I always thought they would go that route since it just makes sense. Outposts right now are there to extract tons of resources you never use and can never sell as you produce 1000 times more than you can sell. Something like automated routes to Ship manufacturers for certain resources or that you can produce food/ingredients and then make an automated trade route to Chunks, maybe even have your own spare ships that only collect dust be used for those trade routes, so you have an actual reason to have more than one ship and build them for a certain purpose. Outpost/settlement attacks, have any faction that is your enemy attack you (like in Fallout4) this time your personal ships could also be used as "patrol" in orbit, they don't even need to be there just count towards a chance not to get raided. Radio beacon like in F4 that attract settlers, single or families. Shops at your settlement, have random NPC ships land, park and then go to your shops to buy stuff before they leave again. Shops could be food, Ore, manufacture red goods, mechanic and so on, tons of opportunities.
To be honest, I really think that Starfield is indeed the best thing since sliced bread. There has been no day since I first installed it that I didn't play it. No other game has ever got me that invested, not even Skyrim or Fallout 4. For a more realistic space experience you need the Astrogate mod. It would have been nice, if Bethesda hadn't cut out the space mechanics, but as Astrogate proves, it is still in the game. Astrogate is buggy, but it sometimes manages even seamless landings on planets. Well, not entirely seamless. The screen goes black for a moment, when it reaches a planet or starts the landing procedure. If Bethesda had implemented it, it would probably have worked better than this mod.
Astrogate is brilliant. I use it to fly to planets/moons in the same system which i can already see, escape from combat & then return, & best of all, fly in close to planets.
I can understand the hunger for new updates. I dont wait and hope for anything. I just play the other games I have. When they have New content, I'm there, then the other, while Starfield is on a content drought. Other games go through the same droughts 🤷♂New content only lasts so long before we are hungry for something new. I use what they have sparingly, and not try to hurry through it all, then its dead again. I am Playing Warframe for 8 years, and there is still content I have not completed (and no Mods needed), I'm saving it for the drought 😁I do the same with Starfield.
Given how Bethesda handed the game off to disparate teams during development it'll be like wading through spaghetti code in order to make any sweeping changes to the game. It'd be nice for them to add ship parts, to add a purpose to outposts beyond grinding XP and cash, and flesh out a space economy/presence, or even add random global events to planetary landing sites. But I'll remain reserved on ever seeing these things.
Coffee time! As an avid Bethesda game fan, I’d say Starfield’s ship building and space combat exceeds anything they’ve done in previous games. Got to say, every time I get the keys to the Frontier and make the initial take off, I’m ready to see where I take the character. Saying that, every time I go to a temple for a dang Dragonborn shout, I wanna throw the controller through the tv. I do prefer skill leveling in other Bethesda titles more than Starfield. For the future, I guess I don’t much care what they do, as long as they drop some f-ng ship parts. Thanks for the video. Great discussion.
I have a mod that makes the temples get done in 30 seconds the gate opens up after the first puzzle lights up. I forgot the name though, I'll look after work if you want the name. It makes it was less painful.
There are a lot of things they still kinda need to improove, Outposts being a big letdown so far, and the Trackers Alliance seems to be something Bethesda did not really think about much, can't be that we only get one free and one paid quest with the lackluster scan and copy paste bounties.
@@skyriminspace Even then they put a lot of work into making the guild for the free Update, gave it a Quest that is 100 times better than the paid one and did absolutely nothing with it. But is kinda fits to Starfield as they have put effort into some things to do jack shit with it, Outposts, Piracy gameplay...
@@MrImmortal709 I suspect the whole TA was an experiment to see if a decent revenue stream could be created by selling one bounty mission at a time. Had it really been popular I think they'd have made a third bounty by now. Hopefully outposts, piracy, manufacturing, hauling, ship building, (+ many other things!) will receive official expansion.
A proper space/planet economy would be great with factions actually competing/going to war, with capital ships etc. Right now the focus is on planets and the combat there, space is underdeveloped
Maybe escorting traders in space and bodyguarding on planet and defending their outposts. Have them as non essential so if you fail, they die. Then you have to wait for the next employer. When you have done enough missions, you get a chance to escort to a new system and recieve better rewards. Could be a different way to role play and explore
I would love if one of BGS' next expansions or official creations adds in more quest content revolving around you doing stuff in space with your ship. In my opinion, everything ship-related are by far the most engaging aspects of the game.
Good discussion here, full of nuance. I wished Starfield was updated like ESO (Elder Scrolls Online), which has been continuously updated and improved for years, with entirely new game systems, tweaks to existing game systems, a new yearly Chapter and more. Admittedly ESO is a MMO and GaaS while Starfield is a single player game. BSG could improve Starfield similarly for years if they wanted but I doubt they will. They will update it but definitely not to the extent of ESO, in particular I cannot see them ever doing a major overhaul of an existing core game system. We'll be lucky to have a full blown DLC this year (supposedly Starborn), but after that nothing is certain. I think BSG is largely counting on mods to keep the game alive, but how that will play out remain to be seen. There are so many things Bethesda could do with Starfield as it is a framework for so many possible things.
The companions are a mixed bag. I would like more romance-able companions who aren't tied to Constellation. It's nice that they sort of have faction adjacent ones, but they're still people from work in the end. Mod authors have really come through on customizing gear and I'll always appreciate them for that. Simple transmog- just being able to change colors on assets would be nice. I doubt that'll happen because they have kind of planted the unique skins dlc flag. I play most days, so I must be enjoying myself.
I don’t think a Starfield update will be shown at the showcase next week but I think we could potentially get an update this month. As for Halo I doubt we see anything about the new Halo game until like next year in June. Due to them switching to UE5 which scares me.
I'm neutral on the whole prospect really. I take big breaks but then will play hard for a month or two straight. Right now I've currently lost my soul to my heavily modded Skyrim, so when I'm done with that I'll definitely jump back into Starfield. Love catching up on your videos and really seeing which mods ill truly want to spend money on or not. Keep it up, may the Starborn and the United Colonies never take you 😅
I really hope Starfield is Showcased. I love Fallout. If you ever saw my Xbox Profile (not sharing it here), or saw all the replicas I have in my house (not sharing it here), you would think I am obsessed with Fallout. However, my concern with Bethesda trying to update multiple franchises is that ultimately thet cannot update each equally. I look at all the content for ESO and updates to Fallout 76 (even the recent one that broke Fallout 4), and compare that to the drip-feed trickle of content we get in Starfield. At this point, I wish SF was being updated at the same pace as F76, but it might never happen, and I worry that more projects (like Fallout 3 remastered, a game I very much want to play, especially if it gets updated with Fallout 4 mechanics, like the new Power Armor framework) will inevitably mean that Starfield gets even slower updates. Unless these projects are handled by different branches, and Bethesda can focus on more content in SF, I am concerned with them trying to do too much at once. Like Shattered Space, imagine if Starfield had been TEN handcrafted systems, or less, (like moving Sol, Alpha Centauri, Cheyenne, Volii, Porrima, Valo, Narion, and Kryx story content much closer together) and then the rest of the universe being proceduraly generated, maybe the universe would have felt both more linear (in story) and open as a sandbox. As you mentioned with Cydonia, once you completed the quests ... there was no reason to return to Mars until At Hell's Gate.
I think the beat way they cluld uave handled the space aside of things regardong travel is to have it closer to X4 and a dash of Freelancer. Rather than having this Grav Drove tech, you would had been forced to ise warp/slip gates that takes you to other sectors and star citizens. Inside heavily colonized star sustems you would have super highways. Planets with major settlements would require the player flying to teavel gates, where then you will have your ship acanned for enterance and only then you will then be able to select your landong zone on the planet. This would allow the player more time to fly their ships around naturally rather than just feeling like all they are doing is warping around every where without actually flying to anything. This way the could have ised more staric proc gen systems for space that gave an air of "handcrafted". Like, there will always be a set position for astroid fields rather than being a random chance in small clusters outside a planets orbit. Sey locations for space debris which could be where most of your spacer/pirate encounters could happen etc. Basically each section of space on Starcield now, could be its owb many hub where you can fly to cro from different things and then land on said planet. It would alow the pace down and compremise in between teuly seamless space stiff you see in Elite vs the segmented feel of Starfield. If they went with my suggestion, its still segmented, but it creates a better illusion of space travel.
They need to add more to dazra in the story lines just like more to the main story line. They said our decision would determine how our story progressed or effected the rest. But it is a big flat nothing. No additional interaction with the main characters at all. Cant even give the people any help in dazra.
Bethesda could keep iterating on their gameplay options update with new options. Fuel, necessary time to spin a grav drive again after you jumped etc. I actually would love a setting for timescales, but that will never happen. The golden hours pass by very quickly. No one ported a timescale mod to Creations yet, strange enough.
There are several mods that restore the fuel mechanics. Fuel Consumption Unlocked on Nexus (mod 9075) works perfectly for me. It really changes how you plan your grav jumps . It's not just the price of fuel, which is not that significant, but you have to be careful to have your tanks fueled and not get stranded. You normally don't get entirely stranded, since there is He3 in almost all systems, but it takes a lot of time to build an outpost there to produce it and sometimes you need additional resources to build the extractor or the power supply. And if there is no He3 in the entire system, you have to find another space ship, board it and steal the fuel. This can get very interesting at times, before you can continue your travel.
That developer is full of shyt. Why doesn't he admit He was tired of working on it! We're out here fussing not enough is coming soon enough! Ergo we love the game!
Starfield. Yeah. Bethesda delivered everything they promised they would. Then handed the game over to modders and went radio silent. So, who knows? They might do something else with Starfield one day. Or it's just as likely they might not. And right now, it's looking like not. We'll see. Regardless. Kingdom Come Deliverance 2 comes out in 2 weeks. Then Avowed two weeks after that. So that's where I'll be pretty soon.
I would love if Bethesda released an Outpost building revamp, and expanded it to actual settlements.
Yeah nice!
I always thought they would go that route since it just makes sense.
Outposts right now are there to extract tons of resources you never use and can never sell as you produce 1000 times more than you can sell.
Something like automated routes to Ship manufacturers for certain resources or that you can produce food/ingredients and then make an automated trade route to Chunks, maybe even have your own spare ships that only collect dust be used for those trade routes, so you have an actual reason to have more than one ship and build them for a certain purpose.
Outpost/settlement attacks, have any faction that is your enemy attack you (like in Fallout4) this time your personal ships could also be used as "patrol" in orbit, they don't even need to be there just count towards a chance not to get raided.
Radio beacon like in F4 that attract settlers, single or families.
Shops at your settlement, have random NPC ships land, park and then go to your shops to buy stuff before they leave again.
Shops could be food, Ore, manufacture red goods, mechanic and so on, tons of opportunities.
That would be great, but I'd settle for more actual cities.
To be honest, I really think that Starfield is indeed the best thing since sliced bread. There has been no day since I first installed it that I didn't play it. No other game has ever got me that invested, not even Skyrim or Fallout 4.
For a more realistic space experience you need the Astrogate mod. It would have been nice, if Bethesda hadn't cut out the space mechanics, but as Astrogate proves, it is still in the game. Astrogate is buggy, but it sometimes manages even seamless landings on planets. Well, not entirely seamless. The screen goes black for a moment, when it reaches a planet or starts the landing procedure. If Bethesda had implemented it, it would probably have worked better than this mod.
Astrogate is brilliant. I use it to fly to planets/moons in the same system which i can already see, escape from combat & then return, & best of all, fly in close to planets.
I wish they would do more ship parts.
Got to be in the pipeline....
This post is Mrs. Whitmore approved
I can understand the hunger for new updates. I dont wait and hope for anything. I just play the other games I have. When they have New content, I'm there, then the other, while Starfield is on a content drought. Other games go through the same droughts 🤷♂New content only lasts so long before we are hungry for something new. I use what they have sparingly, and not try to hurry through it all, then its dead again. I am Playing Warframe for 8 years, and there is still content I have not completed (and no Mods needed), I'm saving it for the drought 😁I do the same with Starfield.
Given how Bethesda handed the game off to disparate teams during development it'll be like wading through spaghetti code in order to make any sweeping changes to the game. It'd be nice for them to add ship parts, to add a purpose to outposts beyond grinding XP and cash, and flesh out a space economy/presence, or even add random global events to planetary landing sites. But I'll remain reserved on ever seeing these things.
Coffee time! As an avid Bethesda game fan, I’d say Starfield’s ship building and space combat exceeds anything they’ve done in previous games. Got to say, every time I get the keys to the Frontier and make the initial take off, I’m ready to see where I take the character. Saying that, every time I go to a temple for a dang Dragonborn shout, I wanna throw the controller through the tv. I do prefer skill leveling in other Bethesda titles more than Starfield. For the future, I guess I don’t much care what they do, as long as they drop some f-ng ship parts. Thanks for the video. Great discussion.
I have a mod that makes the temples get done in 30 seconds the gate opens up after the first puzzle lights up. I forgot the name though, I'll look after work if you want the name. It makes it was less painful.
Great video crimson thanks hoping to hear some kind of news soon. It’s been way too long quiet on Bethesda’s end.
There are a lot of things they still kinda need to improove, Outposts being a big letdown so far, and the Trackers Alliance seems to be something Bethesda did not really think about much, can't be that we only get one free and one paid quest with the lackluster scan and copy paste bounties.
Maybe it was just an experiment, & a lack of people buying the second TA mission meant they deemed the experiment failed?
@@skyriminspace if they dont advertise a dlc people wont know.
@@skyriminspace Even then they put a lot of work into making the guild for the free Update, gave it a Quest that is 100 times better than the paid one and did absolutely nothing with it.
But is kinda fits to Starfield as they have put effort into some things to do jack shit with it, Outposts, Piracy gameplay...
@@MrImmortal709 I suspect the whole TA was an experiment to see if a decent revenue stream could be created by selling one bounty mission at a time. Had it really been popular I think they'd have made a third bounty by now.
Hopefully outposts, piracy, manufacturing, hauling, ship building, (+ many other things!) will receive official expansion.
A proper space/planet economy would be great with factions actually competing/going to war, with capital ships etc. Right now the focus is on planets and the combat there, space is underdeveloped
Just like the civil war in skyrim. That was ace.
Someone tell microsoft to bring a light xbox ui version of the creation kit to the xbox.
Maybe escorting traders in space and bodyguarding on planet and defending their outposts. Have them as non essential so if you fail, they die. Then you have to wait for the next employer.
When you have done enough missions, you get a chance to escort to a new system and recieve better rewards.
Could be a different way to role play and explore
Sounds like a brilliant idea! A twist on the ordinary mission board stuff we have at present.
I would love if one of BGS' next expansions or official creations adds in more quest content revolving around you doing stuff in space with your ship. In my opinion, everything ship-related are by far the most engaging aspects of the game.
If its not we'd have to wait for summer game fest time pretty much
Good discussion here, full of nuance. I wished Starfield was updated like ESO (Elder Scrolls Online), which has been continuously updated and improved for years, with entirely new game systems, tweaks to existing game systems, a new yearly Chapter and more. Admittedly ESO is a MMO and GaaS while Starfield is a single player game. BSG could improve Starfield similarly for years if they wanted but I doubt they will. They will update it but definitely not to the extent of ESO, in particular I cannot see them ever doing a major overhaul of an existing core game system. We'll be lucky to have a full blown DLC this year (supposedly Starborn), but after that nothing is certain. I think BSG is largely counting on mods to keep the game alive, but how that will play out remain to be seen. There are so many things Bethesda could do with Starfield as it is a framework for so many possible things.
The companions are a mixed bag. I would like more romance-able companions who aren't tied to Constellation. It's nice that they sort of have faction adjacent ones, but they're still people from work in the end. Mod authors have really come through on customizing gear and I'll always appreciate them for that. Simple transmog- just being able to change colors on assets would be nice. I doubt that'll happen because they have kind of planted the unique skins dlc flag. I play most days, so I must be enjoying myself.
Starfield will be part of the Big Summer Showcase in June, The Developer Direct will only focus on the games they advertise
I don’t think a Starfield update will be shown at the showcase next week but I think we could potentially get an update this month. As for Halo I doubt we see anything about the new Halo game until like next year in June. Due to them switching to UE5 which scares me.
I'm neutral on the whole prospect really. I take big breaks but then will play hard for a month or two straight. Right now I've currently lost my soul to my heavily modded Skyrim, so when I'm done with that I'll definitely jump back into Starfield. Love catching up on your videos and really seeing which mods ill truly want to spend money on or not. Keep it up, may the Starborn and the United Colonies never take you 😅
Are you not playing Fallout76 ? That has updates while Starfield gets new updates as well
I really hope Starfield is Showcased.
I love Fallout. If you ever saw my Xbox Profile (not sharing it here), or saw all the replicas I have in my house (not sharing it here), you would think I am obsessed with Fallout. However, my concern with Bethesda trying to update multiple franchises is that ultimately thet cannot update each equally. I look at all the content for ESO and updates to Fallout 76 (even the recent one that broke Fallout 4), and compare that to the drip-feed trickle of content we get in Starfield. At this point, I wish SF was being updated at the same pace as F76, but it might never happen, and I worry that more projects (like Fallout 3 remastered, a game I very much want to play, especially if it gets updated with Fallout 4 mechanics, like the new Power Armor framework) will inevitably mean that Starfield gets even slower updates. Unless these projects are handled by different branches, and Bethesda can focus on more content in SF, I am concerned with them trying to do too much at once.
Like Shattered Space, imagine if Starfield had been TEN handcrafted systems, or less, (like moving Sol, Alpha Centauri, Cheyenne, Volii, Porrima, Valo, Narion, and Kryx story content much closer together) and then the rest of the universe being proceduraly generated, maybe the universe would have felt both more linear (in story) and open as a sandbox. As you mentioned with Cydonia, once you completed the quests ... there was no reason to return to Mars until At Hell's Gate.
I think the beat way they cluld uave handled the space aside of things regardong travel is to have it closer to X4 and a dash of Freelancer. Rather than having this Grav Drove tech, you would had been forced to ise warp/slip gates that takes you to other sectors and star citizens. Inside heavily colonized star sustems you would have super highways. Planets with major settlements would require the player flying to teavel gates, where then you will have your ship acanned for enterance and only then you will then be able to select your landong zone on the planet. This would allow the player more time to fly their ships around naturally rather than just feeling like all they are doing is warping around every where without actually flying to anything. This way the could have ised more staric proc gen systems for space that gave an air of "handcrafted". Like, there will always be a set position for astroid fields rather than being a random chance in small clusters outside a planets orbit. Sey locations for space debris which could be where most of your spacer/pirate encounters could happen etc. Basically each section of space on Starcield now, could be its owb many hub where you can fly to cro from different things and then land on said planet. It would alow the pace down and compremise in between teuly seamless space stiff you see in Elite vs the segmented feel of Starfield. If they went with my suggestion, its still segmented, but it creates a better illusion of space travel.
They need to fix save bloat
They need to add more to dazra in the story lines just like more to the main story line. They said our decision would determine how our story progressed or effected the rest. But it is a big flat nothing. No additional interaction with the main characters at all. Cant even give the people any help in dazra.
Bethesda could keep iterating on their gameplay options update with new options. Fuel, necessary time to spin a grav drive again after you jumped etc.
I actually would love a setting for timescales, but that will never happen. The golden hours pass by very quickly. No one ported a timescale mod to Creations yet, strange enough.
There are several mods that restore the fuel mechanics. Fuel Consumption Unlocked on Nexus (mod 9075) works perfectly for me. It really changes how you plan your grav jumps . It's not just the price of fuel, which is not that significant, but you have to be careful to have your tanks fueled and not get stranded. You normally don't get entirely stranded, since there is He3 in almost all systems, but it takes a lot of time to build an outpost there to produce it and sometimes you need additional resources to build the extractor or the power supply. And if there is no He3 in the entire system, you have to find another space ship, board it and steal the fuel. This can get very interesting at times, before you can continue your travel.
@magister.mortran while cool, its not on creations (console), likely by being built with a script extender previous to ck dropping.
That developer is full of shyt. Why doesn't he admit He was tired of working on it! We're out here fussing not enough is coming soon enough! Ergo we love the game!
STARFIELD NEEDS CONSOLE OPTIMIZATION
I'm using a mod that diminishes many of my 4k settings in order to get 60+fps (50-55 fps new Atlantis, Akila)
Why would anyone heavily invest their yt channel on a single game is beyond me... And on Starfield to boot.
Starfield. Yeah. Bethesda delivered everything they promised they would. Then handed the game over to modders and went radio silent. So, who knows? They might do something else with Starfield one day. Or it's just as likely they might not. And right now, it's looking like not. We'll see. Regardless. Kingdom Come Deliverance 2 comes out in 2 weeks. Then Avowed two weeks after that. So that's where I'll be pretty soon.
You people need to grow up.
@@Chad4401 Agreed. How can a grown man have over 4000 hours in a video game like Starfield? It's absurd. But there it is.