A good example is Sketchup models braught into UE, which tend to have stretched and none-uniform UV's. The UE modelling projection UV's is a good way to correct them. Good video.
Thank you for all your effort! They are really useful! I want to ask whatever we do map settings in scene model is work, how we can import it original mesh that in content folder. or maybe there is no way for this. Thank you.
I think working with UV inside the material is a more efficient solution, because in modelling mode you can just change UV per single object, so if you have dozens of objects with the same material you have to fix them one by one.
this feature seems great but i cant save my new projection. for some reason it resets to the original state after clicking on "UV projection: Accept". as soon as i click on UVs -> Inspect, it temporarily shows the new and correct UVmap. any ideas what could cause this problem?
Is there any way to use one UV map over multiple objects? I have a set of boards one next to another and would like to spread a texture over them without having to work on UV for each board separately.
What I'm confused about is, when I import an fbx which I created in blender (just simple walls, without materials), with a baked UV map in blender, UE changes the UV mapping into triangles. I bet there is a simple button I should press for changing this, but idk how. Also I'm annoyed that both in Blender and in UE5, I need to select and create materials for every side of a cube. Since I want to make walls, it would be much simpler if each cube had 6 materials and each added cube had 6 new materials... anyone have an idea?
@@the_nomehey there! I seem to be running into the same issue! Would you be able to elaborate a bit more? :) I see under Transform tools regular (and delta) XYZ movement tools, but nothing to transform. All my geometry is *.DXF right from Revit LT (which was a PAIN to optimize). Any help would be so deeply appreciated!
@@corydaboss, Hey sorry I haven't been active in this account. On the Upper left corner, go from selection mode to modeling. After that, scroll down and look for the convert button in the modeling tab at the left. and use that on your object. That worked for me. - Also just discovered you can also do the mapping from other softwares but I'm not sure about Revit. Good luck ! :)
What if i have dozens of meshes in my scene then do i have to go through each one of them to change the UVs or is there a quick fix like same transfering properties from one mesh UV to others?
A good example is Sketchup models braught into UE, which tend to have stretched and none-uniform UV's. The UE modelling projection UV's is a good way to correct them. Good video.
Short and to the point! Many thanks, sir
Glad it helped!
Thank you for all your effort! They are really useful! I want to ask whatever we do map settings in scene model is work, how we can import it original mesh that in content folder. or maybe there is no way for this. Thank you.
Your tutorials are quick and amazing. Thank you. Is there a way to randomize texture tiling to avoid repetition? I am using megascan materials
Thanks!
Yes there are some ways but a bit complicated, but you can find tutorials about it on RUclips.
hope if you focus on glass material and how to get very high quality with Lumen system and any tip or tricks for material of glass ... Thanks a lot
@@civareducation Thank you
I think working with UV inside the material is a more efficient solution, because in modelling mode you can just change UV per single object, so if you have dozens of objects with the same material you have to fix them one by one.
@CIVAR to add to this, I believe you can select multiple objects and open modeling mode to mass edit UV's
this feature seems great but i cant save my new projection. for some reason it resets to the original state after clicking on "UV projection: Accept". as soon as i click on UVs -> Inspect, it temporarily shows the new and correct UVmap. any ideas what could cause this problem?
Im having the same issue
@@justinboyd202 did you use an IFC model by any chance? i did and it seems the IFC scheme doesnt support any changes to UV maps.
@@captncrunch1726solved the problem?
would be great to see more tutorials from you on other UV options and texture bakings :) good job
Noted!👍
so if i download a material from bridge and it is 2x2 meters, i'll have to set 200x - 200 y - 200z in the uv project dimension?
Is there any way to use one UV map over multiple objects? I have a set of boards one next to another and would like to spread a texture over them without having to work on UV for each board separately.
Thanks, very helpful information
Glad it was helpful!
thanks
its really helpful for me
Absolutely wonderful tip! Subscribed and followed!
What I'm confused about is, when I import an fbx which I created in blender (just simple walls, without materials), with a baked UV map in blender, UE changes the UV mapping into triangles. I bet there is a simple button I should press for changing this, but idk how.
Also I'm annoyed that both in Blender and in UE5, I need to select and create materials for every side of a cube. Since I want to make walls, it would be much simpler if each cube had 6 materials and each added cube had 6 new materials... anyone have an idea?
@@civareducation omg... Thank you so so much!! ❤️ 🥰
bro ı love u ı was searching this
thank you so much, i had a fear of not knowing how to do that but in 1 minute you helped me, thanks
Glad I could help!
THANK YOU !!!!!!
Glad it helped!
Hi. The UV resets every time I click accept. Any solution for this ? Thanks ! :)
@@civareducation Just got it solved. Transform > Convert. My model was from skp and max. Not sure why this is but it worked.
@@the_nomehey there! I seem to be running into the same issue! Would you be able to elaborate a bit more? :) I see under Transform tools regular (and delta) XYZ movement tools, but nothing to transform. All my geometry is *.DXF right from Revit LT (which was a PAIN to optimize). Any help would be so deeply appreciated!
@@corydaboss, Hey sorry I haven't been active in this account. On the Upper left corner, go from selection mode to modeling. After that, scroll down and look for the convert button in the modeling tab at the left. and use that on your object. That worked for me. - Also just discovered you can also do the mapping from other softwares but I'm not sure about Revit. Good luck ! :)
@@the_nome THANK YOU!!!!!!!! I've been losing my mind over this for hours! ....The Tab is XForm and then 'Convert' (for anyone else looking!)
@@markjohnson6730i can’t find do the convert button where is it ??
Can we copy uv map of one object to another?
why it shows cannot modify uvs built in engine plzz help me
Have no idea!
Sweet tip!
Thank you
Very Useful
Thanks 🙌
Increase your texture streaming pool
@@civareducation no worries. We all do good vid man
The best person who was able to solve my problem in just 3 minutes
Good job! Nice and to the point! No ads, no pitch. ✅
Awesome
What if i have dozens of meshes in my scene then do i have to go through each one of them to change the UVs or is there a quick fix like same transfering properties from one mesh UV to others?
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
Thank you
Welcome!