Ok finished the video and was gonna say. It's very apparent you had fun with the edit. Be it nice matchcuts, the memes or little clip inserts. Outstanding work guys.
"So binding scroll to jump or using a custom config or macro to set +forward is off the table (and banned), and it's better this way." Mokey - I'm gonna pretend I didn't see that
I consider this the best video for TF2 movement guides; You're not only telling us WHAT to do, you're also telling us what NOT to do and what might cause problems. I struggled a lot trying to understand why copying the movement in other guides didn't work in my practice. This video answered a lot of my questions. Thank you!
this is single handedly the most helpful, concise, intuitive, comprehensive and easy to listen to guides for anything ive ever seen, let alone, covering something this complex
No matter how old this game is, or how long I already play it. Im still fascinated by how crazy and versatile the movement and combat is. Sometimes I just sit there watching like.. How you come up with stuff like that!? and how fuqqn Genius are players to master it, and break it down like that.. Truly a piece of Art just like this guide bro. Thanks
I was introduced to your speedrun on GDQ last night and watched the whole thing at 4am. Beautifully done and inspired me to try Titanfall 2 because of the movement reminding me of Quake DeFrag and racing days. Another thing I noticed early on in this excellent tutorial, are you using Phendrana Drifts from Metroid Prime as music? I absolutely love it.
I'm gonna have to watch this over and over again, side by side on my other monitor and practice each piece of tech in a private lobby and figure this out. I had no idea titanfall's movement was so deep.
To anyone who has experience with the source engine, the Lurch mentioned in this video is something you can just feel. It's helpful to know how to prevent this but I learned most of it by feel. The only parts I needed to look up where airstrafing Via lurch
Damn, I’d learned airstrafing and basic wallkicks, but never learned about lurches, which were the main thing holding back my speed. Time to practice while the servers are down :P
Just in case you haven’t heard, a new mod called northstar client got released on pc that adds custom servers to the game, so I would highly encourage you to download that if you haven’t already.
as a beginning pilot in multiplayer who constantly gets stomped because of lack of movement, this video is amazing! this is what i have been looking for
I bought Titanfall 2 yestersay, and I wanted to learn some movement but oh Boy this was not what I was specting jesus this so complex xD awesome guide video, keep up the great work
im new to titanfall 2 and dont plan on speedrunning but this video was still so usefull due to explaing alot of mechanics that are just hard to grasp such as slideboosting having a cooldown and the exact time for wallslides. It was also just extremely entertaining!
Outside the very detailed explanation for movement, I LOVE the Metroid Prime music in the background! Great speedgame, too! Thank you for explaining all this tech, I can't wait to gradually add it to my movement
Hey, super helpful video! I got interested in trying Titanfall 2 and practicing the movement after seeing the GDQ run this year, where you and Blaidan were great, thank you.
i've never been a serious sweat in any source game where i was going out of my way to learn how the movement engines work but i've been playing them for so long that i've already picked up on about 80% of these techniques intuitively through trial and error. i've always felt like i was slightly faster than the rest of my team in titanfall but now i know why.
A man after my own heart, not only making an excellent tutorial for my favourite fps, but using part of the soundtrack from my favourite game while you're at it!
God damn what a good video. I know feel like a true titan fall two veteran. You my friend, are peak Titanfall two fanbase member, who made the most (oddly) wholesome and comprehendible video about my favorite movement based fps of all time, deserve the title “peek Titanfall two fanbase”. Fuckin loved the video man
What's cool to me is that in MP the movement is a lot more cover based and control of your movement rather than speed, going fast and high just makes you more exposed and less likely to land shots unless the enemy is directly in front of you. That's what makes Titanfall 2's MP so good, there are pros and cons to every style and the best pilots understand what situations call for what playstyle. In pc MP you won't find high stat players always zooming around because winning is more about being on top of the hunter/prey gameplay Titanfall 2 has, and taking advantage of your opponents aggression. Many times me and other players have "carried" a team simply by staying around one area and letting the enemy funnel themselves into being at a disadvantage as an attacker.
At first this video startled me bc I didn’t know if this was a mix of both console and pc binds and as a returning player this really helped me thank you and keep up the good work 👍
Have many other important things to do, but here I am, trying to finally learn how to *speed* in TF|2. Couldn't get Northstar to work but I will get this movement down! Update: I really tried to follow with the directional inputs, but my hands are moving much faster, too fast for my brain that's trying to follow the guide and directional movements step-by-step. Felt like giving up, but decided to just empty my brain and do what felt intuitive. I managed to get some basic lurch slide hopping down after a slingshot, and I can only describe the feeling as my fingers playing triplets on a keyboard, or like if I was flipping a page in a book back and forth, or like if I was shaking my head side to side with my fingers, huh... my biggest enemy right now is accidentally double jumping, lol. Awesome video!
The Disembark jump is super easy to do in both multiplayer and single player if you hold down jump. Very useful for getting to the drop ship or on rooftops easily.
One thing I have to say is that toggle crouch is definitely viable and the timing is not hard to learn at all, plus its a good way to avoid carpal tunnel
I've start titanfall campain like 2 hours ago and i'm already looking into info about mouvement. It looks so good to be able to move that smoothly, I really want to be able to
A lot of it is honestly built into the engine, as was mentioned. These techniques come from old Source games. There is also a lot of the movement that was unintended. Happy accidents, if you will. On the whole it is a very smooth game with well developed movement mechanics, but a ton of the tech you see was not really intentionally developed. It's just there.
@@TheTiredhermit Not so amazing when you realise that these unintended engine quirks were the main culprit for TF2's low playercount. These movement tricks are completely unintuitive and unless you're one of the few people who went through the huge effort to understand them, you probably won't have a good time in multiplayer. There's a reason why within 2 weeks after a sale TF2 goes right back to its pre-sale player count; because in a game where the developers only expected you to slide, wallrun and grapple, other players are airstrafing, swinging, slide hopping and boosting at 200mph without ever touching the ground.
This is a masterpiece, thank you so much for sharing all these info. Just recently got into Titanfall and is by far my fav FPS i have every played, it has everything. Pure FUN.
Hey great work man, editing was really good and consistent. Your thoughts came out clearly and and i thought i only watched 20 mins when it finished 👍🏻
Titanfall 2 was one of the first games i ever was dedicated to getting quick in. Not even for speedrunning. but just for multiplayer. actually learned some of the basics for bhopping and slide hopping from a controller player, never realizing i was actually lurching. i probably should have felt it but hey, happens lol. Great video, and although ill probably not be using it to speedrun, ill definetly be lurchless bhopping air strafing around northstar. really great video
Man ive watched it now a second time cant stop recommending this video if you really wonna be a god in movement! Thank you alot for the time and effort you have put into this!🙏🏽
I hate using evolved. I'll just stick to my personalized "Cowboy Ninja Gangster" bindings. Jump is left trigger, crouch is right trigger, shoot with the bumpers. Grenade is the right stick. Tactical is the left stick. B is melee. (I only use these bindings because they make my controller last longer i:e no stress from jumping with the left bumper, no stress from crouching with the right stick which preserves my deadzone.) If at all possible I would appreciate some thoughts from actual speedrunners about these bindings.
only thing with that is using a custom control scheme makes it so that whenever a dialogue option pops up or goes away the game just kinda releases any buttons you had held down so it does stuff like uncrouching you or throwing away a frag you had pulled if youre just playing mp youre probably fine tho
Thanks for this. I have now returned to the TF2, and I remember that despite being not terrible at movement, I wasnt too good either, so I hope this will help me survive longer in the multiplayer :D
it's my third day of watching this video and I've only just been able to get down air strafing to a semi consistent level and am having an absolute blast can't wait to master all the different ways I can move in this awesome game.
Absolutely masterful work here. I can't believe the incredible effort you've gone to to share it with your community. Is there a name for the onscreen speedo that you have? I would love to get into this and it feels like a very useful but of tech
bryonato if you see this would like to say I love the video as I found it very helpful as I am just getting back in to running this game. Also, I have a question for you can you msg me your pc specs and tell me what mouse and keyboard you use. Thanks Again
I'm so glad I found this video. I'm pretty novice when it comes to the movement in this game, I can slidehop and bhop pretty consistently, but I've been making the mistake of assuming that this game plays exactly like Team Fortress 2 and trying to airstrafe at those speeds. I've noticed the strafe lurch, but could never pin down what caused it until now. Thanks!
You guys should do some investigation into motion sensor/gyro aiming as it allows for 1. Mouse aim on controller 2. Operation of face buttons (cross, circle, square, triangle). Note: this does not function on Xbox as Xbox doesn’t have a gyroscope or accelerometer(s) in their controllers. You’ll have to use steam’s controller support or joyshock mapper (JSM). Or in other words the evolved layout isn’t required and could allow for more dynamic and optimal layouts
magnum opus
Ye
Mangnum opus
Magnum opus
Of course I already knew what that meant
*everybody looking up magnum opus
Ok finished the video and was gonna say. It's very apparent you had fun with the edit. Be it nice matchcuts, the memes or little clip inserts. Outstanding work guys.
"So binding scroll to jump or using a custom config or macro to set +forward is off the table (and banned), and it's better this way."
Mokey - I'm gonna pretend I didn't see that
I wonder how long it'll take the spammers to appear
i want wallrunning so much in apex
Mokey pls do more titanfall content I love all of your titanfall videos
Edit: wait I didn’t see the streams lol
Mokey is so nice and cool
this game's movement system is so good that there needs to be 43min guide
I consider this the best video for TF2 movement guides;
You're not only telling us WHAT to do, you're also telling us what NOT to do and what might cause problems. I struggled a lot trying to understand why copying the movement in other guides didn't work in my practice. This video answered a lot of my questions.
Thank you!
Same
Spees Hoovy
Why do I always thing tf2 is team fortress not titanfall
@@9895_ Because TF2 is the OG, it's been around for longer so its more cemented in your brain
@@0mnijax966 fair, plus more extensive meme community
bouta pop two mellow Stim's and get real comfy in front of the fire and watch a 45min Titanfall video on my 60inch
60 inch TV right?
right??
@@dequasont1063 Umm I don't think its his TV anymore....
@@dequasont1063 cmon, you can’t be surprised when it’s Mokey we’re talking about. He exudes the 60 inch energy lmao
this is single handedly the most helpful, concise, intuitive, comprehensive and easy to listen to guides for anything ive ever seen, let alone, covering something this complex
43 minutes, captioned, titanfall 2, movement guide, zweek & bryonato - this is going to be good
This guide has helped me more than any of the movement guides so far, thank you for putting this one together.
You're welcome!
1:59 my favorite speedrun is "Carpal tunnel Any%"
Bro my brain fell off.
The amount of effort put into this video does not go unseen. Amazing stuff
Didnt know toko played titanfall2,why go to a game where they shit on your favourite character
No matter how old this game is, or how long I already play it. Im still fascinated by how crazy and versatile the movement and combat is.
Sometimes I just sit there watching like.. How you come up with stuff like that!? and how fuqqn Genius are players to master it, and break it down like that..
Truly a piece of Art just like this guide bro. Thanks
6:07 amazed at the transition
Wow respect for adding subtitles to over 40 mins video
Mad respect for the all the work put into this video.
Bro let’s gooo he did a Ghostrunner music reference yayyy
Who else loves Ghostrunner speedrun movement techs?
I was introduced to your speedrun on GDQ last night and watched the whole thing at 4am. Beautifully done and inspired me to try Titanfall 2 because of the movement reminding me of Quake DeFrag and racing days. Another thing I noticed early on in this excellent tutorial, are you using Phendrana Drifts from Metroid Prime as music? I absolutely love it.
I'm gonna have to watch this over and over again, side by side on my other monitor and practice each piece of tech in a private lobby and figure this out. I had no idea titanfall's movement was so deep.
To anyone who has experience with the source engine, the Lurch mentioned in this video is something you can just feel. It's helpful to know how to prevent this but I learned most of it by feel. The only parts I needed to look up where airstrafing Via lurch
Damn, I’d learned airstrafing and basic wallkicks, but never learned about lurches, which were the main thing holding back my speed. Time to practice while the servers are down :P
Just in case you haven’t heard, a new mod called northstar client got released on pc that adds custom servers to the game, so I would highly encourage you to download that if you haven’t already.
Looking back i dont think i ever realized how ahead of its time titanfall was until now
as a beginning pilot in multiplayer who constantly gets stomped because of lack of movement, this video is amazing! this is what i have been looking for
I bought Titanfall 2 yestersay, and I wanted to learn some movement but oh Boy this was not what I was specting jesus this so complex xD awesome guide video, keep up the great work
im new to titanfall 2 and dont plan on speedrunning but this video was still so usefull due to explaing alot of mechanics that are just hard to grasp such as slideboosting having a cooldown and the exact time for wallslides. It was also just extremely entertaining!
Just started playing this again and this is super helpful thanks. And great choice of Music!
This video made me realize that any movement shooter with this much movement depth is basically a rhythm game
Outside the very detailed explanation for movement, I LOVE the Metroid Prime music in the background! Great speedgame, too! Thank you for explaining all this tech, I can't wait to gradually add it to my movement
The amount of nuance in movement in this game makes my fingers lurch in this lurchless routine
I love this video I'm always coming back when I get rusty
This game is insane please never die out or make TF3 to continue this masterpiece.
Dude, that was a really good tutorial! Greetings from Brazil.
Hey, super helpful video! I got interested in trying Titanfall 2 and practicing the movement after seeing the GDQ run this year, where you and Blaidan were great, thank you.
Thank you, Merry Christmas, and good luck on future runs!
We do a little bit of movement revolutionising
i've never been a serious sweat in any source game where i was going out of my way to learn how the movement engines work but i've been playing them for so long that i've already picked up on about 80% of these techniques intuitively through trial and error. i've always felt like i was slightly faster than the rest of my team in titanfall but now i know why.
01:42 the ghostrunner menu theme setting the best tone for speed
A man after my own heart, not only making an excellent tutorial for my favourite fps, but using part of the soundtrack from my favourite game while you're at it!
It amazed me to see what I learned organically explained and named.
It's crazy how much this game will fight you to try and prevent you from going fast
Only strongerst become pilots xD
Finally, I decided to try slide hopping. Took a bit, but now that I've got the hang of it (mostly), wow! I have never gone faster
1:38 i havent even finished the video but i hear ghostrunner music, i comment
Just downloaded Titanfall 2 in 2024 and im loving it
Welcome, pilot!
Let me know if you play Frontier Defense!
Always keen for more people to play with (I just started a few eeks ago).
God damn what a good video. I know feel like a true titan fall two veteran. You my friend, are peak Titanfall two fanbase member, who made the most (oddly) wholesome and comprehendible video about my favorite movement based fps of all time, deserve the title “peek Titanfall two fanbase”. Fuckin loved the video man
This game is criminally underrated....and i Loved this guide... Information is dense but very accessible... Thanks for this... 👍❤
absolutely love half life theme
thanks legend
What's cool to me is that in MP the movement is a lot more cover based and control of your movement rather than speed, going fast and high just makes you more exposed and less likely to land shots unless the enemy is directly in front of you. That's what makes Titanfall 2's MP so good, there are pros and cons to every style and the best pilots understand what situations call for what playstyle. In pc MP you won't find high stat players always zooming around because winning is more about being on top of the hunter/prey gameplay Titanfall 2 has, and taking advantage of your opponents aggression. Many times me and other players have "carried" a team simply by staying around one area and letting the enemy funnel themselves into being at a disadvantage as an attacker.
At first this video startled me bc I didn’t know if this was a mix of both console and pc binds and as a returning player this really helped me thank you and keep up the good work 👍
Have many other important things to do, but here I am, trying to finally learn how to *speed* in TF|2. Couldn't get Northstar to work but I will get this movement down!
Update: I really tried to follow with the directional inputs, but my hands are moving much faster, too fast for my brain that's trying to follow the guide and directional movements step-by-step. Felt like giving up, but decided to just empty my brain and do what felt intuitive. I managed to get some basic lurch slide hopping down after a slingshot, and I can only describe the feeling as my fingers playing triplets on a keyboard, or like if I was flipping a page in a book back and forth, or like if I was shaking my head side to side with my fingers, huh... my biggest enemy right now is accidentally double jumping, lol.
Awesome video!
just started and I'm having the exact same experience lol, hope you eventually got good at it!
The Disembark jump is super easy to do in both multiplayer and single player if you hold down jump. Very useful for getting to the drop ship or on rooftops easily.
The dunning Kruger effect kicked in when I was watching this thank you for teaching me
absolute god tier movement guide, all the respect for this.
came here years later to say the phendrana drifts ost is appreciated. much love
As someone who’s never looked up a tutorial and have played in more or less isolation for years. I’m excited to see how I compare
Its such a nice touch to hear other movement shooter music in the background
Love that you used Metroid Prime Sound track. Hits a nostalgic spot for me.
1:44
Aaah... Air
Such a good soundtrack
i love the SOUND TRACKS yall used in this video. 10/10 for everything!
This is one great present! Merry Christmas!
One thing I have to say is that toggle crouch is definitely viable and the timing is not hard to learn at all, plus its a good way to avoid carpal tunnel
unless ur on console or using a controller, that button mashing for slidehopping haunts me forever 😅
OH MY GOD ITS BACK
2 years later and i still come back whenever my movent starts feeling trash
0:31 YOU MONSTER
I've start titanfall campain like 2 hours ago and i'm already looking into info about mouvement. It looks so good to be able to move that smoothly, I really want to be able to
Welcome, pilot!
Hope you're enjoying the campaign :)
Whoever designed Titanfall 2's movement is a genius
A lot of it is honestly built into the engine, as was mentioned. These techniques come from old Source games. There is also a lot of the movement that was unintended. Happy accidents, if you will.
On the whole it is a very smooth game with well developed movement mechanics, but a ton of the tech you see was not really intentionally developed. It's just there.
@@phant0mdummy that makes it even more amazing
Congratulate the players for discovering it lmao.
@@TheTiredhermit
Not so amazing when you realise that these unintended engine quirks were the main culprit for TF2's low playercount. These movement tricks are completely unintuitive and unless you're one of the few people who went through the huge effort to understand them, you probably won't have a good time in multiplayer. There's a reason why within 2 weeks after a sale TF2 goes right back to its pre-sale player count; because in a game where the developers only expected you to slide, wallrun and grapple, other players are airstrafing, swinging, slide hopping and boosting at 200mph without ever touching the ground.
this is so well made it doubles as a really good general guide for source airstrafing and such, crazy good quality
also ghostrunner ost based
This is a masterpiece, thank you so much for sharing all these info. Just recently got into Titanfall and is by far my fav FPS i have every played, it has everything. Pure FUN.
I love the fact you used Ghostrunner music in the beginning.
Hey great work man, editing was really good and consistent. Your thoughts came out clearly and and i thought i only watched 20 mins when it finished 👍🏻
The Metroid Prime music in this tutorial is soooo soothing
The editing spot at 'Trust me' is perfect!
Thank you for that
Absolutely Incredible Tutorial
Even after so Many Years It’s Still so Fascinating
Thank You
You aren't kidding when you said ultimate, this is so comprehensive
Titanfall 2 was one of the first games i ever was dedicated to getting quick in. Not even for speedrunning. but just for multiplayer. actually learned some of the basics for bhopping and slide hopping from a controller player, never realizing i was actually lurching. i probably should have felt it but hey, happens lol. Great video, and although ill probably not be using it to speedrun, ill definetly be lurchless bhopping air strafing around northstar. really great video
Man ive watched it now a second time cant stop recommending this video if you really wonna be a god in movement! Thank you alot for the time and effort you have put into this!🙏🏽
I hate using evolved. I'll just stick to my personalized "Cowboy Ninja Gangster" bindings. Jump is left trigger, crouch is right trigger, shoot with the bumpers. Grenade is the right stick. Tactical is the left stick. B is melee. (I only use these bindings because they make my controller last longer i:e no stress from jumping with the left bumper, no stress from crouching with the right stick which preserves my deadzone.) If at all possible I would appreciate some thoughts from actual speedrunners about these bindings.
only thing with that is using a custom control scheme makes it so that whenever a dialogue option pops up or goes away the game just kinda releases any buttons you had held down
so it does stuff like uncrouching you or throwing away a frag you had pulled
if youre just playing mp youre probably fine tho
I've killed three controllers by using evolved :p
The only reason I dislike evolved is because is ninja is far better, and I will never believe otherwise.
Phendrana drifts music bro. This man knows good advice & good music
You weren't kidding in your response, this is definitely huge man.
Thanks for this. I have now returned to the TF2, and I remember that despite being not terrible at movement, I wasnt too good either, so I hope this will help me survive longer in the multiplayer :D
best tutorial on the site
Such a fantastic video, great job!
W for the titanfall 2 community
Titanfall took all the best bits of Quake's movement and added wallruning :D
When the Ghostrunner music started i knew this was a good guide
Some new pilots might find this vid useful, Good job on making this video mate.
it's my third day of watching this video and I've only just been able to get down air strafing to a semi consistent level and am having an absolute blast can't wait to master all the different ways I can move in this awesome game.
Absolutely masterful work here. I can't believe the incredible effort you've gone to to share it with your community.
Is there a name for the onscreen speedo that you have? I would love to get into this and it feels like a very useful but of tech
Check out the northstar discord, inside the mods section someone made a super handy speedo. Great to keep a track on your speed mid battle.
Looking for the same thing, still can't find it...
Dude this video is actually super entertaining as a fan of the game, I may never use this tech but this video is entertaining nonetheless
This is the best movement video i've ever seen for any game ever. ty ty
HEY HEY METROID MUSIC IN TITANFALL DUDE YES 2 OF MY FAVORITES just started this video and you know damn well I'm finishing it now
binding crouch to mouse 4 is truly the game changer here
bryonato if you see this would like to say I love the video as I found it very helpful as I am just getting back in to running this game. Also, I have a question for you can you msg me your pc specs and tell me what mouse and keyboard you use. Thanks Again
my current specs are
3070ti
Ryzen 7 3800x
16gb Ripjaws 3600mhz
Mouse: Orochi V2
I built my keyboard custom, it's a Mode65 with a bunch of my own mods.
Strafe lurch explains so much to me
titanfall has allways been one of my favorite games! really good video.
super well made tutorial, when momentum mod implements tf2 movement, I'll be using this guide for sure!
I'm so glad I found this video. I'm pretty novice when it comes to the movement in this game, I can slidehop and bhop pretty consistently, but I've been making the mistake of assuming that this game plays exactly like Team Fortress 2 and trying to airstrafe at those speeds. I've noticed the strafe lurch, but could never pin down what caused it until now. Thanks!
This is like the primordial Bible of being movement man in apex. Thank you. Even though they won’t let us run on wall like this 😑
Thank you guys this is helpful
WE NEED A TITANFALL 3
Greatest movement guide of all time
You guys should do some investigation into motion sensor/gyro aiming as it allows for 1. Mouse aim on controller 2. Operation of face buttons (cross, circle, square, triangle). Note: this does not function on Xbox as Xbox doesn’t have a gyroscope or accelerometer(s) in their controllers. You’ll have to use steam’s controller support or joyshock mapper (JSM). Or in other words the evolved layout isn’t required and could allow for more dynamic and optimal layouts