The sticky cell: Example: a mover cell touched the sticky cell,it can’t de-attach unless another cell pushes the mover cell away, costing the cell that pushed the mover cell away, costing it to stick to the sticky cell,if the mover cell is facing at the sticky cell , it will do nothing ; if there’s a rotator cell, it will do nothing, BUT when there’s two of them, it will only rotate the mover cell (of course won’t work when the two rotator cells are not the same kind)
Imagine if there was some mod which added the last one except programmable with its own language, like: for cell in cells [ distance < 5 ] do cell ~ destroy end Like adding the most lazy and simple compiler like in example is already really cool. Syntax is made up from a mash of languages and i just came up with function.
Actually, it would prob. be coded in csharp, because it would be easier to compile. Example: // We have an array of all cells existent in our level. Name: cells // Each cell is a class that has the values of the cells rotation and type (+ other optional arguments when modding) // When this script is in your modded block, the cell also has the distance parameter (Distance from this block to the cell) that you can calculate by accessing the param. using..... { foreach(Cell in cells) if (Cell.type == Enemy && Cell.distance
Cell ideas:tunnel cell acts like a immovable cell on two sides, but on two other sides it acts like nothing being able to go through it and theres a moveable variation. The timer cell can control when something will activate and it will be placed on it directly and press e to control when the cell will activate. The sticky cell just acts like a normal push cell but it can stick to other cells and theres a sticky rotate cell that will stick on to the cells then rotate the cell to a deferent side and rotate it 90 degrees. The brakeable cell can not move but you can press e to change how many cells need to go into it too brake it and it will become nothing when the set number is reached there should also be an clear indicator how many cells is needed to brake it. Friendly mover/dupe/push cell these are their normal counterparts but will not destroy player cells or friend cells on touch but they can still crush them with other cells. Despener cell put any cell into it and it will keep spawning that cell.
3 cell ideas: the recorder cell,if a cell touches it,it will phase through the recorder,the recorder will change appearence and it will start recording and when its pressed again it will stop recording and change appearence once more,after that if the recorder is touched on the top or left side it will playback all previous events exept the cells that started and stopped the recorder wont be pleyed back an some events will be un-reversible like an enemy being destroyed (but a cell who destroyed an enemy does reverse and comeback unlike the enemy it destroyed) and trash cells destroying other cells and if you touch the recorder from the bottom or right then the footage is scrapped and it reverts to its first position (BTW you can play back the same footage 2 times if it hasnt been scrapped yet) the KNIGHT cell,acts like a tough enemy but it can move and delete cells!it has 4 variations:the random,the good,the bad and the player the random moves randomly in all directions and randomly deletes blocks around itself(he can remove a random quantity of cells of any random kind of cell) the good always moves as close as possible to a cell that acts like an enemy(exept the friend cell) until its in the 8 squares next to the enemy,if it cant find a way to the 8 closest squares to the enemy then it will destroy the closest cell to the enemy and if he cant find a way to that cell he will try the closest cell to that cell and so on until it aproaches near the enemy where it will erase the enemy and go destroy the next enemy and if theres a cell moving towards a friend cell it will defend the friend (that rimed) the bad is the same as the good but it destroys all cells that can move on their own without other cells (exept themselves of course) and it will attack friend cells the player knight is just an upgraded player cell that can destroy any other cell by pressing e to select a cell to then press e again to destroy it (the time will freeze when you select a cell but when you destroy a cell everything moves once) the HERO cell acts just like a knight but it can lay down bomb cells that emediatly explodes 2 turms after it appears on screen giving the hero just enough time to excape the blast radius before it explodes! he can also shoot arrows that destroy cells when they hit them!oh yeah and the hero has the same variants as the knight with the same movement patterns aswell
Power cell: -Can power other cells to make them 2x better -Can power unpowered cells -Cells glow when powered Wire cell: -Can do the thing power cell does when powered Diagonal move cell -Acts like a push cell but diagonal Diagonal push cell -Can only be pushed diagonally Light cell -You can choose how to win -You need to turn on all the light cells -Can be turned on by power Rotate generator cell -Acts like a generator -Generated cells will be rotated the way it's facing 45 rotate cell: -Rotate cells half way Low space trash cell cell: -Trash cell that deletes it self after used a chosen amount of times Hook cell (start) - Only 1 per level - You need the end of the hook to have it work Hook cell (end) - Attaches to all cells around - Connects with the start of the cell - Can only be placed 5 cells away from the start - Both sides can be powered to turn the distance from 5 to 10 to the whole level Key cell - Can be pushed into a locked cell an open it - Can be pushed into an unlocked cell to close it Locked cell - Can be unlocked by a key cell Unlocked cell - Can be locked by a key Unbreakable cell - Can't be killed Color cell: -You can choose the color of this cell Note cell: - Once its moved it makes a sound Piston cell: - pushes cells away when powered Unstoppable cell: - can’t be stopped - If this cell runs into an immovable cell the game crashes cause a a paradox
The Bomb Cell is useful to break through vaults! I have an idea: Tough Bomb Same as Bomb Cell except, to detonate this, you need it to be crushed or squished and you can push it Idea 2: Tough Cell Same as Push Cell but immune to Trash Cells
Two ideas A: a different type of thing, not really a cell, more of a modifier. It would show as a frame around the cell. This "modifier" called a limiter can be placed on a cell and another cell placed on top. this is how it works, the first placed cell would only effect the 2nd placed cell, or only effect cells that are NOT the second placed cell. B: also a modifier, would show as a lock in the middle of the cell, the cell underneath cannot be moved, (optional: cannot be destroyed, either) it still applies any effects to other cells. modifiers do not get replicated by cells that would normally do so.
More cell ideas: 1. Junk - It acts like a push block but has to be pushed by 4 movers to be deleted by a trash or an enemy. 2. Villain - It is an enemy that can only be defeated if all surrounding enemies are killed. 3. Egg - Acts like a push cell but has a random chance to either crack and spawn push cells or to spawn a Mover. 4. 45° Rotators - Turns cells diagonally and turns them into diagonal equivalents. (e.g. mover = diagonal mover) 5. Walter White - This cell has XP. When destroyed by an enemy or trash, it generates a clone of itself that has less XP than its original form.
The freeze cell can be moved its hard to explain but Mover (Any pushable cell) Freeze cell The mover doesnt get freezed because its shielded by a push cell (Or any pushable cell) So with that the freeze cell gets moved
Nuclear cell, just makes a nuke in one. Demolisher, spawns pushers of any type. Diagonal mover, a mover but it moves diagonally. Wiper, when it was adjacent to a cell it deletes the board excluding it
How about this: quad split cell: it’s like four generators. However, if anything bumps into it, that will generate on all four sides, so it doesn’t have to have a cell inside of it.
1:58 I was unaware the trash cell was an entity capable of sentience, with the ability to browse the internet suggesting new cells. Soon it will be our new overlord.
Glue : (REMINDERS : this is a tool) This doesn’t do much, but it will make two cells stick together, no matter WHAT How it works : you can only use it when two cells are right next to each other, when you use it, it will show a white line in the middle of the two cells (create own look)
Smart player cell: It's the same as player cell but it stops moving once you press Spacebar Launcher generator cell: It's like generator but after a cell that's a mover touches it then it generates 2 cells instead of 1 cell like the generator cell does.
How about a freezing cell that stops all movements and all action within a limited number of cells while having one side of it just normal, basically it's just a cell that deactivates all the function of the cells around it's given reach like ice would spread, while this cell has one side of it that can be pushed or destroyed. I just thought of it randomly
Nuke cell is more like a Fused Cell. Here's my idea: Nuking Cell If another cell touches it, that cell's clones come out of Nuking in all directions, every 1 tick.
Invincible mover cell: its like a mover but it accelerates 3 blocks per second and it has a texture Of A mover with 3 movers. Its also immunity to trash cell Cuz it looks cooler though (Only works on a 30x30 grid cuz if its 31x31 grid then It won't move and it won't be immune to the trash Cell) big cell: It's the same as all cells that have a 1x1 grid but this makes it to a ⅙ Size of the grid while colliding with each other haved a 0.03% Chance that it vanished Or tripled small cells Angry generator cell: It has a red texture of a generator and when already duplicated 30 of a cell then He becomes very angry And then deletes All the cells of the grid (it also haves a 1 in 300,000 Chance that duplicates the cell to already duplicated of 30 to 60, 60 120 240 480 960 and Whatever)
Idea: the Murphy's law block: It's like the strange cell, but change instead his environnement, and more time pass on, more his radius become higher, also there is two random choosen type of blocks that can, and only them, destroy it, also there is an other version, the"Murphy's law king" that can generate others Murphy's law and can be destroyed by only two blocks type, but others type of blocks exempt the others Murphy's law block, can change their direction/placement to try to avoid the Murphy's law king, There can only be one Murphy's law king, and if there is two, they will traverse every blocks to meet up and fuse entirely
btw my friend cell idea is meant to be used alongside a player, because when it gets killed, all player cells get killed according to my version so basically: simplicity would be a 4/5 usefulness would be a 2/5 originality would be a 1/5 (because i came up with my idea after the first idea for this cell)
idea: command cell Doesn't anything but like the schematic cell you can open it with E and write code and it will run the code you gave it, the code will be very simple, something like If enemy cell in 5 tile distance from self then Destroy enemy cell in 5 tile distance from self
Hell no, I prefer scratch-like coding, now I don't like scratch, but for the sake of simplicity (you won't last a minute trying to make a project using python, C, or anything else)
Also wtf is that code, why not just declare the variables BEFORE trying to use them? Trying to mimic this code(in python) without the needed vars would cause an UnknownVarError, I prefer it like this: Import Mycell = Mycell() Xc = Xc() Yc = Yc() Destr = destroy() Istargeting = istargeting() Def detection(outputvar, X ,Y): If X>=0 or Y>=0: Outputvar = true elif X
my idea for new cell Explosive enemy its same as normal enemy but if it dies it explodes and destroys all cells in 4x4 cell radius flipoper its just like flipper and copyer (generator) combined when something touches on the back then it generates the same cell that touched and flips the cell that touched it UraniCell its cell thats radioactive and its bad cell when it comes to radius 3x3 cell range then after a tick the cell gets destroyed when touched it dies like enemy or just make it push when touched
i can add it into CX-Max (a WIP schemacell mod, will put it onto r/Schemacell) if you want except that I would rename it to sleepy enemy and also add semi, quasi and hemi variants
@@traincrisisthetrain wth i made this comment a year ago? Anyways thanks, glad to see my idea are good enough Edit: also yes pls add it but uh atleast mention me like a screenshot or smth
@@4U70_DeadAuto but can you pls explain how it should work more detailed, because I don't understand what is the condition for it to wake up because you said you must attack it quick. I think you meant kill it
thanks for letting me make stuff for this video
amazing work as always
Hi trash cell
thanks to myself for helping me with some art
What about me?
Well, Schematic Cell is so powerful that it can be used as Nuke Cell, Friend, Enemy (if used correctly) and much more
and...
vaults! (maybe)
Well Schematic Cell is just like a compact 3x3 cells
It is truly useful
Wait……………… put a schem cell and fill with schem cells! Now you have portable 27x27 grid!
INFINITE GRID!!!
@@oilovebruce yes
Normal Enemy: just dies when touches
Tough Enemy: has to be crushed to death and pulverized to be killed
he's not fat, just a tiny bit overweight
@@TheTrashCell plus size or 3XL
Well, In short, Tough Enemy can be tortured even moreeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! XD
the virgin normal enemy vs the chad tough enemy
fren: dont kill him, hes your fren :D
1:17 The Friend cell is like a hostage
The sticky cell:
Example: a mover cell touched the sticky cell,it can’t de-attach unless another cell pushes the mover cell away, costing the cell that pushed the mover cell away, costing it to stick to the sticky cell,if the mover cell is facing at the sticky cell , it will do nothing ; if there’s a rotator cell, it will do nothing, BUT when there’s two of them, it will only rotate the mover cell (of course won’t work when the two rotator cells are not the same kind)
CelLua has it
deja vu
We don't talk about Sticky Cell, it's an extremely ancient myth that hasn't been proved but has been fantasized
Move cell:you can move it even when the game is starting
input pushable from cellua?
If anyone is wondering about the cells seen at 0:27, most of them are from a modded version of CelLua. I highly recommend you check out the game!
Can you just let them see where they're supposed to go
@@EdofDoom88 what
@@EdofDoom88 what
@@EdofDoom88 wat
@@EdofDoom88wa
Imagine if there was some mod which added the last one except programmable with its own language, like:
for cell in cells [ distance < 5 ] do
cell ~ destroy
end
Like adding the most lazy and simple compiler like in example is already really cool. Syntax is made up from a mash of languages and i just came up with function.
for cell(touching)
stepRotate(2)
end
SIMPLICITY: 1-/5
USEFULNESS: 76845764537684587645387646587543876457643576453764253764537646372/5
ORIGINALITY: 6/5
Actually, it would prob. be coded in csharp, because it would be easier to compile.
Example:
// We have an array of all cells existent in our level. Name: cells
// Each cell is a class that has the values of the cells rotation and type (+ other optional arguments when modding)
// When this script is in your modded block, the cell also has the distance parameter (Distance from this block to the cell) that you can calculate by accessing the param.
using.....
{
foreach(Cell in cells) if (Cell.type == Enemy && Cell.distance
@@leosh9026 good idea! CM is made in Unity which uses c# by default so that would be cool.
@@180rotator oh my godness, you are hURTING ME WITH THE INCOMPLETE "for" PYTHON LOOP AAAAAAAAAAAAAAAAAAAAAAAAAAAæ
holy shit finally you did not know how long i have been waiting for you to post
0:17 10th cell is the empty cell, u forgor
Cell ideas:tunnel cell acts like a immovable cell on two sides, but on two other sides it acts like nothing being able to go through it and theres a moveable variation. The timer cell can control when something will activate and it will be placed on it directly and press e to control when the cell will activate. The sticky cell just acts like a normal push cell but it can stick to other cells and theres a sticky rotate cell that will stick on to the cells then rotate the cell to a deferent side and rotate it 90 degrees. The brakeable cell can not move but you can press e to change how many cells need to go into it too brake it and it will become nothing when the set number is reached there should also be an clear indicator how many cells is needed to brake it. Friendly mover/dupe/push cell these are their normal counterparts but will not destroy player cells or friend cells on touch but they can still crush them with other cells. Despener cell put any cell into it and it will keep spawning that cell.
3 cell ideas:
the recorder cell,if a cell touches it,it will phase through the recorder,the recorder will change appearence and it will start recording and when its pressed again it will stop recording and change appearence once more,after that if the recorder is touched on the top or left side it will playback all previous events exept the cells that started and stopped the recorder wont be pleyed back an some events will be un-reversible like an enemy being destroyed (but a cell who destroyed an enemy does reverse and comeback unlike the enemy it destroyed) and trash cells destroying other cells and if you touch the recorder from the bottom or right then the footage is scrapped and it reverts to its first position (BTW you can play back the same footage 2 times if it hasnt been scrapped yet)
the KNIGHT cell,acts like a tough enemy but it can move and delete cells!it has 4 variations:the random,the good,the bad and the player
the random moves randomly in all directions and randomly deletes blocks around itself(he can remove a random quantity of cells of any random kind of cell)
the good always moves as close as possible to a cell that acts like an enemy(exept the friend cell) until its in the 8 squares next to the enemy,if it cant find a way to the 8 closest squares to the enemy then it will destroy the closest cell to the enemy and if he cant find a way to that cell he will try the closest cell to that cell and so on until it aproaches near the enemy where it will erase the enemy and go destroy the next enemy and if theres a cell moving towards a friend cell it will defend the friend (that rimed)
the bad is the same as the good but it destroys all cells that can move on their own without other cells (exept themselves of course) and it will attack friend cells
the player knight is just an upgraded player cell that can destroy any other cell by pressing e to select a cell to then press e again to destroy it (the time will freeze when you select a cell but when you destroy a cell everything moves once)
the HERO cell acts just like a knight but it can lay down bomb cells that emediatly explodes 2 turms after it appears on screen giving the hero just enough time to excape the blast radius before it explodes! he can also shoot arrows that destroy cells when they hit them!oh yeah and the hero has the same variants as the knight with the same movement patterns aswell
Power cell:
-Can power other cells to make them 2x better
-Can power unpowered cells
-Cells glow when powered
Wire cell:
-Can do the thing power cell does when powered
Diagonal move cell
-Acts like a push cell but diagonal
Diagonal push cell
-Can only be pushed diagonally
Light cell
-You can choose how to win
-You need to turn on all the light cells
-Can be turned on by power
Rotate generator cell
-Acts like a generator
-Generated cells will be rotated the way it's facing
45 rotate cell:
-Rotate cells half way
Low space trash cell cell:
-Trash cell that deletes it self after used a chosen amount of times
Hook cell (start)
- Only 1 per level
- You need the end of the hook to have it work
Hook cell (end)
- Attaches to all cells around
- Connects with the start of the cell
- Can only be placed 5 cells away from the start
- Both sides can be powered to turn the distance from 5 to 10 to the whole level
Key cell
- Can be pushed into a locked cell an open it
- Can be pushed into an unlocked cell to close it
Locked cell
- Can be unlocked by a key cell
Unlocked cell
- Can be locked by a key
Unbreakable cell
- Can't be killed
Color cell:
-You can choose the color of this cell
Note cell:
- Once its moved it makes a sound
Piston cell:
- pushes cells away when powered
Unstoppable cell:
- can’t be stopped
- If this cell runs into an immovable cell the game crashes cause a a paradox
That trash cell is literally just an enemy....
My man just made minecraft redstone but worse
@@Omena0you don’t have to kill the trash cell to win
Schematic cell is very cool concept
It's was little too complicated
Nah its just a compressed block
I think a cell that ports this game to mobile would be usefull
Uhhh that all ready a thing it cmmm+mm
What does the metric system have to do with this
@@mihaleben6051 nope he's talking about Cell Machine Mystic Mod Plus+ Milenakos Mod not a metric system
@@mihaleben6051it's mikelanos mod
@@mihaleben6051 he is talking about cell machine mystic mod+ milenakos mod
The Bomb Cell is useful to break through vaults! I have an idea: Tough Bomb
Same as Bomb Cell except, to detonate this, you need it to be crushed or squished and you can push it
Idea 2: Tough Cell
Same as Push Cell but immune to Trash Cells
yooo there is an ant hill(discovered by me in 2021, covered by fullo with other Automatic Vault Openers)
would be cool if cells could enter (in the center) and leave a schematic cell
that would make a mini world cell
the two dislikes are from the friends that got killed
noice you have that extension installed
No, the two dislikes were from people who were mad at him for not coming up with 120 cell concepts.
Two ideas
A: a different type of thing, not really a cell, more of a modifier. It would show as a frame around the cell. This "modifier" called a limiter can be placed on a cell and another cell placed on top. this is how it works, the first placed cell would only effect the 2nd placed cell, or only effect cells that are NOT the second placed cell.
B: also a modifier, would show as a lock in the middle of the cell, the cell underneath cannot be moved, (optional: cannot be destroyed, either) it still applies any effects to other cells.
modifiers do not get replicated by cells that would normally do so.
When you put a friend and enemy cell together in a systematic cell: big troll's ultimate
very nice
imma try add some to jell machine
good job coding the cell concepts somehow!
Its retextures of other cells and the video is cut really good
More cell ideas:
1. Junk - It acts like a push block but has to be pushed by 4 movers to be deleted by a trash or an enemy.
2. Villain - It is an enemy that can only be defeated if all surrounding enemies are killed.
3. Egg - Acts like a push cell but has a random chance to either crack and spawn push cells or to spawn a Mover.
4. 45° Rotators - Turns cells diagonally and turns them into diagonal equivalents. (e.g. mover = diagonal mover)
5. Walter White - This cell has XP. When destroyed by an enemy or trash, it generates a clone of itself that has less XP than its original form.
Damn I'm really glad that your back but will you continue the vault season
Tough bomb cell: bomb that can be pushed and blows up when crushed
'Cell machine is surprisingly complex for how simple it is' this wet counter is bone-dry
how can I download the mod of those cell tho
and where's vault season episode/week 2
1:55 why the tough enemy called a tough cell
0:25 They Look Like Gummies
From a game jam game that was self automated, to this, the community has truly wrapped around it
I have cell concept too
Freeze cell:will stop move cells or any cells that moves
(I think its gonna be good for machines?)
The freeze cell can be moved its hard to explain but
Mover
(Any pushable cell)
Freeze cell
The mover doesnt get freezed because its shielded by a push cell
(Or any pushable cell)
So with that the freeze cell gets moved
0:18 what the teacher solves the problem VS every little equation and thought in a completely different way I find to solve the problem
Nuclear cell, just makes a nuke in one.
Demolisher, spawns pushers of any type.
Diagonal mover, a mover but it moves diagonally.
Wiper, when it was adjacent to a cell it deletes the board excluding it
1:56 or more like fanhalo
How about this: quad split cell: it’s like four generators. However, if anything bumps into it, that will generate on all four sides, so it doesn’t have to have a cell inside of it.
2:26
Tough enemy jumpscare
All the super vault: WE ARE UNBREAKABLE
Bomb cell: am I a joke to you
this is amazing
Hey! The vaults levelled up!
The levelled up: Friends surround the enemy. If you try to break through you lose
Hit 10k subscribers!
Very cool
Might try to make schematic cell
did you make it
Fanhalo: makes a game about CMMM
RUclips: yeah this is pacman from 1980
i want to download the schematic cell mod omg
3:35 kinda like minecraft crafting table
kind of, but not really
craft cells
whats the music innthe background from 0:39 to 3:12
imagine a vault that is just a enemy that is being guarded by friends
1:31 "fanhalo committing mass murder even if we know what happens"
I made up a cell called Detective Cell. When something hits it, It moves around and detects enemies.
The message for the friend cell could be "oh no,a friend cell died."
1:58 I was unaware the trash cell was an entity capable of sentience, with the ability to browse the internet suggesting new cells. Soon it will be our new overlord.
RUclips thinks this is pac man
Bruh💀💀💀
Thats slow lol💀💀💀💀
after 2 years it is still labled as pac man by youtube 💀
they must really like pac man
With the last one, wouldn’t you be able to just put a nuke in there, and make a one-cell nuke?
Glue : (REMINDERS : this is a tool)
This doesn’t do much, but it will make two cells stick together, no matter WHAT
How it works : you can only use it when two cells are right next to each other, when you use it, it will show a white line in the middle of the two cells (create own look)
0:22 Is that CelLua B-Mod?
The mëth cell: the cell is now twice as fast and looks for more.
0:22 that mod is called CelLua Incase your wondering
its a remake not a mod
Smart player cell: It's the same as player cell but it stops moving once you press Spacebar
Launcher generator cell: It's like generator but after a cell that's a mover touches it then it generates 2 cells instead of 1 cell like the generator cell does.
How about a freezing cell that stops all movements and all action within a limited number of cells while having one side of it just normal, basically it's just a cell that deactivates all the function of the cells around it's given reach like ice would spread, while this cell has one side of it that can be pushed or destroyed.
I just thought of it randomly
this is an amazing Pac-Man video
thats cell machine
Yo youtube calls it pacman 💀💀💀
@@Skidhi_eats_BK i know its funny... i want cell ideas for CX-Max by the way
Nuke cell is more like a Fused Cell.
Here's my idea: Nuking Cell
If another cell touches it, that cell's clones come out of Nuking in all directions, every 1 tick.
In CelLua, the Friend (Ally), Bomb (Megaexplosive Enemy) and Schematic (Apeirocell) all exist. Apeirocell is just a bit different from schematic.
Fanhalo: *uploads a CMMM video*
RUclips: Ah yes, *pac-man.*
Invincible mover cell: its like a mover but it accelerates 3 blocks per second and it has a texture Of A mover with 3 movers. Its also immunity to trash cell Cuz it looks cooler though (Only works on a 30x30 grid cuz if its 31x31 grid then It won't move and it won't be immune to the trash Cell)
big cell: It's the same as all cells that have a 1x1 grid but this makes it to a ⅙ Size of the grid while colliding with each other haved a 0.03% Chance that it vanished Or tripled small cells
Angry generator cell: It has a red texture of a generator and when already duplicated 30 of a cell then He becomes very angry And then deletes All the cells of the grid (it also haves a 1 in 300,000 Chance that duplicates the cell to already duplicated of 30 to 60, 60 120 240 480 960 and Whatever)
The trash cell maybe sad if there is a bomb machine cell machine in his computer
honestly i just feel like the bomb is gonna be an instant can opener machine for the vaults side of CM's community
Idea: the Murphy's law block:
It's like the strange cell, but change instead his environnement, and more time pass on, more his radius become higher, also there is two random choosen type of blocks that can, and only them, destroy it, also there is an other version, the"Murphy's law king" that can generate others Murphy's law and can be destroyed by only two blocks type, but others type of blocks exempt the others Murphy's law block, can change their direction/placement to try to avoid the Murphy's law king,
There can only be one Murphy's law king, and if there is two, they will traverse every blocks to meet up and fuse entirely
simplicity -1/5 jesus christ LOL
NOICEEE!!!
Immovable Helmet: Put this helmet in the cells to make them immovable
me watching this after suggesting a friend cell with another description and another design in the mystic mod plus server: *confused screaming*
btw my friend cell idea is meant to be used alongside a player, because when it gets killed, all player cells get killed according to my version
so basically:
simplicity would be a 4/5
usefulness would be a 2/5
originality would be a 1/5 (because i came up with my idea after the first idea for this cell)
Friend cell would be an amazing Vault defense
Goose cell, keeps moving forward until it hits another cell of a different type, then it pulls that cell along with it
CelLua has it, but with a different name
Concept: Input Trash cell.
A cell that switches between acting like a trash or an immovable when clicked.
Confuse cell:acts like all cells 0/5 usable 0/5 used for builds 5/5 confusing
the schematic cell thingy can be a mini nuke?
or recursion?
This video has old Minecraft modpack showcase video vibes
??? Cell: It can become any cell in a random amount of time
random cell?
download?
idea: command cell
Doesn't anything but like the schematic cell you can open it with E and write code and it will run the code you gave it, the code will be very simple, something like
If enemy cell in 5 tile distance from self then
Destroy enemy cell in 5 tile distance from self
stolen
Hell no, I prefer scratch-like coding, now I don't like scratch, but for the sake of simplicity (you won't last a minute trying to make a project using python, C, or anything else)
Also wtf is that code, why not just declare the variables BEFORE trying to use them? Trying to mimic this code(in python) without the needed vars would cause an UnknownVarError, I prefer it like this:
Import
Mycell = Mycell()
Xc = Xc()
Yc = Yc()
Destr = destroy()
Istargeting = istargeting()
Def detection(outputvar, X ,Y):
If X>=0 or Y>=0:
Outputvar = true
elif X
i wanna downlaod it
yes
The shematic cell can be used for a vault?
Magnet cell
When touched by a cell will move all magnetic cells in a radius towards it (will travel in a zigzag if diagonal)
I just wanted to check if you were still alive and I find this
Cool I guess
What mod you used in 0:23 ??? Can someone please tell me
CelLua I think
@@B58-Minecraft thank you so much
idea: generator v2: generates the amount of ceels behind like a generator wit the max of three into 1 row
my idea for new cell
Explosive enemy
its same as normal enemy but if it dies it explodes and destroys all cells in 4x4 cell radius
flipoper
its just like flipper and copyer (generator) combined
when something touches on the back then it generates the same cell that touched and flips the cell that touched it
UraniCell
its cell thats radioactive and its bad cell
when it comes to radius 3x3 cell range
then after a tick the cell gets destroyed
when touched it dies like enemy
or just make it push when touched
Where can I get the schematic cell? I wanna try it out!
Idea: Sleepy cell, You must attack it QUICK or else you'll wake it up and it basically becomes immortal. (color is dark blue)
i can add it into CX-Max (a WIP schemacell mod, will put it onto r/Schemacell) if you want except that I would rename it to sleepy enemy and also add semi, quasi and hemi variants
@@traincrisisthetrain wth i made this comment a year ago? Anyways thanks, glad to see my idea are good enough
Edit: also yes pls add it but uh atleast mention me like a screenshot or smth
@@4U70_DeadAuto screenshot? I will instead put the author to be as traincrisis & 4U70_DeadAuto instead of simply traincrisis, as all other cells do
@@traincrisisthetrain fair.
@@4U70_DeadAuto but can you pls explain how it should work more detailed, because I don't understand what is the condition for it to wake up because you said you must attack it quick. I think you meant kill it
Indestructible “cell”
-cannot be broken at all, even if a bomb cell blows up next to it
Music at the beginning: sneaky snitch
can someone please tell me what song is playing???????? (starts at 0:40)
Fun fact the tough cell is like cell machine for X IS WEAK AND PUSH in Baba Is You
Can you please turn this into a mod?
Because of the friend cell, we have an actual way to lose the level
there is now a playable cell
What if you make a portal cell. Place 2 of them in the map and it can teleport anything, like a portal gun!
0:26(But what if we add more cells?) that's cellua
bro the last cell is literally the best
idea: goose cell it honks when another cell touches it.
the last one is very cool, would be even cooler if it had some visual effects like showing the cells inside