Hi, 0 value is the opposite, it turns off "good" quality shadows. Instead: 1. Go to your directional light in the scene 2. Find the Dynamic Shadow Distance MovableLight 3. Manually type value over 20000.
@@owenjenkinsofficial If you put some spot lights all on your ship there and then back away with the camera they will at a distance turn off one by one. Also If you put a big glass sphere on your ship with stuff inside (like a building) the glass will pop away once the camera is at a distance.
Thanks dear and i have a question which i my last project the scene was very huge, i saved and exit from project and when i start Unreal some Object that was very big deleted, should i change some setting for huge scenes ?
Hey, I was having the same issue and I figure out: in your camera details search for "Fade Out Distance" and increase this value until your issue disappear, I hope this can help!
This video was recorded using UE5.1. A few people have had issues with it lately with UE5.1 so maybe test it with another version to see what else is up…
@@owenjenkinsofficial thanks for the reply. I did exactly what you did in the video but for some reason the shadows still disappear when you zoom out in mine. I'll try testing it in 5.2 and see how it goes
I was using lumen, maybe you don’t have certain settings turned on? Ensure you have a Post Production Volume in your scene. Maybe try turning on ray traced shadows from your directional light?
That did work for me too but it only worked for some cases. I was only ever able to get good shadows in the distance everywhere if I used the one I used in this tutorial
Hi, 0 value is the opposite, it turns off "good" quality shadows.
Instead: 1. Go to your directional light in the scene
2. Find the Dynamic Shadow Distance MovableLight
3. Manually type value over 20000.
This was recorded with an older version of UE5 before it was swapped
THANK U ! straight to the point
Ahhhhh.... thanks man... you saved my life..
Thanks a lot!
Very cool! have you figured out why lights and glass disappear as you move away from them?
I’ve never ran into that problem before… describe?
@@owenjenkinsofficial If you put some spot lights all on your ship there and then back away with the camera they will at a distance turn off one by one. Also If you put a big glass sphere on your ship with stuff inside (like a building) the glass will pop away once the camera is at a distance.
@@StollnationI ran into this issue but i belive its Culling distance. If you click the SM and search for bounds, type 200 in all the fields.
Thanks dear
and i have a question which i my last project the scene was very huge, i saved and exit from project and when i start Unreal some Object that was very big deleted, should i change some setting for huge scenes ?
I’ve never had an object delete upon startup that I didn’t delete myself. That’s probably be a question for Google or the Unreal Documentation.
This has the exact opposite effect for me. the shadows disappear and the render looks super flat after that. did it on a fresh level
You need Ray tracing turned on. Did you start your level with Ray tracing?
@@owenjenkinsofficial i have it on, it makes no difference though if it is RT or not
I’m not sure what’s causing that. The console command I use in this video should work. Check to see if your culling distance got messed up some how?
Hey, I was having the same issue and I figure out: in your camera details search for "Fade Out Distance" and increase this value until your issue disappear, I hope this can help!
ya me too i got the same problem, set at 0, i lost every shadow on the level
👏👏
Does this work in 5.1?
This video was recorded using UE5.1. A few people have had issues with it lately with UE5.1 so maybe test it with another version to see what else is up…
@@owenjenkinsofficial thanks for the reply. I did exactly what you did in the video but for some reason the shadows still disappear when you zoom out in mine. I'll try testing it in 5.2 and see how it goes
Something must have changed and an additional setting/command needs to be included
hmm... it dont works with lumen
I was using lumen, maybe you don’t have certain settings turned on? Ensure you have a Post Production Volume in your scene. Maybe try turning on ray traced shadows from your directional light?
If you run into the issue that from a larger distance the shadows are dropping with Raytraced Shadows. You can change the r.Raytracing.Culling.Radius
That did work for me too but it only worked for some cases. I was only ever able to get good shadows in the distance everywhere if I used the one I used in this tutorial
That is correct, r.Raytracing.Culling.Radius only works with Shadows that make use of the Raytracer. So no Shadowmaps or Virtual Shadowmaps
@@Sector8 thanks for this man, i been trying to fix the issue with lumen, this helped a bunch thank you.