WP you're so important to my keeping interested in this game, even when I take breaks I never feel out of the loop because I keep up to date with your videos its great. I've finally bought heart of thorns today and so I'm coming back again after like a 4 month break to level up a revenant and play the new content :D err probably longer than 4 months i dont even kno time
Back when the game was new, I wouldn't get many rares and no exotics. Now I get way more rares and even the occasional exotic when just playing the game. To me it's very clear that MF works. It's just not a huge effect. A few rares and the occasional exotic per evening.
+ahouyearno cool, I really only notice it in how common T6 mats drop for me but a while ago I was just lootstick farming in cursed shore boosted up to over 500% with food and utilities/boosters and I definitely noticed more rare and exotics by the end of my run, this was about a year ago, where when I first got to Orr at launch, I would see a rare drop maybe once a week. Though I still remember that even regular drops have been buffed a couple times since launch
+ahouyearno how do you not know that they just boosted the amount of rares exotics and ascended without magic find after all its been 3 years since launch personally I need much more data to be satisfied it exists
richard If it's not in the patch notes, they probably didn't. Boosting drop rates is something to announce with trumpets, not something to stealth buff. So yeah ... I'm not a conspiracy theorist. I know it has not been announced therefor I presume it has not been done. That's the reasonable conclusion. Between imagined stealth buffs and MF working, Occam's razer demands the conclusion that's known to be real.
250% magic find playing 5 years = no precurser my guild chef: playing 2 years, 100% magic find = 15 precursers in the last 3 weeks we run most events and loot stuff together - seems legit
I hate that too. Its all about lucky. I have 5 years too... no precurser, nothing. I just spend money in the game and... get nothing for that, nothing. I dont care about "being the best or things like that", but get some rare loot is good for everyone.
I reached 100% and stopped right there. Kid you not i got better drops when my magic find was around 40% than 100% Now i have more than 1k that purple essence that i will never use because I believe the more magic find you get the bad drops you get
I actually think they are increasing the usefulness of magic find. A lot of the bags that drop from the new HoT maps are affected by magic find and these come from the shaking chests after completing events (eg Saurian Cache, Wyvren Cache)
Lot of the bags you get from HoT events are affected by magic find as well. If you read the description a lot of the bags say "Affected by magic find". So I started keeping all my bags. I can't really see the difference in magic find from when I used to have below 200%, but when I compare it to other people I sometimes go farming with I always seem to have better loots, and in many cases by a lot.
It should be noted that many of the Heart of Thorns map boxes actually say they are affected by magic find, so it may be valuable on some of the new maps.
I have been playing the game since launch and I have not deliberately been pushing my magic find, but only salvaging and it is "only" at around 185%. That being said, when I was creating Sunrise I needed some more tier6 mats and I then popped a lot of boosters etc and went to Silverwaste, Dry Top and Frostgorge Sound only to farm tier6 and I could really feel a difference with specific places in Silverwaste dropping tier6 on approx every third mob. I believe that my magic find was at almost 700% at that point. The difference was very noticable in my case.
Trick or Treat bags were awesome. It is how i got the mats for my first ascended set. just buy them cheaply en masse and open them... you could make a huge amount back by selling the minis and other stuff you get. The massive luck was a wonderful byproduct.
If you like grinding mid-level areas with your glass cannon 80 and run around 1-shotting everything, high MF actually starts to be noticeable. I do that on Gendarren Fields and had 2 precursors drop and my bag fills up relatively quickly. I enjoy doing this because I love just smacking things with my signet warrior while listening to music and making 2 precursors from that was nice. I get most of my mithril and silk doing this also. Sometimes I go to Hirathi and there's so many centaurs herding around you can wipe out a large number of mobs in a short amount of time, each one giving you a tiny chance at an exotic, ascended chest, precursor.
As a point of order, the silverwastes buff specifically says it applies to bandit chests. There is nothing to indicate it applies to any other container. There is also nothing to indicate that your innate magic find stacks with the buff in reference to silverwastes chests. Your data set may be flawed due to this assumption.
+RAz Meanie Pressing H while you open the chests shows it simply adds to magic find for a short duration while you open the chest. Even if that specific idea didn't mean anything, it's almost irrelevant as I was opening pvp boxes at +800% anyway
I'm at about 210% magic find and I personally notice a fair bit of difference between now and my pre-Silverwastes farming days (when i only had about 130). I definitely see a lot more rare loot drops and especially T6 mat drops from mobs than I used to.
Honestly, some people complain that he is too drawn out and rant, but I really do love to turn on his videos and chill and just listen to that sweet melodic English accent.
Hey WP! I don't think you mentioned all the new HoT maps chests. Maybe you forgot about it, but some of them are actually affected by Magic Find. In a relatively recent update, ANet even added a function that tells you if a chest is affected or not by MF
the problem with mob-based loot during events is that it favors lootsticks and tagging over playing it normally. the solution would be to apply magic find to bouncy chests.
For the past few months my wife and I have spent a lot of time roaming various pve maps and just killing mobs. I started playing the game earlier than her, so my magic find is about 150% higher. I have consistently noticed I receive many more T6 crafting items than she does. For example, if we kill the same monster, she may get potent blood, while I would have a higher chance to get powerful blood instead. Yesterday we were in Desert Highlands, we roamed near the top of the map, taking on the Skelk, Minotaurs, Spiders and Destroyers. I came away with 33 potent blood and 9 powerful blood. She had 13 potent blood 4 powerful blood (among numerous other materials). It is not just a tagging issue either, we have the same builds/professions and are very much always communicating, so I am not hitting more monsters than her. Orr is another area that WP mentions, and we have definitely seen this as well. Magic Find does certainly work in these cases.
Video was wayyy too long. Your assessment of magic find could have been explained in 5 minutes. You kept droning on and on about the same thing, saying it over and over in different ways. Also, you are wrong on several points. And there is NO reason not to up your magic find. You kept mentioning people might regret investing in it or might be wasting their time - that's ridiculous. There are no negative affects of magic find. Why on Earth would anyone regret it? Even if it had only a tiny affect on loot drops. GW2 gives you constant drops of green/blue armor and weapons. You can either sell those items for maybe 1 or 2 silver - or you can salvage them and get luck, as well as many many other crafting items. So what's the negative? There isn't one. Finally, magic find can't be something that greatly increases value of loot drops - or it would create a massive problem with the economy. Especially in terms of new players vs. long-time players. Magic find is simply there the boost your experience a little, for those who have played and earned the little extra.
He wasn't claiming that luck from common and masterwork drops was pointless; nor was he saying that magic find is useless in general. He was discussing whether salvaging ecto for magic find was worthwhile investment.
It is frequently possible to buy blues and greens on the TP with buy orders. Salvage them. And then sell the materials with sell orders. And make an extra 20% or so after TP taxes + get the luck. With some patience you can get 300 AND make money for using 5 minutes on the tp everyday.
I got magic find to 300% about 8 months after the mechanic was moved from gear to an account based stat. So, I have been at cap through the release of some of the content mentioned in this video. Let me make an example of The Silverwastes. The mobs there have most of their perceivable loot shunted off to bags of gear that come from the event reward chests, which are not affected by magic find. However, they do occasionally give rare drops of things such as t6 crafting mats. This sort of drop's frequency is influenced by magic find. I spent many, many hours here when I was unlocking the luminescent armor skins, and let me say that I noticed that I got much more of these rare drops compared to my guildies who were only around 100%. Also, I was only using my account based magic find and a magical infusion on my amulet. So the only magic find I could be noticing would be the MF from luck. As wooden potatoes mentioned: as the devs introduce more new content, if we get mobs that drop loot as they do in silverwastes (which is more likely than how we see loot from mobs in Orr, imho), MF could become a highly desirable stat again, for those with the insight to appreciate it. My two cents.
I believe in various chest scenarios Magic Find when it comes to bosses would give more chances of opportunity for say the tequatl weapon box which only comes as one per Teq event, seemingly, but has another rare opportunity for a different ascended weapon chest, and decided across the other players. Whether the second box happens along would be more actually random than say the Tequatl's weapon chest, considering I got one from a Gilded Strongbox. I've definitely been noticing that the amount of riches and goodies I've been getting to have been going up as a player who's played for a few months under 2 years. I've noticed quite a lot more wooden and steel chest drops by enemies within the passed couple months than I've gotten say January or before with current enemies. Something I'm more than certain of is that I'm drowning in obsidian shards (getting close to 400). Farming luck isn't too difficult, as someone who had to farm up 777 exotic essence of luck for a guild.
Sorry for commenting on an older video, but thought I might point out some possible info. It is possible that a 300% increase to magic find is working exactly as intended. But, it all depends on the original drop rate. For example, if the base drop rate for say, an ascended piece is 1%, then a 300% boost is only going to take you to a 3% drop chance (0.01*3.00=0.03). Even at the 900% boost you speak of, that is only 9% drop chance with a start chance of 1%. Now, that said, I know very little of what the actual drop rate is, but unless it is starting rather high, in the end of the day, it will take a huge bump to 'feel' the result. Assuming a common rare drop chance of 1%, vs 3% or even 9%, will be difficult to 'feel'. Now, none of this discredits any of your points, and the removal of the cap would be a possible way to bring up the standing of Magic Find, but I thought I would offer a possible point.
One aspect to magic find in the Silverwastes specifically that I've noticed is that with my account mf at around 180%, I get some obsidian shards from lost bandit chests, but not many. However, when I use buffs and take advantage of the map buffs, I notice a huge increase in the number of obsidian shards I get. I'm sure maxing mf wouldn't be too big of a difference, but there certainly is a threshold where it makes a difference. Just two more cents to the conversation
pretty much immediately after i got my first char to 80, i started doing daily boss runs. so i had a consistent loot income from the start. gw2 was also not my first mmo, so i gathered information quickly and got to a gameflow similar to older players very fast. now where i'm going with this: since i got this consistency and a quickly rising magic find (plus omnomberries^^), i could easily see my average loot improving a lot. i think you are right about people just not noticing the improvement.
I've had max magic find for almost 2 years. I did it by buying masterwork and fine armors and weapons. The simple trick is to buy the item for the same or less than you can sell the salvage. I usually had a pool of 12-15 items I would regularly monitor on the TP. After I maxed out MF I continued buying and salvaging. I'm now sitting on 96 stacks of exotic luck. As a side note, always have a target price to sell the salvage. Prior to the release of HoT (and Guild Halls) Anet flooded the market with Ori Ore and Ancient Wood. I made a killing on Ancient Wood and squeaked by with the ore. I totally agree that the effect of magic find is barely noticeable. It will not rain rares and exotics, but I think what we don't notice the amount upgraded fine and masterwork drops. I believe that also holds true for materials.
We must be playing a different game. I purchased max (16) Divine Envelopes daily on 2 accounts and opened them with 570 active Luck and they gave me a small fraction of Luck that would be needed for 300%. I've got 7500+ hours on my main less than half of that played with max Luck. I have yet to get a precursor drop and it's not raining rares. Guess I need to say results vary.
Well, I never opened DE but thats just what some ppl were saying. Personally, I opened 30-40k ToT bags, thats how I maxed my luck. Has been a great long term investment
At 125% and I've noticed a lot more wooden chests popping up for me. Also, as I went up the MF, the kind of sigils I got started differing. No, I dont mean all of a sudden, I started getting Yellow Sigils from Green equipment or whatever, I mean the kind of sigils. Not that they mattered since at the end of the day, the greens were still greens so I basically dumped them at the nearest vendor I could get but you get the idea.
Salvaging. There are, or certainly were about a year ago, rafts of lowish-level blues, and even a few greens, that could be ordered in quantity for a pretty nominal price on the BLTC, and that paid for themselves when salvaged mats were resold. I did the leg-work up front to find the rough number ranges, then maxxed out MF on an account by spending about 45 minutes every couple of days just placing orders for anything in the right level/colour/price band, collecting whatever arrived and salvaging it on a dedicated character with big bags and a Copper-Fed Salvage-O-Matic. Then I'd cancel all my unfilled orders, and start again. At peak, I probably had 100g or so invested on the BLTC at any one time. There were clearly other people doing something of the same sort, and some days, admittedly, I got very little return from my orders; others, lots, though, I got *lots*. Even at the luck plateau (30K luck per point MF) I was notching up around a point of MF per ordering session on average. And it cost me approximately nothing, in game currency. But, yes, it was hard work - especially as this was before the "salvage all" option - and boring. And I could have been doing something more fun.
I have 300 MF and I got 2 ascended armor chests from COE, 6 ascended weapons chest from teq, 4 ascended weapons chests from SW chest farm, 5 ascended rings from fractals, 1 pre from CM and 1 pre from AC all in 6-8 months. Never used the toilet... might try it though.
Hey! I did it in 3 years from nothing, just by salvaging stuff and some ectos. It's been a while now and stacking 200 luck is really boring but still worth but the average loot on mobs is really better than before, even at 200 % MF and T6 materials come really more often. With the same process, there is also gold from mobs that increases significantly and if ppl want to play the game, the longer they did, the more they need to increase the different ways of loot
I always thought that a nice system for the top-end of magic find would be that you have a chance at a few loot tables at 250+%, 275+% and 295+% BASE (just examples #s) that aren't available on lower percentages. They would help balance out that not all areas are best-suited to magic find currently. Could make it have a cooldown of once every half hour or hour or something so that you aren't rolling against the loot table on every mob in Orr or whatever, but would certainly boost your average player who wants to not have to seek out the most min/maxed loot experience in the game, but still wants to see a payoff for their MF investment. Thoughts?
I find the cheapest way to get MF is to put buy orders on cheap greens off of the TP..salvage and sell the mats. Each green gives around 30 luck and your loss is only ~10-20 copper after selling mats. Much better than the ~5s loss for 100luck from ectos. It does take time though
My method for reaching 300 was placing buyorders on blue light armor to salvage for silk cloth aswell. Made alot of gold with this method too, but its tedious so i salvaged about 1-2k armor pieces a day for a good while :)
There are some other exceptions that have been noted. I have seen people saying that the new meta and map chests are effected and that new chests will be effected. I have not seen a difference in content. I hope they update chests, the main drop from mobs and events, so that magic find may find its place again. WP how did you max yours.
by meta and map chests they mean the loot boxes ie thorn cache etc that you get from the event rewards boxes. these new lot bags from hot have all had grey text added to them staying they ate affected by MF. I am not sure went WP didn't mention that these work, I guess it's a matter of having read the tool tip when they first got one that people don't notice when it changes later. but yeah I got at least 5 different loot bag types while pressing meta in auric that all claimed to be affected by MF. and I think this is an extentions of why they moved MF off armor in the first place. now you can use foods that aid the meta and not be selfish running MF foods. plus the loot bags stack meaning your not stopping to sell or salvage as often if they just dropped items. essentially anet is hinting to us to use MF after the fights and fight during the fights
strikes me strange that there was not one word about the caches you get in the HoT maps (wyvern-cache, shroom-cache and so on) in the german localization of the game the tooltips of those specifically state that they are influenced by magic find.
I loaded up on magic modifiers for the mad king , and it was at 351%. I noticed an increase of volume of items , not so much an increase of level of item .
One thing you didn't mention was, do you think it's right that the bouncy chests aren't affected? It sounds 'wrong' to me, and I didn't know that it wasn't impacting, and I doubt that many average players would know either.
i never tried hard to get magic find, but i do always salvage blues and greens, so i'm like about 225% i think right now. i sometimes salvage ectos but only when i am low on dusts, i always loot tons more ectos than dusts because i basically salvage any yellow that is worth under 50 silver, and any orange that is worth under 2 gold.
My Magic Find Base is currently 196%. The rumor mill I've heard in game is to stop the base at 200% because of the buffs will help you to reach 300% or more. I heard if over 300% drops are not as good any more. What do you think WP?
Got my base MF to 304% (300 luck + achievements) and boy is it awesome. constant yellows and t6 mats, occassional exotic, generally good roles, and 2 precursors
My biggest question: What do you do with the blues/greens after you've maxed magic find? I get most of my mats from salvaging.. It takes only 5 seconds to salvage my inventory, but to put everything on the TP might take 50+ seconds! That's going to be very frustrating..
I started noticing a difference at around 125% MF. Less white items and more blue/green drops and almost double the rare drops and actually got an Exo ever so often instead of just once a week or so. Sitting at 183% atm, been getting an Exo one to three times a day from Silverwastes nowdays.
1 thing I can notice from having max MF is most of my loots are green. I got only few white and blue loots compare to my alt account which I got most blue and few green loots. I also got 4 precursors dropped from normal mobs and 3 dropped from pop up chests.
Yep pretty much what I've been saying for a long time now. It's great if you're getting loot off mobs but ehhhh for most other things. When they first introduced the system I noticed a pretty big difference immediately just going up to about 100% (started getting multiple drops from a single veteran and stuff like that). People also have this weird perception with regards to luck where they think they should be getting exotics left and right not appreciating the fact that simply having more blues and greens keeps adding up. It isn't just about better quality stuff, it's about more total loot from standard mobs and the like as well.
I grind SW on a daily basis now, and I do notice I'm getting a few more exotics and more rares than I did when I started 2 months ago. Again lik WP said, not much, but you do notice it. I'm only at 120% atm, and while I don't exactly put all my resources into boosting magic find, I do appreciate the extra exotic I can sell or salvage from each completed breach. I'm also all into removing the 300% cap. It'll be interesting to see xD
RUclips decided to direct me to this video, over notifying me of your latest video (warrior elite speculation with boots) So, a video I already watched... over a year ago... rather than your more recent video.
No I just assumed it was implied. It's easy if you have a lot of gold to waste clearly. Next time reply with something useful on what I was originally asking instead of with "it's easy"
I continue to salvage greens and blues as I play (need those mats anyway!). I must admit, I do notice a difference these days at 173%. I will never push or rush for a higher % but just gaining as you play normally is quite free and rewarding when you think about it and I would always recommend increasing your MF this way. Just never go out of your way to do it.
Magic Find does not affect chests. Says so in the Wiki: "Magic Find is both an account bonus and a character attribute that increases the chance to receive higher-quality loot from slain foes. With a couple exceptions, it does not affect containers (including champion loot bags), chests, or any other source of loot."
I know that this is a fairly old video on the topic of Magic find. I've played well over 4000 hours of GW2 at this point and don't actually have much to show for it in terms of actual drops that I have received. From normal mobs, I have this far gotten 2 ascended chests and no further high tier items (including no precursors, as I have never gotten one this far). And this was with me prioritising magic find most of the way. The increase that Magic Find grants is minimal. You need about 1000% Magic Find to double your chances, that an item that is dropped is of a higher rarity (and those chances are already very minor). While it does have an impact, it is much more of a secondary part of the calculation. By optimising the speed at which you kill (consumables etc.) you end up having a higher overall chance at getting items. Naturally if you can do both things, go for it. My Magic Find is not maxed out, but it is getting close to it now, maybe I'll get a precursor once I reach the cap. Thanks for the great video.
You kind of missed another method which was crafting, I maxed my magic find to cap quite some time back and it was all due to another youtuber by the name Bodydoc, which at the time making Mithril Chrysocola Earrings salvaging them for the materials and essence then recrafting the same item was quite more efficient and reliable method. However because I farm for my materials rather than just buy them for and outrageous price on the trading post, MF% is invaluable. To note before the market crashed on armored scales, pre xpac the 20 - 30 g per hour of farming was quite honestly my easiest gold ever made in gw2 on just legit farming.
Not caring anymore about/not having a need for luck is precisely why i haven't bothered maxing my MF, yet anyway. I need to get back to doing the daily orr temple run though.
When I used to farm PvE mobs it helped having lots of magic find for T6 mats but other than that I never had much use for it. In the past when you had MF stats for armor and weapons it was good for lodestone drops but the current MF system doesn't work for lodestone farming.
afaik the bandit chest is only affected by sw magic finds u get like preservence and hero of the wastes right?once i used a lot od booster and started whining in mapchat when sone said me that..now i am confused :P
After watching this video i went to harvest some verdant herbs and got 4 vanilla beans from it. I got an extra harvest off of it and then got 5 more vanilla beans. Wooden Potatoes conspiracy confirmed? :o
If they release another main event like the Queens Gauntlet where there's just massive amounts of mob farms all in one place that all can drop loot and we get hundreds of players swarming it, I think that would be the absolute optimal time that MF is applicable. I think that Anet realized that basing ALL of their loot drops off of MF would be extremely disheartening to its player base and so balanced it out with guaranteed loot and such, which is honestly a WAY better way to run a game. It is nice though that they keep MF around and that it is still applicable for just general day to day combat.
ive gotten 2 legendary pre after i maxed out my magic find couple of months ago. also i did a lot of world completion for all the legendary's i made that i noticed the amount of rares that i get by the end map completion.
Let me suggest and experiment for somebody that has nothing better to do .... create a new acc ( aka by a new copy of the game ) level up to 80 with out leveling magic find ( but save it ) after you leveled to 80 go whatever champ train you like and then do it for about 3-4 hours just farming the train , than see what rewards you get document the greens blues white and junk items + the gold you got from farming it all ... than spam Magic find to 100 and do the farm for the same amount of time document what you got, than spam it to 200 do the farm again document it all and if possible spam MF to 300 if you got the raw resources and document it once more :) and than post the result somewhere this will put the nail in the coffin
I play almost 4 years, halftime free account and have now something like 220 magic find. I think that make diferenc for me. I got 7,8 ascended loot armor and weapons boxes in this time. 👍
Is this an old video? Why don't you salvage all your greens/blues by right clicking the salvage thing? Same with the magic find..Why don't you right click and "use all"?
I wonder if they watched this video during the mapping out/development of PoF and thought "Yeah, maybe we need to tie in some more systems into magic find going forward". And tied it in to unidentified gear, haha :P
think you forgot another way to get the magic find maxed. I bought light armor in level 60-80, salvaged those for silk and made a profit by selling those. The free luck was just an extra. So free luck and a 50 silver profit on average per 120 bolt of silk. ~ San Saga
Well I dont play GW2 anymore and didnt buy heart of thornes, but from my perspective: Magic Find was damn strong when it was still on weapons, okay the loot from mobs in general was much higher back then. Back then you could do one defense quest in Arah with 100% and get out of it with 10 rares, easily. When the new system came out I eventually maxed it by salvaging stuff I bought from the marketplace (the right stuff) and even made 300 gold in the process. After the marketplace-system got changed i wouldnt have done that anymore, cause it sucks so much (did they change it back again?) I log in from time to time, and everytime i want to sell stuff in the new marketplace it reminds me of all the reasons i have left gw2 for.
12:47 ... also most people who are not just farming because they are going for something very specific won't really notice the difference between something that may have a default 0.1% chance to drop increasing to a 0.4% chance... because again it is still chance, just like mount farming in WoW, going for say the mount in Strat has a 0.1% drop rate you can do that instance 1,000 times and still only roughly have a 63% chance to have found it, while 2,000 times only a 86% chance to have found it.... So let's take the example of a .1% drop with 300% magic find making it .4% drop (obviously not how magic find works since things that have a 25% chance of dropping don't now have 100% they only have a 68% chance, but the numbers are small enough to where .4% is close enough, it's more like .3994% but still Now lets look at the drop chance after 1 , 100, 1k, and 2k kills 1- 0.1% w/o 0.4%w 100 - 9.5% w/o and 33% w 1k - 63% w/o 98% chance w 2k - 86.48% w/o 99.96% chance w which is a big difference, but at the same time think about how long it takes to kill 1,000 things and compare that time taken with basically a 2/3rds chance to get it compared to a you had bad luck if you didn't.... over years of playing it really adds up but over a play session you wouldn't notice a difference because either way odds are in a play session you will only see 1 very rare drop drop.
An idea would be just to get rid of the luck system and make it so you can spec into things. IE Spec your luck in more material drops, or weapon drops, etc.
Being British, he does like a good rant. COME TO THE POINT, MATE!
There is no piont in the video lmfao
Because 0.01% chance to find a good loot multiplied by 4 (400% magic find) is still only 0.04%. So yeah... there it goes :)
So it would need 10,000% magic find for the 100%.
@@ZitronCrazy but then infusion drops are still 0.0003 or less drop rate lol
its still 4 times more likely than 0.01%
@@Emreakca- still trash probability to force you to buy for a game you already payed
@@ThePunisher-si8ex wait what are you talking about lol
WP you're so important to my keeping interested in this game, even when I take breaks I never feel out of the loop because I keep up to date with your videos its great. I've finally bought heart of thorns today and so I'm coming back again after like a 4 month break to level up a revenant and play the new content :D
err probably longer than 4 months i dont even kno time
+UnitingMilk Have fun in there!
waste of money
Josh Hines I disagree wholeheartedly!
I agree, his videos are major key.
same here so important!
There is definetly loot difference but you notice it only if you do spreadsheet on large quantity
we need the capeless hero who save us by posting the timestamp where he came to the point.
13:22
Basically it's not obvious in some things, but scaled events with tons of mobs seems to have results.
Back when the game was new, I wouldn't get many rares and no exotics. Now I get way more rares and even the occasional exotic when just playing the game. To me it's very clear that MF works. It's just not a huge effect. A few rares and the occasional exotic per evening.
It also helps that the rewards for playing normal PvE have been boosted a couple hundred percent since launch
Torrey Goldberg yeah that helps too but I'm talking actual drops, not bags and stuff like that.
+ahouyearno cool, I really only notice it in how common T6 mats drop for me but a while ago I was just lootstick farming in cursed shore boosted up to over 500% with food and utilities/boosters and I definitely noticed more rare and exotics by the end of my run, this was about a year ago, where when I first got to Orr at launch, I would see a rare drop maybe once a week. Though I still remember that even regular drops have been buffed a couple times since launch
+ahouyearno how do you not know that they just boosted the amount of rares exotics and ascended without magic find after all its been 3 years since launch personally I need much more data to be satisfied it exists
richard If it's not in the patch notes, they probably didn't. Boosting drop rates is something to announce with trumpets, not something to stealth buff.
So yeah ... I'm not a conspiracy theorist. I know it has not been announced therefor I presume it has not been done. That's the reasonable conclusion.
Between imagined stealth buffs and MF working, Occam's razer demands the conclusion that's known to be real.
250% magic find playing 5 years = no precurser
my guild chef: playing 2 years, 100% magic find = 15 precursers in the last 3 weeks
we run most events and loot stuff together - seems legit
I hate that too. Its all about lucky. I have 5 years too... no precurser, nothing. I just spend money in the game and... get nothing for that, nothing.
I dont care about "being the best or things like that", but get some rare loot is good for everyone.
I reached 100% and stopped right there.
Kid you not i got better drops when my magic find was around 40% than 100%
Now i have more than 1k that purple essence that i will never use because I believe the more magic find you get the bad drops you get
Your inventory makes me uncomfortable. :C
Micah Lacroix [XechPlays/DMSa
Ikr
900% of zero is still zero, heh.
People forget the maths, say an ascended item is 0.001% drop chance, at 900%... it is now 0.009%
It does make a difference but not a huge one.
It almost sounds like the Magic Find system is broken or extremely flawed...
6:30 - thank you for raising the price of ectos.
+hachnslay Did you listen to the entire video? His assessment was that luck buffs are more appropriate than buying ectos to boost magic find.
I actually think they are increasing the usefulness of magic find. A lot of the bags that drop from the new HoT maps are affected by magic find and these come from the shaking chests after completing events (eg Saurian Cache, Wyvren Cache)
Lot of the bags you get from HoT events are affected by magic find as well. If you read the description a lot of the bags say "Affected by magic find". So I started keeping all my bags. I can't really see the difference in magic find from when I used to have below 200%, but when I compare it to other people I sometimes go farming with I always seem to have better loots, and in many cases by a lot.
It should be noted that many of the Heart of Thorns map boxes actually say they are affected by magic find, so it may be valuable on some of the new maps.
13:22
Basically it's not obvious in some things, but scaled events with tons of mobs seems to have results.
I have been playing the game since launch and I have not deliberately been pushing my magic find, but only salvaging and it is "only" at around 185%.
That being said, when I was creating Sunrise I needed some more tier6 mats and I then popped a lot of boosters etc and went to Silverwaste, Dry Top and Frostgorge Sound only to farm tier6 and I could really feel a difference with specific places in Silverwaste dropping tier6 on approx every third mob. I believe that my magic find was at almost 700% at that point. The difference was very noticable in my case.
Trick or Treat bags were awesome. It is how i got the mats for my first ascended set. just buy them cheaply en masse and open them... you could make a huge amount back by selling the minis and other stuff you get. The massive luck was a wonderful byproduct.
If you like grinding mid-level areas with your glass cannon 80 and run around 1-shotting everything, high MF actually starts to be noticeable. I do that on Gendarren Fields and had 2 precursors drop and my bag fills up relatively quickly. I enjoy doing this because I love just smacking things with my signet warrior while listening to music and making 2 precursors from that was nice. I get most of my mithril and silk doing this also. Sometimes I go to Hirathi and there's so many centaurs herding around you can wipe out a large number of mobs in a short amount of time, each one giving you a tiny chance at an exotic, ascended chest, precursor.
Luck is luck, if it gets improved to certain levels where it is more frequent then its no longer luck
As a point of order, the silverwastes buff specifically says it applies to bandit chests. There is nothing to indicate it applies to any other container. There is also nothing to indicate that your innate magic find stacks with the buff in reference to silverwastes chests. Your data set may be flawed due to this assumption.
+RAz Meanie Pressing H while you open the chests shows it simply adds to magic find for a short duration while you open the chest. Even if that specific idea didn't mean anything, it's almost irrelevant as I was opening pvp boxes at +800% anyway
+WoodenPotatoes fair enough, thanks for responding. Timely video with lunar new year up.
I'm at about 210% magic find and I personally notice a fair bit of difference between now and my pre-Silverwastes farming days (when i only had about 130). I definitely see a lot more rare loot drops and especially T6 mat drops from mobs than I used to.
Honestly, some people complain that he is too drawn out and rant, but I really do love to turn on his videos and chill and just listen to that sweet melodic English accent.
Hey WP! I don't think you mentioned all the new HoT maps chests. Maybe you forgot about it, but some of them are actually affected by Magic Find. In a relatively recent update, ANet even added a function that tells you if a chest is affected or not by MF
the problem with mob-based loot during events is that it favors lootsticks and tagging over playing it normally.
the solution would be to apply magic find to bouncy chests.
For the past few months my wife and I have spent a lot of time roaming various pve maps and just killing mobs. I started playing the game earlier than her, so my magic find is about 150% higher. I have consistently noticed I receive many more T6 crafting items than she does. For example, if we kill the same monster, she may get potent blood, while I would have a higher chance to get powerful blood instead. Yesterday we were in Desert Highlands, we roamed near the top of the map, taking on the Skelk, Minotaurs, Spiders and Destroyers. I came away with 33 potent blood and 9 powerful blood. She had 13 potent blood 4 powerful blood (among numerous other materials). It is not just a tagging issue either, we have the same builds/professions and are very much always communicating, so I am not hitting more monsters than her. Orr is another area that WP mentions, and we have definitely seen this as well. Magic Find does certainly work in these cases.
interesting... I was noticing the same thing you are talking about with a friend of mine...
Have you ever tryed rightclicking your salvage kit?
He covers that in a newer video.
Video was wayyy too long. Your assessment of magic find could have been explained in 5 minutes. You kept droning on and on about the same thing, saying it over and over in different ways. Also, you are wrong on several points. And there is NO reason not to up your magic find. You kept mentioning people might regret investing in it or might be wasting their time - that's ridiculous. There are no negative affects of magic find. Why on Earth would anyone regret it? Even if it had only a tiny affect on loot drops. GW2 gives you constant drops of green/blue armor and weapons. You can either sell those items for maybe 1 or 2 silver - or you can salvage them and get luck, as well as many many other crafting items. So what's the negative? There isn't one. Finally, magic find can't be something that greatly increases value of loot drops - or it would create a massive problem with the economy. Especially in terms of new players vs. long-time players. Magic find is simply there the boost your experience a little, for those who have played and earned the little extra.
Great comment.
SuperSethPowers your comment was way too long. 1st sentence was enough.
I think that his videos are very useful for new players such as myself.
because its expensive so having the gold would be better thought that was pretty obvious
He wasn't claiming that luck from common and masterwork drops was pointless; nor was he saying that magic find is useless in general. He was discussing whether salvaging ecto for magic find was worthwhile investment.
It is frequently possible to buy blues and greens on the TP with buy orders. Salvage them. And then sell the materials with sell orders. And make an extra 20% or so after TP taxes + get the luck. With some patience you can get 300 AND make money for using 5 minutes on the tp everyday.
I got magic find to 300% about 8 months after the mechanic was moved from gear to an account based stat. So, I have been at cap through the release of some of the content mentioned in this video. Let me make an example of The Silverwastes. The mobs there have most of their perceivable loot shunted off to bags of gear that come from the event reward chests, which are not affected by magic find. However, they do occasionally give rare drops of things such as t6 crafting mats. This sort of drop's frequency is influenced by magic find. I spent many, many hours here when I was unlocking the luminescent armor skins, and let me say that I noticed that I got much more of these rare drops compared to my guildies who were only around 100%. Also, I was only using my account based magic find and a magical infusion on my amulet. So the only magic find I could be noticing would be the MF from luck. As wooden potatoes mentioned: as the devs introduce more new content, if we get mobs that drop loot as they do in silverwastes (which is more likely than how we see loot from mobs in Orr, imho), MF could become a highly desirable stat again, for those with the insight to appreciate it. My two cents.
I believe in various chest scenarios Magic Find when it comes to bosses would give more chances of opportunity for say the tequatl weapon box which only comes as one per Teq event, seemingly, but has another rare opportunity for a different ascended weapon chest, and decided across the other players. Whether the second box happens along would be more actually random than say the Tequatl's weapon chest, considering I got one from a Gilded Strongbox. I've definitely been noticing that the amount of riches and goodies I've been getting to have been going up as a player who's played for a few months under 2 years. I've noticed quite a lot more wooden and steel chest drops by enemies within the passed couple months than I've gotten say January or before with current enemies. Something I'm more than certain of is that I'm drowning in obsidian shards (getting close to 400).
Farming luck isn't too difficult, as someone who had to farm up 777 exotic essence of luck for a guild.
Sorry for commenting on an older video, but thought I might point out some possible info.
It is possible that a 300% increase to magic find is working exactly as intended. But, it all depends on the original drop rate. For example, if the base drop rate for say, an ascended piece is 1%, then a 300% boost is only going to take you to a 3% drop chance (0.01*3.00=0.03). Even at the 900% boost you speak of, that is only 9% drop chance with a start chance of 1%. Now, that said, I know very little of what the actual drop rate is, but unless it is starting rather high, in the end of the day, it will take a huge bump to 'feel' the result. Assuming a common rare drop chance of 1%, vs 3% or even 9%, will be difficult to 'feel'.
Now, none of this discredits any of your points, and the removal of the cap would be a possible way to bring up the standing of Magic Find, but I thought I would offer a possible point.
So magic find is great for the train farms like Orr and Frostgorge sound trains and Hot maps and silverwastes and thats it? Sounds good to me.
One aspect to magic find in the Silverwastes specifically that I've noticed is that with my account mf at around 180%, I get some obsidian shards from lost bandit chests, but not many. However, when I use buffs and take advantage of the map buffs, I notice a huge increase in the number of obsidian shards I get. I'm sure maxing mf wouldn't be too big of a difference, but there certainly is a threshold where it makes a difference. Just two more cents to the conversation
pretty much immediately after i got my first char to 80, i started doing daily boss runs. so i had a consistent loot income from the start. gw2 was also not my first mmo, so i gathered information quickly and got to a gameflow similar to older players very fast. now where i'm going with this: since i got this consistency and a quickly rising magic find (plus omnomberries^^), i could easily see my average loot improving a lot. i think you are right about people just not noticing the improvement.
Wait a minute, I can salvage ecto? Why dont I know this?
u don't wanna do that
I've had max magic find for almost 2 years. I did it by buying masterwork and fine armors and weapons. The simple trick is to buy the item for the same or less than you can sell the salvage. I usually had a pool of 12-15 items I would regularly monitor on the TP.
After I maxed out MF I continued buying and salvaging. I'm now sitting on 96 stacks of exotic luck.
As a side note, always have a target price to sell the salvage. Prior to the release of HoT (and Guild Halls) Anet flooded the market with Ori Ore and Ancient Wood. I made a killing on Ancient Wood and squeaked by with the ore.
I totally agree that the effect of magic find is barely noticeable. It will not rain rares and exotics, but I think what we don't notice the amount upgraded fine and masterwork drops. I believe that also holds true for materials.
Opening ToT bags when they were cheap or divine lucky envelopes with a scroll clicker could of done it much faster XD
We must be playing a different game. I purchased max (16) Divine Envelopes daily on 2 accounts and opened them with 570 active Luck and they gave me a small fraction of Luck that would be needed for 300%.
I've got 7500+ hours on my main less than half of that played with max Luck. I have yet to get a precursor drop and it's not raining rares.
Guess I need to say results vary.
Well, I never opened DE but thats just what some ppl were saying. Personally, I opened 30-40k ToT bags, thats how I maxed my luck. Has been a great long term investment
At 125% and I've noticed a lot more wooden chests popping up for me. Also, as I went up the MF, the kind of sigils I got started differing. No, I dont mean all of a sudden, I started getting Yellow Sigils from Green equipment or whatever, I mean the kind of sigils. Not that they mattered since at the end of the day, the greens were still greens so I basically dumped them at the nearest vendor I could get but you get the idea.
Salvaging.
There are, or certainly were about a year ago, rafts of lowish-level blues, and even a few greens, that could be ordered in quantity for a pretty nominal price on the BLTC, and that paid for themselves when salvaged mats were resold. I did the leg-work up front to find the rough number ranges, then maxxed out MF on an account by spending about 45 minutes every couple of days just placing orders for anything in the right level/colour/price band, collecting whatever arrived and salvaging it on a dedicated character with big bags and a Copper-Fed Salvage-O-Matic. Then I'd cancel all my unfilled orders, and start again. At peak, I probably had 100g or so invested on the BLTC at any one time.
There were clearly other people doing something of the same sort, and some days, admittedly, I got very little return from my orders; others, lots, though, I got *lots*. Even at the luck plateau (30K luck per point MF) I was notching up around a point of MF per ordering session on average. And it cost me approximately nothing, in game currency. But, yes, it was hard work - especially as this was before the "salvage all" option - and boring. And I could have been doing something more fun.
I have 300 MF and I got 2 ascended armor chests from COE, 6 ascended weapons chest from teq, 4 ascended weapons chests from SW chest farm, 5 ascended rings from fractals, 1 pre from CM and 1 pre from AC all in 6-8 months.
Never used the toilet... might try it though.
Holy crap, you can speed up those dolyak. This is the best video ever
Hey! I did it in 3 years from nothing, just by salvaging stuff and some ectos. It's been a while now and stacking 200 luck is really boring but still worth but the average loot on mobs is really better than before, even at 200 % MF and T6 materials come really more often. With the same process, there is also gold from mobs that increases significantly and if ppl want to play the game, the longer they did, the more they need to increase the different ways of loot
I always thought that a nice system for the top-end of magic find would be that you have a chance at a few loot tables at 250+%, 275+% and 295+% BASE (just examples #s) that aren't available on lower percentages. They would help balance out that not all areas are best-suited to magic find currently. Could make it have a cooldown of once every half hour or hour or something so that you aren't rolling against the loot table on every mob in Orr or whatever, but would certainly boost your average player who wants to not have to seek out the most min/maxed loot experience in the game, but still wants to see a payoff for their MF investment.
Thoughts?
I find the cheapest way to get MF is to put buy orders on cheap greens off of the TP..salvage and sell the mats. Each green gives around 30 luck and your loss is only ~10-20 copper after selling mats. Much better than the ~5s loss for 100luck from ectos. It does take time though
My method for reaching 300 was placing buyorders on blue light armor to salvage for silk cloth aswell. Made alot of gold with this method too, but its tedious so i salvaged about 1-2k armor pieces a day for a good while :)
There are some other exceptions that have been noted. I have seen people saying that the new meta and map chests are effected and that new chests will be effected. I have not seen a difference in content. I hope they update chests, the main drop from mobs and events, so that magic find may find its place again.
WP how did you max yours.
by meta and map chests they mean the loot boxes ie thorn cache etc that you get from the event rewards boxes.
these new lot bags from hot have all had grey text added to them staying they ate affected by MF. I am not sure went WP didn't mention that these work, I guess it's a matter of having read the tool tip when they first got one that people don't notice when it changes later.
but yeah I got at least 5 different loot bag types while pressing meta in auric that all claimed to be affected by MF. and I think this is an extentions of why they moved MF off armor in the first place. now you can use foods that aid the meta and not be selfish running MF foods. plus the loot bags stack meaning your not stopping to sell or salvage as often if they just dropped items.
essentially anet is hinting to us to use MF after the fights and fight during the fights
strikes me strange that there was not one word about the caches you get in the HoT maps (wyvern-cache, shroom-cache and so on)
in the german localization of the game the tooltips of those specifically state that they are influenced by magic find.
I loaded up on magic modifiers for the mad king , and it was at 351%. I noticed an increase of volume of items , not so much an increase of level of item .
I have noticed a big difference as far as material drops and rare drops. but it has really slowed down since 200% at 227% right now.
One thing you didn't mention was, do you think it's right that the bouncy chests aren't affected? It sounds 'wrong' to me, and I didn't know that it wasn't impacting, and I doubt that many average players would know either.
i never tried hard to get magic find, but i do always salvage blues and greens, so i'm like about 225% i think right now. i sometimes salvage ectos but only when i am low on dusts, i always loot tons more ectos than dusts because i basically salvage any yellow that is worth under 50 silver, and any orange that is worth under 2 gold.
My Magic Find Base is currently 196%. The rumor mill I've heard in game is to stop the base at 200% because of the buffs will help you to reach 300% or more. I heard if over 300% drops are not as good any more. What do you think WP?
Got my base MF to 304% (300 luck + achievements) and boy is it awesome. constant yellows and t6 mats, occassional exotic, generally good roles, and 2 precursors
My biggest question: What do you do with the blues/greens after you've maxed magic find?
I get most of my mats from salvaging.. It takes only 5 seconds to salvage my inventory, but to put everything on the TP might take 50+ seconds! That's going to be very frustrating..
I started noticing a difference at around 125% MF. Less white items and more blue/green drops and almost double the rare drops and actually got an Exo ever so often instead of just once a week or so. Sitting at 183% atm, been getting an Exo one to three times a day from Silverwastes nowdays.
1 thing I can notice from having max MF is most of my loots are green. I got only few white and blue loots compare to my alt account which I got most blue and few green loots.
I also got 4 precursors dropped from normal mobs and 3 dropped from pop up chests.
How do you get that cross hair
Yep pretty much what I've been saying for a long time now. It's great if you're getting loot off mobs but ehhhh for most other things. When they first introduced the system I noticed a pretty big difference immediately just going up to about 100% (started getting multiple drops from a single veteran and stuff like that).
People also have this weird perception with regards to luck where they think they should be getting exotics left and right not appreciating the fact that simply having more blues and greens keeps adding up. It isn't just about better quality stuff, it's about more total loot from standard mobs and the like as well.
I grind SW on a daily basis now, and I do notice I'm getting a few more exotics and more rares than I did when I started 2 months ago. Again lik WP said, not much, but you do notice it. I'm only at 120% atm, and while I don't exactly put all my resources into boosting magic find, I do appreciate the extra exotic I can sell or salvage from each completed breach.
I'm also all into removing the 300% cap. It'll be interesting to see xD
awesome video wp always was curious about magic find cuz I salvage everything I get from wvw thanks!
RUclips decided to direct me to this video, over notifying me of your latest video (warrior elite speculation with boots)
So, a video I already watched... over a year ago... rather than your more recent video.
I came here to find out how to max my magic find. Instead rambles on about the same thing for almost 20 mins smh
Nowhere does it say "tutorial" so
Excuse me for thinking it would have been a helpful video. Bye Felicia
+Justin Actually he does tell you the 3 ways to increase your magic find.
Does the video say "How to max your magic find!"? No. It doesn't. Maxing your magic find is easy as hell anyway, a guide would be pointless.
No I just assumed it was implied. It's easy if you have a lot of gold to waste clearly. Next time reply with something useful on what I was originally asking instead of with "it's easy"
I continue to salvage greens and blues as I play (need those mats anyway!). I must admit, I do notice a difference these days at 173%. I will never push or rush for a higher % but just gaining as you play normally is quite free and rewarding when you think about it and I would always recommend increasing your MF this way. Just never go out of your way to do it.
normal magic find doesnt effect bandit loot chests :( , only the bonus you get from perseverance
Magic Find does not affect chests. Says so in the Wiki:
"Magic Find is both an account bonus and a character attribute that increases the chance to receive higher-quality loot from slain foes. With a couple exceptions, it does not affect containers (including champion loot bags), chests, or any other source of loot."
Ist this video still valid apart from the bags which are affected by magic find?
I know that this is a fairly old video on the topic of Magic find. I've played well over 4000 hours of GW2 at this point and don't actually have much to show for it in terms of actual drops that I have received. From normal mobs, I have this far gotten 2 ascended chests and no further high tier items (including no precursors, as I have never gotten one this far). And this was with me prioritising magic find most of the way. The increase that Magic Find grants is minimal. You need about 1000% Magic Find to double your chances, that an item that is dropped is of a higher rarity (and those chances are already very minor). While it does have an impact, it is much more of a secondary part of the calculation. By optimising the speed at which you kill (consumables etc.) you end up having a higher overall chance at getting items. Naturally if you can do both things, go for it. My Magic Find is not maxed out, but it is getting close to it now, maybe I'll get a precursor once I reach the cap. Thanks for the great video.
Is there any good reason they made Magic Find only apply to certain things and not everything?
what;s up with your target? is this a plug in or a hidden option in gws?
You kind of missed another method which was crafting, I maxed my magic find to cap quite some time back and it was all due to another youtuber by the name Bodydoc, which at the time making Mithril Chrysocola Earrings salvaging them for the materials and essence then recrafting the same item was quite more efficient and reliable method. However because I farm for my materials rather than just buy them for and outrageous price on the trading post, MF% is invaluable. To note before the market crashed on armored scales, pre xpac the 20 - 30 g per hour of farming was quite honestly my easiest gold ever made in gw2 on just legit farming.
Not caring anymore about/not having a need for luck is precisely why i haven't bothered maxing my MF, yet anyway. I need to get back to doing the daily orr temple run though.
WP, may I ask what interface mod you're using? I'd very much like to have those cursors and reticles.
+Munitia Blastpaw Check yesterdays videos.
+WoodenPotatoes instead of being a dick and trying to plug previous video for views you could have simply said.. so and so MOD.. def won't be subbing
When I used to farm PvE mobs it helped having lots of magic find for T6 mats but other than that I never had much use for it. In the past when you had MF stats for armor and weapons it was good for lodestone drops but the current MF system doesn't work for lodestone farming.
afaik the bandit chest is only affected by sw magic finds u get like preservence and hero of the wastes right?once i used a lot od booster and started whining in mapchat when sone said me that..now i am confused :P
After watching this video i went to harvest some verdant herbs and got 4 vanilla beans from it. I got an extra harvest off of it and then got 5 more vanilla beans. Wooden Potatoes conspiracy confirmed? :o
Hey WP, I was wondering if your guild has those events going on still, also, how would I get involved? Thanks!
i have 178 maic find and i havent noticed any change. a barely get drops unless there is an event
Year late, but MF does effect Karka farming, which WP didn't mention. You get more powerful bloods off karka with high MF.
I am kinda new to the game and was wondering what kinda character this is being played with in the video. Looks like a fun one!
The class is called elementalist (he plays the spec tempest; the other would be weaver)
If they release another main event like the Queens Gauntlet where there's just massive amounts of mob farms all in one place that all can drop loot and we get hundreds of players swarming it, I think that would be the absolute optimal time that MF is applicable. I think that Anet realized that basing ALL of their loot drops off of MF would be extremely disheartening to its player base and so balanced it out with guaranteed loot and such, which is honestly a WAY better way to run a game. It is nice though that they keep MF around and that it is still applicable for just general day to day combat.
Why do your elementalist abilities graphics look different to mine? Is it because of The Bifrost?
Are you using staff at ele? was that some skill only available at HoT?
ive gotten 2 legendary pre after i maxed out my magic find couple of months ago. also i did a lot of world completion for all the legendary's i made that i noticed the amount of rares that i get by the end map completion.
Let me suggest and experiment for somebody that has nothing better to do .... create a new acc ( aka by a new copy of the game ) level up to 80 with out leveling magic find ( but save it ) after you leveled to 80 go whatever champ train you like and then do it for about 3-4 hours just farming the train , than see what rewards you get document the greens blues white and junk items + the gold you got from farming it all ... than spam Magic find to 100 and do the farm for the same amount of time document what you got, than spam it to 200 do the farm again document it all and if possible spam MF to 300 if you got the raw resources and document it once more :) and than post the result somewhere this will put the nail in the coffin
"Even scribing ... " ouch, that's pretty damning. :D
I play almost 4 years, halftime free account and have now something like 220 magic find. I think that make diferenc for me. I got 7,8 ascended loot armor and weapons boxes in this time. 👍
It's a shame most of GW2's new content makes magic find more and more pointless ... you hardly get loot from mobs in any of the newer maps.
Seven minutes in before the shattering realization "Magic find affect...drops!"
Unbelievable.
Is this an old video? Why don't you salvage all your greens/blues by right clicking the salvage thing? Same with the magic find..Why don't you right click and "use all"?
Quick question, what is the hardware you play gw2 on, and, did you have it on max settings?
+Gregor Kovačič You can find this info in the about section of my channel page!
you saved my 30 minutes. thank you so much
I wonder if they watched this video during the mapping out/development of PoF and thought "Yeah, maybe we need to tie in some more systems into magic find going forward". And tied it in to unidentified gear, haha :P
think you forgot another way to get the magic find maxed. I bought light armor in level 60-80, salvaged those for silk and made a profit by selling those. The free luck was just an extra. So free luck and a 50 silver profit on average per 120 bolt of silk. ~ San Saga
How did you get your inventory to appear as one bag and not split into sections?
+Simply Skelotom Show bags/hide bags option in top right cogwheel of your inventory.
thanks, i'm very new to the game
Well I dont play GW2 anymore and didnt buy heart of thornes, but from my perspective:
Magic Find was damn strong when it was still on weapons, okay the loot from mobs in general was much higher back then.
Back then you could do one defense quest in Arah with 100% and get out of it with 10 rares, easily.
When the new system came out I eventually maxed it by salvaging stuff I bought from the marketplace (the right stuff) and even made 300 gold in the process.
After the marketplace-system got changed i wouldnt have done that anymore, cause it sucks so much (did they change it back again?)
I log in from time to time, and everytime i want to sell stuff in the new marketplace it reminds me of all the reasons i have left gw2 for.
12:47 ... also most people who are not just farming because they are going for something very specific won't really notice the difference between something that may have a default 0.1% chance to drop increasing to a 0.4% chance... because again it is still chance, just like mount farming in WoW, going for say the mount in Strat has a 0.1% drop rate you can do that instance 1,000 times and still only roughly have a 63% chance to have found it, while 2,000 times only a 86% chance to have found it....
So let's take the example of a .1% drop with 300% magic find making it .4% drop (obviously not how magic find works since things that have a 25% chance of dropping don't now have 100% they only have a 68% chance, but the numbers are small enough to where .4% is close enough, it's more like .3994% but still
Now lets look at the drop chance after 1 , 100, 1k, and 2k kills
1- 0.1% w/o 0.4%w
100 - 9.5% w/o and 33% w
1k - 63% w/o 98% chance w
2k - 86.48% w/o 99.96% chance w
which is a big difference, but at the same time think about how long it takes to kill 1,000 things and compare that time taken with basically a 2/3rds chance to get it compared to a you had bad luck if you didn't.... over years of playing it really adds up but over a play session you wouldn't notice a difference because either way odds are in a play session you will only see 1 very rare drop drop.
BTW some bags drops from HoT are affected by magic find
An idea would be just to get rid of the luck system and make it so you can spec into things. IE Spec your luck in more material drops, or weapon drops, etc.
Long story short is it worth it? and what is it for?
There are a lot of mechanics that are "slow builds" or long term content.