For me, words can't describe how cool it is that someone posts Civ 3 content. Grew up playing this game with my granddad, still play it time to time. He used to draw out Sid games just because he wanted to use modern units. He wouldn't stop the game until he took every city (even named captured cities after me), and funny or f*cked up, he would use tactical nukes to get rid of captured workers because the world was already covered in railroads lmao
So part one showed up in my feed. No idea why, I don't really watch games and haven't played Civ 3 since 04. Since then I've wallowed in nostalgia, bought a cheap laptop, dug out my very old steam account, and won a Diplo and domination victory. Thanks Suede.
35:50. TRADE REPUTATION: There are a lot of problems with this concept. Two of them are: 1. If it gets ruined, it should gradually go back to good. Maybe they won't trade for x turns, then you have to pay double for x turns, then it is okay. 2. If it is not your fault, then it does not ruin you. Warnings/notices should pop up when you are about to ruin it and/or afterwards it should let you know who and why you disrespected.
Good play! It wasn’t the original plan, but unintentionally, the difficulty became even harder, which makes it more interesting. Looking forward to the 4th video.
Great to see some Civ3 content in 2024! BTW do you use any mods? I'm currently using the Worldwide mod since it's very in-depth yet without making things too complicated.
I've been waiting for this video, but man you do keep the intrigue. Just before you announced "full villian arc" i thought you were done with this try. Keep it coming, loved every second. 1.4 speed may be a little overkill though
Very impressive play. On the island cities in this video, you probably should have gifted Erdenet to another civ rather than lose it to the Mongols.....
Turn number is available on the victory screen ('V'). I guess you're not going to settle those open tiles north of Salamanca and south of Kufah? It's effectively 8 tiles per turn for a conquistador army to pillage, since they have to move to a new tile, but still. Explorers accompanying healthy 3 defense armies can serve as a mass pillaging weapon. You have a lot of luxuries and a fair amount of territory. If you got ICS tax farms up in corrupt areas, it's conceivable that you could try careful steals of technology every so often.
It's 9 tiles per turn for the conquistador army, since you can pillage the tile you're on before you move -- as long as you were careful and ended your previous turn by moving to a pillage-able tile
I have not played the highest difficulty levels. At lower levels and mid levels, making workers in captured city improves the population mix. Making workers and adding our civ's workers makes the mix better faster. But, I suppose we need a little breathing room first which the AI did not give here at all
Also, templar_x recently made this comment on the forums: "most importantly, you *can still make deals*: either within a military alliance, or in combination with peace deals! therefore, a busted rep usually is by far not such a bad thing to happen, especially if your position is already strong." So, if you declare on someone who you don't need to worry about, like the farthest away AI, your busted trade reputation isn't necessarily a huge deal if you manage to pay for a military alliance against them.
I was just watching your older netherlands stream on SID and was about to say how much cleaner you played this series ...until i saw the last bits here 🤔 either way the plot twist at the end makes for some exciting content 😂 btw your vids helped me get to and win on deity
Yeah it's gonna be fun using the Great Elevator strat. I'm sure I've done it on stream but I don't think I've ever used it to its full potential in single player.
you can attack yourself (instead of getting attacked), use the luxury slider, buy more luxuries, use entertainers in the city, use a form of government with less war weariness, build happiness buildings, build happiness wonders. It's better to just use the lux slider, marketplaces and luxuries since the other things have drawbacks (that still shouldn't matter on regent so you can do that anyways if you want)
Razing cities does help. Another way is to that be the citizens down by assigning loads specialist. Once it regrows they are your people. Also joining workers. But man great show. Sid is a bitch.
@@suedeciviii7142agreed but one disgruntled original citizen will find it hard to keep city unhappy alone. Especially if surrounded by 3-4 happy Iroquois citizens. Don’t have the literature to back it but I do it in SP often. Then again I often overvalue culture and die to heavy military
@@suedeciviii7142 true, but once the resistance has been put down you can. It seemed like a lot of the flipping problems occurred once the resistance was over
Saving before a war in order to replay the war many times over and over to try and win the game is one thing, but loading because you accidentally misunderstood how the game works is another imo. Would like to see the series continue, or feel free to start over I guess if you want to stick to the "absolutely no loading rule"
I mean, either I break the no-loading rule, or I break the "no-exploits" rule and abuse ROP to take the Great Library. And one of those options involves me playing the same turns of a game over again, so better to go with the latter option.
@@Cygnus__X1 I mean with enough military alliances, yeah I could probably wipe them out. But some people consider just doing Great Elevator alone to be an exploit, so I think I'd rather go full evil. We'll see though
hexstick. I always save, save, save. Then decide later if reloading would be cheating or not. As in this game, you could always declare it a loss. Then go back x number of turns and pretend it is a new game. It can be a learning experience to see what you can do to get better results.
It'd be nice to see him go back and keep things honest. But deep down I'm eager to see Suede's villain arc and how he pulls off a (hopefully) win with a tanked trade rep. Plot twist of the century
The thumbnail says "no reloads, no exploits". Sure, maybe this case of reloading is more on the forgivable side. But ROP abuse is pretty low on the list of exploits too. The Civ 3 Hall of Fame does not disallow it, so I'd actually be eligible to post my game there.
My only gripe about armies is the +1 movement. That doesn't make any sense; why would an army consistent of "thousands of men" move FASTER? Zone of control & self healing in enemy land is fine because an army has scouts and medics (serious medics not just a bigger pack of tourniquets). I do love the +1 movement tho and it makes cavalry armies unbeatable. The mounted warrior is the sole reason for me not being able to play any other civs 🤣
For me, words can't describe how cool it is that someone posts Civ 3 content. Grew up playing this game with my granddad, still play it time to time. He used to draw out Sid games just because he wanted to use modern units.
He wouldn't stop the game until he took every city (even named captured cities after me), and funny or f*cked up, he would use tactical nukes to get rid of captured workers because the world was already covered in railroads lmao
i can only imagine the sinking feeling of your heart at the end when you realized
Oh, armies also automatically get blitz. So 7 things at least.
42:11 "The Pentagon (20turns)" - The Iroquois circa 30 A.D.
?????????????
So part one showed up in my feed. No idea why, I don't really watch games and haven't played Civ 3 since 04. Since then I've wallowed in nostalgia, bought a cheap laptop, dug out my very old steam account, and won a Diplo and domination victory.
Thanks Suede.
Suede's villain arc 😮
you know what they say, "overconfidence is a slow and insidious killer"
35:50. TRADE REPUTATION: There are a lot of problems with this concept. Two of them are:
1. If it gets ruined, it should gradually go back to good. Maybe they won't trade for x turns, then you have to pay double for x turns, then it is okay.
2. If it is not your fault, then it does not ruin you.
Warnings/notices should pop up when you are about to ruin it and/or afterwards it should let you know who and why you disrespected.
Good play! It wasn’t the original plan, but unintentionally, the difficulty became even harder, which makes it more interesting. Looking forward to the 4th video.
Hi Suede, would you ever make a video with some of the gold standard civ 3 mods on civ fanatics? age of imperialism 4, Lord of the Mods, etc.
Great to see some Civ3 content in 2024! BTW do you use any mods? I'm currently using the Worldwide mod since it's very in-depth yet without making things too complicated.
I've been waiting for this video, but man you do keep the intrigue. Just before you announced "full villian arc" i thought you were done with this try. Keep it coming, loved every second. 1.4 speed may be a little overkill though
More Civ 3 Yea !😃
Very impressive play. On the island cities in this video, you probably should have gifted Erdenet to another civ rather than lose it to the Mongols.....
Turn number is available on the victory screen ('V'). I guess you're not going to settle those open tiles north of Salamanca and south of Kufah?
It's effectively 8 tiles per turn for a conquistador army to pillage, since they have to move to a new tile, but still. Explorers accompanying healthy 3 defense armies can serve as a mass pillaging weapon.
You have a lot of luxuries and a fair amount of territory. If you got ICS tax farms up in corrupt areas, it's conceivable that you could try careful steals of technology every so often.
It's 9 tiles per turn for the conquistador army, since you can pillage the tile you're on before you move -- as long as you were careful and ended your previous turn by moving to a pillage-able tile
@@ztatiz6461 Oh, you're right!
I have not played the highest difficulty levels. At lower levels and mid levels, making workers in captured city improves the population mix. Making workers and adding our civ's workers makes the mix better faster. But, I suppose we need a little breathing room first which the AI did not give here at all
44:59 Deep
Is there any difference between razing a captured city or abandoning it?
Also, templar_x recently made this comment on the forums:
"most importantly, you *can still make deals*: either within a military alliance, or in combination with peace deals!
therefore, a busted rep usually is by far not such a bad thing to happen, especially if your position is already strong."
So, if you declare on someone who you don't need to worry about, like the farthest away AI, your busted trade reputation isn't necessarily a huge deal if you manage to pay for a military alliance against them.
Interesting about military alliances.
@@suedeciviii7142 Yea, except I forgot that if the AI you broke the deal with is dead, your reputation is busted for good.
How does trade reputation work in Civ3? Is it different than just your diplomatic relations themselves?
@@TheAsharedhett Yes, it is a completely separate mechanic from Opinion.
@@suedeciviii7142 Interesting. I'll look into it. I'm a Civ 4 player so this is a new concept.
Thanks for game!
I was just watching your older netherlands stream on SID and was about to say how much cleaner you played this series ...until i saw the last bits here 🤔 either way the plot twist at the end makes for some exciting content 😂 btw your vids helped me get to and win on deity
Yeah it's gonna be fun using the Great Elevator strat. I'm sure I've done it on stream but I don't think I've ever used it to its full potential in single player.
@@suedeciviii7142 for sure real potential, because you're on SID, Pangea, and you weren't teching or expecting the GL.
im a beginner, playing as ghandi on regent. When im getting involved in war every city starts burning immediately. How can I reduce that?
you can attack yourself (instead of getting attacked), use the luxury slider, buy more luxuries, use entertainers in the city, use a form of government with less war weariness, build happiness buildings, build happiness wonders. It's better to just use the lux slider, marketplaces and luxuries since the other things have drawbacks (that still shouldn't matter on regent so you can do that anyways if you want)
@@laskerflesto4078 Thank you very much :)
I really can't understand how come you still allow for cultural conversions in the settings, I would have rage quitted if that happened to me
Masochism
Razing cities does help. Another way is to that be the citizens down by assigning loads specialist. Once it regrows they are your people. Also joining workers.
But man great show. Sid is a bitch.
@@micheldesormeau6828 Joining workers doesn't help as far as I know. It's not the ratio of foreign citizens, it's the raw number.
@@suedeciviii7142agreed but one disgruntled original citizen will find it hard to keep city unhappy alone. Especially if surrounded by 3-4 happy Iroquois citizens.
Don’t have the literature to back it but I do it in SP often. Then again I often overvalue culture and die to heavy military
Have you considered slaving population after capturing the city or starving the city intentionally to reduce flip chances?
You can't poprush a city that has resistors in it
@@suedeciviii7142 true, but once the resistance has been put down you can. It seemed like a lot of the flipping problems occurred once the resistance was over
@@aaronknoll8508 In this game? No, that's not true. I had plenty of resistors.
@40:20 why not trade the Island city to another civ not at war with the Mongols? Another weak/undersized civ?
I just didn't see that I was going to lose the city.
1.4 speed way too fast.
Saving before a war in order to replay the war many times over and over to try and win the game is one thing, but loading because you accidentally misunderstood how the game works is another imo. Would like to see the series continue, or feel free to start over I guess if you want to stick to the "absolutely no loading rule"
I mean, either I break the no-loading rule, or I break the "no-exploits" rule and abuse ROP to take the Great Library. And one of those options involves me playing the same turns of a game over again, so better to go with the latter option.
@@suedeciviii7142 i mean you could try to "legit" take Babylon's capitol.. as crippling that could be or impossible without reloads lol.
@@Cygnus__X1 I mean with enough military alliances, yeah I could probably wipe them out. But some people consider just doing Great Elevator alone to be an exploit, so I think I'd rather go full evil. We'll see though
hexstick. I always save, save, save. Then decide later if reloading would be cheating or not.
As in this game, you could always declare it a loss. Then go back x number of turns and pretend it is a new game. It can be a learning experience to see what you can do to get better results.
Rather than going for the GL, wouldn't it have been more in the spirit of the series to go back to the turn before you ruined your trade rep?
It'd be nice to see him go back and keep things honest. But deep down I'm eager to see Suede's villain arc and how he pulls off a (hopefully) win with a tanked trade rep. Plot twist of the century
The thumbnail says "no reloads, no exploits". Sure, maybe this case of reloading is more on the forgivable side. But ROP abuse is pretty low on the list of exploits too. The Civ 3 Hall of Fame does not disallow it, so I'd actually be eligible to post my game there.
@@suedeciviii7142 you can only do it once anyway right? after you bust a ROP like that no one will ever sign it again.
@@Cygnus__X1 Correct. I'm sure there's some exception (like if they're at war with Babylon) but generally yeah
My only gripe about armies is the +1 movement. That doesn't make any sense; why would an army consistent of "thousands of men" move FASTER?
Zone of control & self healing in enemy land is fine because an army has scouts and medics (serious medics not just a bigger pack of tourniquets).
I do love the +1 movement tho and it makes cavalry armies unbeatable.
The mounted warrior is the sole reason for me not being able to play any other civs 🤣
I don't care much about realism but it is just a weird mechanic.