- Видео 5
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ARN_Chronome
Добавлен 6 янв 2018
Hello everyone, i'm a passionate player of Tekken
Видео
Patch 1.05 - Victor Optimal combo Guide / TEKKEN 8
Просмотров 10 тыс.4 месяца назад
0:00 Intro 0:10 Optimal combos 0:50 Counter hit combos 1:35 Garanteed 2:07 Heat usage 2:33 Wallcombos 2:54 Wallcarry 4:08 end
TEKKEN7 / 2 PERFECT AGAINST YOSHIMITSU
Просмотров 1862 года назад
just trying something new and make some content on youtube
Tekken7 death combo Geese Howard
Просмотров 1856 лет назад
SHAREfactory™ store.playstation.com/#!/fr-fr/tid=CUSA00572_00
For example on the ch f3 u did 102 dmg, doing only 2 loops, u can do 3 loops and get to 107 damage.
Ooh, is it doable on all the launchers show here ? I know the ender Can Also be a bit better by doing uf4 into F1+2 heat dash instead of the ws1 into F1+2
@@ARN_Chronome not all of them, after some launchers u can align her to do the loops, like uf2,1 ss qcf1, qcf1, loops.... so u r correct about that
@@ARN_Chronome go to 03:05 to se the ch f3 route
ruclips.net/video/f212sAPdjxc/видео.htmlsi=wILDA1VFVMOYGNCK
@@ARN_Chronome yes, u can also do that, uf4 into heat dash 👍 But sometimes u also have to realign Nina for that to work, sometimes ssr, sometimes ssl, sometimes there is no need for it
Nice video, but those are not max dmg combos, u can actually get more damage than that.
little correction, at 3:02 after the dash it has to be db2 instead of b2
thank you
Best combos
thank you for the guide ! You may want to add a low parry combo, wich is df4.2 Iai 4.2 db1.1 perf 2,2 iai 1.2.2 for 51 dmg. Also note that now, f3 has a counter propriety, leading to any perf string - perf 3 being a heat engager
Why is his combo damage wrong? Old patch or something? I do more damage when I do his combos 😂
You may have counter hit on
For the wall combos, you can use u1,1 to splatter the opponent against the wall and the second hit will tornado the opponent anyway So instead of f4,1>ff2 You can input f4,1>u1,1
I explained in the video that it doesn't work for all chars so i showed an universal option, try it on Reina and you'll see the wallcombo whiff everytime
After oh la la, u1+2 is guaranteed
At 1:14 thats not a tornado, its a tailspin (like from t7) that does not count as a tornado so you could've tornado'd him there
Hey you're right idk why i didn't realise this sooner, i very often confuse the 2 So for this launch the best is to follow the same route as on ws1 with ws2 into df4,2 etc
What happened to france😭
Potato mods to be sure to keep stability x)
Bon appetite
Phenomenal! 👏🏾👏🏾👏🏾👏🏾👏🏾😲
🫶🏽🫶🏽🫶🏽🫶🏽🫶🏽
english or spanish ?
Oh no...
*Francais has left the chat*
Great video🔥
ah mais je te connais toi
This a Real pro
Super nice video! Love all the detailed wall combo stuff especially, just wanted to add something I found during playing is that the 1st combo doesn't always work at max range of df2, once you are around 2.4 range and longer the df4,2 whiffs
df2 -> df3,4 -> df4,2 -> 2 -> qcf2 -> 4,2 -> bd1,1 -> perf12. this gives a 70 dmg combo that is far more consistent at all ranges and can combo on all characters
Oh yes, about this i got a combo if you want for when there is bigger distance when you launch df2 > ff2 T! > dash qcf2 > iai4,2 > db1,1,f > perf2,2 > iai1,2,2 / this combo does 71 damage and also have a good wallcarry and give a good wall splat (don't forget you always have the possibility of doing a dash df4,2 when you launch with df2, at 2.4 distance it is really easy to get, it is doable even close to the max range at 2.7)
Little correction for the garanteed section at 2:02 the move is perf2,2,1+2 Also at 2:28 On f4,1 heat dash f1+2 is garanteed dealing more damage
Awsome !!! +1 sub
Nice video
Thank you sir
nice combo 👍
note about the combo : since the last move of the combo (qcf+HK) require almost perfect range, it is possible to replace it by dp1 to still get the combo, there is almost no damage difference so i highly recommend to go for this route instead
Nice
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