This is basically phantom version of inferno rider lol, all moves are the same, heck even the fire circles from the ground is similar except the rider circling only is diff which means 10% of the whole boss fights is "unique"... I would suggest it uses lightning element instead of fire and add at least 2 more diff moves to replace some copied moves. This may make it more "different" from inferno rider if they rlly want to implement this motorbike rider boss.
No hate but the ghost rider boss is basically blue inferno rider, they have super similar kits and appearance. And the second one is literally a Genshin boss…
@erehinater So what you're saying is, that these devs are creatively bankrupt because they couldn't come up with anything new. They could've opted to simply not use something they could create nothing new for.
Even on ultra max settings, shadows are just a circle under your character? Ultimate cutscene backgrounds are really plain. The floors lack actual height. It relies only on bump maps, making everything look too flat. They need more time to cook. This is like genshin pre-alpha.
Something need to be different. Like, I've played multiple turn based games, but I always welcome and feel as if new experiences. But with open world games, why they feel same. I guess it's hard to be creative when making open world or something.
@nurusds3 yeah , it's may impressed you in first few hour. But I play wuwa and honestly it's pretty hollow to me aside the combat. The openworld is just like there but theres no landmark that quite memorable for the experience . It is there but it's pretty much empty. Except for offline openworld is always have something to interact, RDR, Witcher, etc . But idk this game feels like 2nd wuthering wave
@@nurusds3 because open world games are never meant to give you new experience in the first place. Once you play one of them you've played them all. They're going to be a lot boring than linear games because you the player choose where they want to go. Open world games also makes the devs opt to make the world vast but with less meaningless content laying on the world that makes the game boring, which is valid because devs don't have that much time, and is why they give you main missions to do.
@@Firmansyah-sm6dh Of course those games have more to offer, not only is their budget a lot more enormous than wuwa, they also need more time to develop and with a lot more skilled teams than the people working on wuwa. If you think before playing these games, you wouldn't have the problem of getting your hopes up.
Then u should try something new like jrpgs, soulslike, or any other genre, i agree these open world gachas copying genshin and doing nothing of their own is boring although wuwa is very fun and i will try this game out to see how fun it may be. But all and all the copying of genshin is so annoying. The only reason they are doing it is cus it safer to do so to get a footprint in this open world gacha market
Ok, aside from probably the same move as Inferno Rider, the one that make it unique because when the Ghost Rider decide to do a circle move against us. Would be cool if they add like missile or fireball to add the intensity.
You can clearly see the inspiration from Wuwa's Inferno Rider, but it's not a bad thing. In the end, everyone gets inspired by something, and I say inspiration because I see that you can also use it "like the echoes in Wuwa." Anyway, it's beta, just hope that it's different from Wuwa and focuses more on being a rival to Ananta (Project Mugen).
Its not inspiration its alomost the same like inferno rider even his delay attack the way he get off the motobioke after 1/2 health bar. The 2nd boss feel like roseshroom and the last boss have the move set of lightcrusher. They should put some effort and create whole new move set
@@TienTran-uq6to wait till you find out that wuwa didn't create any of these bosses, that they all took inspiration from other games, yall need to stop thinking every game has to be original 100% of the time, it's called taking inspiration, plus tower of fantasy (their first game) have bosses similar to what you see in this video pack it up!
@@BlizzoryuuuWe know, but Wuwa took inspiration from other genre, but this type of taking inspiration from rival is actually a bad strategy for them since if players already seen this gameplay from other similar games, why bother trying this new one? Why not just stick to the old one that we already grind. I'm actually willing to try NTR if there's actually a distinctive approach from them but if this is just it, then there's not much to be expected from this game anymore
This is literally copy and paste infernal rider. That is literally the exact same Moveset with a different skin. Didn't this same company face plagiarism backlash on their launch trailer. Guess 4 years and they still don't learn.
@@BlizzoryuuuHopefully, the inferno one is actually so obvious from which game it take from. Even I can came up with more variety of movement for that rider, First move, the rider put a chain on our character and drag him/her through the entire field Second move, the rider pick you and throw you to the mid air and when you reach the ground they bump you with the bike Third move, the rider pour some oil trail and when you walk on that oil, your movement will be slowed down and then he'll spark the oil leaving fire mark. Fourth probably just slashing with scythe while moving
Hey I'm not gonna repeat the same thing about the motorbike boss, but this vid will be a future reference on if they can actually improve or not 😅 Keeping most of the moveset like this in the future will not look good for them.
the only exclusively unique boss here is the Film the rest are (reskinned) variants from the gacha multiverse. jfc i havent played Andrius since long ago but i absolutely know the exact feel how it fights and that Wolf Boss is legit bordering on copyright lmao
They should lean more on the horror aesthetic imo. If they try gunning for the scifi and fantasy route too much, it'll just feel like a cheap copy of wuwa and zzz. You can definitely make the bosses creepier while still maintaining the flashiness and fluidity they're trying to achieve
I’m traumatize to Inferno Rider and now NTE is adding this boss, ain’t no way; Genshin is also adding their version of Inferno Rider, me who play multiple gacha im cooked bro, cant escape him.
Putting aside the similarities with other games' bosses (it's over 90% copy paste for that ghost rider I assure u), the battle lacks impact and vertical movement. Big hits feels like ordinary hits but flashier. The tempo is also too stagnant, make it feel bland. Everything aside of battle is alrdy decent. I hope they can fix the problems with battle since it's still beta anyway.
This game is called Neverness To Everness (NTE). I don't know when exactly the game will be released but I assume it will be soon due to the amount of content that has been releasing on it. I heard that its Chinese server is currently in closed beta right now.
Why dont they implement the variety of "ghosts" from the power system they decided to write instead of all these trash, we have red-clothed bride, we have infant ghost, we have so many ghosts yet none of them are actually recognizable here
@@shemdellashemygd29 after checking the combat in ToF's cbt and then the released version of it... I doubt it'll change. I honestly don't think Hotta is gonna highly prioritize combat in this game after seeing how much of a difference there is on the world visuals and storytelling compared to ToF. And yet, for some reason, the quality in combat is the same. I'm talking about how combat feels, combat animation quality, sound design etc. For example, the dash/dodge looks horrible.. It looks stiff and doesn't look cool doing it. It's the same in ToF. It's either their animation team is just not skilled enough to make it look and feel better or they just don't care enough. I'd love for Hotta to prove me wrong though because the concept of this game is great.
Developers can choose which aspect they want to focus on their game. ZZZ doesn't have an open world, wallrun or a car to drive. Does that make the game shit? No, because the game focuses on combat and animation fluidity. If anything I applaud the devs for making the combat at least better and more hard hitting than genshin, considering both have an open world to explore.
wow with all the talent people around the world they manage to get one that stole all the bosses from past gacha games? even the moves are the same... this can go badly for them, but luckely they dint stole anything from nintendo right? 😅
Tbh, after this video, I think it's impossible for NTE to compete with ZZZ and WuWa in term of anything. Clunky movement, emotionless in-game characters, unnecessary effects, boring char designs, too repetitive boss patterns, and more issues... I know it's currently a beta test but I see little to non potential in this game. The only thing they are doing good is the cutscene.
@thienthien7765 I'm afraid that AFK Journey will win tho. Cuz it already has pretty solid playerbase from AFK Arena. But yea, I hope WuWa or ZZZ will win the award instead of Balatro 🤣
I think it's fine if they do this blue inferno rider but they need to add something more related to the power system of the game. The game is basically from "horror or ghost" chinese novel, there are so many cool ghosts they can add instead of these familiar bosses. The film one is pretty good because it portrays the eerieness hay horror nature of this world.
atp its only the city landscape thats gonna save this game. cuz it defo not the combat. it looks very boring chracters moveset and copypaste bosses sadly
Agreed. They spent all their budget on the world, story, and animated cutscenes but nothing on their combat design... They might as well take out combat out as a whole and just give us animated cutscenes whenever a fight happens. That's way more interesting because they're actually good at that 🤣
This is basically phantom version of inferno rider lol, all moves are the same, heck even the fire circles from the ground is similar except the rider circling only is diff which means 10% of the whole boss fights is "unique"...
I would suggest it uses lightning element instead of fire and add at least 2 more diff moves to replace some copied moves. This may make it more "different" from inferno rider if they rlly want to implement this motorbike rider boss.
I also see some delayed attacks, lets just see what they gonna do when releases
Inferno rider moves was stolen from HI3rd that was then stolen by Tower of Fantasy and then Kuro stole it themselves.
@@BeckyBucky3 Before you say they are stealing, can you at least specify which hi3 boss?
@@BeckyBucky3 The biggest lie I could see today.
@@BeckyBucky3 C'mon we're waiting here
Literally inferno rider movesets lmao
No hate but the ghost rider boss is basically blue inferno rider, they have super similar kits and appearance. And the second one is literally a Genshin boss…
No one was complaining when they revealed the game....
Because they didn't show the bosses
@@shemdellashemygd29People excited because of the GTA vibes btw.
Well I wasn’t complaining I was stating a fact-
cant agree more
why kit boss look like infero from wuwa
this will definitely create some backlash.
Lol, that's what I was saying to myself after witnessing that delay attack and the back wheel in the air
Well you can't do much with biker boss. You can say WuWa inferno rider was copy from FF7remake too 😂
@@erehinater lol its not noobs
@erehinater So what you're saying is, that these devs are creatively bankrupt because they couldn't come up with anything new.
They could've opted to simply not use something they could create nothing new for.
We got inferno rider, roseshroom, lightcrusher from wuwa and even lycaon from zzz :))
I finished hologram 6 of Inferno Rider a week ago. And the ZZZ one was a peace of cake with Billy only. ( I saw a guy did it on youtube did the same)
Even on ultra max settings, shadows are just a circle under your character? Ultimate cutscene backgrounds are really plain. The floors lack actual height. It relies only on bump maps, making everything look too flat. They need more time to cook. This is like genshin pre-alpha.
looks cool. Do you know if there's an option for photosensitivity? There are a lot of flashes in the skills
Not gonna hate, but why do three of the bosses look like previous gacha game bosses
Infernal rider, regisvine and anduin.
Any more game like this isnt gonna make me feel fresh again sadly
Something need to be different.
Like, I've played multiple turn based games, but I always welcome and feel as if new experiences.
But with open world games, why they feel same. I guess it's hard to be creative when making open world or something.
@nurusds3 yeah , it's may impressed you in first few hour. But I play wuwa and honestly it's pretty hollow to me aside the combat. The openworld is just like there but theres no landmark that quite memorable for the experience . It is there but it's pretty much empty.
Except for offline openworld is always have something to interact, RDR, Witcher, etc . But idk this game feels like 2nd wuthering wave
@@nurusds3 because open world games are never meant to give you new experience in the first place. Once you play one of them you've played them all. They're going to be a lot boring than linear games because you the player choose where they want to go. Open world games also makes the devs opt to make the world vast but with less meaningless content laying on the world that makes the game boring, which is valid because devs don't have that much time, and is why they give you main missions to do.
@@Firmansyah-sm6dh Of course those games have more to offer, not only is their budget a lot more enormous than wuwa, they also need more time to develop and with a lot more skilled teams than the people working on wuwa. If you think before playing these games, you wouldn't have the problem of getting your hopes up.
Then u should try something new like jrpgs, soulslike, or any other genre, i agree these open world gachas copying genshin and doing nothing of their own is boring although wuwa is very fun and i will try this game out to see how fun it may be. But all and all the copying of genshin is so annoying. The only reason they are doing it is cus it safer to do so to get a footprint in this open world gacha market
Ok, aside from probably the same move as Inferno Rider, the one that make it unique because when the Ghost Rider decide to do a circle move against us. Would be cool if they add like missile or fireball to add the intensity.
You can clearly see the inspiration from Wuwa's Inferno Rider, but it's not a bad thing. In the end, everyone gets inspired by something, and I say inspiration because I see that you can also use it "like the echoes in Wuwa." Anyway, it's beta, just hope that it's different from Wuwa and focuses more on being a rival to Ananta (Project Mugen).
I dont mind inspiration but at least MAKE SOME EFFORT in creating AT LEAST 2-3 diff moves 😅
Its not inspiration its alomost the same like inferno rider even his delay attack the way he get off the motobioke after 1/2 health bar. The 2nd boss feel like roseshroom and the last boss have the move set of lightcrusher. They should put some effort and create whole new move set
If anything it really shows how innovative Wuwa truly is! It’s pushing the gacha industry forward, everyone taking notes
@@TienTran-uq6to wait till you find out that wuwa didn't create any of these bosses, that they all took inspiration from other games, yall need to stop thinking every game has to be original 100% of the time, it's called taking inspiration, plus tower of fantasy (their first game) have bosses similar to what you see in this video pack it up!
@@BlizzoryuuuWe know, but Wuwa took inspiration from other genre, but this type of taking inspiration from rival is actually a bad strategy for them since if players already seen this gameplay from other similar games, why bother trying this new one? Why not just stick to the old one that we already grind. I'm actually willing to try NTR if there's actually a distinctive approach from them but if this is just it, then there's not much to be expected from this game anymore
This is literally copy and paste infernal rider. That is literally the exact same Moveset with a different skin.
Didn't this same company face plagiarism backlash on their launch trailer. Guess 4 years and they still don't learn.
Stay Delusional
this cbt btw... everything won't stay the same especially for release
@@BlizzoryuuuHopefully, the inferno one is actually so obvious from which game it take from.
Even I can came up with more variety of movement for that rider,
First move, the rider put a chain on our character and drag him/her through the entire field
Second move, the rider pick you and throw you to the mid air and when you reach the ground they bump you with the bike
Third move, the rider pour some oil trail and when you walk on that oil, your movement will be slowed down and then he'll spark the oil leaving fire mark.
Fourth probably just slashing with scythe while moving
1:15 I really love Nanally! Especially so because if you take out one N it's the main thing most men of culture would do to her...
they even have ghost rider in this game 😆
Yessss
u mean inferno rider from wuwa, but blue xD
Hey I'm not gonna repeat the same thing about the motorbike boss, but this vid will be a future reference on if they can actually improve or not 😅 Keeping most of the moveset like this in the future will not look good for them.
Looks pretty good
the only exclusively unique boss here is the Film the rest are (reskinned) variants from the gacha multiverse. jfc i havent played Andrius since long ago but i absolutely know the exact feel how it fights and that Wolf Boss is legit bordering on copyright lmao
Опять этот райдер на мотоцикле
They should lean more on the horror aesthetic imo. If they try gunning for the scifi and fantasy route too much, it'll just feel like a cheap copy of wuwa and zzz. You can definitely make the bosses creepier while still maintaining the flashiness and fluidity they're trying to achieve
I’m traumatize to Inferno Rider and now NTE is adding this boss, ain’t no way; Genshin is also adding their version of Inferno Rider, me who play multiple gacha im cooked bro, cant escape him.
Im gonna play this instead of zzz, they have the same aesthetic and vibe😊
same
Putting aside the similarities with other games' bosses (it's over 90% copy paste for that ghost rider I assure u), the battle lacks impact and vertical movement. Big hits feels like ordinary hits but flashier. The tempo is also too stagnant, make it feel bland. Everything aside of battle is alrdy decent. I hope they can fix the problems with battle since it's still beta anyway.
This game is Wuwa x ZZZ for car lovers.
Is this Wuthering Waves?
no, this is patrick 😂
@@SappyTedjajuwanaSo funny, ha ha ha. Oh wow, you must be great in parties.
This game is called Neverness To Everness (NTE). I don't know when exactly the game will be released but I assume it will be soon due to the amount of content that has been releasing on it. I heard that its Chinese server is currently in closed beta right now.
@@Don_DeMarco woooooooooooooooooossssssshhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
@@tvcak3s414 ?
wait they even give it the same mooveset ? lol
i'm at 1:10 and so far his moove are 1:1 XD @infernorider where are you
Why dont they implement the variety of "ghosts" from the power system they decided to write instead of all these trash, we have red-clothed bride, we have infant ghost, we have so many ghosts yet none of them are actually recognizable here
inferno rider ? 😅
Even though the graphics and storytelling of this game are great. The combat seems flat. It does not process the high tempo and strong hitting as ZZZ.
Close beta btw......
@@shemdellashemygd29 after checking the combat in ToF's cbt and then the released version of it... I doubt it'll change. I honestly don't think Hotta is gonna highly prioritize combat in this game after seeing how much of a difference there is on the world visuals and storytelling compared to ToF. And yet, for some reason, the quality in combat is the same. I'm talking about how combat feels, combat animation quality, sound design etc. For example, the dash/dodge looks horrible.. It looks stiff and doesn't look cool doing it. It's the same in ToF. It's either their animation team is just not skilled enough to make it look and feel better or they just don't care enough.
I'd love for Hotta to prove me wrong though because the concept of this game is great.
Developers can choose which aspect they want to focus on their game. ZZZ doesn't have an open world, wallrun or a car to drive. Does that make the game shit? No, because the game focuses on combat and animation fluidity. If anything I applaud the devs for making the combat at least better and more hard hitting than genshin, considering both have an open world to explore.
zzz combat isnt as good as wuwa tho, no gacha game can come close
Lol this boss literally inferno rider, the moveset is 90% same
Art style reming me of soul eater anime.
Lets see who will win between NTE and Ananta (Project Mugen)
I will say Ananta since 3 out 4 bosses are exactly wuwa bosses
Stop comparing
@@shemdellashemygd29I will always comparing it bro. These 2 games take similiar approach.
@@ParahDies575 mhm, if ananta can survive Netease that is.
@@tornadoofterror1481Netease infamous for never take care their released game 😂
wow with all the talent people around the world they manage to get one that stole all the bosses from past gacha games? even the moves are the same... this can go badly for them, but luckely they dint stole anything from nintendo right? 😅
Personally combat still needs more feedback and intertia.
i guess Afterall this is just another copy cat game.
Tbh, after this video, I think it's impossible for NTE to compete with ZZZ and WuWa in term of anything. Clunky movement, emotionless in-game characters, unnecessary effects, boring char designs, too repetitive boss patterns, and more issues... I know it's currently a beta test but I see little to non potential in this game. The only thing they are doing good is the cutscene.
Nte will compete with mugen and azur promolia for game of the year 2025, let's see who wins, for me wuwa wins 2024
@thienthien7765 I'm afraid that AFK Journey will win tho. Cuz it already has pretty solid playerbase from AFK Arena. But yea, I hope WuWa or ZZZ will win the award instead of Balatro 🤣
This year's mobile GOTY is insanely stacked. Can't ignore that Nintendo game either
1 problem for me: the mobs and bosses are way too soft.
Uhhh, Inferno Rider? Im anticipating this game so they gotta switch things up or else the WuWa fans gonna come for this.
I think it's fine if they do this blue inferno rider but they need to add something more related to the power system of the game. The game is basically from "horror or ghost" chinese novel, there are so many cool ghosts they can add instead of these familiar bosses. The film one is pretty good because it portrays the eerieness hay horror nature of this world.
Yes this new era Will be "Wuwa killer" and it is time to leave in the past games with prehistoric mechanics and half Quality
The new era has come with wuwa, genshin is so behind
atp its only the city landscape thats gonna save this game. cuz it defo not the combat. it looks very boring chracters moveset and copypaste bosses sadly
bruh the MC so Tuna
It's like people are making the same gacha game over and over again :v
Attention Kurobots and Hoyoshills. Its CBT 1. Dont attack or defend too much. Judge it when it finally comes out officially.
All of these gacha hero games look the same
nah this game ez to pass
So many copy paste from competitor games, devs lack creativity.
I dunno guys, looks mediocre.
It is cbt1. Have you seen genshin, wuwa, hsr cbt 1?
Delusional
@@arakaki1406Wuwa CBT 1 is actually better than the current one😂
@@Meteor-ThunderBears No. Just the story, blame the braindead chinese for that.
totally wuwa boss inferno raider copy 🙏🏻🙏🏻 first they copy genshin now they r copying wuwa. no creativity on there on make somthing different 🤕
Combat looks like Wuwa, not interested.
Even ToF combat still looks more interesting to see.
ToF glazing in 2024 is crazy 💀
Agreed. They spent all their budget on the world, story, and animated cutscenes but nothing on their combat design... They might as well take out combat out as a whole and just give us animated cutscenes whenever a fight happens. That's way more interesting because they're actually good at that 🤣
ToF combat literally the sh*ttiest version of wuwa
@@caramelizedtryAt least ToF have their own identity. Tbh this one is just uninspired, nothing new except the theme of modern tech
TOF combat is really good honestly. The game got bad fame cause of its bad optimization but the combat is legit very good
you know stuff is stale when even the goonmaxxing games have more identity than this
Man the gameplay is basic as fuck.... Beta or not, look hella boring...
Lol this looks boring and its a straight copy and paste job from wuwa lol
So how does this fame compare to wuwa? (amazing) Is it any good?
currently it is a wuwa landslide, but that's because this game is at beta. We will have to wait until (probably) mid 2025 to compare them better.
you cant compare a game that's in beta to a game that's already out.
@@arakaki1406 what does wuwa landslide mean? And you're right it's not fair to compare yet since it's still in beta
@ wuwa would win
sigh.... another rider