@ re the 959, just point of info that it has AWD so it should be programmed with stronger grip off the bat. I love the detail for the car, no doubt about it. What cars are you thinking to add next??
@@malloryemclarenYes, you are right. I've been fiddling with this car to get it right, but wihout success. My code isn't made for 4WD cars. 😅 But I'll figure something out. The next one will probably be the Porsche 930, if I manage to draw the missing sprite(s).
Oh my God, Chicago looks AMAZING! I see the stages now have a lot more variety of assets as you drive. This is looking incredible. I'm so looking forward to play it.
@@Sk1ds87 so I gave it a spin and boy, isn't this a gorgeous remake of Outrun! I was surprised how pretty awesome it is, a mix of OR, TOR and HO but with a modern engine feel. Most stages are gorgeous and trying to have the feel from their original games (Chicago, New York, Pittsburgh, Coconut Beach, Los Angeles and the dark turnpike stage at the beginning of the driving mode are amazing). I still find jarring and pretty ugly the MS Pain cliff stages (both not visually appealing and hard as hell since it's hard to control the car in a two lane road with a wall on one side and a pit at the other) but the other stages definitely are incredible. The driving mechanics are interesting, don't feel as intuitive and arcadey as the original games but I think it's a matter to actually learning how to drive in here. It takes more time to learn how to take the curves in a more precise way without losing too much speed and maybe that's skill issue on my end since I'm being game over'd quite easily. Mind you, I ain't asking the game to be easy (oh hell naw, that's against my principles as an 80's/90's arcade gamer myself!) but perhaps would be nice to have a small tutorial mode for new players to learn the nuances and special features that this game is offering so they don't feel the clash from the original games too hard (which happened to me, who I beleieve I'm a good player from both OR and TOR). Overall, the game is an exquisite experience, it's worth learning and worth enjoying. Maybe a beautiful ending(s) would be nice after complete the game modes would feel more rewarding, but all and all, you're going into the right direction. Congratulations and keep up the good work.
I hope they will finish the project to complete it with all the attributes that made it Turbo OUtrun. THat means including puddles, rain, snow, logs, fog, very low clouds (outrun tradition), narrow fork roads, darker night city stages, beaches with the sea crashing near the shoreline, more vegetation for where it gets too empty, gravel, oil, police car chases, long low ceiling tunnels and series of bridges and arches, animated crowds, and so much more that is missing here. If the dev complete this build then we could be in for a winner. They just got to complete more of what they started.
- Puddles, gravel, oil, police car chases: yes, I will include them. - Rain: like this? 7:54 - Snow: like this? 2:08 - Logs: maybe - Fog: yes, not sure where though - Very low clouds: like this? 7:54 - Narrow fork roads: like this, but more narrow? 4:37 - Darker night stages: like this? 4:10 - Beaches: like this? 7:37 - More vegetation: like this? 1:21, 5:42, 15:37 - Long low ceiling tunnels: Turbo OutRun doesn't have tunnels, but like this? 8:48 - Series of bridges: Turbo OutRun doesn't have bridges. OutRunners does. - Arches: like this? 1:56 Animated crowds: you mean like the people on the bridge at the start of the final race of Turbo OutRun? All other crowds were stationary. By the way: there is no "they", only me. I'm married with 2 little children and a full-time job. I'm doing this in the late evening. 😆 I hope you can appreciate what's already there.
Love that somebody tries to catch the feel of those old Super Scaler Classics. if only the draw distance could be farther away. That pop in is very distracting. Ther original outrun had a real vanishing point.
@@retropolis1 There is already an option to increase the draw distance by a maximum of 100 meters. 😉 And coincidentally I'm going to try to artificially create a vanishing point. Some extra info: Sega games like OutRun, Turbo OutRun and Super Hang-On use a calculation that doesn't really simulate true 3D perspective: you have a vanishing point and objects don't pop up, but they rush past you. I've managed to replicate that effect in the past with a clever scaling effect using sin/cos. Chase HQ replicates a true 3D perspective and although it's not very noticable because of the low resolution, it doesn't have a true vanishing point. OutRunners has the same effect.
I've already covered a earlier version of this game on my channel but after seeing the improvements and new features on this new version 4.0 in action it looks like I be doing a other video 😃 Keep up the good work bud 👍
There are no cities. 😅 I mean, you probably recognize cities like New York, Puttsburg, Indianapolis, Chicago and Los Angeles, but all other stages are from OutRun, which also have names like Sunny Beach, Gateway and stuff, which aren't based on cities, and Super Hang-On, which are based on countries. And there are also stages that are custom made like the night stage on the freeway. It's just a typical generic Belgian freeway. That's why I didn't include names.
Sure! Each vehicle has 3 engine sound samples at a constant rpm: idle, nearly max rpm on throttle and off throttle. (I just find them on the internet. I use samples that sound a bit like the real car ofcourse.) Depending on your throttle position you hear the correct sample. Each sample has a reference rpm and depending on the engine's rpm, the pitch of the samples changes. I also set a max volume for each sample so the on throttle samples are louder than the off throttle samples. That's basically it.
What a cool role reversal in this one. This splendid game is getting bigger and bigger! You did a splendid work! By the way, how did you manage to get these arcade car sprites?
@@ThunderMarco911 Thank you! I use S16_viewer for ripping the sprites. Both OutRun and Super Hang-On have palettes included, but Turbo OutRun does not, so I manually had to color them. The Porsche has two sprites missing: one facing straight ahead and one at a lower angle. So what you see in my game is a custom made sprite when you're driving straight ahead. It's not perfect, but it does the job. I was too lazy to do the other one though.
wasn't this on Outrun Europa? btw this is just how I thought a first person would look on these games, I always wondered why they didn't do that on the 3d engine remade games they got for 3ds or switch.
Awesome idea to do scaling to the first person perspective. Great work!
Seeing this made the rest of my year. THANK YOU and kudos on the great work!
I'm glad you like it!
@ re the 959, just point of info that it has AWD so it should be programmed with stronger grip off the bat. I love the detail for the car, no doubt about it.
What cars are you thinking to add next??
@@malloryemclarenYes, you are right. I've been fiddling with this car to get it right, but wihout success. My code isn't made for 4WD cars. 😅 But I'll figure something out.
The next one will probably be the Porsche 930, if I manage to draw the missing sprite(s).
Oh my God, Chicago looks AMAZING! I see the stages now have a lot more variety of assets as you drive. This is looking incredible. I'm so looking forward to play it.
I'm glad you like it! There is still room for improvement though.
@@Sk1ds87 so I gave it a spin and boy, isn't this a gorgeous remake of Outrun! I was surprised how pretty awesome it is, a mix of OR, TOR and HO but with a modern engine feel. Most stages are gorgeous and trying to have the feel from their original games (Chicago, New York, Pittsburgh, Coconut Beach, Los Angeles and the dark turnpike stage at the beginning of the driving mode are amazing). I still find jarring and pretty ugly the MS Pain cliff stages (both not visually appealing and hard as hell since it's hard to control the car in a two lane road with a wall on one side and a pit at the other) but the other stages definitely are incredible.
The driving mechanics are interesting, don't feel as intuitive and arcadey as the original games but I think it's a matter to actually learning how to drive in here. It takes more time to learn how to take the curves in a more precise way without losing too much speed and maybe that's skill issue on my end since I'm being game over'd quite easily. Mind you, I ain't asking the game to be easy (oh hell naw, that's against my principles as an 80's/90's arcade gamer myself!) but perhaps would be nice to have a small tutorial mode for new players to learn the nuances and special features that this game is offering so they don't feel the clash from the original games too hard (which happened to me, who I beleieve I'm a good player from both OR and TOR).
Overall, the game is an exquisite experience, it's worth learning and worth enjoying. Maybe a beautiful ending(s) would be nice after complete the game modes would feel more rewarding, but all and all, you're going into the right direction. Congratulations and keep up the good work.
GREAT
I hope they will finish the project to complete it with all the attributes that made it Turbo OUtrun. THat means including puddles, rain, snow, logs, fog, very low clouds (outrun tradition), narrow fork roads, darker night city stages, beaches with the sea crashing near the shoreline, more vegetation for where it gets too empty, gravel, oil, police car chases, long low ceiling tunnels and series of bridges and arches, animated crowds, and so much more that is missing here. If the dev complete this build then we could be in for a winner. They just got to complete more of what they started.
- Puddles, gravel, oil, police car chases: yes, I will include them.
- Rain: like this? 7:54
- Snow: like this? 2:08
- Logs: maybe
- Fog: yes, not sure where though
- Very low clouds: like this? 7:54
- Narrow fork roads: like this, but more narrow? 4:37
- Darker night stages: like this? 4:10
- Beaches: like this? 7:37
- More vegetation: like this? 1:21, 5:42, 15:37
- Long low ceiling tunnels: Turbo OutRun doesn't have tunnels, but like this? 8:48
- Series of bridges: Turbo OutRun doesn't have bridges. OutRunners does.
- Arches: like this? 1:56
Animated crowds: you mean like the people on the bridge at the start of the final race of Turbo OutRun? All other crowds were stationary.
By the way: there is no "they", only me. I'm married with 2 little children and a full-time job. I'm doing this in the late evening. 😆 I hope you can appreciate what's already there.
Nice remake.
Man... this is a respectable remake! Great work!
Love that somebody tries to catch the feel of those old Super Scaler Classics. if only the draw distance could be farther away. That pop in is very distracting. Ther original outrun had a real vanishing point.
@@retropolis1 There is already an option to increase the draw distance by a maximum of 100 meters. 😉 And coincidentally I'm going to try to artificially create a vanishing point.
Some extra info: Sega games like OutRun, Turbo OutRun and Super Hang-On use a calculation that doesn't really simulate true 3D perspective: you have a vanishing point and objects don't pop up, but they rush past you. I've managed to replicate that effect in the past with a clever scaling effect using sin/cos.
Chase HQ replicates a true 3D perspective and although it's not very noticable because of the low resolution, it doesn't have a true vanishing point. OutRunners has the same effect.
@@Sk1ds87 I tried the demo. it really is fun. could you include the draw distance option in the next demo, please?
@@retropolis1It's only available for the downloadable game. I don't update the web version anymore.
Engine sounds 10/10
Spring Yard?
TEST DRIVE c64?!
This is great!
Looks good! Keep up the good work
Incredible work! It looks and sounds amazing!
Interesting 🤔
I've already covered a earlier version of this game on my channel but after seeing the improvements and new features on this new version 4.0 in action it looks like I be doing a other video 😃
Keep up the good work bud 👍
Enjoy! And thanks!!
@@Sk1ds87 I've made the new video 😁
I'm covering the new cruising mode.
Finally!
Good video Sk1ds 💯👍
This is incredible. Will the ROM play on a retro console like the Anbernic RG35XXSP?
It's great.
Any plans to brush up the graphics on the cliff stage converted from the test drive?
Yes: I'm going to change the lines on the road and add little poles on the side. That's it. 🤣
We need the city names back😅
There are no cities. 😅 I mean, you probably recognize cities like New York, Puttsburg, Indianapolis, Chicago and Los Angeles, but all other stages are from OutRun, which also have names like Sunny Beach, Gateway and stuff, which aren't based on cities, and Super Hang-On, which are based on countries. And there are also stages that are custom made like the night stage on the freeway. It's just a typical generic Belgian freeway.
That's why I didn't include names.
how did you make the vehicle sound design so damn good? Could you go into depth into the systems a bit? ❤
Sure! Each vehicle has 3 engine sound samples at a constant rpm: idle, nearly max rpm on throttle and off throttle. (I just find them on the internet. I use samples that sound a bit like the real car ofcourse.) Depending on your throttle position you hear the correct sample.
Each sample has a reference rpm and depending on the engine's rpm, the pitch of the samples changes.
I also set a max volume for each sample so the on throttle samples are louder than the off throttle samples.
That's basically it.
What a cool role reversal in this one.
This splendid game is getting bigger and bigger!
You did a splendid work!
By the way, how did you manage to get these arcade car sprites?
@@ThunderMarco911 Thank you!
I use S16_viewer for ripping the sprites. Both OutRun and Super Hang-On have palettes included, but Turbo OutRun does not, so I manually had to color them. The Porsche has two sprites missing: one facing straight ahead and one at a lower angle. So what you see in my game is a custom made sprite when you're driving straight ahead. It's not perfect, but it does the job. I was too lazy to do the other one though.
will we ever get to play the Hang-On bike?
You can unlock it. 😉 Win the original mode and it's yours.
wasn't this on Outrun Europa? btw this is just how I thought a first person would look on these games, I always wondered why they didn't do that on the 3d engine remade games they got for 3ds or switch.
The Porsche? Yeah, I think so! About the first person view: I'd like to take it a step further and put dashboards in them. Someday.....
We need an Android release
I'm afraid your android device will blow up when you try to run this 🤣
@Sk1ds87 I've try with exagear an winlator but theyr x86 emulators. My Android is x64 but mali. A men can dream!
This Game can run in 32bit?
I'll release a 32bit version when the next update is ready!
C😀😀L👍