Slight rules correction: if a tile is placed on top of a rover, the rover is destroyed just like a life pod, instead of being replaced on top of the tile that was just placed.
This has just come back on gamefound as a reprint, so thought I would check it out first. I always go to you guys to see the playthroughs, you explain it all so clearly and obviously have fun playing together. Thanks for a great job (and yes I backed it!)
Love seeing Gabby back! Great play though and probably a must if you are a tile placer fan. Quite easy to miss stuff and lots to do each turn, the individual planets look good and different corp boards and variations so good replay value.
Thank you! I like games where the mechanics are worked into the theme, so I like how the rovers, life pods, terrain, meteors, and tracks are all worked into the theme. I was a little concerned that having the same skill tracks each time might get boring, but having extra asymmetric boards is cool. Having the objectives between players also helps with the replayability. The lazy-susan poly tile simultaneous play gives this game a unique feel and improves the speed of play. Overall, lots of ways to play!
@@davidarnott4850 Hi David! Actually it isn't stated in the rulebook. We had the same question and thought this was the only thing which would make sense. :-D Thanks for this entertaining playthrough! Wish I could join you guys.
@@davidarnott4850 I just found an official answer on bgg by the designer: "The intent of the triangle component is to help solve for tables that do not easily facilitate players sitting 60 degrees from other players. The reason there are two components is to keep one on your player board and one in front of you to remember which depot you draft your tile from. The intent of the lock symbol is indeed to allow players to lock the rotation when they are taking their turn, and flip when they are complete taking their turn. It's not critical to gameplay, but can be helpful if players are quiet and analyze their decisions in silence." So actually you flipp it to indicate that you are finished turning Lazy S.U.S.A.N.. ;-) But it seems no one uses it that way, which I can totally understand. Its a bit annoying flipping it over and over every turn...
For some reason, I heard Dave explain Civ cards and I heard “sieve” cards. I was like, “weird…what are they going to need to filter out?” 😂 PS. I just noticed S11 in the title. Congrats! ❤
Going to be playing this over this coming weekend... I have really high hopes.... I love moving up on tracks, and this is similar to patchwork, which I also like. In fact, I bought two copies of Patchwork to make it a 4 player game with an inner and outer ring of tiles to choose from. With Planet Unknown, it can play up to 6 with no downtime.... which is probably a lot better than my 4 player Patchwork work-around.
Let us know what you think of PU once you get it played. I bought 2 copies of Quacks of Quedlinburg and Project L in order to make them 6-player games. Sometimes, you have to improvise!
I got this game a while back, and I really like it. I've not played with four yet, so it was great to see that. Thanks for the playthrough! The only thing missing from this game are markers for the row and columns to make it easier to count them at the end. I bought some game cubes to place on the dots for completed rows and columns or put them on the rows and columns you DIDN'T get.
What my group does is we use the biomass patches and cover over the medals that we can't score around the border. Once your done just count the ones you can see.
Simultaneous turn games just feel like your each playing by yourselves and not really competing against each other, nobody cares what anyone else is doing. I prefer playing in turn order, and getting to watch each player take their turn. Definitely faster, but you lose in other ways.
Dan, at that point I think we were all at level 1 on our tech track where you could ignore adjacency placement rules. Thanks for the note and for watching. -Lincoln
In what way would that work better? Meteors prevent scoring of rows and columns, so removing the meteors is key to victory. If the rover PLACED meteors, then how are they removed? Or are you going to completely redesign the game?
@@chuckm1961 no just change the rules so they all work backwards, so meteors that are not covered block scoring. You score every 3 orange wood on your board. They just broke a lot of rules this episode based on placing and removing meteors, and it seems like they would be easier to remember if they were tired to the cars movement.
That wouldn’t work at all. Then how would you ever remove them? That’s so important for scoring. You would be changing the game drastically and would basically be redesigning it
@@TreverCoburn can guarantee that stuff like this was playtested, so it likely worked worse for example i can immediatly see how it would make endgame scoring much more annoying, because you can easily miss that icon on a row/column... while a tile on it is much harder to miss it also makes it harder to track where you still have to move your rover to on the board and the way it is in the rules means it works the same way as with lifepods
Not buying this until I know they will sell the KS stuff separately. Don‘t want to feel like I’m getting the short end of the stick. Planets is what gives this game life. Retail gives you 6 maps. KS had 12. That is insane to me.
While I hope they do release the extra KS planets as a separate pack, the retail version is still great and you get a lot of replay-ability just with it. We play many times with six and it is fast. We pass out the planets and corporations randomly, and each player then chooses which side to use. There is a lot of different strategies based on which tracks to prioritize, plus which goal and civ cards are in use. It’s one of the big hits from 2022 for us.
Slight rules correction: if a tile is placed on top of a rover, the rover is destroyed just like a life pod, instead of being replaced on top of the tile that was just placed.
I was going to make the same observation
Ahhh, makes sense.
This has just come back on gamefound as a reprint, so thought I would check it out first. I always go to you guys to see the playthroughs, you explain it all so clearly and obviously have fun playing together. Thanks for a great job (and yes I backed it!)
Thanks of the playthrough. This looks so great, can't wait to pick up my copy!
Love seeing Gabby back! Great play though and probably a must if you are a tile placer fan. Quite easy to miss stuff and lots to do each turn, the individual planets look good and different corp boards and variations so good replay value.
Looks surprisingly fun, thanks for the showcase.
Late to the game. Just picked this one up. Thank you SO MUCH for explaining the civ bonus cards. I got the meteorite one and it was not obvious to me.
Thank you!
I like games where the mechanics are worked into the theme, so I like how the rovers, life pods, terrain, meteors, and tracks are all worked into the theme.
I was a little concerned that having the same skill tracks each time might get boring, but having extra asymmetric boards is cool.
Having the objectives between players also helps with the replayability.
The lazy-susan poly tile simultaneous play gives this game a unique feel and improves the speed of play.
Overall, lots of ways to play!
Lincoln’s Buddy Christ jersey might be the best thing I’ve ever seen! 😂
It's genius! Alongside his Mooby one, these make me giggle 😂
16:51 The lock is used to indicate that you already chose our tile in the synchronous tile chosement phase each turn.
Oohhhh, that makes sense. Was that actually in the rules somewhere?
@@davidarnott4850 Hi David! Actually it isn't stated in the rulebook. We had the same question and thought this was the only thing which would make sense. :-D Thanks for this entertaining playthrough! Wish I could join you guys.
@@davidarnott4850 I just found an official answer on bgg by the designer:
"The intent of the triangle component is to help solve for tables that do not easily facilitate players sitting 60 degrees from other players. The reason there are two components is to keep one on your player board and one in front of you to remember which depot you draft your tile from.
The intent of the lock symbol is indeed to allow players to lock the rotation when they are taking their turn, and flip when they are complete taking their turn. It's not critical to gameplay, but can be helpful if players are quiet and analyze their decisions in silence."
So actually you flipp it to indicate that you are finished turning Lazy S.U.S.A.N.. ;-) But it seems no one uses it that way, which I can totally understand. Its a bit annoying flipping it over and over every turn...
@@SaschaKleiber Awesome, thanks!
For some reason, I heard Dave explain Civ cards and I heard “sieve” cards. I was like, “weird…what are they going to need to filter out?” 😂
PS. I just noticed S11 in the title. Congrats! ❤
Going to be playing this over this coming weekend... I have really high hopes.... I love moving up on tracks, and this is similar to patchwork, which I also like. In fact, I bought two copies of Patchwork to make it a 4 player game with an inner and outer ring of tiles to choose from. With Planet Unknown, it can play up to 6 with no downtime.... which is probably a lot better than my 4 player Patchwork work-around.
Let us know what you think of PU once you get it played.
I bought 2 copies of Quacks of Quedlinburg and Project L in order to make them 6-player games.
Sometimes, you have to improvise!
I got this game a while back, and I really like it. I've not played with four yet, so it was great to see that. Thanks for the playthrough! The only thing missing from this game are markers for the row and columns to make it easier to count them at the end. I bought some game cubes to place on the dots for completed rows and columns or put them on the rows and columns you DIDN'T get.
About that,, I read somewhere that you can also use meteorites to do it.
What my group does is we use the biomass patches and cover over the medals that we can't score around the border. Once your done just count the ones you can see.
@@tah27891 Sounds like a plan!👍👍
Love the seek discomfort tee❤
Simultaneous turn games just feel like your each playing by yourselves and not really competing against each other, nobody cares what anyone else is doing. I prefer playing in turn order, and getting to watch each player take their turn. Definitely faster, but you lose in other ways.
Where can we buy this? I’ve been looking everywhere.
Reprint of base game and new expansion are coming to Gamefound soon.
Nice King and I callback
Smush it - Smush it real good!!! :)
At 38.29 did you “cheat” by not placing your tile next to an existing tile? 😏
Dan, at that point I think we were all at level 1 on our tech track where you could ignore adjacency placement rules. Thanks for the note and for watching. -Lincoln
Missed that rule. Looks like a great game. One of those games that as soon as we were done I would want to play again with a different strategy.
This game just ran out of stock on all shops near me D:
1:03:48 Nikki counted 2 rows which don't look completed to me (where she said "7 points" and "10 points")?
Would the game work better if the rover placed the orange markers instead of removed them?
?
In what way would that work better? Meteors prevent scoring of rows and columns, so removing the meteors is key to victory. If the rover PLACED meteors, then how are they removed? Or are you going to completely redesign the game?
@@chuckm1961 no just change the rules so they all work backwards, so meteors that are not covered block scoring. You score every 3 orange wood on your board. They just broke a lot of rules this episode based on placing and removing meteors, and it seems like they would be easier to remember if they were tired to the cars movement.
That wouldn’t work at all. Then how would you ever remove them? That’s so important for scoring. You would be changing the game drastically and would basically be redesigning it
@@TreverCoburn can guarantee that stuff like this was playtested, so it likely worked worse
for example i can immediatly see how it would make endgame scoring much more annoying, because you can easily miss that icon on a row/column... while a tile on it is much harder to miss
it also makes it harder to track where you still have to move your rover to on the board
and the way it is in the rules means it works the same way as with lifepods
Not buying this until I know they will sell the KS stuff separately. Don‘t want to feel like I’m getting the short end of the stick. Planets is what gives this game life. Retail gives you 6 maps. KS had 12. That is insane to me.
While I hope they do release the extra KS planets as a separate pack, the retail version is still great and you get a lot of replay-ability just with it. We play many times with six and it is fast. We pass out the planets and corporations randomly, and each player then chooses which side to use. There is a lot of different strategies based on which tracks to prioritize, plus which goal and civ cards are in use. It’s one of the big hits from 2022 for us.
So much fun to watch! I'd absolutely buy this if I had a group to play with 😊
Solo is awesome too.