Even when I prefered Godwin, once you discover the conexions makes a lot of sense and is a hell of a good twist, that Miquella tried to convinced Radanh all along, and he rejected It for obvious reasons, so he sent brainwashed Malenia, trying to kill him but with no success, even she whispered Radanh "the god needs It Consort..." on the story video. We were Part of the plan all along without realizing. A mind controlling plan of someone Who tried to be a god forcing a dead Hero to be his Consort, using the body of others of the mightiest Demigods. Is the actual fight that pisses me off, actually.
@EndersupremE I was more referring to the fact that we have no proof that it was his Great Rune that caused him to be unwilling or that he was ever truly unwilling to begin with.
The inner comparison is apt, and showcases how Radahn was overall a let down. If they made him feel more prime and crazy, it would have sat a lot better
Radahn was the only boss I ever needed a guide for. Even Malenia I learned how to handle Waterfowl well enough to win. I genuinely was unable to find out what he was doing due to the lack of visual clarity, and as a person I'm particularly susceptible to that. Being killed so quickly by something so hard to see is awful, I just couldn't learn it reasonably on my own
exactly how I feel about Radahn, like bro.. can I play now? are you done? as if terrible camera angle isn't enough he is also clustering the screen with holy explosions
and just when he’s done, miquella’s hair in the second phase takes up half the screen when you get up close to him sometimes and you still cant see anything
I think the dlc really succeeded in its visual presentation, whether its the dungeons, armor sets (so many good ones), weapons, enemies and bosses. It all looks so amazing but the story definitely felt lackluster for me. I wanted more answers although im really glad we got so much more Marika’s backstory !
One thing Im personally salty abt the final boss is that doing st. Trina's questline is completely disposible for lore, it doesnt unlock any interactions at all with the final boss that could make the fight more narratively interesting even if it didnt make it easier. Your rewards are basically being able to summon thiollier to the fight (which sucks bc the second phase AOE's are definetly designed to kill spirit ashes and npc summons with their range and damage) and some mid sleep weapons that doesnt work on the final boss bc god forbid fromsoft actually decided to make the final boss weak to something. Heck how could would it be if radahn wasnt immune to sleep or at least eternal sleep and if you procced trina's eternal sleep on him miquella said a sad remark abt abandoning trina or something.
Yes, I agree with the end boss, it feels totally underwhelming. Base game Miquella created expectations that this DLC didn't deliver at all. And while I get that Miquella isn't really a fighter on his own, I just hate that everything we got was him being Radahns backpack and that one grab animation. Also the end cutscene memory of Miquella was one of the most underwhelming things ever for a Souls game ending. And why doesn't he have anything to say when we kill him and basically destroyed everything he ever worked for? They could have done so many cool things like let us kill Radahn first and then fight Miquella in a sort of enraged phase or whatever, so many cool options better than this.
@@Eatsalot860 I like the concept and Some attacks, but man I would really want that rework for how many things It has even against Elden Ring Boss design.
I had to re spec to 80 arcane and use the thorn sorcery with a lot of bleed buff /armor Wasn’t very happy with the win because I’m a Big Bonk guy but 🤷🏾♂️ His second phase needs a dial down I agree
I wish they mentioned Radahn and Miquella's close connection in the base game. Caelid invasion mentions nothing. It was a demigod free for all during the shattering and eventually the 2 strongest factions clashed (Radahn and Malenia).
@@chunnisama6835 The reason why Malenia and Radanh fought were actually because Miquella tried to convinced Radanh but he refused to do so, so instead Miquella sent Malenia to kill him and use his Soul on a body to be his Consort. Nobody really died on that fight, and thats when we as player enter. It actually responded why Malenia and Radanh fought on the first place.
Radahn and Miquella's promise and was never mentioned in the base game; Only DLC. Malenia's reason to invade Caelid is on DLC Radahn clothes item description.@@JoseViktor4099
The Caelid invasion is the only thing mentioned in the base game. Not the promise. Not explicit reason for invading. You see the reason in the DLC like in DLC Radahn's clothes item descriptions and after the final boss fight.
@@chunnisama6835I feel like that would reveal a bit much. People have been commenting on how strange Melania's conflict Radahn was. This kinda provides a good answer to that: Miquella's plan was falling into place, and Malenia was there to make sure Radahn was good and prepared to fulfill his end of the bargain.
after beating radahn 5 times now in different new game cycles i have to say hes one of the most boring bosses ever created. hes literally just dodge 4-5-6 attacks and depdending on what combo it is hit once or twice. thats it theres nothing more to the fight. every single move has exactly one response from you unless you block. hes not interactable like the base game bosses and some of the dlc bosses where you can style on them with ai exploiting and animation understanding. like for example you know radagons final hammer hit in that three ground hits of his ultimate move, you can run around him and prepare a charged heavy when he lands. theres nothing like that for radahn since he tracks you 360 all the time(like most dlc bosses which is why i hate most of them). or malenias jump slash towrds you can be dodged and punished or jump over it and jump attacks. theres so many ways to exploit base game bosses and radahn just lacks that in full
16:20 Thank you! I've been saying this. People either love it because it's lore accurate or think it makes no sense. We should really acknowledge that it makes sense lore wise, but it could've been better
Your section on bossfights was great and really validated my feelings towards Elden Ring bosses. As much as I like Elden Ring, I've always prefered the bosses of previous Fromsoftware titles. Now I realise that it has got to do with the flow of the fight and the monotony of 5+ attack combos. I love difficult bosses but I think they need to be given more health rather than instant kill attacks.
You do realize that many bosses in previous FromSoft games also had 5+ hit attacks combos right? This type of boss design is not at all exclusive to Elden Ring. Gael, Ludwig, Lady Maria, and Nameless King all have 5+ hit combos too. Also not every boss in Elden Ring is like Radahn where you have to roll 10 attacks in a row to get one light attack in, and most of them don’t have “insta kill attacks” either. From my experience, even against the hardest Elden Ring bosses, you can usually survive two to three hits before needing to heal if you use proper damage negation buffs. In my opinion, Messmer, Bayle, Midra, Malenia, Rykard, and Mohg are easily on par with most bosses in previous FromSoft games. Messmer and Bayle in particular are up there with Gael, Isshin and Lady Maria for me as some of the best bosses in the FromSoft has ever made
It really just comes down to thw flow and how dynamic some fights can be, Radahn is like the pinnacle of my issues with some aspects of the ER boss fights where they force you into this very uninteresting onesided memory game, theres not much skill expression you can’t even try and trade hit’s consistently especially in his second phase because of his massive damage and how he can extend his already long combos
@@dauntethomas5594 Yeah but Messmer and Bayle are the pinnacle of the best aspects of ER boss fights. Insane spectacle, multiple ways to approach the fight, and challenging yet fair difficulty
@@jameslough6329 Oh I agree, I love them both, but the game as a whole can be a mixed bag with these aspects when it comes to a plethora of its bosses. I think a lot of it has to do with them still wanting to make then feel challenging despite the build diversity and expression the game allows, but for me while it can accomplish that it overall lessens the enjoyment of a lot of fights for me and makes them less engaging and dynamic.
Dark souls 2 bosses ain't even got attacks as cheap as radahn, I’m seeing and have noticed myself a weird glitch where some of his attacks will hit you even as you dodge, seems to have to do with loading other elements outside the bossroom when in the fight.
If these bosses are a preview for the next game I hope it's not an RPG but a spectacle fighter like DMC or Revengance. Sekiro was already leaning into this a bit and I'm sure they can pull it off.
it feels like some of these bosses weren’t even playtested before the dlc released, gaius is one of the worst boss fights in fromsoft history and i will die on that hill
i feel like they should have waited +6 months with the release and improved some things like: the finger ruins should have a unique boss each the abyssal woods region needs a terrifying monster boss fight the entire southern area of the map is kinda empty also better balancing
I am one of the people who actually liked the Radahn fight overall but even I have to agree with your criticisms and this is actually why I still prefer Malenia over him in terms of quality. Malenia was actually a very dynamic fight with several ways you could effectively deal with her attacks (you could roll, space, or interrupt them depending on which attack she did) and lots of variation in her combo extensions. Whereas with Radahn you basically just have to roll and run away from the same few attacks over and over again which does get old after a while. Also having to roll for almost a minute just to get one or two light attacks on the boss does not make for a very dynamic fight.
This is the best hands down video that explains how almost all of the dlc was amazing but the small repeats of bosses was lame and the final boss could have been a masterpiece if you could have a better flowing dance
most of the remembrance bosses, I thought, were proper bosses. except Consort Radahn. cant see what he is doing, cant see what im doing, lights and colors everywehre like doom eternal, its just a bit much. i hope, eventually, either his speed get nerfed, his damage gets nerfed, his recovery time is increased, and some fine tuned hitboxes. maybe not all of this but some of it so it feels like a proper experience and not an agonizing chore. thats really the only thing i dont like about the DLC.
I wonder how many more people need to make videos saying that a lot of the boss fights aren’t fun before people accept that not everyone is saying that cause they’re “hard”.
This video literally said that the only boss who wasn’t fun in this DLC was Consort Radahn. Messmer, Bayle, Midra, Rellana, and Romina were all VERY fun bosses imo
@@indeedgaminghere401 If you looked at this comment section for no more than 5 minutes you will see that the person who made the video liked a lot of comments that don't actually agree with what was said in the video. He's just being courteous and respectful of other opinions. That's all it is. It doesn't mean he agrees with you. He literally said in the video that he liked the majority of the bosses in the DLC and there were only a few he didn't like.
@@jameslough632910:50 does that sound like he’s only talking about Rahdan? And yes, he said that just like 90% of RUclipsrs that criticize the game say something similar when they criticize the game cause they know FromSoft Stan’s will have a meltdown if they don’t. And stop liking your own comments, it’s weird lol
@@indeedgaminghere401 Consort Radahn was the only boss he directly criticized extensively tho. Almost the entire section of the video dedicated to “bad bosses” is just him talking about Consort Radahn. He does briefly mention Gaius for like 30 seconds but that’s about it. He literally said that he liked Messmer nearly as much as Slave Knight Gael (which is VERY high praise for a FromSoft boss) and that he found both Bayle and Midra to be exceptional fights. He clearly enjoyed the bosses in the DLC a lot more than he disliked them Also I know it’s hard for you to grasp that other people can actually agree with my opinion, but I can assure you I am not liking my own comments lmao.
I suspect the honey moon phase is slowly coming to an end and in a couple months time, a lot more people will be calling out the DLC for what it is. a 6 or 7/10 and no more.
I'll be genuinely honest- I just don't see that "wait for this long to get one attack" thing with Radahn. Especially with backhand blades (the weapon you're using) i think I got one at around every 4-6 seconds. Although the damage wasn't spectacular.
Is hitting bosses in the middle of their combos that hard. The game gives you more than enough tolls to counter the bosses and if you can't adapt to the bosses it's your fault you can't have fum with them. Also you can turn your camera and watch the explosion while running away how did you miss this. Also Godwyn's story ends with the age of the duskborn ending. My favorite part of the Dark Souls dlc's was when Velka showed up. The Badlands never were a plot line in the game. Londor was more of an plot line in DS3 than this was in Elden ring. It's okay when Dark souls dosen't answer plot lines, but it's bad when Elden ring dosen't.
everyone and their grandmother knows you can attack in between attacks during the same combo, good luck hitting radahn in between his attacks with a heavy weapon, his combos are too fast for most of the weapons. also I see him turn back and look at the boss multiple times in the video, I don't think the point he is making is watching the attacks, it is the fact that you have to disengage and run away from the bosses meanwhile even in dark souls 1 it was the opposite, you had to stick to boss and stay in action all the time.
@@Eatsalot860 Most of Dark souls combat was waiting for bosses to give you openings that's not action unlike Elden ring which encourages agresion. Also Dark souls bosses had just as many of these moves. Getting behind Radahn work really well he was trouble hitting you while you can hit him easily.
@@debater452 no, most dark souls bosses allow you to punish in between attacks, most elden ring bosses allow you to punish in between attacks. Radahn doesn't, you have to watch Radahn through entire combo
Wrong, Messmer is a great boss and definitely one of the best bosses that FromSoft has made imo. He actually DOES stop attacking and has clear openings after all of his combos if you pay attention. His combos are usually only 3 to 4 hits long and they reward aggression through encouraging you to dodge towards him. If you were having trouble with Messmer that was your own fault
These are only a fraction of the things that I liked and disliked in Shadow of the Erdtree. What else would you add to the list?
lack of cutscenes make me sad
new spells are so unbalanced that I used them as emote
@@SpringPrincess-agreed
"Every corner I explored - there was something interesting to see"
>explore corners
>Smithing stone [1]
>Somber smithing stone [2]
interesting enough
@@Brollo_You're joking...
My biggest gripe was the Radahn isn't the fight itself, but the fact that it's Radahn is what pisses me off
Even when I prefered Godwin, once you discover the conexions makes a lot of sense and is a hell of a good twist, that Miquella tried to convinced Radanh all along, and he rejected It for obvious reasons, so he sent brainwashed Malenia, trying to kill him but with no success, even she whispered Radanh "the god needs It Consort..." on the story video.
We were Part of the plan all along without realizing. A mind controlling plan of someone Who tried to be a god forcing a dead Hero to be his Consort, using the body of others of the mightiest Demigods.
Is the actual fight that pisses me off, actually.
@@JoseViktor4099 Radahn was willing until he got his great rune
@@PShrekky One problem with that. We have no proof that this is the case.
@@Genindraz we have a ton of proof and no proof that Radahn was not willing. He is called the PROMISED consort
@EndersupremE I was more referring to the fact that we have no proof that it was his Great Rune that caused him to be unwilling or that he was ever truly unwilling to begin with.
inner isshin - feels like a masterpiece
inner radahn - feels like made by an intern
The inner comparison is apt, and showcases how Radahn was overall a let down. If they made him feel more prime and crazy, it would have sat a lot better
A sequel taking place in the badlands is such a cool idea that I hope they go through with
Gael and Midir are also tanky but at least fight is dynamic, against Radahn I have to wait for the first light of the fifth day before I can attack
no rellana cutscene and romina was a big mistake 5/10
Radahn was the only boss I ever needed a guide for. Even Malenia I learned how to handle Waterfowl well enough to win. I genuinely was unable to find out what he was doing due to the lack of visual clarity, and as a person I'm particularly susceptible to that. Being killed so quickly by something so hard to see is awful, I just couldn't learn it reasonably on my own
exactly how I feel about Radahn, like bro.. can I play now? are you done? as if terrible camera angle isn't enough he is also clustering the screen with holy explosions
and just when he’s done, miquella’s hair in the second phase takes up half the screen when you get up close to him sometimes and you still cant see anything
bayle, igon, midra, messmer hard carried the dlc
Over two full years on ESO is absolutely ridiculous work my friend
I think the dlc really succeeded in its visual presentation, whether its the dungeons, armor sets (so many good ones), weapons, enemies and bosses. It all looks so amazing but the story definitely felt lackluster for me. I wanted more answers although im really glad we got so much more Marika’s backstory !
One thing Im personally salty abt the final boss is that doing st. Trina's questline is completely disposible for lore, it doesnt unlock any interactions at all with the final boss that could make the fight more narratively interesting even if it didnt make it easier. Your rewards are basically being able to summon thiollier to the fight (which sucks bc the second phase AOE's are definetly designed to kill spirit ashes and npc summons with their range and damage) and some mid sleep weapons that doesnt work on the final boss bc god forbid fromsoft actually decided to make the final boss weak to something. Heck how could would it be if radahn wasnt immune to sleep or at least eternal sleep and if you procced trina's eternal sleep on him miquella said a sad remark abt abandoning trina or something.
Yes, I agree with the end boss, it feels totally underwhelming. Base game Miquella created expectations that this DLC didn't deliver at all. And while I get that Miquella isn't really a fighter on his own, I just hate that everything we got was him being Radahns backpack and that one grab animation.
Also the end cutscene memory of Miquella was one of the most underwhelming things ever for a Souls game ending. And why doesn't he have anything to say when we kill him and basically destroyed everything he ever worked for? They could have done so many cool things like let us kill Radahn first and then fight Miquella in a sort of enraged phase or whatever, so many cool options better than this.
So many people are blindly defending Radahn, I want to see their faces when he recieves a total rework and he is nerfed to ground
@@Eatsalot860 I like the concept and Some attacks, but man I would really want that rework for how many things It has even against Elden Ring Boss design.
I had to re spec to 80 arcane and use the thorn sorcery with a lot of bleed buff /armor
Wasn’t very happy with the win because I’m a Big Bonk guy but 🤷🏾♂️
His second phase needs a dial down I agree
I wish they mentioned Radahn and Miquella's close connection in the base game. Caelid invasion mentions nothing. It was a demigod free for all during the shattering and eventually the 2 strongest factions clashed (Radahn and Malenia).
@@chunnisama6835 The reason why Malenia and Radanh fought were actually because Miquella tried to convinced Radanh but he refused to do so, so instead Miquella sent Malenia to kill him and use his Soul on a body to be his Consort. Nobody really died on that fight, and thats when we as player enter.
It actually responded why Malenia and Radanh fought on the first place.
Jose, I said mentioned in the base game. The promise was only mentioned in the DLC.@@JoseViktor4099
Radahn and Miquella's promise and was never mentioned in the base game; Only DLC. Malenia's reason to invade Caelid is on DLC Radahn clothes item description.@@JoseViktor4099
The Caelid invasion is the only thing mentioned in the base game. Not the promise. Not explicit reason for invading. You see the reason in the DLC like in DLC Radahn's clothes item descriptions and after the final boss fight.
@@chunnisama6835I feel like that would reveal a bit much. People have been commenting on how strange Melania's conflict Radahn was. This kinda provides a good answer to that: Miquella's plan was falling into place, and Malenia was there to make sure Radahn was good and prepared to fulfill his end of the bargain.
after beating radahn 5 times now in different new game cycles i have to say hes one of the most boring bosses ever created. hes literally just dodge 4-5-6 attacks and depdending on what combo it is hit once or twice. thats it theres nothing more to the fight. every single move has exactly one response from you unless you block. hes not interactable like the base game bosses and some of the dlc bosses where you can style on them with ai exploiting and animation understanding. like for example you know radagons final hammer hit in that three ground hits of his ultimate move, you can run around him and prepare a charged heavy when he lands. theres nothing like that for radahn since he tracks you 360 all the time(like most dlc bosses which is why i hate most of them). or malenias jump slash towrds you can be dodged and punished or jump over it and jump attacks. theres so many ways to exploit base game bosses and radahn just lacks that in full
16:20
Thank you! I've been saying this. People either love it because it's lore accurate or think it makes no sense. We should really acknowledge that it makes sense lore wise, but it could've been better
Your section on bossfights was great and really validated my feelings towards Elden Ring bosses. As much as I like Elden Ring, I've always prefered the bosses of previous Fromsoftware titles. Now I realise that it has got to do with the flow of the fight and the monotony of 5+ attack combos. I love difficult bosses but I think they need to be given more health rather than instant kill attacks.
You do realize that many bosses in previous FromSoft games also had 5+ hit attacks combos right? This type of boss design is not at all exclusive to Elden Ring. Gael, Ludwig, Lady Maria, and Nameless King all have 5+ hit combos too.
Also not every boss in Elden Ring is like Radahn where you have to roll 10 attacks in a row to get one light attack in, and most of them don’t have “insta kill attacks” either. From my experience, even against the hardest Elden Ring bosses, you can usually survive two to three hits before needing to heal if you use proper damage negation buffs.
In my opinion, Messmer, Bayle, Midra, Malenia, Rykard, and Mohg are easily on par with most bosses in previous FromSoft games. Messmer and Bayle in particular are up there with Gael, Isshin and Lady Maria for me as some of the best bosses in the FromSoft has ever made
It really just comes down to thw flow and how dynamic some fights can be, Radahn is like the pinnacle of my issues with some aspects of the ER boss fights where they force you into this very uninteresting onesided memory game, theres not much skill expression you can’t even try and trade hit’s consistently especially in his second phase because of his massive damage and how he can extend his already long combos
@@dauntethomas5594 Yeah but Messmer and Bayle are the pinnacle of the best aspects of ER boss fights. Insane spectacle, multiple ways to approach the fight, and challenging yet fair difficulty
@@jameslough6329 Oh I agree, I love them both, but the game as a whole can be a mixed bag with these aspects when it comes to a plethora of its bosses. I think a lot of it has to do with them still wanting to make then feel challenging despite the build diversity and expression the game allows, but for me while it can accomplish that it overall lessens the enjoyment of a lot of fights for me and makes them less engaging and dynamic.
Dark souls 2 bosses ain't even got attacks as cheap as radahn, I’m seeing and have noticed myself a weird glitch where some of his attacks will hit you even as you dodge, seems to have to do with loading other elements outside the bossroom when in the fight.
If these bosses are a preview for the next game I hope it's not an RPG but a spectacle fighter like DMC or Revengance. Sekiro was already leaning into this a bit and I'm sure they can pull it off.
A second dlc with a godwyn and the gloomed eye Queen would be correct
The buildup is also freyja’s quest lol
it feels like some of these bosses weren’t even playtested before the dlc released, gaius is one of the worst boss fights in fromsoft history and i will die on that hill
i feel like they should have waited +6 months with the release and improved some things like:
the finger ruins should have a unique boss each
the abyssal woods region needs a terrifying monster boss fight
the entire southern area of the map is kinda empty
also better balancing
I am one of the people who actually liked the Radahn fight overall but even I have to agree with your criticisms and this is actually why I still prefer Malenia over him in terms of quality. Malenia was actually a very dynamic fight with several ways you could effectively deal with her attacks (you could roll, space, or interrupt them depending on which attack she did) and lots of variation in her combo extensions.
Whereas with Radahn you basically just have to roll and run away from the same few attacks over and over again which does get old after a while. Also having to roll for almost a minute just to get one or two light attacks on the boss does not make for a very dynamic fight.
I think the mixed review score on steam was actually deserved. It has a lot of good and a lot of bad.
A good amount of the negative reviews are about the terrible pc optimization at launch.
This is the best hands down video that explains how almost all of the dlc was amazing but the small repeats of bosses was lame and the final boss could have been a masterpiece if you could have a better flowing dance
promised lord of cinder gundyr goes hard
most of the remembrance bosses, I thought, were proper bosses. except Consort Radahn. cant see what he is doing, cant see what im doing, lights and colors everywehre like doom eternal, its just a bit much. i hope, eventually, either his speed get nerfed, his damage gets nerfed, his recovery time is increased, and some fine tuned hitboxes. maybe not all of this but some of it so it feels like a proper experience and not an agonizing chore. thats really the only thing i dont like about the DLC.
I wonder how many more people need to make videos saying that a lot of the boss fights aren’t fun before people accept that not everyone is saying that cause they’re “hard”.
This video literally said that the only boss who wasn’t fun in this DLC was Consort Radahn. Messmer, Bayle, Midra, Rellana, and Romina were all VERY fun bosses imo
@@jameslough6329 The person who made the video "literally" liked my comment. Obviously he agrees with me, idk why you felt the need to be upset
@@indeedgaminghere401 If you looked at this comment section for no more than 5 minutes you will see that the person who made the video liked a lot of comments that don't actually agree with what was said in the video.
He's just being courteous and respectful of other opinions. That's all it is. It doesn't mean he agrees with you.
He literally said in the video that he liked the majority of the bosses in the DLC and there were only a few he didn't like.
@@jameslough632910:50 does that sound like he’s only talking about Rahdan?
And yes, he said that just like 90% of RUclipsrs that criticize the game say something similar when they criticize the game cause they know FromSoft Stan’s will have a meltdown if they don’t.
And stop liking your own comments, it’s weird lol
@@indeedgaminghere401 Consort Radahn was the only boss he directly criticized extensively tho. Almost the entire section of the video dedicated to “bad bosses” is just him talking about Consort Radahn. He does briefly mention Gaius for like 30 seconds but that’s about it.
He literally said that he liked Messmer nearly as much as Slave Knight Gael (which is VERY high praise for a FromSoft boss) and that he found both Bayle and Midra to be exceptional fights. He clearly enjoyed the bosses in the DLC a lot more than he disliked them
Also I know it’s hard for you to grasp that other people can actually agree with my opinion, but I can assure you I am not liking my own comments lmao.
You’re thumbnails look exactly like kbash’s
I just checked the channel, I must say they look even better.
I suspect the honey moon phase is slowly coming to an end and in a couple months time, a lot more people will be calling out the DLC for what it is. a 6 or 7/10 and no more.
Bad: fanfic lore and Nexus mod for the final boss.
"Exploration is generously rewarded"
At this exact point in the video i knew it ain't for me cuz i disagree with this statement
4:22 what???
lmao get parried
I'll be genuinely honest- I just don't see that "wait for this long to get one attack" thing with Radahn. Especially with backhand blades (the weapon you're using) i think I got one at around every 4-6 seconds. Although the damage wasn't spectacular.
"No build up" tell me you dont do quest without telling me lol
Is hitting bosses in the middle of their combos that hard. The game gives you more than enough tolls to counter the bosses and if you can't adapt to the bosses it's your fault you can't have fum with them. Also you can turn your camera and watch the explosion while running away how did you miss this. Also Godwyn's story ends with the age of the duskborn ending. My favorite part of the Dark Souls dlc's was when Velka showed up. The Badlands never were a plot line in the game. Londor was more of an plot line in DS3 than this was in Elden ring. It's okay when Dark souls dosen't answer plot lines, but it's bad when Elden ring dosen't.
everyone and their grandmother knows you can attack in between attacks during the same combo, good luck hitting radahn in between his attacks with a heavy weapon, his combos are too fast for most of the weapons.
also I see him turn back and look at the boss multiple times in the video, I don't think the point he is making is watching the attacks, it is the fact that you have to disengage and run away from the bosses meanwhile even in dark souls 1 it was the opposite, you had to stick to boss and stay in action all the time.
@@Eatsalot860 Most of Dark souls combat was waiting for bosses to give you openings that's not action unlike Elden ring which encourages agresion. Also Dark souls bosses had just as many of these moves. Getting behind Radahn work really well he was trouble hitting you while you can hit him easily.
@@debater452 no, most dark souls bosses allow you to punish in between attacks, most elden ring bosses allow you to punish in between attacks. Radahn doesn't, you have to watch Radahn through entire combo
@@Eatsalot860 And how is watching a three or fife hit combo a problem
@@debater452 that two second opening in between five hit combos
messmer was not a good boss. he also doesnt stop attacking,but not as egregious as radahn phase 2
Wrong, Messmer is a great boss and definitely one of the best bosses that FromSoft has made imo. He actually DOES stop attacking and has clear openings after all of his combos if you pay attention.
His combos are usually only 3 to 4 hits long and they reward aggression through encouraging you to dodge towards him. If you were having trouble with Messmer that was your own fault
That’s flat out not true, it always stops attacking and there are breaks within his attacks that allow you to heal or get back at him