Enemy HealthBar Unreal Engine Tutorial | No Casting | No Binding

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  • Опубликовано: 8 фев 2025
  • Learn how to create Enemy Healthbar in Unreal Engine 5, with Optimized and game-ready Blueprints.
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Комментарии • 13

  • @laobame4516
    @laobame4516 3 дня назад

    Finally, this is the only tutorial that's actually works on my enemies health bars, thank you

  • @Iam_Your_Fazer
    @Iam_Your_Fazer Месяц назад

    Hey ;)
    Nice ! After changed all my ticks, I will try this method too ! My NPC use cast, so I will change that and see what happen !
    I saw you said the Canvas panel is not great, sh*t I made everything with lol need to take a look as well lol
    Have a nice holidays friend ;)
    Dorian.

    • @doppelganger-studios
      @doppelganger-studios  Месяц назад +1

      @@Iam_Your_Fazer Hey Dorian, thanks! You did well to change the Ticks :) you will feel the difference when you package your game and test it. Please remove the Canvas, PLEASE :))) thanks again, and have a great holidays too.
      Vlad.

  • @Somordorp
    @Somordorp Месяц назад

    Thank you, just started learning UE and everyone is just casting.. If i understood it correctly, i can use BP Interfaces instead of casting? I want to create a Button to open a Door but without casting. By the way, you explain things really well. Im a beginner, and I can easily follow along with your teaching style. Thank you! :)

    • @doppelganger-studios
      @doppelganger-studios  Месяц назад

      Hey, thank you! :) Yes, all of the Tutorials are teaching you Casting, because in a matter of minutes you can program a lot of things with that node, but at the cost of your game performance. The Instructors are doing those types of videos to attract more Subscribers, they are not saying how Casting is destroying your shipped game. And yes, you should use Blueprint Interface instead of Casting, NO EXCUSES! :) Please watch the Casting video on my Channel to learn why you should never use Casting. Ignore the comments where people are arguing that "Casting is good if you use it properly, Casting is a great node" etc. Thanks once again, I'm glad you like the way I teach, MORE TO COME :)

    • @Somordorp
      @Somordorp Месяц назад

      @@doppelganger-studios Maybe they dont even know about the casting performance, anyway, i purchased your course to learn more about it :)

    • @doppelganger-studios
      @doppelganger-studios  Месяц назад +1

      @Somordorp Trust me they do :) they just decide to go the quick and easy way and don't care about their Player's experience. Thanks for buying the Course! :) That's the right way of making production-ready games, there is so much to learn there. Let me know if you need any support for the Course :)

    • @nobrainerrgames
      @nobrainerrgames Месяц назад

      i 100% agree to use BPIs wherever you can but if it comes to casting to your player character it doesn't matter as casting is heavy only when actor is not already loaded to your level- so in case of player 'dont cast, no excuses' is not valid, isn't it?
      edit: + not casting to your player character for sake of 'optimisation' would give you sooooo many headaches mate, it's unbelievable 👀

    • @doppelganger-studios
      @doppelganger-studios  Месяц назад +1

      @mam9zyc Character is loaded in the game, yes. But if for example, you want to overlap your Character and using Casting all the time, this will be expensive for the game, regardless whether the Character is loaded already or not. Hover over the Casting node and read the tooltip, you will see what I mean :) You will have a headache if you are using Casting in your final shipped game, that I can promise :)