NOTE: I forgot to talk about it here because it's so basic, but you grab by pressing LIGHT+MEDIUM attacks together. Naturally, you can also set a macro for it.
it is, but street fighter's input buffer is so lenient these days it's not too much harder to buffer the input and let it rip on block and if you're opponent is any good they might still have you in a blockstring that'll make you consider WHEN you gotta use so that you don't waste resources and die so mostly it just kinda makes you more consistent at something you'd already do
I've been looking for someone to do a deep dive into the Modern control scheme, and it definitely makes sense what Capcom was doing here. It's full-on training wheels for anyone new to fighting games that is looking for an easier way to get into them, just like how the old Vs. games used to work with the Easy control types.
yeah. I wish they'd gone further tho because there are def ways they could have made this into a full on viable alternative instead it's def better than the vs Easy mode at least, which taught you nothing about how to play
What a great breakdown. Although I use classic controls on a stick this is great for my semi casual friends on family who love fighting games but haven’t got the time to sink hours into fighting games.
i thought it was going to be simplified inputs, not removing access to moves and movesets entirely and nerfing damage! that is surprising and frankly a little disappointing. I was hoping the "modern" control scheme as the name implies would be more of an accessibility feature that still allowed the player to compete at the same level as someone on stick. good breakdown and analysis!
thank you. And yeah I'm kinda bummed they were so conservative with it cuz it's a great idea but so much is left to the table and it feels like they took no cues from anyone else
If I had any real beef with this control scheme, it's with the name. Everything else I'm cool with. It would've made more sense to call it "Simple" or "Training" or something like that.
I think they were kinda trying to present it as a real alternative. using easy or simple naming schemes makes it sound like it's not really how you're supposed to play, and makes people dismiss it off hand
I think its very good for beginners or a party game atmosphere with friends. I'm a casual fighting game player but even I don't want my options limited.
Street fighter needs to drop the six button setup anyway. That control scheme was designed for arcade sticks. That era is gone. The new games should be made with a control pad in mind instead now. Modern control is a great start, but more Modern changes are needed
I kinda think it's fine? I do appreciate the more controller friendly approach, and I'd like them to change more, but I think it's good for there to be a variety of button layouts. plus if you've played a modern 4 button game so many of them end up making every combination of button a new function that they might as well be 8 button games.
late to this reply but YES. she's probably missing some buttons I don't know about but she has all her specials and the buttons she does have a powerful.
I think the biggest issue is there shouldn’t be any damage scaling. Outside of that, an important thing you are missing is that the assist buttons can actually special cancel or drive rush cancel outside of the auto combos. So you actually have 9 out 12 normals. And ryu specifically has access to all specials, just not every version of each special.
Have you seen opinions on the modern layout from pros since releasing the vid? A lot of pros are actually scared they might need to transfer over to modern, since it gives you different option selects that you otherwise don’t have on classic, as well as frame 1 reversal supers, which is very strong vs DR and DI, which the game basically seems to be focused around.
Id be surprised if any actually do considering the damage nerf and how good their execution is compared to basically anyone else who'd be targeted by modern controls. plus a lot of them complained that SFV was super unexpressive in terms of combos and such, so i can't imagine them willingly losing options if they're playing every day. I also tend to think people who are already good at the game tend to immediately have very conservative knee jerk reactions, hah. I've played a lot of fighting games to see people complain about mechanics, only for everyone to quickly catch onto the tricks in real games. in either case everyone (including me) is just doing day - 1 speculation so only time will tell
I tried to heavy kick with Luke on modern controls and I couldn't find out how to do it , but you can do heavy kick with classic but not modern ,I've been trying to find out if there's some moves you just can't do on modern ,I'm new to street fighter ,
oh yeah there's just some moves you might not be able to do at all. but do look at the moves list, since they have some normals on combinations of directions and buttons.
they require less precision so in that way they do help, but it still only registers 8 digital directions so it's still preferable to play with a dpad for clean directional input and the shorter travel it has compared to an analog stick
I kinda imagine they'll be good, but it might be more situational, considering the damage hit and the way you lock yourself out of higher damaging combos/supers by using them
I feep like they should tey and fix up modern cus tou cand do sertent atuff like back heavy and raw specials stuff like that cus for characters that completely took out some of their moves to do in modern but in classic you can do them
I think there deffo should be downsides to it... I am all for bringing in new players but higher level players can just exploit the crap out of the one button specials / supers... Justin Wong has already shown its potential...
I mean the downsides are missing half your moveset lol and yeah of course Justin Wong is gonna do well he's like a top 1% player I don't think the problem is the controls there
Other games with 1 button specials like Fantasy Strike and Granblue Fantasy Vesus have pretty clearly shown there isn't anything OP about 1 button specials. Any top player can input a special in well under a frame so you are talking about every 3rd time they do a special they are 1 frame slower then a 1 button input. You cant DP while holding back so you don't even get special stuff like blocking while DPing.
@@damiancarr168 Its going to affect more low to mid level play I guess... I am wondering if you can SPD with one button press... that would be pretty crazy
@@siegarettes Modern allows to confirm or OS into Supers in a way which is next to impossible on classic controls. This _might_ actually justify the additional damage scaling and fewer normals.
This is an awesome breakdown, I honestly couldn't quite wrap my head around what Modern controls were trying to do.
I'm glad you found it helpful! I got kinda tired of nobody covering the subject so I felt like I had to make my own.
You can sweep by holding down + forward and pressing heavy.
oh shit nice I must have missed that lol. that's such a weird work around
NOTE: I forgot to talk about it here because it's so basic, but you grab by pressing LIGHT+MEDIUM attacks together. Naturally, you can also set a macro for it.
Level 3 1 button super on reaction from blocking seems nuts
it is, but street fighter's input buffer is so lenient these days it's not too much harder to buffer the input and let it rip on block
and if you're opponent is any good they might still have you in a blockstring that'll make you consider WHEN you gotta use so that you don't waste resources and die
so mostly it just kinda makes you more consistent at something you'd already do
I've been looking for someone to do a deep dive into the Modern control scheme, and it definitely makes sense what Capcom was doing here. It's full-on training wheels for anyone new to fighting games that is looking for an easier way to get into them, just like how the old Vs. games used to work with the Easy control types.
yeah. I wish they'd gone further tho because there are def ways they could have made this into a full on viable alternative instead
it's def better than the vs Easy mode at least, which taught you nothing about how to play
No idea what you're talking about but interesting to hear u talk about it 😊
thanks! that's kinda flattering to hear
What a great breakdown. Although I use classic controls on a stick this is great for my semi casual friends on family who love fighting games but haven’t got the time to sink hours into fighting games.
thank you! I'm glad it was useful! I've been introducing it to my people to so I'm hoping this gets more people in who otherwise wouldn't
i thought it was going to be simplified inputs, not removing access to moves and movesets entirely and nerfing damage! that is surprising and frankly a little disappointing. I was hoping the "modern" control scheme as the name implies would be more of an accessibility feature that still allowed the player to compete at the same level as someone on stick. good breakdown and analysis!
thank you.
And yeah I'm kinda bummed they were so conservative with it cuz it's a great idea but so much is left to the table and it feels like they took no cues from anyone else
If I had any real beef with this control scheme, it's with the name. Everything else I'm cool with. It would've made more sense to call it "Simple" or "Training" or something like that.
I think they were kinda trying to present it as a real alternative. using easy or simple naming schemes makes it sound like it's not really how you're supposed to play, and makes people dismiss it off hand
I think its very good for beginners or a party game atmosphere with friends. I'm a casual fighting game player but even I don't want my options limited.
...I mean, there are pro players who're pretty convinced that they're gonna be viable at most levels of play.
It would be really interesting if we can "customize" the modern controls.
yeah it could def be cool if we could move things around, tho it'd be a nightmare to balance and hell on tournament organizers lol
Great video!
thank you!
Street fighter needs to drop the six button setup anyway. That control scheme was designed for arcade sticks. That era is gone. The new games should be made with a control pad in mind instead now. Modern control is a great start, but more Modern changes are needed
facts
I kinda think it's fine? I do appreciate the more controller friendly approach, and I'd like them to change more, but I think it's good for there to be a variety of button layouts.
plus if you've played a modern 4 button game so many of them end up making every combination of button a new function that they might as well be 8 button games.
Is Cammy decent with modern controls?
late to this reply but YES. she's probably missing some buttons I don't know about but she has all her specials and the buttons she does have a powerful.
@@siegarettes THANK YOU
I think the biggest issue is there shouldn’t be any damage scaling. Outside of that, an important thing you are missing is that the assist buttons can actually special cancel or drive rush cancel outside of the auto combos. So you actually have 9 out 12 normals. And ryu specifically has access to all specials, just not every version of each special.
yeah I def think if you straight up removed the scaling you've got more than enough to play competitively, if not at the highest level
Have you seen opinions on the modern layout from pros since releasing the vid? A lot of pros are actually scared they might need to transfer over to modern, since it gives you different option selects that you otherwise don’t have on classic, as well as frame 1 reversal supers, which is very strong vs DR and DI, which the game basically seems to be focused around.
Id be surprised if any actually do considering the damage nerf and how good their execution is compared to basically anyone else who'd be targeted by modern controls. plus a lot of them complained that SFV was super unexpressive in terms of combos and such, so i can't imagine them willingly losing options if they're playing every day.
I also tend to think people who are already good at the game tend to immediately have very conservative knee jerk reactions, hah. I've played a lot of fighting games to see people complain about mechanics, only for everyone to quickly catch onto the tricks in real games.
in either case everyone (including me) is just doing day - 1 speculation so only time will tell
I tried to heavy kick with Luke on modern controls and I couldn't find out how to do it , but you can do heavy kick with classic but not modern ,I've been trying to find out if there's some moves you just can't do on modern ,I'm new to street fighter ,
I still haven't found out
oh yeah there's just some moves you might not be able to do at all. but do look at the moves list, since they have some normals on combinations of directions and buttons.
Do the modern controls make it easier to play with the stick on PS/Xbox controllers or is the D-pad still the best method?
they require less precision so in that way they do help, but it still only registers 8 digital directions so it's still preferable to play with a dpad for clean directional input and the shorter travel it has compared to an analog stick
Level 1 supers in modern controls will be very powerful.
I kinda imagine they'll be good, but it might be more situational, considering the damage hit and the way you lock yourself out of higher damaging combos/supers by using them
I feep like they should tey and fix up modern cus tou cand do sertent atuff like back heavy and raw specials stuff like that cus for characters that completely took out some of their moves to do in modern but in classic you can do them
Can you switch between modern and classic mid combat??
you can't, but you can do certain moves with a manual input for full damage and more control.
I tried them and I find them actually harder to use lol,
You can't just deprogram 32 years of muscle memory
I was trying them again today and ended up doing motions hah
I imagine it's much easier to try from scratch
I think there deffo should be downsides to it... I am all for bringing in new players but higher level players can just exploit the crap out of the one button specials / supers... Justin Wong has already shown its potential...
I mean the downsides are missing half your moveset lol
and yeah of course Justin Wong is gonna do well he's like a top 1% player I don't think the problem is the controls there
Other games with 1 button specials like Fantasy Strike and Granblue Fantasy Vesus have pretty clearly shown there isn't anything OP about 1 button specials. Any top player can input a special in well under a frame so you are talking about every 3rd time they do a special they are 1 frame slower then a 1 button input. You cant DP while holding back so you don't even get special stuff like blocking while DPing.
@@damiancarr168 Its going to affect more low to mid level play I guess... I am wondering if you can SPD with one button press... that would be pretty crazy
@@siegarettes Modern allows to confirm or OS into Supers in a way which is next to impossible on classic controls. This _might_ actually justify the additional damage scaling and fewer normals.
How are you fighting guile?
it's footage from the last beta build
@@siegarettes sure...