Homemade Weapon | Autodesk Maya + Substance 3D Painter

Поделиться
HTML-код
  • Опубликовано: 11 дек 2024

Комментарии • 37

  • @savageaniket2145
    @savageaniket2145 2 года назад +2

    finally found a channel who makes super cool models in maya thx sir now i am excited for future videos

    • @polyrendr
      @polyrendr  2 года назад +1

      Thanks! :D Lots more coming soon!

  • @saichandra1045
    @saichandra1045 9 месяцев назад +1

    learning new techniques, getting back into maya. Lovin it bro.

    • @polyrendr
      @polyrendr  9 месяцев назад

      Thanks man! Appreciate the comment.

  • @kyankudos5968
    @kyankudos5968 2 года назад +5

    Sweet. Watching this was real fun ❤️ awesome work man!

    • @polyrendr
      @polyrendr  2 года назад +1

      Thanks! I'm glad you enjoyed it :)

  • @muzammilakhter6049
    @muzammilakhter6049 Год назад +1

    Cool nice workflow keep it up bro

  • @fireflashacademy116
    @fireflashacademy116 2 года назад +1

    Nice work

  • @fireflashacademy116
    @fireflashacademy116 2 года назад +1

    you are my inspiration brother

    • @polyrendr
      @polyrendr  2 года назад +1

      Thank you man, much appreciated! 🙏

  • @LesewSewNew
    @LesewSewNew 8 месяцев назад +1

    Great Vid! And it must be Donuts 100%😁

  • @tuongnguyenan6408
    @tuongnguyenan6408 2 года назад +1

    honestly i really love your video, really helpful. Keep up your good work buddy

  • @CodeZakk
    @CodeZakk 2 года назад +1

    Awesome workflow and video thanks!!!my suggestion 47:10 you can triangulate instead of making it manually!! I think there is an option in maya im blender user!!!!

    • @polyrendr
      @polyrendr  2 года назад

      Thanks! Great suggestion, I only didn't because I find the triangulate tool sometimes triangulates things I don't want to triangulate 😆since it was a relatively small area I decided to just do it manually. You're right though I probably could of saved some time, good call out!

  • @ronaldonaldo3836
    @ronaldonaldo3836 2 года назад +1

    this is amazing, thanks for your great help

  • @BROTHA_BLACK
    @BROTHA_BLACK 2 года назад +1

    very inspirational keep up the good work !

    • @polyrendr
      @polyrendr  2 года назад

      Thanks man! Lots more to come!

  • @VietNguyen-ms6rz
    @VietNguyen-ms6rz 2 года назад +1

    Omg! It's so greateee! Keep it upp brooo!

    • @polyrendr
      @polyrendr  2 года назад

      Thanks man! Lots more to come!

  • @datodavita1212
    @datodavita1212 2 года назад +1

    wooow beeest

  • @mech_Denis
    @mech_Denis 2 года назад +1

    Cool, man!) 👍

  • @nicolasbarrouillet7717
    @nicolasbarrouillet7717 Год назад +1

    that's so cool man, really, fun to watch and reproduce. Where do you find the inspiration for all that stuff?

    • @polyrendr
      @polyrendr  Год назад

      Thanks man! I usually find inspiration on ArtStation, Pinterest, and/or google images. Sometimes movies or TV shows as well.

  • @arnost6283
    @arnost6283 Год назад +1

    Im new in 3d, sorry for stupid quastion, but is this game-ready model, or you need to do something with it?

    • @polyrendr
      @polyrendr  Год назад +1

      Not a stupid question at all! You could totally use this in a video game. However its important to know which game engine its being used in and how its going to be used. For example, a main character prop vs background prop, mobile game vs PC game. There are a lot of factors that can change how you create the model. This "prop" is fairly high in polys so I would probably approach it a bit differently. That being said, this model only uses 1 texture so it should be fine in most cases. A few things I would do differently if I were to use it in a game is remove all those holes in the knife (that can be faked in the textures and save on polys) and also all of those wires, I would reduce the polys on those. You could go even further and remove the indents on the wrench and also just add those into the texture to fake it. A lot can be faked in the materials, you'd be surprised what you can get away with. This is why its important to know how the asset will be used in game, because if you're not going to see it up-close you can fake a lot of details and save on performance! :)

    • @arnost6283
      @arnost6283 Год назад

      @@polyrendr Thank you so much for the detailed answer!

  • @nom2086
    @nom2086 2 года назад +1

    that was a great video man also what is the first song in the video

    • @polyrendr
      @polyrendr  2 года назад

      Thanks! I believe it was called Straight out the basement by SINY

  • @vitto8112
    @vitto8112 2 года назад

    Dou you have Artstation?

  • @rahulnegi3351
    @rahulnegi3351 3 месяца назад

    send me the refference