The Sand Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 3
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- Опубликовано: 1 апр 2019
- Welcome to the Super Mario Odyssey Long-Form Critique series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it!
In this episode, we continue our journey with Super Mario Odyssey's Sand Kingdom -- home to Tostarena, Bullet Bills, Moe-Eyes, Momentum, Jaxis, and all 89 Moons.
Next episode will continue our Super Mario Odyssey journey with the Lake Kingdom.
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Music is from Super Mario Odyssey, Gris, Pyre, and the Wii Shop.
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this is insanely good quality for a channel with 695 subscribers, im so glad i found your channel
Thank you; that's very kind of you!
Look who came outta the shadows!
That's me! It took a long time to make but I'm also trying to improve my turnaround times, so hopefully the shadows won't consume me.
I agree with too many moons, i thought every other Kingdom would be as long as this one xD
Hey man, just came from your cup head video, and you’ve definitely improved loads! Great analysis, super interesting and entertaining! :)
Thanks a lot! :)
I am always happy to hear long-form analysis on games, and always hungry for content. These videos are awesome, and as much as I love this game it is nice to hear a perspective not kissing its ass.
Only thing I hard disagree on is the complaints regarding world-building and story. It's Mario, I'm not really in it for those things, and I don't think most people are, and Nintendo knows this and thus give very little care in regards for that stuff. I'm here to jump around and be a goofy little plumber boi, not understand the tragic anime backstory of my stone taxi lion. I guess it really comes down to perspectives and attitudes tho; still enjoying the content!
I'm very glad to hear you're enjoying my videos! Thank you!
I don't necessarily disagree with you. However, I'm not asking for some insane plot or anything. It's whenever I see some hidden potential that I think could really boost player engagement. For example: at the end of the day, I don't care about the Jaxis at all, and it's true that Odyssey doesn't want you to, but regardless I think it's missed potential. Perhaps I only bring it up because Odyssey provides enough Jaxi dialogue and backstory to open the floodgates and then leave everyone hanging.
Probably most times when I mention story I'm pointing out inconsistencies that don't really make sense. Yeah, they're easily ignorable because it's a Mario game, but I think the entire game could really benefit from a coherent plot, even if the plot is still simple. However, I at least agree that it's really not worth dwelling on for very long. That's why I focus on it less in the Lake Kingdom video.
It feel like you trying to put odyssey in a genre it clearly doesn't fit.
Thank you for pointing out how they botched Mario's physics when compared to 64 and Sunshine. Odyssey is still better than Galexy in this regard, but it's still a major weakness of the game.
It has always bothered me :/ I'm glad someone else noticed as well!
Aye bro love your videos btw you gonna do a video for the cuphead dlc when it comes out?
It's hard to say since the DLC probably won't come out for a long while, but I would be interested and it's definitely a possibility. More likely now that I see that there's interest.
I think the gardening moons were in the ugly moon catagory for me, especially for new donk city
I can't argue with that, the gardening moons are quite tedious and boring since we have to travel slowly across the entire desert.
47:46 isnt annoying see a Sonic adventure human taxi near a jaguber??
I’m working my way through this video now and while it is interesting, there are some things I disagree with that I want to get off my chest.
Quizzes in games maybe a fundamentally flawed idea. But I would argue that Sphynx is the best case scenario when you compare it to the quizzes in Yooka Laylee and even Banjo Kazooie. Banjo’s quiz demands you remember lots of pointless information over about a dozen hours of gameplay. Yooka Laylee’s quizzes cut you off from the rest of the game unless you can answer 5-10 questions consecutively, some of which would be impossible to answer without expanding the worlds, decreasing the amount of freedom you have to play the game the way you want.
Sphynx only asks questions one at a time, so you aren’t locked in. The questions themselves are only relevant to the kingdom you’re currently in. And if you don’t get the answer right, the only thing you’re missing out on is a single moon, not the rest of the game.
I also wouldn’t call Dancing with New Friends or any of the later moons like it bad. Yeah, a Mr Bones style mini game would be nice, but unnecessary and doesn’t complement the challenge. How you get into the room? You have to wear a specific outfit. How do you get the outfit? The Purple Coins!
The mariachi cutscene was never the challenge. It was part of the reward. The challenge comes from not only collecting the purple coins, but which purple coins you collect, how many you have to collect and what you have to do to collect them. It’s a very flexible system for both the developer and the player.
Just because the sphynx is the best case quiz scenario (as in easy vs progress-blocking) doesn't mean it's not bad. It's still a mindless moon, so that'd be one to remove so more effort can be invested in other moons.
The reward for the purple coins is the costume itself. The costume then allows you to proceed past a door that also rewards a moon and some non-interactive cutscene. I think that's way too much reward for a small amount of effort (the costume costs little and many coins are trivial, though some are well-placed). The fact that the cutscene is part of the reward doesn't make it better. It'd be more fitting if there was some kind of interactive challenge themed around your new costume that then awards a moon. That way it appears that the costume is more of a gateway than just one of many rewards tied to a few coins.
Corvus so how many purple coins would the costume have to cost for it to be worth your while?
And by the same logic, do you consider the 8 red coins in Mario 64 to not be worth a single star? Or the 5 jinjo’s in Banjo Kazooie to be worth a single jiggy?
Corvus Corvus and how is the quiz “mindless?” Look at the questions.
The price of the jaxi,
what stopped the visitor,
how many statues on top of the inverted pyramid,
What is Sphynx’s name,
These are all questions that ask you to pay attention to your surroundings and what it is you are doing and have done in the game.
Sure, it isn’t a test of dexterity or skill with platforming or captures, but it’s still far from “mindless.”
I think the costume is fine. Finding the purple coins for the costume is fair enough given the decent amount of purple coins that are placed well. I just don't think the purple coins should also buy your way into another moon (which only contributes further to devaluing moons as well). And if you encounter the costume door before you have the costume, it becomes a fetch quest since there's absolutely nothing inside except a moon. There's no reason for the costume requirement for these moons, or at least the reason feels shallow. Again, theme something meaningful around the costume that's not some brief, non-interactive cutscene. Nothing has to be done with the costumes, they could just be for aesthetics, but if they are going to try to do something with them, I'd love to see something more than a brief skin overlaying the skin. As far as Banjo, if I recall correctly, the Jinjos are usually placed in spots that require exploration -- more consistently than Odyssey's purple coins.
How I look at quizzes is if I know the answer (meaning from just normally playing), then it feels like a waste of time. If I don't know the answer, then the question is probably akin to the Banjo or Yooka quizzes that I'm just gonna google 'cause how would I know that I should have been taking notes while playing the game.
A bit of a fun fact, the "town" song is a remix of the peach's castle theme.
The more you know.
Why aren't there more people watching videos of yours?
That's very nice of you :)
@@DesignFrameCaseStudiesI'll do you one better and pray for you. You'll get more people in no time. ;)
it really sucks that the gameplay is so poor in odessy. i love the graphics and the style and would adore playing it if it didnt seem so tedious and childish in its mechanics
It loooot of nitpicking in these videos.
In a Moon-by-Moon critique, "nitpicking" isn't accurate. I'm probably not entirely accurate in this video though. I've improved since then, and my upcoming videos will be even better.
10:10 i'm pretty sure it's common knowledge to many people.
13:40 you seem the only one to have that problem.
I suggest watching Razbuten's Gaming For a Non-Gamer ongoing series to get a better idea of why more people than you might think aren't attuned to what we consider common controls. Odyssey also targets a kid demographic so it's quite necessary. Besides, they show one button for crouching already, they might as well show the alternative input.
I assume you mean you haven't seen it mentioned online. Indeed I doubt you have since it's minor, but that doesn't change the design. Besides, it's an obscenely easy fix and it'd be for the better.