Monsters Missing: Amatsu, Espinas, Lunastra, Variants, Subspecies, & Rare species. Reasons: Amatsu- Couldn't get a working version of Amatsu's old model at a convenient time. Espinas- Old model is in the Frontier Gulag Lunastraa- Old model is a little too old to get. (Her only appearance other than World was 2nd Gen) Variants/Subspecies/Rare species- This video was already much longer than I thought it would be, and it got incredibly repetitive with 6 Raths in a row that have very little difference in terms of the modeling.
I'd assume the rares like lucent and the metals aren't too different between the base versions of each. But it would be cool if we get Abyssal/Molten soon you can do a all rares compared
I can see why it would be a bit difficult to make frontier models work since they come from a game that uses the 2nd gen engine, but at the same time a Disu model was used in a short so idk
I never realized how many monsters had gained an extra finger in their redesign like basarios, the raths, and all of the pseudo-flying wyverns in the form of dew claws
There's an in-lore theory somewhere that the World redesigns are supposed to be "regional species". Though the fact that they probably use them for Rise too kinda throws this out the window. Another interesting thing is that while the old gen Rathian could still poison you with her tail attack even after the tip was severed while the World version couldn't is explained that the poison gland is at the base of the tail in Old World Rathians, and in the tail tip in the New World versions.
I've hunted so many Daimyo Hermitaur over the years, and I can tell you right now, I didn't know it's face looked like that. I dunno why but to me it looks really freaky.
aside from the obvious texture upgrades and model fidelity improvements, I'm a fan of how they've altered alot of monster proportions to look more like actual animals, really hammering home the idea that these beasts are simply part of a larger ecosystem.
The best example of this are Lavasioth and Mizutsune Their redesigned version are waaay more colorful than their original design but sadly there was no way to replicate their iridescence in Source.
Even with in game lightning, especially in rise, the newer models look desaturated. Even the ones that are supposed to be bright like wroggi look kind of dull
I do like how the anatomy of the monsters have improved from the fourth to fight gens. I just wish they kept some of the more vibrant colors and textures.
Yeah when Basarios and Tigrex came up i finally saw what made Basarios so weird- he was missing moss that broke up all the white rock and Tigrex's Blue was so faint
@@ShadowNerd92When it comes to basarios it does make sense because rise basarios is only found in volcano an desert map when old gen basarios was mostly find in forest and more humid environment
PBR pipeline, old Monster hunter relay on color to show detail because of engine limitations, with modern engines using the PBR pipeline or similar the color came with light of the scenarios and the specular maps, the didnt loose color but in the video they show only the albedo base color map that not represent the final presentation of the texture in game because o lack lighttning information and specular maps
@@ShadowNerd92Meanwhile, some look a lot better with the faded textures. Baggi and Volvi namely. There's a lot of saturation in the old textures, so the faded design looks a lot more believable.
I notice that most fifth gen monsters are slightly buffer and bigger too than their old versions of themselves. The Devs must have spent a lot of time for these redesigns huh.(EDITED, By the way old Alatreon looks goofy as hell thank GOG they redesign him more handsome.)
@@shagarumedic If I'm not remembering, I saw or heard that it used to have some sounds similar to old Teo's sounds. Now they've diverged, Teo becoming more like a big cat in roars and Alatreon going the way you described.
I was wondering what you meant by the old alatreon looking goofy since world was my first mh game. Then I actually saw the comparison and laughed out loud. I see what you mean
The reason a lot of the newer models look so "dull" in their colors is because modern games these days use real time lighting to shadow and illuminate their models. Older games didn't have this luxury so their textures had to have pre- baked shadows and illumination to achieve the illusion.
As I said before, yes and no. Compare Raths in game in any environment you wish and they're still very much muted in color compared to the originals. It's very noticeable in Rathian and Azure Rathalos.
As much as I love the GU designs from a nostalgia standpoint, the updated renders for 5th-gen are just wonderfully realized. They feel so alive and full of personality
Im seeing people discusing the lack of color in modern games, thats is not true and its because of the PBR pipeline; Old Monster hunter relay on color to show detail because of engine limitations, with modern engines using the PBR pipeline or similar the color came with light of the scenarios and the specular maps, in the video they show only the albedo base color map that not represent the final presentation of the texture in game because o lack lighttning information and specular maps, we are basically seeing in the video an "unlit" version of the monster
Finally someone who actually understands how important lighting is in modern games, good lighting makes a literal world of difference for stuff like this, the ignorance I'm seeing in this comment section when complaining about the colors is honestly baffling
im a profesional artist in games, still junior but i can see a lot of missunderstanding in people who dont know much abbout art so i try to explain to them the magic behind of all of this@@michaelbailey1242
Which I guess is why the MHW Brachydios looks strangely lit-up here, and why the MHW Alatreon has a green glow where it normally has either red or pale blue.
its probably because of emissive shaders, in the game you see the slime glowing, emiting their own light, to be able to do that in the shader you need to lit up the color too@@Hazearil
I always find it hilarious that the MH team seemingly designed Diablos and his moveset and just said "This is perfect" and proceeded to never change him, lol
Another interesting design difference (possibly due to technical limitations): All the older models have significantly harder and sharper edges, while the newer models generally make the monsters look smoother. Especially noticeable on the Wroggi and Rajang imo. Also the older generation of monsters were generally more slender and less chunky (Narga, Brachy, Deviljho and Zinogre spring to mind). Sometimes probably due to them now having significantly more fur. But I would wager probably also due to them being more limited in how much texture detail they can display, and thus having to limit how much surface area a monster has.
It is more so the second one. They've used almost all of the older Models up to XX, only small changes here and there like with the Raths getting a slight remodel in Tri. But overall they went with the more scrawny designs for a long time. Tigrex got the biggest buff up in Iceborne, as he doesn't look like he is almost starving.
I think removing the moss from basarios was a sensible decision since the basarios only appears on the sandy plains and the lava caverns in rise. these are very hot areas where moss would be a bit out of place.
@@Eisbacktemperatur I'm certain it's mostly dependent on the environment that Basarios is in to try to blend in to make sure it's not an easy target for certain carnivores that may want to hunt it, plus I believe it's also used to ambushing Herbivores and Neopterons in order to gain protein because since it's not a fully grown like a Gravios so it needs other nutrient to help its growth.
I think thats what they pretty much said but its also a shame there isnt a form of vegetation on him at least, because in both of those maps there are vegetation in certain areas, plus its not like the volcano map doesnt have water either so moss would definetly be kind of viable there.
Gore Magala is the saddest one in my opinion It was pitch black in gen 4 but then in gen 5 it is like, grey. At least the shedding wings translated great to HD
Super cool video as always. This is the first side by side comparison I've seen of the old and new models so it's really cool to see how they changed. The difference in detail of the monsters is astronomical, it's really cool to see. And I appreciate the work you did for the video because I'm sure it was a lot. i would also be interested to see more experimentation with these old models and to know if there was anything interesting about them, like what you do with the new models.
There’s for sure some which look great with the new models, but I really miss the more drastic differences of old gen. Not even just the duller colors, which I do hate, but like for example Rathian’s wings. Her patterns are just basically gone with how much they dulled them. The absolute best upgrade is what Rise did with Astalos’s wings imo, how gorgeous they are in full rainbow color. The worst, and I will stand on this hill forever, is what World did to Zinogre. Whyyyy does his face look like that it’s like the exact opposite of what they did for Fatalis and its bizarre
I like how their official explanation for the slight differences is because of regional differences. Oceaniz made a video about it called Obscure Monster Hunter Lore if y'all are wondering :)
0:50 I like how with every new model small things change like Diablos pinky finger and how useless it is so it shrunk so I like to think every new model evolves
so for most of them they just made the proportions bigger/thiccer. got it. also, 1. I forgot how big the beaks on the kut ku line were compared to now, like jesus christ 2. I also forgot how coke'd out rajang looked in old gen 3. I love that Great Wroggi still looks like they only have 1 brain cell just now its being shared between the 2 of them 4. Shaggy has elf ears????? since fucking when? why did I never notice this? he was my single most fought mosnter back in gen 4
Me and my friend like to go on rants and arguments and try to see which is better, brightly colored monsters? (older MH titles) or realistically colored monsters? (MHW and MHR) We tend to argue for 20 minutes, and maybe even an hour. We would even pull up images of monsters and talk about how a brightly colored monster would stick out in its environment, while monsters with duller colors would realistically blend in with it, and so on and so forth.
Some animals are colorful for dominance and mating reasons. Ambush hunters, prey and anything like that are dull to hide. So I'd say it strongly depends. A Baggi or Wroggi has good reason to be saturated so he can hide from bigger wyvern that could attempt to eat him. This also includes Kirin, who could fall into predation by Rajang. A Nargacuga is an ambush hunter so he too has good reason to be saturated. On the other hand, an Uragaan, a Tigrex or a Theostra, who has no enemies in the food chain and doesn't ambush hunt either (Uragaan doesn't even eat meat) can be as colorful as he wants to be because there's no need to tone down the colors. They could even be used to ward off concurrence of the same species as a warning signal, or impress a potential mate by indicating good health.
@@Zedrapazia Ooo, I like the idea of more colorful monsters being a signifier of monster health and condition, and I do agree with Uragaan tigrex and Teostra being as colorful as they want since they are the top monster predators. Most of our arguments come from the fact that my friend says they take away the life from monsters when their colors are dulled, but I would always say that it’s realistic and that a barroth isn’t going to glow with its orange and browns if it constantly rolls in mud and stays covered in mud for extended periods of time.
@@reddbreadd the newer monsters will become more colorful as the lighting effects in the game hits them. Older mh games simply doesn't have that tech yet, so the monsters are designed to be more colorful from the get go.
Given, they did take away a lot of saturation. So far Wilds seems to be taking a “best of both worlds” approach with high-fidelity models and more colorful textures, at least to the returning Rathalos and our new amphibian Chatacabra, along with Doshaguma.
3rd gen Rathalos my beloved! Nargacuga with a slim body and wyvern teeth too, not to mention Tigrex with lips I really can’t be the only one that misses the old designs, maybe next gen rathalos will get his red face back, who knows
really interesting to see that even with tecnology limitations, the designs already reaflected all (or almost all) the morfology they had thought for the monsters
Been a fan since the PSP era and this is a real neat video. It's interesting to see how a lot of the more vibrant colored monsters became less vibrant and vise-versa over the years. It's also impressive how many of the GU monsters still look fantastic!
I think it's the eyes. The full bright eye in world just makes it look like a buff t-rex like dinosaur. The black hollow pits with a red light of rage coming out makes it look like a demon
I love the fact, that no fillers were added to the video to get rid of the title's “almost”. Thank you, dear author, for truly valuing our precious times. :u) (And yes, I thus and hereby offer the accumulated time to express my honest thanks to thee, @TeaCommonShark. :u))) )
Man the upgrade in graphical limitations and engine use really shows how far we've come with the franchise. Everything looks so much tidier in World and Rise compared to the older games. Makes me even more excited for Wilds
Oh hey! You can see Khezu's vestigial eyes in the old one, it's a tiny yellow dot! Just above the mouth. Pretty sure that's an eye, could be a nostril. Ah, now I see that it looks so much sillier. Looks more forward and much harder to see on new khezu.
I bought the artbook for World so I could write a paper for college on how it handles symbolism related to life and death and they include a bunch of lore blurbs to explain why monsters in World look and behave so different from their "old world" counterparts It's super neat attention to detail that just solidifies why I adore this series (Example from the book, Rathalos' changed apperance, especially in the face, is to help with nest building since New World Rathalos will mate with multiple Rathians instead of just one like old world Rathalos and then pick a preferred female to focus most of their attention on with caretaker duties. It also explains why New World Rathians tend to be more airborn than old world ones since some of them have to do all the baby raising duties alone if they aren't favored which means more flying around to find food and putting nests in more hostile terrain to protect them from ground predators)
While the old models have more vibrant colors, I personally perfer the new ones. The scales and fur of certain monsters have so much detail and depth to them. I also like the little details they have like Kushala's rusty discoloration on its face.
Thanks for this in depth look at some monsters! I was planning on making a cladogram that would rely on real world biology more than the in game lore, and realized new world Narga is prolly an entirely different species from old world ones realistically due to their structure
Rathalos colorization in the old game was so much better - loved the deeper red and black lines over his face. It also helps me as I have mild colorblindness
Seeing the comparisons has me at an impasse for each monster. Some almost look better in the Old World, but then you have certain areas on the monsters that do a better detail showing of them in World/Rise. But for the most part, certain lighting and textures can really scream which feels more right on the monster as a whole.
I love how the in game explanation of why the designes are fifferent in World, Gu, and Rise boils down to "one's from the new world, and the other is from the old world" wich, ecologically makes sense
Love the world ones, but I do wish their colours were as sharp as the old ones, they all look so dull by comparison Also so happy I'm not crazy Yian Grugas wings fully changed
The reflections on their scales (especially nergigante, you get hints of blues and purples in realistic ways) is freaking beautiful in-game. Monster hunter world is a beautiful game. It really surprises me how big an impact the lighting has and how they added different textures (matte, gloassy, etc) in such smart ways. It really felt like they understood what the designs were going for, and now they can finally create them in high def--its stylized but still feel realistic, love the art direction of mhw, excited to see what wilds has in store!
i think my favorite changes to the new designs is the eyes, they look WAAAAYYYY more defined and actually give the monsters character rather than just this blank stare of 4 polygons
Thank you for reminding me that Basarios got into Rise but Gravios, his freaking adult form, did not. I am sad once again. Jokes aside, the textures and actual proportions look so much better nowadays, its interesting to see how its evolved. One of the big things for me is the eyes in 5th gen. They're more prominent and expressive now. Old Jho looks like he's wearing freaking sunglasses.
wildest thing about the 5th gen monsters with wings is how most of them got at least 1 extra wing appendage and it's kinda wild. bros just be growing extra fingers
この違いは住んでいる環境によって違いが出ていると説明があります。 上手い例え方は浮かびませんが、インド象とアフリカ象の地味な違いみたいな感じですよね。 技術的なUIの変更をこの様に説明をして世界観を広げるのはとても素晴らしいですよね! The explanation for this difference is that it depends on the environment in which you live. I can't think of a good analogy, but it's like the subtle difference between Indian elephants and African elephants. It's great to be able to explain technical UI changes like this and expand the worldview!
given the new games (world especially) have more advanced lighting, it'll be partially because they're now more affected by environmental colour & dynamic shading! but definitely also a stylistic choice to ground them a bit more. i miss volvidon's colourful arms 🥲
Hey 3d artist from the game industry :) The reason the new models look more “dull” is because they are showing the base colour map and that is only one of the many maps we use in the game engine so that lighting will react properly once everything is put together ingame While the old games put everything into the base colour and even add fake lighting and contrasting colours to make the base colour stand out to counter the really bad lighting tech back then :) So yes if you look at just the base colour then the old games would look better but the final product speaks for itself ingame😅
I liked the deeper, narrower body plan of the old Rajang. It looked like an actual cursorial animal, like a mandrill. That kind of deep chest also packs on a lot more axial muscle in real life and allows for more dynamic spinal motion. The new design has had a restructured torso that looks much more human and makes it appear stiffer.
Monsters Missing: Amatsu, Espinas, Lunastra, Variants, Subspecies, & Rare species.
Reasons:
Amatsu- Couldn't get a working version of Amatsu's old model at a convenient time.
Espinas- Old model is in the Frontier Gulag
Lunastraa- Old model is a little too old to get. (Her only appearance other than World was 2nd Gen)
Variants/Subspecies/Rare species- This video was already much longer than I thought it would be, and it got incredibly repetitive with 6 Raths in a row that have very little difference in terms of the modeling.
I'd assume the rares like lucent and the metals aren't too different between the base versions of each. But it would be cool if we get Abyssal/Molten soon you can do a all rares compared
I can see why it would be a bit difficult to make frontier models work since they come from a game that uses the 2nd gen engine, but at the same time a Disu model was used in a short so idk
@@C20521That Disu model was imported by someone else
@@the_g.b.c13 aight, all good then
what about hynocatrise ?
I never realized how many monsters had gained an extra finger in their redesign like basarios, the raths, and all of the pseudo-flying wyverns in the form of dew claws
Meanwhile Jho : MOAR TEETH
There's an in-lore theory somewhere that the World redesigns are supposed to be "regional species". Though the fact that they probably use them for Rise too kinda throws this out the window.
Another interesting thing is that while the old gen Rathian could still poison you with her tail attack even after the tip was severed while the World version couldn't is explained that the poison gland is at the base of the tail in Old World Rathians, and in the tail tip in the New World versions.
I never realized that World gave Fatalis a Jay Leno chin
AKA watching monsters T-pose for almost 13 minutes.
*“Precisely”*
Bro the Lavasioth T-pose had me dying
who's aka
Mainly an Acronym for "Also Known As"
@@mrluthfians01 Assault Riffle
I've hunted so many Daimyo Hermitaur over the years, and I can tell you right now, I didn't know it's face looked like that. I dunno why but to me it looks really freaky.
We’re engaged in fighting the monsters so much that we tend to miss out the details that they have.
And I love how monster hunter gave a in lore explanation on why the monsters look different from old gen to new gen
Lets see if they stick with that explanation
Did they stick with it? Because Rise takes place in the Old World and I don't know if they models are different than those from World.
@@nikiardoI think only Zinogre have different models
@@nikiardo yeah but i think rise isnt canon so i dont really mind that, we'll have to wait for wilds and see
@@callalacra495since when?
aside from the obvious texture upgrades and model fidelity improvements, I'm a fan of how they've altered alot of monster proportions to look more like actual animals, really hammering home the idea that these beasts are simply part of a larger ecosystem.
Biggest improvement there is Yian Garuga. He was so weirdly skinny before MHW
And then they ruined other Monsters, like Tigrex.
They took ma boys lips
@@HolyNorthAmericanEmpireTigrex looks stupid in the old games.
@@HolyNorthAmericanEmpire kind of ironic because more recent studies point to T-Rexs having lips rather than classic exposed teeth look.
@@htfs493 stupid or not, its got personality.
This video has also shown me the importance of lighting. The monsters looks so color dull without any lighting
The best example of this are Lavasioth and Mizutsune
Their redesigned version are waaay more colorful than their original design but sadly there was no way to replicate their iridescence in Source.
Even with in game lightning, especially in rise, the newer models look desaturated. Even the ones that are supposed to be bright like wroggi look kind of dull
i noticed this with glav and brachy cuz i just fought them yesterday. they looked kinda different
I do like how the anatomy of the monsters have improved from the fourth to fight gens. I just wish they kept some of the more vibrant colors and textures.
Yeah when Basarios and Tigrex came up i finally saw what made Basarios so weird- he was missing moss that broke up all the white rock and Tigrex's Blue was so faint
@@ShadowNerd92When it comes to basarios it does make sense because rise basarios is only found in volcano an desert map when old gen basarios was mostly find in forest and more humid environment
it makes it more grounded in reality. helps in making a believable ecology system
PBR pipeline, old Monster hunter relay on color to show detail because of engine limitations, with modern engines using the PBR pipeline or similar the color came with light of the scenarios and the specular maps, the didnt loose color but in the video they show only the albedo base color map that not represent the final presentation of the texture in game because o lack lighttning information and specular maps
@@ShadowNerd92Meanwhile, some look a lot better with the faded textures. Baggi and Volvi namely. There's a lot of saturation in the old textures, so the faded design looks a lot more believable.
6:38 When you're watching alone.
1:01 When your parents walk into the room.
I ADORE great wroggi's t-pose. Its just like when you pick a cat up by the middle and their legs dangle
I notice that most fifth gen monsters are slightly buffer and bigger too than their old versions of themselves. The Devs must have spent a lot of time for these redesigns huh.(EDITED, By the way old Alatreon looks goofy as hell thank GOG they redesign him more handsome.)
considering his title as a Black Dragon, you might say he's a handsome devil.
They knocked new Gen Ala out of the part with both its redesign and its sounds. The latter is so strange and unique to it
@@shagarumedic If I'm not remembering, I saw or heard that it used to have some sounds similar to old Teo's sounds. Now they've diverged, Teo becoming more like a big cat in roars and Alatreon going the way you described.
I was wondering what you meant by the old alatreon looking goofy since world was my first mh game. Then I actually saw the comparison and laughed out loud. I see what you mean
The reason a lot of the newer models look so "dull" in their colors is because modern games these days use real time lighting to shadow and illuminate their models. Older games didn't have this luxury so their textures had to have pre- baked shadows and illumination to achieve the illusion.
Explain Astalos' then
@@mumtrzwhat about him
@@zaciorfida-costanzo706 nuthin' I just think he's hot
As I said before, yes and no. Compare Raths in game in any environment you wish and they're still very much muted in color compared to the originals. It's very noticeable in Rathian and Azure Rathalos.
@@L_Rod "as i said before" brother you just chimed in don't expect us to follow your every comment in RUclips you're not the Main Character 😂
So many parents are gonna be freaking out when they walk in on kids watching the Khezu comparisons. 😳
Everyone: Monster are lest vibrant and colorful.... Brachy : hold my slime...
You are the only one that isn't complaining, you earned my like.
As much as I love the GU designs from a nostalgia standpoint, the updated renders for 5th-gen are just wonderfully realized. They feel so alive and full of personality
its understandable.. older MH model made with PS2 equivalent and carried until 3DS... only MHGen 5 (World /Rise) had overhaul and truly next gen.
6:03 Nah why does baggi gu model look like it did something mischievous 💀
He wasn't even in GU, perhaps that's why :D
Bro knows he snuck past me whilst editing this video and got into GU 😂
He's planning to have a larger horn
@@blastmole299I don’t know why but this comment made me lose it
Nice to see kirin trimmed his beard before he went to the new world
i liked moss covered basarios more, but it does make more sense to have none since his body heats up
Im seeing people discusing the lack of color in modern games, thats is not true and its because of the PBR pipeline; Old Monster hunter relay on color to show detail because of engine limitations, with modern engines using the PBR pipeline or similar the color came with light of the scenarios and the specular maps, in the video they show only the albedo base color map that not represent the final presentation of the texture in game because o lack lighttning information and specular maps, we are basically seeing in the video an "unlit" version of the monster
True wisdom right here. 👆
Finally someone who actually understands how important lighting is in modern games, good lighting makes a literal world of difference for stuff like this, the ignorance I'm seeing in this comment section when complaining about the colors is honestly baffling
im a profesional artist in games, still junior but i can see a lot of missunderstanding in people who dont know much abbout art so i try to explain to them the magic behind of all of this@@michaelbailey1242
Which I guess is why the MHW Brachydios looks strangely lit-up here, and why the MHW Alatreon has a green glow where it normally has either red or pale blue.
its probably because of emissive shaders, in the game you see the slime glowing, emiting their own light, to be able to do that in the shader you need to lit up the color too@@Hazearil
I always find it hilarious that the MH team seemingly designed Diablos and his moveset and just said "This is perfect" and proceeded to never change him, lol
Another interesting design difference (possibly due to technical limitations): All the older models have significantly harder and sharper edges, while the newer models generally make the monsters look smoother. Especially noticeable on the Wroggi and Rajang imo. Also the older generation of monsters were generally more slender and less chunky (Narga, Brachy, Deviljho and Zinogre spring to mind). Sometimes probably due to them now having significantly more fur. But I would wager probably also due to them being more limited in how much texture detail they can display, and thus having to limit how much surface area a monster has.
It is more so the second one. They've used almost all of the older Models up to XX, only small changes here and there like with the Raths getting a slight remodel in Tri.
But overall they went with the more scrawny designs for a long time. Tigrex got the biggest buff up in Iceborne, as he doesn't look like he is almost starving.
Less polygons back then
Every other monster: colour changes, proportion changes, slight anatomical differences
Uragaan and Lagombi: INCREASED RESOLUTION
cant improve on perfection
i feel the old world versions are more vibrant on average which i prefer personally, also mossy basarios and the more pronounced rath wing patterns
I think removing the moss from basarios was a sensible decision since the basarios only appears on the sandy plains and the lava caverns in rise. these are very hot areas where moss would be a bit out of place.
@@Eisbacktemperatur I'm certain it's mostly dependent on the environment that Basarios is in to try to blend in to make sure it's not an easy target for certain carnivores that may want to hunt it, plus I believe it's also used to ambushing Herbivores and Neopterons in order to gain protein because since it's not a fully grown like a Gravios so it needs other nutrient to help its growth.
I think thats what they pretty much said but its also a shame there isnt a form of vegetation on him at least, because in both of those maps there are vegetation in certain areas, plus its not like the volcano map doesnt have water either so moss would definetly be kind of viable there.
And Basarios's new heat attack makes it less sense if the moss isn't burned out.
Gore Magala is the saddest one in my opinion
It was pitch black in gen 4 but then in gen 5 it is like, grey.
At least the shedding wings translated great to HD
Man. I never noticed that the leap in design between MHGU and MHW was THIS massive
1:17 You get to see something mildly uncomfortable
生命の神秘
Super cool video as always. This is the first side by side comparison I've seen of the old and new models so it's really cool to see how they changed. The difference in detail of the monsters is astronomical, it's really cool to see. And I appreciate the work you did for the video because I'm sure it was a lot. i would also be interested to see more experimentation with these old models and to know if there was anything interesting about them, like what you do with the new models.
This video doesn’t capture things like Brachydios’ metallic sheen or Astalos’ wing iridescence because of the fact SFM doesn’t do PBR.
There’s for sure some which look great with the new models, but I really miss the more drastic differences of old gen. Not even just the duller colors, which I do hate, but like for example Rathian’s wings. Her patterns are just basically gone with how much they dulled them. The absolute best upgrade is what Rise did with Astalos’s wings imo, how gorgeous they are in full rainbow color. The worst, and I will stand on this hill forever, is what World did to Zinogre. Whyyyy does his face look like that it’s like the exact opposite of what they did for Fatalis and its bizarre
10:15
GIVE IT BACK CAPCOM. GIVE THE BEARD BACK
Great baggi just wznt from evil thinking to evil idea
5:58
I also never knew khezu had what looks like teeth in its tail hole. Thank you graciously for this knowledge.
It's so he can eat both ways (real)
I find Royal Ludroth really cute and charming for some reason, its just a floppy sponge lizard :)
I like how their official explanation for the slight differences is because of regional differences. Oceaniz made a video about it called Obscure Monster Hunter Lore if y'all are wondering :)
0:50 I like how with every new model small things change like Diablos pinky finger and how useless it is so it shrunk so I like to think every new model evolves
so for most of them they just made the proportions bigger/thiccer. got it. also,
1. I forgot how big the beaks on the kut ku line were compared to now, like jesus christ
2. I also forgot how coke'd out rajang looked in old gen
3. I love that Great Wroggi still looks like they only have 1 brain cell just now its being shared between the 2 of them
4. Shaggy has elf ears????? since fucking when? why did I never notice this? he was my single most fought mosnter back in gen 4
tbh Rise has really good textures, the pc port was also very well done
No way, Hart's theme-!!!! I feel like I'm gonna blow up from the nostalgia! I just can never get enough of it!
Me and my friend like to go on rants and arguments and try to see which is better, brightly colored monsters? (older MH titles) or realistically colored monsters? (MHW and MHR) We tend to argue for 20 minutes, and maybe even an hour. We would even pull up images of monsters and talk about how a brightly colored monster would stick out in its environment, while monsters with duller colors would realistically blend in with it, and so on and so forth.
Some animals are colorful for dominance and mating reasons. Ambush hunters, prey and anything like that are dull to hide.
So I'd say it strongly depends.
A Baggi or Wroggi has good reason to be saturated so he can hide from bigger wyvern that could attempt to eat him. This also includes Kirin, who could fall into predation by Rajang.
A Nargacuga is an ambush hunter so he too has good reason to be saturated.
On the other hand, an Uragaan, a Tigrex or a Theostra, who has no enemies in the food chain and doesn't ambush hunt either (Uragaan doesn't even eat meat) can be as colorful as he wants to be because there's no need to tone down the colors.
They could even be used to ward off concurrence of the same species as a warning signal, or impress a potential mate by indicating good health.
@@Zedrapazia Ooo, I like the idea of more colorful monsters being a signifier of monster health and condition, and I do agree with Uragaan tigrex and Teostra being as colorful as they want since they are the top monster predators. Most of our arguments come from the fact that my friend says they take away the life from monsters when their colors are dulled, but I would always say that it’s realistic and that a barroth isn’t going to glow with its orange and browns if it constantly rolls in mud and stays covered in mud for extended periods of time.
@@reddbreadd the newer monsters will become more colorful as the lighting effects in the game hits them.
Older mh games simply doesn't have that tech yet, so the monsters are designed to be more colorful from the get go.
Given, they did take away a lot of saturation. So far Wilds seems to be taking a “best of both worlds” approach with high-fidelity models and more colorful textures, at least to the returning Rathalos and our new amphibian Chatacabra, along with Doshaguma.
@@foureyesisafish7968 i love the designs of the monsters in wilds so far! they blend in so well with the enviroment they are in!
3rd gen Rathalos my beloved! Nargacuga with a slim body and wyvern teeth too, not to mention Tigrex with lips
I really can’t be the only one that misses the old designs, maybe next gen rathalos will get his red face back, who knows
really interesting to see that even with tecnology limitations, the designs already reaflected all (or almost all) the morfology they had thought for the monsters
the awkward moment when your family walks in while khezu is on screen
For that time they did a great job modeling and texturizing those monster! they still looking good! INCREDIBLE!
Been a fan since the PSP era and this is a real neat video. It's interesting to see how a lot of the more vibrant colored monsters became less vibrant and vise-versa over the years. It's also impressive how many of the GU monsters still look fantastic!
I don't think I ever realized Valstrax was so cute. They're just a handsome little birdy
I actually like Deviljho's older model better, over his "World" incarnation. It just looks more meaner and menacing.
I think it's the eyes. The full bright eye in world just makes it look like a buff t-rex like dinosaur. The black hollow pits with a red light of rage coming out makes it look like a demon
Peak MH monster design 1:02
I love the fact, that no fillers were added to the video to get rid of the title's “almost”.
Thank you, dear author, for truly valuing our precious times. :u)
(And yes, I thus and hereby offer the accumulated time to express my honest thanks to thee, @TeaCommonShark. :u))) )
Man the upgrade in graphical limitations and engine use really shows how far we've come with the franchise. Everything looks so much tidier in World and Rise compared to the older games.
Makes me even more excited for Wilds
Oh hey! You can see Khezu's vestigial eyes in the old one, it's a tiny yellow dot! Just above the mouth. Pretty sure that's an eye, could be a nostril. Ah, now I see that it looks so much sillier. Looks more forward and much harder to see on new khezu.
Amazing what a higher poly count can do. So nice to see some glow ups on many of the monsters.
I bought the artbook for World so I could write a paper for college on how it handles symbolism related to life and death and they include a bunch of lore blurbs to explain why monsters in World look and behave so different from their "old world" counterparts
It's super neat attention to detail that just solidifies why I adore this series
(Example from the book, Rathalos' changed apperance, especially in the face, is to help with nest building since New World Rathalos will mate with multiple Rathians instead of just one like old world Rathalos and then pick a preferred female to focus most of their attention on with caretaker duties. It also explains why New World Rathians tend to be more airborn than old world ones since some of them have to do all the baby raising duties alone if they aren't favored which means more flying around to find food and putting nests in more hostile terrain to protect them from ground predators)
While the old models have more vibrant colors, I personally perfer the new ones. The scales and fur of certain monsters have so much detail and depth to them. I also like the little details they have like Kushala's rusty discoloration on its face.
I agree because most animals in the wild don’t have bright, vibrant colors anyway unless they’re male
@@ButterPecan37 Yeah, all of this really adds to the realism of the Fifth Generation.
Thanks for this in depth look at some monsters! I was planning on making a cladogram that would rely on real world biology more than the in game lore, and realized new world Narga is prolly an entirely different species from old world ones realistically due to their structure
Love how MH got a lore about the differences of the old and new gen monsters. I soo Love this series!!
Basically they are more robust with finer lines and more added details, and I love that.
Rathalos colorization in the old game was so much better - loved the deeper red and black lines over his face. It also helps me as I have mild colorblindness
6:01 i dont remember the greats being in GU
Oh god damn it I forgot to change the text whilst editing this video 😂
Seeing the comparisons has me at an impasse for each monster. Some almost look better in the Old World, but then you have certain areas on the monsters that do a better detail showing of them in World/Rise. But for the most part, certain lighting and textures can really scream which feels more right on the monster as a whole.
Gore's wings being made more tattered and more like a cape is an awesome touch
Its crazy that only in base color view u can really see the detail in the texture in the new gen models otherwise u just "feel" the detail
I love how the in game explanation of why the designes are fifferent in World, Gu, and Rise boils down to "one's from the new world, and the other is from the old world" wich, ecologically makes sense
The neutral lighting betrays HD Khezu. His skin has an actual pearlescent tone to it now. I love it.
It IS constantly covered in mucus, so of course it would look a little shinier.
Guildmarms: "the guild wants you to find the difference between this picture (deviljho) and this picture (deviljho)
Hunters: "it's the same picture"
昔からやってたからこそ好きな作品のこういった進化を見ることができるのは嬉しすぎる
wwooooww can't wait to see you making the old monster cutscenes into the new gen 🤩🤩🤩🔥🔥🔥🙏🙏
Love how greats are floating there like they are about to ascend into the sky like the lorax
Love the world ones, but I do wish their colours were as sharp as the old ones, they all look so dull by comparison
Also so happy I'm not crazy Yian Grugas wings fully changed
Blame the lighting engine.
@@q-miiproductions878 I know there are colour options in the settings, but they are labled colours A,B and C so I have no idea what changes
1:00 I know this will be the most replayed moment for ladies, even gentlemen ☠
I kinda wish some of these newer monsters were more vibrant like the old ones.
Unshelled Shogun can't hurt you.
Unshelled Shogun:
6:00 Baggi and Wroggi aren't in MHGU, CALL HIM NAMES
I can't imagine the hours of work behind each monster design
The reflections on their scales (especially nergigante, you get hints of blues and purples in realistic ways) is freaking beautiful in-game. Monster hunter world is a beautiful game. It really surprises me how big an impact the lighting has and how they added different textures (matte, gloassy, etc) in such smart ways. It really felt like they understood what the designs were going for, and now they can finally create them in high def--its stylized but still feel realistic, love the art direction of mhw, excited to see what wilds has in store!
2:50 Did they add a triceratops style ball socket joint on the monoceros skull in the redesign? These little details are so fantastic.
i think my favorite changes to the new designs is the eyes, they look WAAAAYYYY more defined and actually give the monsters character rather than just this blank stare of 4 polygons
My brain hurts looking at both of these at the same time. 😵
10:15 so kirins have this face while they fking throw back kicks and lightnings at you
This is a great reference for drawing some of these monsters
Thank you for reminding me that Basarios got into Rise but Gravios, his freaking adult form, did not. I am sad once again.
Jokes aside, the textures and actual proportions look so much better nowadays, its interesting to see how its evolved. One of the big things for me is the eyes in 5th gen. They're more prominent and expressive now. Old Jho looks like he's wearing freaking sunglasses.
1:00 why is it not censored
Jho's scales blending into theeth is neat. Also a cool explenation for theeth replacement for deviljho
I like how most of our more dragon-like ones got more proportional to being “real”. Larger wings, sleeker heads, and sometimes thinner bodies.
I love these kind of videos!
wildest thing about the 5th gen monsters with wings is how most of them got at least 1 extra wing appendage and it's kinda wild. bros just be growing extra fingers
Damn Rathalos on that Mewing Streak
Bro they took tigrex's lips
4:00 I dunno about ya’ll but personally, Rajang has always terrified me..
Yeah he's very scary
@@DrunkenIdaho it’s them freaky eyes..
They creep me ouuutt
@@immagical7036 its face terrifies me
@@DrunkenIdaho IKR!? The face is the worst paarrtt
1:07 well, this looks familiar
Tigrex wing placement on the hand changed and now it looks more like a wing attachment as opposed to the old looking like an elongated toe
idk why but I find this combination of music and close-ups very funny
Makes you really appreciate the detail they put into world and rise 😊
the redesigns are more realistic/detailed, but the older ones are nostalgic
この違いは住んでいる環境によって違いが出ていると説明があります。
上手い例え方は浮かびませんが、インド象とアフリカ象の地味な違いみたいな感じですよね。
技術的なUIの変更をこの様に説明をして世界観を広げるのはとても素晴らしいですよね!
The explanation for this difference is that it depends on the environment in which you live. I can't think of a good analogy, but it's like the subtle difference between Indian elephants and African elephants. It's great to be able to explain technical UI changes like this and expand the worldview!
I find it weird that for some of the redesigns the original colors are less bright or are removed
Propably to drive in World's more realistic take on the art style. Hopefully Wilds is a bit more saturated
given the new games (world especially) have more advanced lighting, it'll be partially because they're now more affected by environmental colour & dynamic shading! but definitely also a stylistic choice to ground them a bit more. i miss volvidon's colourful arms 🥲
Missed opportunity to use Khezu's theme during that part of the showcase XD
please do more of these, since there r virtually no vids comparing older models to newer ones
The transition from Khezu to Basarios was just perfect lol😅
昔と今でモンスターの姿が違っても
モンハンは生息地に合わせた進化を遂げた
と理由付けがなされてるのが面白い
なお旧大陸のライズ
Hey 3d artist from the game industry :)
The reason the new models look more “dull” is because they are showing the base colour map and that is only one of the many maps we use in the game engine so that lighting will react properly once everything is put together ingame
While the old games put everything into the base colour and even add fake lighting and contrasting colours to make the base colour stand out to counter the really bad lighting tech back then :)
So yes if you look at just the base colour then the old games would look better but the final product speaks for itself ingame😅
I liked the deeper, narrower body plan of the old Rajang. It looked like an actual cursorial animal, like a mandrill. That kind of deep chest also packs on a lot more axial muscle in real life and allows for more dynamic spinal motion. The new design has had a restructured torso that looks much more human and makes it appear stiffer.