How does one export the VDB to a standalone mesh object? Like, you have 4 different generated mushrooms, but they are not a TyFlow object, correct? How did that happen?
You can use TyMesher object>pick your tyflow>use original mesh Once you have TyMesher each variation of anything is just a matter of pressing “extract as mesh” in it
sick man! thanks for helping me out with those sick mushrooms!
It was my pleasure Steffen, really cool seeing them being rendered and by you of all people, pleasure is mine :)
Brilliant setup! Thank you a lot.
Glad it was helpful!
pretty cool stuff Michael! thx for sharing
Thanks I learned a lot!
Glad it was helpful!
Thank you for taking so much effort to record the tutorial, and look forward to more excellent works.
Thanks for watching!
Great stuff .. Thanks a ton for sharing!
My pleasure!
amazing. thank you!
Glad you liked it!
Thanks for the tutorial, hope to see more 🎉🎉
Thank you, once I do something like this again Ill sure to keep you guys posted :)
awesome tutorial!
thanks your tutorial
Glad it helped
Really good.
How does one export the VDB to a standalone mesh object? Like, you have 4 different generated mushrooms, but they are not a TyFlow object, correct? How did that happen?
You can use TyMesher object>pick your tyflow>use original mesh
Once you have TyMesher each variation of anything is just a matter of pressing “extract as mesh” in it
❤
как рендерить эту сцену с редшифтом?
Im not a redshift user, but its a geometry, you pretty much shade it the way you shade anything else
max2020 would be great!
I can do a minimum of 2021 from 2023, I can save it as alembic, so that you will need to place the icon yourself
That works! Alembic is fine @@EvaFrise
@@AnselmvonSeherrThoss Added the link in the description
Fantastic!@@EvaFrise