@@lordhelbinor I had some issues to automate storage to pull only when for example there is more iron than 200. What I did is I put a filter next to an output (so that only iron is extracted), then I put a blocker which is activated only when there is less iron than 200. This way I always have some iron in storage and the rest goes to further processing.
@@qwertykonrad Using the Advanced logic Blocks? i happen to be doing a quick guide about those currently, they seem to be especially good for stopping over-production.
I have a little over 50 hours, and i did not know about the Easy Upgrade, Changing game speed and the janky conveyors, so thank you for the video! these tips are definitely game changing!
I've only played for maybe 6 or 8 hours so far, but my friend and I have reached food astronauts, food, training, and setting up mines with drones, and everything in this video is something we hadn't discovered yet. If you have more, please make more videos.
For the conveyor ladder, you can just build two up or down ones, rotate the second one, build another off of it, rotate it, build another off it... etc.
@Lord Helbinor My son bought this game for me as a gift. Tis my desire to thank you with all me heart for the information you have shared. a true blessing you are to those of us who like to hit the ground running. Thank you Lord Helbinor!
For #2 what i've found out and liked. Build the wires, etc under the floor boards after everything been placed place a foundation block going down just under your floor then place a floor tile on that foundation block and from there you can place floor tiles all over the underside turning the floor tiles into ceiling tiles instead hiding all the wires and stuff sandwiched between 2 floor tiles almost like it's built inside the foundation blocks.
3:05 while it's a bit tedious, it does also work for conveyors (you have to upgrade them piece-by-piece and I haven't figured out a way to upgrade pieces that have a logic block on top of them).
You can fly around with planetoids and planets in tow. Build myself a nice train of planets since you can connect them up between each other. There seems to be an issue with routing the drones though. They only find their way to mining stations on planets connected directly to the colony.
Correct! Tho i found it not worth the trouble with these early ones, unless you want to take them with you, as by the time my engines were ready i had already stripped then of use-full resources.
I love this so much. Even though it is a bug for the conveyors and solar. I love the idea with them leaving it in. Similar to satisfactory, I would like if they do something with keeping the stuff in the game and allowing stuff to clip into other buildings leaving it up to the user if they want to use this as per design. Thanks for the tips/bugs will for sure use them in my builds! I hope the devs leave this in!
Thank you for saving me at 31 hours of gameplay! Bruh, that game-speed change should have UI buttons. Now ... I wonder what it's gonna do to my multiplayer session :S do I dare try?
So between 1:58 and 2:03 when he is showing how to lay the wires under the floor he hides the fact that he did not just put them under the floor. He raised the entire floor up, which involved removing and replacing every machine and belt he already has down. You can tell because there on the side it is now twice as thick and in the other side where he put the asteroid grapple it is now flush with the floor, but the rest of the machines are also still sitting on the floor. Why didn't you just say you had to move everything you had build up as well? You have very little built, someone else trying to do this might have much more. There is a much easier way to run them under the floor anyway, you "zoop" the wire, hold down the button while plain then and aim off in a direction up,down, left, right, forward, back, and it will extend out an hologram in a line where it will be placed. You don't have to place the wires one single piece at a time. Now attach a wire to a machine above the floor, hold down the button, fly under the floor, and extent the wire through the floor. It will clip into the floor, looks good, and gets your power cables under neath, if thats what you want. Can do the same with water lines. Furthermore as you build I would recommend leaving a space between every floor. At least 2 - 3 wall heights. That way you already have a space ready to run cables and pipes under. Even resources if needed but I think you have to actually make a hole in the floor to get belts through. This is a trick I learned in satisfactory which makes my base designs look and operate much more cleanly.
I wasn't trying to hide it, but yes at this point you have to raise the floor because you can't yet deconstruct those starting foundation blocks. Otherwise yes you could also run pipes and belts in a larger floor cavity, but personally i prefer to be able to see the product movements on belts to find slow points, unless you have pre-planned your build and already know what will be on all your belts. Which you pretty much have to do in satisfactory but not so much with Astro colony.
@@lordhelbinor I get it, this game has potential but I maxed out the science tree in two casual days of playing, nothing else to do that I know of, so I'm back to satisfactory. I feel like this could end up being satisfactory in space maybe? But it has a ways to go.
@@K162KingPin I totally agree, i have about 50 hours in Astro Colony but almost 600 in satisfactory. Astro currently has progress to about the tier 3 of satisfactory, so with more development it could do well.
@@lordhelbinor I'm at 32 on astro, and finished to where its developed now, and I'm at 1,300 on Satisfactory :) I just started a fresh playthrough, haven't played since update 5 until recently.
They aren't actually in the keybindings section (hence why it took me so long to notice) but it is the + or - keys on the num-pad section of your keyboard.
Okay I’m extremely new with only 6 hours but one thing I’m experiencing is the drill only takes a few rolls down of titanium but the node has 8 around it. So I have to delete the drill and wires and conveyor belt and try to fill in the dirt to replace everything back. Is this the only way drills work. Or are mine broke
The drills can be tricky to place, but you can place floor panels to build on rather than replacing the dirt. Later on you will find larger miners and other ways of mining that are easier to deal with.
@@lordhelbinor thanks mate, I just filled dirt on the top of the titanium enough to fit my drill on to increase its length across. So I can get 3 instead of 1
@@Rogan621 There's a fair bit of it on planetoids if you know what you're looking for. Some have quite a bit and others have very little. But it's far from plentiful, and it can only be gathered manually very slowly. It's not really a practical building material for anybody that isn't willing to dedicate huge amounts of time grinding the same monotonous task over and over again for hours.
Soo there's an achievement to "found your next colony" and I'm curious how this is supposed to work? You make another station and dock the two or how does it work and what's the purpose
you could build a second colony and fly it around independent of the first, not much point in a solo run unless you want to start a new build from scratch but keep production up while doing it, but it does mean in a multiplayer you could each have your own.
press 'Q' to go into multi select mode, you can then either click on multiple items or click and drag to select multiple on a plane(Horizontal or Vertical) then hold 'Delete' to deconstruct everything selected
Bought the game yesterday. I was looking for automated meteor catcher in the F1 etc menu for ages. Found em in the K menu and then replaced the manual one with the automated on in the hotbar. Extra tip for turbo noobs like me. You cant just put wires over to island to power machines. :(
You need to complete the colony origin research topic, then build one of the colony origin foundation blocks so that it's not connected to your first colony.
Do you have any more tips for Astro Colony? or recommendations for what we should play next? Just drop a comment below.
Please make a video about advanced logic from storage
@@qwertykonrad i'm actually playing around with it currently, hopefully i'll have one up this weekend.
@@lordhelbinor I had some issues to automate storage to pull only when for example there is more iron than 200. What I did is I put a filter next to an output (so that only iron is extracted), then I put a blocker which is activated only when there is less iron than 200. This way I always have some iron in storage and the rest goes to further processing.
@@qwertykonrad Using the Advanced logic Blocks? i happen to be doing a quick guide about those currently, they seem to be especially good for stopping over-production.
Black holes and stargates, whats the deal? I built a stargate, do I have to build 2?
Dude, that last one.... You, sir, are an absolute LEGEND!
I have a little over 50 hours, and i did not know about the Easy Upgrade, Changing game speed and the janky conveyors, so thank you for the video! these tips are definitely game changing!
Thank you, i was spending a lot of time deconstructing items one by one, i didn't even know you could select several items at once.
wow the last one. i never saw any factory game have this option. lovely.....
the last one made my jaw drop
i know right? so annoyed it took me so long to realize.
*THIS* is the AC tutorial we all needed.
I've only played for maybe 6 or 8 hours so far, but my friend and I have reached food astronauts, food, training, and setting up mines with drones, and everything in this video is something we hadn't discovered yet. If you have more, please make more videos.
Solar is game changing.
For the conveyor ladder, you can just build two up or down ones, rotate the second one, build another off of it, rotate it, build another off it... etc.
im playing this game for about 100 hours now, never knew about + - game speed., glad i was searching usefull tips.. ty
The game speed & Upgrade ... yea game change cheers !
@Lord Helbinor
My son bought this game for me as a gift. Tis my desire to thank you with all me heart for the information you have shared. a true blessing you are to those of us who like to hit the ground running. Thank you Lord Helbinor!
Glad I could help
For #2 what i've found out and liked. Build the wires, etc under the floor boards after everything been placed place a foundation block going down just under your floor then place a floor tile on that foundation block and from there you can place floor tiles all over the underside turning the floor tiles into ceiling tiles instead hiding all the wires and stuff sandwiched between 2 floor tiles almost like it's built inside the foundation blocks.
3:05 while it's a bit tedious, it does also work for conveyors (you have to upgrade them piece-by-piece and I haven't figured out a way to upgrade pieces that have a logic block on top of them).
You can fly around with planetoids and planets in tow. Build myself a nice train of planets since you can connect them up between each other.
There seems to be an issue with routing the drones though. They only find their way to mining stations on planets connected directly to the colony.
My top 2 from your list are vertical belts and game speed!
You Sir, have my thanks.
if you put a harpoon on the small planetois you can dock up to them and conveyor your resources across
Correct! Tho i found it not worth the trouble with these early ones, unless you want to take them with you, as by the time my engines were ready i had already stripped then of use-full resources.
I love this so much. Even though it is a bug for the conveyors and solar. I love the idea with them leaving it in. Similar to satisfactory, I would like if they do something with keeping the stuff in the game and allowing stuff to clip into other buildings leaving it up to the user if they want to use this as per design. Thanks for the tips/bugs will for sure use them in my builds! I hope the devs leave this in!
2:00 you don't need foundations so you can put wires through floors once you're able to remove foundations
True, it's also much less resource intensive to build floors rather than foundations.
I don't get the point in foundations
Big thanks for the last tip, its a huge help
Happy to help, it has saved me so much time since.
this one has been on my wish list for a while, just waitin' for a decent sale
OMG thanks for great guides! I didn't even know about speed up.
40 hours, learned 3 or 4 new things, thanks! The janky belts are hilarious, though I do hope they patch that out as it's ... indeed quite janky.
Lord have mercy thank you :) was wondering about full stack transfer
Wait, the harpoon BRINGS islands to you??? Damn right I wish I knew that! LOL
You can multiply the number of asteroid collectors. I have 12 or 16 and they are never waiting for asteroids.
yes cuz itz proportional (1collector makes asteroids spawn)
but you need to have good enough conveyors
Thanks for the tips, nicely done 😀
the Plus and Minus Key was breaking news and have wasted sooooo much time waiting for ores to mine
Great Tips!
nice tips :)
good job quick to the point and good info keep up the good work (hits subscribe)
Much appreciated!
Been playing this for a few weeks and I wish I knew about the speed option . Thanks a bunch
Thank you for saving me at 31 hours of gameplay! Bruh, that game-speed change should have UI buttons.
Now ... I wonder what it's gonna do to my multiplayer session :S do I dare try?
That game time tip though!
So between 1:58 and 2:03 when he is showing how to lay the wires under the floor he hides the fact that he did not just put them under the floor. He raised the entire floor up, which involved removing and replacing every machine and belt he already has down. You can tell because there on the side it is now twice as thick and in the other side where he put the asteroid grapple it is now flush with the floor, but the rest of the machines are also still sitting on the floor. Why didn't you just say you had to move everything you had build up as well? You have very little built, someone else trying to do this might have much more. There is a much easier way to run them under the floor anyway, you "zoop" the wire, hold down the button while plain then and aim off in a direction up,down, left, right, forward, back, and it will extend out an hologram in a line where it will be placed. You don't have to place the wires one single piece at a time. Now attach a wire to a machine above the floor, hold down the button, fly under the floor, and extent the wire through the floor. It will clip into the floor, looks good, and gets your power cables under neath, if thats what you want. Can do the same with water lines.
Furthermore as you build I would recommend leaving a space between every floor. At least 2 - 3 wall heights. That way you already have a space ready to run cables and pipes under. Even resources if needed but I think you have to actually make a hole in the floor to get belts through. This is a trick I learned in satisfactory which makes my base designs look and operate much more cleanly.
I wasn't trying to hide it, but yes at this point you have to raise the floor because you can't yet deconstruct those starting foundation blocks.
Otherwise yes you could also run pipes and belts in a larger floor cavity, but personally i prefer to be able to see the product movements on belts to find slow points, unless you have pre-planned your build and already know what will be on all your belts. Which you pretty much have to do in satisfactory but not so much with Astro colony.
@@lordhelbinor I get it, this game has potential but I maxed out the science tree in two casual days of playing, nothing else to do that I know of, so I'm back to satisfactory. I feel like this could end up being satisfactory in space maybe? But it has a ways to go.
@@K162KingPin I totally agree, i have about 50 hours in Astro Colony but almost 600 in satisfactory. Astro currently has progress to about the tier 3 of satisfactory, so with more development it could do well.
@@lordhelbinor I'm at 32 on astro, and finished to where its developed now, and I'm at 1,300 on Satisfactory :) I just started a fresh playthrough, haven't played since update 5 until recently.
OMG I need to rebuild my base xD thanks!
i wish i knew these tips
I can't find the keyboard shortcuts to increase the speed of the game in the settings. Could someone help me please
They aren't actually in the keybindings section (hence why it took me so long to notice) but it is the + or - keys on the num-pad section of your keyboard.
Okay I’m extremely new with only 6 hours but one thing I’m experiencing is the drill only takes a few rolls down of titanium but the node has 8 around it.
So I have to delete the drill and wires and conveyor belt and try to fill in the dirt to replace everything back.
Is this the only way drills work. Or are mine broke
The drills can be tricky to place, but you can place floor panels to build on rather than replacing the dirt. Later on you will find larger miners and other ways of mining that are easier to deal with.
@@lordhelbinor thanks mate, I just filled dirt on the top of the titanium enough to fit my drill on to increase its length across. So I can get 3 instead of 1
instead of the conveyors jankyness you could just use the tube system, looks better, not that expensive and you can get them pretty early too
But you need glass for them and that for you need quarz... and thats sometimes not much around
@@DarkZed89 that is literally on every planetoid on mass
@@Rogan621
There's a fair bit of it on planetoids if you know what you're looking for. Some have quite a bit and others have very little. But it's far from plentiful, and it can only be gathered manually very slowly. It's not really a practical building material for anybody that isn't willing to dedicate huge amounts of time grinding the same monotonous task over and over again for hours.
Soo there's an achievement to "found your next colony" and I'm curious how this is supposed to work? You make another station and dock the two or how does it work and what's the purpose
you could build a second colony and fly it around independent of the first, not much point in a solo run unless you want to start a new build from scratch but keep production up while doing it, but it does mean in a multiplayer you could each have your own.
I am lost on how to do a mass delete? how do i do this?
press 'Q' to go into multi select mode, you can then either click on multiple items or click and drag to select multiple on a plane(Horizontal or Vertical) then hold 'Delete' to deconstruct everything selected
I had the same problem and now feel like a fool for all that single clicking to delete rows of wire. Our mouses now thank us..
Bought the game yesterday. I was looking for automated meteor catcher in the F1 etc menu for ages. Found em in the K menu and then replaced the manual one with the automated on in the hotbar.
Extra tip for turbo noobs like me. You cant just put wires over to island to power machines. :(
Correct on both counts, later the power the power transfer is less of an issue.
Hey there. How did you get the found a colony Achievement? =)
You need to complete the colony origin research topic, then build one of the colony origin foundation blocks so that it's not connected to your first colony.
@@lordhelbinor Thanx Buddy = )
I think the Dev made the wiring ugly purpose, to encourage people to do under floor wiring:)
Didnt know about the upgrade. I use that button to get my robots unstuck
Transdimensional killed me :D
Just let you know the time speed is not intended to be in the game
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I'm crying 🤣🤣. This whole time i could speed up time🫣🤣🤣🤣😆🤣😆