thank you for the guide ! You may want to add a low parry combo, wich is df4.2 Iai 4.2 db1.1 perf 2,2 iai 1.2.2 for 51 dmg. Also note that now, f3 has a counter propriety, leading to any perf string - perf 3 being a heat engager
Super nice video! Love all the detailed wall combo stuff especially, just wanted to add something I found during playing is that the 1st combo doesn't always work at max range of df2, once you are around 2.4 range and longer the df4,2 whiffs
df2 -> df3,4 -> df4,2 -> 2 -> qcf2 -> 4,2 -> bd1,1 -> perf12. this gives a 70 dmg combo that is far more consistent at all ranges and can combo on all characters
Oh yes, about this i got a combo if you want for when there is bigger distance when you launch df2 > ff2 T! > dash qcf2 > iai4,2 > db1,1,f > perf2,2 > iai1,2,2 / this combo does 71 damage and also have a good wallcarry and give a good wall splat (don't forget you always have the possibility of doing a dash df4,2 when you launch with df2, at 2.4 distance it is really easy to get, it is doable even close to the max range at 2.7)
For the wall combos, you can use u1,1 to splatter the opponent against the wall and the second hit will tornado the opponent anyway So instead of f4,1>ff2 You can input f4,1>u1,1
I explained in the video that it doesn't work for all chars so i showed an universal option, try it on Reina and you'll see the wallcombo whiff everytime
Hey you're right idk why i didn't realise this sooner, i very often confuse the 2 So for this launch the best is to follow the same route as on ws1 with ws2 into df4,2 etc
thank you for the guide !
You may want to add a low parry combo, wich is df4.2 Iai 4.2 db1.1 perf 2,2 iai 1.2.2 for 51 dmg.
Also note that now, f3 has a counter propriety, leading to any perf string - perf 3 being a heat engager
Little correction for the garanteed section at 2:02
the move is perf2,2,1+2
Also at 2:28
On f4,1 heat dash f1+2 is garanteed dealing more damage
Super nice video! Love all the detailed wall combo stuff especially, just wanted to add something I found during playing is that the 1st combo doesn't always work at max range of df2, once you are around 2.4 range and longer the df4,2 whiffs
df2 -> df3,4 -> df4,2 -> 2 -> qcf2 -> 4,2 -> bd1,1 -> perf12. this gives a 70 dmg combo that is far more consistent at all ranges and can combo on all characters
Oh yes, about this i got a combo if you want for when there is bigger distance when you launch
df2 > ff2 T! > dash qcf2 > iai4,2 > db1,1,f > perf2,2 > iai1,2,2 / this combo does 71 damage and also have a good wallcarry and give a good wall splat
(don't forget you always have the possibility of doing a dash df4,2 when you launch with df2, at 2.4 distance it is really easy to get, it is doable even close to the max range at 2.7)
After oh la la, u1+2 is guaranteed
For the wall combos, you can use u1,1 to splatter the opponent against the wall and the second hit will tornado the opponent anyway
So instead of f4,1>ff2
You can input f4,1>u1,1
I explained in the video that it doesn't work for all chars so i showed an universal option, try it on Reina and you'll see the wallcombo whiff everytime
At 1:14 thats not a tornado, its a tailspin (like from t7) that does not count as a tornado so you could've tornado'd him there
Hey you're right idk why i didn't realise this sooner, i very often confuse the 2
So for this launch the best is to follow the same route as on ws1 with ws2 into df4,2 etc
Great video🔥
thank you
Best combos
Bon appetite
Awsome !!! +1 sub
This a Real pro
Nice video
What happened to france😭
Potato mods to be sure to keep stability x)
ah mais je te connais toi
Why is his combo damage wrong? Old patch or something? I do more damage when I do his combos 😂
You may have counter hit on
english or spanish ?
Oh no...
*Francais has left the chat*
🫶🏽🫶🏽🫶🏽🫶🏽🫶🏽