Meshes and gradients | Observable Flutter #52
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- Опубликовано: 20 ноя 2024
- Watch as Craig Labenz is once again joined by Renan Araújo to explore ever more exciting graphics techniques in Flutter.
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Speaker: Craig Labenz
Products Mentioned: Flutter
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I was trying to make a simple 2D gradient as a background for a widget last week, this comes at just the right time for me Thanks!
And here I am working on the exact same thing for Compose ever since I saw the SwiftUI announcement 😄 Great work!
awesome approach!
holy cow, PHENOMENAL package ❤❤
The online playground is awesome too-looking forward to future iterations!
Today I've started learning flutter, but I heard flutter is gonna die 😢
Now I'm too confused should I continue learning flutter.
Someone reply plzz
It is not going to die. Don't worry.
That was probably a troll spreading panic.
Without watching yet, I remember running into issues not being able to use arrays in frag shaders with Flutter. Then when using arrays, large size costs quite a bit of performance. Prior to macros, an optimization would be to have several different shader files depending on input quantity.
0:35 Motherflu**er events!!