I Learned Game Development From This...
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- Опубликовано: 28 июн 2024
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As a photosensitivity warning, this video contains bright and flashing colors and light.
Wishlist my indie game Castlemancer on Steam: store.steampowered.com/app/24...
s o c i a l s ☕
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Discord: / discord
Twitch: / byteofmichael
Instagram: / chicken_marsella
business inquiries: michael@rainysun.day
s u p p o r t 👏
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Patreon: / byteofmichael
Join the club: rainysun.day/
d e s c r i p t i o n 🔥
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00:00 - intro
01:11 - reacting to the menu
01:45 - creating rewarding visuals
02:09 - simulating gravity in a 2D game
03:36 - lack of health bars
03:59 - player input
04:46 - first impressions
05:49 - the little details
06:08 - enemy collisions
07:12 - can you beat vampire survivors without moving
07:47 - animations
07:58 - gameplay loops
09:22 - other indie game dev observations
09:58 - Brilliant
11:06 - final game dev review
13:18 - outro
As an indie game dev its really awesome to see the massive success of indie games developed by small teams. Recently, there has been the incredible rise in popularity of the indie game Vampire Survivors. As indie game developers, or anyone interested in indie game development, I think it can be really beneficial to play and review popular indie games. This can give valuable insight into mechanics or interactions that ultimately helped the game's success.
Throughout this video I reflect on my nearly 2 years of indie game dev experience as I play through Vampire Survivors for (pretty much) the first time. I try to get a few key takeaways to help improve my indie game Castlemancer.
Comment below if you like this format of live reacting to a successful indie game, and we could review some other well known indie games. I also hope this helps any other indie game devs with key takeaways to look for in popular indie games.
#gamedev
#indiegame
#gamedevelopment
This video is sponsored by Brilliant.
c r e d i t s 🎵
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Select songs from the Vampire Survivors Soundtrack
Kreatev - Fancy Cars chll.to/6ac137ee
Shofel - Thrillseeker chillhop.com
d i s c l a i m e r
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I do not claim to own any or all of the pictures/footage that may be shown in this video.
All of my opinions are entirely my own and do not represent any company I work for or am affiliated with.
Any financial topics discussed are not financial advice.
Channel produced by Rainy Sunday LLC.
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ByteOfMichael/
The first 200 of you will get 20% off Brilliant’s annual premium subscription.
I had no idea the dev had worked on slot machines. That makes a lot of sense!
Ya once you find out, a lot of the interactions totally make sense haha
bro thank you i'm making a vampire survivor game and i was STRUGGLING with making the game fun, but not anymore
Cheers bro!
Clearly not a healthbar game. You need the dmg numbers though, a lot of people love to see numbers go up. Very important. You have to play at least 10-15h to get a solid grip on the real draw of this game. Mechanics are great, but the unlocks and how it's mixed with secrets and other things on the map that you didn't even come close to is perfect. Not to mention different items outside of the gameplay.
Interesting, what makes a healthbar game vs. not a healthbar game?
Your videos are so positive, please keep it up. They are inspring.
Thank you so much!
rpg turn based game, slice & dice (so simple yet hard to master)
turn and text based ;eldrum : red tide, life in adventure
lot of mobile game with this type , level up by gem in stage
and this is one of games with very well made and fun
Please Raise the voice a bit in the editing it's somewhat low even when i raised my phone speaker to the maximum
2
Regarding the Axe, I noticed it and loved the idea. It is totally off anything I would have expected.
Edit: I would not love health bars in Vampire Survivors. Too much clutter among the hundreds of enemies.
This was a fun to watch 😊
Man, barely into this video and that color flashing you praised for stimulating interest etc... Physically painful for me, with migraines and photosensitivity. Guess that's an automatic pass :( shame
I'm really sorry about that, I should have added a photosensitivity warning at the beginning! Fortunately the game does have a warning before the menu screen starts though! I'll make sure to add it in the description!