Major fan of Zaha Hadid's work and i've been learning blender for the last few months. I'm conceptualizing a sci-fi city for my 3rd year animation project and this channel is a blessing. Amazing work. Keep it up!
Is there any chance that you make tutorial where you will explain your process? I know that asking you to do that is too much, so I would appreciate even paid tutorial on Gumroad or Patreon.
This is absolutely breathtaking! To be honest, I'd love to see the full realization, like the Pavilion series, although the video is fabulous. I think the way you operate Blender is just brilliant. Thank you so much for sharing.
Not many subscribers yet but I'm sure your channel is the only and the best architecture channel using Blender! I hope you keep working on it and attract more people. Also thanks for lots of useful information!
I recommend blender, of course :). All mesh modeling programs contain subdiv. So you can do this in blender, Maya, max, c4d, and even rhino 7. The process is actually the same no matter which program is used.
Hello, I am one of your subscribers from China, I like this video so much. Because of internet controls, Many Chinese can't see this video. If you don't mind, I would like to ask your permission to share this video to the Bilibili(Chinese video-sharing website) without commercial use. Thank you very much.
Pretty much. However there is always a strong concept driving the 3d model. In this case it could be the growth and emergence of this building from the adjacent river. The. The process starts with simple ways to describe this concept and evolves iteratively. So it isn't that the talented zaha designers sit on Day 1 and come up with this, but it is more iterative process that eventually ends up to this level
all information , work arounds and techniques regarding blender as an alternative 3d software as supposed to the big ones like 3ds max, cinema 4d and maya would be awesome. Im currently trying to convince my boss to use blender as 3d tool on a regular basics.
There are typically two popular routes : 1) convert/rebuild in Nurbs and bring the from in Revit and use as any other revit project for generating construction drawings; 2) Use Rhino with either make2d or projecting section planes via grasshopper and continue to modulate seperately. Neither method is perfect and separates the phases into design and documentation, where once documentation has started, any form adjustments would require re-updating the documentation. Yet, even more straightforward projects tend to be documented in such a way that design adjustments require documentation adjustments.
can you short explain how is this working 2:56. you extrude inwards without intercecting ? did you seperate the lines ? or just E with dissolve faces ?
Really good work. I congratulate you . I have a question What are the materials that are used to build these difficult buildings models? I hope to answer.
Thank you. The super-structure is made of concrete and the cladding panels are made of GFRC (Glass fibre reinforced concrete). If you search in youtube for grand rabat theatre, you will likely find current construction timelapses
Thank you very much for the wonderful work, real patient and detailed work. As Maya is popular in architecture field for a while, and you also use Blender, do you use C4d also? Could you talk a bit about your idea of differences between these programs? Appreciate!
Maya, Max, Blender, and C4D are similar in the sense that they are mainly mesh-based modeling and animation packages. All four of them have subdivision modeling capabilities (as in the video above), and all four of them support constraints, modifiers, and and varying levels of non-destructive history. What can be done in one, can be done in any of the other packages. Also, each one has subtle strengths and weaknesses. Maya has amazing simulations engine and non-destructive history, Max is great with huge architectural scenes, C4D has a great modifiers system, and Blender has a fantastic modeling workflow. The only reason Blender is not more popular within architecture is because not that many people know about it, but hopefully this is changing slowly
2:21 how to make the modifier "subdivision surface" work only on certain surfaces? if duplicate edges are used, it is not entirely clear how the author selects the required edges with such ease. Help plz :)
Blender has the modifier stack but maya has history so both are excellent for modeling. I prefer blender, as it is more intuitive to model once you get used to the interface.
Even though Rhino has SubD tools, they are nowhere near as quick to use for this type of subd-intense project as it would be in Blender (or in Zaha's team's case Maya)
Thank you so much for sharing your knowledge. A question: Do you think the same kind of modeling would be achievable with rhino 7 (WIP) subidv, and if so would you recommend it compared to Blender ? I would really like to hear your thoughts on this.
I doubt it will be as good since the toolset in blender/maya/max/c4d has taken a few decades to be where it is today, so Rhino has a bit of catchup to do, but I also don’t think they will probably be replicating the exact workflows as the more traditional 3D suites. But time will tell what’s possible.
@@UHStudio Thank you for the reply. Since my last comment I started to use the latest version available of T-Splines for Rhino. Probably not as good as Blender's modeling tools but still hoping to achieve something similar to what you're showing in this video. Wishing you a merry Christmas and a Happy New Year.
@@nouv0 tsplines was great and it's still one of the best ways to go from mesh to nurbs. Too bad Autodesk bought the company (who are now developing Autodesk fusion)
can you make another tutorial like this for blender 8 please? preferably something deconstructivist and flowing structure and maybe zaha hadid again like this :3
The workflow for creating this model would be exactly the same with Blender 2.8+ as it is for Blender 2.79. The only change would have been the UI. The base hotkeys are the same (loop cut, bevel, etc) and the UI can be adjusted as shown in the video to have references. Perhaps the only significant difference could be the collection layers so the model would have been organised slightly differently.
You might be interested in this course - www.futurly.com/s/store/courses/description/blender-architecture. It shows how to work with subdiv modeling - the same modeling concept used to design Grand Rabat Theatre
Yes, MAD and Zaha are the two innovative offices that use SubD modelling for architectural design. It has expanded since, but they were some of the first ones.
Could you do a detail tutorial?
Major fan of Zaha Hadid's work and i've been learning blender for the last few months. I'm conceptualizing a sci-fi city for my 3rd year animation project and this channel is a blessing. Amazing work. Keep it up!
Great to hear!
Due to popular demand the model is now available for purchase here: gum.co/nHYOS. Sketchfab 3d model: skfb.ly/6DDLH
Is there any chance that you make tutorial where you will explain your process? I know that asking you to do that is too much, so I would appreciate even paid tutorial on Gumroad or Patreon.
I've never seen a pro architectural modeling with Blender like U. Really it's inspiring, wonderful, amazing,... THNKS !
Thank you for the kind words :)
Thank you so much for the amazing videos, this is absolutely incredible. Looking for for the full tutorial
This is absolutely breathtaking! To be honest, I'd love to see the full realization, like the Pavilion series, although the video is fabulous. I think the way you operate Blender is just brilliant. Thank you so much for sharing.
MAK9 Marcos Absolutely! I second this.
Thanks for the feedback!
Never thought about setting up a camera per reference. Genius!
Yes it's a great way to model "in context"
Love it...and yes please a more indepth tutorial is much appreciated!
Thanks!
Yeah a more detailed explanation of the reference image and site mapping setup would be great.
Not many subscribers yet but I'm sure your channel is the only and the best architecture channel using Blender! I hope you keep working on it and attract more people. Also thanks for lots of useful information!
Thanks for your comment Taek. Certainly feel that Blender has a lot of potential for creativity within the architecture field.
Yesss pls can you a specific video explaining how did you did this I need it
Thanks for the suggestion
please do a detailed tutorial about this kind of modelling.
Beautiful model, great job! 👍🏽
Thank you very much!
very amazing modeling . Blender architects are preparing the future,I think.
Thank you! Yes' there is plenty of potential with using Blender for architectural design!
Thnx for introducing to Zaha also!
cheers!
Can i see the original video?
Dude you're awesome !! please make a detailed tutorial !!
OMG
What software can you recommend me for this type of architecture?, am thinking of maya, 3ds max and blender
I recommend blender, of course :). All mesh modeling programs contain subdiv. So you can do this in blender, Maya, max, c4d, and even rhino 7. The process is actually the same no matter which program is used.
@@UHStudio thank you very much, I'll choose blender :)
@@UHStudio
am gonna see your videos, to learn how to use , thanks
تحفة فنية ثقافية من مهندسة عراقية راحلة ...المغرب ...
Indeed it is a great project :)
Hello, I am one of your subscribers from China, I like this video so much. Because of internet controls, Many Chinese can't see this video. If you don't mind, I would like to ask your permission to share this video to the Bilibili(Chinese video-sharing website) without commercial use. Thank you very much.
wait so this is acctually the way those stuff moddeled xd good to knew
Pretty much. However there is always a strong concept driving the 3d model. In this case it could be the growth and emergence of this building from the adjacent river. The. The process starts with simple ways to describe this concept and evolves iteratively. So it isn't that the talented zaha designers sit on Day 1 and come up with this, but it is more iterative process that eventually ends up to this level
We would love to see the full video
all information
, work arounds and techniques regarding blender as an alternative 3d software as supposed to the big ones like 3ds max, cinema 4d and maya would be awesome. Im currently trying to convince my boss to use blender as 3d tool on a regular basics.
That's great to hear. I use it on a regular basis at my job, and a few colleagues have noticed and have started embracing Blender as well
Which we could have a tutorial on making construction drawings on these kind of forms, and if it already exist could you please send me a link ?
There are typically two popular routes : 1) convert/rebuild in Nurbs and bring the from in Revit and use as any other revit project for generating construction drawings; 2) Use Rhino with either make2d or projecting section planes via grasshopper and continue to modulate seperately. Neither method is perfect and separates the phases into design and documentation, where once documentation has started, any form adjustments would require re-updating the documentation. Yet, even more straightforward projects tend to be documented in such a way that design adjustments require documentation adjustments.
@@UHStudio I see, thank you
I would love the tutorial thank you??!!!
can you short explain how is this working 2:56. you extrude inwards without intercecting ? did you seperate the lines ? or just E with dissolve faces ?
I slide the vertex at this point. with G-G, so it doesn't overlap the other bounding vertices.
@@UHStudio you are the greastest ! im a fan ! hope you do well Sir ! its so amazing follow you videos thanks for reply
tutorial please
Hi bro. Can i talk with you for nassiry things about this video. Place
i was always curious to see how Zaha Hadid workers actually design what they design
they use Maya.
Really good work. I congratulate you .
I have a question What are the materials that are used to build these difficult buildings models?
I hope to answer.
Thank you. The super-structure is made of concrete and the cladding panels are made of GFRC (Glass fibre reinforced concrete). If you search in youtube for grand rabat theatre, you will likely find current construction timelapses
Complex Trusses design structures, GFRC and GFRP can be the Ideal cladding materials!
I'm impressed
don't forget to flip those normals!
Thank you very much for the wonderful work, real patient and detailed work. As Maya is popular in architecture field for a while, and you also use Blender, do you use C4d also? Could you talk a bit about your idea of differences between these programs? Appreciate!
Maya, Max, Blender, and C4D are similar in the sense that they are mainly mesh-based modeling and animation packages. All four of them have subdivision modeling capabilities (as in the video above), and all four of them support constraints, modifiers, and and varying levels of non-destructive history. What can be done in one, can be done in any of the other packages. Also, each one has subtle strengths and weaknesses. Maya has amazing simulations engine and non-destructive history, Max is great with huge architectural scenes, C4D has a great modifiers system, and Blender has a fantastic modeling workflow. The only reason Blender is not more popular within architecture is because not that many people know about it, but hopefully this is changing slowly
Thank you very much, Looking forward to more of your work, appreciate!
What screen key add on do you use?
amazing !
2:21 how to make the modifier "subdivision surface" work only on certain surfaces? if duplicate edges are used, it is not entirely clear how the author selects the required edges with such ease. Help plz :)
Eric Zoom alt+click let’s you select loops in the mesh
I love maya modeling and know it well, but I think blender has a better toolset for modleing or no? Especially for hardsurfaces
Blender has the modifier stack but maya has history so both are excellent for modeling. I prefer blender, as it is more intuitive to model once you get used to the interface.
Am from Morocco nice
Nice, from Rabat? Curious to see the progress
lovely!
It could be great if uploaded video without time-lapse.
how i would understand what u did it was so quick man....
change Playback speed. Wheel icon next to full screen icon/button
At 3:38 you change from subsurface to curves how it´s done?
Select edge loops, duplicate, separate to new object
could you pleaaase do a tutorial with rhinoooo ?? pleaaase
Even though Rhino has SubD tools, they are nowhere near as quick to use for this type of subd-intense project as it would be in Blender (or in Zaha's team's case Maya)
Thank you so much for sharing your knowledge. A question: Do you think the same kind of modeling would be achievable with rhino 7 (WIP) subidv, and if so would you recommend it compared to Blender ? I would really like to hear your thoughts on this.
I doubt it will be as good since the toolset in blender/maya/max/c4d has taken a few decades to be where it is today, so Rhino has a bit of catchup to do, but I also don’t think they will probably be replicating the exact workflows as the more traditional 3D suites. But time will tell what’s possible.
@@UHStudio Thank you for the reply. Since my last comment I started to use the latest version available of T-Splines for Rhino. Probably not as good as Blender's modeling tools but still hoping to achieve something similar to what you're showing in this video. Wishing you a merry Christmas and a Happy New Year.
@@nouv0 tsplines was great and it's still one of the best ways to go from mesh to nurbs. Too bad Autodesk bought the company (who are now developing Autodesk fusion)
Zaha. Lives
Thanks man
we have this theater in morocco
Yes you do! :)
can you make another tutorial like this for blender 8 please? preferably something deconstructivist and flowing structure and maybe zaha hadid again like this :3
The workflow for creating this model would be exactly the same with Blender 2.8+ as it is for Blender 2.79. The only change would have been the UI. The base hotkeys are the same (loop cut, bevel, etc) and the UI can be adjusted as shown in the video to have references. Perhaps the only significant difference could be the collection layers so the model would have been organised slightly differently.
thanks, but a new tutorial with talkover and explanation on the latest software would be appreciated anyway. :)
How make door in organic modelling ?
Great question! The doors typically stay in somewhat straight form
Please we need the tutorial
You might be interested in this course - www.futurly.com/s/store/courses/description/blender-architecture. It shows how to work with subdiv modeling - the same modeling concept used to design Grand Rabat Theatre
the video is very usefull but very very fast please make it slow
Let me think about MAD's project in Harbin.
Yes, MAD and Zaha are the two innovative offices that use SubD modelling for architectural design. It has expanded since, but they were some of the first ones.
HEY PAL. please share the model to learn how to use blender. ;)
Model is now available here: gumroad.com/l/nHYOS
For a beginner, is way too quick
This is not a beginner topic :)
toooooo fast