Doom Modding - 100% Accurate BALLISTIC PROJECTILE MOTION!

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  • Опубликовано: 16 ноя 2024

Комментарии • 35

  • @Yora21
    @Yora21 8 дней назад +4

    The arc of the projectile is nice.
    But it's the imp being able to aim at the correct angle for the arc to hit the target that's really impressing me.

    • @Kan3oDoom
      @Kan3oDoom  8 дней назад +1

      In the end it's a simple "trick", since you basically already have every variable needed for the calculation of the shooting angle (pitch) needed to have a projectile range = to the distance from the player

  • @ScottishAtheist
    @ScottishAtheist 8 дней назад +1

    That's strangely satisfying. It would probably be game breaking in some maps with low ceilings.
    Perhaps if they had an alt heavy fireball which did more damage, but reserved it for larger areas.

    • @Kan3oDoom
      @Kan3oDoom  8 дней назад

      Like those "old" flash games with cannons and stuff to blow up :D (I miss them)
      I agree, unfortunately T_T Although, I believe the ceiling height variable can be easily implemented to avoid this to happen if you play with the maximum height of the trajectory.
      One day I will add that (a far away day x) )
      A heavy fire ball could be a really nice idea, like some sort of "meteor" attack maybe with splash damage too. I might add something similar to some actor.
      Thanks for the tip!

  • @Jack_Woods
    @Jack_Woods 7 дней назад

    Now we're closer to replicate Doom 2016 faithfully on Doom

    • @Kan3oDoom
      @Kan3oDoom  7 дней назад

      @@Jack_Woods one minuscule step forward. Give the community enough time and they’ll bring Hayden in our ears in a 320x200

  • @purpldanial
    @purpldanial 9 дней назад +1

    Okay wow thats actually really cool!

  • @Faremax_
    @Faremax_ 8 дней назад

    this is awesome actually

    • @Kan3oDoom
      @Kan3oDoom  8 дней назад

      @@Faremax_ thank you, mate!

  • @GoodBread
    @GoodBread 7 дней назад

    We need more improvements of the good old Doom! ❤❤❤

    • @Kan3oDoom
      @Kan3oDoom  7 дней назад

      @@GoodBread one day we’re gonna have our Doom IV

    • @GoodBread
      @GoodBread 7 дней назад

      @Kan3oDoom Tbh, I'm still looking for a worthy Doom 3. 😂 Everything after Doom 2 never caught me...

    • @Kan3oDoom
      @Kan3oDoom  6 дней назад

      @ I can’t really talk about the actual doom 3, it has a huge place in my heart and I can’t be objective ahahah but I read similar feelings around.
      A guy on the doomworld forum (claimed to have) made “Doom 3” as a sequel mod of doom 2, but it hasn’t been received well at all x)

    • @GoodBread
      @GoodBread 6 дней назад

      ​@@Kan3oDoom yeah, it's so crazy what people do with the old Doom engine. Looking at all those WADs or those mods like 'Brutal Doom', 'Doom Infinite', and so on... Just awesome. Btw I've seen your other video with the thousand fireballs from the Mancubus. Love it! 😂 We need more of that crazy stuff integrated - it's just crazy and fun at the same time. Keep it up!

    • @Kan3oDoom
      @Kan3oDoom  6 дней назад

      @ definitely! Some mods are pieces of art with inimmaginable mechanics for this game.
      Thank you for your support!

  • @TheDoomerBlox
    @TheDoomerBlox 8 дней назад

    The design is Very Human, very easy to use.
    If you make VelAdjust a float centered at 1.0, you can even have a monster that overshoots and undershoots if you call it with a random float.

    • @Kan3oDoom
      @Kan3oDoom  8 дней назад +1

      This is interesting, it will make the monster definitely less of a cheater giving him some randomness in its aim other than just the angle.
      I'll add this straight away, thank you!

    • @TheDoomerBlox
      @TheDoomerBlox 8 дней назад

      @@Kan3oDoom We're also missing what a firing squad of mancubi looks like with this toy enabled!

    • @Kan3oDoom
      @Kan3oDoom  8 дней назад +1

      @@TheDoomerBlox ruclips.net/video/MJePznsz1bs/видео.html
      "Look, mommy! Shooting sta-"

  • @AndroidFerret
    @AndroidFerret 7 дней назад

    We need bulletdrop sooooo badly

    • @Kan3oDoom
      @Kan3oDoom  7 дней назад

      @@AndroidFerret Now I want volleys of arrows in Doom

    • @AmyStrikesBack
      @AmyStrikesBack 6 дней назад +2

      Ashes TC have bulletdrop! The enimie's gunfire on that mod are projectiles that goes dowards and fowards, comming out of the gun of the enimy instead of the center of mass like It would on vanilla, so not only crouching can save you from getting shot on close quarters, but also having the highier ground gives you a advantage

    • @Kan3oDoom
      @Kan3oDoom  6 дней назад +1

      @@AmyStrikesBack what a masterpiece of a mod 😍

  • @ThatKidBobo
    @ThatKidBobo 8 дней назад

    Best I can do is a -NOGRAVITY projectile :P

  • @Bryan-T
    @Bryan-T 9 дней назад

    That's very cool.

    • @Kan3oDoom
      @Kan3oDoom  9 дней назад

      Thank you, good sir!

  • @CharliReef
    @CharliReef 5 дней назад

    Question: Is there any way to get the Silent Hill radio in Doom? I'm curious how something like that would affect moment to moment gameplay, especially with a music pack like Ambient of Doom on

    • @Kan3oDoom
      @Kan3oDoom  5 дней назад +1

      @@CharliReef you mean the “monster nearby alert/static sound”?
      It should be Absolutely doable, my friend!
      I might even do that someday because I was planning on having a feature like this in a future mod

    • @CharliReef
      @CharliReef 5 дней назад

      @@Kan3oDoom I'd do it myself but I have absolutely no coding experience and a low end laptop. Maybe I'll give it a try some time though, modding isn't outside of my interests by any means ^^

    • @Kan3oDoom
      @Kan3oDoom  2 дня назад

      ruclips.net/video/QyEccjTzgXo/видео.html
      Now, I never played Silent Hill, so maybe this is not what you were asking for, but this is a pocket monster detector working in doom

  • @RastaReaper420_GD
    @RastaReaper420_GD 8 дней назад

    Hide straight under him Unless he got homing fireball

    • @Kan3oDoom
      @Kan3oDoom  8 дней назад

      @@RastaReaper420_GD straight over the guy will work too :D

  • @averagefearoftheocean3005
    @averagefearoftheocean3005 7 дней назад

    I wonder if you could make the projectile a rocket instead of a fireball to have it explode on impact

    • @Kan3oDoom
      @Kan3oDoom  7 дней назад

      @@averagefearoftheocean3005 it absolutely can be done, but I’m not a monster