I Explored What's BEYOND The FAR LANDS Of Subnautica!
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- Опубликовано: 11 июл 2024
- Hey friends! I'm traveling at the moment so this will be a slightly shorter upload where I explore what lies beyond the Far lands in Subnautica. Is there a secret easter egg? How deep does the map go? Can you just keep going forever? Let's find out!
Chapters:
00:00 - Preview
00:06 - Intro
00:32 - What are the "Far Lands"?
01:27 - Finding a way out
02:50 - Beyond the Far Lands
03:19 - What's the max depth?
05:08 - What's the max distance?
06:20 - Outro
Thank you for watching, come back again!
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/ thelatestbacon Игры
Subnautica devs watching their entire fanbase obsess over a bunch of random geometry they created for a test build 8 years ago: 👁👄👁
Hahaha we are a strange fanbase :D
Used to do the same in Skyrim, but it's all still in the current game.
@@TheLastBacon I know right it is so weird what we do
We are also a fan base to beat this game until it’s beyond dead I think we have picked out every little bit of code out of this game even a creature that was supposed to be out in the void it was an unused asset and somebody brought it to life with a mod
@@TheLastBacon Alterra scientist's approves
I love how the devs use the noises and the weird terrain on the farlands to really give the player the feeling of not being supposed to be there.
Works very well :)
Farlands aren’t intentionally made, they are created because floating point integers become imprecise when they get really large and glitch out the world generation.
It feels like a Lovecraftian horror.
Would be super cool if you heard a horrifying creature noise the second you reach there, a type of noise so scary it makes you know it’s somewhere that’s not supposed to be accessed
Exactly!! Was really hoping to find something like that :)
@@TheLastBacon they should make a glitched or error leviathan that looks like a error colour that spawns at only places that should not be accessed. Gives u a error badge
@@ShadeNtimes idea: they ask the return of the ancients devs to use the garg model but with edited colors
@@The.Feuer.Mayday Yeah that would be cool
@@TheLastBacon what happened to the first bacon?
When you travel out further the numbers for the coordinates get bigger and causes a loss of precision to how objects change location, hence the shakiness of your mask and GUI. This can be observes with a lot of games that are open world games like Minecraft. The farther you are from the world origin, the more shakier the objects are
Thank you for the insight! :) The more you know!
Floating point imprecision was the monster all along.
As far as I know, this is not a problem in Minecraft anymore.
@@seontonppa whit the way the word border is setup it isn't a problem, but if you for e the game to generate terrain further out then the shakiness starts to appear.
The devs have done well with java edition to fix this float precision issue with minecraft in the later versions. Though bedrock edition has it's issues. I think with BE you can still fall through a block space due to the blocks losing presicion with their collition boxes at far distances. I would check out Ant Venom's channel to find more details.
idk why but i love how the far lands look in subnautica, just mysterious and creepy
Yeah it's a very liminal area :)
It looked similar in Minecraft as well
Isn't this every player First time experience in subnautica?
looks like cheese
Crazy to see just how alive and well this game truly is, from exploring early builds, to all the different mods. Great video as well!
It's also very underrated
Absolutely! Hopefully we can keep it going with a 3rd game soon! :)
@@gavinfirm I don't think it is.
Basically everyone was playing it when it released, and jackcepticeye got his hands on an early acess build.
The scariest part about the farlands were the deep horns that would sometimes play. I believe these horns still play in the latest build but I don't know where, somewhere in the void maybe or on the other side of the aurora, not sure.
Yep! The soundtrack of the area is super creepy! :)
ruclips.net/video/-MzPd9gEBME/видео.htmlsi=nXUjysj_ixf6IUpI
Wouldn't be surprised if you found a floating png similar to that one aurora model in a even earlier build
I was hoping to find something like that tbh :)
Really interesting, I hope the devs make the older versions public. Exploring old video game versions is always fun.
Would be nice to make it more accessible outside of Steam :)
I have thalassaphobia. But not just with water or ocean. I have a great fear of enormous, open, empty voids whether it be in the ocean or space. Just the thought of a great "abyss" is what deters me from either of the two irl.
But it makes games like this fascinating to watch.
Yeah I definitely feel parts of that fear too :)
In People PlayGround the map “Void” has ambience… IT IS A VOID IT CANNOT HAVE AMBIENCE! THE FACT IT HAS AMBIENCE MEANS SOMETHING IS IN THERE!
Same here i love playing the game but hate the areas that are just dark below the player it horrifies me
Probably similar to what I feel when I see some representations of blackholes
I believe there actually _is_ a maximum depth - there's a point at which the water stops. You come from the bottom of the no longer visible water above you and just... fall. Forever. That's _why_ there's a teleport border.
The mask shaking is a common bug - getting too far from the center of the game's world has always caused that. It does that in a lot of games, actually. The source of it is that, essentially, the game's having a little bit of trouble with how far you've gone, because the coordinates of the models in the game are getting exceptionally high, so while it tries to figure stuff out, they sort of bounce between a few possible points they should be at. Because of that, you get the shaking. I'm not sure what the thresholds are; I imagine they're different for every item and every game.
I need to find the max depth then! :)
Actually, I believe the shakiness comes from floating point precision. Because say you’re only allowed to have positions with 8 digits. When your coordinates are small, you can be more precise with decimals, but as you get out way farther, you can’t use as many digits for decimals. Basically the same concept, but for a different reason
Love how in old subnautica builds, things would randomly start to shake violently to the point of being concerning (e.g. the cyclops)
Haha exactly :)
This is some real backrooms level shit. The sound track, weird noises along with the fact that you know nothing's there but staring into the voice is just terrifying. It might be more terrifying than if you did know something was there, like ghost leviathans, because you look out for the ghosts
Absolutely! Super liminal :)
Looks like Level 7
this game never fails to amaze and terrify me
Same! :)
huh. i love how when a game is released and has something like the farlands, the community always goes nuts
Haha we sure do! :)
I legit just found you thanks to the hell hole video and I'm happy I did. Also at 4:53 you holding the cross made me laugh, you're so far down in the dark unknown and your only hope is God decides to be nice.
Haha exactly my thoughts :D And thank you!!
the breaking ui / shaking is caused by float point accuracy, basically the further you get from the world origin, the less precision you have, causing accuracy issues with positions etc
Makes sense! :)
If there's nothing out there, I'll stick with the idea that the mask is not shaking for performance or rendering problems, it's your sanity slowly drifting away while you're realizing that you're in the middle of pure nothing if not only water. Something like cosmic horror...That's my own Easter Egg ☺️
I really like that idea :)
I'm really afraid of out of bounds stuff in games and I can't tell exactly why. It's a chill going down my spine everytime I see gigantic empty spaces. I was on edge when you were traveling beneath the void and in one constant direction. Keep up the good ideas, I always wondered if there's really something after the farlands. I really liked the sound that played in the void. Looking forward to more easter eggs in Subnautica 3.
Yeah for me it’s the liminality of it :)
Simple, with a big open void, anything can come out and you see no landmarks to help guide you.
- Cubes ✓
- Somewhat Infinite world ✓
- Far lands ✓
Yep, it's Minecraft's long lost build prototype confirmed.
And a quality of which is astounding.
Haha ambitious theory! :D
The early builds are SO interesting, love these videos!
Thank you! Totally agree :)
Random note but I like the Stanely Parable msuic in the background when discovering the farlands, adds to the mysterey feeling.
Yay thank you! I really liked it there too :)
what if an absolutely gigantic creature like way bigger than the garg the inhabits the farlands over 50,000 meters deep past the walls, would be terrifying but also so cool, we definitely need to find a way to mod the old versions of these games so we can do this.
like even just the sound of a giant creature, still terrifying.
or maybe even in the newer versions 8,000 - 8,192 meters deep
I'd love it if there was something like that out there :)
It’s crazy! I’ve never knew that the farlands go this far down!
Me neither! Expected it to be a lot more shallow :)
The reason the UI is breaking and the mask is shaking is due to floating precision errors. Basically in every single game when you go way far out than the intended limits, at some point the number for the position gets so big that the computer starts having trouble processing such high values which leads to weird graphical errors.
Makes sense :)
Hope you had nice and safe travels Bacon. Enjoyed it a lot, so don't worry if it feels simplistic! Thanks for the great content :)
Thank you kindly :)
The far lands make sense in a way, because you are in a crater. Impact craters have those little walls at the end
Yeah exactly! :)
Such an awesome channel, got me through quarantine 2 years ago still entertains me to this day
Thank you kindly! :)
Well, that was fun: expectation, anticipation, and all of in ends by just an empty void. Good luck in your travel!
Thank you! :)
4:45 fun fact: this place is called “ the floating zone/point” where if you go high (or low) enough in a game, then the character starts shaking more and more violently.
yee when a number reaches a size to where you start losing decimal points, because something like this: say we can only have 9 digits 0.00000001 1020.00001 2394102.01 999999999
Super interesting! :)
I wonder Bacon, do you stil have at least some fun playing this game? What do you have to find to be surprised by Subnautica? What can be new there for you? Oh and thank you for entertaining us!!! ❤
Thank YOU for watching! And I certainly do - I just have to be creative in how I play and what I explore :)
@The Last Bacon lets not forget how fun it is to build massive super-bases in dangerous biomes
I think they could have done a lot more with this game like it was amazing and easily one of the best exploration games ever but I feel like they could have done more
Probably yeah :)
hey bacon i love your vids can't wait to see more! you are awesome ❤❤❤ (and that sound was the peeper leviathan) lol
Thank you kindly! :) I sure hope it wasn't a peeper leviathan haha!
very interesting! honestly its wierd not seeing anything out that far, no ghost leviathans, its kinda peaceful if you think about it, unless you see the mask lmao
overall, good video!
Yeah it was strangely serene :)
I just got home from seeing a bunch of wild cows. And this is the first thing I see showing how much I love subnautica lol
Yo that's awesome! :O
@@TheLastBacon ikr and don't know if that is usual anywhere else but where I live it is NOT.
Early build is still better than anything I will ever do in my life
I believe in you! :)
you deserve more subs, views... You awnser questions that I have that very few (if not any) people cover. Keep up the great content legend!!!
Thank you very much :) Really appreciate the kind words!
Bacon, never stop the subnautica vids coming! You're one of the only content creators left that do sn and we all appreciate you for that :D
Thank you kindly! :)
Keep up the great work! Probably gonna replay subnautica now lol.
Yay enjoy :)
Wow, I had no clue you had almost already hit 200k. I remember I last left a comment when you hit 100k. Your channel has grown so much over the years!
It’s incredible :) Thank you!
I wonder why older versions of this game always look somehow scary. Maybe it's because it looks like something familiar for us, but yet different. In that case, water looks different, the game is more empty, UI looks older... and Aurora looks totally different and strange. I swear that someone could build good game based on those feelings.
But still, I wanna more videos about very old versions of Subnautica.
Also: Big respect for actually reading and responding to all the comments you get, even under older videos.
Thank you :) For me it’s definitely the “liminality” of it.
oh noice timing now i can watching another awesome video while eating XD love your videos
Yay enjoy! :D
What is up I've been watching for over 2 years now and I love when you upload 😊
Thank you so much for sticking around for so long :)
I love the mysterys like this in Subnautica, is so creepy and cool. And you can see what isn’t normally explored.
I totally agree :) Love the mystery too!
Nice Job, nice production. The Last Bacon, hats off
Thank you kindly :)
Okay I’m a fan of your channel and I love the lore videos especially but this is trippy to me. I had a dream like months ago where I was in the ocean and there were landmasses like that all random and blocky like and it felt like subnautica and not just the ocean on earth and now I’m seeing this rn and I’m just like woahhhh-
Wow that’s quite a creepy coincidence! :)
If I was you Bacon, I would have commissioned a mod that adds a massive creature model that would have spawned through secret commands and attacked me as soon as I was finishing the video (and leave the explanation for another video on another day) but you are the better man hahaha
I love that idea :D
When he mentioned the 8000 meters depth limit it made me remember a fun story when i was playing in the void on survival and then didn't manage to grab my cyclops with the grapple arm using the prawn suit, i fell for a good amount of time while repairing the prawn and managed to get teleported back. (Yes it's possible to repair the prawn when it's falling in the void because it randomly stops falling for a small amount of time.)
Quite impressive that you survived that :)
great content as always
Thank you kindly :)
Hey! I think Subnautica a great exploring game, and omg that sounds in void are so creepy
Very creepy for sure :)
bro was manly enough to go into the deep down dark deep down when i heard a few of the noises while i was descending i immediately panicked in fear and closed the game ( also the reason you can go down as far as you like at least i assume is because its an early build and the giant wall is there so there would be no point in adding a depth limit of 8192 m deep to teleport you and the reason you can go down in the void in the new version is because there is a danger that can kill the player easily ( fun fact: Ghost Leviathans do not actually eat the player but instead knock him out they have no teeth and instead of trying to eat you they ram you to only make you go night night )
I definitely wasn’t feeling brave :)
The same shaking happens in Minecraft when you go far out enough, beyond the border.
I think it has something to do with the integer limit and what precision it can achieve at high numbers.
Recommendation? Go further until things break.
It’s the same thing. The digit of the coordinates has gotten so large that it starts rounding to whole numbers. The limits of floating point intergers. Fitting term given the game.
@@naisagathefirstdestronmand8559 Amazing, my useless knowledge has helped me once again to explain a problem that only applies to one in a billion players.
Oh interesting :)
The game relies on floating point arithmetic. This is fine at first, but the longer you go the more precision you lose, since floating points cant represent all real numbers. So sooner or later, anything relying on it starts to go wrong. In a normal game this is never a problem, You always have to go way, way farther than a player reasonably would before the issues start.
I wish they had them at an area far into the void in the final game
Yeah like really far from the crater! :)
the shaky ui, if i am correct, is due to Floating point errors. I remember messing around with console commands i think a few months before the game's full release and would go REALLY far out.
It doesn't just stop at ui, Riley's model (and every other model you spawn) ill also "bug out" like this
Im not all that much of an expert on this but im pretty sure floating point errors occur when the game has a hard time figuring out where you are. So basically, going so far out, the game has a hard time determining where you, your hud, and whatever else you spawn out there are, causing that effect.
The farther away from coordinate 0 0 0 you go, the more the game has trouble determining your location, and the more intense the game bugs out like that.
Huh that's super interesting! Thank you for the insight :)
check out the 'configurable drill amount' mod. it allows you to determine how much, or little, resources you get from outcrops. you can also customize how much damage the drill does, and how fast an outcrop can be collected.
I like that! :) Thanks for the suggestion!
These sounds, these are the sounds of one of the guardian's dialogues on the radio, after you've been in a lost river.
Ooh are they? :)
Love it ❤
Thank you! :)
You are making great content keep it up
Thank you very much! :)
Bacon:What is farlands?
Minecraft Veterans:HeHeHe,u dont know my true power!
True I’m sure they have stories to tell :)
that sure is deep and empty. And this video sure is CRISPY!! Have a great day, or night, its 1 am here so i dont rly know what it is for you...
Yay thank you :)
For the questions regarding why things seemed to break when going far away or deep down, those are caused by floating point errors. Numbers can only contain so many characters, including what's in decimal points, so when you start to deal with big numbers there's less and less precision since less decimals end up being used. Most devs fix this by moving the player back to the center of the world after a while and moving the world instead, so areas around the player are never messed up by these errors.
Makes sense :)
Perhaps for a series you could make a mythbusting series, or documenting glitches and stuff you find
(If you already have a series like that I apologize)
I love the idea :D
The Far Lands are called the crater edge. From the wiki: The original version of the Crater Edge in the early access versions of Subnautica was very different from the final game. It was a mix of strange geometry to prevent the player from going further. However, it was replaced by the Crater Edge in later updates of the game. From the Earliest Access Phase of development, all the way up to either the December 2014 update or the January 2015 Update (Currently being fact checked), these anomalous walls were present around 2000 meters away from the center of the map, reaching up far too high to climb over, and upon teleporting past these walls there was nothing but empty ocean. Upon reaching the walls, a unique, trumpet/horn-like ambiance will begin to play. This possibly might have been related to something Charlie Cleveland said during during GDC, that when coming up with ideas on how to prevent the player from escaping the boundaries of the world, one of the ideas was creating a giant wall of terrain to create a basin around the map. This might have been a prototype of that. Either during the December 2014 Update or the January 2015 Update (Being fact checked) these were later replaced by completely empty ocean.
Yep exactly :)
i have a therie about the creature you were talking about at 1:56
the story is the digassi survivors saw a creture in the void and then they built a teraformer and built the farlands to stop the monster from reaching the crater but as time passed it rotted away and then normal subnautica came the farlands were gone leading to the thing from the void being found
Love the concept :)
You do crazy stuff my friend
I sure do! :)
The shaking when getting far away from the main map is something that happeneds in multiple game,s
For example: Super Mario Odessey.
If you somehow don,t die by death barriers you can fall endlesly where at some point mario start getting more and more shakey and the pause menu also breaks.
So that what,s also happening in subnautica when you go too far away from the main map.
Huh interesting! I wonder why :)
That’s why I always watch your videos 😊
Yay thank you! :)
The mask shaking could be floating point imprecision, there's only so much space to store a number, so for instance close to the centre, your position is like x = 0000.0523, as you get really far away there's no space to store the decimal points (x = 11111111.0 only 1 decimal point of precision) so your position is snapped to the nearest x decimals, the ui could be allocating less space, and therefore glitch out earlier.
I believe you’re right :)
You’re really close to hitting 200K :D
It’s crazy!! :)
2k more :D
4:49 Ryley's shivering from fear too!
Understandable tbh :D
"Can i just say this Aurora model". But what! This Aurora model what! Oh how shall I ever go on having missed this gripping insight!!! 0:52
Haha I really liked this variant :)
Could imagine building a sprawling base across those formations? That'd be wild.
Would be sick!! :)
Ok I am so glad you decided not to give us an edited jumpscare at the end or else I might have thrown my phone and broke it also hi again :D
Haha glad I didn’t then ;)
Bro you uploaded thisvideo right as i was studying to subnautica background music.
Perfect music :)
First and i love your vids you really inspire me keep up the good work
Thank you very kindly :)
yessss the king posted
The ambience that plays when you go to the far lands sounds like the sound that the tripods from war of the worlds
Yeah that's super accurate actually! :D
@@TheLastBacon yea
This is crazy cool
I hope so! :D
I asked this before, but maybe consider checking out the old version of the grand reef? I can't be bothered to look up the date it was removed, but I did mention that info in the heck hole video. It would be pretty nice to see this mysterious and forgotten land I've heard a small bit about. The wiki doesnt have many screenshots at all and in general barely does anything in the form a preserving the game's history (The removed features page barely scratches the peak of the tip of the iceberg when it comes to the history of stuff In the game)
I definitely want to! Been looking into it a bit :)
Hey Bacon great video! What your opinion on melanophila consputa?
Thank you :) Don’t really have an opinion!
you are one brave man to go that deep.
I was definitely scared :)
You did it Bacon! :D
Heck yeah! :)
Bacon, you have the BEST Content man, keep it up
#moarbelowzerovideos
Thank you kindly :)
In the current build of subnautica if you go down -8192 meters or if you do that on the x and y axis, you get teleported back to the safe shallows. But it is possible to break that limit sometimes, I once had a glitch where there was no water and then I jumped off the crater edge and when I passed 8192 meters I didn’t get teleported so I just put something on my controller so I could just have it going deeper into the void. I bet I could replicate it again if I figured out how to glitch the game like that again.
Ooh cool! If you do manage to replicate it, please DM me how! :)
Your minecraft base looks awesome dude. What shader are you using?
Haha the latest Minenautica variant ;)
The noises sound reminiscent of the horn from the tripods of War of The Worlds.
True! Good point :)
The shaking is normal, if you tested doing something similar on other open world games, this will happen if you go too far from the spawn point or basically the map. Like in minecraft, if you go beyond the invisible wall, at some point, your hand will shake or in No man's sky, if you go far enough from the planets it will happen but it will be very settle.
And also for roblox, I have a perfect example: Space Sailors. Because it is really realistic and the rocket actually goes as high as a real one, well, the game doesn't like that and your character will shake violently if you zoom inside the rocket and the rocket also shakes at this height.
Quite interesting :)
This is cool. I have a question though: are you ever gonna continue the Subnautica Creepypasta Series because that was awesome
I definitely plan to :)
@@TheLastBacon let’s go. It was a bit worrying since it’s been a year since part 4
Cool video!
Thank you! :)
In later builds (maybe try something around the start of 2016 or mid 2016 or something) I know reefbacks spawned in the void at a strange depth which you wouldn't be normally able to reach. Apparently there was also a strange musical track that played at a certain depth. Maybe check that out. I know the reefback one is true, I saw that myself. I sadly didn't pay attention to the music.
Huh I'll look into it! Thanks for the tip :)
@@TheLastBacon Oh, perfect. Yeah, no problem.
They should’ve had a cutscene where if you swam too far, Riley would hear those horns- look around, then look down at the water below him and see- well, the Garg or something else eating them.
Would be so cool :)
One time I took my prawn suit into the bottomless void, it fell very fast and I AFKed there for a few hours. When I got back my screen was shaking very very much.
Oh I bet! Do you remember how deep you went? :)
@@TheLastBacon unfortunately no, it was several years ago
You're using Stanley parable music in the background nostalgia nostalgia. Is pure nostalgia
I love that OST :)
I though Minecraft is only game that used to had farland but I was wrong. Well this video made both Minecraft and subnautica mysterious game
Absolutely :)
I just started playing this game, and i didnt know about the edge of the map and accidently decended into it think i was somewhere i wasnt in my cyclops, i was scarred
It's definitely a freaky area :)
Nice Vid
Thank you! :)
Half of bacon videos: we are gonna be exploring the history of [creature name]
The other half: we are gonna be going to the farthester lands and spawning 12 gargantuan leviathans on top of the atlas submarine
Haha very very accurate :)
"oh ill be the judge of that" *becomes a subnautica dev*
Haha that would be the ultimate end to my RUclips arc :D
In Unity engine games, if you go too far out, the polygons of all rendered 3D assets themselves get wobbly, I wonder if going insanely far out in Subnautica's engine would do something similar on top of the shaky UI. I don't remember if Subnautica is based on UE, Unity, or is on its own engine entirely.
Yeah it’s Unity so that makes sense :)
I've got mild claustrophobia, no real phobia of open spaces or anything though, but something about those broken geometry "far lands" structures freak me right tf out.
Yeah I can very much relate :)