I Explored What's BEYOND The FAR LANDS Of Subnautica!

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  • Опубликовано: 11 июл 2024
  • Hey friends! I'm traveling at the moment so this will be a slightly shorter upload where I explore what lies beyond the Far lands in Subnautica. Is there a secret easter egg? How deep does the map go? Can you just keep going forever? Let's find out!
    Chapters:
    00:00 - Preview
    00:06 - Intro
    00:32 - What are the "Far Lands"?
    01:27 - Finding a way out
    02:50 - Beyond the Far Lands
    03:19 - What's the max depth?
    05:08 - What's the max distance?
    06:20 - Outro
    Thank you for watching, come back again!
    Join the Discord:
    / discord
    Twitter:
    / thelatestbacon
  • ИгрыИгры

Комментарии • 762

  • @Graffels
    @Graffels Год назад +700

    Subnautica devs watching their entire fanbase obsess over a bunch of random geometry they created for a test build 8 years ago: 👁👄👁

    • @TheLastBacon
      @TheLastBacon  Год назад +102

      Hahaha we are a strange fanbase :D

    • @draugnaustaunikunhymnphoo6978
      @draugnaustaunikunhymnphoo6978 Год назад +28

      Used to do the same in Skyrim, but it's all still in the current game.

    • @Bald_Cat_Games
      @Bald_Cat_Games Год назад +7

      @@TheLastBacon I know right it is so weird what we do

    • @alphagaming7494
      @alphagaming7494 Год назад +6

      We are also a fan base to beat this game until it’s beyond dead I think we have picked out every little bit of code out of this game even a creature that was supposed to be out in the void it was an unused asset and somebody brought it to life with a mod

    • @alterracorp.2753
      @alterracorp.2753 Год назад +2

      ​@@TheLastBacon Alterra scientist's approves

  • @moumoumew
    @moumoumew Год назад +238

    I love how the devs use the noises and the weird terrain on the farlands to really give the player the feeling of not being supposed to be there.

    • @TheLastBacon
      @TheLastBacon  Год назад +29

      Works very well :)

    • @floppaquest4916
      @floppaquest4916 Год назад

      Farlands aren’t intentionally made, they are created because floating point integers become imprecise when they get really large and glitch out the world generation.

    • @sammy_wills
      @sammy_wills 7 месяцев назад +3

      It feels like a Lovecraftian horror.

  • @helpkirbyhasagun_2047
    @helpkirbyhasagun_2047 Год назад +593

    Would be super cool if you heard a horrifying creature noise the second you reach there, a type of noise so scary it makes you know it’s somewhere that’s not supposed to be accessed

    • @TheLastBacon
      @TheLastBacon  Год назад +95

      Exactly!! Was really hoping to find something like that :)

    • @ShadeNtimes
      @ShadeNtimes Год назад +49

      @@TheLastBacon they should make a glitched or error leviathan that looks like a error colour that spawns at only places that should not be accessed. Gives u a error badge

    • @The.Feuer.Mayday
      @The.Feuer.Mayday Год назад +15

      @@ShadeNtimes idea: they ask the return of the ancients devs to use the garg model but with edited colors

    • @ShadeNtimes
      @ShadeNtimes Год назад +7

      @@The.Feuer.Mayday Yeah that would be cool

    • @wizardsnake3325
      @wizardsnake3325 Год назад +6

      @@TheLastBacon what happened to the first bacon?

  • @samserious1575
    @samserious1575 Год назад +177

    When you travel out further the numbers for the coordinates get bigger and causes a loss of precision to how objects change location, hence the shakiness of your mask and GUI. This can be observes with a lot of games that are open world games like Minecraft. The farther you are from the world origin, the more shakier the objects are

    • @TheLastBacon
      @TheLastBacon  Год назад +34

      Thank you for the insight! :) The more you know!

    • @hopemetal3440
      @hopemetal3440 Год назад +33

      Floating point imprecision was the monster all along.

    • @seontonppa
      @seontonppa Год назад +3

      As far as I know, this is not a problem in Minecraft anymore.

    • @Lorenzo_G_C
      @Lorenzo_G_C Год назад +4

      @@seontonppa whit the way the word border is setup it isn't a problem, but if you for e the game to generate terrain further out then the shakiness starts to appear.

    • @samserious1575
      @samserious1575 Год назад +5

      The devs have done well with java edition to fix this float precision issue with minecraft in the later versions. Though bedrock edition has it's issues. I think with BE you can still fall through a block space due to the blocks losing presicion with their collition boxes at far distances. I would check out Ant Venom's channel to find more details.

  • @zharkx_
    @zharkx_ Год назад +188

    idk why but i love how the far lands look in subnautica, just mysterious and creepy

    • @TheLastBacon
      @TheLastBacon  Год назад +23

      Yeah it's a very liminal area :)

    • @Noobster15
      @Noobster15 Год назад +5

      It looked similar in Minecraft as well

    • @Blarghsauro
      @Blarghsauro Год назад

      Isn't this every player First time experience in subnautica?

    • @sethdwhaley6213
      @sethdwhaley6213 Год назад

      looks like cheese

  • @DantheTobinMan
    @DantheTobinMan Год назад +266

    Crazy to see just how alive and well this game truly is, from exploring early builds, to all the different mods. Great video as well!

    • @gavinfirm
      @gavinfirm Год назад +3

      It's also very underrated

    • @TheLastBacon
      @TheLastBacon  Год назад +21

      Absolutely! Hopefully we can keep it going with a 3rd game soon! :)

    • @mr_h831
      @mr_h831 Год назад +1

      @@gavinfirm I don't think it is.
      Basically everyone was playing it when it released, and jackcepticeye got his hands on an early acess build.

  • @generaltobias3777
    @generaltobias3777 Год назад +69

    The scariest part about the farlands were the deep horns that would sometimes play. I believe these horns still play in the latest build but I don't know where, somewhere in the void maybe or on the other side of the aurora, not sure.

    • @TheLastBacon
      @TheLastBacon  Год назад +22

      Yep! The soundtrack of the area is super creepy! :)

    • @uniform6-1
      @uniform6-1 16 дней назад

      ruclips.net/video/-MzPd9gEBME/видео.htmlsi=nXUjysj_ixf6IUpI

  • @thatmfAmchoni
    @thatmfAmchoni Год назад +107

    Wouldn't be surprised if you found a floating png similar to that one aurora model in a even earlier build

    • @TheLastBacon
      @TheLastBacon  Год назад +19

      I was hoping to find something like that tbh :)

  • @15placekd
    @15placekd Год назад +90

    Really interesting, I hope the devs make the older versions public. Exploring old video game versions is always fun.

    • @TheLastBacon
      @TheLastBacon  Год назад +18

      Would be nice to make it more accessible outside of Steam :)

  • @blblbl115
    @blblbl115 Год назад +52

    I have thalassaphobia. But not just with water or ocean. I have a great fear of enormous, open, empty voids whether it be in the ocean or space. Just the thought of a great "abyss" is what deters me from either of the two irl.
    But it makes games like this fascinating to watch.

    • @TheLastBacon
      @TheLastBacon  Год назад +5

      Yeah I definitely feel parts of that fear too :)

    • @non-existingbeing2098
      @non-existingbeing2098 Год назад +4

      In People PlayGround the map “Void” has ambience… IT IS A VOID IT CANNOT HAVE AMBIENCE! THE FACT IT HAS AMBIENCE MEANS SOMETHING IS IN THERE!

    • @jxsh6585
      @jxsh6585 Год назад +3

      Same here i love playing the game but hate the areas that are just dark below the player it horrifies me

    • @sebastianmartinez5508
      @sebastianmartinez5508 Год назад

      Probably similar to what I feel when I see some representations of blackholes

  • @ultmateragnarok8376
    @ultmateragnarok8376 Год назад +31

    I believe there actually _is_ a maximum depth - there's a point at which the water stops. You come from the bottom of the no longer visible water above you and just... fall. Forever. That's _why_ there's a teleport border.
    The mask shaking is a common bug - getting too far from the center of the game's world has always caused that. It does that in a lot of games, actually. The source of it is that, essentially, the game's having a little bit of trouble with how far you've gone, because the coordinates of the models in the game are getting exceptionally high, so while it tries to figure stuff out, they sort of bounce between a few possible points they should be at. Because of that, you get the shaking. I'm not sure what the thresholds are; I imagine they're different for every item and every game.

    • @TheLastBacon
      @TheLastBacon  Год назад +4

      I need to find the max depth then! :)

    • @prismatic8333
      @prismatic8333 Год назад +4

      Actually, I believe the shakiness comes from floating point precision. Because say you’re only allowed to have positions with 8 digits. When your coordinates are small, you can be more precise with decimals, but as you get out way farther, you can’t use as many digits for decimals. Basically the same concept, but for a different reason

  • @flakdampler11
    @flakdampler11 Год назад +18

    Love how in old subnautica builds, things would randomly start to shake violently to the point of being concerning (e.g. the cyclops)

  • @Simply_better22343
    @Simply_better22343 Год назад +10

    This is some real backrooms level shit. The sound track, weird noises along with the fact that you know nothing's there but staring into the voice is just terrifying. It might be more terrifying than if you did know something was there, like ghost leviathans, because you look out for the ghosts

  • @screamingcat4365
    @screamingcat4365 Год назад +44

    this game never fails to amaze and terrify me

  • @func_e
    @func_e Год назад +13

    huh. i love how when a game is released and has something like the farlands, the community always goes nuts

  • @Kyoki_The_Dark_Elf
    @Kyoki_The_Dark_Elf Год назад +6

    I legit just found you thanks to the hell hole video and I'm happy I did. Also at 4:53 you holding the cross made me laugh, you're so far down in the dark unknown and your only hope is God decides to be nice.

    • @TheLastBacon
      @TheLastBacon  Год назад +3

      Haha exactly my thoughts :D And thank you!!

  • @jhett1746
    @jhett1746 Год назад +2

    the breaking ui / shaking is caused by float point accuracy, basically the further you get from the world origin, the less precision you have, causing accuracy issues with positions etc

  • @ThaVezz
    @ThaVezz Год назад +25

    If there's nothing out there, I'll stick with the idea that the mask is not shaking for performance or rendering problems, it's your sanity slowly drifting away while you're realizing that you're in the middle of pure nothing if not only water. Something like cosmic horror...That's my own Easter Egg ☺️

  • @andygamer5652
    @andygamer5652 Год назад +16

    I'm really afraid of out of bounds stuff in games and I can't tell exactly why. It's a chill going down my spine everytime I see gigantic empty spaces. I was on edge when you were traveling beneath the void and in one constant direction. Keep up the good ideas, I always wondered if there's really something after the farlands. I really liked the sound that played in the void. Looking forward to more easter eggs in Subnautica 3.

    • @TheLastBacon
      @TheLastBacon  Год назад +5

      Yeah for me it’s the liminality of it :)

    • @letteropener3119
      @letteropener3119 Год назад +4

      Simple, with a big open void, anything can come out and you see no landmarks to help guide you.

  • @biomechanicalcyber-jesus7573
    @biomechanicalcyber-jesus7573 Год назад +27

    - Cubes ✓
    - Somewhat Infinite world ✓
    - Far lands ✓
    Yep, it's Minecraft's long lost build prototype confirmed.
    And a quality of which is astounding.

  • @edmiwaman8922
    @edmiwaman8922 Год назад +22

    The early builds are SO interesting, love these videos!

  • @yummedd
    @yummedd Год назад +2

    Random note but I like the Stanely Parable msuic in the background when discovering the farlands, adds to the mysterey feeling.

    • @TheLastBacon
      @TheLastBacon  Год назад

      Yay thank you! I really liked it there too :)

  • @fw_iro
    @fw_iro Год назад +6

    what if an absolutely gigantic creature like way bigger than the garg the inhabits the farlands over 50,000 meters deep past the walls, would be terrifying but also so cool, we definitely need to find a way to mod the old versions of these games so we can do this.
    like even just the sound of a giant creature, still terrifying.
    or maybe even in the newer versions 8,000 - 8,192 meters deep

    • @TheLastBacon
      @TheLastBacon  Год назад +2

      I'd love it if there was something like that out there :)

  • @RedLazer5000
    @RedLazer5000 Год назад +11

    It’s crazy! I’ve never knew that the farlands go this far down!

    • @TheLastBacon
      @TheLastBacon  Год назад +1

      Me neither! Expected it to be a lot more shallow :)

  • @SernoxSergal
    @SernoxSergal Год назад +4

    The reason the UI is breaking and the mask is shaking is due to floating precision errors. Basically in every single game when you go way far out than the intended limits, at some point the number for the position gets so big that the computer starts having trouble processing such high values which leads to weird graphical errors.

  • @merlijnnelis
    @merlijnnelis Год назад +2

    Hope you had nice and safe travels Bacon. Enjoyed it a lot, so don't worry if it feels simplistic! Thanks for the great content :)

  • @Highlighter419
    @Highlighter419 Год назад +6

    The far lands make sense in a way, because you are in a crater. Impact craters have those little walls at the end

  • @JeansDG-2
    @JeansDG-2 Год назад +5

    Such an awesome channel, got me through quarantine 2 years ago still entertains me to this day

  • @tiber_drake
    @tiber_drake Год назад +3

    Well, that was fun: expectation, anticipation, and all of in ends by just an empty void. Good luck in your travel!

  • @MopruII
    @MopruII Год назад +10

    4:45 fun fact: this place is called “ the floating zone/point” where if you go high (or low) enough in a game, then the character starts shaking more and more violently.

    • @SokarenT4S
      @SokarenT4S Год назад +1

      yee when a number reaches a size to where you start losing decimal points, because something like this: say we can only have 9 digits 0.00000001 1020.00001 2394102.01 999999999

    • @TheLastBacon
      @TheLastBacon  Год назад +2

      Super interesting! :)

  • @MR-ws2cf
    @MR-ws2cf Год назад +11

    I wonder Bacon, do you stil have at least some fun playing this game? What do you have to find to be surprised by Subnautica? What can be new there for you? Oh and thank you for entertaining us!!! ❤

    • @TheLastBacon
      @TheLastBacon  Год назад +6

      Thank YOU for watching! And I certainly do - I just have to be creative in how I play and what I explore :)

    • @caboose9843
      @caboose9843 Год назад

      @The Last Bacon lets not forget how fun it is to build massive super-bases in dangerous biomes

  • @yoyoyoyo2959
    @yoyoyoyo2959 Год назад +9

    I think they could have done a lot more with this game like it was amazing and easily one of the best exploration games ever but I feel like they could have done more

  • @im_not_good_at_games_2
    @im_not_good_at_games_2 Год назад +1

    hey bacon i love your vids can't wait to see more! you are awesome ❤❤❤ (and that sound was the peeper leviathan) lol

    • @TheLastBacon
      @TheLastBacon  Год назад

      Thank you kindly! :) I sure hope it wasn't a peeper leviathan haha!

  • @Robby255
    @Robby255 Год назад +7

    very interesting! honestly its wierd not seeing anything out that far, no ghost leviathans, its kinda peaceful if you think about it, unless you see the mask lmao
    overall, good video!

  • @TheGameguy11
    @TheGameguy11 Год назад +4

    I just got home from seeing a bunch of wild cows. And this is the first thing I see showing how much I love subnautica lol

    • @TheLastBacon
      @TheLastBacon  Год назад

      Yo that's awesome! :O

    • @TheGameguy11
      @TheGameguy11 Год назад

      @@TheLastBacon ikr and don't know if that is usual anywhere else but where I live it is NOT.

  • @dripkris
    @dripkris Год назад +5

    Early build is still better than anything I will ever do in my life

  • @iamliber8583
    @iamliber8583 Год назад +1

    you deserve more subs, views... You awnser questions that I have that very few (if not any) people cover. Keep up the great content legend!!!

    • @TheLastBacon
      @TheLastBacon  Год назад

      Thank you very much :) Really appreciate the kind words!

  • @doode-
    @doode- Год назад +1

    Bacon, never stop the subnautica vids coming! You're one of the only content creators left that do sn and we all appreciate you for that :D

  • @SomeMolecule
    @SomeMolecule Год назад +2

    Keep up the great work! Probably gonna replay subnautica now lol.

  • @SouthernHavoc
    @SouthernHavoc Год назад +1

    Wow, I had no clue you had almost already hit 200k. I remember I last left a comment when you hit 100k. Your channel has grown so much over the years!

  • @Endev_Prime
    @Endev_Prime Год назад +1

    I wonder why older versions of this game always look somehow scary. Maybe it's because it looks like something familiar for us, but yet different. In that case, water looks different, the game is more empty, UI looks older... and Aurora looks totally different and strange. I swear that someone could build good game based on those feelings.
    But still, I wanna more videos about very old versions of Subnautica.
    Also: Big respect for actually reading and responding to all the comments you get, even under older videos.

    • @TheLastBacon
      @TheLastBacon  Год назад +1

      Thank you :) For me it’s definitely the “liminality” of it.

  • @Kanshinwolfva
    @Kanshinwolfva Год назад

    oh noice timing now i can watching another awesome video while eating XD love your videos

  • @TTV77PeePee
    @TTV77PeePee Год назад

    What is up I've been watching for over 2 years now and I love when you upload 😊

    • @TheLastBacon
      @TheLastBacon  Год назад

      Thank you so much for sticking around for so long :)

  • @a_youtuber4764
    @a_youtuber4764 Год назад

    I love the mysterys like this in Subnautica, is so creepy and cool. And you can see what isn’t normally explored.

    • @TheLastBacon
      @TheLastBacon  Год назад

      I totally agree :) Love the mystery too!

  • @AndreCbrito
    @AndreCbrito Год назад

    Nice Job, nice production. The Last Bacon, hats off

  • @yagamerboichucc6120
    @yagamerboichucc6120 Год назад +1

    Okay I’m a fan of your channel and I love the lore videos especially but this is trippy to me. I had a dream like months ago where I was in the ocean and there were landmasses like that all random and blocky like and it felt like subnautica and not just the ocean on earth and now I’m seeing this rn and I’m just like woahhhh-

    • @TheLastBacon
      @TheLastBacon  Год назад

      Wow that’s quite a creepy coincidence! :)

  • @Ark_Strike
    @Ark_Strike Год назад +1

    If I was you Bacon, I would have commissioned a mod that adds a massive creature model that would have spawned through secret commands and attacked me as soon as I was finishing the video (and leave the explanation for another video on another day) but you are the better man hahaha

  • @AdmiralAnak
    @AdmiralAnak Год назад

    When he mentioned the 8000 meters depth limit it made me remember a fun story when i was playing in the void on survival and then didn't manage to grab my cyclops with the grapple arm using the prawn suit, i fell for a good amount of time while repairing the prawn and managed to get teleported back. (Yes it's possible to repair the prawn when it's falling in the void because it randomly stops falling for a small amount of time.)

    • @TheLastBacon
      @TheLastBacon  Год назад

      Quite impressive that you survived that :)

  • @KENNYGAMEZ21
    @KENNYGAMEZ21 Год назад +1

    great content as always

  • @LeDonetta
    @LeDonetta Год назад +1

    Hey! I think Subnautica a great exploring game, and omg that sounds in void are so creepy

  • @OliverFundamentalPaperEd
    @OliverFundamentalPaperEd Год назад +1

    bro was manly enough to go into the deep down dark deep down when i heard a few of the noises while i was descending i immediately panicked in fear and closed the game ( also the reason you can go down as far as you like at least i assume is because its an early build and the giant wall is there so there would be no point in adding a depth limit of 8192 m deep to teleport you and the reason you can go down in the void in the new version is because there is a danger that can kill the player easily ( fun fact: Ghost Leviathans do not actually eat the player but instead knock him out they have no teeth and instead of trying to eat you they ram you to only make you go night night )

    • @TheLastBacon
      @TheLastBacon  Год назад

      I definitely wasn’t feeling brave :)

  • @iancrone2906
    @iancrone2906 Год назад +3

    The same shaking happens in Minecraft when you go far out enough, beyond the border.
    I think it has something to do with the integer limit and what precision it can achieve at high numbers.
    Recommendation? Go further until things break.

    • @naisagathefirstdestronmand8559
      @naisagathefirstdestronmand8559 Год назад +1

      It’s the same thing. The digit of the coordinates has gotten so large that it starts rounding to whole numbers. The limits of floating point intergers. Fitting term given the game.

    • @iancrone2906
      @iancrone2906 Год назад +1

      @@naisagathefirstdestronmand8559 Amazing, my useless knowledge has helped me once again to explain a problem that only applies to one in a billion players.

    • @TheLastBacon
      @TheLastBacon  Год назад

      Oh interesting :)

    • @etherraichu
      @etherraichu 10 месяцев назад

      The game relies on floating point arithmetic. This is fine at first, but the longer you go the more precision you lose, since floating points cant represent all real numbers. So sooner or later, anything relying on it starts to go wrong. In a normal game this is never a problem, You always have to go way, way farther than a player reasonably would before the issues start.

  • @Flamingtoby
    @Flamingtoby Год назад +6

    I wish they had them at an area far into the void in the final game

    • @TheLastBacon
      @TheLastBacon  Год назад +1

      Yeah like really far from the crater! :)

  • @DBWhale
    @DBWhale Год назад +1

    the shaky ui, if i am correct, is due to Floating point errors. I remember messing around with console commands i think a few months before the game's full release and would go REALLY far out.
    It doesn't just stop at ui, Riley's model (and every other model you spawn) ill also "bug out" like this
    Im not all that much of an expert on this but im pretty sure floating point errors occur when the game has a hard time figuring out where you are. So basically, going so far out, the game has a hard time determining where you, your hud, and whatever else you spawn out there are, causing that effect.
    The farther away from coordinate 0 0 0 you go, the more the game has trouble determining your location, and the more intense the game bugs out like that.

    • @TheLastBacon
      @TheLastBacon  Год назад

      Huh that's super interesting! Thank you for the insight :)

  • @phantomhurricane666
    @phantomhurricane666 Год назад +1

    check out the 'configurable drill amount' mod. it allows you to determine how much, or little, resources you get from outcrops. you can also customize how much damage the drill does, and how fast an outcrop can be collected.

    • @TheLastBacon
      @TheLastBacon  Год назад

      I like that! :) Thanks for the suggestion!

  • @Heisenblud
    @Heisenblud Год назад

    These sounds, these are the sounds of one of the guardian's dialogues on the radio, after you've been in a lost river.

  • @Television_Hater
    @Television_Hater Год назад +2

    Love it ❤

  • @mikero8142
    @mikero8142 Год назад +1

    You are making great content keep it up

  • @Frotheru_The_Dragon
    @Frotheru_The_Dragon Год назад +1

    Bacon:What is farlands?
    Minecraft Veterans:HeHeHe,u dont know my true power!

    • @TheLastBacon
      @TheLastBacon  Год назад

      True I’m sure they have stories to tell :)

  • @thomasgravesen6419
    @thomasgravesen6419 Год назад

    that sure is deep and empty. And this video sure is CRISPY!! Have a great day, or night, its 1 am here so i dont rly know what it is for you...

  • @O_Obsidious
    @O_Obsidious 6 месяцев назад

    For the questions regarding why things seemed to break when going far away or deep down, those are caused by floating point errors. Numbers can only contain so many characters, including what's in decimal points, so when you start to deal with big numbers there's less and less precision since less decimals end up being used. Most devs fix this by moving the player back to the center of the world after a while and moving the world instead, so areas around the player are never messed up by these errors.

  • @Highlighter419
    @Highlighter419 Год назад +1

    Perhaps for a series you could make a mythbusting series, or documenting glitches and stuff you find
    (If you already have a series like that I apologize)

  • @ConnorMitch
    @ConnorMitch 5 месяцев назад

    The Far Lands are called the crater edge. From the wiki: The original version of the Crater Edge in the early access versions of Subnautica was very different from the final game. It was a mix of strange geometry to prevent the player from going further. However, it was replaced by the Crater Edge in later updates of the game. From the Earliest Access Phase of development, all the way up to either the December 2014 update or the January 2015 Update (Currently being fact checked), these anomalous walls were present around 2000 meters away from the center of the map, reaching up far too high to climb over, and upon teleporting past these walls there was nothing but empty ocean. Upon reaching the walls, a unique, trumpet/horn-like ambiance will begin to play. This possibly might have been related to something Charlie Cleveland said during during GDC, that when coming up with ideas on how to prevent the player from escaping the boundaries of the world, one of the ideas was creating a giant wall of terrain to create a basin around the map. This might have been a prototype of that. Either during the December 2014 Update or the January 2015 Update (Being fact checked) these were later replaced by completely empty ocean.

  • @robloxearthworldforever
    @robloxearthworldforever Год назад

    i have a therie about the creature you were talking about at 1:56
    the story is the digassi survivors saw a creture in the void and then they built a teraformer and built the farlands to stop the monster from reaching the crater but as time passed it rotted away and then normal subnautica came the farlands were gone leading to the thing from the void being found

  • @xeno914
    @xeno914 Год назад

    You do crazy stuff my friend

  • @meneersnoepsnor
    @meneersnoepsnor Год назад

    The shaking when getting far away from the main map is something that happeneds in multiple game,s
    For example: Super Mario Odessey.
    If you somehow don,t die by death barriers you can fall endlesly where at some point mario start getting more and more shakey and the pause menu also breaks.
    So that what,s also happening in subnautica when you go too far away from the main map.

  • @bendy_xman1742
    @bendy_xman1742 Год назад

    That’s why I always watch your videos 😊

  • @cynthetic4896
    @cynthetic4896 Год назад

    The mask shaking could be floating point imprecision, there's only so much space to store a number, so for instance close to the centre, your position is like x = 0000.0523, as you get really far away there's no space to store the decimal points (x = 11111111.0 only 1 decimal point of precision) so your position is snapped to the nearest x decimals, the ui could be allocating less space, and therefore glitch out earlier.

  • @Reefino
    @Reefino Год назад

    You’re really close to hitting 200K :D

  • @reduovi
    @reduovi Год назад

    4:49 Ryley's shivering from fear too!

  • @Swm9445
    @Swm9445 Год назад

    "Can i just say this Aurora model". But what! This Aurora model what! Oh how shall I ever go on having missed this gripping insight!!! 0:52

  • @RamielNagisa
    @RamielNagisa 10 месяцев назад

    Could imagine building a sprawling base across those formations? That'd be wild.

  • @The.Feuer.Mayday
    @The.Feuer.Mayday Год назад

    Ok I am so glad you decided not to give us an edited jumpscare at the end or else I might have thrown my phone and broke it also hi again :D

  • @gamersreactions9267
    @gamersreactions9267 Год назад

    Bro you uploaded thisvideo right as i was studying to subnautica background music.

  • @ivangaming1493
    @ivangaming1493 Год назад

    First and i love your vids you really inspire me keep up the good work

  • @MissingTexture.
    @MissingTexture. Год назад +1

    yessss the king posted

  • @logestar0722
    @logestar0722 Год назад

    The ambience that plays when you go to the far lands sounds like the sound that the tripods from war of the worlds

  • @TX_Huff
    @TX_Huff Год назад

    This is crazy cool

  • @yoshicraft6470
    @yoshicraft6470 Год назад

    I asked this before, but maybe consider checking out the old version of the grand reef? I can't be bothered to look up the date it was removed, but I did mention that info in the heck hole video. It would be pretty nice to see this mysterious and forgotten land I've heard a small bit about. The wiki doesnt have many screenshots at all and in general barely does anything in the form a preserving the game's history (The removed features page barely scratches the peak of the tip of the iceberg when it comes to the history of stuff In the game)

    • @TheLastBacon
      @TheLastBacon  Год назад

      I definitely want to! Been looking into it a bit :)

  • @Aespha2
    @Aespha2 Год назад

    Hey Bacon great video! What your opinion on melanophila consputa?

    • @TheLastBacon
      @TheLastBacon  Год назад

      Thank you :) Don’t really have an opinion!

  • @F4T4L3RR0R
    @F4T4L3RR0R Год назад

    you are one brave man to go that deep.

  • @edmundmaharaj9289
    @edmundmaharaj9289 Год назад

    You did it Bacon! :D

  • @doktorweedus7659
    @doktorweedus7659 Год назад +1

    Bacon, you have the BEST Content man, keep it up
    #moarbelowzerovideos

  • @09EpicGamerBoi
    @09EpicGamerBoi Год назад

    In the current build of subnautica if you go down -8192 meters or if you do that on the x and y axis, you get teleported back to the safe shallows. But it is possible to break that limit sometimes, I once had a glitch where there was no water and then I jumped off the crater edge and when I passed 8192 meters I didn’t get teleported so I just put something on my controller so I could just have it going deeper into the void. I bet I could replicate it again if I figured out how to glitch the game like that again.

    • @TheLastBacon
      @TheLastBacon  Год назад +1

      Ooh cool! If you do manage to replicate it, please DM me how! :)

  • @a.s.raiyan2003-4
    @a.s.raiyan2003-4 Год назад +1

    Your minecraft base looks awesome dude. What shader are you using?

    • @TheLastBacon
      @TheLastBacon  Год назад +1

      Haha the latest Minenautica variant ;)

  • @SomeMolecule
    @SomeMolecule Год назад +1

    The noises sound reminiscent of the horn from the tripods of War of The Worlds.

  • @SAIHTAM20Y
    @SAIHTAM20Y Год назад

    The shaking is normal, if you tested doing something similar on other open world games, this will happen if you go too far from the spawn point or basically the map. Like in minecraft, if you go beyond the invisible wall, at some point, your hand will shake or in No man's sky, if you go far enough from the planets it will happen but it will be very settle.
    And also for roblox, I have a perfect example: Space Sailors. Because it is really realistic and the rocket actually goes as high as a real one, well, the game doesn't like that and your character will shake violently if you zoom inside the rocket and the rocket also shakes at this height.

  • @EmaryJane
    @EmaryJane Год назад +1

    This is cool. I have a question though: are you ever gonna continue the Subnautica Creepypasta Series because that was awesome

    • @TheLastBacon
      @TheLastBacon  Год назад

      I definitely plan to :)

    • @EmaryJane
      @EmaryJane Год назад +1

      @@TheLastBacon let’s go. It was a bit worrying since it’s been a year since part 4

  • @QuanticGFX
    @QuanticGFX Год назад

    Cool video!

  • @luisp.3788
    @luisp.3788 Год назад

    In later builds (maybe try something around the start of 2016 or mid 2016 or something) I know reefbacks spawned in the void at a strange depth which you wouldn't be normally able to reach. Apparently there was also a strange musical track that played at a certain depth. Maybe check that out. I know the reefback one is true, I saw that myself. I sadly didn't pay attention to the music.

    • @TheLastBacon
      @TheLastBacon  Год назад +1

      Huh I'll look into it! Thanks for the tip :)

    • @luisp.3788
      @luisp.3788 Год назад

      @@TheLastBacon Oh, perfect. Yeah, no problem.

  • @kingvulcoon1752
    @kingvulcoon1752 4 месяца назад

    They should’ve had a cutscene where if you swam too far, Riley would hear those horns- look around, then look down at the water below him and see- well, the Garg or something else eating them.

  • @CrowdingFaun624
    @CrowdingFaun624 Год назад

    One time I took my prawn suit into the bottomless void, it fell very fast and I AFKed there for a few hours. When I got back my screen was shaking very very much.

    • @TheLastBacon
      @TheLastBacon  Год назад

      Oh I bet! Do you remember how deep you went? :)

    • @CrowdingFaun624
      @CrowdingFaun624 Год назад

      @@TheLastBacon unfortunately no, it was several years ago

  • @dorothydeese2048
    @dorothydeese2048 Год назад

    You're using Stanley parable music in the background nostalgia nostalgia. Is pure nostalgia

  • @nitrokingalt8955
    @nitrokingalt8955 Год назад

    I though Minecraft is only game that used to had farland but I was wrong. Well this video made both Minecraft and subnautica mysterious game

  • @mr.cathacker
    @mr.cathacker Год назад

    I just started playing this game, and i didnt know about the edge of the map and accidently decended into it think i was somewhere i wasnt in my cyclops, i was scarred

  • @Kubinsky44
    @Kubinsky44 Год назад +1

    Nice Vid

  • @jarekhartwell6235
    @jarekhartwell6235 Год назад

    Half of bacon videos: we are gonna be exploring the history of [creature name]
    The other half: we are gonna be going to the farthester lands and spawning 12 gargantuan leviathans on top of the atlas submarine

  • @denisekyles4299
    @denisekyles4299 Год назад

    "oh ill be the judge of that" *becomes a subnautica dev*

    • @TheLastBacon
      @TheLastBacon  Год назад

      Haha that would be the ultimate end to my RUclips arc :D

  • @kmemz
    @kmemz Год назад +1

    In Unity engine games, if you go too far out, the polygons of all rendered 3D assets themselves get wobbly, I wonder if going insanely far out in Subnautica's engine would do something similar on top of the shaky UI. I don't remember if Subnautica is based on UE, Unity, or is on its own engine entirely.

    • @TheLastBacon
      @TheLastBacon  Год назад

      Yeah it’s Unity so that makes sense :)

  • @GiveSic
    @GiveSic Год назад +2

    I've got mild claustrophobia, no real phobia of open spaces or anything though, but something about those broken geometry "far lands" structures freak me right tf out.