New World Discord: discord.gg/RY5RKNeNSP / Weapon scaling infographic: imgur.com/a/Vc8GPMH / !EXPERIMENTAL! Damage relative to level 60 displayed damage, NOT weapon damage (more details in next video): imgur.com/a/4BO2if0 !EXPERIMENTAL! / 1 vs 2 attribute scaling at 500 points: imgur.com/a/EBzft7h
I know its a year later but that greataxe example, your bonus damage from strength is shown as part of the 604. Hopefully thats new and you didnt just miss that way back when
You are the most valuable content creator to exist for this game tbh. Everyone wants the information, no one wants to do the dirty work of getting the data. As a fellow RUclipsr I will support your channel in every way I can
I am so glad you mentioned about modifying with gems in the end of the video. I was literally going to comment asking how that works, so if you are able to put out a video on that, this would be amazing! I have been wanting to know how that works and affects damage scaling for so long.
So in theory if you play rapier/musket you’re better off going 300 dex 200 int than straight Dex. Makes me want more dual scaling weapons. Bow should secondary scale on strength. If it takes intelligence to operate a musket then it requires a strong arm to draw a bow.
Now this is the video we wanted, congrats. U said i was to rude on my comments on reddit, i was, because thats how i speak, but i see that in this video you improved everything we talked about. Well done. This deserves a sub and a like and all that. Good job.
Hey, I appreciate you giving me a second chance! :D Can't promise I'll never do a call to action for watch time again though, still gotta work within the framework of what youtube requires. But if I do, it'll definitely be in a format where it's more bonus-content oriented!
Holy shizzle. This is actually insane man! The amount of work you put into this is very respected! Definitely got my sub and hope to contribute something like this to the space in the future
Been following your smite content for years and haven’t been subscribed! That’s on me. You’re putting in good work out here man this is awesome and incredibly in-depth. So many numbers! 2:44 Thank you very much for your work. 💯
in before you have to rework the whole thing for launch 😜 But seriously, this is a huge help to anyone and everyone wondering how to get the most out of their builds. Thank you for all the info and for making it accessible to the masses 🔥
Thank you! :) Honestly, I'm expecting changes to the scaling system. But if they happen, I now know how it currently works, so it'll be much easier to understand the impact of the changes and what it means for the weapons!
New sub real quick ! You gotta explain thoes gem scalings with INT and finally explain if it’s “worth” or not or at least what do you lose by doing thoes builds
Great findings DukeSloth, and thanks for the video! A lot of information that I hadn't previously considered. I posted in a youtube video from Kornelius Briedis about how a flat health increase from constitution per attribute point is devalued as you reach a higher level, and how offensive scaling is based on base weapon damage and doesn't necessarily do so. Finding out that there is also damage scaling from level which is additive to attribute damage increases is significant, it means that there is also a drop in the value per individual offensive attribute point as you reach a higher level as well.
As always, thank you very much Dezvul! I wonder if those scalings actually match and both base HP and actual weapon dmg increase at the same rate. Definitely something to look into.
Hey man ! you got some seriously good info man i hope all the best and you get a lot more views than you are getting now after launch :) keep at it dude
I would love to hear more about a life staff/Hammer build and how the 50% gem contribute to the Hammer dmg. How many points do I want to put in CON/STR/FOC, etc. Love the video! Keep it up!
When you search on trade for wapons, it compared the bottom number and the gear score, nothing else. So it was always going to be the bottom number that was relevant. All that said, thanks for the info about % scaling withing stat segments, I'd not noticed the smaller increments occurring.
Hey Dukesloth, Can you do a video on possible Weapon Combos for Open Beta, then maybe go over how important it is to have weapons with the same attributes, because as someone who hasn't played yet, I would like to use Great Axe/Ice Gauntlet putting most points into strength and constitution so the great axe is my dmg and ice gauntlet as utility
The pattern recognition part of my brain can't help but see that when these percentages are converted to fractions they all have 13 in the numerator - except the final which is 39/500.
@@DukeSloth I'd guess that it points to some sort of underlying formula with a fixed multiplier. Any formula that looked like: [ 1.3*F(Xattributepts) ] would make everything come out this way, for example. The 1.3 multiplier would make everything look like a fraction containing 13 or a multiple of 13. Can you provide the raw testing data?
@@Texinga Do you use discord? If so, feel free to hop in here and message me. About to go to bed, but i can probably send it to you tomorrow: discord.gg/MbaGzvZ2
Great video! Only thing I may have misunderstood was 300+ scaling. I realize this video is older but i am still seeing dmg increase post 300+ though I'm sure it's reduced. I thought u stated 300+ doesnt provide additional scaling? If you can clarify this point, I would appreciate it. Thanks!
Nice video! I was thinking a whole day before I found your video! I was on the right Track but missed other modifiers like "Level" and "Diminishing Returns"--> I did not play Beta and I am only level 33 right now. Thanks a lot for your Video!
This was extremely helpful as i am deciding which weapons to stick with. Was originally thinking the combo I preferred wasn’t going to work great cuz I’d have to split my points.
Hey, not sure if you read comment but would be nice if you could clarify this, I crafted alot of spears to level engineering and I noticed that the "damage" part of a weapons, its base value can also roll high or low. Its not only gearscore that determines how strong the damage will be.
I'd like to see how the various conditions, like CC, impact damage as there are various perks and item effects that increase damage when you CC someone. Different damage increases as you are damaged or build up damage for multiple hits
Really good video, this is the first source I've been able to find to confirm how scaling works on weapons with 2 attributes to scale off. My original predictions of diminishing returns actually making the smaller (65% attribute) worth it, seem to have come true. I wish AGS was more transparent with how this works!
interesting, when i was looking at the weapons damage i never looked at the top number, because i used elemental gem in rapier i was always looking at the value which shows how much the gem adds or convert, because the top value didn't add up and i just took it as granted that the middle number in weapon description is the real damage
Thanks a lot! Yes, absolutely, will test if there are any changes to any of this and also try and get additional data about different weapon effects, since I'm expecting most of them to be final at that point and not chance all too much until release. Just hope they give us an option to not start on level 1, since level 60 in 4 days would not be feasible if I also want to test things.
I'd like to know both, how does con and gem slotting affect it, so it doesn't matter which gets broken down first. Also, maybe you already put out a video, but I'd like to see the scaling on armor with con and gem slotting. Different pieces to keep you in each threshold. From what I have seen it's best to go with a chest piece above your desired threshold and keep all other pieces at your desired armor weight threshold. I haven't seen anyone explain the break down, though so maybe that's wrong.
Looking forward to both the Con and Gem videos, definitely want to see both of them! Curious to see if INT gems end up adding a decent amount of damage on things like the rapier that already have a secondary of INT since this video shows it is already good to invest into secondary stats later on and that will make it scale even harder if I understand correctly.
I made musket with 40% int gem plus full int attribute. The dmg of musket was like few percent less than with full dex, so int gems + secondary int scaling is almost the same as full main attribute.
@@TheDodos1599 That makes sense, since 50% of the scaling should treated as main attribute scaling at that point anyways! And with the other 50% being treated as secondary scaling, the damage loss should be very minor
One question that popped up in my head, does the level of your weapon expertise (that goes from 1 to 20) affect base damage output, or are those levels only used for unlocking active and passive skills?
@DukeSloth Why, how come while mousing over tooltips on weapons, in this case GreatAxe, some of same GS, attributes, slash damage, quality show higher caluculated damage? Then weapons with lower stats GS quality show higher calculated damage?
I am curious to see if in the Musket/Rapier build, The Int scaling gems will be more damage output than the opal gems. (15% more damage when your stamina isnt full) and do you think the opal gems effects stacks?
Ohhh that's an interesting one! I'll probably look into that separately since there's a lot of demand for the int/focus gem stuff first and that'll be plenty for a video! But definitely something I can research!
I would expect that you only get the bonus of the gem of the weapon that is currently unsheathed (just like with shields). Otherwise you would never run an INT scaling gem in pretty much any build because you only get ~17% more damage (under normal circumstances) putting points into INT for a weapon that doesn’t scale with INT vs. two gems whose total damage bonus is >20%. You only use gems that don’t scale with INT/FOC when you aren’t using either as a main stat.
Hey dude! Excellent work. This was exactly what I was looking for (and, as far as I know, the only one who made this kind of video). But I got confused at the last table. Let's take the hatchet for exemple: On the first part, you showed that it would scale by 14.63% every 10 points in strengh. On the last table, though, you showed 6.25% every 10 points. What am I missing? Also, on the first part, the scaling with strenght at 150-200 point was 10.53% and dex at 0-100 was 10.56%, which lead us to stop investing in strenght at 150 points and start investing in dex. On the last table, the scaling at 150-200 strenght is 4.51% and dex at 0-100 is 4.49%. In this case, it was only worth start investing in dex after 200 strenght. Did I missunderstood anything? Again, thank you very much!
This was very helpful, but im looking at 2 different bows with the same thrust damage and different total damage. Do different weapons scale differently?
Sorry if i skipped it, just new to the channel and would love an answer. Does keen stack? Like if my ice gauntlet has 10%+ and firest 10%+ will i have a total of 20% crit chance boost or is it just for the one weapon I'm using atm
Hi Duke - do you have a more updated video since the release of the game? Also I've been asking around on how weapon attributes works. Like for example "Enchanted" which boosts light and heavy % dmg. Does that scale off the weapon "Slash or Trust" dmg? So generally speaking, even if you have a weapon that is slightly lower on the base slash dmg, with the enchanted perk, it should technically scale higher and do more dmg than a weapon that might show only 2 point higher in slash dmg. If you have insights on this, can you please elaborate?
Now I’m wondering if my axe with an elemental gem will do more damage with pure strength and added gem damage or pure INT since the damage scales off INT. I’m currently using fire staff with an axe/ elemental gem. All attributes in INT. Looking forward to the video.
Hello, really nice work. I wonder if you can confirm that scaling is discerete? Like is it really the same increase for 20-30 STR and 30-40 Str then changing only for certain treshholds like 100, 150. Is it because you tested with 50 stat intervals? Thank you in advance.
Great video. One question. When you listed out the scale at 8:24. You used the same number to both finish one and start the next bracket. Is it 0-99 and 100-149, etc. or is it 0-100 and 101 to 150?
Great Work :) I just got 1 question lets say im runing musket/ice g and I invest 100 points into dex and 100 +50 (set stats) to int from which attribute is it scaling from ?
Woahhh you are from Australia, my tought goes with you and your family in this hard time experience that going on :( I wish you that thing get better and less lock down ! Thank for your work on New World tho :)
Thank you! Honestly, as a content creator I'm in a relatively fortunate position where it doesn't make THAT much of a difference for me, I usually work from home anyways! So fingers crossed it won't be too long anymore
Is there any research on the usage of 2 1-attribute or "21a" weapons (ex. Axe, Life Staff-Strength/Focus build) vs 2 2-attribute or "22a" weapons (ex. Sword, Hatchet - Strength/Dex build). To get the most damage you would just need to ensure that Weapon 1's secondary attribute is the primary attribute of Weapon 2, and vice versa from Weapon 2 to Weapon 1. I would label that something more specific like "S22a" or synergistic 2 2-attribute build; as opposed to something like a Hatchet[STR/DEX]/Rapier[DEX/INT] build which does not have attribute synergy between the weapons. Then again could be that having three overlapping primary attributes could make you pretty damn powerful - something like Hatchet/Rapier with DEX, STR, then INT in that leveling rotation order. But who the hell knows without testing? Then what about a hybrid 1-attribute, 2-attribute or "H12" weapons (ex. Axe, Hatchet - Strength/Dex build)? I would imagine that based on your math, the highest DPS build types would be in this order S22a > 21a > H12 > 22a. Personally I'm trying a light-armor Axe, Life Staff leveling build for mobility and maximum damage. I was hatchet, Life Staff, but I want to get more value out of the strength I'm specing.
Do you know if there has been any changes in the weapon scaling since this video was posted a while ago? Does the percentage bonus still taper the more points you put into a specific attribute?
Great video, I want to know one think tho that I think you missed, that is how the dmg scales with a gem, for example. I use battleaxe in an intellegence build and therefore use the gem which does so that 40% of the weapon dmg scales with intelligence, how would put my points to maximise the dmg of the battle axe? Should I take the first 50-100 points in strength just to get that boost on the 60% of the weapon dmg or how would the most effective way to boost damage with this kind of gem be?
I would like to know the best way to be the clan healer but still get really good damage on a cleaving secondary weapon, great axe for example. Focus gem alone is pretty weak. What is the optimal use of focus talent points?
So if I had 300 points running fire staff and rapier, would 200 points int and 100 in dex be best? Disregarding perks. Really interesting stuff thanks for the effort I subbed
Thank you! Depends if you want to max the damage of the rapier or of both weapons, since the fire staff is a single attribute weapon. You could either have roughly 17% extra damage with the rapier by investing into dex (and get the super strong 100 points perk) or approx 88% extra damage with the fire staff. So you'd likely want to opt into full int over mixing dex and put an int gem on your rapier to make it scale better with int. The mixed stats are overall more relevant for str/dex scaling weapons or using rapier+musket which both scale with dex+int!
New World Discord: discord.gg/RY5RKNeNSP / Weapon scaling infographic: imgur.com/a/Vc8GPMH / !EXPERIMENTAL! Damage relative to level 60 displayed damage, NOT weapon damage (more details in next video): imgur.com/a/4BO2if0 !EXPERIMENTAL! / 1 vs 2 attribute scaling at 500 points: imgur.com/a/EBzft7h
Stamina Damage...
I know its a year later but that greataxe example, your bonus damage from strength is shown as part of the 604. Hopefully thats new and you didnt just miss that way back when
You are the most valuable content creator to exist for this game tbh. Everyone wants the information, no one wants to do the dirty work of getting the data. As a fellow RUclipsr I will support your channel in every way I can
Thanks a lot! :)
Word
so damn true !
I would love a breakdown like this about the gem scaling.
2 months later...
I would also appreciate this too bad tier 2 gems are still broken lol
I am so glad you mentioned about modifying with gems in the end of the video. I was literally going to comment asking how that works, so if you are able to put out a video on that, this would be amazing! I have been wanting to know how that works and affects damage scaling for so long.
Nice - appreciate the level of diligence involved here and push to ensure accurate info is shared
Thanks a lot!
So in theory if you play rapier/musket you’re better off going 300 dex 200 int than straight Dex. Makes me want more dual scaling weapons.
Bow should secondary scale on strength. If it takes intelligence to operate a musket then it requires a strong arm to draw a bow.
Can you add a disclaimer to the video that some parts are not true anymore? Especially the formula at 2:15 .
This really helped me out, I was wondering why I was doing so little damage with high attribute points
Initially I did not understand what you were saying. As you went on and became more and more clear. And thank you
I have never held my breathe in anticipation for a number before. The tension was killing me!
Awesome video, but I couldn't find the next one about the gems that you mentioned you'd be posting in about a week.
Is this data still correct? I can't find a more recent video like this one.
aight but are we going to talk about his key bindings though?
As a Firestaff/Rapier main I am curious about the gem scaling! Nice video mate, subbing 😊
Coming soon! (tm) Thank you! :)
I clicked on the video off of Google and was plesently surprised to hear your voice Dukesloth
Now this is the video we wanted, congrats.
U said i was to rude on my comments on reddit, i was, because thats how i speak, but i see that in this video you improved everything we talked about. Well done.
This deserves a sub and a like and all that. Good job.
Hey, I appreciate you giving me a second chance! :D Can't promise I'll never do a call to action for watch time again though, still gotta work within the framework of what youtube requires. But if I do, it'll definitely be in a format where it's more bonus-content oriented!
Holy shizzle. This is actually insane man! The amount of work you put into this is very respected! Definitely got my sub and hope to contribute something like this to the space in the future
Been following your smite content for years and haven’t been subscribed! That’s on me. You’re putting in good work out here man this is awesome and incredibly in-depth. So many numbers! 2:44
Thank you very much for your work. 💯
Great job tracking down this info.
Nice work! Really interested in seeing your work on Foc gems and armor scaling.
Great Video! Looks like a lot of work.
Thank you! It was, but it was definitely worth it, haha! :)
I cant express how much of a cliff hangar that Dule was until you showed the end of the fight. lol great stuff man.
in before you have to rework the whole thing for launch 😜
But seriously, this is a huge help to anyone and everyone wondering how to get the most out of their builds. Thank you for all the info and for making it accessible to the masses 🔥
Thank you! :) Honestly, I'm expecting changes to the scaling system. But if they happen, I now know how it currently works, so it'll be much easier to understand the impact of the changes and what it means for the weapons!
Great video been waiting for this! It probably took you a whole bunch of time to put this together. Much appreciated
Thanks a lot, Fusion, much appreciated also! :) Yeah, it was definitely a fair bit of time invested haha
New sub real quick ! You gotta explain thoes gem scalings with INT and finally explain if it’s “worth” or not or at least what do you lose by doing thoes builds
Thank you! Will definitely do!
Excellent Work! Thumbs Up & Subscribed.
yooo thank you for this bro!!!!! and so then gear score is damage + all the other stuff listed that makes so much sense! preciate chu bro
Great findings DukeSloth, and thanks for the video! A lot of information that I hadn't previously considered.
I posted in a youtube video from Kornelius Briedis about how a flat health increase from constitution per attribute point is devalued as you reach a higher level, and how offensive scaling is based on base weapon damage and doesn't necessarily do so. Finding out that there is also damage scaling from level which is additive to attribute damage increases is significant, it means that there is also a drop in the value per individual offensive attribute point as you reach a higher level as well.
As always, thank you very much Dezvul! I wonder if those scalings actually match and both base HP and actual weapon dmg increase at the same rate. Definitely something to look into.
Good, in depth video. Keep it up.
Hey man ! you got some seriously good info man i hope all the best and you get a lot more views than you are getting now after launch :) keep at it dude
Thanks a lot, very much appreciate it! :)
@@DukeSloth Hopefully my PvP content will go up in views and youll see me around too on YT
@@RittzyPvP Fingers crossed!
I would love to hear more about a life staff/Hammer build and how the 50% gem contribute to the Hammer dmg. How many points do I want to put in CON/STR/FOC, etc.
Love the video! Keep it up!
When you search on trade for wapons, it compared the bottom number and the gear score, nothing else. So it was always going to be the bottom number that was relevant. All that said, thanks for the info about % scaling withing stat segments, I'd not noticed the smaller increments occurring.
Hey Dukesloth, Can you do a video on possible Weapon Combos for Open Beta,
then maybe go over how important it is to have weapons with the same attributes,
because as someone who hasn't played yet,
I would like to use Great Axe/Ice Gauntlet putting most points into strength and constitution so the great axe is my dmg and ice gauntlet as utility
You know what, that's a great idea! Wrote it down, hopefully I get around to it before open beta!
The pattern recognition part of my brain can't help but see that when these percentages are converted to fractions they all have 13 in the numerator - except the final which is 39/500.
Huh interesting! Nice catch, maybe the scalings originally weren't determined as percentages, but as fractions?
@@DukeSloth I'd guess that it points to some sort of underlying formula with a fixed multiplier. Any formula that looked like: [ 1.3*F(Xattributepts) ] would make everything come out this way, for example. The 1.3 multiplier would make everything look like a fraction containing 13 or a multiple of 13.
Can you provide the raw testing data?
@@Texinga Do you use discord? If so, feel free to hop in here and message me. About to go to bed, but i can probably send it to you tomorrow: discord.gg/MbaGzvZ2
Very Informative video, liked and subbed, thank you!
Great video! Only thing I may have misunderstood was 300+ scaling. I realize this video is older but i am still seeing dmg increase post 300+ though I'm sure it's reduced. I thought u stated 300+ doesnt provide additional scaling? If you can clarify this point, I would appreciate it. Thanks!
Nice video! I was thinking a whole day before I found your video! I was on the right Track but missed other modifiers like "Level" and "Diminishing Returns"--> I did not play Beta and I am only level 33 right now. Thanks a lot for your Video!
Great video, thank you for putting in the time and effort to share this
Thanks a lot, Core! :)
This was extremely helpful as i am deciding which weapons to stick with.
Was originally thinking the combo I preferred wasn’t going to work great cuz I’d have to split my points.
Great work! Thanks for the info!
Wow, okay, that was....most impressive! Well done! It left me so stunned that it bled me of all my sarcasm...well...for today.
Hahaha, goal achieved :D thanks a lot!
Very well done sir, great info!
Hey, not sure if you read comment but would be nice if you could clarify this, I crafted alot of spears to level engineering and I noticed that the "damage" part of a weapons, its base value can also roll high or low. Its not only gearscore that determines how strong the damage will be.
I'd like to see how the various conditions, like CC, impact damage as there are various perks and item effects that increase damage when you CC someone. Different damage increases as you are damaged or build up damage for multiple hits
Really good video, this is the first source I've been able to find to confirm how scaling works on weapons with 2 attributes to scale off. My original predictions of diminishing returns actually making the smaller (65% attribute) worth it, seem to have come true. I wish AGS was more transparent with how this works!
Hi dude, really interresting ! ty for your tests and vid :D
Do you ran similar tests with elemental (both INT & FOC) scaling gems ?
Not yet, but that will be its own video soon! I likely first look at STR vs CON and then elemental gems vs normal scaling!
@@DukeSloth cool :)
interesting, when i was looking at the weapons damage i never looked at the top number, because i used elemental gem in rapier i was always looking at the value which shows how much the gem adds or convert, because the top value didn't add up and i just took it as granted that the middle number in weapon description is the real damage
Gems would interest me more :)
Thx for the good content
Thank you!
Great vids bro! No way i was going to test all that myself lol
Thank you! Yeah, it took quite a while haha :D
With the Rapier, it still needed to consider if and when the 5% bonus damage from STR 50 worth it.
Awsome work! Keep it up. Will you use the upcoming open beta to verify this or even to get more data?
Thanks a lot! Yes, absolutely, will test if there are any changes to any of this and also try and get additional data about different weapon effects, since I'm expecting most of them to be final at that point and not chance all too much until release. Just hope they give us an option to not start on level 1, since level 60 in 4 days would not be feasible if I also want to test things.
I'd like to know both, how does con and gem slotting affect it, so it doesn't matter which gets broken down first. Also, maybe you already put out a video, but I'd like to see the scaling on armor with con and gem slotting. Different pieces to keep you in each threshold. From what I have seen it's best to go with a chest piece above your desired threshold and keep all other pieces at your desired armor weight threshold. I haven't seen anyone explain the break down, though so maybe that's wrong.
Wow amazing hard work. I will definitely share it with the boys.
Looking forward to both the Con and Gem videos, definitely want to see both of them! Curious to see if INT gems end up adding a decent amount of damage on things like the rapier that already have a secondary of INT since this video shows it is already good to invest into secondary stats later on and that will make it scale even harder if I understand correctly.
As far as I'm aware, it should increase the damage, the question is just by how much! We'll find out soon, haven't looked into the numbers just yet!
I made musket with 40% int gem plus full int attribute. The dmg of musket was like few percent less than with full dex, so int gems + secondary int scaling is almost the same as full main attribute.
@@TheDodos1599 That makes sense, since 50% of the scaling should treated as main attribute scaling at that point anyways! And with the other 50% being treated as secondary scaling, the damage loss should be very minor
@@TheDodos1599 thank you for that info as i was curious about that too
One question that popped up in my head, does the level of your weapon expertise (that goes from 1 to 20) affect base damage output, or are those levels only used for unlocking active and passive skills?
Afaik they're only for unlocking effects and skills!
hello i have a question did that change after the game release ? I have mainly just inteligence and my musket still deals quite a lot of damage :D
@DukeSloth Why, how come while mousing over tooltips on weapons, in this case GreatAxe, some of same GS, attributes, slash damage, quality show higher caluculated damage? Then weapons with lower stats GS quality show higher calculated damage?
Top Work Mate
Dang thanks for all the work that you put into this!!!
would be cool to see your findings with focus and intelect scaling conversion gems too :P thanks for the vid was very informative.
I am curious to see if in the Musket/Rapier build, The Int scaling gems will be more damage output than the opal gems. (15% more damage when your stamina isnt full) and do you think the opal gems effects stacks?
Ohhh that's an interesting one! I'll probably look into that separately since there's a lot of demand for the int/focus gem stuff first and that'll be plenty for a video! But definitely something I can research!
I would expect that you only get the bonus of the gem of the weapon that is currently unsheathed (just like with shields). Otherwise you would never run an INT scaling gem in pretty much any build because you only get ~17% more damage (under normal circumstances) putting points into INT for a weapon that doesn’t scale with INT vs. two gems whose total damage bonus is >20%. You only use gems that don’t scale with INT/FOC when you aren’t using either as a main stat.
Thank you. This was exactly what I was looking for.
Aw4esome work my dude! Ty much!
Thank you, glad you liked it!
You kinda lost me. If 100 points into str gives you 165% increase in weapon damage, why does your damage only increase by 66%?
PLZ make one for focus gemming next. Big thx!
Hey dude!
Excellent work. This was exactly what I was looking for (and, as far as I know, the only one who made this kind of video).
But I got confused at the last table.
Let's take the hatchet for exemple:
On the first part, you showed that it would scale by 14.63% every 10 points in strengh. On the last table, though, you showed 6.25% every 10 points. What am I missing?
Also, on the first part, the scaling with strenght at 150-200 point was 10.53% and dex at 0-100 was 10.56%, which lead us to stop investing in strenght at 150 points and start investing in dex. On the last table, the scaling at 150-200 strenght is 4.51% and dex at 0-100 is 4.49%. In this case, it was only worth start investing in dex after 200 strenght. Did I missunderstood anything?
Again, thank you very much!
This was very helpful, but im looking at 2 different bows with the same thrust damage and different total damage. Do different weapons scale differently?
Sorry if i skipped it, just new to the channel and would love an answer. Does keen stack? Like if my ice gauntlet has 10%+ and firest 10%+ will i have a total of 20% crit chance boost or is it just for the one weapon I'm using atm
amazing Information Video is there a diffrence from scaling If it comes to pvp
Hi Duke - do you have a more updated video since the release of the game? Also I've been asking around on how weapon attributes works. Like for example "Enchanted" which boosts light and heavy % dmg. Does that scale off the weapon "Slash or Trust" dmg? So generally speaking, even if you have a weapon that is slightly lower on the base slash dmg, with the enchanted perk, it should technically scale higher and do more dmg than a weapon that might show only 2 point higher in slash dmg.
If you have insights on this, can you please elaborate?
Now I’m wondering if my axe with an elemental gem will do more damage with pure strength and added gem damage or pure INT since the damage scales off INT. I’m currently using fire staff with an axe/ elemental gem. All attributes in INT. Looking forward to the video.
It says Also it scales off of weapon stat whichever is higher. So str if its a STR weapon.
Hello, really nice work. I wonder if you can confirm that scaling is discerete? Like is it really the same increase for 20-30 STR and 30-40 Str then changing only for certain treshholds like 100, 150. Is it because you tested with 50 stat intervals? Thank you in advance.
So I'm thinking my Rapier/Fire staff build with INT gem on Rapier should be pretty viable if I can level my attributes between DEX/INT. Good video
Great video. One question. When you listed out the scale at 8:24. You used the same number to both finish one and start the next bracket. Is it 0-99 and 100-149, etc. or is it 0-100 and 101 to 150?
Great Work :) I just got 1 question lets say im runing musket/ice g and I invest 100 points into dex and 100 +50 (set stats) to int from which attribute is it scaling from ?
if I understand correctly. So the best variant for SPEAR is my 150 Dex + 100 STR + 50 CON (for my solo build).
Woahhh you are from Australia, my tought goes with you and your family in this hard time experience that going on :( I wish you that thing get better and less lock down ! Thank for your work on New World tho :)
Thank you! Honestly, as a content creator I'm in a relatively fortunate position where it doesn't make THAT much of a difference for me, I usually work from home anyways! So fingers crossed it won't be too long anymore
Is there any research on the usage of 2 1-attribute or "21a" weapons (ex. Axe, Life Staff-Strength/Focus build) vs 2 2-attribute or "22a" weapons (ex. Sword, Hatchet - Strength/Dex build). To get the most damage you would just need to ensure that Weapon 1's secondary attribute is the primary attribute of Weapon 2, and vice versa from Weapon 2 to Weapon 1. I would label that something more specific like "S22a" or synergistic 2 2-attribute build; as opposed to something like a Hatchet[STR/DEX]/Rapier[DEX/INT] build which does not have attribute synergy between the weapons. Then again could be that having three overlapping primary attributes could make you pretty damn powerful - something like Hatchet/Rapier with DEX, STR, then INT in that leveling rotation order. But who the hell knows without testing? Then what about a hybrid 1-attribute, 2-attribute or "H12" weapons (ex. Axe, Hatchet - Strength/Dex build)? I would imagine that based on your math, the highest DPS build types would be in this order S22a > 21a > H12 > 22a. Personally I'm trying a light-armor Axe, Life Staff leveling build for mobility and maximum damage. I was hatchet, Life Staff, but I want to get more value out of the strength I'm specing.
Also the elemental dmg or gems scale as well but separately of the weapon itself.
Hey. I remembered your post a while back and returned to it since the game launched. Have you checked if these numbers or values changed?
I think they did change, it atleast felt different from me. But not by a whole lot.
Is there any confirmation that this stat scaling also applies to blunderbuss with str/int
your caracter skin is amazing! where i can found him?
Do you know if there has been any changes in the weapon scaling since this video was posted a while ago? Does the percentage bonus still taper the more points you put into a specific attribute?
I want to hear about GEM for sure, having fun with a Ice Gauntlet and Axe build
do str weappons benefit from crit chance/dmg from int/dex?
Great video, I want to know one think tho that I think you missed, that is how the dmg scales with a gem, for example. I use battleaxe in an intellegence build and therefore use the gem which does so that 40% of the weapon dmg scales with intelligence, how would put my points to maximise the dmg of the battle axe? Should I take the first 50-100 points in strength just to get that boost on the 60% of the weapon dmg or how would the most effective way to boost damage with this kind of gem be?
I need to be more awake to watch this, so you'll get lots of view time from me. lol Thank you for all the work. You da boss.
Haha, thank you! :D
I would like to know the best way to be the clan healer but still get really good damage on a cleaving secondary weapon, great axe for example. Focus gem alone is pretty weak. What is the optimal use of focus talent points?
Excellent content
Thank you!
So what IS 'base' damage? Like 167 Nature damage or 167 Thrust damage? Is the damage type the 'base' damage?
So how can 2 ilvl 600 void gauntlets(any weapon really) have different top damage values if it's the same player, attributes, bottom weapon damage?
What is the maximum damage i cant get with musket shoot and musket dots?
In pvp*
So if I had 300 points running fire staff and rapier, would 200 points int and 100 in dex be best? Disregarding perks. Really interesting stuff thanks for the effort I subbed
Thank you! Depends if you want to max the damage of the rapier or of both weapons, since the fire staff is a single attribute weapon. You could either have roughly 17% extra damage with the rapier by investing into dex (and get the super strong 100 points perk) or approx 88% extra damage with the fire staff. So you'd likely want to opt into full int over mixing dex and put an int gem on your rapier to make it scale better with int. The mixed stats are overall more relevant for str/dex scaling weapons or using rapier+musket which both scale with dex+int!
3:28 nice
So am i hearing this right... it would be beneficial for a great axe hatchet user to do 150 str and 50-100 dex???
So for Spear, after 150 DEX (or 200 if you really want the perk) you should put the next 100 into strength then right? That would give most damage
Really nice video. Is that a german accent I'm hearing there?
Easy sub. Thank you sir!
thats actually really interesting
but does this mean that lower levels using main stat weapon scaling is better
pure str etc
no hybred builds?
@dukesloth no int gem testing yet?