ARKANE Lore - Death of the Outsider and Identity

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  • Опубликовано: 13 июл 2024
  • This is the third in a series of video essays covering Arkane Studios' work since Dishonored. In this video, I closely examine the narrative themes, mechanical polish, and level design of Dishonored: Death of the Outsider.
    -- Table of Contents --
    ~ No Spoilers ~
    0:00:00 - Introduction
    0:02:39 - Something Old, Something New
    0:07:52 - Honing the Edge
    ~ Total Spoilers ~
    0:16:10 - Karnaca, Sweet Karnaca
    0:26:53 - Identity and Outsiders
    The Haunting of Billie Lurk: Queer Spectrality in the Dishonored Franchise by Eli Dobromylskyj:
    deorbital.media/the-haunting-...
    If you enjoy this video, please share it where others can find it. If you have the means, please consider donating to my Patreon.
    / eric_crosby
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Комментарии • 263

  • @theroyalcourt8225
    @theroyalcourt8225 3 года назад +224

    Dishonored- or anything in same universe- is gonna feel a lot different without the chaos system.

    • @GFHC406
      @GFHC406 2 года назад +33

      I might be misremembering here, but I think the lack of chaos here is explained in game somewhere or the in the manual. Billie isn't as big of an influence in the world as Corvo or Emily, hence her actions have a smaller repercussions in the world at large. I think. I swear i read it somewhere

    • @silent_stalker3687
      @silent_stalker3687 2 года назад +12

      You have actually a really good chaos system in D2
      Basically offing the target is a factor, but now some guards have families and so on more reliant so if they die it gets worse off than the others.

    • @awesomechainsaw
      @awesomechainsaw 2 года назад +14

      Agreed. Deathloop despite having the explantion that “even if you kill someone they’ll still be alive in the next Loop. So who cares?”
      And it does feed into the game’s message. As Julianna tries to egg you on. Tries to make you give into her way of doing things. Treating the NPCs in the game as test subjects.
      When the only right answer is to end the loop and stop playing.
      Even then it feels kind of hollow without a chaos system to judge you for your actions. I don’t feel as bad gunning down eternalists. Like I do Guards in dishonored.

    • @Z0M8ZGAM3R
      @Z0M8ZGAM3R 2 года назад +2

      @@awesomechainsaw And I think that's the point of the moral setup within Deathloop. The game doesn't put any moral query in front of your face. Instead, it tries to make you want to kill the visionaries, as all of them are terrible & horrible people in some way, shape, or form. From the little I've seen (since its exclusive ATM), it has a great amount more of weight put into information gathering & planning. It reminds me a lot about this game, which makes me feel a bit more excited about it. At the moment, I'm most curious to see how their latest game will hit in its more co-op structure.

    • @somerandomschmuck2547
      @somerandomschmuck2547 8 месяцев назад +1

      ​@@GFHC406 I hope this is the case, and future games do use it, at least where it makes sense, to use an idea mentioned in the last video. Say you were playing as a slave breaking out of a labor camp (maybe even trying to lead some sort of revolution), there I feel the chaos system would work, could also be rather interesting, a revolution can easily become something rather violent and messy as seen in our own history, it’s be up to a player to at least try and keep it from devolving into that. But say we have a game exploring Pandyssia, don’t know if it would fit there, as far as I understand, Pandyssia doesn’t have much in the way of complex civilization, at least not a large scale, and the further inland you go the more eldritch thing will probably become, with animals seemingly connected to the void becoming more common. Yes you could be disruptive, but based on the stories we’ve gotten of the place I feel the environment would probably hit back harder. I supposed in that sense a chaos system could work, if you play thing violently, the world will become more and more hostile. The challenge for peaceful players would be navigating the world without inviting conflict, for violent players it’s trying to overcome the challenge you’ve invited on yourself (which actually sounds like it could sell pretty well now that I think about it)

  • @Severian1
    @Severian1 3 года назад +66

    This series is as close to a lorebook and thematic analysis of the games as I'll ever get. What a ride. Thank you!

  • @gagetaylor54
    @gagetaylor54 2 года назад +38

    One thing I love about this game is the overall color palette and vibe. It’s not the mottled, beautifully smoggy watercolor of industry and fog like the first game, nor is it the bright, vivid, and defined warmness of the second installment. DoTO is graying and dusty, whose light is muted and faint. It’s a world that’s tired, all of it’s political and social systems fading or collapsing. It’s kinda like that Jacob Geller video, if anyone’s seen it, about Dark Souls 3 and the movie “I’m Thinking of Ending Things”. The world wants to move on, wants to fade and die, but it keeps getting dredged and pulled back, extending it’s decay.

    • @maltsutty
      @maltsutty Год назад +1

      Agreed about the colour palette, it’s the most beautiful of the 3 games because of that classy yet dusty look. Thanks for voicing my opinion before me ! Lol

  • @elyaequestus1409
    @elyaequestus1409 2 года назад +40

    The ending of Death of the Outsider destroyed me.
    I went for the merciful option and chose to save the Outsider. The conversation Billy had with Daud chilled me to my core and the story that DotO wanted to tell became clear: no matter how badly you muck things up, you can always chose to do the right thing.
    Additionally, the use of contracts was very interesting. Especially in level 4, Álvaro and the Abbey. Basically you are told to put a high Overseer in a 'music chair' so someone else can preform revenge on him for all his cruel deeds. I wanted to play a merciful playthrough (low chaos, no killings, stealing everything that isnt tacked to the wall) and when I explored the contract... Dear Lord.
    You find a witch locked up in the archives to get a confession out of her and audio recording on how previous 'sessions' went. The torture described and the cruelity the overseers delightfully inflict on said witches... harrowing. When I freed the witch, she asked me to kill every single one of them. I couldnt fault her for wanting that.
    I did however, wonder what the 'good' thing was to do. Let the man live and continue on his merry way? Kill him and be done with it or put him in the music chair and let him have a taste of his own medicine? I went for the last option. And when I spend more thought on it, I realized that whatever Billi's intentions for the man were and whether he/the abby could ever learn from this and thus IMPROVE the institution..
    As Billy, you have only 2 options. Kill, or let them go. No Corvo that could fix things behind the scene's, no Emily with actual power. As a player, I felt powerless. So when you do get to the end of the game and you can make a choice to save the Outersider (and thus talking with Daud, convincing him to be better) or just to kill him, man. I felt that impact.
    BIlli did something that mattered and boiiii was it satisfying.

  • @awesomechainsaw
    @awesomechainsaw 2 года назад +9

    As it’s been pointed out many a time.
    DREADFUL WALE
    Is an Anagram for
    FAREWELL DAUD

  • @goncharov000
    @goncharov000 3 года назад +87

    When I played DotO for the first time a few years back I remember not being a big fan of it, but hearing your take on it now made me view certain aspects of it in a totally new light. I need to go back and play it again, and do it with a more open mindset this time... but first I'll be reading that article. Thanks for another awesome video essay! Your stuff is always so well thought out and beautifully edited.

  • @youssefbaati4372
    @youssefbaati4372 3 года назад +45

    Great video ! I really love how the Outsider is a deeply human god with his doubts and insecurities !
    (Also, ending on class analysis 😍)

  • @SimpleArt93
    @SimpleArt93 3 года назад +80

    Brilliant video as usual, it's criminal how little views your essays get.
    Please know many of us truly appreciate your effort, and the time it takes you to put these out for all of us.

    • @rafadrath7481
      @rafadrath7481 2 года назад +3

      I fully agree. Let's share this content and spread the love for this channel/author whenever possible. Amazing content.

  • @lucasromero1978
    @lucasromero1978 2 года назад +91

    I really hated DOTO, since the game destroys the mistery around this lovecraftian, eldritch, neutral and sharp entity that was the Outsider, but your review showed me many strong points in this game and for this, I thank you, great job.

    • @TheEnmineer
      @TheEnmineer 2 года назад +26

      On the contrary, it pokes a hole deeper, past the Outsider. We created the outsider to cope with and interface with a much deeper and unknowable world. The Void.

    • @TheWingus
      @TheWingus 2 года назад +11

      @@TheEnmineer "The Dutchman needs a captain" I think The Outsider was really just an avatar for a greater entity. If there's more in the Dishonored series (and I hope there is), this gives us the opportunity to explore more of the unknown, like you said.

    • @Midnight-wh2bs
      @Midnight-wh2bs 2 года назад +12

      @@TheWingus Yeah, while it demystifies the Outsider by doing so it also serves to further mystify the Void itself, which in my mind is a worthwhile trade.

    • @anthonykarnes6804
      @anthonykarnes6804 11 месяцев назад +2

      It opens the door for more mystery...what is this cult? How do they turn men into God's? Who was the first outsider? Etc.

  • @agarnes100
    @agarnes100 2 года назад +18

    I have completed nearly 70 playthroughs of the first Dishonored. The knife of dunwall and brigmore witches got around 10. Dishonored 2 got just under 30.
    DotO got exactly 1. The lack of weight to your actions by removing chaos as well as the complete bullshit of the envisioned enemies one shotting you and being insanely durable made for the only time in the franchise I have been genuinely frustrated, and it lasted for many hours.
    I plan to revisit eventually, but I usually play games intent to 100% them. And I felt like I did that on the first try.
    I genuinely agree with most things you said, especially about the portrayal of rats. While not vegan myself, I did keep pet rats for many years and I have the same issue with the treatment of snakes and bats and spiders in basically every game ever made. It crushes me when I enter the abandoned temple and there's a hundred snakes that are minding their own business in a dark room and I'm forced to kill them to move to the next room.

  • @richytheking1315
    @richytheking1315 3 года назад +20

    Havent watched the full video but ya its criminally underrated and I really don’t know why. All I can think of is the price at launch and the dissatisfaction with D2. Either way DOTO resonated with me more than D2 and I just can’t get over the bank heist, probably my favorite mission in any game. Glad you are showing it some love

  • @michaeltrant6113
    @michaeltrant6113 2 года назад +18

    In dishonored 1 The outsider said to corvo "Did you know that their are 8 people in this world that near my mark?"
    Corvo, the rat boy, Daud, Delilah, Grant rags... thats five. Who are the other 3? We were never told... which is what makes me hope we might one day find out.

    • @geordiejones5618
      @geordiejones5618 6 месяцев назад +1

      Does the Empress count?

    • @bluefrodo3997
      @bluefrodo3997 5 месяцев назад +1

      ​@@geordiejones5618Emily's powers came later, so unless the Outsider was looking to the future, which granted would be an interesting addition to his abilities, I doubt he was counting her

    • @sciencealltheway
      @sciencealltheway 5 месяцев назад

      The mute royal interrogator.

    • @geegones9821
      @geegones9821 3 месяца назад

      @@sciencealltheway nope , he was given his powwers by granny rags (one of her powers is marking one aprentice with a fraction of her power , similar to dauds ability to give lesser versions of his powers to his assasins)

  • @ktinga1
    @ktinga1 6 месяцев назад +2

    Regardless of the fact that based on your views and opinions, we would not be friends, I absolutely love these videos. I just came across yours recently, after watching some other ones, and I think yours are some of the best made video essays I've come across. The fact that this isn't the standard is a bit criminal.

    • @wydua2049
      @wydua2049 6 месяцев назад +1

      What you described here is effect of politics and media doing their best to polarize people. Think about it.

    • @JamborHill
      @JamborHill 3 дня назад

      How so

  • @tiernanhare5568
    @tiernanhare5568 3 года назад +10

    Once again a fantastic video with plenty of very well thought out points! Thank you for putting your heart and soul into these video essays!

  • @elizabethlockhart2103
    @elizabethlockhart2103 3 года назад +11

    I'm so glad I found your channel, you have such amazing content. I can't wait to see what you do next!

  • @rever6612
    @rever6612 3 года назад +24

    As a fan of the Dishonored games since the first one, thanks for these videos, they are awesome. Each time I replay DotO I´m surprised by how good it is. I´m also with you that the lack of non-lethal options in Deathloop is concerning and I hope that change isn't introduced into Dishonored.

  • @axesomerta1139
    @axesomerta1139 3 года назад +5

    Dude, I love you/p. I love everything about this review and I'm so excited to see what else you have in store for us in the future.

  • @TayTayLeFae
    @TayTayLeFae 3 года назад +11

    These videos were a great listen, thank you so much, right now I’m waiting to be able to upgrade my computer before I replay the whole series once again. Probably get the ghost achievements on PC. I actually preordered the second game collectible edition and got that sweet mask statue.

  • @DJ_Drakon
    @DJ_Drakon Год назад +1

    Been binging your content all day. Your video essays are well spoken, impressively edited and criminally underrated.

  • @ianfleischer3532
    @ianfleischer3532 3 года назад +2

    Just in the middle of binging all your videos up until now.
    Your editing and commentary is masterful; can't wait to see what you can do in the future

  • @marioaugusto5408
    @marioaugusto5408 4 месяца назад +1

    Love the analysis. Great essay!

  • @adaharrisonn
    @adaharrisonn 3 месяца назад +3

    Amazing video, and glad to find another vegan in the world ♡ i appreciated your specific acknowledgement of the empathization with animals in these games, especially the whales who are absolute pariahs in the dishonored universe, the symbolism there is so effective. This is by far the most affecting of the games in the series and you so perfectly captured its impact; I am trying so hard to get my partner to play it lol.

  • @kingzombie658
    @kingzombie658 3 года назад +4

    Just finished it. Loved every moment. Thanks to you.

  • @SuzumeMizuno
    @SuzumeMizuno Год назад

    Watching your videos is so satisfying, thank you so much for all your work and for sharing interesting essays!

  • @gingeroverseer9302
    @gingeroverseer9302 Год назад +1

    Outstanding video. Wonderful thank you. I adore this series and all its lore and you describe it so eloquently. Billie is an amazing character rich in depth and this video essay superbly explains why. Thank you

  • @SirRonan
    @SirRonan 3 года назад +4

    I've played all 3 games over and over. This whole series is just fantastic IMO. Watching some of the "gods" who play this game like StealthGamerBR utilize the combat and mechanics just blows my mind. But that's just the surface. The story and characters give life to this pandora's box of real and imagined. For me, the 1st and DotO are best for the story and narrative world-building but the second...oh man the second blow them both out for me just for one simple reason. Replay value. The different builds, subtle ways to change your style and approach while still fitting the overall narrative just mmmm! I could go on for hours about these games and I might even do that. Great work once again!
    Edit: Daniel Licht's music always gets me...now more than ever. Never doubt the importance of music in works. R.I.P. Daniel

  • @itsukizy
    @itsukizy 9 месяцев назад +1

    i’m so happy to hear someone else say what i’ve been saying forever, wish i found your channel sooner. i’ve always hated how much hate this game gets from the community when it did so much well, it broke some norms but created a truly unique product and the experimentation paid off.
    the upper cyria district is genuinely one of the greatest areas in any video game, i absolutely love everything about it. its so open and free but in classic arkane style every inch of it has purpose and meaning. i also really appreciate the recognition that the powers lend to billie’s skillset; as a much more experienced assassin she seems to have a much more planned and purposeful approach and her powers mirror that so well. playing as billie just feels so cool, doing heists and detective work is so fun in this game.
    also hearing someone praise billie as a character is equally appreciated, she’s so underrated and is genuinely my favourite character in the dishonored world, she has so much personality and her character development is genuinely so interesting and relatable. i also love how she’s the first protagonist from a truly “low” position in society; she has been trodden on and ruled over her entire life and like you said, it has lit a revolutionary spark in her. for a game so driven by class conflict, being on the other side of it for once *genuinely* feels moving. experiencing the dishonored world from the eyes of billie feels completely different to any of the other dishonored playable characters in a way that’s hard to explain. it also lends itself to the much more relaxed world in this game, at least in the second and third missions. when i say relaxed i mean it as in, in dishonored one and two, the entire populace is directly entwined in the narrative, the coups and assassinations are much more directly influential and everyone is aware at least of the basics. but death of the outsider is slightly different. emily is in power and the empire is fairly stable. all of the inequalities still exist, but in terms of direct and obvious danger, not much is happening. billie herself is a much less prominent face than corvo, emily and daud. the game early on has this interesting contrast where you’re basically planning to kill god himself but in an almost nonchalant and secretive setting. i don’t know how else to phrase it, but it just has a really unique vibe that i really enjoy.
    “the rich pay to poison themselves with this bullshit… with they’d just finish the job”
    “good evening michael’s deposit and loan, i’d like to make a withdrawal”
    two of my favourite voice lines from billie :)

  • @pasaniusventris4113
    @pasaniusventris4113 2 года назад +3

    i always kind of felt bad for the rats being blamed for the plague, because they were just doing what rats do. it wasn't their fault, they were tricked and used just like everyone else, and the reputation rats hold with just about everyone is going to blame them for spreading disease. they're animals, and only following their instincts. the object of blame should be high overseer campbell, which is why i love the nonviolent ending of that mission to broadcast and sort of clear not only corvo's name, but clear the rats names as well, since they don't have a voice until this particular dlc.

  • @ElionMars
    @ElionMars 3 года назад +29

    My girlfriend works for a museum, and when I told her the next level of this random game I was playing was a museum level, she audibly gasped. Then when I played it, it felt very...closed off. All the exhibits gone, all the magic lost.
    I will disagree that it feels out of place. I think it's the perfect level for right after the bank heist. Billie is at her lowest point, her life has lost all mooring. I think her story in this section mirrors that of the starcrossed couple whose quests you can complete (or ignore accidentally on my first playthrough, which made me put down the game for a few days) where she's trying to succeed, but everything feels...closed. This great place has been halved, made tiny, had the magic sucked out of it. A land that's lost its history, the records all slashed and burned and the women behind it either butchered or brain-busted (and possibly worse, if one particular recording is to be believed). Billie's world is dying, and the fact that this place is both familiar but missing something is much how Billie feels about Karnaca right now; the city is still the same she's always known, but it's...emptier for Daud's absence. She wants to be happy, but the world is a less colorful place than she remembers. I feel like having this place back in the game shows better than anything else that time is moving beyond the game we remember. The past has been lost. Only the future will save us.
    All that aside, I feel like your analysis has gotten sharper in every video. I loved the full-circle nature of the rats, going from a mindless weapon in D1 to a companion in DotO. The last level was great, though I haaaaated trying to do a ghost playthrough with the crystal boys skulking about. I swear they could see my foresight and followed it back to me every time I used it. And yes, this game is so, sooooooooo gay. I loved it. I think the only thing I never understood was how she lost her eye and arm, then got them back, then lost them again. I know it's a demonstration of her powers, and a damn cool visual upgrade, but it did feel weird.
    Anyway, off to get my popcorn ready for the Prey video. Can't wait!

    • @fibinock
      @fibinock 2 года назад +5

      I love the way you describe the museum level. I haven't played these games in a long time, but I've been going through Dishonored nostalgia videos at the moment and loving them, and from what I remember I also felt disturbed by what happened to that place. If I remember correctly, it made me sympathize a lot for the witch coven. As sadistic as they were, they were (pun intended) outsiders looking for community, and the queer themes made it all the more impactful for me.
      As far as Billie's eye and arm, I wanted to mention something, even if you already knew this, mostly because I didn't hear Eric comment on this either in his videos and I found it strange that he left it out of his videos. In Dishonored 2, Billie mentions in a bit of dialogue how at some point she lost her arm and eye fighting the Duke's guards at Stilton's manor trying to find out what happened to him. If you rescue Stilton and preserve his sanity, when you return to the boat Billie's eye and arm are whole because that chain of events never happened. I found that to also be a very powerful experience, accidentally healing wounds as a result of a good deed that was never even considered as a possibility of the mission. In DotO, Billie's powers come from a result of these diverging timelines, and her eye and arm enter this state of being both there and not there. Playing this after going through all the possible outcomes in the last game, the reality for Billie that the literal state of her body relies so much on the unknown acts of others (i.e Emily or Corvo) was also a lot for me to process.
      Sorry for the wall of text, especially if none of that last paragraph was new information to you. Just realizing in the last few days that this game series that meant so much to me also meant so much to others is amazing, and really speaks to the quality of these games. Dishonored's ability to tackle such real emotions and ethical dilemmas while also being so visually stunning show them, in my opinion, to be very effective works of art.

    • @brandonmaster7901
      @brandonmaster7901 2 года назад

      I love it when games are so, soooooooo straight.
      Sounds weird doesn't it?

    • @fibinock
      @fibinock 2 года назад

      @@brandonmaster7901 Cry more, hetero

    • @KalilIllinois
      @KalilIllinois 2 года назад +1

      She regained her arm because canonically, Emily prevented Aramis Stilton from going to the Delilah ritual. Because of that, she never went looking for him in the dust district and didn't get fucked up by the guards. But she mentions she still has dreams of a world where she's lost both the eye and arm, it's like both worlds overlap and one reality bleeds into the other. Way I see it, the outsider makes it so there's only one Billie. One that has her arm and eye and at the same time doesn't. So that's how she got and lost and got them again

  • @giacomorosso7803
    @giacomorosso7803 3 года назад +7

    Hey man, such a great series you've put together, well balanced between personal opinions and explanation of what these games bring to the players. I'm rarely entertained so much by videogames essays but yours are some of the best i've listened to here on yt. About the chaos system I'm not sure we won't see it never again because Deathloop is not developed by the same division of Arkane which have done the Dishonored sereis, maybe, there is a chance to see this beautyful and meaningful system in their next project. By the way keep on on this level of quality and you'll see reults very soon, to the next video

    • @EricCrosby
      @EricCrosby  3 года назад +3

      Thanks for your kind words!
      Deathloop is being directed by Dinga Bakaba, who also directed Death of the Outsider. I expect his priorities remain the same. Hopefully whatever Harvey is working on right now will feature something like a chaos system, or at least nonlethal options.

  • @theoutsider8752
    @theoutsider8752 3 года назад

    Another great video. Keep it up!!

  • @shalaskaja452
    @shalaskaja452 3 года назад +1

    Finally, that’s gonna be so good 🙌

  • @darklitebug
    @darklitebug 3 года назад +8

    I always felt that the rats were more allies of convenience. They never seemed to want to help me over much, I was just listening in on them. And you know, they talk about eating people a lot, which kinda puts a barrier between me and them. I did think they were cute though, for I have always had a soft spot for most animals called vermin.

  • @ravensthatflywiththenightm7319
    @ravensthatflywiththenightm7319 3 года назад +13

    Oh sweet! I didn't realise it would be arriving so soon!

    • @EricCrosby
      @EricCrosby  3 года назад +1

      This one isn't quite as long as the previous two, so it was a bit faster to put together! :)

  • @reedsims5407
    @reedsims5407 3 года назад +2

    Well done again! I hate that doto is so overlooked. Like you said, the final mission is by far the most difficult in the series and man it makes it so much more fun and tense. Also can't wait for your Prey video!

  • @thebreadbringer
    @thebreadbringer 2 года назад +4

    A fantastic essay, as I've come to expect of you.
    Another aspect of Death of the Outsider that gives very interesting perspective is the nature of the Outsider and the Abbey of the Everyman. The Outsider himself is no omnipotent or malign being. He is the product of people desperate to put a face to the incomprehensible nature of the Void, as is essentially the point of the majority of religions; allowing us to antarpermorphise that which we do not understand so we do not linger on existential questions.
    And in regards to the Abbey, when you look deep into their symbolism and ways, they are in fact derived from that which they call heresy. The Oracular Sisters for example gain their prophetic insights from a type of void link, their iconography derived from the very same thing as the Eyeless; being the Eye of the Dead God. This is also hinted at in the very first game regarding the functionality of the Ancient Music, which in itself uses the void as a way of counteracting its power.
    It is a very interesting way to point out the hypocrisy of religions zealously undermining and demeaning other faiths out of blind belief, when more often than not they have more in common then what truly separates them.
    Since religion is often such a delicate subject to discuss/criticise, putting it in a well worked-out fictional environment is an interesting way to allow one to think about and discuss the matter. The Abbey in this series for example calls into question the ethics of religious indoctrination that can extend to horrible outcomes given the circumstances.
    Even here I feel I tread on eggshells so I'll emphasise that I am perfectly fine with people's faith as long as it does not actively undermine, oppress or harm others. It is a shame it even has to be said.

  • @briarfox1375
    @briarfox1375 Год назад

    What an excellent set of videos! It's nice to see some of the views I have, but also to see the games through new eyes. I'll remember some of these for for next time I play!
    I hope maybe in the future you might do my other favourite, the Metro 2033 series!

  • @tyh9797
    @tyh9797 Год назад

    Beautiful

  • @gonesnake2337
    @gonesnake2337 3 года назад +3

    A great video about a great game in a great series.

  • @Pakanahymni
    @Pakanahymni 2 года назад

    This is what I like to see; unique and personal takes on games I love.

  • @Sequere-Nos
    @Sequere-Nos 5 месяцев назад

    I like the small detail that at the end when the outsider sees the sun billy is standing next to a ripped wanted poster of Daud

  • @sordidspectacle7393
    @sordidspectacle7393 3 года назад

    thank you for this

  • @aahilsheikh935
    @aahilsheikh935 3 года назад +24

    I was not expecting that rat/animal part. Damn.

  • @beanz7396
    @beanz7396 3 года назад +1

    Ahaha, finally finished your last video today and this bad boi is already out

  • @sadgiraffe6669
    @sadgiraffe6669 3 года назад +3

    Cant believe I missed the premiere, oh well. Cant wait to get into this
    Edit: damn that was good, i really respect how you dont shy away about teh sort of political aspects of thae game and what you took away from them,
    you did kand make me feel bad about slautering every rat i found in game for the lols.

  • @pimpmypizza1343
    @pimpmypizza1343 11 месяцев назад

    really liked the analysis of the disonhored franchise, wanted to know if i can wait and expect an analysys of deathloop develpement and the thinking behind the design choices made

  • @phelot8814
    @phelot8814 7 месяцев назад

    Great game. Love gameplay, story and attention to details. This specific, graphic "Arkane style" is just amazing for me. In the Dishonored series, I take great pleasure in exploring every corner and reading every found note that allows me to dive deeper into this amazing world.

  • @dannyplunkett6401
    @dannyplunkett6401 3 года назад +9

    These videos have been a gift. Amazing work so far!
    Has anyone checked out the novels or comics he mentioned? Would love to know if they’re worth picking up.

    • @rafadrath7481
      @rafadrath7481 2 года назад +2

      Fully agree.
      I would also love to know more about novels

  • @waidwn
    @waidwn 2 года назад +3

    amazing video! i was directed to your channel by a friend who liked your videos, and i definitely do not regret binging your dishonored videos as a result. i enjoyed your analysis, and you brought up some themes of the games that i hadn't thought about much before. that bit on self-love and outsiders at the end definitely resonated with me. i will definitely need to go read that article on queer themes in the game.
    it's interesting to me that you found the final mission the most difficult in the series, because that was not at all my experience with the mission when i played death of the outsider recently. i found the envisioned fairly simple to sneak past. they're slow, and there weren't that many of them, so i could easily mark all of the ones nearby with foresight, and use the teleport ability to get past them without being seen. maybe the fact that i never really got the hang of using semblance helped? i never really used it, so the inability to use it for stealth didn't really hurt me. the fact that i knocked out pretty much every cultist i could find probably also helped, since it meant that after i activated the eye, the envisioned were pretty much the only enemies left, and i could manouver around them fairly easily, which wouldn't have been the case had i left the cultists undisturbed. the doto final mission wasn't the easiest in the games by any means, i would probably have it fairly high up if i ranked all the dishonored missions by difficulty, but i personally found the clockwork mansion (at least without the upgrade that lets you stealth-kill the clockwork soldiers with only one blow, and before i learned the map so thoroughly) and the flooded district more difficult.

  • @shmittysmok3910
    @shmittysmok3910 2 года назад +13

    "the revolutionary act of self-love when the world does nothing but tell you that you're something to be hated" will remain my all-time favorite quote. kudos for the great videos, this is some quality video-essaying

  • @TheUndert0ker
    @TheUndert0ker 3 года назад +3

    Just beat this and wow was it good. The textures, atmosphere and sound and music are peerless. Like being inside a murky old oil painting. Not to mention how awesome the gameplay is, and how richly detailed every single level is. I love the whole series and find myself craving another game like this where you have supernatural powers. Tried Alan Wake but ugh, that is not a fun game. I will for sure be replaying Prey again.

  • @sshim950
    @sshim950 2 года назад +6

    Thanks for the video; I enjoyed the watch. Having recently played through this game for the first time, it’s quite apparent to me now how differently we experience the game, haha. I quite enjoyed my time with it. I’m glad you did as well. I liked the energy regeneration change and agree with your positive take on it. I felt freed by the removal of the chaos system, being able to play the game with all the tools available was fun. Normally I choose to play non lethal and feel I’m missing out on lots of fun gameplay since I only do one play through. That was a major complaint I’d come across others expressing in the previous dishonored games. It seems you’ve appreciated the weight of the moral choices more in that trade-off. I’d be happy to see the chaos system come back, even with my experience with this game, though.
    One comment I had on the script is that it was off-putting for me to hear that you (paraphrased) ‘hope they make the right choice’ in bringing back the chaos system. I’m often uncomfortable with that sort of statement on other people’s art/creations. This idea that there is a right way for them to make things in the future. It seems like there are more respectful way to express your desires.
    I found your exploration of the themes interesting, though I don’t seem to engage on that level myself very much.
    Thanks again for the video and I look forward to watching your prey one once I get to playing it. : )

  • @salvaw7345
    @salvaw7345 2 года назад +3

    I listened to your Dishonored Videos and i have to say im amazed by the depth you explore the franchise. Although there are for sure some points were i would disagree (for example, i wouldn't argue it would be better to narratively punish or alter Emily for her seeming passiveness as ruler (seeming since other sources claim she actually tries her best to change the state of the empire), i would agree that some stance had to be made, even trying to justify or excuse her failure, as it would made it better or believable since taking a political stance is the core of a ruler), i love that you even bring such things up and in this give me the opportunity to reflect as well on something that i might have taken too granted in video games. Hope you will also make a video on deathloop!

  • @Brooklyn_Trash_King
    @Brooklyn_Trash_King Год назад +1

    Honestly i didn't like this game as much as the previous two but I did really appreciate the way they handled the outsider. The idea of the outsider being simply the most recent avatar of the void was really interesting, regardless of your choices in the game a new avatar will be chosen. While this revelation makes killing him pointless as it just starts a cycle over, it does make freeing him more impactful as while you can't stop the voids influence on the world you can atleast save someone who's life was stolen by it.

  • @Nomad_theElder
    @Nomad_theElder 5 месяцев назад

    I love all the dishonored games I had no doubts while I learned about this game because at its core dishonored is one my fav games off all time

  • @Someone-lg6di
    @Someone-lg6di 2 года назад +1

    The problem i had with this game was the title made me think the outsider was a antagonistic. I didnt believe that at all so i didnt get the game thinking i wouldnt have a choice

  • @sasuke1718
    @sasuke1718 2 года назад +2

    This is the only game series i have Platinumed. I love it

  • @biobuilder4366
    @biobuilder4366 Год назад

    Death of the outsider was the first dishonored game I played, which led to me playing the other two games and falling in love with this these games. After watching this video I have GOT to play this game again

  • @blackbirdsnake3107
    @blackbirdsnake3107 2 года назад +3

    Oh wow i just finished the game and wondered about the bank heist because I didn’t really think of the stuff I put into the ventilation and I thought to myself why is everyone sleeping such a weird mission concept 😂😂

  • @rumplstiltztinkerstein
    @rumplstiltztinkerstein 3 года назад +2

    How Cyberpunk 2077 was a sales' success and this game was a sales' failure tells a lot of where the trends are going.

  • @Creepy___
    @Creepy___ Год назад

    I think the absence of the chaos system made sense lore-wise at leas. In D1 we had the rat plague as a tool of telling us "if you keep killing, more rats will plague the city" and in D2 its similar with the blood flies. The Duke did not pay much attention to them. Now with Paolo/Byrne (+ Fake Duke) in charge they care more about it and handle the blood fly problem, and the rat plague was also dealt with. So killing a bunch of people does not harm the city at least. It is only a moral thing for the player in this game really...

  • @jeanpierrepolnareff9919
    @jeanpierrepolnareff9919 Год назад +1

    I've never played dh2, but recently they made free dhdoto on epic, and I'm slicing trough the game.
    I'm kind of thankful in a way of they removing the chaos system. It allows you to play a continuous game, no need to quickload if you need up, because killing a few guards if you get caught feels way more immersive, and you got tools to get out of trouble.

  • @hugostiglitz491
    @hugostiglitz491 2 года назад +1

    A lot of people in power are not held responsible, Corvo and Emily are no different

  • @mm-gk6xg
    @mm-gk6xg 2 года назад +6

    so ironic how games drenched in politics, even if they dont do a great job of expressing any kind of meaningful perspective, always attract so many people from the "stop shoving politics down my throat!!!!1!11!!" crowd. anyway, once again great job on this video, im excited to see what else you put out

  • @EyeoftheAbyss
    @EyeoftheAbyss 3 года назад +4

    Very well expressed and nuanced critique.
    My ideal next Dishonored game: In VR, play as both Billie Lurk and Daud in their early days. Daud would again be a complex character, a decent, tough youth disillusioned deeply, but slowly turns until he is unrecognizable, as a killer, but also a savior. Billie orphaned, lost but briefly found, a relief and joy torn away to leave a void in her heart, all memories pale in its light and all experience and ambitions defined by it.
    The next worst version of Dishonored ignores the mystery of the void and materializes it as the book series does at the end. They can mine the void like fuel. That reductionism kills the magic, just like George Lucas' comeback trilogy Star Wars made plain and boring the power of jedi, their magic became microscopic life forms, i.e. the magic isn't you, not in you, it's outside.

    • @gavinmcphie6936
      @gavinmcphie6936 5 месяцев назад

      Sorry you misunderstand midichlorians.

  • @ludvigmartinelle4780
    @ludvigmartinelle4780 Год назад

    Man you make a great video on Death of the Outsider and then you throw down the best take in the universe: “I was mistreated by many people (rich AND poor), so to fight back I’m gonna commit murder for money”

  • @gryffon7497
    @gryffon7497 3 месяца назад

    I agree that getting rid of the mana pool was a great idea, but for a different reason. In the lore (conon D2 playthrough + the books) Billie was not marked, so elixer wouldn't work for her. She gets her powers from the arm and eye she got from the outsider, think of them like void relics. They were given due to the time impossibility created in A Crack In The Slab in D2. Billie lost her arm and eye from a guard in Aramis Stilton's manor when she went to investigate what happened. When Emily went back in time, she gave Billie her arm and eye back, but Billie had nightmares of losing them from a mission that never happened. She was given the tools to kill the outsider due to a riple in time that the outsider created by giving Emily the ability to travel back in time. Cause and effect, actions and consequences.

  • @NZPIEFACE.
    @NZPIEFACE. 11 месяцев назад

    Between my Low Chaos and High Chaos run of this, the only difference I noticed was that Daud would behead all of the Eyeless instead of simply knocking them cold.

  • @saltt8623
    @saltt8623 2 года назад

    3/3 so far, gonna have to revisit this game after this video lol

  • @somethinguncreative2634
    @somethinguncreative2634 2 года назад +2

    I actually didn't notice that much that DotO had no chaos system, because when a game gives me the option to play non-lethal I can't bring myself to kill, lol

  • @touheed6140
    @touheed6140 3 года назад +3

    Yk initially I thought of asking you to do a similar video on portal and boneworks, but having completed the game I'm not so sure what themes you could draw from them 🤧

    • @EricCrosby
      @EricCrosby  3 года назад +1

      I've played both and I would consider writing about Portal some day, but I don't really care for Boneworks. It was neat, but other VR games do what it does far better. It felt like it tried to do everything and as a result did nothing exceptional.

  • @generativeSculpting
    @generativeSculpting 2 года назад +1

    I am mostly impressed and do strongly agree with your insightful analysis except for one. I felt that Chaos system was not excluded but rather sophisticated to blend in to the narrative itself. It felt more subtle and genuine to feel guilty to murder a man with a life and his family rather than to mark yes or no to deliberately placed checkpoints.

  • @rig-zag
    @rig-zag Год назад

    After half a dozen playthroughs I completely forgot Billies starting skillset, as new game + Carrie's over all skills from Dishonored 2, and thus I usually play with those. I need to try again with Billies skills apparently. Otherwise, the new levels, especially the first couple Karnaca bank levels and Shindarey peak levels, are among the best in the series IMO.

  • @shumookerjee293
    @shumookerjee293 2 года назад +1

    Excellent video! I've played "Dishonored" and "Dishonored 2" multiple times, but I've only played "Death of the Outsider" once. Didn't really like it, but that was right after a D2 play through, so maybe it was just series fatigue. I'll have to check it out again...

  • @chenwingsee
    @chenwingsee Год назад

    I honestly always wondered why people dunked on death of the outsider so much, I personally really liked it and its refreshing hearing someone be at all positive about it for once!!

  • @BlueBeetle1939
    @BlueBeetle1939 2 года назад +1

    I had the opposite problem from you dishonored 2 ran great on my pc but death of the outsider kept crashing and wouldn't let me slide I had to play it on xbox where it ran fine but looked less pretty

  • @KnjazNazrath
    @KnjazNazrath Год назад

    Thanks for making this video. I too feel that DotO is an overlooked piece of brilliance. I never understood people's angle of the game being too easy when to me it's always been a power fantasy. It reminds me of similar issues people have with Suikoden being "too easy" when in fact the point was to make it accessible and let people focus on the plot and their favourite characters. Your part on foresight perfectly encapsulates my own thoughts on the subject, and I wonder that Worthabuy would think of the subject considering he shares my hatred of wallhacks. I don't like using foresight as I prefer the mystery of not knowing, but I like what they did with it regardless.
    It says a lot that I like DotO when I tend to despise games which reuse levels. I also love the rat artefact, and feel that it links to the angle of you playing a character who's lived in the shadows and the gutter for their whole lives. I also agree with your angle on their removal of the chaos system, and am equally as baffled and concerned should Dishonored 3 ever become a thing as much as I feel it's unlikely as it'd have to be the start of a new story on Pandyssia in all likelihood which may well be too risky a venture. I too feel they got rid of Daud in a rather underwhelming way.
    I must however state that I felt the the last level was rather underwhelming, and I didn't find the Envisioned to be interesting at all. They hit me as a bland lump of rock in a cave that acted as a random chunk of HP. The whole level hit me as a long boring funnel to an admittedly satisfying ending. That being said, I never vibed with Half-Life either so maybe that's got something to do with it. I do like the mirroring of the Whalers and the Outsider a fair amount. Whilst I'm rarely one to mention the culture wars, I honestly feel the focus on Billie's colour and sexuality subsumed this game. More pity those who missed it.
    One last gripe: you implied the rats aren't cute. I heartily disagree. As an ex-butcher, I could wax verbose about ethical meat eating vs vegan vertical farming vs permaculture vs the nature of harm et cetera. This isn't the time for that, but it's certainly an interesting rabbit hole.
    Good luck moving forwards. Keep taking your time making good content, and never kneel to the algo or your fans. You do you. That outro paragraph was worthy of Dawn Ray'd. Great stuff.

  • @nuklearboysymbiote
    @nuklearboysymbiote 2 года назад +4

    It seems that race was never an issue in the dishonored world, and apart from the sexual assault themes in dishonored 1, sexuality and gender don't seem to be issues as they are in our world either, as in we never hear about anyone getting hate-crimed for any of these aspects of their identity, or it even being up for debate (contrasted with the real world where some people feel the need to debate the validity of others' identity). What they did with protagonist choice is cool as you said, but in-universe I don't think it actually has significance. To be clear, I see this as a good thing! The worldbuilding convinces the player that a world where race, sexuality, gender, and possibly disability (I only say possibly here because apart from Billie no one's popped into my head) are non-issues, as they never should have been in our real world. That said, Arkane does seem to emphasise class struggle a lot, and it seems that it might be way too plausible for one to interpret that as Arkane being class-reductionist?? idk. Would love to discuss with you because I love Dishonored and keep coming back to the gameplay and the story.

    • @brandonmaster7901
      @brandonmaster7901 2 года назад

      I identify as royalty and my pronouns are sire and your majesty. You'd better not debate the validity of my identity you bigot. And dishonored is incredibly racist. There wasn't a single furry gender fluid otherkin black demiboy in Victorian style England. Thats racist, sexist transphobic ableist and any other buzzword I forgot to mention.

    • @nuklearboysymbiote
      @nuklearboysymbiote 2 года назад

      @@brandonmaster7901 if you want to get serious, royalty is a social class, not a gender. You're making a transphobic joke and it's not funny. Maybe deep down you don't think genders should exist, and I would agree, but if that's the view you hold, this is not the way to express it

    • @brandonmaster7901
      @brandonmaster7901 2 года назад

      @@nuklearboysymbiote "maybe deep down you think gender shouldn't exist" how in the fuck did you get that from my comment. Gender is a biological reality, saying it shouldn't exist would be like saying your circulatory system shouldn't exist, which would be borderline retarded. We are a sexually dimorphic species with clear biological differences between male and female, but don't believe your lying eyes and 3rd grade biology i guess cause that's transphobic lmao.

    • @nuklearboysymbiote
      @nuklearboysymbiote 2 года назад

      @@brandonmaster7901 oh you're conflating gender with sex. sex is definitely real, or at least more real than gender has any right to be. Chromosomes, hormones, gametes, they're all as real as can be. But gender? It's talking about assigning labels to behaviours that are so complex even biology or neuroscience don't have an answer to. Does biology explain why wearing dresses is labelled ”feminine”?

    • @TheEnmineer
      @TheEnmineer 2 года назад +2

      Jesus, that other guy fucking went off. But I agree, the main focus of this world is class, or more specifically power. The rest of the stuff is minimized to focus on an idea, which unfortunately it seems they only seem to allude to instead of actually speak much on. At the end of the day it's a fun immersive sim with a pretty milquetoast morality system that just appears to say that killing is bad.

  • @toffylikesgames
    @toffylikesgames 3 месяца назад

    It's such a pity that so many people disliked DotO, I think it is in fact one of the strongest games in the series and I've played it quite a lot. I love the atmosphere and the sense of being on another side, street rat vs royalty. The themes of forgiveness thread through the whole game. And the mechanics were honestly incredibly enjoyable! Strange what expectations do to us 😅 I hope there's more people out there who loved this concluding piece to the story :)

  • @filipslezak5152
    @filipslezak5152 2 месяца назад

    Ive played that dlc on release day and it was a blast for me. All Ive wanted was more of the same and ive got it.

  • @yotamkaspi8508
    @yotamkaspi8508 2 года назад +3

    tbh I feel like the envisioned are too hard. Clockwork soldiers were the perfect balance of a difficult enemy while these things were just purely frustrating. I did not enjoy that part of the last level.
    With regards to the rats, have you tried killing them while they're speaking? When you do they start screaming in terror, kind of puts in a different perspective all the rats you slaughter in the first game lol

  • @bingobingo7755
    @bingobingo7755 2 года назад +5

    I think my biggest gripe for getting this new DLC was that it was the first $40 DLC I’d ever seen. Granted I don’t say this in a way to imply their work isn’t worth $40 and/or more than that, however in a day and age where multiple games series drop multiple DLC‘s over a lifetime, a $40 side quest essentially didn’t speak to me immediately so I waited for a sale

    • @maltsutty
      @maltsutty Год назад

      I was lucky. It was labelled as $15 in the bargain bin at Walmart. Then upon scanning- it only came up to $11.25 CAD!!! What a STEAL!!!

  • @evennot
    @evennot 2 месяца назад

    I'd say that Dishonored 2 did the social part with much more impact though.
    Player automatically roots for Emily who is fighting against evil usurpers, gangs, betrayers, etc. To restore order and bring peace (chaos system makes player think that there is a good and peaceful way to deal with the situation).
    But then comes the realization, that it takes a lot to drive the country into THAT many problems. And barely any of those problems (except for personal enemies and betrayers) were addressed and dealt with. Player is caught into thinking "I'll deal with the enemies, minimize casualties of bystanders, and everything will be good". But there's literally no indication that it will. Aristocracy was slightly decimated, practically no political alliances were made. The only tool at the Empress's disposal after the ending is good old military power plus the Outsider's force. No channels of communication were established (even Billy left her). There's an option to team up with the overseers, but it's not very promising
    In the end a very bitter taste is left regarding social-economic situation of the country

  • @combsmsb
    @combsmsb Год назад

    Are you going to do a video on deathloop? I would love to see it

  • @terivenverien1849
    @terivenverien1849 Год назад

    i actually really hope we see a dishonored 3 at some point. i'd love to have a breath of the wild lvl of dishonored game. a game where that chaos system REALLY has a purpose even beyond that of the narrative
    do you go through the game slowly and stealthy? working the game in a crawl till you get upgrades to let you run stealthily? or do you go in guns blazing from the word go? killing swarms of people at a break neck pace?
    the idea of how you play controlling the pace of a game and that choice really mattering beyond simply how quick you go through the game sounds awesome to me.
    i'd be lying if I said i didn't love the idea of a dishonored game centered around the newly resurrected outsider and playing as him. using his god powers to explore and slaughter in a massive open world

  • @rig-zag
    @rig-zag Год назад

    Also, if you have not read the accompanying Dishonored novels, I highly recommend them! They are particularly well written, especially for licensed novelizations, and enrich the overall series by acting as prologues and tie-ins to separate entries. The Corroded Man follows Corvo and Emily in the events leading up to Dishonored 2. The Knife of Dunwall follows Daud after the assassination of Jessamine, and the final book follows Billie after the Death of the Outsider. They're all really good. Hopefully we get a third main entry someday, exploring a world without the Outsider (or with something far worse taking his place), and visiting far off corners of this magnificent steampunk world, like the mysterious dark continent of Pandyssia.

  • @generichoi4leader437
    @generichoi4leader437 3 года назад

    What funny about what you said in your Introduction a got the game on launch but didn't get a round to playing it till January of 2018.

  • @Cawfee7
    @Cawfee7 3 года назад +4

    I don’t have the time to watch this rn unfortunately, but I will later! I’m so glad to see that RUclipsrs are keeping the dishonored community alive!

  • @platzhirschtv4770
    @platzhirschtv4770 Год назад

    I don't get the timeline. Why Billy has both arms at the start of the game?

  • @scarvello
    @scarvello 2 года назад

    I hope we get a dishonored 3.

  • @maltsutty
    @maltsutty Год назад

    I agree with everything said in this video but the only thing I would add is the fact that there is MUCH less written lore to read in game. In D1&2 almost every room had something to read or even up to 4 seperate things to read but lots of rooms have absolutely nothing in DOTO. Fat was trimmed indeed but I loved getting lost in journals and notes

  • @AxelTheWicked
    @AxelTheWicked 2 года назад

    One thing that I wish Arkane had done differently with the chaos system is making an exemption for civilians and guards who are revealed to have done seriously awful things. Using the heart to scan people reveals some pretty nasty things about the NPCs. Things that would warrant a death sentence. I wish that killing those monstrous people would have no consequence when it comes to the chaos system.

  • @jordanrock3494
    @jordanrock3494 Год назад

    You can play them all on gamepass ❤️ been having a blast.

  • @e2b265
    @e2b265 10 месяцев назад

    0:38 “Every facet of this game’s design gleams polish.” Have _you_ played the game? The amount of time I spent just fixing the stupid places I got detected bc of the weird map design and the annoying contracts had me frustrated pretty much the entire time.

  • @MrDark086
    @MrDark086 Год назад

    Having just finished the game and finally getting to start this video, one thing stuck out to me like a sore thumb. How and when did Billie get her arm and eye back for the start? I dont think it was ever explained but she was missing an arm in D2 as well as one eye always shut but in DotO she suddenly has both back for the first mission before gaining powers

    • @itsukizy
      @itsukizy 9 месяцев назад

      if you save aramis stilton in D2 billie gets her eye and arm back because she canonically lost them fighting grand guard soldiers while trying to find out what happened to stilton
      saving stilton is the canon ending to that mission, so DOTO is in that version

  • @SumitSingh-oe6bj
    @SumitSingh-oe6bj Год назад

    There actually is a consequence of chaos on ending of the game. if you play on high chaos there's no way to save the Outsider i.e. a non lethal way.

  • @condemned70
    @condemned70 3 года назад +2

    On lethal/non lethal: Is it usually a choice though? For me personally it's a decision to play a game non lethally that I make at the beginning of a play through and never change my choice. Which means it might as well be a toggle and usually not a moral choice but due to thinking not killing nets me the "best ending" the devs planned. Proper morality system should insetivise moment to moment decision making and not have it be influenced by a stat screen.

    • @EricCrosby
      @EricCrosby  3 года назад +4

      On later playthroughs I did play one way or the other, but my first time through these games (which is always the best) I did a little bit of both. I would kill only if the situation demanded it. It was an interesting and exciting way to play.

  • @DatHypnoboi
    @DatHypnoboi 2 месяца назад

    I honestly kind of like not having the chaos system for this game. The world still reacts to our decisions, just not in the grand world redefining way it does with the chaos system. One example is how when we free Daud, if we played nonlethally, he'll only knock out the remaining hoodlums, whereas if we've killed, he'll do the same. This isn't a story where our decisions will change the world. No matter what we choose, the game ends with the Outsider gone. It doesn't matter if it's because we killed or saved him, the impact on the rest of the world is the same. But for that one boy who was once a god, that single decision makes all the difference, and I think that's what DotO is all about. It doesn't matter if the chaos system is there or not, what matters is that the world still reacts to our choices in the small, more subtle ways that Dishonored and Arkane as a whole do so well

  • @user-uy4pd4qg7g
    @user-uy4pd4qg7g Месяц назад

    i wish there was one more level