Anyone on PC struggling with the Iron Sights being awful. You can mostly fix the issue with the Crosshair Remap mod! Pretty much a must have to use them effectively! I use the "Dot" on mine.
@Mizomei Officially Unofficially use at own risk and judgement. Fatshark are looking for mods that fall in line with cheating, disruption of game loop or other non-modded player experiences. The scoreboard mod is just telling you what you have done, so as far as we know we arent disruptive using it. Crosshair changes are visual only for you. If said mods are disrupting or crashing others, adding macros or scripts not intended, outright changing game balance and values you may be at risk.
Biggest problem with them is that you have to wait for the animation of you switching them on when you switch to them making it hard to swap to quickly for a quick shot on a special while melee fighting a horde.
You can use the bayonet to effectively kill most things in melee range & if you're using your melee weapon for a prolonged period of time in a Horde you can use Executioners Stance to instantly swap! Draw speed is a pain the odd time you have to wait though.
If you weapon switch during the reload right around when the clip gets slammed in, the slow switch animation gets replaced with a slightly faster last bit of the reload animation. This also applies with the boltgun actually. It doesn’t really solve the problem completely but it does feel good to put in the effort to alleviate the switch speed somewhat.
@@TheWileSpice When you're on maelstorm shock troop gauntlet, this animation is pure pain. And the bayonet will only save you from a couple of enemies. And you can't really count on always having volley fire up for a quick swap all of the time. It's kind of justified on the bolter since it's a screen deleting weapon on the veteran, but i think they should just remove the animation or make it skippable on the lucius pattern. That untop of the chargetime is too much. You already have to be aware of your own positionning as a shooty vet, the positionning of your mates to not waste shots on their backs, have clear line of sight to anticipate shots, all the while keeping coherency. And you're also so squishy that the most minor fuck up will delete you from existence. And if you get the shooty keystone, you also have to do all of that with a minimal ammount of movement and be focused on landing headshots. Now get a hellbore and untop of that you also have to take into account the fact that you can't easely swap your weapons. I still love this playstyle and that's what i'm running most of the time on my vet, but the cons are outdoing the pros, especially compared to the rest of the cast that can just not care about that sort of stuff and get similar results.
The mk1/2’s bayonet stab is unironically one of vets best melee attacks. It absolutely destroys chaff and ragers. It is completely viable to never change to your melee besides to push a burster for the entire match. Just gotta dodge good. I say this as someone who had written off the helbores as useless because I thought they were slow and clumsy. They’re unironically some of the better guns.
@@TheWileSpice Honestly it may be that. I was just doing some quick testing and noticed even if you sprint for a quick sec that the damage increased by a bit but Ill have to see if its also for holding it down too!
The buffs to the bayonet on the luscius helbores make it so good now, it really offsets the pullout time if I can just stab to death the annoying bruisers who spawn behind me
Did they buff teh attack speed for the bayonet attack? I know the damage buffs were in the patch notes in patch 14, but patch 15 didn't have anything about the helbores
the Mk3 still suffers from animation bugs and slow use, honestly they should either remove this anim and replace it with the standard stab, or they should swap it out for another mk because the Mk3 is already slow enough. Otherwise, the Helbores are the best Volley fire weapon since you can modulate damage and don't need to swap for melee as the stab is very strong, as it should be. I also wish the Mk1 had better Carapace damage
I honestly have been running a melee build based on the bayonet and it chews through hordes and two shots ragers with charged bayonet stab on damnation
I dont care that the MK3 is the most damaging, its slash bayonet attack is a deal breaker for me. The MK1 and 2 have comparable damage with a stab that lets me deal with the ragers when they get close
Yeah the Special Attack completely changes my pick as well! The charge shot sometimes bugs out and doesn't registered you clicked for another charge as well, which is very frustrating.
as someone who just came over from Vermintide 2 with the Gamepass release of Darktide, Channels like yours are really a Blessing to take it all in...really appreciate your hard work (and the Empereor probably does too)
I did the reverse ..annn darktide seems a lot more forgiving with how hard the game can be the rats can quickly overwhelm a un experinced player while heretics feel easyer to deal with on medium diffs
Excellent video! The Mk2 was my favorite for a good long time, but when I realized the Mk1's charge time was almost indiscernibly longer with higher punch, I started falling in love with it instead. Significantly less efficient, but the more generous breakpoints really sold me.
Thank you! The Mk 1 is definitely a sweet middle ground. Has very reliable 1 shots on most targets. Just a little frustrating how it does the same damage to Carapace as the Mk 2!
Definitely agree with you there. Would be nice to knock em out just a bit quicker, but both get it done well enough for me. They're just great workhorses with an answer for everything. @@TheWileSpice
Hopefully it's something fixed eventually! Yep, compared to the Infantry Lasgun they trade some DPS for a stronger damage profile against all targets making them super flexible!
In Lore: The Helbore Lasgun can overheat from over use In Game: *Helbore user rapid firing it non stop into a crowd, while the plasma gun user is crying in the corner about to explode*
Hahahaha! To be fair, if they added an overheat mechanic for it they'd probably have to make it more powerful, then it would completely overshadow the Plasma Gun.
@@TheWileSpice unless the overheat mechanic replaces the charged shot. the downtime between shots would be the same as it is between charged shots. that way they´d be burst damage options while kantraels would be the jack of all trades. also no cleave so that the plasmagun would be an option to pick over a helbore by being able to just blast a path through a horde. though thats just my thought.
I use the Mark 2 because of the bayonet attack, my gun is ironically my best melee weapon for target elimination missions because it just shredded the shields of the boss at the end, it also makes hitting headshots more satisfying, and I really like the sound the charged shot makes
What I’m reading here for the Mark 2 is that it allows you to drop the Onslaught perk which is a must-take for the other Marks of Helbore. That gives you more options as a player and may even be the ideal Helbore you want to take if you aren’t using Volley Fire
I'd still opt for Onslaught for other builds personally, due to being able to output damage even faster. The only other option you could take in its place for the MK II is Sustained Fire, which isn't the most amazing blessing.
You are literally my favourite Darktide content creator. Just wanted to let you know. You present valuable information in a way that's pleasant to listen to and is easy to understand, which I find to be the exact opposite of other content creators for this game. Keep up the good work, I'll try to make a decent Hellbore before I lose my mind to the crafting system.
Thank you very much! Hopefully keep improving as well! :) Definitely try to get you a nice Helbore, they're a lot of fun! I pray to the Emperor, Hadron goes easy on you.
interesting fact most people are unaware of , I can only find this written in one spot in the game. On the Mercy killer blessing on the knife it clearly states " enemies that have bleed stacks are weak spots ". Soooo if you have the serrated blade perk in the talent tree your bayonet will make a followup hipfire to the chest the same as shooting the head. Makes all your weapons get a flat 30% increase if you take the talent perk for weakspot aswell, so long as you melee the target first.
I believe there are a few funky interactions with other blessings as well! Apparently brutal momentum works haha. They nerfed one blessing interaction the most recent patch.
this was very informative, i've been feeling like my hellbores are missing something but now i know what rolls i should be going for and what i should be using each variant of it for. thank you!
That hearty chuckles at the ene of the video is so wholesome, heck. But it's a fact though, all you do here is tell us the pro and con as by the end of the day you have to choose it yourself.
Unbelievable this is needed, no one at fatshark sat down and thought. "it might be nice to include a scope on the games-only sniper". especially when you are fighting enemy snipers who can quickscope you across the hive.
I always used hellbore when i first started the game it was always good enough but there were always better weapons to use. After patch 15 with the build i got i literally never run out of ammo even if i use the gun from start to finnish i just have to get occasional ammo but thats too rare. From my perspective it all comes down to player for me mk2 was the best because of the fast fire rate. Latetly i tried to come back to mk1 and mk3 and there is 1 bad thing for each of them. MK1 has decent speed and does more damage then mk2 but it doesnt matter that much when you can shoot it all you want and do the same damage in 2 shots with mk2. For mk3 and i really tried to love this gun both because of the sound and the damage it has. Problem is when it shoots i sometimes doesnt charge you have to manually look at it or feel your left click to make sure your charging it and this is not that much of a problem for normal difficulties but when you try it on auric damnation it becomes a problem. Best way to use mk3 is like a sniper but in the same time you have to watch your back all the time because if a group comes at you without you realizing it your dead far away from your team and they have to come back to you and this means a horde or a special horde might come at that time and we risk the teams winning. So it goes like this for me mk1: Has everything but doesnt excell at any of the things other 2 do mk2: Has really fast fire rate with really nice damage and a lot of ammo so you just have too shoot everything at it until it dies. Only downside is after using it for a long time you realise your not even trying to aim you just spam it until it hits and this affects your gameplay with other weapons mk3: Hard hitting long range occasional weapon not charging problem is the big issue for me maybe its just a skill issue. Fire rate is a problem against a room full of gunners you have to land all your shots and be really mobile when its needed. Last note: I dont know if its because of the build or the powers my mk2 has its bayone 1 shots almost every unit and i can stab muties 3 times and they are dead its a really good melee. Worst out of them for me is mk3 its melee is slow and hard to land.
Been wanting someone to make a good comprehensive guide on the Helbore for a while now, since release I have been wanting to cosplay as a kriegsman with a Helbore and a perfect sapper shovel. I have a near perfect shovel already( +25% Unarmored +20% Carapace, decimator and Limbsplitter with a 378 base stat) but have been struggling with the direction to take the Helbore, and this guide was very helpful.
@@TheWileSpice Carapace and Decimator are locked, I'd have preferred something like Infested or groaners/poxwalkers over carapace, since I use the shovel for digging my way through hordes. Decimator was a stroke of luck, because it gives good initial damage while limbsplitter builds up stacks, but it's only tier 3 while limbsplitter is tier 4. So not quite perfect imo but very close, and good enough that it still chews through the hordes as intended even on damnation
with the mk I and mk II, getting the perk that gives 25% bonus damage to mellee when you hit with ranged, or 25% ranged damage when you hit with mellee damage makes them even better, since you can kill chaff in mellee, then hit specials with an even mroe powerful charged shot
@@TheWileSpice Takie pytanie bym też miał: Czy zrobiłbyś może odcinek o wytrzymałości (jak działa, ile wytrzymałości potrzeba dla każdej klasy {np.: 215} by nieotrzymywać znaczących obrażeń w zdrowie, czym się różni od tymczasowego zdrowia z vermintide 2 itd ) ?
Helbore + chainaxe (build for damage and precision, with some of the NICE melee buffers {bleed, brittle, etc you really just need 2}. If it's a special or normal dude, bayonet. Are they far away / dangerous, shoot. Are they armored, frag grenade for CC + chainaxe.
I don't really understand how you can say that, you charge it for a second or less and one-shot most enemies with headshots. It's really good, especially if you get the weapon customization mod and throw a sight on it.
In their current state, I can't say I agree. They do amazing damage, let you run way faster and have a special attack that kills almost every enemy with ease!
@@TheWileSpice At higher difficulty other options excel. Ready animation on these things is an L compared to other options. You know it's true Wile. :)
I'm still not sure I agree haha. For a pure shooter Vet sure the Infantry Lasgun have a higher raw DPS output, but at the expense of Carapace & Flak damage. Which the Helbore don't lack, making them a very strong flexible pick. Then of course they have the Bayonet as well. Except draw time, what would you propose for them? Because if they had any more power I'd think they'd start to be over-tuned and completely overshadow guns like the Plasma Gun.
The one thing I don't see anyone ever mentioning is that Mk II has much higher sway than I and III. You can mitigate it with the Deadshot perk, but I don't really like to use it with Helbore. Usually it's not such a big deal, but I occasionally miss a shot with Mk II when sniping distant targets if I have to shoot quickly.
For me i opted to go for Focus target Key stone because of wait time of the markman's focus is pretty bad and can't move much Focus target is kinda like on demand damage buff and squad wide too
Thats fair! I wanted to do the tests without Keystones for that very purpose. Personally I think Marksmans Focus works so well because while your ADS'ing with a Helbore you don't move very much & if there are a lot of things to shoot it can be relatively easy to maintain over 5 stacks. You 100% need the Camouflage talent for it though.
@TheWileSpice I think a lot of people are overlooking that there's plenty of moments in a game of Darktide where you don't need to move. Will I be at full marksman stacks the majority of the game? Not but you're gonna feel it when you do.
The thing is. People aren't worried about situations where you don't have to move. That means things are going well. It's the situations where you HAVE to move that can be critical and this is when maintaining the stacks are much harder. My problem is compared to other stack keystone. (Mostly) is that it has 2 base requirements to build stacks. Weakspot kill, and don't move. While the others only have one, keep killing, keep moving, or don't get hit. It's also the only one with a restriction on what you can do.
@@TheWileSpice i think the Focus target is more like a Mael storm situational and bad coherency team in general overall and i love how to ppl fight each other to kill the Specialist/Elite that i ping PS. they should add something to Focus target key stone eg can ping more than 1 or 2 enemy at the same time and they share a stack of focus instead ex 2 enemy tagged ur build up focus is 8 so 2 that are tagged should be 4 stack each
@@TheWileSpice why is 2 the fast one? I thought it was 1 was slowest then 3 would be the fastest Imma just go back to using the ripper gun, thank god they dont have variants
a rule of thumb I have is; the worse your aim the faster the weapon the you need. its the reason I never unequip a braced autogun cause i am terrible at getting 1 tap headshots
Funnily enough, in the case of these weapons once you go the the Mk 2, it starts to be less forgiving the worse your aim due to a lot of the one shots being weakspot dependant. The Mk 1 is a happy medium I think!
How do you feel abput gaining stacks of marksman on the base skill with no camoflauge on the hellbore? My problem with the skill is that the whole weakspot kill and no moving requirements makes gaining stacks harder on slow firing weapons...ironically. I have way less trouble with the stacks on the infantry or braced guns were you can just blaze away into a horde at head level which is kinda the opposite of what the keystone name would suggest lol.
I would say Marksmans Focus on the Helbores without Camouflage is a no go! Stacking the ability without camo is much too inconsistent (Unless you're a super good aim, the go for it!). Camo makes it easy enough to maintain over 5 stacks which is more than enough to see a tangible difference in play and have it worth picking! You're right its much easier to stack on faster firing weapons.
is that end of mission player breakdown a mod or something i can enable in vanilla? i hate that there are so many quality of life things just missing that were in vermintide 2
i was a braced autogun man until i got a god roll on a kantrael infantry las, am currently moving to the hellebore for the bayonet and sheer stopping power.
If this beast came with the infantry lasgun rds and a flashlight, I'd be set with the mk3. My favorite maps are the ones with power outage modifiers, so i really like getting to use my torch. I just wish the charging for this thing was less finnicky on console, sometimes the gun kinda just jams up on you. If it could automatically precharge each shot or maybe do so when ads-ing like the plasmagun it might be better
Hahah that would be nice. Very nice. The MK 3 specifically has a weird buggy charge where sometimes it doesn't register you clicked, I've never had it with the other two variants and it is really frustrating.
I'm running a Mk III with +5% crit chance, +10% crit damage, Surgical and Infernus. Talent making crits with lasguns not take ammo just makes my charge shots awesome, I barely use any ammo and I deal tons of damage.
Nice! I'd switch Infernus if you can as you'll get much more out of the weapon with Onslaught. Infernus on slow firing high power weapons delivers negligible damage.
@@TheWileSpice Yeah I confess I made the comment prior to finishing the video. Now knowing they're the same I'm tempted by that higher crit chance. Only problem being my build goes down the right side, so I'd need something like 4 or 5 points to reach the lasgun crit ammo ability.
I rolled a Dual Teir 4 Onslaught / Surgical with this wpn, the bast wpn rating being 360 - dmg at 79 and charge at 79.... But dang, this weapon was still meh in a lot of situations... Maybe its just the way I was playing but is it just me or does this wpn not have enough pierce power? I do land a decent amount of my head shots but in big moments, the Mark Ia Lasgun just seem to deal with hordes and punch through things much more efficiently.
Which Mk was it? I've found the Mk III can feel a bit meh sometimes because its slow to use. The Charge shot also bugs out sometimes and doesn't register you clicked for another charge. Infantry Lasgun have a much higher DPS though, as the Helbores are an "All-Rounder" weapon. The Helbores compensate this with a much higher damage per shot & infinitely better Carapace/Flak modifier.
@@TheWileSpice Thank You for replying!! I have the Dual Teir 4 rolled on a Mark II, so it should be doing ok... Maybe you are right with the bug not registering my shots... I get surrounded with it and sometimes my shots don't register. I'll have to go see this and hopefully Fatshark can but this on their lists of things to fix
The majority of my weaponry goes low LOD, I've tried reinstalling the game on release and a few days ago but it still happens! Happened in Beta, Happened on Release, Happens still to this day. Makes the Boltgun look very comical though so it's only a mild frustration of mine haha@@TheWileSpice
The Infantry Lasgun has a higher DPS at the sacrifice of Carapace & Flak damage which the Helbore Lasguns don't lack. Adding the movement speed bonus & raw damage from the bayonet makes them probably perform the same as Infantry Lasgun for most players over the course of a match.
Prefer my Mark II for rapid fire, quick charges with lower power then I-III but drains less ammo..I dont get the struggle with the iron sights..it's set for headshots asap.
Yeah I'm a Mk II enjoyer at the moment as well. I can understand the Iron Sight struggle as I'm not a fan of it. It blends into the scenery too easily and the notch often blocks sight of the head you want to hit.
@@TheWileSpiceYou can mitigate Iron Sight drag down via use of the Weapon Customisation Mod. Not on Nexus, has a discord server. Allows you to completely customise your weapons to look how you want them too (within reason). It allows you to put the various different reflexe sights from Las guns and even the Las pistol reflex (best one) onto the Hellbores. Makes them infinitely easier to use.
Got to use the bayonet for as long as possible to avoid the draw time! & remember where possible, Executioners Stance will instantly equip the weapon. Draw time is long as heck though.
i wish darktide higher tiers jsut allowed like fashion for weapons but as a zealot player im stuck either 1 shot hammer or zippy dagger, i just wanna use an axe so bad
I do use Marksmans Focus with this to be fair. But they are all lack-luster though I agree. They essentially nerfed the rest of the tree and compensated it with Keystones that make it harder/impossible to get the same damage as before.
besides the iron sight, you have to flip the safety every goddamn time when switching to the gun which is also painful to use. i like the bayonet though
Do you think the mk 2 would get use from the higher stagger on weak spot hit and or the higher damage on staggered targets. It's fire rate may make that pretty reliable for fending off bigger targets or potentially reducing some 3+ shot breakpoints.
In testing I found the two stagger blessings always perform worse off than Surgical & Onslaught! Surgical especially is much to valuable not to have, even on the faster firing Mk 2.
Ill probably run the fastest one with marksman focus. Man that talent is a lot of fun but its not very good if your gun isnt a braced one or if it has middling damage!
I hate how the charge works. Instead of constantly holding mouse button to charge shot it should have a been a release, charging automatically while not shooting.
I haven't played in a little bit, but I much preferred the Helbores simply due to ammo economy. The Boltgun requires practiced aim as well due to its janky ads haha. I think the Mk I Helbore has the better balance of the three, handles much better than the Mk III, with the better melee attack.
Man I heard the helbore was a great rifle and I picked up a mk 3 and hated it. It was slow and the overhead strike I didn't like then I rolled a mk1 that out classed my mk 3 dang thing is much faster can roll out the melee faster and charges are faster currently mk1 is my go to other than the infantry auto those are beast to me atm
I love my Helbore Mk II (for whatever reason, the Mk III doesn't seem to visually fire/charge despite what the crosshair charge says), but I often opt for the far less ammo efficient plasma gun on account that the main drawback to the Helbore is that your fat bozo Ogryn teammates (that the matchmaker will seemingly always prioritize pairing you with should you equip a Helbore) will invariably find a way to block every freaking shot you make. The plasma gun shots, by contrast, pass through your teammates.
Yeah the Mk III has a lame bug where it doesn't register clicks sometimes. Fun fact, you can actually shoot through your team mates with a charged shot! Don't let the big lads stop you from Krieging.
the thing about this weapon class that sucks is that it suffers from the lack of lag compensation the game has. trying to chain together shots with the mk3 is very difficult, since you'll run into latency related jank. other points of contention are the stamina consumption and swap-to speed. why bother when the plasma gun can do the job better?
Now all I'm missing is the abillty to change the voice of my Veteran to mute. The Cadia Voice seemed awesome at first, but now .. Kinda annoyed by it 2bh
gotta disagree on the blessings, surgical + weakspot crit damage is best combo. guaranteed crits = guaranteed 90% extra damage (if you aim good, but non weakspot hits with lucius are a waste of ammo)
There is no weakspot crit damage blessing on helbore lasguns. It's a blessing, yes, but not for helbore. You might be confusing it with Falter which is 90% target stagger on weakspot hit.
As @TheOneMagpie mentioned, there isn't a crit damage blessing for these weapons! Only damage blessings are Sustained Fire and No Respite which are both really below average on these guns.
Anyone on PC struggling with the Iron Sights being awful. You can mostly fix the issue with the Crosshair Remap mod! Pretty much a must have to use them effectively! I use the "Dot" on mine.
If you need a mod to make a weapon tolerable, its not a good weapon
Are mods for this game a use at your own risk thing? Or does Fatshark have a history of not really caring about them?
@Mizomei if they are on nexus use them but some feel cheaty
@Mizomei Officially Unofficially use at own risk and judgement. Fatshark are looking for mods that fall in line with cheating, disruption of game loop or other non-modded player experiences. The scoreboard mod is just telling you what you have done, so as far as we know we arent disruptive using it. Crosshair changes are visual only for you. If said mods are disrupting or crashing others, adding macros or scripts not intended, outright changing game balance and values you may be at risk.
@@LegateSprinkles it only literally adds a crosshair dot at where your ironsights are for clarity...
Whoever designed the iron sights on this gun should be made into a servitor
Hahaha, I do agree. All it needs is an illuminated dot on the tip and it would be perfectly fine.
Grendyl should have shot the designer. Not the lady with the mohawk.
U can install mod for scopes
@@bobleman2792Be silent heretek, you want us to get banned?!
Use small piece of white tape on screen...
@@bobleman2792 I don't wanna cheat.
Biggest problem with them is that you have to wait for the animation of you switching them on when you switch to them making it hard to swap to quickly for a quick shot on a special while melee fighting a horde.
You use the bayonet unless you're so surrounded
You can use the bayonet to effectively kill most things in melee range & if you're using your melee weapon for a prolonged period of time in a Horde you can use Executioners Stance to instantly swap!
Draw speed is a pain the odd time you have to wait though.
If you weapon switch during the reload right around when the clip gets slammed in, the slow switch animation gets replaced with a slightly faster last bit of the reload animation. This also applies with the boltgun actually.
It doesn’t really solve the problem completely but it does feel good to put in the effort to alleviate the switch speed somewhat.
@@TheWileSpice When you're on maelstorm shock troop gauntlet, this animation is pure pain. And the bayonet will only save you from a couple of enemies. And you can't really count on always having volley fire up for a quick swap all of the time. It's kind of justified on the bolter since it's a screen deleting weapon on the veteran, but i think they should just remove the animation or make it skippable on the lucius pattern. That untop of the chargetime is too much.
You already have to be aware of your own positionning as a shooty vet, the positionning of your mates to not waste shots on their backs, have clear line of sight to anticipate shots, all the while keeping coherency. And you're also so squishy that the most minor fuck up will delete you from existence. And if you get the shooty keystone, you also have to do all of that with a minimal ammount of movement and be focused on landing headshots. Now get a hellbore and untop of that you also have to take into account the fact that you can't easely swap your weapons.
I still love this playstyle and that's what i'm running most of the time on my vet, but the cons are outdoing the pros, especially compared to the rest of the cast that can just not care about that sort of stuff and get similar results.
The mk1/2’s bayonet stab is unironically one of vets best melee attacks. It absolutely destroys chaff and ragers. It is completely viable to never change to your melee besides to push a burster for the entire match. Just gotta dodge good.
I say this as someone who had written off the helbores as useless because I thought they were slow and clumsy. They’re unironically some of the better guns.
Fun fact. A charging bayonet (sprinting) does increased damage
It does indeed! I don't believe you need to sprint to get the increase as well, just to hold the attack down for half a second longer.
@@TheWileSpice Honestly it may be that. I was just doing some quick testing and noticed even if you sprint for a quick sec that the damage increased by a bit but Ill have to see if its also for holding it down too!
I had no idea you could bayonet charge to begin with! thanks!
The buffs to the bayonet on the luscius helbores make it so good now, it really offsets the pullout time if I can just stab to death the annoying bruisers who spawn behind me
Did they buff teh attack speed for the bayonet attack? I know the damage buffs were in the patch notes in patch 14, but patch 15 didn't have anything about the helbores
Yeah its actually viable to use. Makes the weapon feel so much better!
We need a regular lasgun with bayonet
the Mk3 still suffers from animation bugs and slow use, honestly they should either remove this anim and replace it with the standard stab, or they should swap it out for another mk because the Mk3 is already slow enough. Otherwise, the Helbores are the best Volley fire weapon since you can modulate damage and don't need to swap for melee as the stab is very strong, as it should be. I also wish the Mk1 had better Carapace damage
I honestly have been running a melee build based on the bayonet and it chews through hordes and two shots ragers with charged bayonet stab on damnation
I dont care that the MK3 is the most damaging, its slash bayonet attack is a deal breaker for me. The MK1 and 2 have comparable damage with a stab that lets me deal with the ragers when they get close
Yeah the Special Attack completely changes my pick as well! The charge shot sometimes bugs out and doesn't registered you clicked for another charge as well, which is very frustrating.
It did feel painfully slow, coming from the Mk. II, but it grew on me.
as someone who just came over from Vermintide 2 with the Gamepass release of Darktide, Channels like yours are really a Blessing to take it all in...really appreciate your hard work (and the Empereor probably does too)
Welcome to the Hive! Thank you for the kind words & for watching! I can only hope the Emperor appreciates it as well.
I did the reverse ..annn darktide seems a lot more forgiving with how hard the game can be the rats can quickly overwhelm a un experinced player while heretics feel easyer to deal with on medium diffs
Excellent video! The Mk2 was my favorite for a good long time, but when I realized the Mk1's charge time was almost indiscernibly longer with higher punch, I started falling in love with it instead. Significantly less efficient, but the more generous breakpoints really sold me.
Thank you! The Mk 1 is definitely a sweet middle ground. Has very reliable 1 shots on most targets. Just a little frustrating how it does the same damage to Carapace as the Mk 2!
Definitely agree with you there. Would be nice to knock em out just a bit quicker, but both get it done well enough for me. They're just great workhorses with an answer for everything. @@TheWileSpice
Hopefully it's something fixed eventually! Yep, compared to the Infantry Lasgun they trade some DPS for a stronger damage profile against all targets making them super flexible!
My main problem with the Mk1 is the sway of the barrel compared to the Mk2. Aiming feels a lot easier on the Mk2.
In Lore: The Helbore Lasgun can overheat from over use
In Game: *Helbore user rapid firing it non stop into a crowd, while the plasma gun user is crying in the corner about to explode*
Hahahaha!
To be fair, if they added an overheat mechanic for it they'd probably have to make it more powerful, then it would completely overshadow the Plasma Gun.
@@TheWileSpice unless the overheat mechanic replaces the charged shot. the downtime between shots would be the same as it is between charged shots. that way they´d be burst damage options while kantraels would be the jack of all trades. also no cleave so that the plasmagun would be an option to pick over a helbore by being able to just blast a path through a horde. though thats just my thought.
Hanz here! Good Video, up to Krieg Regulations! And always remember, in live shame, in death atonment!
Why thank you! Hopefully all Kriegers approve!
Great vid, and i gotta say I really respect the credits in the description, even the meme that you used got credited.
Thank you! Glad you enjoyed. & Yeah gotta give the people their credits!
I use the Mark 2 because of the bayonet attack, my gun is ironically my best melee weapon for target elimination missions because it just shredded the shields of the boss at the end, it also makes hitting headshots more satisfying, and I really like the sound the charged shot makes
Yeah the Bayonet attacks are beastly! Im currently a Mk 2 enjoyer as well
What I’m reading here for the Mark 2 is that it allows you to drop the Onslaught perk which is a must-take for the other Marks of Helbore. That gives you more options as a player and may even be the ideal Helbore you want to take if you aren’t using Volley Fire
I'd still opt for Onslaught for other builds personally, due to being able to output damage even faster. The only other option you could take in its place for the MK II is Sustained Fire, which isn't the most amazing blessing.
@@TheWileSpice really? You couldn’t do Surgical and No Respite or something?
@@TheWileSpicewhy do you go onslaught? Is t that really inefficient with the slow attack speed of the helbore?
Thanks for this. Now I can build my marksman vet!
My pleasure, the Helbore has become one of my favourite weapons to use since the bayonet buffs. Definitely needs the Crosshair Remap mod though!
Would love to see some more guides like this in the future, keep it up!
Thank you! More on the way! :)
This earned my subscription. Ive always wondered the difference between the Helbores and you laid it out so perfectly. Thanks man! Keep it up
Welcome to the club! Thank you for the Sub & for watching, I'm glad you found it useful!
fellow darkangels fan, lets rejoice that there is a new model for knights
@@alternateaccount6913 dude I'm so stoked. The Lion has returned!!! Let our resurgence strike forth into the heart of darkness!!!
Watching this while consecration a 378 roll. Got tier 3 and 4 on surgical and onslaught respectively. You granted me the luck, thank you 🥹
I'm astounded that you don't have more subs. You earned a sub today, thank you my friend :)
Thank you very much for the kind words & sub! Tis' my pleasure.
You are literally my favourite Darktide content creator. Just wanted to let you know.
You present valuable information in a way that's pleasant to listen to and is easy to understand, which I find to be the exact opposite of other content creators for this game.
Keep up the good work, I'll try to make a decent Hellbore before I lose my mind to the crafting system.
Thank you very much! Hopefully keep improving as well! :)
Definitely try to get you a nice Helbore, they're a lot of fun! I pray to the Emperor, Hadron goes easy on you.
interesting fact most people are unaware of , I can only find this written in one spot in the game. On the Mercy killer blessing on the knife it clearly states " enemies that have bleed stacks are weak spots ". Soooo if you have the serrated blade perk in the talent tree your bayonet will make a followup hipfire to the chest the same as shooting the head. Makes all your weapons get a flat 30% increase if you take the talent perk for weakspot aswell, so long as you melee the target first.
good for melee aswell (especially the shovel which has a blessing for HUGE increase to weakspot damage for 2-3 secs when you blockpush)
I believe there are a few funky interactions with other blessings as well! Apparently brutal momentum works haha. They nerfed one blessing interaction the most recent patch.
this was very informative, i've been feeling like my hellbores are missing something but now i know what rolls i should be going for and what i should be using each variant of it for. thank you!
Glad it was helpful! I hope Hadron & Brunts Armoury goes easy on you with the RNG!
Excellent info & production quality.
Glad you enjoyed the video & found it useful!
Literally perfect timing on this video, i was just making a krieg build
There we go! Grab your Shovel n' Helbore and get Krieging!
That hearty chuckles at the ene of the video is so wholesome, heck.
But it's a fact though, all you do here is tell us the pro and con as by the end of the day you have to choose it yourself.
Hahaha, happy to bring some wholesomeness to people worldwide. & yep! They're well balanced so its all down to preference.
Unbelievable this is needed, no one at fatshark sat down and thought. "it might be nice to include a scope on the games-only sniper". especially when you are fighting enemy snipers who can quickscope you across the hive.
Even an illuminated dot on the tip of the iron-sight would have worked fine as well. Just FatShark things.
I always used hellbore when i first started the game it was always good enough but there were always better weapons to use. After patch 15 with the build i got i literally never run out of ammo even if i use the gun from start to finnish i just have to get occasional ammo but thats too rare. From my perspective it all comes down to player for me mk2 was the best because of the fast fire rate. Latetly i tried to come back to mk1 and mk3 and there is 1 bad thing for each of them. MK1 has decent speed and does more damage then mk2 but it doesnt matter that much when you can shoot it all you want and do the same damage in 2 shots with mk2. For mk3 and i really tried to love this gun both because of the sound and the damage it has. Problem is when it shoots i sometimes doesnt charge you have to manually look at it or feel your left click to make sure your charging it and this is not that much of a problem for normal difficulties but when you try it on auric damnation it becomes a problem. Best way to use mk3 is like a sniper but in the same time you have to watch your back all the time because if a group comes at you without you realizing it your dead far away from your team and they have to come back to you and this means a horde or a special horde might come at that time and we risk the teams winning.
So it goes like this for me
mk1: Has everything but doesnt excell at any of the things other 2 do
mk2: Has really fast fire rate with really nice damage and a lot of ammo so you just have too shoot everything at it until it dies. Only downside is after using it for a long time you realise your not even trying to aim you just spam it until it hits and this affects your gameplay with other weapons
mk3: Hard hitting long range occasional weapon not charging problem is the big issue for me maybe its just a skill issue. Fire rate is a problem against a room full of gunners you have to land all your shots and be really mobile when its needed.
Last note: I dont know if its because of the build or the powers my mk2 has its bayone 1 shots almost every unit and i can stab muties 3 times and they are dead its a really good melee. Worst out of them for me is mk3 its melee is slow and hard to land.
Been wanting someone to make a good comprehensive guide on the Helbore for a while now, since release I have been wanting to cosplay as a kriegsman with a Helbore and a perfect sapper shovel. I have a near perfect shovel already( +25% Unarmored +20% Carapace, decimator and Limbsplitter with a 378 base stat) but have been struggling with the direction to take the Helbore, and this guide was very helpful.
Glad you found the guide useful! If I may ask, qhich stats are locked on your Shovel? (If any)
@@TheWileSpice Carapace and Decimator are locked, I'd have preferred something like Infested or groaners/poxwalkers over carapace, since I use the shovel for digging my way through hordes. Decimator was a stroke of luck, because it gives good initial damage while limbsplitter builds up stacks, but it's only tier 3 while limbsplitter is tier 4. So not quite perfect imo but very close, and good enough that it still chews through the hordes as intended even on damnation
Love the deep dive. Appreciate you.
My pleasure, thanks for watching & glad you enjoyed!
Great video, thank you!!!
Thanks for watching!!
Well my mind it blown, I learned alot, and I need to do this
Hahaha, glad I was able to blow your mind. Definitely a weapon worth trying as they're very versatile and a lot of fun.
@@TheWileSpice It is more the math of the blessings and perks actually having affect and optimizing them to the gun.
with the mk I and mk II, getting the perk that gives 25% bonus damage to mellee when you hit with ranged, or 25% ranged damage when you hit with mellee damage makes them even better, since you can kill chaff in mellee, then hit specials with an even mroe powerful charged shot
Nice editing, i can see you put a lot of effort into your videos 😃👍
Why thank you!! Slowly but surely getting better at video editing haha.
This was a great video. Informative and entertaining. Thanks for making it!
Thanks for watching! I'm glad you enjoyed & found it useful!
Im using almost the exact same build as you except I use a krak grenade, the fireteam aura, and that longshot perk up top. Glad
Long shot helps a ton! I think once Exhilarated Takedown is fixed I'll path to the left for mine and pick up long shot.
Super odcinek edukacyjny. Dziękuje.
Glad you enjoyed! Thanks for watching!
@@TheWileSpice Takie pytanie bym też miał: Czy zrobiłbyś może odcinek o wytrzymałości (jak działa, ile wytrzymałości potrzeba dla każdej klasy {np.: 215} by nieotrzymywać znaczących obrażeń w zdrowie, czym się różni od tymczasowego zdrowia z vermintide 2 itd ) ?
I could possibly look into getting a video on that. Maybe about Curios since thats where the main HP bonuses come from!
:D
Grats on the 5k subs boss!
Sadly I don't think the psykhanium will be able to handle 5 thousand of us this time 😂
Thank you!
Maybe when I'm able to upgrade my GPU & possible CPU hahaha.
wait wait wait how did you get those stats at 4:36 i would LOVE THAT HOW
If you're on PC, its a mod called Scoreboard!
@@TheWileSpice and this is why im subscribed, NICE
Enjoy it! Also recommend Crosshair Remap, helps for weapons like the Helbores and Plasma Gun a lot.
Alright, how'd you get the stats spreadsheet 4:37 lol
Its a mod called Scoreboard!
Very good, thank you!
i dont know if anyone pointed out that bayonet kills do get the bonus and count towards executioner stance
I did not know that! Pretty cool interaction to remember!
@@TheWileSpice i was messing around in the Psykhanium one day and noticed it
Helbore + chainaxe (build for damage and precision, with some of the NICE melee buffers {bleed, brittle, etc you really just need 2}. If it's a special or normal dude, bayonet. Are they far away / dangerous, shoot. Are they armored, frag grenade for CC + chainaxe.
Ah a Chain Axe user! Not many knocking about haha.
The chainaxe just feels awful to use. Glad someone enjoys it tho.
Awesome video again 😎👍
Thanks for watching!
I still feel these need some love. Just isn't competitive with how wild the Director is currently.
I don't really understand how you can say that, you charge it for a second or less and one-shot most enemies with headshots. It's really good, especially if you get the weapon customization mod and throw a sight on it.
In their current state, I can't say I agree. They do amazing damage, let you run way faster and have a special attack that kills almost every enemy with ease!
@@TheWileSpice At higher difficulty other options excel. Ready animation on these things is an L compared to other options. You know it's true Wile. :)
I'm still not sure I agree haha. For a pure shooter Vet sure the Infantry Lasgun have a higher raw DPS output, but at the expense of Carapace & Flak damage. Which the Helbore don't lack, making them a very strong flexible pick. Then of course they have the Bayonet as well.
Except draw time, what would you propose for them? Because if they had any more power I'd think they'd start to be over-tuned and completely overshadow guns like the Plasma Gun.
The one thing I don't see anyone ever mentioning is that Mk II has much higher sway than I and III. You can mitigate it with the Deadshot perk, but I don't really like to use it with Helbore. Usually it's not such a big deal, but I occasionally miss a shot with Mk II when sniping distant targets if I have to shoot quickly.
good video, i would love a video for every weapon. can you do recon lasgun next?
Thank you! Recon Lasgun are on the list for sure. Haven't decided whats next though!
Got any info for a shotgunner vet?
Not yet! I haven't really used the Shotguns throughout my time playing the game.
hey there, i was wondering which lasgun is which now since its IIA, IV and V
Hey, old to new name is as follows:
Mk II = Mk V
Mk I = Mk IIIa
Mk III = Mk IV
Is there a good way to calculate crit chance?
For me i opted to go for Focus target Key stone because of wait time of the markman's focus is pretty bad and can't move much Focus target is kinda like on demand damage buff and squad wide too
Thats fair! I wanted to do the tests without Keystones for that very purpose. Personally I think Marksmans Focus works so well because while your ADS'ing with a Helbore you don't move very much & if there are a lot of things to shoot it can be relatively easy to maintain over 5 stacks. You 100% need the Camouflage talent for it though.
@TheWileSpice I think a lot of people are overlooking that there's plenty of moments in a game of Darktide where you don't need to move. Will I be at full marksman stacks the majority of the game? Not but you're gonna feel it when you do.
The thing is. People aren't worried about situations where you don't have to move. That means things are going well. It's the situations where you HAVE to move that can be critical and this is when maintaining the stacks are much harder.
My problem is compared to other stack keystone. (Mostly) is that it has 2 base requirements to build stacks. Weakspot kill, and don't move. While the others only have one, keep killing, keep moving, or don't get hit. It's also the only one with a restriction on what you can do.
@@TheWileSpice i think the Focus target is more like a Mael storm situational and bad coherency team in general overall and i love how to ppl fight each other to kill the Specialist/Elite that i ping
PS. they should add something to Focus target key stone eg can ping more than 1 or 2 enemy at the same time and they share a stack of focus instead ex 2 enemy tagged ur build up focus is 8 so 2 that are tagged should be 4 stack each
My mk2 got 80 on everything but ammunition which is 60 tier 4 onslaught and surgical and tier 4 flak and maniac
That sounds like a dream!
@@TheWileSpice took countless hours and thousands of materials to get but it is my trusted ol reliable
Can you make a video on the flamer ?
I'll add it to the list!
My godrolled mkIII helbore is my baby. It's so fucking good to use
Mk III damage can be ludicrous, I'll bet its amazing!
Loved this video
Thank you! Glad you enjoyed it!
Ive looked it up multiple times
Ive watched this entire video
I still cant remember which hellbore is which
Hahaha, 3 slow, 1 medium speed & 2 fast.
@@TheWileSpice why is 2 the fast one?
I thought it was 1 was slowest then 3 would be the fastest
Imma just go back to using the ripper gun, thank god they dont have variants
a rule of thumb I have is; the worse your aim the faster the weapon the you need. its the reason I never unequip a braced autogun cause i am terrible at getting 1 tap headshots
Funnily enough, in the case of these weapons once you go the the Mk 2, it starts to be less forgiving the worse your aim due to a lot of the one shots being weakspot dependant.
The Mk 1 is a happy medium I think!
Where can I see the stats of each player after the game ?
A mod called Scoreboard!
Is there a way to build this gun with a dagger + stealth for support
Probably! I haven't tried many stealth builds so I'm not sure I could advise on it very well.
How do you feel abput gaining stacks of marksman on the base skill with no camoflauge on the hellbore? My problem with the skill is that the whole weakspot kill and no moving requirements makes gaining stacks harder on slow firing weapons...ironically. I have way less trouble with the stacks on the infantry or braced guns were you can just blaze away into a horde at head level which is kinda the opposite of what the keystone name would suggest lol.
I would say Marksmans Focus on the Helbores without Camouflage is a no go! Stacking the ability without camo is much too inconsistent (Unless you're a super good aim, the go for it!). Camo makes it easy enough to maintain over 5 stacks which is more than enough to see a tangible difference in play and have it worth picking! You're right its much easier to stack on faster firing weapons.
is that end of mission player breakdown a mod or something i can enable in vanilla? i hate that there are so many quality of life things just missing that were in vermintide 2
It is indeed a mod, called Scoreboard. Its very frustrating the amount of QoL things not here I agree
i was a braced autogun man until i got a god roll on a kantrael infantry las, am currently moving to the hellebore for the bayonet and sheer stopping power.
Hope you found the Helbore's good!
If this beast came with the infantry lasgun rds and a flashlight, I'd be set with the mk3. My favorite maps are the ones with power outage modifiers, so i really like getting to use my torch.
I just wish the charging for this thing was less finnicky on console, sometimes the gun kinda just jams up on you. If it could automatically precharge each shot or maybe do so when ads-ing like the plasmagun it might be better
Hahah that would be nice. Very nice. The MK 3 specifically has a weird buggy charge where sometimes it doesn't register you clicked, I've never had it with the other two variants and it is really frustrating.
good job !
Thank ya!
I'm running a Mk III with +5% crit chance, +10% crit damage, Surgical and Infernus. Talent making crits with lasguns not take ammo just makes my charge shots awesome, I barely use any ammo and I deal tons of damage.
Nice! I'd switch Infernus if you can as you'll get much more out of the weapon with Onslaught. Infernus on slow firing high power weapons delivers negligible damage.
I'm so confused, did they take the onslaught blessing out of the game?
I mainly wanted to make a bayonet build and the Mk2 has worked the best for me so far with that. I might try the Mk1 tho.
They have the same Bayonet damage to be fair so it's all down to which one you like shooting the most
@@TheWileSpice Yeah I confess I made the comment prior to finishing the video. Now knowing they're the same I'm tempted by that higher crit chance. Only problem being my build goes down the right side, so I'd need something like 4 or 5 points to reach the lasgun crit ammo ability.
Seeing my char (Hanz) pop up in the clips caught me offguard XD
Hahaha, someone else said the same as well. There are multiple Hanz out there!
I prefer the mark 3 purely because the sights on that thing feel a lot less cramped then the ones on the mark 1 and 2.
Yeah it does have much better iron sights. I think the Crosshair Remap mod fixes that problem for the other two though!
What mod do you use to see stats at the end of the game?
Its called Scoreboard!
I rolled a Dual Teir 4 Onslaught / Surgical with this wpn, the bast wpn rating being 360 - dmg at 79 and charge at 79.... But dang, this weapon was still meh in a lot of situations... Maybe its just the way I was playing but is it just me or does this wpn not have enough pierce power? I do land a decent amount of my head shots but in big moments, the Mark Ia Lasgun just seem to deal with hordes and punch through things much more efficiently.
Which Mk was it? I've found the Mk III can feel a bit meh sometimes because its slow to use. The Charge shot also bugs out sometimes and doesn't register you clicked for another charge.
Infantry Lasgun have a much higher DPS though, as the Helbores are an "All-Rounder" weapon. The Helbores compensate this with a much higher damage per shot & infinitely better Carapace/Flak modifier.
@@TheWileSpice Thank You for replying!! I have the Dual Teir 4 rolled on a Mark II, so it should be doing ok... Maybe you are right with the bug not registering my shots... I get surrounded with it and sometimes my shots don't register. I'll have to go see this and hopefully Fatshark can but this on their lists of things to fix
maybe try the best range guns for all classes
Could be something to check out!
Usually i stick with the mk3 because my guns go low polly once in a while...hope thats fixed for console soon
Had that issue on PC for a while, I think some people still get it to this day!
The majority of my weaponry goes low LOD, I've tried reinstalling the game on release and a few days ago but it still happens! Happened in Beta, Happened on Release, Happens still to this day. Makes the Boltgun look very comical though so it's only a mild frustration of mine haha@@TheWileSpice
One I hate the most is when the Plasma Gun 'glowing' bit turns into jelly lol!! Hopefully one day the issue is solved!
Any regular lasgun is better. At least by having clear sight. But versatility is also much better.
The Infantry Lasgun has a higher DPS at the sacrifice of Carapace & Flak damage which the Helbore Lasguns don't lack. Adding the movement speed bonus & raw damage from the bayonet makes them probably perform the same as Infantry Lasgun for most players over the course of a match.
BRAVO 👏🏾 👏🏾 👏🏾
Prefer my Mark II for rapid fire, quick charges with lower power then I-III but drains less ammo..I dont get the struggle with the iron sights..it's set for headshots asap.
Yeah I'm a Mk II enjoyer at the moment as well. I can understand the Iron Sight struggle as I'm not a fan of it. It blends into the scenery too easily and the notch often blocks sight of the head you want to hit.
@@TheWileSpiceYou can mitigate Iron Sight drag down via use of the Weapon Customisation Mod.
Not on Nexus, has a discord server. Allows you to completely customise your weapons to look how you want them too (within reason).
It allows you to put the various different reflexe sights from Las guns and even the Las pistol reflex (best one) onto the Hellbores.
Makes them infinitely easier to use.
I've seen that one floating about! I haven't dabbled in it, mainly because of my paranoia about getting a mod via discord I suppose.
Mark 2 is on my favourite list 👍🏻
Same here!
Recon next?
Possibly! Its on the to-do list, we shall see.
The closest thing to a sniper rifle in game at the moment.
Yep! Probably the closest we'll get as I think a proper sniper wouldn't work generally in the flow of the game.
@@TheWileSpice unless it were a ratling which I absolutely hope for in the future.
I like the idea of sniping but that draw time is so annoying
Got to use the bayonet for as long as possible to avoid the draw time! & remember where possible, Executioners Stance will instantly equip the weapon. Draw time is long as heck though.
i wish darktide higher tiers jsut allowed like fashion for weapons but as a zealot player im stuck either 1 shot hammer or zippy dagger, i just wanna use an axe so bad
The Axe's are good on Zealot!
I see I'm not the only one ignoring the lacklustre new keystones.
I do use Marksmans Focus with this to be fair. But they are all lack-luster though I agree. They essentially nerfed the rest of the tree and compensated it with Keystones that make it harder/impossible to get the same damage as before.
If it isn’t full auto I can’t hit anything so, I need muh 15 rd boltgun
besides the iron sight, you have to flip the safety every goddamn time when switching to the gun which is also painful to use. i like the bayonet though
Yeah the animation is painful I agree haha. Especially on the Mk 3 where its the slowest.
Do you think the mk 2 would get use from the higher stagger on weak spot hit and or the higher damage on staggered targets. It's fire rate may make that pretty reliable for fending off bigger targets or potentially reducing some 3+ shot breakpoints.
In testing I found the two stagger blessings always perform worse off than Surgical & Onslaught! Surgical especially is much to valuable not to have, even on the faster firing Mk 2.
Soo anyone who can tell me what is mark 1-3 now? I have mk IIIa, IV and V :D
Old to new name is as follows:
Mk II = Mk V
Mk I = Mk IIIa
Mk III = Mk IV
@@TheWileSpice thx!
I prefer the MK3 but i do use a mod that allows customizeation
Beastly damage on the Mk III! I wish its special attack was the same as the other two though.
@@TheWileSpice I honestly prefer the slash too but thats me. tbh, i hope they add in more customization options to add scopes and stuff.
The community has collectively wished it since they said it was going to be part of the game pre-release. We can only hope we get it someday!
@@TheWileSpice Yeah i need to find the mod that enables it
bro please update with the new update!!!!!!
I'll give it a refresh once I get round to the new Veteran Shovels
Who needs ammo when you got the bayonet to fix your problems
Exactly!!!
3 lasgun with melee attack not badly at all)
Yeah its sweet!!
Ill probably run the fastest one with marksman focus. Man that talent is a lot of fun but its not very good if your gun isnt a braced one or if it has middling damage!
Marskman Focus works a treat on the Mk II, you have to work a little harder for it on the other two variants. Camouflage talent helps a ton though.
I hate how the charge works. Instead of constantly holding mouse button to charge shot it should have a been a release, charging automatically while not shooting.
That would make it much less fatiguing and easier to use. Charges automatically whilst in ADS and click to release a shot.
How does this compare vs a bolter? Not been impressed by it in game do far.
I haven't played in a little bit, but I much preferred the Helbores simply due to ammo economy.
The Boltgun requires practiced aim as well due to its janky ads haha.
I think the Mk I Helbore has the better balance of the three, handles much better than the Mk III, with the better melee attack.
My main issue with these is that the iron sights are horrible
True! I forgot to mention in the video that the Crosshair Remap mod makes this issue 90% better.
Man I heard the helbore was a great rifle and I picked up a mk 3 and hated it. It was slow and the overhead strike I didn't like then I rolled a mk1 that out classed my mk 3 dang thing is much faster can roll out the melee faster and charges are faster currently mk1 is my go to other than the infantry auto those are beast to me atm
Yeah the Mk 3 is quite clunky so feels really bad in comparison to the other two. Mk I & II are definitely the go-to options of the 3 for me.
Lucius lasgun + mod for scopes = better experince, yeah fatshark?
I fear we may never get a better sight for them! I'll settle for the Crosshair Remap
I love my Helbore Mk II (for whatever reason, the Mk III doesn't seem to visually fire/charge despite what the crosshair charge says), but I often opt for the far less ammo efficient plasma gun on account that the main drawback to the Helbore is that your fat bozo Ogryn teammates (that the matchmaker will seemingly always prioritize pairing you with should you equip a Helbore) will invariably find a way to block every freaking shot you make. The plasma gun shots, by contrast, pass through your teammates.
Yeah the Mk III has a lame bug where it doesn't register clicks sometimes. Fun fact, you can actually shoot through your team mates with a charged shot! Don't let the big lads stop you from Krieging.
Persnoaly i want to love these "snipers" , but i cant. I get too overwhelmed with hordes so i could focus on key units.
In those situations you have to spam the melee special attack, it will kill anything in the game bar Crushers, very easily!
the thing about this weapon class that sucks is that it suffers from the lack of lag compensation the game has. trying to chain together shots with the mk3 is very difficult, since you'll run into latency related jank. other points of contention are the stamina consumption and swap-to speed. why bother when the plasma gun can do the job better?
I guess the Plasma Gun doesn't have a melee attack as useful as the Helbore & due to ammo can't really deal with shooters generally.
Funny. but which one is best?
There isn't a best one, they are to closely matched to call one the best.
Now all I'm missing is the abillty to change the voice of my Veteran to mute.
The Cadia Voice seemed awesome at first, but now .. Kinda annoyed by it 2bh
Not a fan of the screaming Cadian passion?!
I feel like most of your videos are tailor made for me.
Hahaha, a perfect match! Glad you're enjoying them.
gotta disagree on the blessings, surgical + weakspot crit damage is best combo. guaranteed crits = guaranteed 90% extra damage (if you aim good, but non weakspot hits with lucius are a waste of ammo)
There is no weakspot crit damage blessing on helbore lasguns. It's a blessing, yes, but not for helbore. You might be confusing it with Falter which is 90% target stagger on weakspot hit.
As @TheOneMagpie mentioned, there isn't a crit damage blessing for these weapons! Only damage blessings are Sustained Fire and No Respite which are both really below average on these guns.
I was mistaken, that perk is for the shovel not the helbore
@@TheOneMagpie yeah I was thinking of the one on the shovel; 90% stagger not nearly as good lol