I miss when WoW was just a game - Guzu reacts
HTML-код
- Опубликовано: 22 авг 2024
- 🔴 WATCH LIVE : / guzu
🐦 TWITTER: / guzutv
📷 INSTAGRAM: / guzutv
If you enjoyed the video, make sure to leave a like and comment on the video! Thank you ❤️
Link - • i miss when WoW was ju...
👪 Community Discord: discord.gg/guzu
💼 Business Email : GuzuBusiness@hotmail.com
#shorts #guzu #twitch
unfortunately this isnt really a WoW issue, its a player issue created by the WoW community.
Exactly. You control your own approach to the game and how you want to play it.
It's also just what happens when you get older.
They should have a tag for casual players and competitive/good players
@@dennisreynolds1341 I can 100% confirm this. The older you get the more 'chill' approach you get towards games. It feels like I enjoy them a lot more again.
@@debsylvania The game is more a contest now, not about enjoing the game anymore. Everyone just want to be the best player in WoW!
I played Skyrim for over a thousand hours and a few years before I remembered that I had never finished the main quest.
thats a totally self inflicted issue and has nothing to do with the game itself. It the mindset of people playing that has changed.
Nah it has blame on both parties who would load up dragonflight and ever want to go explore the world doesnt have the same feeling and the players are not the same
The real vanilla experience was mouse clicking, no quest addons. Took 1 hour to complete 1 single quest. Runned around in rare gear and it feelt like it was legendary gear.
Yeah wow truly felt like a real living world when I first played it as a kid and it was fun to just exist in it. Now it seems I can’t have fun without progression. But yeah the main reason it felt like that was probably just because I was 11 years old, knew nothing about the game, and had way more time to play it, not to mention the more social nature of the game. Now when you try and talk to somebody in-game they just ignore you lol.
It's all in your head mon.
Me right now? Farming archeology in Cata pre-patch like a no-lifer but at the same time spending quality time with my girl leveling alts at a slow pace and enjoying the storytelling of shattering.
man sounds fun was thinking of starting cata and just chill
@@mattifreshfan9111 Doing quests feels good but there's no challenge at all. Also you get the obscene amounts of XP.
"i dont need a new continent" We have boats, blimps, flying machines. teleportation. and yet we have NEVER seen this entire continent before.... ya, okay.
Yeah this feels really weird to me as well.
Retail could feel like a ''world'' again if the leveling wasn't so insanely fast, mobs actually did damage and the player character wasn't a literal god from lvl 1 deleting everything in a single global, plus having unlimited mana, etc.
Because of it all, there is no progression, no character growth/development, that gradual journey until you reach endgame....that is the biggest issue. It doesn't need to be like Classic, it just needs to be there, to exist, it needs to feel like you actually worked your way up to max level where the next step of the journey begins. None of it is there, it's basically like one moment you're lvl 1..the next your at max level getting an intro quest to the new zone to grind gear and trash rares+chests...same bullshit over and over. Retail is designed to skip the world, the journey, the immersion in favor of endgame raids, dungeons...parsing ,etc. There are no words to explain how much i loathe that.
I can 100% stand behind saying that: "It's 100% the players fault, WoW has amazing environments and incredible amounts of stuff to see and do, but most players just focus on the end game and stop actually enjoying the game".
The reason why I can NOT be argued out of this is because I am not in this group of players, my time in Wow is mostly spent on playing for lore, roaming aimlessly killing searching for mines, or just doing anything random I find interesting.
In fact in Dragonflight I have gotten my first 3 lvls, just by exploring, only did like 2-3 quest, I still have no idea what the story is about, I'm too busy Racing with my dragon and mining and it has been a great experience
Definitely a nostalgia filled video. Dragonflight has a LOT of hidden nooks and crannies with characters, side quests, items, and you can do all that, but Guzu is right, the playerbase just want to go go go.
retail is plastic with meaningless activities, literally zero immersion world. Nostalgia have nothing to do with modern wow being just a bad game
@@pandapandskyit’s okay. You don’t have to justify why you like something even when classic, sod and retail are basically the exact same thing.
@@keithb6344 it's okay. You don't have to write comments that make zero sense.
All open world games get like this when travel and exploration starts to feel like a hinderance rather than a feature. Getting from A to B, completing dungeons, making gold, gaining exp; if all that matters is how fast you're doing it, the game has officially gone from being a game to a grind.
i love how guzu is just repeating him in the vid and makes a ''react'' to it xD
Don't lie. Guzu is rebuking almost every point in the video.
That one dude that misses ICQ in chat is a real one. me too dude... me too
I think you said it well, this isn't a problem with the game. It was always about patching and adding more and more content. It's a player mentality thing and how you approach things you play. This is more of a self-callout. This or the video didn't convey the message he wanted to very well.
The emphasis seems to be on endgame. For replayabilty, I want a loadout vendor to starting zones, you buy soulbound non-vendorable starter items (that don't level scale, so not heirlooms, but things like starter bags, starter consumables, weapon proficiency books, starter jewelry/trinkets, teleport service to another starter zone of your faction etc) with special currency / loadout points (account & realm bound) you earn through in-game achievements and getting alts to milestone levels (the points are available for all the alts, when one spends them, the others retain theirs, so it only ever accumulates with time). With time, as people start having more of this special currency, the loadout vendor's inventory gets new additions that aim to keep the replayability part fresh, like ability-swaps, or getting an early access to your class ability, but it is scaled to be less powerful than at rank 1 etc. It's not supposed to make you more powerful than others, it's supposed to stimulate you past the boring parts. This would be a great support for adding horizontal content, like unlocking new parts of the worldmap that provide an alternate leveling location on the way to max level. Could be a nightmare to get it done right, though, and there's always pvp balance to consider. Maybe earlier access to some ability completely shreks pvp by being too good at that level bracket etc. But it would be something for replayability and terminal altitis.
Had to actually go and play on an abandoned Classic Era server with friends to get this feeling back... We Want Fresh!
Brother really needs a new keyboard because he meant to type "I miss when I was a kid" as a title and it came out all weird.
literally wrong, you can get that feeling of wonder when playing a game, the fallout games, tes games all have that feeling of wonder all over them...
Meta brain has ruined my life. I can’t even ride the Buzz lightyear ride at Disney without looking up the optimal strat to get the best score. It’s pretty bad.
I see where he wants with this, but then again its not wow itself thats the problem. If you look at fresh new games its easier to see the issue. Scenario: You buy a new game you have been looking forward to. Before you played it you have been reading up on guides and gameplay footage. Since all data from games are available before game release, you already know the best class/race combo, the best stats for your class, where and how to get the bis gear.
What I mean is that all the info about modern games is datamined and put in simulation for the optimal result even before the game has been released. So in other words, it's like reading a new book where everything is spoiled beforehand where nothing surprises you.
My fun is to figure out stuff on my own. With new games that are coming out, I stray away from guides and builds as much as possible.
While playing board games like Gloomhaven I never look at guides or look ahead at items/cards I haven't unlocked yet.
While playing single player games I never look up guides. The only thing I might want to do is to read up on how systems work, and then I try to "break" the game by myself.
While playing MMOs I feel like I need to look up guides since my guildees expect me to perform the best possible. Maybe this is where some people start to feel like the "game" is missing.
Classic supports the slower and more relaxed game play very well.
The pressure to perform and parse is a player made problem.
One solution for this would be to tag realms with tags like "competitve" ( realm for those who mainly care about min maxing and parsing), "Social" (realm meant for players who enjoy more relaxed and social style of game play) etc...
Part of it is just being in different stages of life
oh great... now I have to hunt down Guzu's Demons Souls play through.
i play wow for the fun of it even nowadays... i leveled 15 characters to lvl80 in wotlk and never did any raids cause i knew it would have toxic geary darama in it... and i know i had better times from most the end game players nowadays...
Another nostalgia bait video. This applies to everything not just WoW. Pokémon, Call of Duty, Halo, and everything else we grew up with. We were kids, had nothing else to worry about and everything was exciting when we couldn’t do whatever we wanted. However the issues with modern WoW are mostly created by its player base. WoW’s biggest problem is the community. I’m a top 200 cutting edge raider in retail and seeing people be elitists in SoD towards other plays is mind blowing to me.
Adding "more corners to explore" in future expansions feels almost pointless to me. The reason is flying mounts, for me they ruined exploration in TBC.
You are lying to yourself if you think Blizzard didn't change design philosophies to chase engagement metrics. Players absolutely changed but Blizzard also changed to suit them.
Its from two thousand and nine, right? Which is like forty years ago. 😂😂😂
Having played dragonflight for about a year, there's more than enough cool stuff to discover in the world if you want to.
Yea I’ve grown so estranged to the wow player base I view most of fellow wow players as enemies. They surely do not enjoy the game as much as me I think to myself
I kinda know what this guy means but you dont have to play optimally meta sweat. Why cant you just play chill?
It’s a player base issue. One of the worst gaming communities out there now sadly. Sweats driving away newer players. Your game will never grow, just decline in numbers.
I think its as simple as people have grown up. Sure there are 14 year olds who have the same amazement i had back then to equally ground breaking content as Wow was when it came
I miss when Guzu played and didn’t just do reaction videos.
You have no power here
Its population issue. More players = less player value, less player = more player value. Since everyone and their mother is flocked and locked in only joining mega servers, and its even worse for retail cuz of cross realm play, theres too many people on the server to have a meaningful community or social interactions. If you have ever played on lower pop servers or private servers, you know that people actually talk to eachother in world chat, which is bigger amount of people than guilds have, but on higher pop servers, it doesnt happen because theres too many people and its filled with lfg spam. Therefore, the social circle you have on mega servers or high pop servers is actually smaller than on low pop servers, because everyone outside your guild is meaningless and replaceable because theres too many players.
I wouldnt call, what wow has, community but rather just playerbase, because there is no community. The country im from has far less people than wow has subscribers, so calling whole wow playerbase a community is a bit of a stretch.
Urban city Versus Countryside values. In cities people are cheap and disposable, mountains of immigrants, nobody cares because there is thousands of others to replace you and the aim is to filter only the best. Countryside everyone is valuable because people are few and far between, mostly people live local so invest in those people and take time to train and they will be friends for life, even if it takes much longer to get there.
Look, the game didn't change. You did. It's called growing up.
Well the game changed as well. It’s more adrenaline shots because that’s what people pay for
Gaming for FUN?? What is this nonsense!
The guy in the video says he want not to be some world saving champion, fine. But how are you going square that with modern lore. Make whole bunch of Xpacs going back to Wrath some sort of dream the players had. Once you save world it does not make sense to go around handling smaller problems. You will be dealing with equal or greater problems.
Dude just wants to be a kid again with infinite time to waste. Sounds sad.
dont you want to sometimes be a kid again with infinite time .. haveing nothing to worry about?
where the food comes from, where money comes from, how you pay bills.
i wouldnt miss that :D
Here come these nasty people making up stories saying that today everything is hardcore. wow is a 15 year old game if you still do quests around the world your problem I want my loot and my gold
Very simpel fix =) play on vanilla wow on private server =) its free and you get the normal game =)
true
God damn it, another mimimi video about 'the good old days'.. just move on! Take the good things from the past and use them to progress. Don't get stuck in the past..
i guess guzu needs content lel
It's ok to not get it man. I understand some people can't play a game without a carrot in their face constantly. "If there is no more progression then why play?"
Games have allowed for competitive aspects to flourish but really I think people who make these type of videos are just ignorant and only look at things at a surface level, if you asked a majority of players who play wow today i would be surprised if even 30% of them even have any drive to be hyper competitive. The vast majority of people who play wow today are uber casuals the media you see around the game isn't based around that because casual players are invested in the their own game and what they enjoy while competitive aspects usually lead to more content consumption and pursuit of knowledge via watching content creators who either are competitive or make guides of some format. Its a perfect example of vocal minority having a very loud voice that convinces people that they need to no life the game to even play it anymore. These videos are the equivalent of getting pulled over and telling the police officer that the only reason you were speeding is because the guy in front of you was. It also really sounds like he should play on rp servers, those old buildings were used back in the day because more people were rpers to some degree, now those people who like that stuff have found other games or moved to specific servers to keep that feel.