FOR PEOPLE FINDING THIS AFTER VERSUS MODE'S RELEASE: This tierlist was made specifically for PvE content - A PvP tierlist will be coming at some point in the future.
Necromancer is so interesting to me because she offers the ability to do a full ranged build while also generating THP. Being able to go thru an entire mission successfully while having 0 melee damage/kills is some of the most fun ive had in vermintide.
@maximum9977 yea but with necromancer, you literally get THP and stagger from venting. Idk there's just nothing else in the game that feels that good to me when it comes to pure ranged runs
I was secretly hoping for a double ranged no melee sienna career, but Necro is the next best thing we could've gotten to fit that playstyle imo. Fatshark really knocked it out of the park with her
@@BumblingArtist i found this talent kinda crappy, may be i should use it in a dense horde idk. For me it was more useful to pick ult CD on elite kill and just eat skeletons to vent, then Cd my ult, then repeat
Given how a lot of the usual videos are pretty outdated I’d love to see more detailed overview videos on each of the classes and some build ideas to give players either playing sub optimally, new to the game, or trying out the other careers/characters an idea of what they want to go for if they play something like Foot Knight or Waystalker ETC.
"Sir Kruber! Haha!", "I'm a bloody battering ram!!!!", "BULL OF OSTLAND!!!!!" Sound familiar? If you're not hearing these voice lines every 10 seconds and when a player gets grabbed, you should get a new Kruber player.
My buddy and I started playing Cata Chais Wastes and we always do so much better when I play Warrior Priest and he Engineer. You nailed them right - Enginner just mows down enemies and I do my best to keep enemies off him. I resurrect team mates, support them with stagger, and still out put some decent damage.
Tbh Bolt staff Pyro is superior in team killing atm. She can deal up to like 50 friendly fire in one charged shot and if she runs the ult that lets her charge it up in what like 0.5 sec then you can team wipe everyone before they know what hit them.
BH suffers mainly due to a lack of THP gain, there's only 3 classes (Chade, SotT, and shade) that doesn't have thp on cleave or stagger but shade is decent at THP gain regardless aswell as SoTT (Shade ult on kills on THP or and increase crit chance for crit on or headshots) BH either you get headshots or you ain't getting THP. One thing I find that helps a lot is using rapier and going for headshots only during hordes Atm he's the hardest class to play as but he's still a solid boss/special killer
@@getinthis you rarely see bounty hunters in cats and I think this is why. He just can be outperformed by every other saltz career and they will all live longer. Hard to justify BH when you can play WHC
Been an unchained main since the beginning. Not because I did better with her (although she was pretty bonkers early on), but because unchained is just aesthetically the best Sienna career. Was really hoping her dlc career would have been a Light Wizard with an emphasis on exaltation to Myrmidia. But alas, we were not so lucky. One day, Battle Wizard might grow on me, but until then I will keep living on the edge of being consumed by Aqshy.
Got to disagree with the Bounty Hunter. Go with the gryphon foot (Dlc weapon) for a ranged weapon with the weapon talent that every critical hit regenrates ammo. Bounty hunter has a class talent which allows him to get a ranged critical hit every time he kills someone in melee (even a skavenslave). With this build you shoot 2 rounds in a horde get a quick melee kill and switch back to gryphon foot. The amount of damage you can do is insane, the only problem are the armored enemies. GRYPHON FOOT ABSOLUTELY MELTS BERSERKERS.
He basically has crits on demands and paired with scrounger you can actually generate more ammo than necessary if you land all your shots on the monsters.
I mostly mained Slayer previously, but now i decided to start playing Zealot. Slayer is a surprisingly hard to kill glass cannon, while Zealot is a surprisingly high damage dealing tank(he has to take damage to be effective, so imo he's a tank)
should mention somethings you forgot about Necromancer, The skull is what provides the inherent tankiness to the skeletons as it provides 80% damage reduction flat while defense mode is active letting them tank well in cataclysm, if you want an idea of how strong that is you can use curse of undeath for necro and eat a overhead from a chaos warrior 3 times in a row without going down or jump off a cliff like the one in convocation as it barely does any damage to you with that talent active. you can also use the attack command with the defense command to slap together the 60% damage buff for 8 seconds then the 80% dmg reduc from the Defense command which is always active as long as they are in defense mode. you also forgot to mention the barrow blades special niche and that their attacks have infinite flaming cleave with surprisingly high stagger while the dot can also trigger cursed blood, the Dreads and AoTD do not have that which funnily enough imo makes them the worse between the 2.
Honestly at first i thought i disagreed with iron breaker not being higher but after your explanation i get it, i often find myself naturally switching to squisher classes on lower difficulties because the insane durability doesn't feel and valuable when i wouldn't have died playing something else anyway
I'd put Huntsman lower simply because he feels awkward to play and has a really long cooldown ult that's really just a worse shade ult. It has potential but It's way harder to get that optimized. I feel as if his ult should be more similar to the veteran sharphooter ult on top of the invis, could instantly highlight every special, elite in the area for himself.
Slayer is considerably better against specials than anyone seems to give him credit for, especially against ratlings & warpfire throwers, due to both the nature of Leap and the knockback resistance buff Leap provides. Once either one of those specials starts firing, they respond to quick movements extremely slowly, allowing a Slayer to literally jump over the bullets/flame and take it out. Leap is also a free reposition away from or towards disablers, and can be consistently cycled every 7-12 seconds in a horde.
Additionally, Dawi-Drop is leagues better than Crunch with maybe 2 minutes of practicing your timing: the 150% boost increases POWER of the attack, meaning it increases cleave, stagger, and damage. Using Dawi-Drop Leaps with Great Hammer Heavies staggers every enemy in the game without building for it (except for CW overheads, which require +10% Power), and you keep the AOE stagger from landing, effectively giving you two shouts every 7-12 seconds. Dawi Drop is an incredible talent that turns each Leap into an opportunity for Slayer to unleash a minor Blessed Blade, the community is just weirdly tunnel-visioned on using it exclusively with bombs.
Handmaiden specialist here. I have now completed all in cata with the Handmaiden. She can block 360 and still a dbs monster. And she cant be caught either. So i would say she is a top A tier
I would personally put BH into the AB tier, as he does actually function very well as a flex career. With Just Reward, Salvaged Ammunition, Blessed Combat, and Open Wounds you're able to use your ult as an effective horde clear tool fairly often, while also being able to use it to oneshot Chaos Warriors and other elites. With the Crossbow as your ranged weapon and Scrounger as the trait, you've got infinite ammo, never need to reload, and are able to use your ranged weapon to pick elites out of a horde, making melee horde clearing much easier. He's still lacking compared to most other careers, due to his horrific THP generation, but he is still able to handle himself about as well as Unchained. Especially when you take into account how strong some of Saltzpyre's melee options are. Billhook grants him amazing single-target stagger and solid damage, while Rapier is great at everything, and Flail is one of the better horde clear weapons in the game due to it ignoring shields. His boss killing is worse than it was due to the nerf to Double Shotted, but he's able to work as a pretty great elite/special killer with decent horde clear. He's kinda just worse Huntsman at this point, tho.
BH is only bad becouse his has worst THP talents. And they make no sense on him Crit THP - you have 0 melee crit bonuses Kill THP - you have 0 melee power bonuses THP on stagger or THP on cleave will make him 100 times better.
@SlowMovingVan because with Salvaged Ammunition, you don't need to reload your crossbow, which allows you to kill multiple specials or elites faster. Shoot one, swap to melee, kill a trash mob, swap back, shoot again. If you're using BoP, Griffonfoot, or Repeater Handgun, SA falls off hard, but SA on Xbow is great for allowing a much higher fire rate and a safer way to use it during horde fights. Job Well Done gives you a lot of survivability, but SA allows you to use your Xbow during hordes for picking out elites and specials at a rate BH otherwise struggles to do.
Sienna main here, basically agree with the tier list. I kinda chafe against Unchained being AB cuz she's so precious to me, but I get it. Slayer -1, Grail Knight -1, Handmaiden +1, Mercenary +1 And if this were for Chaos Wastes specifically, Ranger Veteran +2 :P
BW should be S tier. I played a lot of cata+twitch+twins and BW was a game changer. Dagger+Beam+lingering flames = Absurd damage+absurd CC+Absurd mobility in one package.
Lingering Beam Staff / Flamestorm Staff are really great in that they let you put a very strong DoT on a monster and just start controlling horde/specials while the DoT drains away like half the monster's HP over their lifetime.
What I found hilarious was the recent nerfing of BH even as he wasn’t some op monster. Shade is good, by virtue of a single ability, her stealth. She doesn’t have anything else that makes her a team asset or weapons that standout. SND are good by virtue of being a Jack of all trades, not that they are super exceptional in some or any ways (ironic bc I never use snd and use dd or spear depending on which elf). Her ranged options aren’t much better either with longbow being the most reliable tool in the kit especially if you can headshot comfortably. The rest are manageable by personal choice, but nothing exceptional.
Idk if it's fair to bump up some careers because they'd be good when played by skilled players. Seems kinda redundant like is it the career that's actually good or just someone you know who's good with them
I will say though Bounty Hunter's saving grace is building around Griffon Foot. Other builds seem a lot worse than other classes, but building around infinite ammo with griffon foot has yielded me some crazy numbers, but I don't see anyone else run this. Imo its probably one of the best elite pack killers in the game (minus chaos knights, but at least there's blessed shot for that), the shots deal crazy high damage given how many enemies they hit and how much stagger they do, it pretty much nullifies all berserkers with a couple shots.
@@Elemental227 Griffonfoot is basically the only thing keeping BH from being much worse than the other classes, and even then, I find it very hard to play well with due to the lack of thp generation. I found this one BH absolutely carrying in Legend, but said they don't like cata because it removes the easy one shot on berzerkers. And it seems that every time I wanna play BH, the rest of the team switches out of special sniping because they expect me to be running crossbow (at which point i'd rather play WHC)
pop a strength pot, and he shreds even chaos warriors, although to do that consitantly, you need either a RV, which would make Zealot superior due to not needing the infinite ammo, or a GK, who competes with you for CW kills
Finaly it happened thx jtclive! Btw ironbreaker with dual hammer and trollpedo can possibly outdamage other cariers. With talent, when u killing enemies, u getting car skill back quickly (and using lvl 30 talent which gives 20% more power) u can spam ur ult and take so much panishment while destroying rats ,chaos and beastmen. Iam not telling that he is S tier tho I also learnt his ult also giving further dmg reduc. few days ago (i didnt knew it before).
Nah dude, even with the extra power iron breaker's damage output simply can't keep up. With dual hammers slayer gets 47.5% more attack speed and 30% more damage with his abilities, and is able to sustain that dps much better than iron breaker. In legend slayer can just mow down the horde while iron breaker gets bogged down (not enough dps to kill everything quickly, not quite enough cleave to control the horde that well either). You're better off using the skill to buff the rest of your team and let them kill faster while you draw aggro and provide some horde control.
Huntsman is the only ranking I severely disagree with. Imo it goes in "AB" tier at best. With that said, I'm confused as to why Sister of the Thorn isn't S-tier? It's just about the only career where you provide the most value for the least effort (i.e. team-wide equivalent of Boon of Shalya)
@@henryviiifake8244 I nicknamed the S tier the “borderline overpowered tier”, since you can argue that WP/Engi are so strong they fall into the realm of overpowered. Sister is really strong, but I wouldn’t call her overpowered or say she needs a nerf of any kind.
Nice video. I still die on the hill of huntsman being underrated though, or at least easier than most people think. He is only really super headshot reliant with manbow on cata. You can go repeater or handgun and just spam bodyshots all day and still do great. The manbow is more versatile however (effective vs all elites, hordes, monsters) and is very good under pressure, so IMO is good to learn. Also I definitely wouldn't consider slayer a glass cannon, I've honestly found him to have ridiculous survivability. He has ludicrous attack speed which means he is very hard to pressure and lock down. Great DR with basically 100% uptime. Thp and ult gen is absolutely broken with dual hammers, which means you have constant CC/escape/mobility available. Thp on kill is also excellent if there's no other careers taking a lot of elite kills. I tend to broadly agree with the other rankings, I just am bias to these as I spend basically all my playtime on slayer/whc/huntsman these days. I did think you were right in highlighting WHC being a bit of a glass cannon which I don't think is emphasized enough by others in the community.
Thanks for the tier list. I wouldn't agree with the position of Foot knight Vs Mercenary, as he is arguably a better support character than FK while outputtibg substantially more damage. My experience is that the most important attribute a career can have is raw damage output. I love FK, but the time it takes him to kill a single chaos warrior is pretty embarrassing.
I started about 220ish hrs ago, this was great to see. I only play legend atm, and waystalker since that's where my vet rolls ended up best for, but damn, had no idea the game was this balanced. Always assumed that pyromancer sucked cause no one played her
Weapon tier list when? I think it would help the video if you showed footage of the respective classes when talking about them, you know, showcasing what makes them good. Also obligatory "worst dawi below worst elgi? BOOOOOOOOK!"
i would switch Mercenary with WHC because with bretonnian longsword and light1 for horde and heavy 1 for armoured you can dish out so much damage so fast and you get so much THP and the shout also gives thp the team and gives you room. IMO this is more worthy than the WHC abilities. The second change i would do is sister and waystalker for the most brutal cata+ runs where you need the damage and fast clear of a waystalker, especially if you throw in a twitch with deeds. Hagstalker can melt monster with spaming quickshots and you want to get rid of monsters as fast as possible. For lower difficulty cata+ content sister is better tho (or if your team struggles then sister is also better because of her walls and support abilities. Everything else is pretty much on point :)
WHC is more usefull than Merc. WHC on cata+ can kill any amount of elites in seconds if he runs fervency as well as having incredible dmg vs CW and good damage against Monsters with Billhook. He can simply do so much more dmg to elites in hordes, which is the only thing to really watch out when fighting hordes outside of specials. But at the same time i can agree that Merc can be better in some situations like for example if you are the only frontliner that the team has, as you have better thp regen + dmg reductions and shout for thp. For waystalker i would say that a good SoT is more usefull than good WS, since she can disable any specials, and elites so if you have any range specials arent a problem and you can just pick up a whole CW patrol just by venting. Not to mention her wall being able to save everybodys ass in situations where you get surrounded or if somebody goes down as well as being good for rerouting enemies, and also +25% increase to healing for team which includes thp which is just better than locus for WS since reliance or thp is bigger than on actual hp. She also increases the dmg taken by enemies from her poison.
Ranger Veteran is by far the best Boss Killer in the game, a 10/10 supporter by droping ammo and Beer and with the Great Hammer a very good Horde Clear aswell ( you can kill Bosses in +-4 Seconds)
@@Managarm1999 Yeah, they nerfed it. MWP is still good at taking a chunk out of a monster's health, but the top4 bosskillers atm are Engineer, Shade, Huntsman and Bounty Hunter. All can end a monster in about 20 seconds. MWP Ranger can delete about ~90% of a monster's health in the same timespan.
There's no way to get to the point quicker: skill issue. Memes aside, Huntsman in particular works great as a mirror. You barely get any handholding from it, only your ult with a pretty long cd, but you do get a lot of offensive buffs. It's THE class that rewards good plays and punishes bad ones. If you're good you can solo carry lobbies and take all the green circles, if you relied too much on tools like gromril, hp regen, aimbot ults or whatever it will make you painfully aware of that. Also I don't think a class that can take out half a cw patrol with one ult if the player is good enough should be considered anything below A.
Huntsman is definitely the hardest class in the game to play and if you can't reliably land a high headshot% then his best option, longbow, suffers and he has to pick up other options like repeater or handgun which lowers his damage output significantly. The only way a huntsman solos a cata patrol in one ult is if he's running longbow and getting 75% headshots, which most players can't do Handmaiden has kinda rough breakpoints in cata+ unless you take the damage oriented talents instead of the clutch talents in which case she gets overshadowed as any of the other three elf careers can do a better job frontlining or backlining
Yeah but I can also argue that BH should be in the same tier because the best players don't miss with double shotted and chain kill bosses. I'm not ignorant that peak skill Huntsman can output high damage. But tons of other classes in the same tier can output that damage and also offer tons of team utility. WS and RV for that. Personally I value RV's potions a lot more than I value Huntsman's super armor damage, and WS can take piercing if that's what you want. By contrast Huntsman's abilities are entirely selfish. Invis dumps aggro on teammates. Huntsman is a career which other players have to sort of tailor the comp around. Moreso than the other careers mentioned. That being said if we are talking about high percentage twitch mode I think Huntsman's damage output is worth it over those other picks. Otherwise for regular adventure mode I don't see it.
@@RichardRichardman Longbow Huntsman is probably the hardest build to play but Handgun Huntsman is easier & arguably stronger outside of Bosses & Chaos Warriors. The special and elite breakpoints are simply too good; headshots are irrelevant, it's a point and click body-shot adventure. Keep It Coming, Thrill of the Hunt, Shot Crafter/Thick Hide and Prowl all play into Handguns strengths and the build scales very well into cata+ twitch mode/increased specials. Surprise specials and elites are arguably the biggest threat/game wiper; having any career that deals with them quickly makes the game significantly easier. His melee options are also very competent. Plenty of ammo mitigation too and a stealth escape tool. Call Out Weakness 5% crit aura kinda sucks as a team buff but that's just because the range is so pitiful.
@@jamesuu7698 Why they are errelevant? You doesnt kill Globe, Packmaster, Lich and Blithstormer, monk and berzerker in one bodyshot. Or you mean handguner? What props you need?
good waystalker does everything but chaos warriors with ease. hordes, bosses, elites, specials, none of them are a real threat unless u miss too many shots.
Good video. What differenciates it from excellent is: A) Ranger Veteran are not on a 1 place(very strong bossdd, specialdd and elitedd with MWPistol, infinite supply of potion, bombs and ammo on Twitch mode specials, great survivability) 2) Battle Wizard are not on a 0 place, place -1 and place NaN(she can have potentionally infinite dps just kiting out enemies, she can protect her teammates and respawncycle very good and i can solo all weaves with her on twitch 300,15,5, no blessing all deeds(i will go out of bound in first 20 seconds of game on every map)) IV)In a HyperTwitch, no blessing, all bosskillers and strong anti-elite dds take a S - AS tier(about third to half of all team damage dealt is monster damage, other third to half - is specials and elites, only small fraction from 20 to 33 percents are chaff damage). Also, since you are on timer, overkilling is best strategy, only 1 hero of tankrole is optimal for team to take up downed and protect damagedealers, while they work. S-tier: BWizzard, Ranger veteran, OEngi, 12 seconds of free cast from killing specials Pyro, Shade, SotT, GKnight, Hunter, WHCaptaint, WPriest in order from strongest to weakest Meh-tier: All other ones
Can you please clarify what you mean by "on a 1 place" or "place NaN"? I would like to learn more about this game but can't figure out what you mean by those two. Thanks
I would argue no, specifically because the things that set the SA tier apart from Merc is their abilities. Merc already has access to some fantastic weapons (SnM + Bret Longsword), but Merc as a base character just can't compete with the damage potential of GK/Shade, the sheer horde clear+control of Battle Wiz, the immense utility offered by SOTT/FK, ect.
I think you're overrating WP a bit and underrating BW a bit. Flamestorm is absolutely on par with Engi on raw power, though a tad clunkier in some respects. Even Conflag+Lingering is really strong, you can control everything and full charge Conflags at approaching hordes mean they just melt. It's bad against monsters, but still a stupidly strong build in itself. Necromancer's criminally underrated in your list, I think - Lost Souls not only enables playing at range, it's a strong stagger source, and with Cursed Blood you can reach power peaks that match OE and BW, though Necro isn't as consistent. But even her normal performance level's top tier grade, easy. She also has essentially infinite heat to pump into Beam Staff shotgun which turns it into something ridiculous. WP's powerful, for sure, but not really in the same sphere as Bombgineer and Flamestorm BW. Probably straight at the top of the tier under that, but the power difference is noticeable.
great video. you likely can't hear it yourself, but your microphone seems to be emitting some high pitched frequency only heard in the right ear. i hear it the most around 16:00 and 17:00, kinda like the noise of a large truck backing up. i don't know if you can do anything about it, but i'm just pointing it out
I can't hear it personally, but my best guess is that it was actually a truck backing up outside my house LOL (We've had construction being done on the road outside my house and I keep my window open for the AC)
I’ve only ever played Bounty Hunter because he’s fun, never because he was good. I wish fatshark would rework talents to encourage the hybrid melee / combat playstyle, which is obviously the design philosophy behind bounty hunter in the first place. It’s just that Bounty Hunter is pretty fragile, and getting health back is a bitch most of the time, so you’re kind of discouraged from going into melee. He also has absolutely no significant buffs to his melee gameplay, save for steel crescendo, but it’s really a lackluster talent unless you want to micromanage with scrounger crits. The risk to reward ratio just usually isn’t worth it for bounty hunter, and pure ranged playstyles end up being preferable, which is sad, because I really don’t want to just spam crossbow an entire game.
You just use Flamestorm Staff and Lingering Flames, and Rechannel to shorten the charge time. Flamestorm is programmed so it can only apply one DoT effect, so Lingering makes that infinite and lets it reach a DoT power level that's normally impossible, so Lingering Flamestorm Staff applies a DoT that's about as strong as the final Beam Staff one. Thing is, the flamestream itself does good damage, and can hit 50 enemies at once. So it melts hordes, controls shieldbearers and can apply a serious clock to eg. Chaos Patrols and monsters. The only thing it's bad at killing is normal armour. It's also obviously limited in range so can't deal with specials in that are far away.
On the level 10 row there's that talent Lingering Flames. It reworks how DoT works to double the tickrate of DoT, and makes them last forever. On some weapons on BW this is absolutley bonkers. In particular Flamestorm staff (the flamethrower)allows you to apply Dot to a more or less infininte number of enemies at once and Lingering causes that dot to last forever and it just melts everything. Honestly I would have put BW into OE/WP tier because this build is so insanley good. Ult and firesword applies DoT so its incredibly safe since you can ult whenever you're in danger and firesword for HP. That being said though, the talent also works with Beam Staff and most other staffs. Any staffs where you can apply dot to lots of enemies at once get buffed to the stratosphere by that talent.
@@gerardwiktorowicz5003 sufficient skill can make anything work. we did cata deed runs with only one handed axes and not using ranged weapons. doesn't mean it's good in comparison to anything else mentioned on the list.
No way warrior priest belongs in any tier that also features engi. His support skills are not nearly so strong as totally negate, and overpower, his weaknesses of poor damage, inability to solo frontline, and the inevitable strain his lack of range puts on the team. Unlike other supports, like sister, or the other melee only careers warrior priest only shines when teams are built around him. You can't just slot him in and expect it to go well. And that limit alone should preclude him from S tier. Moving down, BW is still S tier in my book. Coruscation staff got gutted, but things like famished and burnout are still stupidly powerful and now lingering is too. She's also very flexible and fits into just about any team comp imaginable with beam, bolt, flamestorm, and sometimes fireball/conflag or even coru all being strong options with their own niches depending on what she needs to be doing. I also feel you might also be underselling sister just due to how insane her staff is. That thing alone makes her one of the premiere careers for high level content. Regardless of her lackluster ult. Then you put her very powerful, and entirely passive, support skills on top and she's crazy. Shade could probably move down. Almost entirely because her squishiness still means she's basically a worse GK but with some special sniping. Sometimes shimmer strike can really shine, but generally only if you're the host. Ironbreaker and FK are also in the wrong places. Trollhammer IB is a goddamn menace. His only downsides in a team are mediocre melee damage and the fact that you can't run broken OP engi at the same time. On the other hand, with skilled teammates FK's utility is largely wasted on anything that isn't very high level weaves. Reducing him to a poor man's Confidence GK outside of situations where massive amounts of stagger are truly required. I also want to call you out on saying SLAYER of all things glass cannon. Slayer has loads of stagger, exceptionally high thp generation, and some of the highest damage reduction in the game. All while also packing some of the best damage vs elites. Which makes him possibly the best solo frontliner. Slayer is only glassy if the player chooses to not pick the correct talents or play around them. And even then he's still pretty damn good at his job. I do think there's an argument for RV and zealot both being too highly placed. The former mostly because there is less and less need for loads of ammo in most team comps these days. His other drop based support options can be a bit sketchy too, on top of being extremely annoying. And the latter due to how his needs limit your team comp options and the fact that one of his strongest talents, feel nothing, and his passive are only reliable when played by the host. Other, more minor things I would change. Probably move HM, waystalker, and, as much as it pains me to say it, huntsman down a tier. These careers are all generally a bit, eh, when the game starts going balls to the wall. Either due to to lack of staying power or damage. Plus your team would generally be stronger if you were playing one of the character's other careers. I also want to say the same for necro, but honestly I've not player her enough to be confident in that. Edit: After some thought. I might spring for GK in S tier too, possibly. He's such a strong, and complete, package that his existence makes so many other careers less good. He largely out competes shade at shade's own game. His anti-synergy with zealot makes zealot a less desirable option. Not being able to play multiple Krubers at the same time means merc, FK, and huntsman are much less used. Having multiple melee only characters is a generally poor idea so using GK largely precludes also bringing warrior priest or slayer. Etc.
How do you feel about Flamestorm staff on high difficulties these days? I've read in previous threads that it generally ranks low. I know it's possible to angle it upwards to prevent the teammate blinding issue, but wondering if it's still viable in Cata.
@@sedriczhiggory With lingering flames flamestorm is one of the best weapons in the game. Without the talent it's a decent, but mid weapon outside of endless horde deeds.
@@atticlion7648Nice thanks, I've been avoiding it at difficulties above Champ bc of what I've read but I'm looking forward to dusting it off and taking it for a spin. Any suggestions for play style with it? I presume one would go to the front line, let off a blast, and duck back into the backline until ready to blast again?
Friendly reminder from your local Zealot main that while the career does not inherently have team support, that does absolutely not mean he cannot support his team. All the tools in his disposal allow him to do whatever he wants, which also includes sniping important targets even while frontlining, rushing over to help an overwhelmed teammate or grabbing items during hordes to increase pacing speed as examples.
All you need is Flamestorm + Lingering Flames for the overpowered interaction, you can run pretty much anything else and get the same effect (Although people commonly run it with either Dagger or Firesword, Stagger THP and Soot Shield)
@@Araujoooooo Mostly, though the flamethrower ticks up to a stronger DoT the longer you keep the enemy in the firestream. It just melts trash like nobody's business, but importantly holding the stream on CWs or monsters/lords can set a really, really strong DoT on them - Lingering lets Flamestorm reach a more powerful DoT level than without. The primary weakness is normal armor for some reason - there you want to use Dagger/Firesword's DoT instead if possible. But yeah, just doing a wide spray that touches everything briefly and then going to melee is a very reasonable play pattern, and often the correct one.
“Slayer has no defenses against range like gunners and flamers” Clearly not a real slayer player All REAL slayers use the throwing axes for maximum slaying
I'd disagree with WHC, Shade and FK in A-tier. None of them deserve to be that high imo. WHC is basically a special sniping support, as the 20% buff is considerably less noticable on anything else, particularly because of the guys above him in the tier list. He also offers either himself or the team a power spike with his ult, but since the stagger on his shout is so weak, whenever you use it in a stressfull situation, you are forced to focus on staying alive (he's got the same HP as Engi and worse THP. let that sink in. bro is NOT a melee career, unless fervancy is active). Thus he is not nearly as good as someone like IB in my books, who offers the same power spike while also ensuring that you and your team can actually use it. Shade is probably just above handmaiden, simply because she can dish out more dmg, while using similar tricks to stay alive. but since your blocks are much less safe, you're constantly on edge trying not to die to a horde, that the damage output suffers from it. as soon as you get stunned by a few hits, you're basically cooked. Now, her strenghts are of course considerable, being able to go invis, backstab an enemy critically and kill him, but there are severe problems with that. either you are next to your team, which you should be because of the previously mentioned danger from hordes, or you are a bit away from them. if you are close to them, going invisible will only contribute to the danger of getting surrounded, as the enemies won't simply turn their backs to you and walk away. this makes it easier to get at least a hit done (although not necessarily hitting their backs), but puts you in a dangerous position if you don't use the short window of invisibility to reposition. in other words, you have to pick between survivability and damage. if you're further away from your team, it gets a bit more straightforward. you vanish, the enemies get bored and run towards your teammates, you can stab them in the back. that is, if you're even fast enough to do that, since they run away. but generally, this is what allows you to actually oneshot mansized elites, so that's great. in that sense, she's a bit similar to handmaidens that try to utilise talents other than Ladrielle's Gift, meaning they have to run through as many enemies as possible, and thus seperate themselves from their teams. Generally not a good strategy, but it seems to be the only way to use that part of their toolkit effectively. In conclusion, you invest a lot of your combat time on strategies that may or may not work, instead of hitting shit until it dies, like a Slayer, Zealot or a tanky GK (offensive GK is somewhat in the same boat as Shade, but at least he does more for the team and in turn the team also does more for him). Now, FK. It's a bit like what was said about IB, that a well playing team probably doesn't need someone to larp as a battering ram all the time, if they just work together in keeping the enemies under controll. that is of course what FK is good at, but do you need it? and if the team is not working together nicely, good luck running all over the place to support your teammates while trying to maintain your health. sure, he has nice little buffs for the team besides just being there and hitting enemies, but you kinda have to pick a role and stick with it. you can use a shield and accept that you do little damage, but in return you have lots of control, are a shieldwall for your team and provide nice little boni to the team. or you decide to build around offense, run a weapon that allows you to do significant damage, but then your build will end up rather egoistical. And I think an egoistical Merc set would generally be better for both you and the team than an egoistical FK, as well as easier to play probably. let's just look at the numbers: 1.a) Merc+Paced Strikes+5 stacks of The more, the merrier+Reikland Reaper= 10% attack speed+40% power b) Merc+Enhanced Paced Strikes+5 stacks of The more, the merrier= 20% attack speed+25% power 2.a) FK+Have at thee!+Comrade in Arms+10 stacks of Bull of Ostland!=30% attack speed+25% power b) FK+Crowd Clearer+Comrade in Arms+10 stacks of Bull of Ostland!=45% attack speed+10% power Now this may look like it favours FK slightly, but keep in mind that both have access to mainstay, which synsergises nicely with pushing weapons, but only Merc has access to Smiter. Merc has also +5% crit chance for free. FK on the other hand can get free pushes from counter punch and has free stamina. Damage reduction on FK is 23,5%, on Merc it's 25% if either Blade Barrier or Walk it Off is active, or 43,75% if both are active. this should be compensated for by FK's higher HP pool and stagger THP. So maybe, for yourself it's about the same actually, but your team probably benefits still more from a shout that gives THP rather than a charge that staggers enemies not because they pose a threat necessarily, but just to keep buffs active. So, I'm not convinced that FK can really offer more than just being a strong frontline tank. That's of course a useful thing to have, but not enough to put him on the same level as BW or Sister. And that's not just what I get from reading his stats, it's also always the case that FK has the lowest dmg in the scoreboard, which is fine for what he does, but again, not quite as strong as the video makes him sound
I would argue Handmaiden should be in SA tier due to how tanky she is especially when combined with spear and shield, not to mention her ranged options while weaker then say someone like Waystalker can still kill specials just as easily like with Longbow and Javelin, or be really good for thinning hordes as they approach like Swift bow and Moonfire. Not to mention her ult having such a short cooldown and can bleed enemies for percentage based damage means giving her a Conc-pot allows her to dash through hordes and bosses multiple times to apply multiple bleeds and shred bosses and hordes really quickly. I would also argue that despite Bounty Hunters' nerf he's still deserving of A tier due to how ridiculously OP he can get in Chaos Wastes of any difficulty to the point he can use his double shot ult 6+ times on a boss should he land headshots which he will due to how well his double shot can stagger them, and while his THP gen is weak it can be buffed slightly by either using billhook for single target stagger with mid to ok crowd clear or flail for really good crowd clear and stagger but at the cost of single target stagger. As for the rest aside from the paid careers cause i haven't played them i agree with their positions except Ironbreaker who could be argued that he belongs in SA just on how absurdly tanky he is but also that he belongs in A tier due to his lower then average damage aside from his horde clear if you run drakegun with the drakegun talent, and Pyro cause her ult can very easily kill specials if you build up her overheat to have the increased damage and crit chance affect it but other then that she's a very middle of the road career.
Foot knight in the same tier as shade and BW don’t care how much stagger the bonk king has he ain’t providing as much value as Bw and shade in terms of dps output, that alone should lower his tier.
It's always so weird to see VT2 content come up on my dashboard. I loved this game and its funny to me that it'll probably surpass darktide concurrent players when space marine 2 comes out. 1500 vs 3500 (for a much newer game with a much more popular IP). That said, it's weird to talk about nerfing in a game that is barely on life support. In fact, the nerfs to pretty much every class I play made me just say meh and not even bother coming back. Its not a paid competitive sport ffs, leave it alone. Before Darktide, I remember waiting like 20 minutes just to get 1-2 people in a Cata quickplay. I bet thats even worse now :( I hope they make VT3, but probably not while DT is breathing.
Maybe 75% of my cata games are with Slayer. He absolutely shreds everything that's not a huge group of shielded stormvermin and is basically the epitome of "best defense is a good offense". He doesn't excel in any one particular role, but has the sheer dps to be pretty good at almost everything. I find that he is actually very team dependent (aside from the obvious lack of special sniping), in that if someone is able to distract or stagger a large group of enemies you can probably kill a third to half of them before they recover, whereas if you're the one that has to block and kite that is a huge dps loss for the team.
FOR PEOPLE FINDING THIS AFTER VERSUS MODE'S RELEASE:
This tierlist was made specifically for PvE content - A PvP tierlist will be coming at some point in the future.
Timestamps:
1:29 Warrior Priest
4:43 Outcast Engineer
5:35 Battle Wizard
6:58 Witch Hunter Captain
7:58 Sister of the Thorn
9:05 Shade
10:00 Foot Knight (my beloved)
11:08 Grail Knight
12:07 Huntsman
13:11 Mercenary
13:51 Zealot
14:33 Handmaiden
15:42 Ranger Veteran
16:52 Pyromancer
17:27 Slayer
18:27 Necromancer
20:25 Waystalker
21:44 Ironbreaker
23:53 Unchained
26:09 Bounty Hunter
Necromancer is so interesting to me because she offers the ability to do a full ranged build while also generating THP. Being able to go thru an entire mission successfully while having 0 melee damage/kills is some of the most fun ive had in vermintide.
Pyro can do this too. She has a lot of opportunities to shoot for free and her venting damage doesnt exist.
@maximum9977 yea but with necromancer, you literally get THP and stagger from venting. Idk there's just nothing else in the game that feels that good to me when it comes to pure ranged runs
I was secretly hoping for a double ranged no melee sienna career, but Necro is the next best thing we could've gotten to fit that playstyle imo. Fatshark really knocked it out of the park with her
@jtcLIVE Lost Souls has probably become my favorite talent in the game, it's so damn good.
@@BumblingArtist i found this talent kinda crappy, may be i should use it in a dense horde idk. For me it was more useful to pick ult CD on elite kill and just eat skeletons to vent, then Cd my ult, then repeat
Given how a lot of the usual videos are pretty outdated I’d love to see more detailed overview videos on each of the classes and some build ideas to give players either playing sub optimally, new to the game, or trying out the other careers/characters an idea of what they want to go for if they play something like Foot Knight or Waystalker ETC.
"Sir Kruber! Haha!", "I'm a bloody battering ram!!!!", "BULL OF OSTLAND!!!!!" Sound familiar? If you're not hearing these voice lines every 10 seconds and when a player gets grabbed, you should get a new Kruber player.
My buddy and I started playing Cata Chais Wastes and we always do so much better when I play Warrior Priest and he Engineer. You nailed them right - Enginner just mows down enemies and I do my best to keep enemies off him. I resurrect team mates, support them with stagger, and still out put some decent damage.
Came to see where Foot Knight is. Was not disappointed :D Great vid jtc
There's one category I think BH will always be S tier in, Easiest Career To Oneshot Allies With.
"...unless it's an elf. Then it's okay." - Jaysea
Tbh Bolt staff Pyro is superior in team killing atm. She can deal up to like 50 friendly fire in one charged shot and if she runs the ult that lets her charge it up in what like 0.5 sec then you can team wipe everyone before they know what hit them.
BH suffers mainly due to a lack of THP gain, there's only 3 classes (Chade, SotT, and shade) that doesn't have thp on cleave or stagger but shade is decent at THP gain regardless aswell as SoTT (Shade ult on kills on THP or and increase crit chance for crit on or headshots) BH either you get headshots or you ain't getting THP. One thing I find that helps a lot is using rapier and going for headshots only during hordes
Atm he's the hardest class to play as but he's still a solid boss/special killer
@@getinthis you rarely see bounty hunters in cats and I think this is why. He just can be outperformed by every other saltz career and they will all live longer. Hard to justify BH when you can play WHC
@@hooktraining3966 Pretty much.
Been an unchained main since the beginning. Not because I did better with her (although she was pretty bonkers early on), but because unchained is just aesthetically the best Sienna career. Was really hoping her dlc career would have been a Light Wizard with an emphasis on exaltation to Myrmidia. But alas, we were not so lucky. One day, Battle Wizard might grow on me, but until then I will keep living on the edge of being consumed by Aqshy.
0:11 "in the official realm Cata and above" there isn't any difficulty above Cata in the official realm in non-moded/tournament lol.
Weaves go up to Cata 3. They'll steal your wife, your soul, and wire your life savings to Fatshark.
Got to disagree with the Bounty Hunter.
Go with the gryphon foot (Dlc weapon) for a ranged weapon with the weapon talent that every critical hit regenrates ammo.
Bounty hunter has a class talent which allows him to get a ranged critical hit every time he kills someone in melee (even a skavenslave).
With this build you shoot 2 rounds in a horde get a quick melee kill and switch back to gryphon foot.
The amount of damage you can do is insane, the only problem are the armored enemies.
GRYPHON FOOT ABSOLUTELY MELTS BERSERKERS.
Volley Critbow Zealot is in my opinion superior to standard THP builder. He can melt bosses better than some dedicated boss killers.
He basically has crits on demands and paired with scrounger you can actually generate more ammo than necessary if you land all your shots on the monsters.
hoping the shark sees this and does something about BH :(
I mostly mained Slayer previously, but now i decided to start playing Zealot. Slayer is a surprisingly hard to kill glass cannon, while Zealot is a surprisingly high damage dealing tank(he has to take damage to be effective, so imo he's a tank)
should mention somethings you forgot about Necromancer, The skull is what provides the inherent tankiness to the skeletons as it provides 80% damage reduction flat while defense mode is active letting them tank well in cataclysm, if you want an idea of how strong that is you can use curse of undeath for necro and eat a overhead from a chaos warrior 3 times in a row without going down or jump off a cliff like the one in convocation as it barely does any damage to you with that talent active. you can also use the attack command with the defense command to slap together the 60% damage buff for 8 seconds then the 80% dmg reduc from the Defense command which is always active as long as they are in defense mode.
you also forgot to mention the barrow blades special niche and that their attacks have infinite flaming cleave with surprisingly high stagger while the dot can also trigger cursed blood, the Dreads and AoTD do not have that which funnily enough imo makes them the worse between the 2.
Honestly at first i thought i disagreed with iron breaker not being higher but after your explanation i get it, i often find myself naturally switching to squisher classes on lower difficulties because the insane durability doesn't feel and valuable when i wouldn't have died playing something else anyway
I'd put Huntsman lower simply because he feels awkward to play and has a really long cooldown ult that's really just a worse shade ult. It has potential but It's way harder to get that optimized. I feel as if his ult should be more similar to the veteran sharphooter ult on top of the invis, could instantly highlight every special, elite in the area for himself.
Slayer is considerably better against specials than anyone seems to give him credit for, especially against ratlings & warpfire throwers, due to both the nature of Leap and the knockback resistance buff Leap provides. Once either one of those specials starts firing, they respond to quick movements extremely slowly, allowing a Slayer to literally jump over the bullets/flame and take it out. Leap is also a free reposition away from or towards disablers, and can be consistently cycled every 7-12 seconds in a horde.
Additionally, Dawi-Drop is leagues better than Crunch with maybe 2 minutes of practicing your timing: the 150% boost increases POWER of the attack, meaning it increases cleave, stagger, and damage. Using Dawi-Drop Leaps with Great Hammer Heavies staggers every enemy in the game without building for it (except for CW overheads, which require +10% Power), and you keep the AOE stagger from landing, effectively giving you two shouts every 7-12 seconds. Dawi Drop is an incredible talent that turns each Leap into an opportunity for Slayer to unleash a minor Blessed Blade, the community is just weirdly tunnel-visioned on using it exclusively with bombs.
New Vermintide vid. LET’S GOOOOO
I like warrior priest as a OP class because he’s a support class that needs a team.
Commenting for the engagement boost! Simply an amazing video.
vt2 content in 2024!
Handmaiden specialist here.
I have now completed all in cata with the Handmaiden. She can block 360 and still a dbs monster. And she cant be caught either. So i would say she is a top A tier
I would personally put BH into the AB tier, as he does actually function very well as a flex career.
With Just Reward, Salvaged Ammunition, Blessed Combat, and Open Wounds you're able to use your ult as an effective horde clear tool fairly often, while also being able to use it to oneshot Chaos Warriors and other elites. With the Crossbow as your ranged weapon and Scrounger as the trait, you've got infinite ammo, never need to reload, and are able to use your ranged weapon to pick elites out of a horde, making melee horde clearing much easier. He's still lacking compared to most other careers, due to his horrific THP generation, but he is still able to handle himself about as well as Unchained. Especially when you take into account how strong some of Saltzpyre's melee options are. Billhook grants him amazing single-target stagger and solid damage, while Rapier is great at everything, and Flail is one of the better horde clear weapons in the game due to it ignoring shields.
His boss killing is worse than it was due to the nerf to Double Shotted, but he's able to work as a pretty great elite/special killer with decent horde clear. He's kinda just worse Huntsman at this point, tho.
BH is only bad becouse his has worst THP talents. And they make no sense on him
Crit THP - you have 0 melee crit bonuses
Kill THP - you have 0 melee power bonuses
THP on stagger or THP on cleave will make him 100 times better.
@@thatonguy2407 question; how come salvaged ammunition for this build? I play BH on regular cata and never not used job well done.
@@maximum9977agreed, I just use rapier and it’s alt fire for a guaranteed swift slaying proc and go for as many headshots to try and get decent thp
@SlowMovingVan because with Salvaged Ammunition, you don't need to reload your crossbow, which allows you to kill multiple specials or elites faster. Shoot one, swap to melee, kill a trash mob, swap back, shoot again. If you're using BoP, Griffonfoot, or Repeater Handgun, SA falls off hard, but SA on Xbow is great for allowing a much higher fire rate and a safer way to use it during horde fights. Job Well Done gives you a lot of survivability, but SA allows you to use your Xbow during hordes for picking out elites and specials at a rate BH otherwise struggles to do.
@@thatonguy2407 fair enough, ty
Sienna main here, basically agree with the tier list. I kinda chafe against Unchained being AB cuz she's so precious to me, but I get it.
Slayer -1, Grail Knight -1, Handmaiden +1, Mercenary +1
And if this were for Chaos Wastes specifically, Ranger Veteran +2 :P
I always love these kinds of videos. I never play Legend, let alone Cataclysm. However, it is fun seeing the differences between difficulties.
BW should be S tier.
I played a lot of cata+twitch+twins and BW was a game changer. Dagger+Beam+lingering flames = Absurd damage+absurd CC+Absurd mobility in one package.
Lingering Beam Staff / Flamestorm Staff are really great in that they let you put a very strong DoT on a monster and just start controlling horde/specials while the DoT drains away like half the monster's HP over their lifetime.
What I found hilarious was the recent nerfing of BH even as he wasn’t some op monster. Shade is good, by virtue of a single ability, her stealth. She doesn’t have anything else that makes her a team asset or weapons that standout. SND are good by virtue of being a Jack of all trades, not that they are super exceptional in some or any ways (ironic bc I never use snd and use dd or spear depending on which elf). Her ranged options aren’t much better either with longbow being the most reliable tool in the kit especially if you can headshot comfortably. The rest are manageable by personal choice, but nothing exceptional.
Idk if it's fair to bump up some careers because they'd be good when played by skilled players. Seems kinda redundant like is it the career that's actually good or just someone you know who's good with them
I will say though Bounty Hunter's saving grace is building around Griffon Foot. Other builds seem a lot worse than other classes, but building around infinite ammo with griffon foot has yielded me some crazy numbers, but I don't see anyone else run this. Imo its probably one of the best elite pack killers in the game (minus chaos knights, but at least there's blessed shot for that), the shots deal crazy high damage given how many enemies they hit and how much stagger they do, it pretty much nullifies all berserkers with a couple shots.
@@Elemental227 Griffonfoot is basically the only thing keeping BH from being much worse than the other classes, and even then, I find it very hard to play well with due to the lack of thp generation. I found this one BH absolutely carrying in Legend, but said they don't like cata because it removes the easy one shot on berzerkers. And it seems that every time I wanna play BH, the rest of the team switches out of special sniping because they expect me to be running crossbow (at which point i'd rather play WHC)
pop a strength pot, and he shreds even chaos warriors, although to do that consitantly, you need either a RV, which would make Zealot superior due to not needing the infinite ammo, or a GK, who competes with you for CW kills
For Unchained, I find Bolt Staff to be the better choice alongside the Sythe. Keeping the Overheat at a safe spot so I can bolt hit specials.
Glad to see Warrior Priest getting the attention I think he deserves.
He was an absolute monster for Fortunes of War.
Finaly it happened thx jtclive!
Btw ironbreaker with dual hammer and trollpedo can possibly outdamage other cariers. With talent, when u killing enemies, u getting car skill back quickly (and using lvl 30 talent which gives 20% more power) u can spam ur ult and take so much panishment while destroying rats ,chaos and beastmen. Iam not telling that he is S tier tho
I also learnt his ult also giving further dmg reduc. few days ago (i didnt knew it before).
Nah dude, even with the extra power iron breaker's damage output simply can't keep up. With dual hammers slayer gets 47.5% more attack speed and 30% more damage with his abilities, and is able to sustain that dps much better than iron breaker. In legend slayer can just mow down the horde while iron breaker gets bogged down (not enough dps to kill everything quickly, not quite enough cleave to control the horde that well either). You're better off using the skill to buff the rest of your team and let them kill faster while you draw aggro and provide some horde control.
@jtclive what is this Battle wizard build with lingering and flamestorm whatr other talents she uses?
Has Blazing Bright plus The Comet's Gift been nerfed? Last time I checked that was the standard build as you could self revive.
@@racctor it can self-revive but i think only if you take enough damage to activate BB AS you get downed. happened to me twice recently
It doesn't work the same as you think,,If you get down exactly as it activates,,It will work but You can't get revives when already down
The death of bounty hunter is the saddest thing i've ever seen.
Huntsman is the only ranking I severely disagree with. Imo it goes in "AB" tier at best.
With that said, I'm confused as to why Sister of the Thorn isn't S-tier? It's just about the only career where you provide the most value for the least effort (i.e. team-wide equivalent of Boon of Shalya)
@@henryviiifake8244 I nicknamed the S tier the “borderline overpowered tier”, since you can argue that WP/Engi are so strong they fall into the realm of overpowered. Sister is really strong, but I wouldn’t call her overpowered or say she needs a nerf of any kind.
@@jtcLIVE As an Engineer player: "Borderline"?
Nice video. I still die on the hill of huntsman being underrated though, or at least easier than most people think. He is only really super headshot reliant with manbow on cata. You can go repeater or handgun and just spam bodyshots all day and still do great. The manbow is more versatile however (effective vs all elites, hordes, monsters) and is very good under pressure, so IMO is good to learn.
Also I definitely wouldn't consider slayer a glass cannon, I've honestly found him to have ridiculous survivability. He has ludicrous attack speed which means he is very hard to pressure and lock down. Great DR with basically 100% uptime. Thp and ult gen is absolutely broken with dual hammers, which means you have constant CC/escape/mobility available. Thp on kill is also excellent if there's no other careers taking a lot of elite kills.
I tend to broadly agree with the other rankings, I just am bias to these as I spend basically all my playtime on slayer/whc/huntsman these days. I did think you were right in highlighting WHC being a bit of a glass cannon which I don't think is emphasized enough by others in the community.
Thanks for the tier list. I wouldn't agree with the position of Foot knight Vs Mercenary, as he is arguably a better support character than FK while outputtibg substantially more damage. My experience is that the most important attribute a career can have is raw damage output.
I love FK, but the time it takes him to kill a single chaos warrior is pretty embarrassing.
@@edwardmullins2176 you are not a real bloody battering ram
Will you also do weapon tier list 2024 for each class? Those before are pretty outdated
RIP Bounty Hunter… Nothing feels better than pulling out the gat though
I started about 220ish hrs ago, this was great to see. I only play legend atm, and waystalker since that's where my vet rolls ended up best for, but damn, had no idea the game was this balanced. Always assumed that pyromancer sucked cause no one played her
Weapon tier list when?
I think it would help the video if you showed footage of the respective classes when talking about them, you know, showcasing what makes them good.
Also obligatory "worst dawi below worst elgi? BOOOOOOOOK!"
i would switch Mercenary with WHC because with bretonnian longsword and light1 for horde and heavy 1 for armoured you can dish out so much damage so fast and you get so much THP and the shout also gives thp the team and gives you room. IMO this is more worthy than the WHC abilities.
The second change i would do is sister and waystalker for the most brutal cata+ runs where you need the damage and fast clear of a waystalker, especially if you throw in a twitch with deeds. Hagstalker can melt monster with spaming quickshots and you want to get rid of monsters as fast as possible. For lower difficulty cata+ content sister is better tho (or if your team struggles then sister is also better because of her walls and support abilities. Everything else is pretty much on point :)
WHC is more usefull than Merc. WHC on cata+ can kill any amount of elites in seconds if he runs fervency as well as having incredible dmg vs CW and good damage against Monsters with Billhook. He can simply do so much more dmg to elites in hordes, which is the only thing to really watch out when fighting hordes outside of specials. But at the same time i can agree that Merc can be better in some situations like for example if you are the only frontliner that the team has, as you have better thp regen + dmg reductions and shout for thp. For waystalker i would say that a good SoT is more usefull than good WS, since she can disable any specials, and elites so if you have any range specials arent a problem and you can just pick up a whole CW patrol just by venting. Not to mention her wall being able to save everybodys ass in situations where you get surrounded or if somebody goes down as well as being good for rerouting enemies, and also +25% increase to healing for team which includes thp which is just better than locus for WS since reliance or thp is bigger than on actual hp. She also increases the dmg taken by enemies from her poison.
wonder if this really changes for the Wastes...
Ranger Veterans gotta go in S tier honestly, everytime i play him in cata i dominate and the pistol has insane boss damage too
Ranger Veteran is by far the best Boss Killer in the game, a 10/10 supporter by droping ammo and Beer and with the Great Hammer a very good Horde Clear aswell ( you can kill Bosses in +-4 Seconds)
No, he isnt. After the masterwork pistol nerf he is probably in 3rd or 4th.
@@kylerBD they did nerf it??? I didn't play for the last 4 months 🥺
@@kylerBD Probably lower. Shade, Engi, Huntsman and BH all strike me as better monster killers.
@@Managarm1999 Yeah, they nerfed it. MWP is still good at taking a chunk out of a monster's health, but the top4 bosskillers atm are Engineer, Shade, Huntsman and Bounty Hunter. All can end a monster in about 20 seconds. MWP Ranger can delete about ~90% of a monster's health in the same timespan.
I think the A tier could have been broken up a bit. HM and Huntsman stand out to me as being considerably worse than a lot of others in that tier.
There's no way to get to the point quicker: skill issue.
Memes aside, Huntsman in particular works great as a mirror. You barely get any handholding from it, only your ult with a pretty long cd, but you do get a lot of offensive buffs. It's THE class that rewards good plays and punishes bad ones. If you're good you can solo carry lobbies and take all the green circles, if you relied too much on tools like gromril, hp regen, aimbot ults or whatever it will make you painfully aware of that.
Also I don't think a class that can take out half a cw patrol with one ult if the player is good enough should be considered anything below A.
Huntsman is definitely the hardest class in the game to play and if you can't reliably land a high headshot% then his best option, longbow, suffers and he has to pick up other options like repeater or handgun which lowers his damage output significantly. The only way a huntsman solos a cata patrol in one ult is if he's running longbow and getting 75% headshots, which most players can't do
Handmaiden has kinda rough breakpoints in cata+ unless you take the damage oriented talents instead of the clutch talents in which case she gets overshadowed as any of the other three elf careers can do a better job frontlining or backlining
Yeah but I can also argue that BH should be in the same tier because the best players don't miss with double shotted and chain kill bosses. I'm not ignorant that peak skill Huntsman can output high damage. But tons of other classes in the same tier can output that damage and also offer tons of team utility. WS and RV for that. Personally I value RV's potions a lot more than I value Huntsman's super armor damage, and WS can take piercing if that's what you want.
By contrast Huntsman's abilities are entirely selfish. Invis dumps aggro on teammates. Huntsman is a career which other players have to sort of tailor the comp around. Moreso than the other careers mentioned.
That being said if we are talking about high percentage twitch mode I think Huntsman's damage output is worth it over those other picks. Otherwise for regular adventure mode I don't see it.
@@RichardRichardman Longbow Huntsman is probably the hardest build to play but Handgun Huntsman is easier & arguably stronger outside of Bosses & Chaos Warriors. The special and elite breakpoints are simply too good; headshots are irrelevant, it's a point and click body-shot adventure.
Keep It Coming, Thrill of the Hunt, Shot Crafter/Thick Hide and Prowl all play into Handguns strengths and the build scales very well into cata+ twitch mode/increased specials.
Surprise specials and elites are arguably the biggest threat/game wiper; having any career that deals with them quickly makes the game significantly easier.
His melee options are also very competent. Plenty of ammo mitigation too and a stealth escape tool.
Call Out Weakness 5% crit aura kinda sucks as a team buff but that's just because the range is so pitiful.
@@jamesuu7698 Why they are errelevant? You doesnt kill Globe, Packmaster, Lich and Blithstormer, monk and berzerker in one bodyshot. Or you mean handguner? What props you need?
nice video thank you
i am just looking for that sweet OP stuff i can play to carry trough my missions
good waystalker does everything but chaos warriors with ease. hordes, bosses, elites, specials, none of them are a real threat unless u miss too many shots.
Just took a piss. I want that to be documented here under this video.
I don't believe you, you have no evidence to back the statement.
gz
Just saw someone taking a piss in Walmart
I'm waiting for your Twitch(100%, 150%, 200%) Tier List
We need a Team Synergy video next.
Good video. What differenciates it from excellent is:
A) Ranger Veteran are not on a 1 place(very strong bossdd, specialdd and elitedd with MWPistol, infinite supply of potion, bombs and ammo on Twitch mode specials, great survivability)
2) Battle Wizard are not on a 0 place, place -1 and place NaN(she can have potentionally infinite dps just kiting out enemies, she can protect her teammates and respawncycle very good and i can solo all weaves with her on twitch 300,15,5, no blessing all deeds(i will go out of bound in first 20 seconds of game on every map))
IV)In a HyperTwitch, no blessing, all bosskillers and strong anti-elite dds take a S - AS tier(about third to half of all team damage dealt is monster damage, other third to half - is specials and elites, only small fraction from 20 to 33 percents are chaff damage). Also, since you are on timer, overkilling is best strategy, only 1 hero of tankrole is optimal for team to take up downed and protect damagedealers, while they work.
S-tier:
BWizzard, Ranger veteran, OEngi, 12 seconds of free cast from killing specials Pyro, Shade, SotT, GKnight, Hunter, WHCaptaint, WPriest in order from strongest to weakest
Meh-tier: All other ones
Can you please clarify what you mean by "on a 1 place" or "place NaN"? I would like to learn more about this game but can't figure out what you mean by those two. Thanks
@@sedriczhiggory I think it's just a bad translation
Would merc climb a rank if he had access to any particularly strong weapons?
I would argue no, specifically because the things that set the SA tier apart from Merc is their abilities. Merc already has access to some fantastic weapons (SnM + Bret Longsword), but Merc as a base character just can't compete with the damage potential of GK/Shade, the sheer horde clear+control of Battle Wiz, the immense utility offered by SOTT/FK, ect.
Remember when OE was considered low tier class?
Necromancer can obliterate monsters and hordes and delete specials…😂🎉 s tier no joke
Hi there. Good to see you actualize your tier list i agree right now Warrior Priest is the best career of the game he bringa too much support
I think you're overrating WP a bit and underrating BW a bit. Flamestorm is absolutely on par with Engi on raw power, though a tad clunkier in some respects. Even Conflag+Lingering is really strong, you can control everything and full charge Conflags at approaching hordes mean they just melt. It's bad against monsters, but still a stupidly strong build in itself.
Necromancer's criminally underrated in your list, I think - Lost Souls not only enables playing at range, it's a strong stagger source, and with Cursed Blood you can reach power peaks that match OE and BW, though Necro isn't as consistent. But even her normal performance level's top tier grade, easy. She also has essentially infinite heat to pump into Beam Staff shotgun which turns it into something ridiculous.
WP's powerful, for sure, but not really in the same sphere as Bombgineer and Flamestorm BW. Probably straight at the top of the tier under that, but the power difference is noticeable.
ironbreaker too high. should be below BH
What makes this list official?
great video. you likely can't hear it yourself, but your microphone seems to be emitting some high pitched frequency only heard in the right ear. i hear it the most around 16:00 and 17:00, kinda like the noise of a large truck backing up. i don't know if you can do anything about it, but i'm just pointing it out
I can't hear it personally, but my best guess is that it was actually a truck backing up outside my house LOL (We've had construction being done on the road outside my house and I keep my window open for the AC)
@@jtcLIVE makes sense. my ears are incredibly overly sensitive so i'm able to hear sounds that most people can't :')
Can you do talent trees for each subclass. Like best options for each
I’ve only ever played Bounty Hunter because he’s fun, never because he was good.
I wish fatshark would rework talents to encourage the hybrid melee / combat playstyle, which is obviously the design philosophy behind bounty hunter in the first place. It’s just that Bounty Hunter is pretty fragile, and getting health back is a bitch most of the time, so you’re kind of discouraged from going into melee. He also has absolutely no significant buffs to his melee gameplay, save for steel crescendo, but it’s really a lackluster talent unless you want to micromanage with scrounger crits.
The risk to reward ratio just usually isn’t worth it for bounty hunter, and pure ranged playstyles end up being preferable, which is sad, because I really don’t want to just spam crossbow an entire game.
Whats the flamestorm and lingering flames build?
You just use Flamestorm Staff and Lingering Flames, and Rechannel to shorten the charge time. Flamestorm is programmed so it can only apply one DoT effect, so Lingering makes that infinite and lets it reach a DoT power level that's normally impossible, so Lingering Flamestorm Staff applies a DoT that's about as strong as the final Beam Staff one. Thing is, the flamestream itself does good damage, and can hit 50 enemies at once. So it melts hordes, controls shieldbearers and can apply a serious clock to eg. Chaos Patrols and monsters. The only thing it's bad at killing is normal armour. It's also obviously limited in range so can't deal with specials in that are far away.
What is "BW Lingering flames" build JTC talking about?
On the level 10 row there's that talent Lingering Flames. It reworks how DoT works to double the tickrate of DoT, and makes them last forever. On some weapons on BW this is absolutley bonkers.
In particular Flamestorm staff (the flamethrower)allows you to apply Dot to a more or less infininte number of enemies at once and Lingering causes that dot to last forever and it just melts everything. Honestly I would have put BW into OE/WP tier because this build is so insanley good. Ult and firesword applies DoT so its incredibly safe since you can ult whenever you're in danger and firesword for HP.
That being said though, the talent also works with Beam Staff and most other staffs. Any staffs where you can apply dot to lots of enemies at once get buffed to the stratosphere by that talent.
@@0sm1um76 ty!
@@0sm1um76 or you can be like me an ignite a special and say it will die in about 3 business days
Good Video
is this game dead on xbox x? just bought it after trying darktide, the theme of vt2 is better imo but im having trouble finding players
You should have had an f tier only for buckshot BH.
@@Lasamoure that would be an insult to the F tier
Its not that bad, I run it unironically on legend+
@@gerardwiktorowicz5003 you can run literally anything on legend and be just fine
@@neverfix5386 i mean legend+ so cata also with modifiers and shit
@@gerardwiktorowicz5003 sufficient skill can make anything work. we did cata deed runs with only one handed axes and not using ranged weapons. doesn't mean it's good in comparison to anything else mentioned on the list.
No way warrior priest belongs in any tier that also features engi. His support skills are not nearly so strong as totally negate, and overpower, his weaknesses of poor damage, inability to solo frontline, and the inevitable strain his lack of range puts on the team. Unlike other supports, like sister, or the other melee only careers warrior priest only shines when teams are built around him. You can't just slot him in and expect it to go well. And that limit alone should preclude him from S tier.
Moving down, BW is still S tier in my book. Coruscation staff got gutted, but things like famished and burnout are still stupidly powerful and now lingering is too. She's also very flexible and fits into just about any team comp imaginable with beam, bolt, flamestorm, and sometimes fireball/conflag or even coru all being strong options with their own niches depending on what she needs to be doing.
I also feel you might also be underselling sister just due to how insane her staff is. That thing alone makes her one of the premiere careers for high level content. Regardless of her lackluster ult. Then you put her very powerful, and entirely passive, support skills on top and she's crazy.
Shade could probably move down. Almost entirely because her squishiness still means she's basically a worse GK but with some special sniping. Sometimes shimmer strike can really shine, but generally only if you're the host.
Ironbreaker and FK are also in the wrong places. Trollhammer IB is a goddamn menace. His only downsides in a team are mediocre melee damage and the fact that you can't run broken OP engi at the same time. On the other hand, with skilled teammates FK's utility is largely wasted on anything that isn't very high level weaves. Reducing him to a poor man's Confidence GK outside of situations where massive amounts of stagger are truly required.
I also want to call you out on saying SLAYER of all things glass cannon. Slayer has loads of stagger, exceptionally high thp generation, and some of the highest damage reduction in the game. All while also packing some of the best damage vs elites. Which makes him possibly the best solo frontliner. Slayer is only glassy if the player chooses to not pick the correct talents or play around them. And even then he's still pretty damn good at his job.
I do think there's an argument for RV and zealot both being too highly placed. The former mostly because there is less and less need for loads of ammo in most team comps these days. His other drop based support options can be a bit sketchy too, on top of being extremely annoying. And the latter due to how his needs limit your team comp options and the fact that one of his strongest talents, feel nothing, and his passive are only reliable when played by the host.
Other, more minor things I would change. Probably move HM, waystalker, and, as much as it pains me to say it, huntsman down a tier. These careers are all generally a bit, eh, when the game starts going balls to the wall. Either due to to lack of staying power or damage. Plus your team would generally be stronger if you were playing one of the character's other careers. I also want to say the same for necro, but honestly I've not player her enough to be confident in that.
Edit: After some thought. I might spring for GK in S tier too, possibly. He's such a strong, and complete, package that his existence makes so many other careers less good. He largely out competes shade at shade's own game. His anti-synergy with zealot makes zealot a less desirable option. Not being able to play multiple Krubers at the same time means merc, FK, and huntsman are much less used. Having multiple melee only characters is a generally poor idea so using GK largely precludes also bringing warrior priest or slayer. Etc.
Poor damage?
How do you feel about Flamestorm staff on high difficulties these days? I've read in previous threads that it generally ranks low. I know it's possible to angle it upwards to prevent the teammate blinding issue, but wondering if it's still viable in Cata.
@@sedriczhiggory With lingering flames flamestorm is one of the best weapons in the game. Without the talent it's a decent, but mid weapon outside of endless horde deeds.
@@atticlion7648Nice thanks, I've been avoiding it at difficulties above Champ bc of what I've read but I'm looking forward to dusting it off and taking it for a spin. Any suggestions for play style with it? I presume one would go to the front line, let off a blast, and duck back into the backline until ready to blast again?
@@sedriczhiggory It's silly good on Cata.
Friendly reminder from your local Zealot main that while the career does not inherently have team support, that does absolutely not mean he cannot support his team. All the tools in his disposal allow him to do whatever he wants, which also includes sniping important targets even while frontlining, rushing over to help an overwhelmed teammate or grabbing items during hordes to increase pacing speed as examples.
The outcast engineer is my favourite, just because I love dwarfs, lol. I use an axe & shield, flamethrower & my gattling gun.
3:45 Outcae engi is pretty much the same destroyer of fun
Fun destroyer he isnt. ITs down to the players he is with tbh.
Anyone got a build link for the flame storm lingering flames bw build
All you need is Flamestorm + Lingering Flames for the overpowered interaction, you can run pretty much anything else and get the same effect (Although people commonly run it with either Dagger or Firesword, Stagger THP and Soot Shield)
@@jtcLIVE do you just tag everything once to apply the dot?
@@Araujoooooo Mostly, though the flamethrower ticks up to a stronger DoT the longer you keep the enemy in the firestream. It just melts trash like nobody's business, but importantly holding the stream on CWs or monsters/lords can set a really, really strong DoT on them - Lingering lets Flamestorm reach a more powerful DoT level than without. The primary weakness is normal armor for some reason - there you want to use Dagger/Firesword's DoT instead if possible. But yeah, just doing a wide spray that touches everything briefly and then going to melee is a very reasonable play pattern, and often the correct one.
“Slayer has no defenses against range like gunners and flamers”
Clearly not a real slayer player
All REAL slayers use the throwing axes for maximum slaying
No, no no. The DWARF is the projectile weapon.
Hey look my main is in the s tier
I'd disagree with WHC, Shade and FK in A-tier. None of them deserve to be that high imo.
WHC is basically a special sniping support, as the 20% buff is considerably less noticable on anything else, particularly because of the guys above him in the tier list. He also offers either himself or the team a power spike with his ult, but since the stagger on his shout is so weak, whenever you use it in a stressfull situation, you are forced to focus on staying alive (he's got the same HP as Engi and worse THP. let that sink in. bro is NOT a melee career, unless fervancy is active). Thus he is not nearly as good as someone like IB in my books, who offers the same power spike while also ensuring that you and your team can actually use it.
Shade is probably just above handmaiden, simply because she can dish out more dmg, while using similar tricks to stay alive. but since your blocks are much less safe, you're constantly on edge trying not to die to a horde, that the damage output suffers from it. as soon as you get stunned by a few hits, you're basically cooked. Now, her strenghts are of course considerable, being able to go invis, backstab an enemy critically and kill him, but there are severe problems with that. either you are next to your team, which you should be because of the previously mentioned danger from hordes, or you are a bit away from them. if you are close to them, going invisible will only contribute to the danger of getting surrounded, as the enemies won't simply turn their backs to you and walk away. this makes it easier to get at least a hit done (although not necessarily hitting their backs), but puts you in a dangerous position if you don't use the short window of invisibility to reposition. in other words, you have to pick between survivability and damage. if you're further away from your team, it gets a bit more straightforward. you vanish, the enemies get bored and run towards your teammates, you can stab them in the back. that is, if you're even fast enough to do that, since they run away. but generally, this is what allows you to actually oneshot mansized elites, so that's great. in that sense, she's a bit similar to handmaidens that try to utilise talents other than Ladrielle's Gift, meaning they have to run through as many enemies as possible, and thus seperate themselves from their teams. Generally not a good strategy, but it seems to be the only way to use that part of their toolkit effectively. In conclusion, you invest a lot of your combat time on strategies that may or may not work, instead of hitting shit until it dies, like a Slayer, Zealot or a tanky GK (offensive GK is somewhat in the same boat as Shade, but at least he does more for the team and in turn the team also does more for him).
Now, FK. It's a bit like what was said about IB, that a well playing team probably doesn't need someone to larp as a battering ram all the time, if they just work together in keeping the enemies under controll. that is of course what FK is good at, but do you need it? and if the team is not working together nicely, good luck running all over the place to support your teammates while trying to maintain your health. sure, he has nice little buffs for the team besides just being there and hitting enemies, but you kinda have to pick a role and stick with it. you can use a shield and accept that you do little damage, but in return you have lots of control, are a shieldwall for your team and provide nice little boni to the team. or you decide to build around offense, run a weapon that allows you to do significant damage, but then your build will end up rather egoistical. And I think an egoistical Merc set would generally be better for both you and the team than an egoistical FK, as well as easier to play probably. let's just look at the numbers:
1.a) Merc+Paced Strikes+5 stacks of The more, the merrier+Reikland Reaper= 10% attack speed+40% power
b) Merc+Enhanced Paced Strikes+5 stacks of The more, the merrier= 20% attack speed+25% power
2.a) FK+Have at thee!+Comrade in Arms+10 stacks of Bull of Ostland!=30% attack speed+25% power
b) FK+Crowd Clearer+Comrade in Arms+10 stacks of Bull of Ostland!=45% attack speed+10% power
Now this may look like it favours FK slightly, but keep in mind that both have access to mainstay, which synsergises nicely with pushing weapons, but only Merc has access to Smiter. Merc has also +5% crit chance for free. FK on the other hand can get free pushes from counter punch and has free stamina. Damage reduction on FK is 23,5%, on Merc it's 25% if either Blade Barrier or Walk it Off is active, or 43,75% if both are active. this should be compensated for by FK's higher HP pool and stagger THP. So maybe, for yourself it's about the same actually, but your team probably benefits still more from a shout that gives THP rather than a charge that staggers enemies not because they pose a threat necessarily, but just to keep buffs active.
So, I'm not convinced that FK can really offer more than just being a strong frontline tank. That's of course a useful thing to have, but not enough to put him on the same level as BW or Sister. And that's not just what I get from reading his stats, it's also always the case that FK has the lowest dmg in the scoreboard, which is fine for what he does, but again, not quite as strong as the video makes him sound
I would argue Handmaiden should be in SA tier due to how tanky she is especially when combined with spear and shield, not to mention her ranged options while weaker then say someone like Waystalker can still kill specials just as easily like with Longbow and Javelin, or be really good for thinning hordes as they approach like Swift bow and Moonfire. Not to mention her ult having such a short cooldown and can bleed enemies for percentage based damage means giving her a Conc-pot allows her to dash through hordes and bosses multiple times to apply multiple bleeds and shred bosses and hordes really quickly.
I would also argue that despite Bounty Hunters' nerf he's still deserving of A tier due to how ridiculously OP he can get in Chaos Wastes of any difficulty to the point he can use his double shot ult 6+ times on a boss should he land headshots which he will due to how well his double shot can stagger them, and while his THP gen is weak it can be buffed slightly by either using billhook for single target stagger with mid to ok crowd clear or flail for really good crowd clear and stagger but at the cost of single target stagger.
As for the rest aside from the paid careers cause i haven't played them i agree with their positions except Ironbreaker who could be argued that he belongs in SA just on how absurdly tanky he is but also that he belongs in A tier due to his lower then average damage aside from his horde clear if you run drakegun with the drakegun talent, and Pyro cause her ult can very easily kill specials if you build up her overheat to have the increased damage and crit chance affect it but other then that she's a very middle of the road career.
You have the most androgenic voice I’ve ever heard in my life and it’s amazing like truly amazing. Very cute.
go be weird somewhere else
Foot knight in the same tier as shade and BW don’t care how much stagger the bonk king has he ain’t providing as much value as Bw and shade in terms of dps output, that alone should lower his tier.
Skill issue
OE needs a nerf. He is sooooo boring to play with outside everything exept cata+twitch
It's always so weird to see VT2 content come up on my dashboard. I loved this game and its funny to me that it'll probably surpass darktide concurrent players when space marine 2 comes out. 1500 vs 3500 (for a much newer game with a much more popular IP).
That said, it's weird to talk about nerfing in a game that is barely on life support. In fact, the nerfs to pretty much every class I play made me just say meh and not even bother coming back. Its not a paid competitive sport ffs, leave it alone.
Before Darktide, I remember waiting like 20 minutes just to get 1-2 people in a Cata quickplay. I bet thats even worse now :(
I hope they make VT3, but probably not while DT is breathing.
Love it
Shit tirlist. 3rd sienna s tier.
My tier list
S: Every other career
F: Slayer
@@nrshocks6931 slayer is great. Depends who controlls him
Maybe 75% of my cata games are with Slayer. He absolutely shreds everything that's not a huge group of shielded stormvermin and is basically the epitome of "best defense is a good offense". He doesn't excel in any one particular role, but has the sheer dps to be pretty good at almost everything. I find that he is actually very team dependent (aside from the obvious lack of special sniping), in that if someone is able to distract or stagger a large group of enemies you can probably kill a third to half of them before they recover, whereas if you're the one that has to block and kite that is a huge dps loss for the team.
no dlc purchased characters should be nerfed. I bought them knowing what they are capable of. If nerfed, give me a refund.
@@kratoss681 mega cope deluxe loser
Cry about it and play a game damn 😂