“I tried to hide my poor deck building by disguising my off color bombs and I would have gotten away with it if it weren’t for those meddling youths” 😂
silly villain you forgot that you must reveal cards that have been disguising, morphed or foretold at the end of the game or if it leaves the battlefield
Yeah I wish with Cases they’d made the sections somehow more visually distinct, like even a thicker line between ‘to solve’ and ‘solved’ or something like that. Stuff like that even with the current layout I think would have helped a great deal
yeah I was thinking squarish text boxes for the ETB at the top and the "when solved" at the bottom broken up by a circular "to solve" text box with a lock-shaped watermark in the middle
Cases and sagas are mirrored in terms of image and text. Plus cases lack the chapter indicators. I think that's sufficient. Besides, we got by just fine with practically every card sharing the same templating for years, with the only exceptions being split cards.
3:25 There’s at least one other card that was also a clue. I forgot the name but it would get a counter for each creature you controlled when it entered the battlefield; then you could pay 2, tap, and remove a counter to draw a card; and when you used all the counters you could pay 2 and sac it to draw a card.
Yes, you can flip any time you get priority. So imagine if a shock is being pointed at your face-down creature that has a toughness of more than 2, you'll be able to flip (wait for them to pay the ward cost, though, you'll still get priority after that) and render the shock mostly useless (or at least keep it from being one for one removal). Needless to say, don't expect more experienced players to try and use shock on a disguised creature into a bunch of open mana. But there may be many cases in which you might still want to flip a creature even if it'll die anyway.
@@ivannintendo and then one can respond to triggers activated by the flip if there were any. It's similar to Ninjutsu and Cycle. Cost is payed simultaneously to the effect, then triggers go on the stack and priorities are given.
good little bit of info about disguise (morph); the 5-mana rule; the creatures who turn face-up for less than 5 mana will have max 2 toughness (little exception?)
morph, manifest and "delve", its ktk all over again with ravnica skins, and ktk been one of my favorite blocks ever and ravnica other one.... this could be nice
Sagas have their text in the left side of the card. Cases are like Classes from the D&D limited set. They have the text in the right and they kinda "evolve" if you fulfill they requirements.
Special Guests are very rare in play boosters and the list is hundreds of cards. It isn’t like a bonus sheet, pretty hard to go deep on it. Doesn't seem worth doing.
Nizzahon, would it possibile to add the eventual draft videos for Manor in a single playlist? It would make rewatching a lot easier in the future. Morph vs disguise is a good example of how creatures got better over the years. Also, not a fan of how some of the cases are templated, like the gorgon. I would have preferred something like gods from theros, eg Gorgon is not a creature unless you solved it.
I don't get how people can dislike cases, I think it's a very clean design. Sure, some people will be confused. once. And then they'll realize that it's all written down on the card and it's actually musch simpler than a saga, since the timing is just "your end step" and it has no counters or any other weirdness.
Yes but its not automatic you need to always keep in mind whatever condition solves the case and need to keep remembering it. and what happens when you have multiple unsolved cases and one of them is solved but you missed the trigger what then. While saga's are somewhat more simple you give it another counter during precombat main phase.
I have seen people in forums claim that each player can only have 1 suspect (like with ringbearers) but I have no idea were this claim comes from. Can anyone confirm or deny this please.
I just don't see morph working in a modern environment, even with the bonus of ward 2 in 2024 are you really going to pay 3 mana for a 2/2 that gets decent if you pay again? I hope this format is real slow or the payoffs are REALLY good, because if it's not those decks are going to get run over so hard.
Dimir and Gruul so far seem the least impressive to me, but we already got a bunch of archetypes that are probably going to be well-supported and/or don't need you to do much justify the cards. I'm really looking forward to what this environment might look like, seems very Khans-lite in a few ways.
I am so confused about Cases. The reminder text says that a case is solved at the end step. Not solved at the end step if the condition is met. If the condition is not met, then does the case remain unsolved until the next turn? If so, it makes sense, but the reminder text is lying.
It's not that difficult. The first part is an effect you get not matter what as soon as you play the card. The second part is the condition to solve the case. The third part is an extra effect the card gets on the end step after you have met the solving condition. If you don't meet the solving conditions, the card doesn't get the extra effect on the third section, but you still have an case enchantment on play.
@@Paulxl Your last sentence is the only thing I don't understand, and I don't know where you are getting your conclusion from. The reminder text states that the case is solved at the end step no matter what. At least, that is how I interpret it. My assumption goes like this. You play the case you get the first effect. Next you end your turn right away, you solve the case at the end step and get the second effect at the end of turn. Play moves to the opponent, play as normal. Scenario 2 you play the case and get the first effect. You make farther plays in the same turn to solve the case during your turn and you get the second effect immediately. Play continues as normal. Or am I missing something?
You're reading it too much as a saga, I think As I understand it, a case can be solved at the beginning of any of your end steps, as long as you've met the requirements
@Redpoppy80 no, it checks the requirements every one of your end steps. Similar to Resplendent angel, for example, you'd check at the end of every turn whether you've gained 3 or more life, if yes, you get an angel token, if no, nothing happens.
I think Cases are better than you are giving them credit for. I may be misunderstanding your reasoning, I have not seen all of the Cases, and pending a ruling specific to Cases, you seem to take issue with the fact that Cases may be difficult to trigger because your opponent can potentially play around them, but I feel you are missing something that may make them considerably easier to trigger and thus considerably better. As far as I am familiar with when it comes to "check state/condition on endstep" triggers, such triggers are able to trigger and resolve regardless of whether the source of the trigger was present to witness all events contributing to their condition, such triggers confer with the gamestate at the beginning of the endstep and if their condition is met they trigger regardless of when or how they entered the battlefield. And thus you can meet the conditions for a Case to trigger on endstep in you first main phase and/or combat and then play the Case second main and it will still trigger, thus removing any chance for counterplay outside of instant speed enchantment removal. For example: Astarion, the Decadent checks on endstep how much life you have gained and how much life target opponent has lost and makes them gain or lose that value again. If you had an effect trigger before you obtained priority in your main phase to gain you/have your opponent lose life (such as Sanctum of Stone Fangs) and then you played Astarion once you had priority, when you get to the endstep Astarion wouldn't ignore that life gain/loss just because he wasn't on the battlefield yet. The gamestate tracks the total amount of life gain and life loss, regardless of whether there are cards in play that care about that, the same should theoretically be true for any "solve conditions" for Cases, again pending a Case specific ruling to the contrary. So, with Case of the Gorgon's Kiss for example, you could go to combat and swing with some creatures with at least 2 creatures dying between attackers and blockers, play the Case second main and use the ETB on the Case to kill one of the blockers that survived, and then when you get to your endstep the Case would confer with the gamestate, see that 3 things died this turn, and turn into a 4/4 with Deathtouch and Lifelink.
I'm aware it works that way, but setting that up is far from automatic. I like that Case a fair bit, I just want people to realize you are getting the Gorgon right away about 20 percent of the time, if not less.
I'm not really sure what makes you say that. There's nothing glaringly problematic. It's often quite hard to figure out how fun a Limited format is without playing it at least a few times.
This whole set, from concept to design is feeling like a lazy and stupid dud for me tbh. Which is all the more egregious since the meta has been so stale it makes my old socks feel fresh in comparison. Lets keep playing emperor like its 1979...
“I tried to hide my poor deck building by disguising my off color bombs and I would have gotten away with it if it weren’t for those meddling youths” 😂
silly villain you forgot that you must reveal cards that have been disguising, morphed or foretold at the end of the game or if it leaves the battlefield
Clues don't tap, just like Gold, so you know they came before Treasure.
These tokens came out before Improvise, which might have been on purpose to help introduce the mechanic
I dunno why but your mustache and beard look extra crispy in this video. Very dapper look my guy.
I was impatiently waiting for the next wave of set specific videos, so glad to see this one. You rock, Nizzahon!
7:00 slight correction, the ability will flip up any permanent card as normal, only instants and sorceries will be cast this way.
Yeah I wish with Cases they’d made the sections somehow more visually distinct, like even a thicker line between ‘to solve’ and ‘solved’ or something like that. Stuff like that even with the current layout I think would have helped a great deal
yeah I was thinking squarish text boxes for the ETB at the top and the "when solved" at the bottom
broken up by a circular "to solve" text box with a lock-shaped watermark in the middle
That UR signpost uncommon looks like the type of creature that could show up in vintage just for being an efficient blue creature
What is a signpost card?
An uncommon meant to indicate what a Limited archetype is.
Ehh seems way worse than Sprite Dragon which sees no play in vintages so idk about that
Maybe if it was a 1/2, but being a 1/1 for 2 in a bowmasters format is rough
@@kaseybennett7415 it reminded me of that card, which is why it peaked my attention. Not saying it’s likely, but wouldn’t be shocked either
Investigators journal, parcel myr and candy trail all predate the cluequipments as cards with the clye subtype in draft sets
Gotta love the card "Knife". Finally, the MTG/Annoying Orange crossover we've been waiting for since 2011.
Cases and sagas are mirrored in terms of image and text. Plus cases lack the chapter indicators. I think that's sufficient. Besides, we got by just fine with practically every card sharing the same templating for years, with the only exceptions being split cards.
People seem to hate having to pay some attention to the cards on the playfield.
3:25
There’s at least one other card that was also a clue.
I forgot the name but it would get a counter for each creature you controlled when it entered the battlefield; then you could pay 2, tap, and remove a counter to draw a card; and when you used all the counters you could pay 2 and sac it to draw a card.
Investigators Journal, I think
Yep, but this is the first time where there have been several.
9:23 You DO recall them doing this already with Class enchantments, yes?
In some ways this is probably what class enchantments should have been in terms of a level up that is not just mana sink
I do recall, but by having the mana costs and levels they looked different enough to me.
Question:
People kept saying disguise doesn’t stack, but
Can you flip in response and flip before an opponents spell takes affect?
Yes, you can flip any time you get priority. So imagine if a shock is being pointed at your face-down creature that has a toughness of more than 2, you'll be able to flip (wait for them to pay the ward cost, though, you'll still get priority after that) and render the shock mostly useless (or at least keep it from being one for one removal).
Needless to say, don't expect more experienced players to try and use shock on a disguised creature into a bunch of open mana. But there may be many cases in which you might still want to flip a creature even if it'll die anyway.
You cannot respond to flip. You can flip in response.
@@ivannintendo and then one can respond to triggers activated by the flip if there were any.
It's similar to Ninjutsu and Cycle. Cost is payed simultaneously to the effect, then triggers go on the stack and priorities are given.
Paying a disguise cost doesn't use the stack. It's a special action.
I wonder if there a quiz to match set names to their set icons(?) logos(?) whatever they are called
i’m sure sporcle will have something like that
@@chrislees1965 I havent found one but I haven't looked deep, do link one if you find one
good little bit of info about disguise (morph); the 5-mana rule; the creatures who turn face-up for less than 5 mana will have max 2 toughness (little exception?)
morph, manifest and "delve", its ktk all over again with ravnica skins, and ktk been one of my favorite blocks ever and ravnica other one.... this could be nice
Is there a "rule of 5" or something similar for flipping cards up like we had in khans?
I don't have a link to it, but yes the rule of 5 is being followed from what I heard
Excited for the new cards and mechanics! Already thinking how i can add these cards to my decks or make new decks with archetypes!
Sagas have their text in the left side of the card. Cases are like Classes from the D&D limited set. They have the text in the right and they kinda "evolve" if you fulfill they requirements.
People forget that when Morph first came out creatures were so terrible that getting a 2/2 for 3 mana wasn’t bad on its own.
You could do a video on Special Guests and the List, that info is out
Special Guests are very rare in play boosters and the list is hundreds of cards. It isn’t like a bonus sheet, pretty hard to go deep on it. Doesn't seem worth doing.
I don't think they're doing The List anymore, only Special Guests, and there are now only like 20 of them instead of hundreds.
My mistake, PLIST and SPG are two different things and are both in play boosters. But also The List is much smaller than it used to be.
I wonder if most sets going forward will have multiple gold uncommons per color pair given there are more uncommons total withe the play boosters.
I doubt it, feels to me like this set just has obligatory gold cards cause we're on ravnica.
Wilds of Eldraine kinda did if you count the cycle of creatures with off colour adventures
MoM also had gold battles at uncommon. I think it’ll depend on the set, as it always has
2:15 Clues were first.
only by around a year from what i found on google
gotta agree with the others the moustache and beard are lookin p good my guy
You look good man
Nizzahon, would it possibile to add the eventual draft videos for Manor in a single playlist?
It would make rewatching a lot easier in the future.
Morph vs disguise is a good example of how creatures got better over the years. Also, not a fan of how some of the cases are templated, like the gorgon. I would have preferred something like gods from theros, eg Gorgon is not a creature unless you solved it.
clues stated in shadows in 2016, treasures came in ixalan in 2017 according to google
I don't get how people can dislike cases, I think it's a very clean design. Sure, some people will be confused. once. And then they'll realize that it's all written down on the card and it's actually musch simpler than a saga, since the timing is just "your end step" and it has no counters or any other weirdness.
Yes but its not automatic you need to always keep in mind whatever condition solves the case and need to keep remembering it. and what happens when you have multiple unsolved cases and one of them is solved but you missed the trigger what then. While saga's are somewhat more simple you give it another counter during precombat main phase.
I have seen people in forums claim that each player can only have 1 suspect (like with ringbearers) but I have no idea were this claim comes from. Can anyone confirm or deny this please.
I denied it in the video
@@NizzahonMagic as expected then, still not sure were the claim came from in the first place
I just don't see morph working in a modern environment, even with the bonus of ward 2
in 2024 are you really going to pay 3 mana for a 2/2 that gets decent if you pay again? I hope this format is real slow or the payoffs are REALLY good, because if it's not those decks are going to get run over so hard.
That's definitely my worry too. I love morph, but I'm concerned that the aggro decks are just going to run it over
Dimir and Gruul so far seem the least impressive to me, but we already got a bunch of archetypes that are probably going to be well-supported and/or don't need you to do much justify the cards.
I'm really looking forward to what this environment might look like, seems very Khans-lite in a few ways.
Gold was the first ever non creature token.
I am so confused about Cases. The reminder text says that a case is solved at the end step. Not solved at the end step if the condition is met. If the condition is not met, then does the case remain unsolved until the next turn? If so, it makes sense, but the reminder text is lying.
It's not that difficult. The first part is an effect you get not matter what as soon as you play the card. The second part is the condition to solve the case. The third part is an extra effect the card gets on the end step after you have met the solving condition. If you don't meet the solving conditions, the card doesn't get the extra effect on the third section, but you still have an case enchantment on play.
@@Paulxl Your last sentence is the only thing I don't understand, and I don't know where you are getting your conclusion from. The reminder text states that the case is solved at the end step no matter what. At least, that is how I interpret it. My assumption goes like this. You play the case you get the first effect. Next you end your turn right away, you solve the case at the end step and get the second effect at the end of turn. Play moves to the opponent, play as normal.
Scenario 2 you play the case and get the first effect. You make farther plays in the same turn to solve the case during your turn and you get the second effect immediately. Play continues as normal.
Or am I missing something?
You're reading it too much as a saga, I think
As I understand it, a case can be solved at the beginning of any of your end steps, as long as you've met the requirements
@Redpoppy80 no, it checks the requirements every one of your end steps. Similar to Resplendent angel, for example, you'd check at the end of every turn whether you've gained 3 or more life, if yes, you get an angel token, if no, nothing happens.
@@439801RS I don't think solving the case is optional.
Suspect + goad = fun.
Not to be pedantic, but is Disguise strictly better than Morph when it is one more mana?
// edit - nevermind!
It still costs three doesn’t it?
@@starmanda88 hah you're right! My bad
Disguise costs three for a 2/2 with ward 2.
giving yukon cornelius
How much weight did you lose? Also, how'd you lose it? Always a struggle for me.
I think Cases are better than you are giving them credit for. I may be misunderstanding your reasoning, I have not seen all of the Cases, and pending a ruling specific to Cases, you seem to take issue with the fact that Cases may be difficult to trigger because your opponent can potentially play around them, but I feel you are missing something that may make them considerably easier to trigger and thus considerably better.
As far as I am familiar with when it comes to "check state/condition on endstep" triggers, such triggers are able to trigger and resolve regardless of whether the source of the trigger was present to witness all events contributing to their condition, such triggers confer with the gamestate at the beginning of the endstep and if their condition is met they trigger regardless of when or how they entered the battlefield. And thus you can meet the conditions for a Case to trigger on endstep in you first main phase and/or combat and then play the Case second main and it will still trigger, thus removing any chance for counterplay outside of instant speed enchantment removal.
For example: Astarion, the Decadent checks on endstep how much life you have gained and how much life target opponent has lost and makes them gain or lose that value again. If you had an effect trigger before you obtained priority in your main phase to gain you/have your opponent lose life (such as Sanctum of Stone Fangs) and then you played Astarion once you had priority, when you get to the endstep Astarion wouldn't ignore that life gain/loss just because he wasn't on the battlefield yet. The gamestate tracks the total amount of life gain and life loss, regardless of whether there are cards in play that care about that, the same should theoretically be true for any "solve conditions" for Cases, again pending a Case specific ruling to the contrary.
So, with Case of the Gorgon's Kiss for example, you could go to combat and swing with some creatures with at least 2 creatures dying between attackers and blockers, play the Case second main and use the ETB on the Case to kill one of the blockers that survived, and then when you get to your endstep the Case would confer with the gamestate, see that 3 things died this turn, and turn into a 4/4 with Deathtouch and Lifelink.
I'm aware it works that way, but setting that up is far from automatic. I like that Case a fair bit, I just want people to realize you are getting the Gorgon right away about 20 percent of the time, if not less.
And then how many of them missed the fact it was solved.
This is a very underwhelming set. Nothing really inspiring or feels like the gameplay would be fun. Will probably be skipping it
I'm not really sure what makes you say that. There's nothing glaringly problematic.
It's often quite hard to figure out how fun a Limited format is without playing it at least a few times.
This whole set, from concept to design is feeling like a lazy and stupid dud for me tbh. Which is all the more egregious since the meta has been so stale it makes my old socks feel fresh in comparison. Lets keep playing emperor like its 1979...
Another limited set with absolutely no gas for standard :(
Really? I thought Lightning Helix and some of the other removal in this set looked solid for standard
I don't think there has been any standard-release set that hasn't impacted Standard.
@@hiygamernot to mention assassin’s trophy and a new cycle of dual lands
@@YourAdHere4 I knew there was another really good removal spell I was forgetting
You look like you lost some weight.
Not going