Meshes and gradients | Observable Flutter #52

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  • Опубликовано: 20 ноя 2024
  • Watch as Craig Labenz is once again joined by Renan Araújo to explore ever more exciting graphics techniques in Flutter.
    Watch more Observable Flutter → goo.gle/Observ...
    Subscribe to Flutter → goo.gle/FlutterYT
    #ObservableFlutter #Flutter #Developer
    Speaker: Craig Labenz
    Products Mentioned: Flutter

Комментарии • 9

  • @flutterdev
    @flutterdev  27 дней назад +5

    Subscribe for the latest updates → goo.gle/FlutterYT

  • @maxandersmusic
    @maxandersmusic 27 дней назад +1

    I was trying to make a simple 2D gradient as a background for a widget last week, this comes at just the right time for me Thanks!

  • @astuetz
    @astuetz 22 дня назад

    And here I am working on the exact same thing for Compose ever since I saw the SwiftUI announcement 😄 Great work!

  • @barziyassin1
    @barziyassin1 27 дней назад +1

    awesome approach!

  • @nate-thegrate
    @nate-thegrate 27 дней назад +4

    holy cow, PHENOMENAL package ❤❤
    The online playground is awesome too-looking forward to future iterations!

  • @Alina6873
    @Alina6873 22 дня назад +1

    Today I've started learning flutter, but I heard flutter is gonna die 😢
    Now I'm too confused should I continue learning flutter.
    Someone reply plzz

    • @renotanumber
      @renotanumber 7 дней назад +1

      It is not going to die. Don't worry.
      That was probably a troll spreading panic.

  • @dam.s
    @dam.s 27 дней назад +1

    Without watching yet, I remember running into issues not being able to use arrays in frag shaders with Flutter. Then when using arrays, large size costs quite a bit of performance. Prior to macros, an optimization would be to have several different shader files depending on input quantity.

  • @hyungtaecf
    @hyungtaecf 27 дней назад +1

    0:35 Motherflu**er events!!