I've been playing this game all my life. I've beaten it at least over 20 times. And yet i still find more and more things and hidden depths and secrets about it. It's just amazing.
@@starhornboy6495 As long as your computer can run the emulator, you can! Project 64 is definitely not resource heavy, since I've used it for ages, even on my first PC, that didn't even have a graphics card lol
I do wonder if the stealth section of the Gerudo fortress was originally intended for you to take on as young Link. You would only have access to the slingshot instead of the bow, which makes more sense that it would knock out the guards. It would make sense why you need to hide and stealth your way through. And you being able to take on the Gerudo soldier that you fight multiple times would be far more impressive in your child form, leading to your membership certificate.
Hitting then with a slingshot feels much better to me than shooting an arrow at them. I always wondered why the lady was so impressed by me killing all the guards...
@@hardeman0820 well, there’s multiple ways that they could do it. If they wanted to, they could still arrest him for being male. But they would have to change the method which you would get out since the hook shot is an adult exclusive item in 00T. Maybe crawl out through a small hole in the wall, hidden by a crate. Or if they just threw link out when they see him, having entered the village through a different means again through a hole in the wall, or climbing, some Discarded rope.
I second the motion that was and still is one of the most interesting game's on n64 system's that I played I now own both my n64 system back and 3 n64 game's to boot this being one of them my other 2 are aidyn Chronicles the first mage and turok later I look into other one's I used to own long ago thanks for sharing such wonderful memories of a beloved game of mine✌🌜
The person inside the iron knuckles is modeled after Nabooru since at one point in the game, the twins Koume and Kotake brainwashed her and made her fight you in the iron knuckle armor. The game developers basically put her actor inside of the iron knuckle enemy in standby so it would be nearby for the cutscene. Rather than only using her actor in one specific iron knuckle armor and using different iron knuckle enemies for every other encounter, they just left her actor inside the iron knuckles rather than taking her out because it was easier for programming, if I remember correctly. Her actor model is inside the majoras mask iron knuckles as well because they basically took most of all the preexisting actors from Ocarina of time and used them in the majoras mask, so once again they didn't bother taking nabooru's actor out of the iron knuckle. Now, I could be wrong on some of it, but I do know that the character inside the iron knuckle isn't just some random gerudo guards or whatever. It's nabooru specifically.
@@q.a5831 maybe. I cannot remember if the gerudo guards talk about that or not. They probably do. But for the character model itself that can be seen, I watch a lot of ZFG streams and that dude basically knows the game inside and out more than anyone; thats where I got the info from. He mentioned in a few of his videos that the character model used inside the iron knuckles is the character model for nabooru, and it is specifically for that cutscene itself. Now what I'm not sure of is if the character model for nabooru was left in for Majoras Mask to be an Easter egg or if the game developers just weren't bothered with removing the character model and having an iron knuckles enemy model without nabooru or not.
@@VicinalElk44104 For lore sake the developers will say it’s brain washed Gerudos, but in most cases, when developing games with multiple look-alike characters, devs will 99% of the time reuse any previously made character model asset to save on time and resources. It’s not only with OoT. Many developers on other games pull the same thing to save on time and resources, especially when needing to make deadlines for releases. I’m sure it would be the same case for Majora’s Mask as well, where they took previously made assets from OoT and used them in MM.
yeah, the truth of the matter was it was easier for coding purposes. in the 3DS remake, only the Nabooru Knuckle has her inside; the rest have the gerudo parts removed.
It _is_ very likely Gerudo's Fortress was originally planned to be accessible for young Link. There's that piece of heart at the top of the prison that only exists in the past, I believe some of the guards have interactions coded for young Link you are never legitimately able to see, and as you've shown the chest on the fortress contains a different placeholder item as young Link.
@@KairuHakubi Yeah, it works just as intended. You have a quarter heart container displayed on the menu forever. You can get it with glitches, especially on randomizers. It's one of the more interesting leftovers from development.
@@KairuHakubi my english is bad.. but a glitch Name called wrong warp can u bring to the Beta jabu jabu and there is a other peace of Hearth so now u can pick up 38 PoH and on the graveyard whit other glitches u can get the 39 PoH..
Plus, there is something that happens if, as an adult, if the gerudo guards catch you without the hookshot, you will automatically be placed at Gerudo river bridge instead. But if you do the same with glitches as a kid, the guards will toss you into the river itself. SInce getting caught by those guards is impossible without glitches, this programming suggests that young link would have been able to go to gerudo fortress, and the bridge being blocked off was likely just a last minute choice by developers.
It's also in Adventure of Link. Funnily enough, that Spectacle Rock is suppose to be the exact same one from the first LoZ. It's where you get the hammer.
@@StarShine480 Apparently it's also in Four Swords as well from what I read but I haven't played that game. I feel like the Spectacle Rock in OOT is a really well kept secret. I never knew about it till now.
This is a really good series. This game is so ingrained in my mind that finding out these little secrets feel like both nostalgia and like discovering new rooms in the house of my mind. Good stuff.
@@TheDirtbaggrif Some (not most) of them are not intended, indeed. But only after developing a game with so many elements and such amazing physics you can have these amount of weird interactions.
I know I recalled seeing somebody make the connections before with OOT. I never knew about the other appearances in other games nor do I really know its its canon. Also interesting how I see your comments often with little to no traction.
@@yourmum69_420 and others have known lots of things about the game for years that you don't know about. Should people reply this way anytime anyone learns anything?
You're picking this entire game apart, I love it! There's so much I never knew existed in it. The Gerudo's clothing is really fascinating but I think I'm most amused by the shooting gallery clerk getting offended that you don't want to play his game. lol
I always found it weird how you can Z-target the scythes in the Ice Cavern, but not the scythes in the Shadow Temple. I remember being convinced as a kid that, if I could get rid of those scythes after beating the Water Temple, I could unfreeze Zora's Domain. XD
That prop target was supposed to have a Navi call tethered to it, but the devs detached it for some reason and forgot to reattach it. It was supposed to be that if you hit C-Up, Navi would have a message similar to the Bottom of the Well 'I can hear the spirits whispering in this room', with the payoff being advice to 'collect five silver rupees'.
7:30 I remember being a kid playing OoT on my gamecube zelda collection disk and using an action replay to be able to moon jump everywhere. I had a ton of fun doing that and exploring everywhere I could. I remember getting that odd mushroom too! I was so confused by that, because I knew I wasn't supposed to be in the area, but here was a trading quest item! There are some pretty cool things in your videos, thanks for sharing them! And thanks for taking me down memory lane!
Here's a fun tidbit that I've never seen anyone else mention. The two vendor stalls in the market town are ran by people who look like Mario and Luigi.
That first detail blew my mind! And it honestly makes sense. But that’s crazy that iron knuckles were possessed gerudo warriors the whole time! Great work finding these details!
@@goomba-64 🤨 - Not trying to flex, but if you clip the camera through the Iron Knuckles, you can see what looks like to be a Gerudo inside of the Iron Knuckles; It's mostly supposed to be Naboru in that model, it's even the same in MM...
(in case you do a Part 6) after you first talk to Darunia in Goron City, and you light all the torches on the first floor to make the giant pot start spinning, Link starts spinning too
I discovered the lens of truth/dead hand thing recently playing ocarina of time MasterQuest. I can't remember where, but there's a dungeon with an empty room (lots of bomb plants) and you need to fight dead hand. But there are no infinity hands, the lens of truth just shows a black hole
Shadow Temple! It took me by surprise, too. It's near the end of the dungeon, in a room with two crossed beams of wood and a lot of blood splatter. Just past the invisible maze.
The Spectacle Rock thing lines up with how you actually enter the Fire Temple, too. Warping in, Spectacle Rock is behind you. You walk forward to the ladder that goes down to the Fire Temple, but to use the ladder, you have to turn 180 degrees. In other words, when you walk forward from the bottom of the ladder, you're walking toward Spectacle Rock.
I like this kind of secret lore instead of the 2 or 3 timelines nonsense. This is the legend of zelda : every games tells his own story based on this legend.
They're notbrainwashed Gerudo warriors- The reason the model includes the face is story-related. There was just no need to remove what the player cannot seewhen using them as "common enemies".
Just when I thought you would run out of interesting trivia about this decades-old game, you continue to deliver fun surprises! I love these videos! :D
The first one is Nabooru in the Iron knuckle. They just put her model in all of them as a time saver. Newer versions of OoT removed the her from additional knuckles.
Well i played this game quite a lot, and i'm happy i don't know of anything in this list, usually lists like this are full of stuff many players know already. Really found it amusing that the shop owner has those reactions programed, love when devs do these little details.
The Gerudo model inside the Iron Knuckles is actually Nabooru, obviously cause of the cutscene after her mini-boss fight in the Spirit Temple. So yea I guess they just kept her model inside all Iron Knuckles for convenience.
The Gerudo face is likely leftover from brainwashed Naboru; it's tellingly removed in OOT3D, which goes out of its way to leave bugs alone, on all Iron Knuckles that aren't her. The second in command also gets a fixed outfit color
4:42 I was 9 when I played this game. :) I used the lens of truth and saw that shadow. I immediately thought it was the Floormaster (the hand) 😨 Awesome video!!! --- Edit: Wallmaster
The item in the chest of you get there as a child might be because it’s not supposed to be there yet so it just goes with the first item in the code because the odd mushroom is actually a quest item you need later if you want to get the unbreakable Big Goron Sword. It’s an item in a trading sequence that has you running all over Hyrule until eventually you get these eye drops made from frogs for the big Goron to put in his irritated eyes and in return he gives you the unbreakable version of the sword his brother gave you.
There’s a reason OoT is considered one of the best games of all time, arguably even top five games of all time. How am I still learning new things about this game after playing it through a dozen times?
Come to think of it, the carpenters son is who normally gives you the mushroom, and in adult timeline the carpenters are in the dessert. Could it be that during development we were supposed to go rescue his son from the gerudo, and that the reason the other carpenters were in prison wasn't for sneaking in to join the gerudo but rather because of a failed rescue mission? And the mushroom at the top was what the son was looking for when he snuck in there?
I think I read somewhere that the first fact isn't actually true and is just a misunderstanding because nintendo used all the same models for the iron knuckles, and it's just Nabooru in all of them, I think it actually got fixed in ocarina of time 3D, altho this could be wrong
Z-Targeting will stop working because Navi knows what you’re about to do and that you don’t need her to target Dead Hand for the attack to work - she doesn’t want to get close to that thing if she doesn’t absolutely have to!
Woah, I've played OoT so many times, I thought I knew everything about it. You caught me off guard with the last three! Well done! Makes me want to go explore hyrule again
For some reason, the ice scythes you come across in the ice pre-dungeon doesn't let you dodge them in nearly as many ways as the regular scythes in the shadow temple.
all of this is mindblowing, no wonder we call OoT the greatest game of all time, so many hidden details that were WAY ahead of their time! PUN INTENDO!
the gerudo fabric changing colors is not actually a detail but a game limitation. I learn that when I edited SMW with Lunar Magic. In older games there were a lot of things that shared the same palette, so when that changes, everything that shares the palette changes.
Just wanna say that I love your content. I came for the Metroid Dread videos and everything I've seen of yours since has been so interesting as well. Keep up the good work
Oot never ceases to amaze me. Zelda's entry into a 3D world was a big deal. Only thing breath of the wild did was add an open world and Ubisoft towers and make the master sword have a rechargeable battery because reasons. It's not like far cry 3 Didn't do that years earlier Oh wait it did. You should include the fact that OOT from 1998 has more enemy variation than breath the wild from 2017. Breath of the wild overrated AF. I hope BOTW 2 corrects the mistakes the first game made you know by adding everything back That made Zelda. Zelda.
First: the open world is a distinctly Zelda thing. It was present in the original game, it was present in OoT, it was present in WW, and so on. This is just the most open it's been. Second: the "Ubisoft towers" as you called them serve as a challenge for players to find and get to the top, unlocking parts of the map to make navigation easier. I don't get why you're upset over that. Third: considering the Master Sword can deal between 30 and 60 damage, it would be overpowered to have it never run out of durability, and would take away from the challenge of having to actually plan ahead and adapt to weapons breaking. Fourth: Far Cry, really? Taking a completely unrelated game made by a separate company for a separate console, and saying "they did it first, so nobody else can do it"? And finally, OoT had 56 total enemies, a few being variations of others, while BoTW had over 60. Not only that, but BoTW also had a variety of animals as well, and on top of that each NPC was unique. You're entitled to your own opinion, you can like OoT more than BoTW all you want, but objectively speaking BoTW is a better product, with more quantity and quality, at the same price. I'm curious though, what do you think makes Zelda "Zelda"? To me it's what the series was built on; adventure. The freedom to play how you want and explore the ever-changing world of Hyrule, something that's been present in almost every game, excluding maybe some that I'm forgetting. It's about the journey of a hero who starts out weak, but through experience and new tools, he becomes strong enough to defeat the Demon King Ganon. It's about puzzles, both in-game and in-lore. Solving the puzzles in the dungeons, while also solving the mysteries presented in the games. In other words, the three aspects of the Triforce perfectly match the three core aspects of Zelda games. Courage - Adventure, Wisdom - Puzzles, and Power - Strength
The gerudo in the knights, as far as i remember i think they show it in the game, but its mind blowing that they actually put them inside the knights if they didnt show it, for that time a mean, old games mostly have the outside sprites that you see only, im sorry english is not my language i dont know if what i say is understandable
@@FabledThunder sure, chief. The exact same glitch lead them to copy links outfit colours and ALSO bomb colours? It happened in the NES game due to colour pallets. This probably was a reference to that.
First of, this comment it's just saying if I knew or not about these facts, and it could be fun to do some trivia around 1. The Spirit Tempke let that clear with Naboru, I'll admit that I didn't know there were Gerudo models inside them too, but lorewise, it is known 2. Yup. That Gerudo tunic even copies randomized tunic colors. I was wearing a White one once, and she got white clothes too. Didn't know about the Bombs, I'll admit 3. Lore/Callback 4. I didn't knew most of the ways, but I allways did the Hookshot one, cause it seemed more stylish to me 5. Knew it, but I feel it kills some of the enjoyment in the fight. I am more of a "get stunned and fight" type of guy. The glitch it's something I didn't knew tho 6. Knew about the reaction because when I first played the game I was pretty bad. This also triggers if you fail or waste all of your shots 7. Discover it using Gameshatk, cause, well" I never knew how to do those glitches, and actually, never foynd much enjoyment in learning how
The realization that fire temple is inside spectacle rock is on par for me with in wind waker realizing the odd looking nub jutting out of the forsaken fortress was the prison block 🤯
No matter how many subsequent videos I see of yours regarding a title I've already played to death, it's basically a guarantee now that at least 80% of these 'cool things' are still totally new to me :P
EDIT: I was wrong! Apparently there were more videos and I somehow missed you covering this. I should have known! Great job, man! Great series! Had to watch them all to see if the secret I had in mind would come up. Since it hasn't, you can actually strike Ganondorf's magic attacks back at him by swinging a bottle. Doesn't have a practical purpose, it's just funny.
Ocarina of time is truly amazing there aren’t many games that have as much detail as ocarina of time the only one that does is botw which is insane because ocarina of time was made in 1998 ocarina is and always will be the greatest game ever made
@@Molten2004 yeah no it’s by far the greatest game of all time and actually it’s up on the board when you look up greatest games ever made it’s up there with gta and the others go look it up
The iron knuckles have faces because it's the same model as the miniboss in spirit temple, where the mask falls in a cutscene revealing it to be Naboru.
I did a video ages ago using the moon jump in OoT to get to places you normally can't and someone asked if you could access the chest in the Gerudo Fortress as Young Link so I made another video having a look. Was rather shocked when the mushroom was in there
OoT is so full of small details. It's what makes the game worth coming back to even nearly 25 years later.
Beating this game is a yearly ritual
@@onelesswitness589 I do majoras mask often
It’s the best game
A lot of people hate this game but, I love it.
@@Plumpus3545 It's actually the other way around but whatever.
I've been playing this game all my life. I've beaten it at least over 20 times. And yet i still find more and more things and hidden depths and secrets about it. It's just amazing.
Bro I'm thought so too.
Have u tried doing oot randomizers
@@mikeoshea9869 I’ve never done them, never had a decent PC but I wish I could!
@@starhornboy6495 As long as your computer can run the emulator, you can! Project 64 is definitely not resource heavy, since I've used it for ages, even on my first PC, that didn't even have a graphics card lol
@@killertofu586 do you think that it could work on a gaming laptop? Because I'm using one at the moment, if so, Im definitely getting it!
I do wonder if the stealth section of the Gerudo fortress was originally intended for you to take on as young Link.
You would only have access to the slingshot instead of the bow, which makes more sense that it would knock out the guards.
It would make sense why you need to hide and stealth your way through.
And you being able to take on the Gerudo soldier that you fight multiple times would be far more impressive in your child form, leading to your membership certificate.
Hitting then with a slingshot feels much better to me than shooting an arrow at them. I always wondered why the lady was so impressed by me killing all the guards...
How about the prison does child link count as a man or a kid
@@hardeman0820 well, there’s multiple ways that they could do it.
If they wanted to, they could still arrest him for being male.
But they would have to change the method which you would get out since the hook shot is an adult exclusive item in 00T.
Maybe crawl out through a small hole in the wall, hidden by a crate.
Or if they just threw link out when they see him, having entered the village through a different means again through a hole in the wall, or climbing, some Discarded rope.
@nazo-kage2502
I think that idea would have been in Ura Zelda, and eventually went into WW
I could watch these on Ocarina of Time all day
Song of Time - ➡️ A ⬇️ ➡️ A ⬇️
The Suns Song ➡️ ⬇️ ⬆️ ➡️ ⬇️ ⬆️
I second the motion that was and still is one of the most interesting game's on n64 system's that I played I now own both my n64 system back and 3 n64 game's to boot this being one of them my other 2 are aidyn Chronicles the first mage and turok later I look into other one's I used to own long ago thanks for sharing such wonderful memories of a beloved game of mine✌🌜
@@PB-N-Jenny ⬇️➡️⬆️⬇️➡️⬆️
The person inside the iron knuckles is modeled after Nabooru since at one point in the game, the twins Koume and Kotake brainwashed her and made her fight you in the iron knuckle armor. The game developers basically put her actor inside of the iron knuckle enemy in standby so it would be nearby for the cutscene. Rather than only using her actor in one specific iron knuckle armor and using different iron knuckle enemies for every other encounter, they just left her actor inside the iron knuckles rather than taking her out because it was easier for programming, if I remember correctly. Her actor model is inside the majoras mask iron knuckles as well because they basically took most of all the preexisting actors from Ocarina of time and used them in the majoras mask, so once again they didn't bother taking nabooru's actor out of the iron knuckle.
Now, I could be wrong on some of it, but I do know that the character inside the iron knuckle isn't just some random gerudo guards or whatever. It's nabooru specifically.
There is for sure Nabooru. But i remember folks in gerudo fortress saying that Koume and Kotake were enrolling Gerudos.
@@q.a5831 maybe. I cannot remember if the gerudo guards talk about that or not. They probably do. But for the character model itself that can be seen, I watch a lot of ZFG streams and that dude basically knows the game inside and out more than anyone; thats where I got the info from. He mentioned in a few of his videos that the character model used inside the iron knuckles is the character model for nabooru, and it is specifically for that cutscene itself. Now what I'm not sure of is if the character model for nabooru was left in for Majoras Mask to be an Easter egg or if the game developers just weren't bothered with removing the character model and having an iron knuckles enemy model without nabooru or not.
One iron knuckle is nabooru,the others are other guardians of the sand temple the witch's corrupted/brainwashed
@@VicinalElk44104 For lore sake the developers will say it’s brain washed Gerudos, but in most cases, when developing games with multiple look-alike characters, devs will 99% of the time reuse any previously made character model asset to save on time and resources. It’s not only with OoT. Many developers on other games pull the same thing to save on time and resources, especially when needing to make deadlines for releases. I’m sure it would be the same case for Majora’s Mask as well, where they took previously made assets from OoT and used them in MM.
yeah, the truth of the matter was it was easier for coding purposes. in the 3DS remake, only the Nabooru Knuckle has her inside; the rest have the gerudo parts removed.
it's mindblowing to me that the Fire Temple is inside spectacle rock, i've literally never realized this
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@@KokoroKatsura gross
That's the coolest one in this video. I could watch these all day.
@@davetraintrain how did you never notice?
I _figuratively_ never noticed.
Something about seeing Dead Hand's head shuffling across the ground is somehow both funny as hell and deeply disturbing at the same time.
Everything about it is disturbing
It _is_ very likely Gerudo's Fortress was originally planned to be accessible for young Link. There's that piece of heart at the top of the prison that only exists in the past, I believe some of the guards have interactions coded for young Link you are never legitimately able to see, and as you've shown the chest on the fortress contains a different placeholder item as young Link.
damn what happens if you get that piece of heart? You just have an extra forever? that's weird.
@@KairuHakubi Yeah, it works just as intended. You have a quarter heart container displayed on the menu forever. You can get it with glitches, especially on randomizers. It's one of the more interesting leftovers from development.
@@KairuHakubi my english is bad.. but a glitch Name called wrong warp can u bring to the Beta jabu jabu and there is a other peace of Hearth so now u can pick up 38 PoH and on the graveyard whit other glitches u can get the 39 PoH..
Plus, there is something that happens if, as an adult, if the gerudo guards catch you without the hookshot, you will automatically be placed at Gerudo river bridge instead. But if you do the same with glitches as a kid, the guards will toss you into the river itself. SInce getting caught by those guards is impossible without glitches, this programming suggests that young link would have been able to go to gerudo fortress, and the bridge being blocked off was likely just a last minute choice by developers.
Not to mention the carpenters call Link a "cute kid" even when he's grown up.
There is also Spectacle Island in Wind Waker in which u also get a heart piece. It's where the bomb shooting range mini game is.
Do you mean the barrels or the "Sploosh Kaboom" minigame?
("Sploosh Kaboom" being similar to Battleships...)
@@Tazerboy_10 The barrels one!
@@Tazerboy_10 No but it is run by the same guy.
It's also in Adventure of Link. Funnily enough, that Spectacle Rock is suppose to be the exact same one from the first LoZ. It's where you get the hammer.
@@StarShine480 Apparently it's also in Four Swords as well from what I read but I haven't played that game. I feel like the Spectacle Rock in OOT is a really well kept secret. I never knew about it till now.
The Spectacle Rock thing is brilliant. I've noticed before that the Fire Temple is basically two towers but I never put that together.
yo you're the sky temple guy lmao
@@beegsauce4968 Please, please. I'm the Running Man guy.
This is a really good series. This game is so ingrained in my mind that finding out these little secrets feel like both nostalgia and like discovering new rooms in the house of my mind. Good stuff.
Its just incredible how much detail went into this game. No doubt it is a real Legend.
...of Zelda?
@@phattjohnson ocarina of time
Most of this isn't intended, lots of glitches and unintended consequences of weird coding
@@TheDirtbaggrif Some (not most) of them are not intended, indeed. But only after developing a game with so many elements and such amazing physics you can have these amount of weird interactions.
Did you realize the OoT spectacle rock on your own? That's so cool
I know I recalled seeing somebody make the connections before with OOT. I never knew about the other appearances in other games nor do I really know its its canon. Also interesting how I see your comments often with little to no traction.
that's old news dude... I've known about it for years
@@yourmum69_420 and others have known lots of things about the game for years that you don't know about. Should people reply this way anytime anyone learns anything?
@@Kosmicd12 tell him lol
You're picking this entire game apart, I love it! There's so much I never knew existed in it. The Gerudo's clothing is really fascinating but I think I'm most amused by the shooting gallery clerk getting offended that you don't want to play his game. lol
I always found it weird how you can Z-target the scythes in the Ice Cavern, but not the scythes in the Shadow Temple. I remember being convinced as a kid that, if I could get rid of those scythes after beating the Water Temple, I could unfreeze Zora's Domain. XD
Yup; 🤔 - Why is one Z-Targetable and the other one isn't?
@@Tazerboy_10 My guess is that it's something that was supposed to play a bigger role, but got left on the cutting room floor.
ainnit weird how we all thought weird stuff like that
That prop target was supposed to have a Navi call tethered to it, but the devs detached it for some reason and forgot to reattach it. It was supposed to be that if you hit C-Up, Navi would have a message similar to the Bottom of the Well 'I can hear the spirits whispering in this room', with the payoff being advice to 'collect five silver rupees'.
@@devonm042690 I can understand that being in the Shadow Temple, but why would there be "spirits" in the Ice Cavern?
7:30 I remember being a kid playing OoT on my gamecube zelda collection disk and using an action replay to be able to moon jump everywhere. I had a ton of fun doing that and exploring everywhere I could. I remember getting that odd mushroom too! I was so confused by that, because I knew I wasn't supposed to be in the area, but here was a trading quest item! There are some pretty cool things in your videos, thanks for sharing them! And thanks for taking me down memory lane!
I really love this series! Can you make a video about Majora's Mask as well?
Here's a fun tidbit that I've never seen anyone else mention. The two vendor stalls in the market town are ran by people who look like Mario and Luigi.
Video at 0:30: "THEIR PUPILS DILATED IN AN EMPTY, BLANK STARE."
Their pupils: the exact opposite of dilated
I absolutely adore these videos. Would love to see a series on majoras mask!
Thanks for these Ocarina of Time videos. I very much enjoy them.
This video series is actually the coolest. A fun way to look back at one of the best.
I love that I'm still learning new things about OOT. Thanks for the videos!
That first detail blew my mind! And it honestly makes sense. But that’s crazy that iron knuckles were possessed gerudo warriors the whole time! Great work finding these details!
Not necessarily possessed, but broken and brainwashed at the very least.
@@phattjohnson true
IMO OOT is the pinnacle of Zelda games no other Zelda games come close to topping it.
7:30 does this replace the claim check if u already did the biggoron sword quest?
This is such a great video, i love it!
Also i never knew that Iron knuckles is brainwashed Gerudos!
@@goomba-64
🤨 - Not trying to flex, but if you clip the camera through the Iron Knuckles, you can see what looks like to be a Gerudo inside of the Iron Knuckles; It's mostly supposed to be Naboru in that model, it's even the same in MM...
@@goomba-64 moi non plus je pensais connaître le jeu mais j'apprends encore des choses
Very cool about the Spectacle Rock heart pieces!!!
Played uncountable times and even after all these years, this game continues to surprise with so many details. It is for sure the best game EVER!
As for Gerudo Fortress as a kid, there is also a heart piece above the Cell they throw link into
This is deservedly the best game of all time.
(in case you do a Part 6) after you first talk to Darunia in Goron City, and you light all the torches on the first floor to make the giant pot start spinning, Link starts spinning too
I discovered the lens of truth/dead hand thing recently playing ocarina of time MasterQuest. I can't remember where, but there's a dungeon with an empty room (lots of bomb plants) and you need to fight dead hand. But there are no infinity hands, the lens of truth just shows a black hole
Shadow Temple! It took me by surprise, too. It's near the end of the dungeon, in a room with two crossed beams of wood and a lot of blood splatter. Just past the invisible maze.
The Spectacle Rock thing lines up with how you actually enter the Fire Temple, too. Warping in, Spectacle Rock is behind you. You walk forward to the ladder that goes down to the Fire Temple, but to use the ladder, you have to turn 180 degrees. In other words, when you walk forward from the bottom of the ladder, you're walking toward Spectacle Rock.
I like this kind of secret lore instead of the 2 or 3 timelines nonsense. This is the legend of zelda : every games tells his own story based on this legend.
The efforts they put in designing this game is still impressive 25 years later, hats off to the Nintendo team and thanks for this series of vids :)
They're notbrainwashed Gerudo warriors- The reason the model includes the face is story-related. There was just no need to remove what the player cannot seewhen using them as "common enemies".
Just when I thought you would run out of interesting trivia about this decades-old game, you continue to deliver fun surprises! I love these videos! :D
the one about the shooting gallery guy getting mad at you is so funny! i had no idea that was a thing
The odd mushroom seems a reference to the witch on link to the past
It’s amazing that a game of 24 years old still has things to be discovered.
Damn, Oot was such a crazy good game..
*is. As long as you're not playing the laggy Switch version :P
These videos are awesome! Congrats for all the deep research.
The first one is Nabooru in the Iron knuckle. They just put her model in all of them as a time saver. Newer versions of OoT removed the her from additional knuckles.
Well i played this game quite a lot, and i'm happy i don't know of anything in this list, usually lists like this are full of stuff many players know already. Really found it amusing that the shop owner has those reactions programed, love when devs do these little details.
The Gerudo model inside the Iron Knuckles is actually Nabooru, obviously cause of the cutscene after her mini-boss fight in the Spirit Temple. So yea I guess they just kept her model inside all Iron Knuckles for convenience.
its not nabooru actually
@@scantyer then who is it? Because that's very obviously what they did.
@@Rolach its a gerudo like the video pointed out. But the models are clearly different from nabooru
The Gerudo face is likely leftover from brainwashed Naboru; it's tellingly removed in OOT3D, which goes out of its way to leave bugs alone, on all Iron Knuckles that aren't her. The second in command also gets a fixed outfit color
Interesting fact about the deadhand spawn is there is a rare chance it can spawn outside of the arena!
... but then wouldn't he be unable to be hit?
@@KairuHakubi you basically have to reset as there is nothing you can do
@@Mysticshosh42 aw maaan
that is interesting though.
@@KairuHakubi I believe it happened to zfg before and he even tested it using a practice rom called gz
4:42 I was 9 when I played this game. :)
I used the lens of truth and saw that shadow. I immediately thought it was the Floormaster (the hand) 😨
Awesome video!!!
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Edit: Wallmaster
Holy shit the Gerudo outfit deal was mind blowing
The item in the chest of you get there as a child might be because it’s not supposed to be there yet so it just goes with the first item in the code because the odd mushroom is actually a quest item you need later if you want to get the unbreakable Big Goron Sword. It’s an item in a trading sequence that has you running all over Hyrule until eventually you get these eye drops made from frogs for the big Goron to put in his irritated eyes and in return he gives you the unbreakable version of the sword his brother gave you.
There’s a reason OoT is considered one of the best games of all time, arguably even top five games of all time. How am I still learning new things about this game after playing it through a dozen times?
Come to think of it, the carpenters son is who normally gives you the mushroom, and in adult timeline the carpenters are in the dessert. Could it be that during development we were supposed to go rescue his son from the gerudo, and that the reason the other carpenters were in prison wasn't for sneaking in to join the gerudo but rather because of a failed rescue mission? And the mushroom at the top was what the son was looking for when he snuck in there?
I think I read somewhere that the first fact isn't actually true and is just a misunderstanding because nintendo used all the same models for the iron knuckles, and it's just Nabooru in all of them, I think it actually got fixed in ocarina of time 3D, altho this could be wrong
Z-Targeting will stop working because Navi knows what you’re about to do and that you don’t need her to target Dead Hand for the attack to work - she doesn’t want to get close to that thing if she doesn’t absolutely have to!
Woah, I've played OoT so many times, I thought I knew everything about it. You caught me off guard with the last three! Well done! Makes me want to go explore hyrule again
I can't believe how good this game still looks. Nintendo games are truly timeless.
This just shows that Nintendo/Zelda developers had their magic of small details long before the BoTW
that shop owner being offended is a great detail. Just inverting his head movement it works so well
Oot traumatized me as a child. Something about it felt like I was never alone and it just felt so lonely being an n64 game. Gave me the creeps.
Sheikh : What is taking Link so long in the Shadow Temple?
Link : *pulling off some sick dodges with the scythes*
Thanks for these videos! For every 1 common fact, there are 3 amazing details that have some how gone unnoticed through multiple play throughs.
You know what's Cool appart from those Zelda facts?? YOUR CHANNEL
For some reason, the ice scythes you come across in the ice pre-dungeon doesn't let you dodge them in nearly as many ways as the regular scythes in the shadow temple.
all of this is mindblowing, no wonder we call OoT the greatest game of all time, so many hidden details that were WAY ahead of their time! PUN INTENDO!
Strange... Spectacle Rock is consistently at Death Mountain until Breath of the Wild where it's at the opposite end of the map on Gerudo Desert
Is your intro song a portion of a full song? Or is it just an original jingle? It's very catchy!
It is a portion of an original, unreleased Looygi Bros song :)
the gerudo fabric changing colors is not actually a detail but a game limitation. I learn that when I edited SMW with Lunar Magic. In older games there were a lot of things that shared the same palette, so when that changes, everything that shares the palette changes.
Just wanna say that I love your content. I came for the Metroid Dread videos and everything I've seen of yours since has been so interesting as well. Keep up the good work
N.1 : WOW, creepy !! And such a cool detail !!! 😱
Keep these coming
I recently beat Ocarina of Time again and I was shocked about the Dead Hand's secret. I'll pass the game again just to try it on the Shadow Temple.
Oot never ceases to amaze me. Zelda's entry into a 3D world was a big deal. Only thing breath of the wild did was add an open world and Ubisoft towers and make the master sword have a rechargeable battery because reasons. It's not like far cry 3 Didn't do that years earlier Oh wait it did. You should include the fact that OOT from 1998 has more enemy variation than breath the wild from 2017. Breath of the wild overrated AF. I hope BOTW 2 corrects the mistakes the first game made you know by adding everything back That made Zelda. Zelda.
First: the open world is a distinctly Zelda thing. It was present in the original game, it was present in OoT, it was present in WW, and so on. This is just the most open it's been. Second: the "Ubisoft towers" as you called them serve as a challenge for players to find and get to the top, unlocking parts of the map to make navigation easier. I don't get why you're upset over that. Third: considering the Master Sword can deal between 30 and 60 damage, it would be overpowered to have it never run out of durability, and would take away from the challenge of having to actually plan ahead and adapt to weapons breaking. Fourth: Far Cry, really? Taking a completely unrelated game made by a separate company for a separate console, and saying "they did it first, so nobody else can do it"? And finally, OoT had 56 total enemies, a few being variations of others, while BoTW had over 60. Not only that, but BoTW also had a variety of animals as well, and on top of that each NPC was unique.
You're entitled to your own opinion, you can like OoT more than BoTW all you want, but objectively speaking BoTW is a better product, with more quantity and quality, at the same price.
I'm curious though, what do you think makes Zelda "Zelda"? To me it's what the series was built on; adventure. The freedom to play how you want and explore the ever-changing world of Hyrule, something that's been present in almost every game, excluding maybe some that I'm forgetting. It's about the journey of a hero who starts out weak, but through experience and new tools, he becomes strong enough to defeat the Demon King Ganon. It's about puzzles, both in-game and in-lore. Solving the puzzles in the dungeons, while also solving the mysteries presented in the games. In other words, the three aspects of the Triforce perfectly match the three core aspects of Zelda games. Courage - Adventure, Wisdom - Puzzles, and Power - Strength
The lense of truth thing is amazing
The gerudo in the knights, as far as i remember i think they show it in the game, but its mind blowing that they actually put them inside the knights if they didnt show it, for that time a mean, old games mostly have the outside sprites that you see only, im sorry english is not my language i dont know if what i say is understandable
The first one blew my mind...Creeped me out too, with the music and everything.
4:38 is actually a Master Quest puzzle. There's a Dead Hand in an empty room hiding in the floor without any hands out.
Man, the Gerudo Fortress theme is amazing. The orchestral version is even better. I could listen to it all day,
Never in my 30 years did I know about the Gerudo outfits changing color, cool and odd.
It was due to a glitch in the game.
@@FabledThunder sure, chief. The exact same glitch lead them to copy links outfit colours and ALSO bomb colours?
It happened in the NES game due to colour pallets. This probably was a reference to that.
@@FFKonoko oh, you're probably right, forgot about that lol. It worked with Zelda's dress depending on Link's tunic, right?
My initial reaction to the Dead Hand head glitch: Nice!
After a moment: This is even more terrifying.
First of, this comment it's just saying if I knew or not about these facts, and it could be fun to do some trivia around
1. The Spirit Tempke let that clear with Naboru, I'll admit that I didn't know there were Gerudo models inside them too, but lorewise, it is known
2. Yup. That Gerudo tunic even copies randomized tunic colors. I was wearing a White one once, and she got white clothes too. Didn't know about the Bombs, I'll admit
3. Lore/Callback
4. I didn't knew most of the ways, but I allways did the Hookshot one, cause it seemed more stylish to me
5. Knew it, but I feel it kills some of the enjoyment in the fight. I am more of a "get stunned and fight" type of guy. The glitch it's something I didn't knew tho
6. Knew about the reaction because when I first played the game I was pretty bad. This also triggers if you fail or waste all of your shots
7. Discover it using Gameshatk, cause, well" I never knew how to do those glitches, and actually, never foynd much enjoyment in learning how
I realized that only 9 out of 10 soft soil places have skulltulas so I thought my 100% playthrough was glitched
Now that bomb trick is something I’ve never heard anyone talk
About you earned a sub here
one of the best games ever ! the music and sound design on oot are perfect !
You can break beehives in underground caverns.
The realization that fire temple is inside spectacle rock is on par for me with in wind waker realizing the odd looking nub jutting out of the forsaken fortress was the prison block 🤯
Forget The Moon in Majora's Mask, that Gerudo's face inside the Iron Knuckle is the face that'll haunt my sweet dreams
Thank you so much for sharing another wonderful video.
Pretty good video 🙂 There are still things about this game I didn't know about
No matter how many subsequent videos I see of yours regarding a title I've already played to death, it's basically a guarantee now that at least 80% of these 'cool things' are still totally new to me :P
Ugh... Dead Hand will forever be one of the freakiest mini bosses I'll fight. Glad to know there's a way to kill it without looking at it too much!!
That Fire Temple one just blew my mind a bit!
The man gets paid and loses no resources. That ungrateful slime ought to give the kid a kiss.
EDIT: I was wrong! Apparently there were more videos and I somehow missed you covering this. I should have known! Great job, man!
Great series! Had to watch them all to see if the secret I had in mind would come up.
Since it hasn't, you can actually strike Ganondorf's magic attacks back at him by swinging a bottle.
Doesn't have a practical purpose, it's just funny.
Ocarina of time is truly amazing there aren’t many games that have as much detail as ocarina of time the only one that does is botw which is insane because ocarina of time was made in 1998 ocarina is and always will be the greatest game ever made
It's far from the greatest
@@Molten2004 It is the greatest game ever made. No discussion.
@@wilhelmdietz4023 it's not, but ok.
@@Molten2004 yeah no it’s by far the greatest game of all time and actually it’s up on the board when you look up greatest games ever made it’s up there with gta and the others go look it up
@@Gordakiprime no
The iron knuckles have faces because it's the same model as the miniboss in spirit temple, where the mask falls in a cutscene revealing it to be Naboru.
love the detail about the archery gallery guy haha
What about Twilight Princess content next please.
I did a video ages ago using the moon jump in OoT to get to places you normally can't and someone asked if you could access the chest in the Gerudo Fortress as Young Link so I made another video having a look. Was rather shocked when the mushroom was in there
Some pretty cool things I didn't even know until today. Nice