I had the idea yesterday to use robots in the filming process and I thought someone else definitely thought of this before and today I find this video while I was looking for something completely different.
I would also be interested in how it handles singularities and joint limits, but there does not seem to be any information, not even on their website -.-
Human arms have 7 degrees of freedom, not 6, the missing one being an additional degree at the base (shoulder). Also humans don't roll the hand independent of the lower arm (unlike this robot arm).
isn't this already a thing? with Modeling and Joint Mapping? Animation Timelines? well i guess its like a supercharged version of Pivot Animator i guess that would kinda streamline prototypes if you could build a 3D model then map the joints and animate it with simple animation timelines like how you would on Pivot Animator, tho i guess you would still need a basic level of code knowledge in order to write all the animations together into a working program that the robot can execute on something like a loop or on user input but that's just basic assembly line crap, tho if it was paired with a realistic environment simulator i can start to see the beneficial uses it could have
I had the idea yesterday to use robots in the filming process and I thought someone else definitely thought of this before and today I find this video while I was looking for something completely different.
Robot Animator for Blender!
Which type of software are u uses.....??
That explains Nigel Stanford's Robot vs Music video.
this is SOOO cool! would this support deep learning functions though?
Awesome idea, I look forward to know more about this concept and how to develop organic programing, keep up with the good work
Sir how can learn this robotics animation
hi , there is it elso for 3ds max ?
That's what I'm talking about! Great stuff
How does it handle singularity?
I would also be interested in how it handles singularities and joint limits, but there does not seem to be any information, not even on their website -.-
Is ready2_animate already available? If not, can you tell us more about the release date?
Human arms have 7 degrees of freedom, not 6, the missing one being an additional degree at the base (shoulder). Also humans don't roll the hand independent of the lower arm (unlike this robot arm).
Where can I start to learn?
KUKA learning by doing.
aweasome!
isn't this already a thing? with Modeling and Joint Mapping? Animation Timelines? well i guess its like a supercharged version of Pivot Animator
i guess that would kinda streamline prototypes if you could build a 3D model then map the joints and animate it with simple animation timelines like how you would on Pivot Animator, tho i guess you would still need a basic level of code knowledge in order to write all the animations together into a working program that the robot can execute on something like a loop or on user input but that's just basic assembly line crap, tho if it was paired with a realistic environment simulator i can start to see the beneficial uses it could have
"I guess."
Do not ask an artist to explain science...
lol, ask a robot instead.
can you share with me :D