I use a plane to setup my rail shape similar to how you do, but instead of separating legs and converting to a curve, I use a wireframe modifier with boundary checked, then a bevel modifier with a segment of 1 for square rail, or roughly 4 for a round railing. Then adjust the limit method angle to around 84 degrees for smoothing of some edges and manually bevel any vertices on the ends that aren't rounded out. Depending on the build I'll remove the bottom railing if necessary. Loop cuts can easily be added to adjust where railing should be without having to apply the modifier. Works fairly well for most situations. I can link a quick video if you'd like.
In regards to glass rail with rectangular cap. at 17:40 What you could do is, instead of extruding up and then out to make a rail. Just duplicate those edges , turn it into a curve and make the handrail the exact same way you did with the previous ones. And if you need a particular shape for the rail, instead using the curves bevel on "Round" to give it thickness, you can use the "profile" like you used in the "10 typesof stairs" video and create the shape of it in the profile. Or you could create a small section of the rail shape and array it along the curve (you have done a video on that previously) to create a rail along the entire length.
This and the stair tutorial have been super helpful, I really appreciate you teaching this specific type of knowledge, and especially for showing multiple ways of achieving the same effect, or creating the object of multiple varieties. These are the types of tutorials I feel I learn the most from.
Super helpful videos! Im working on game assets with a team and im having to take real world scaling into consideration but i have to convert to centimeters bc supposedly thats the standard for importing to unreal 5
Thank you a lot, In enhanced my blender skills through your tutorials. You didn't show how to make this corner stairs in the previous video, isn't it? A bevel after doing extrude is enough?
You can fill the faces of that last rail easily by filling one face and than select the edge closest to the next not filed and than just press F F F F F until this will close all holes
Hey I just started using blender and seen a few of your videos. I dont know if this is dumb but for the top railing being easier on the glass one. could you not just dupe the edge like you did for the glass but then just convert that to a curve for the bevel/ round railing or the for a flat surface like your just use the solidify? so its 3 separate objects instead of 2?
You definitely could, and it's super easy if it's a round rail. It gets a little tricky if you use a square profile for the bevel through because it acts a little weird when the rail turns/twists, which is one of my biggest frustrations with Blender at the moment.
would it be hard put in glass panels between the spaces ? Whoops i didn't get up to the part where you say glass rail because i was wondering about that. lol
What kind of scene? There's start to finish modeling of a house through exporting a render in the course - there will probably be some mini-courses I add in the future as well. I've not set final pricing yet - more to come on that
Hi everyone! Let me know if you've got other methods you use for creating stairs in Blender in the comments below! :)
I’ve been using blender for a year and didn’t know you could select two types of snapping simultaneously. Mind-blown :)
OMG You're going to love it!
I use a plane to setup my rail shape similar to how you do, but instead of separating legs and converting to a curve, I use a wireframe modifier with boundary checked, then a bevel modifier with a segment of 1 for square rail, or roughly 4 for a round railing. Then adjust the limit method angle to around 84 degrees for smoothing of some edges and manually bevel any vertices on the ends that aren't rounded out. Depending on the build I'll remove the bottom railing if necessary. Loop cuts can easily be added to adjust where railing should be without having to apply the modifier. Works fairly well for most situations. I can link a quick video if you'd like.
In regards to glass rail with rectangular cap. at 17:40 What you could do is, instead of extruding up and then out to make a rail. Just duplicate those edges , turn it into a curve and make the handrail the exact same way you did with the previous ones.
And if you need a particular shape for the rail, instead using the curves bevel on "Round" to give it thickness, you can use the "profile" like you used in the "10 typesof stairs" video and create the shape of it in the profile.
Or you could create a small section of the rail shape and array it along the curve (you have done a video on that previously) to create a rail along the entire length.
This and the stair tutorial have been super helpful, I really appreciate you teaching this specific type of knowledge, and especially for showing multiple ways of achieving the same effect, or creating the object of multiple varieties. These are the types of tutorials I feel I learn the most from.
Super helpful tutorial, thanks!
Super helpful videos! Im working on game assets with a team and im having to take real world scaling into consideration but i have to convert to centimeters bc supposedly thats the standard for importing to unreal 5
YOU ARE FCKN AWSOME! Thank you so much for your explaining!!!
Glad you liked it!
Thank you a lot, In enhanced my blender skills through your tutorials. You didn't show how to make this corner stairs in the previous video, isn't it? A bevel after doing extrude is enough?
I did not - I just drew a profile, extruded it, then for the corner I used the spin tool to extrude it around the corner for the turn
You can fill the faces of that last rail easily by filling one face and than select the edge closest to the next not filed and than just press F F F F F until this will close all holes
Hey I just started using blender and seen a few of your videos. I dont know if this is dumb but for the top railing being easier on the glass one. could you not just dupe the edge like you did for the glass but then just convert that to a curve for the bevel/ round railing or the for a flat surface like your just use the solidify? so its 3 separate objects instead of 2?
You definitely could, and it's super easy if it's a round rail. It gets a little tricky if you use a square profile for the bevel through because it acts a little weird when the rail turns/twists, which is one of my biggest frustrations with Blender at the moment.
would it be hard put in glass panels between the spaces ? Whoops i didn't get up to the part where you say glass rail because i was wondering about that. lol
Will your course cover scene development and 3D modeling, will it be cost-effective?
What kind of scene? There's start to finish modeling of a house through exporting a render in the course - there will probably be some mini-courses I add in the future as well. I've not set final pricing yet - more to come on that
@@TheCGEssentials I'm trying to become a video game developer making scenes and maps for my video games. I need to know if I can do that in blender.
@@rashtopdog8049you can do that in blender, but maybe you need courses focused on game asset design rather than the architectural focus
first to comment.🎉🎉🎉
:)