An alternative to this is to use a line trace that points down from the player character and is always checking what physical material the player is standing on (might be a better solution for the long run so you don't need to be dragging that box over every ice surface), and switch the movement values from there. Great video!
Hey Matt, can we get a video on how to make a graffitti system on Unreal Engine 5? I would love to make one from my game, but apart from the Cursor World Location node, I don't know how it's meant to paint material on a mesh. Would be lovely to learn so, also would be amazing if it could be implemented with its own spray sound, capacity and level. I have been praying for someone to make one and I forgot I can just turn to you. :D Keep up the good tutorials, absolutely love them, cover most of the modern-day game features we see and help us take our games a step further. Thank you so much.
I came here to see if I can perhaps use this logic and integrate it into some sort of flying, rocket-powered hover board.. I shall try it, great video as usual! On the off-chance, you don't happen to want to make a tutorial on such a specific thing, do you?
How does this work at an angle? For instance, if the zone/slip platform are at a 30 degree angle, will the player start to slide downwards, even if they're standing still? Would they pick up speed if they are running downhill? Think like snowboarding
This was a great video! How do you add animation to the character losing balance and falling on the ice? ...Also what if I wanted to add a snowy road and then make it slippery when driving a vehicle over it...would it work the same way as this video did with the slippery ice?
Hello, I really like your guides, they are accessible and understandable even for beginners. I would like to make a game using the ActionRPGStarterSystem that I have from epic, but I can't change my character (metahuman) into a dummy. Can you make a tutorial on how to get it? I would be very grateful
Hi there Matt! Can you make a tutorial about grabing and dropping objects in First Person like in Granny. When I see tutorials about this it never works and when I drop the object it enters in the floor
Does anyone know how to make footballers move smoothly whenever they do NOT HAVE THE BALL? Also, how do I programms a substitute? Should I make a widgets for team menu?
hey matt i have one req can you make a video on how to lock our camera on z axis while we jump but has to follow on x and y axis ya i mean it has to follow but while jumping on z axis it will be locked .....i tryed so many ways to make it possible but sadly i failed ....hope you will make it and got success .....it doesn't work bec it attach to our capsule component......help plzz
Didn't work out, for some absurd reason. Replicated exactly what you did. It must be just me but... how frustrating that is! Pity, because I would use this massively. Juts one thing I would ask... this works just with the player... but... what if we want NPCs, and enemies, slip on ice them too and eventually even fall into water as the thin ice cracks open {Chaos tutorials are so much needed as well} right under their feet? That would be an interesting Part 2 of this tutorial...
So unreal engine 5 has the same surface texture abilities as the game engine that made crash bandicoot one? Am I supposed to be impressed that the ice is slick. Naughty dog covered this twenty plus years ago.
An alternative to this is to use a line trace that points down from the player character and is always checking what physical material the player is standing on (might be a better solution for the long run so you don't need to be dragging that box over every ice surface), and switch the movement values from there. Great video!
Do you have any video guide for this? This is the approach im going for but im facing many issues implementing it
My mind is exploding with possibilities! Your tutorials have been an immeasurable help Matt. 👍
Hey Matt, can we get a video on how to make a graffitti system on Unreal Engine 5? I would love to make one from my game, but apart from the Cursor World Location node, I don't know how it's meant to paint material on a mesh. Would be lovely to learn so, also would be amazing if it could be implemented with its own spray sound, capacity and level. I have been praying for someone to make one and I forgot I can just turn to you. :D
Keep up the good tutorials, absolutely love them, cover most of the modern-day game features we see and help us take our games a step further.
Thank you so much.
I second this!
Perfect Tutorial, Can you kindly upload a SLIDING tutorial based on the Third Person template? The older tutorials are now obsolete.
Thanks again for another great video :D im following you and learning my programation and english too. Appreciate it.
I came here to see if I can perhaps use this logic and integrate it into some sort of flying, rocket-powered hover board.. I shall try it, great video as usual!
On the off-chance, you don't happen to want to make a tutorial on such a specific thing, do you?
How does this work at an angle? For instance, if the zone/slip platform are at a 30 degree angle, will the player start to slide downwards, even if they're standing still? Would they pick up speed if they are running downhill? Think like snowboarding
Great idea!
Thx for good tutorial! :)
Great ! But can someone explain how to replicate this with ALS V4 ?
This was a great video! How do you add animation to the character losing balance and falling on the ice? ...Also what if I wanted to add a snowy road and then make it slippery when driving a vehicle over it...would it work the same way as this video did with the slippery ice?
What’s asset do u uce for ice, how its call? I mean material
Hello, I really like your guides, they are accessible and understandable even for beginners. I would like to make a game using the ActionRPGStarterSystem that I have from epic, but I can't change my character (metahuman) into a dummy. Can you make a tutorial on how to get it? I would be very grateful
Great . Oh , cool , my comment is the first one , hahaha
Hi there Matt! Can you make a tutorial about grabing and dropping objects in First Person like in Granny. When I see tutorials about this it never works and when I drop the object it enters in the floor
Please make a tutorial
Question: Is it possible to create cracking ice under a vehicle or a running player in the Unreal Engine?
Why not just make the ice part of the BP instead of the plane you used?
Does anyone know how to make footballers move smoothly whenever they do NOT HAVE THE BALL?
Also, how do I programms a substitute?
Should I make a widgets for team menu?
hey matt i have one req can you make a video on how to lock our camera on z axis while we jump but has to follow on x and y axis ya i mean it has to follow but while jumping on z axis it will be locked .....i tryed so many ways to make it possible but sadly i failed ....hope you will make it and got success .....it doesn't work bec it attach to our capsule component......help plzz
I'm asking how to apply this but on landscapes ?
Didn't work out, for some absurd reason. Replicated exactly what you did. It must be just me but... how frustrating that is! Pity, because I would use this massively. Juts one thing I would ask... this works just with the player... but... what if we want NPCs, and enemies, slip on ice them too and eventually even fall into water as the thin ice cracks open {Chaos tutorials are so much needed as well} right under their feet? That would be an interesting Part 2 of this tutorial...
material instance??? one slippery one not???
Is There A Way To Do This For Vehicles?
Work this with vehicles too?
make simple landscape tutorial like the way fortnites terrain is made
🔥
I hate this kind of surface in video game but I need it in my game. don't ask me why 😅
So unreal engine 5 has the same surface texture abilities as the game engine that made crash bandicoot one? Am I supposed to be impressed that the ice is slick. Naughty dog covered this twenty plus years ago.