When you have 2 cool steam gysers on eather side of your base. 2 natural gas geysers above Your base, beside each other. And a gold and iron volcano beside those.
I’m surprised you never mentioned why this works with super coolant and thermium. Aquatuners don’t move x DTUs of heat. They drop the fluid 15 degrees regardless of the fluid type and export that heat into themselves. Supercoolant has high thermal mass. So lots more heat gets moved than water or crude. If Klei wanted to drop this below perpetual motion, they would reduce supercoolant thermal mass, or drop steam vents down to 100 degrees.
They could also fix it by making aqua tuners remove a specific amount of DTUs, or increase the power draw depending on the liquid piped in. The fact you can remove the ridiculous number of DTUs stored in super coolant with a single 1200 W draw is what makes this OP.
I get the super coolant, but why need Thermium? Does it have some other properties than just increase overheat temp to crazy levels? Since the steam is up to, lets say 210 degrees wouldn't steel be more than enough? Or am i missing something?
@@atan6730 I could be wrong, but I imagine that Thermium radiant pipes help to transfer the heat super efficiently... If you have Aluminium on your map I guess those might work similarly well? But that's another place that Thermium potentially helps the build at least.
No it doesn’t... Since when do we have infinite sources of elements like Oni’s geysers? Also how come dupes never require the consumption of water, or how rockets would eventually move the asteroid? There’s also the fictional oil-sour gas-methane-natural gas that makes so much power it’s unreal... Comparing Oni’s “physics” to real life is almost impossible, it’s more of a made up fictional physics, AAaand I just realized that’s what you meant to begin with....
@@kelciheit I have a few explanations! The geysers aren't unlimited, they're just a crazy huge amount that they're written off as unlimited, and dupes don't need to drink water, they aren't human, and this sour gas is a completely new element which just smells sour but has nothing to do with the actually scientific sour gas additionally youre talking chemistry not physics :)
@@kelciheit the reason it seems infinite is because its all stored in the neutronium and since its an impenetrable block it has an ungodly amount of it stored
You can get this to self power on a water loop if you reintroduce heat to the system with a heat exchanger. Running your bases 75 degree oxygen from electrolysis through a heat exchanger for example.
Coming over from your reddit post, I've never really watched your content before, but this is pretty neat and definitely something I'm going to make use of! You've earned a sub. A lot of this build is reliant on space age tech, but I'm really curious how early you could make something like this - using the cool steam geyser to cool your base and/or be power-positive
Sweet! Yeah, this is one of my better videos. I used space age materials for all of this, but I think the only thing it really NEEDS is the super coolant. I have a video for an "early game" (you need plastic) cool steam tamer that I believe is as good as possible. The average water output is 70-ish degrees. It's not self powered, it uses 480-ish watts per 10kg of water produced out of the steam. Afaik that's as good as it gets with cool steam, but I bet it could be adapted to use volcano heat or something. Hmm... Maybe I'll make a video for that.
@@tonyadvanced6315 To be fair, this setup is massive overkill if you're going to be using it to cool your residential block, the dupes would get hypothermia
I think it is really overcomplicated. just use your standard cooling build of 1 aquatuner 2 steam turbines with supercoolant and have the the radiant pipes going through the chamber with steam vent. it will freese even the hydrogen to solid state - no need to worry about steam overpressure
Drip some liquid super coolant on the floor of the steam turbines. Fire with fire, err... yeah. Anyway, amazing use of the CSV to "enable" the perpetual loop, while ripping free water & (menacing) coldness :)
Hi Tony, Your guide videos are turning into my favorite of all the vid makers. Nicely done on these 2 tamer videos. I did a in-between build of this video and your "mid tamer" video, using polluted water loop cooling a tank of polluted water to -2C where the Steam turbine output cools down the fresh water to just before freezing. Steel aquatuners and only Iron templates. Tungsten on the pipes inside the interchange cooler Sort in between "mid to late game".
Is this really any better than using that 250 watts you mentioned to run a thermo-aquatuner/steam turbine cooling system? It seems like the massive cooling you're getting is basically just a result of the crazy energy efficiency of aquatuners when they process super coolant.
"better" is a choice he's leaving to you, i think. i setup cool steam vents before space age, & i doubt i'll want to retame them using my precious super coolant
@@PyrokineticFire1 All the systems involved in my question involve super coolant, so that's not really a deciding factor. The question is whether it really makes any sense to use a system like this to cool something when you could separate it into a power generating cool steam vent tamer and a standard super coolant heat deleter and (I think) get about the same amount of cooling out of it, plus more flexibility.
@@tejing2001 it could make sense to do this setup; depends on your situation. the increased flexibility is probably better in most cases, even if some efficiency is lost. i doubt there would be lost efficiency as this setup made no preparation to bypass the tuners if coolant is cold & didn't unload excess energy some people perfer all their subsystems to be relatively autonomous, others delight in balancing interdependence. i don't think this was meant to be something to imitate, more that he had some extra thoughts from previous low-tech builds that he wanted to do, but they were only feasible with super coolant.
@@miana1094 i like to dump my batteries in a bunch of steam before using them You know, Stress Testing to see if they're up to snuff i seem to have run out of batteries
So, what's the practical application of this? Can it be done without space-age materials? The ice it's creating is the water from the steam vent, right? If that's the case, doesn't it mean that if I put some liquid temp sensors in there I should be able to create a pretty incredible cooling loop without using oil, and also pipe the excess water to my electrolyzer SPOM? I'd love to see how this could be installed in an early/pre-oil base.
without supercoolant, it's not self-powering. there's other designs that capture and cool water (without freezing) that are more economical with resources like plastic and steel the setup will work with steel & other non-space materials, but the turbines won't run often enough to pay the watts to run the aquatuners. yes, you could use different automation to provide cooling to other things, the setup needs to draw heat from SOMETHING to work. if you like 95°c water, cool something else.
It would be more power efficient at 125°C, as you only have to put in half the heat yourself with the half being covered by the geyser. At 200°C, only a 1/7 of the heat is covered by the geyser, so you have to do the rest yourself. Keeping the chamber at a constant 125°C sounds challenging though, but the closer you are to it, the more power efficient it is.
Have you seen if you can piggyback any other machine to heat the water back up to put back into the system? Then use a pressure atmo sensor to regulate the re-circulation back into the system?
I found out that it's actually possible to get 100% free cooling with aquatuners and supercoolent and steam turbines. I don't mean almost free, I mean absolutely free cooling. The trick is to exploit the steam turbine' self cooling ability. You can recycle up to 41kbtw/s per steam turbine this way, giving you an extra 40 w per steam turbine, which is more than enough to make up the difference between the cost of the aquatuner and the power generated by steam turbines. Of course, this does come with limitations since steam turbines will produce more heat than this if the temperature of the steam is above 140 celcius. This means you either gotta limit the temperature of the steam, or you gotta use an hybrid cooling strategy for your turbines (a mix of self-cooling and external cooling). In any case, the point remains that infinite cooling is possible even without a geyser to draw power from: an actual perpetual motion machine.
Yeah, it's not really the steam vent which is overpowered, it's supercoolent and aquatuners. Yes aquatuners don't create/destroy heat energy but having heat separated is valuable: a water tank at 10 degrees is useful, so is a steam room with 180 degrees, but if you mix them to get a big tank of 95 degree water, that's trash. The aquatuner's heat, and its cooling are both valuable separately, whether or not total heat is in balance. This wouldn't necessarily matter except an aquatuner splits apart a standard amount of temperature - not heat energy - per watt. So at higher SHC, you get more cooling, and also more heat, for the same power. If there was such thing as super-duper-coolent with a SHC of 15 or something, you could simply put two aquatuners under three steam turbines, and the turbines would run 100% power without needing to run the AQs constantly. In other words, even if you ignore the cooling in the pipes, the AQs create more heat than the steam turbines destroy, and the steam turbines create more power than the AQs use. Super-duper-coolent doesn't exist, but supercoolent is almost good enough to do the same thing. With super-duper-coolent you could just make infinite free power, but with actual supercoolent you can almost, or just barely, break even. Cool to know you can break even! Though it sounds a little finicky, self-cooled turbines can be annoying. Anyways, if you add basically any additional source of heat energy (above 95 degrees), you'll get over the break-even hump. It could be any source, a CSV, a hydrogen vent, a few kg/sec of regolith, possibly even a nat gas geyser if you heat the water in stages? But for all of this, we're just using an AQ to turn power into heat, it's just a super-powered tepidizer. The cooling is just a useful side effect. TLDR: Aquatuners preserve total heat but they decrease entropy for a power cost. The thing which really breaks the game's thermodynamics is that this entropy decrease is proportional to fluid SHC, with a fixed power cost. Steam turbines create power by increasing entropy. So with a good enough fluid, you can get more than what you put in.
That's not a perpetual motion machine. This uses the little bit of heat energy in the steam vent to power itself. It's just a very efficient machine, that's all.
well yes but the steam went is infinite it would be like a region of space that just happened to push matter in a direction at like 500N and you put a electric generator there so yeah What does that even mean?
I feel like the 1kg per second state change avoidance is going to get patched eventually. Feels like a stright up exploit to me. I know it was just for demonstration here though.
You might be right. I personally suspect it's intentional. There's a 10% limit for gas pipes too and the reduced quantity seems to add the right amount of limitation to make using it challenging. In any case, in this demo I'm just using it to facilitate illustrating the extreme cold.
If that feels like an exploit to you, you could have the aquatuners cooling a body of liquid, like the 1x3 square of supercoolant that was used in the video, then make a thermocoupler. Use the thermocoupler to cool the water outputted from the turbines to the temperature you want. Most of my bases have a water reservoir around 20C for any base/farming use I can think of.
Out of interest. If you ran the ice through a shipping exchange for o2 base air conditioning or for a partial cooling of liquid fuel. Could you Re feed the water to the geyser for more steam?
If the heat is going there then they will get hot and it will use the same amount of heat energy to do it as anything else made of that material. Once they are hot the process can be reversed (your insulation tiles will heat the plates if the plates are cooler.) But the low conductivity of insulation tiles makes heat transfer happen so slowly that it can usually be neglected entirely. Even if they get hot they don't transfer much of that heat to their surroundings. In any case, the heat isn't "lost" except in the sense that insulation tiles are a poor place to be storing some of it.
I actually have a problem runinng this build, its too powerfull. Basicly it works until you have actually something to cool down. The problem is, once the supercoolant inside the pipes reaches -271, the acquatuners cant lower it further so they also stop producing any heat, and so the geyser goes in overpressure. Is there some way to avoid this? In order to still be able to recover the water from the geyser. As its now you get the water until you have something to cool down.
That's a good question. The build isn't optimize for that, but here's something you can try. Use a thermo sensor in the steam room to control when the aquatuners turn on (instead of the batteries or whatever), set it to something lower than 200 but higher than 125. The lower it is, the more steam you will process with less cooling. I didn't really test this out, but I think it will work. I believe this approach should improve the net power production, but you don't get much for it. I'll try it out in my sandbox an see what happens. imgur.com/aqL8ed4
I played around with this a bit more. I think this is a good way to go. Use a thermo sensor and a liquid pipe thermo sensor to tell the aquatuners when to turn on. They should turn on if the steam temperature is below 130 or if the super coolant is warmer than... whatever temperature you want it. I would make some other changes to make it work smoothly, but I think that ought to be enough. imgur.com/psvFHXF
I tried using this but for some reason it's not nearly as powerful as in the video. I wanted to use this to Liquefy Oxygen. That would hopefully make the system stable and keep the supercoolant from reaching -271 but it actually isn't powerful enough to cool down the Hydrogen in both chambers past -130 celsius. It's been running stable for about 10 cycles and the Hydrogen's temperature in both the Steam Turbines and the other cooling room fluctuates between -80 and -130, never below or above that. Has this been nerfed or am I doing something wrong? EDIT: I'm using Ceramic instead of Insulation for the tiles. Could this be the reason this build is just not working?
I talk about that in the video. It sure LOOKS like you could. But you don't hardly get anything for it. I did some experiments trying to optimize power output and the best I could do was 194 watts, and that's only while the steam vent is active.
@@tonyadvanced6315 Oops, I must have overheard that. But doesn't the "Engie's Tune up" boost Generators by 150%? If it's self-sustaining now, it *should* output that extra 50%, shouldn't it?
@@nimb321 Hmm. I can't believe I've never considered using that. Is it a 50% bonus? That's.... enough to make power out of nothing, for sure. Well... actually it makes power out of duplicant labor, which is the same thing as food and oxygen. But... Maybe a LOT of power. I'm going to have to play around with that idea and learn what other people are doing with it already. You are a genius, I think you taught me how to make oxygen into power. Woohoo!
@@tonyadvanced6315 Yeah, the duplicant labor is a little hook, since you need an Electrical Engineer and it takes for-fucking-ever to tune up Generators every 3 cycles (especially when the Engie drops everything at lunchbreak) but the power boost is impressive. A petroleum generator e.g. goes up to 3000 when tuned and I was hoping to make my cooling loops at least energy-neutral by boosting the steam turbines so that they would produce as much energy as the aquatuner eats. (especially in early - mid game)
@@intox881 Oh. That part is nothing but an arbitrary option for what to DO with all the coldness. I thought it would be neat to see how cold I could get the steam. Cool your base with it instead, be careful not to freeze the whole asteroid. :)
Steel may be sufficient but super coolant is absolutely necessary. Super coolant produces almost 5 times more heat/cold than petroleum when it goes through an aquatuner.
This setup basically the tutorial to cool down something. I can said this setup has so many usage case, but it wasn't the essential needs for survival. Some usage case that I know is : to convert gas into liquid, example hydrogen and oxygen or polluted one. They became liquid hydrogen and liquid oxygen respectively. Liquid hydrogen is needed to fuel rocket engine in late game, when liquid oxygen is the oxidizer for the rocket. Cooling the polluted oxygen is become liquid oxygen, when you reheated it became oxygen gases. Foe basic survival, you need to sustain the life needs of your duplicants (dupe). Your dupe needs oxygen, food, sleep, poop, and entertainment, just like us. The essential need is food and oxygen, when your dupe can sleep at anywhere else, poop anywhere else, if you can't afford to make bed and lavatories for them (especially lavatory) they become serious things later game. You don't want to throw your poop in the floor, because it contain so many germs.
@@theeraphatsunthornwit6266 Yeah this level of fancy is not needed to survive, but can be used in the space age/end game for optimizing. The sooner you can start farming hatches or pacu for food, the faster heat isn't such a big deal.
The turbines eat the steam faster than the vents can make it. I talk about vents that produce a LOT of steam at some point, the steam room might need to be made a tile higher in those cases.
I think a similar thing could work. I haven't tried it but since the main task would be cooling the steam instead of heating it I think the design would have to be significantly different.
This video kicked off some ideas and I spent a solid 10 hours straight messing with it to use on my base, it's not power positive because I dont have thermium/super coolant yet but it dropped the power needs of my base by a whole lot, like everything is kinda freezing now lol, I automated the heck outta everything. Basically making that single steam vent the 'cooling core of my base'. The 95c water I have running counterflow to heat up stuff a bit (like pincha peppers) and it's awesome. ibb.co/fYVfkcQ Thanks!
@@tonyadvanced6315 this( ibb.co/qkYhmTv) is an old screenshot I had. By this point I already had thermium and super coolant but never got around upgrading it(did the thing around cycle 400), not sure how the super materials would mess with the automation... should be interesting though.
@@nZifnab I would have agreed with you but I tried this setup and it doesnt work. Why? Steam turbine takes in steam at 125c and transform it to 95c water. So it kind of uses heat to create energy. So its deleting heat. Cool steam vent power vents 110C, you need to heat the steam to 125C for the steam turbine to power up. If you calculate, you will need 3 aquatunner to add enough heat to power 2 steamturbine. Its in the wiki and others have calculated this too. This video, it seems to work but thats because he starts with heated diamond plate. Eventually once he starts to run out of heat, the steam turbine will power down.
The late game transition from trying to get rid of heat to wanting more heat is pretty interesting.
When you start running Thermium petrol generators at 900c to produce super heated steam.
When you have 2 cool steam gysers on eather side of your base. 2 natural gas geysers above Your base, beside each other. And a gold and iron volcano beside those.
I mean this is Oni... Its an interesting game :p
Same like slime and co2?....now my food depend on slime to mushroom..
@@theeraphatsunthornwit6266 make a puft farm using polluted water in a bottle. Free slime forever
You don't need the shutoffs before the vents - with automation you can open/close the vents directly.
Your absolutely right! But I made this before that was a thing you can do.
Just wondering, would the pipes break from the water changing into steam while sitting idle?
@@AznDumbum As long as they're under 10% capacity, they won't.
I’m surprised you never mentioned why this works with super coolant and thermium. Aquatuners don’t move x DTUs of heat. They drop the fluid 15 degrees regardless of the fluid type and export that heat into themselves.
Supercoolant has high thermal mass. So lots more heat gets moved than water or crude. If Klei wanted to drop this below perpetual motion, they would reduce supercoolant thermal mass, or drop steam vents down to 100 degrees.
You got it. The super coolant is absolutely necessary.
They could also fix it by making aqua tuners remove a specific amount of DTUs, or increase the power draw depending on the liquid piped in. The fact you can remove the ridiculous number of DTUs stored in super coolant with a single 1200 W draw is what makes this OP.
I get the super coolant, but why need Thermium? Does it have some other properties than just increase overheat temp to crazy levels? Since the steam is up to, lets say 210 degrees wouldn't steel be more than enough? Or am i missing something?
@@atan6730 I think this works perfectly fine with Steel AT.
@@atan6730 I could be wrong, but I imagine that Thermium radiant pipes help to transfer the heat super efficiently... If you have Aluminium on your map I guess those might work similarly well? But that's another place that Thermium potentially helps the build at least.
Oni is the kind of game that attempts to simulate real life physics so hard it ends up breaking the laws of physics
No it doesn’t... Since when do we have infinite sources of elements like Oni’s geysers? Also how come dupes never require the consumption of water, or how rockets would eventually move the asteroid? There’s also the fictional oil-sour gas-methane-natural gas that makes so much power it’s unreal... Comparing Oni’s “physics” to real life is almost impossible, it’s more of a made up fictional physics, AAaand I just realized that’s what you meant to begin with....
PARTIAL PRESSURE!!!!
@@kelciheit I have a few explanations! The geysers aren't unlimited, they're just a crazy huge amount that they're written off as unlimited, and dupes don't need to drink water, they aren't human, and this sour gas is a completely new element which just smells sour but has nothing to do with the actually scientific sour gas
additionally youre talking chemistry not physics :)
@@kelciheit the reason it seems infinite is because its all stored in the neutronium and since its an impenetrable block it has an ungodly amount of it stored
You can get this to self power on a water loop if you reintroduce heat to the system with a heat exchanger. Running your bases 75 degree oxygen from electrolysis through a heat exchanger for example.
14:47 I feel like you highlighted the feelings of my soul in my everyday life
you are the best simpliest beginner friendly system maker bruhh.. :D thx!!!
Coming over from your reddit post, I've never really watched your content before, but this is pretty neat and definitely something I'm going to make use of! You've earned a sub.
A lot of this build is reliant on space age tech, but I'm really curious how early you could make something like this - using the cool steam geyser to cool your base and/or be power-positive
Sweet! Yeah, this is one of my better videos. I used space age materials for all of this, but I think the only thing it really NEEDS is the super coolant.
I have a video for an "early game" (you need plastic) cool steam tamer that I believe is as good as possible. The average water output is 70-ish degrees. It's not self powered, it uses 480-ish watts per 10kg of water produced out of the steam. Afaik that's as good as it gets with cool steam, but I bet it could be adapted to use volcano heat or something. Hmm... Maybe I'll make a video for that.
@@tonyadvanced6315 To be fair, this setup is massive overkill if you're going to be using it to cool your residential block, the dupes would get hypothermia
I think it is really overcomplicated. just use your standard cooling build of 1 aquatuner 2 steam turbines with supercoolant and have the the radiant pipes going through the chamber with steam vent. it will freese even the hydrogen to solid state - no need to worry about steam overpressure
Drip some liquid super coolant on the floor of the steam turbines. Fire with fire, err... yeah.
Anyway, amazing use of the CSV to "enable" the perpetual loop, while ripping free water & (menacing) coldness :)
Place the steam turbines in a layer of liquid super coolant, that cannot freeze solid. That way you can run the system even colder
This such a good idea, however, it needs to be adapted for mid game or even early game to really be a game changing contraption
You need to put term sensor on super coolant pipe, and turn off AT if it goes above it.
For that you'd need a bypass.
Hi Tony, Your guide videos are turning into my favorite of all the vid makers. Nicely done on these 2 tamer videos. I did a in-between build of this video and your "mid tamer" video, using polluted water loop cooling a tank of polluted water to -2C where the Steam turbine output cools down the fresh water to just before freezing. Steel aquatuners and only Iron templates. Tungsten on the pipes inside the interchange cooler Sort in between "mid to late game".
"colony lost"
"no oxygen diffuser built"
yep
and he said hes not cheating
@@izackschnoor1003 Aw. Guys. I didn't cheat at the thermodynamics of the machine. I definitely cheated by using the sandbox.
@@tonyadvanced6315 I was only kidding
@@izackschnoor1003 :-)
Is this really any better than using that 250 watts you mentioned to run a thermo-aquatuner/steam turbine cooling system? It seems like the massive cooling you're getting is basically just a result of the crazy energy efficiency of aquatuners when they process super coolant.
"better" is a choice he's leaving to you, i think. i setup cool steam vents before space age, & i doubt i'll want to retame them using my precious super coolant
@@PyrokineticFire1 All the systems involved in my question involve super coolant, so that's not really a deciding factor. The question is whether it really makes any sense to use a system like this to cool something when you could separate it into a power generating cool steam vent tamer and a standard super coolant heat deleter and (I think) get about the same amount of cooling out of it, plus more flexibility.
@@tejing2001 it could make sense to do this setup; depends on your situation.
the increased flexibility is probably better in most cases, even if some efficiency is lost. i doubt there would be lost efficiency as this setup made no preparation to bypass the tuners if coolant is cold & didn't unload excess energy
some people perfer all their subsystems to be relatively autonomous, others delight in balancing interdependence.
i don't think this was meant to be something to imitate, more that he had some extra thoughts from previous low-tech builds that he wanted to do, but they were only feasible with super coolant.
Cool. I'll definetely try that. Maybe put the batteries inside the steam room for a little extra heat
Ah. That's a good point. Save some space too.
Batteries plus water vapor. Seems legit.
@@miana1094 i like to dump my batteries in a bunch of steam before using them
You know, Stress Testing to see if they're up to snuff
i seem to have run out of batteries
Thanks again Tony.. I'm gonna test this and also as you said.. A minor volcano just to see what happens lol
So, what's the practical application of this? Can it be done without space-age materials? The ice it's creating is the water from the steam vent, right? If that's the case, doesn't it mean that if I put some liquid temp sensors in there I should be able to create a pretty incredible cooling loop without using oil, and also pipe the excess water to my electrolyzer SPOM? I'd love to see how this could be installed in an early/pre-oil base.
without supercoolant, it's not self-powering. there's other designs that capture and cool water (without freezing) that are more economical with resources like plastic and steel
the setup will work with steel & other non-space materials, but the turbines won't run often enough to pay the watts to run the aquatuners.
yes, you could use different automation to provide cooling to other things, the setup needs to draw heat from SOMETHING to work. if you like 95°c water, cool something else.
It would be more power efficient at 125°C, as you only have to put in half the heat yourself with the half being covered by the geyser. At 200°C, only a 1/7 of the heat is covered by the geyser, so you have to do the rest yourself. Keeping the chamber at a constant 125°C sounds challenging though, but the closer you are to it, the more power efficient it is.
Have you seen if you can piggyback any other machine to heat the water back up to put back into the system? Then use a pressure atmo sensor to regulate the re-circulation back into the system?
I found out that it's actually possible to get 100% free cooling with aquatuners and supercoolent and steam turbines. I don't mean almost free, I mean absolutely free cooling. The trick is to exploit the steam turbine' self cooling ability. You can recycle up to 41kbtw/s per steam turbine this way, giving you an extra 40 w per steam turbine, which is more than enough to make up the difference between the cost of the aquatuner and the power generated by steam turbines. Of course, this does come with limitations since steam turbines will produce more heat than this if the temperature of the steam is above 140 celcius. This means you either gotta limit the temperature of the steam, or you gotta use an hybrid cooling strategy for your turbines (a mix of self-cooling and external cooling). In any case, the point remains that infinite cooling is possible even without a geyser to draw power from: an actual perpetual motion machine.
Yeah, it's not really the steam vent which is overpowered, it's supercoolent and aquatuners. Yes aquatuners don't create/destroy heat energy but having heat separated is valuable: a water tank at 10 degrees is useful, so is a steam room with 180 degrees, but if you mix them to get a big tank of 95 degree water, that's trash. The aquatuner's heat, and its cooling are both valuable separately, whether or not total heat is in balance.
This wouldn't necessarily matter except an aquatuner splits apart a standard amount of temperature - not heat energy - per watt. So at higher SHC, you get more cooling, and also more heat, for the same power. If there was such thing as super-duper-coolent with a SHC of 15 or something, you could simply put two aquatuners under three steam turbines, and the turbines would run 100% power without needing to run the AQs constantly. In other words, even if you ignore the cooling in the pipes, the AQs create more heat than the steam turbines destroy, and the steam turbines create more power than the AQs use.
Super-duper-coolent doesn't exist, but supercoolent is almost good enough to do the same thing. With super-duper-coolent you could just make infinite free power, but with actual supercoolent you can almost, or just barely, break even. Cool to know you can break even! Though it sounds a little finicky, self-cooled turbines can be annoying. Anyways, if you add basically any additional source of heat energy (above 95 degrees), you'll get over the break-even hump. It could be any source, a CSV, a hydrogen vent, a few kg/sec of regolith, possibly even a nat gas geyser if you heat the water in stages? But for all of this, we're just using an AQ to turn power into heat, it's just a super-powered tepidizer. The cooling is just a useful side effect.
TLDR: Aquatuners preserve total heat but they decrease entropy for a power cost. The thing which really breaks the game's thermodynamics is that this entropy decrease is proportional to fluid SHC, with a fixed power cost. Steam turbines create power by increasing entropy. So with a good enough fluid, you can get more than what you put in.
Woww i have been using petroleum powered this thing for long time and cant archieve this much cooling result
That's not a perpetual motion machine. This uses the little bit of heat energy in the steam vent to power itself. It's just a very efficient machine, that's all.
well yes but the steam went is infinite
it would be like a region of space that just happened to push matter in a direction at like 500N and you put a electric generator there so yeah
What does that even mean?
I feel like the 1kg per second state change avoidance is going to get patched eventually. Feels like a stright up exploit to me. I know it was just for demonstration here though.
You might be right. I personally suspect it's intentional. There's a 10% limit for gas pipes too and the reduced quantity seems to add the right amount of limitation to make using it challenging. In any case, in this demo I'm just using it to facilitate illustrating the extreme cold.
@@tonyadvanced6315 yer man sorry probably the wrong place to mention it. For the purposes of your demonstration it was a great visual tool.
If that feels like an exploit to you, you could have the aquatuners cooling a body of liquid, like the 1x3 square of supercoolant that was used in the video, then make a thermocoupler. Use the thermocoupler to cool the water outputted from the turbines to the temperature you want. Most of my bases have a water reservoir around 20C for any base/farming use I can think of.
its been 3 years and it still works!!
Out of interest.
If you ran the ice through a shipping exchange for o2 base air conditioning or for a partial cooling of liquid fuel.
Could you Re feed the water to the geyser for more steam?
If the water is less than 95 degrees then you are better off cooling it down than putting it in the steam room.
Ah yea it would ony be around 60 or 70 on the in hmm...
if your shift plates touch the insulation then you lose heat because they dump heat into the insulation tiles,
If the heat is going there then they will get hot and it will use the same amount of heat energy to do it as anything else made of that material. Once they are hot the process can be reversed (your insulation tiles will heat the plates if the plates are cooler.) But the low conductivity of insulation tiles makes heat transfer happen so slowly that it can usually be neglected entirely. Even if they get hot they don't transfer much of that heat to their surroundings. In any case, the heat isn't "lost" except in the sense that insulation tiles are a poor place to be storing some of it.
That is freaking amazing.
I actually have a problem runinng this build, its too powerfull. Basicly it works until you have actually something to cool down. The problem is, once the supercoolant inside the pipes reaches -271, the acquatuners cant lower it further so they also stop producing any heat, and so the geyser goes in overpressure. Is there some way to avoid this? In order to still be able to recover the water from the geyser. As its now you get the water until you have something to cool down.
That's a good question. The build isn't optimize for that, but here's something you can try. Use a thermo sensor in the steam room to control when the aquatuners turn on (instead of the batteries or whatever), set it to something lower than 200 but higher than 125. The lower it is, the more steam you will process with less cooling. I didn't really test this out, but I think it will work. I believe this approach should improve the net power production, but you don't get much for it. I'll try it out in my sandbox an see what happens. imgur.com/aqL8ed4
I played around with this a bit more. I think this is a good way to go. Use a thermo sensor and a liquid pipe thermo sensor to tell the aquatuners when to turn on. They should turn on if the steam temperature is below 130 or if the super coolant is warmer than... whatever temperature you want it. I would make some other changes to make it work smoothly, but I think that ought to be enough. imgur.com/psvFHXF
@@tonyadvanced6315 I will try It, thank you !
I tried using this but for some reason it's not nearly as powerful as in the video. I wanted to use this to Liquefy Oxygen. That would hopefully make the system stable and keep the supercoolant from reaching -271 but it actually isn't powerful enough to cool down the Hydrogen in both chambers past -130 celsius. It's been running stable for about 10 cycles and the Hydrogen's temperature in both the Steam Turbines and the other cooling room fluctuates between -80 and -130, never below or above that.
Has this been nerfed or am I doing something wrong?
EDIT: I'm using Ceramic instead of Insulation for the tiles. Could this be the reason this build is just not working?
steam ven't isn't strong enough?
@@MsArchitectschannel The whole build I think
Wouldn’t aluminium tiles be a better heat transfer medium than hydrogen gas in the cooling room?
I think you are right about that.
why is the water inside the pipes not damaging the pipes even though it is suppose to freeze inside the pipe?
If a pipe is carrying 10% or less of it's maximum capacity then state changes do not happen inside the pipe.
You could squeeze more power out of it by turning the steam-turbine-room into a power plant ;)
I talk about that in the video. It sure LOOKS like you could. But you don't hardly get anything for it. I did some experiments trying to optimize power output and the best I could do was 194 watts, and that's only while the steam vent is active.
@@tonyadvanced6315 Oops, I must have overheard that. But doesn't the "Engie's Tune up" boost Generators by 150%? If it's self-sustaining now, it *should* output that extra 50%, shouldn't it?
@@nimb321 Hmm. I can't believe I've never considered using that. Is it a 50% bonus? That's.... enough to make power out of nothing, for sure. Well... actually it makes power out of duplicant labor, which is the same thing as food and oxygen. But... Maybe a LOT of power. I'm going to have to play around with that idea and learn what other people are doing with it already. You are a genius, I think you taught me how to make oxygen into power. Woohoo!
@@tonyadvanced6315 Yeah, the duplicant labor is a little hook, since you need an Electrical Engineer and it takes for-fucking-ever to tune up Generators every 3 cycles (especially when the Engie drops everything at lunchbreak) but the power boost is impressive. A petroleum generator e.g. goes up to 3000 when tuned and I was hoping to make my cooling loops at least energy-neutral by boosting the steam turbines so that they would produce as much energy as the aquatuner eats. (especially in early - mid game)
You can't get power out of this setup because you can't run the turbines at 100% all the time.
Steam turbine nerf incoming thanks to you :p
Nooooooo!
@@tonyadvanced6315 great video though, I wouldn't use your design as I don't like the low pressure pipe cheese, but great discover nonetheless !
@@intox881 Oh. That part is nothing but an arbitrary option for what to DO with all the coldness. I thought it would be neat to see how cold I could get the steam. Cool your base with it instead, be careful not to freeze the whole asteroid. :)
What happens to this system when the Vent goes dormant?
Tony mentioned that the machine will also go dormant. When it erupts later, the steam restarts the turbines, and it all kicks back on.
Could this be done using Steel and petroleum instead of thermium and super coolant?
Steel may be sufficient but super coolant is absolutely necessary. Super coolant produces almost 5 times more heat/cold than petroleum when it goes through an aquatuner.
Willl my base survive if i dont build these complicated stuff...it almost die several times in my first playthrough but i am still alive
This setup basically the tutorial to cool down something. I can said this setup has so many usage case, but it wasn't the essential needs for survival. Some usage case that I know is : to convert gas into liquid, example hydrogen and oxygen or polluted one. They became liquid hydrogen and liquid oxygen respectively. Liquid hydrogen is needed to fuel rocket engine in late game, when liquid oxygen is the oxidizer for the rocket. Cooling the polluted oxygen is become liquid oxygen, when you reheated it became oxygen gases.
Foe basic survival, you need to sustain the life needs of your duplicants (dupe). Your dupe needs oxygen, food, sleep, poop, and entertainment, just like us. The essential need is food and oxygen, when your dupe can sleep at anywhere else, poop anywhere else, if you can't afford to make bed and lavatories for them (especially lavatory) they become serious things later game. You don't want to throw your poop in the floor, because it contain so many germs.
@@andersonfrans thx..
@@theeraphatsunthornwit6266 Yeah this level of fancy is not needed to survive, but can be used in the space age/end game for optimizing. The sooner you can start farming hatches or pacu for food, the faster heat isn't such a big deal.
@@Mark-xt8jp thank. Now i am much better at the game.... algae run out so fast i havent eaten much pacu....now i am surviving by shove vole
What mode you use for sandbox
Under new game settings you can enable sandbox.
3:02 TRIGGERED
What about cool steam vent Overpressure?
The turbines eat the steam faster than the vents can make it. I talk about vents that produce a LOT of steam at some point, the steam room might need to be made a tile higher in those cases.
Does it still work?
Awesome!
Can anyone confirm/deny this is still working?
I just tested it. Still working as of RP-393722
you lost your colony sir
Does this build work anymore?
Yes. :)
Can we make it with steam vent will it be too hot?
I think a similar thing could work. I haven't tried it but since the main task would be cooling the steam instead of heating it I think the design would have to be significantly different.
Does it still need a mod to work after the September update?
It never needed a mod to work. I'm not aware of any changes in the update that would cause it to fail.
@@tonyadvanced6315 Sorry. I meant the power grid onloading and offloading.
genius!
This video kicked off some ideas and I spent a solid 10 hours straight messing with it to use on my base, it's not power positive because I dont have thermium/super coolant yet but it dropped the power needs of my base by a whole lot, like everything is kinda freezing now lol, I automated the heck outta everything. Basically making that single steam vent the 'cooling core of my base'. The 95c water I have running counterflow to heat up stuff a bit (like pincha peppers) and it's awesome. ibb.co/fYVfkcQ
Thanks!
I love it!
@@tonyadvanced6315 this( ibb.co/qkYhmTv) is an old screenshot I had. By this point I already had thermium and super coolant but never got around upgrading it(did the thing around cycle 400), not sure how the super materials would mess with the automation... should be interesting though.
Now do it in the actual game.
I got a steam vent with 18.9kg/s seed: 185690796
only need to get diamods :s
Once you dig into the oil biome there are huge pockets of diamond.
These videos don't mean anything unless it is in game, not sandbox.
strongly disagree. They show a proof of concept. It's easy enough to take this build and put it into a real game w/o sandbox.
@@nZifnab I would have agreed with you but I tried this setup and it doesnt work. Why? Steam turbine takes in steam at 125c and transform it to 95c water. So it kind of uses heat to create energy. So its deleting heat. Cool steam vent power vents 110C, you need to heat the steam to 125C for the steam turbine to power up. If you calculate, you will need 3 aquatunner to add enough heat to power 2 steamturbine. Its in the wiki and others have calculated this too.
This video, it seems to work but thats because he starts with heated diamond plate. Eventually once he starts to run out of heat, the steam turbine will power down.
@@rafaelpun What heated diamond plate?