STOP (blindly) Watching Tutorials!

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  • Опубликовано: 17 мар 2024
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    💬 Do you ever feel stuck in Tutorial Hell? If so my advice is STOP blindly watching tutorials!
    Tutorials are great but they are a tool in your learning toolbox. Watching a tutorial video is simply the first, and smallest, step on the learning journey.
    Whenever you watch something, remember to take some time to put it into practice, that's how you truly learn.
    That's a big reason why I put so much effort into building the interactive exercises for my C# course, it's because I want you to truly learn and you learn by doing.
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Комментарии • 111

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  2 месяца назад +4

    🌍 Get my C# Complete Course! cmonkey.co/csharpcourse
    🎮 Play my Steam game! cmonkey.co/dinkyguardians
    ❤ Watch my FREE Complete Courses ruclips.net/video/oZCbmB6opxY/видео.html
    🔴 RELATED VIDEOS 🔴
    Learn C# Beginner FREE Course! ruclips.net/video/pReR6Z9rK-o/видео.html
    EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) ruclips.net/video/4ZYn9sR3btg/видео.html
    How to Talk to NPCs! (or Interact with any Object, Open Doors, Push Buttons, Unity Tutorial) ruclips.net/video/LdoImzaY6M4/видео.html
    A* Pathfinding in Unity ruclips.net/video/alU04hvz6L4/видео.html

    • @Baelfyr
      @Baelfyr 2 месяца назад

      Awesome Third Person Shooter Controller: ruclips.net/video/FbM4CkqtOuA/видео.html

  • @nielsbckx8439
    @nielsbckx8439 2 месяца назад +175

    A tutorial on how you should stop watching tutorials

    • @sourabhkale9112
      @sourabhkale9112 2 месяца назад +2

      😂😂

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад +60

      Step 1: Watch a tutorial
      Step 2: Build something based on what you learned, before watching another tutorial!

    • @t.mfootball
      @t.mfootball 2 месяца назад +2

      @@CodeMonkeyUnity Hello code, monkey you are one of the game developers I have ever seen, thankyou ❤❤

    • @mandisaw
      @mandisaw 2 месяца назад +5

      More like a reminder that you've still gotta do your homework

    • @aaaaaa8410
      @aaaaaa8410 2 месяца назад +7

      @@CodeMonkeyUnity Even better: Have a game idea and try to implement it. And if (and only if) you run into a problem try to find a tutorial that helps you solving it.

  • @bachhoang9004
    @bachhoang9004 2 месяца назад +21

    Bold move from a tutorial creator, i respect that

  • @jtlewis81
    @jtlewis81 2 месяца назад +27

    i always followed along with tutorials by creating my own modified version of whatever the project was. i think that helped me tremendously in understanding exactly how the code worked.

    • @BoltRM
      @BoltRM 2 месяца назад +1

      Always good to work on something fun!

    • @josiahserrano6651
      @josiahserrano6651 2 месяца назад +3

      Same, I did so as well with Code Monkey's Unity Tutorial.

    • @RecOgMission
      @RecOgMission 2 месяца назад +2

      That's always my aim. Don't just replicate everything. Always think about ways to tinker with the content to add something novel, widen the application range, etc.

  • @mandisaw
    @mandisaw 2 месяца назад +6

    Gotta say, this is where formal school kinda beats self-learning. A good curriculum is a loop of lecture & discussion, DIY hands-on reinforcement, and assessment - so you know where your weak areas are before looping again. I'm a big fan of self-learning, but the common assumption is that it's easier, when really it's "hard mode".
    You have to be your own teacher, grader, and classmates, all while also learning what is even important to learn.
    Looks like you put a really good course together! But I think so many in "tutorial hell" means a lot of folks don't actually know *how* to self-teach, no matter how well-crafted the curriculum materials.

  • @leegaul2161
    @leegaul2161 2 месяца назад +5

    My biggest problem with tutorials is that the host never shows what each tool being used in a build are for. It's like watching a mechanic put a car engine together, showing where each piece goes, but never explains what each piece actual does. I grew up with erector set or legos. By becoming intimate with each individual tool, I could make my own builds by combining their functions. I don't want to see someone else's build. I want to see why they used those parts.

  • @AQDuck
    @AQDuck 2 месяца назад +13

    I very rarely use tutorials, but when I do I watch it _just_ enough to get some kind of idea of how _some_ things work, then I just kinda wing it and look up errors as I go.
    Even if I do watch a big chunk of it, I change _a lot_ of things, usually enough to break it.
    Only times I use tutorials is when I have absolutely no idea how to do something or I can't find a documentation my smooth pea brain can understand.
    You gotta break things to learn things.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад +7

      Yup that's a great point!
      Breaking things is a great way to learn! Take some code, break something, figure out why it broke and learn how to not break it in the future.

    • @CommissarChaotic
      @CommissarChaotic 2 месяца назад

      Winging it is fun, though I guess blindly winging it and blindly watching tutorials isn't. I imported my first model from the internet recently and I just decided to wing setting up the ragdolls, and because of the way I set up my AI with a sort of wander state thing where they don't have random intervals to do it among other things, it ended in a bizzare laggy mess where they technically died (I had a kill switch thing I made when I first tried to have Rigidbody capsules as their corpse if they die and another button for just spawning them in random places and they just go boom I kept at it for 10 minutes at least) but they still moved around at the same time before all despawning and that code did have a random timer

  • @immitatedone1511
    @immitatedone1511 2 месяца назад

    Yup. Agree 100%. As a teacher myself I can verify that this is good advice. I use the approach of 1 for 1, so 1 tutorial for 1 project. Basically go on and do a course and than repeat the course with my own ideas and systems. It forces me to truly understand how things and scripts are connected and if I like the idea I might go and make it a full fledge game like I am planning now. I am currently working on your turn base strategy course from GamedevTv for a second run building my own game with my own system. I really like it so I am thinking of finishing up a game from it. I still have a ton of things to figure out myself that are not in the course but hopefully will be able to. If I finish a game would you like to try it? :)

  • @skymer2711
    @skymer2711 2 месяца назад

    Thanks, from now on I'll watch tutorials with my eyes open! Love your tutorials btw!

  • @pitchfire7959
    @pitchfire7959 2 месяца назад +1

    When I first started, I had no prior knowledge of code or really anything computer related, I tried to learn C# from tutorials but very quickly realized that wasn't going to work for me. I was spending so much time trying to memorize every little detail that I wasn't making any progress actually learning it. It wasn't until I started to just make projects that I began making hug progress in learning and understanding it. I would come up with an idea and think of the first functional thing I needed to create it, like player movement. I didn't bother too much with the RUclipsrs explanation of the code and just followed the video along writing whatever they did down, if the code worked I would move on to try getting the next thing implemented, but if it threw errors or didn't work then I would try and figure it out or find another video, if nether worked out I'd think of a way I could make the game so as not to need whatever I couldn't get working. Eventually I just started to see pattens and to understand it a little, when that happened I started taking parts of code I had gathered and mash them together to make new scripts and eventually piece by piece I started to understand more and more faster and faster as I had begun to build my foundation of knowledge. I started using RUclips videos less and less, started using Google and spent most my time actually in my project!

  • @daniel3dart
    @daniel3dart 2 месяца назад

    It's very true and why I decided to buy your course. All of the extra content of exercises and questions really helps.

  • @t.mfootball
    @t.mfootball 2 месяца назад +5

    Thank you for your advice, just started game development

  • @rithikkumarc
    @rithikkumarc 2 месяца назад +4

    A much needed video :)

  • @bilalalghabra6224
    @bilalalghabra6224 2 месяца назад +2

    Your tutorials were more than enough❤

  • @All_About_Portfolio
    @All_About_Portfolio 2 месяца назад +1

    Hello CodeMonkey! Big fan of yours! I am just wondering did u focus on design patterns while creating any of your steam game?

  • @itznukezz7699
    @itznukezz7699 2 месяца назад +1

    Coding Monkey thank your for everything. Through you as person and your tutorials i am keeping myself motivated and doing more and more! Thank you a lot!!!!!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад +1

      I hope my videos have helped you! Thanks!

  • @halivudestevez2
    @halivudestevez2 2 месяца назад

    Nice pieces of advices!

  • @zneeke
    @zneeke 2 месяца назад +2

    for me combination of tutorials and reading through the documentation works
    especially if you play with code and test things out, change things, do experiments

  • @capitanhotcake1378
    @capitanhotcake1378 2 месяца назад +3

    "Are you learning from the tutorials or are you just copying what they do in the tutorial?"

  • @raulzilla
    @raulzilla 2 месяца назад

    Something I've always did while learning and doing tutorials (before youtube tutorials became prevalent) was writing everything from scratch, never copying and pasting things. I also try not to use autofill on codes when I'm in the learning process. It helps me understand and fixate the knowlodge in my head.
    And also always experiment, add small things to the tutorial codes so it isn't just a copy paste of what's in the tutorial.

  • @rohitchaoji
    @rohitchaoji Месяц назад

    Although I've learned the most from online tutorials, I have found a trap that is easy to fall into. It isn't merely watching the tutorials and not creating anything, but I have noticed that people may sometimes skim over critical parts because they're too difficult or complicated to understand. I have been through the same during my early days of trying to learn programming, but it makes sense to take a few steps back, relearn a few things and then persevere through what you were stuck with. Skipping over parts, or not trying it out yourself because you think you "got it" just by watching it being done in a tutorial is what has usually caused me major confusion down the road when trying to build anything on my own.

  • @Aguyfrom225
    @Aguyfrom225 Месяц назад

    I have two smashing ideas for a game. My only problem is,I can’t put my ideas on code. However; i never made a game before and i followed your tutorial on kitchen chaos and i made your game. I made a game. Something I never said before. Thanks

  • @PrzygodazUnity
    @PrzygodazUnity 2 месяца назад

    @CodeMonkeyUnity what is good way to communicate between additive scenes? I do not like to use DI or Static members but is there any other way? I think it is a good topic for a tutorial since there is not many.

  • @watercat1248
    @watercat1248 2 месяца назад

    The way I learn with tuorials most of the times are the following
    I find the tourial and try to do what the tourial said at the same time.
    Also many times I just do some experiment's in the order to understand how those system's work's and I understand in Wich area I able to use those system's.
    But this depends on the toutoria and what I'm trying to create.
    Also some time I used system in not indeing way In the order to make things easier for myself 😅 or avoid editor limitesion.
    And wean say tourial i mean everything that let me learn from video to documents up to community help.
    One thing if it's topic are stock on something like complex system code for example and you don't able to understand the solution or you get frustrating give this system on the side in the order to work later.

  • @streetfighte6
    @streetfighte6 2 месяца назад

    I start to get into indie game dev by blindly watching tutorials. I have watched some really complex one such as Astar path finding, generic and interface before reallylearning c#. I was confused but I can't help it since the project seems so interesting. All I get out of it are inspiration and being so pumped. As I am learning in a more systematic pacing, all of those memories comes back. I guess I wasn't wasting my time at all. They all come together in the end.😂

  • @nicolasnadeau6673
    @nicolasnadeau6673 2 месяца назад +4

    This is why you just start doing things and dont look for help until you are actually stuck, then actually solve the problem. GPT has actually been pretty huge for helping with this if im being honest.

    • @BoltRM
      @BoltRM 2 месяца назад

      Yeah, at work I was separate from the IT dept, so I would work for at least a day to find the answer, before I went to someone else to ask.
      We learn best after struggle for the answer.

  • @UngodlyDev
    @UngodlyDev 2 месяца назад

    im primarily an artist, i have been programming in unity for more than 10 years but i dont consider myself skilled as a programmer. if youd seen how much tutorials i watch vrs how simple my use of programming is you might consider my use of tutorials as being tutorial hell but i dont, firstly watching tutorials is more fun than being stuck on a math problem which is most of what i do when im programming, but also, its hard to know what you dont know. so i learned this cool thing and now i want to apply that knowledge by using it, but it turns out theres 4 other ways of accomplishing what that thing does, and i happened upon the worst version. in all knowledge its hard to know what you dont know, whats been deprecated, whats been outmoded. at least if its in one of the tutorials i watched i probably have some memory of what that thing was doing and i know enough to google it or find the tutorial again. at least the endless tutorials have taught me how to think and talk about programming even if most of my code doesnt go beyond intermediate level

  • @castlecodersltd
    @castlecodersltd 2 месяца назад

    It's the game coding equivalent of Analysis Paralysis. I've been guilty of it. Thanks for calling it out 🙂

  • @kodaxmax
    @kodaxmax 2 месяца назад

    Practical application is almost always the most important and best way to learn. As you say, the study and theory is only step one. When you can modify it and integrate it into your other skills/systems you know youve learned it.

  • @wasifalmeem4651
    @wasifalmeem4651 Месяц назад

    Usually what i do is , after watching a tutorial , instead of copying it, i try to use the knowledge and create my own custom logic which is implementing the same functionality as of the tutorial i watched, this way , it helps me learning and i can work on different solutions to the same problem and often end up with more optimized solutions.

  • @AntonTechDev
    @AntonTechDev 2 месяца назад

    Greetings, Code Monkey! Thanks for your great videos! I would like to ask you to make a video on optimizing the game! Project settings, Prefabs settings, animations, Rendering, Raycast and other important settings... Thanks for the free courses you created! Very cool🎉🎉🎉

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      Optimization is a topic I've wanted to cover for ages but it's a really tricky subject because every single game is unique, so it's really hard to come up with general advice that will be applicable to every game.

  • @halivudestevez2
    @halivudestevez2 2 месяца назад

    Another aproach: I'm interested in a topic, I watch multiple tutorials from various sources. I usually get inspiration, or hint.

  • @NpXAutobot
    @NpXAutobot 2 месяца назад +1

    Not all tutorials are the same quality as yours, alao. There are only a few that are actually worth watching. The issue is, you dont know which ones are good when you just start out. Im 10 years in and can sometimes spot a bad tutorial before watching the whole thing.. I also watch the whole video or skip through it to see how the system works before touching my projects. Usually, i can make something that works better for me anyway.

  • @valhallagalex
    @valhallagalex 2 месяца назад

    Have you decided what project you want to do next? I believe you were debating between different kind of simulation games.

  • @SuperGamesUz
    @SuperGamesUz 2 месяца назад

    Dear Code Monkey I Suffering About Code logic not memoring whole prossecc in kitchen chaos! i mean if i learned all i know coding but in logic i can't remembar all logic full!
    is it a bad?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      You're not supposed to memorize anything, you're simply meant to learn how to get better at problem solving. Once you know how to solve a problem then it's perfectly fine to use Google to remember the syntax for how you write the actual code.

  • @Luckypanther
    @Luckypanther 2 месяца назад

    Everyone knows this but it’s harder to figure out how to put it into practice.
    Maybe learn a few code like movement and collision and make a game out of that and keep doing it a few times?
    And everyone says start off with small games but even small games you need an idea or concept and some bit of code

  • @lizkimber
    @lizkimber 2 месяца назад

    i love watching to see other ways to do things, or to see if theres something i didnt know.. but i dont just sit and follow parrot style. We all know from school, repeating after teacher my name is x, i live in y.. did not teach you a language you forgot most of it an hour later.. you need to be needing it, its hard to learn something for the sake of learning it.. you need to use it for real to know you know it and fix things that go wrong.

  • @markguyton2868
    @markguyton2868 2 месяца назад

    Gonna be honest, I watched a couple of tutorials, I made a fully functioning game that doesn't look and barely acts like the tutorials I watched... and I honestly don't know how I made it still.
    I tried moving forward to make another similar game, but honestly couldn't figure it out even looking at the old code.
    I still think I just have the inability to truly understand code, but I don't even know at this point.

  • @romanarriaga19
    @romanarriaga19 2 месяца назад

    I am extremely picky when it comes to tutorials, I personally hate the feeling that someone or something is holding me back from making any progress. And often times I find myself frustrated, if not angry, when "tutorials" only do walkthroughs that are absolutely nothing but handholding, zero explanation, and most multiplayer tutorials tend to be like that too.
    Often times what I do is watch tutorials or even join courses, and once said courses explain a concept to a point where I get the idea of how it works, I then drop out and take it from there. Mostly because almost every tutorial and course is building up to a game from the ground up, so there's a point where I learn what I need and know that if I keep watching, the following courses/tutorials will be dedicated on using the new concepts to build a very particular/specific project that doesn't align with my own.
    For example, a GameDevTV course about making a fantasy game, I only finished like 22% of it, which was when it explained state machines via C#. I've been working around that architecture, but I've been making my own states instead (because, let's be honest, a course on how to make a 3rd person fantasy action game can only teach me so much for my first-person survival horror game lmao)

  • @jarrettonions3392
    @jarrettonions3392 2 месяца назад

    Aw but i love tutorials!! :D maybe I just chill watching tutorials... listening to your voice... haha.. But yeah I hear you, my blindly watching game dev videos is more of an instead of blindly watching some useless series.. but in those cases its usually dev logs to understand thought processes and just see what others are creating.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      heh you can also watch tutorials more for fun than for active learning, that's also valid.
      Personally I've watched quite a few of rendering heavy tutorials/talks/devlogs just to get an idea for how it works but I have no intention of actively becoming a graphics programmer.

  • @Shadowstorm5400
    @Shadowstorm5400 2 месяца назад

    I clicked on this because I had literally spent the past couple days looking at tutorials researching a new topic and the timing was too perfect 😂

  • @keptyouwaitinhuh
    @keptyouwaitinhuh 2 месяца назад

    I've always struggling myself when I am implementing some system that works almost exactly as in tutorial and that makes me feel like i've learned nothing. hope that it just my mind plays tricks on me and it actually gives me experience...

  • @Mefayor
    @Mefayor 2 месяца назад

    one should probably realise that most tutorials are focusing on main or core concepts, you should still understand the fundamentals, tutorials are there for you to help you with the most trivial kinds of things - I always say to myself "what would I do without any documentation or internet whatsoever?" and the answer narrows down to one simple point: "I would have to spend hundreds of hours to figure it out by myself". Creating games to your own liking is not and never will be as simple as one imagines, in fact, nothing in life is just simple - without experience and knowledge one is just following others.... a hard place to be at when it comes to creativity and individuality.

  • @Seb001ean
    @Seb001ean Месяц назад

    Why is the advanced section of your course so empty? Are more parts getting released still?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      The advanced section isn't out yet, Im working on the lectures and will be uploading them in the coming weeks

  • @Multizauri
    @Multizauri 2 месяца назад

    Hugo, make a video about procrastination!

  • @dragon_levelup
    @dragon_levelup 2 месяца назад

    Mostly I don't watch tutorials. I do if I need some idea how to implement something. Once I had to make Quests System. Watched a tutorial how to make that. Ended up making a complex system, with just getting idea how quest system should work.

  • @savagecatdev
    @savagecatdev Месяц назад

    5:13 Would have been a great reference to variables

  • @slamsarenaGameDevHub
    @slamsarenaGameDevHub 2 месяца назад

    I can write codes about character controller but i don’t really understand what some lines do, is that ok?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      That's ok, but once you identify what part you don't understand then take some time to research that specific line of code to learn what it is doing

  • @anuraagchandra2548
    @anuraagchandra2548 Месяц назад

    What's the monitor in the thumbnail?

  • @lightbulb8888
    @lightbulb8888 2 месяца назад

    Happening with me, im making (trying to) a open world game like gmod + gta Online since i need money.

  • @APa98
    @APa98 2 месяца назад +1

    Another thing is, a lot of tutorials teach bad habits and are taught by beginners themselves so always check who made the tutorial.

  • @vegitoblue2187
    @vegitoblue2187 2 месяца назад

    After a point, i just feel like I outgrew tutorials in the past few years. I only watch tutorials for very specific concepts

  • @user-nq1fq7nd8u
    @user-nq1fq7nd8u 2 месяца назад

    Upload this to Udemy?

  • @ferhatkaya9217
    @ferhatkaya9217 2 месяца назад

    yep. the best way to learn how to drive car is crashing the car at least one time. just like doodling. trying ideas. playing around settings, packages. and then you will figure out. I think people have slow computers so they just do not have time to fail. because of waiting time for each click in unity editor. "i had an idea but is this the regular way to make it?" no! maybe you found easier and more practical way!.

  • @dskdev
    @dskdev 2 месяца назад

    bro what he uploaded this 8 hours before i searched it up how did he know

  • @xoomzera2830
    @xoomzera2830 2 месяца назад

    dont u just get some days like u don't want to program ? or frostration ?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      Not really because this is my job so I treat my work in a very professional manner. If some code has to be written by some deadline then I will write it, regardless if I feel like it or not. It's more about relying on self-discipline than motivation.

  • @RGcrasyRG
    @RGcrasyRG 2 месяца назад

    Also don't make my mistake of (almost) blindly following a tutorial. After completing a course make something fully by yourself. It's a totally different experience than following along.

  • @user-uy2nq5yc2b
    @user-uy2nq5yc2b 2 месяца назад

    Thats why I really like Godot, there are not so many tutorials on it on youtube and because of that you should think and come up with your own solution to the problem. While I was using Unity everything was turning for me into tutorial hell.

  • @Timmel7
    @Timmel7 2 месяца назад

    You cant Stop me!

  • @devzozo
    @devzozo 2 месяца назад

    Watching tutorials is a great way to fill the "what you know you don't know" section of your knowledge.

  • @AHEK8
    @AHEK8 2 месяца назад +2

    Fun fact - Gta 6 will release in 2025 😅

  • @TheVisualDigitalArts
    @TheVisualDigitalArts 2 месяца назад +1

    Also don’t copy paste code when your a beginner.

  • @satya_TheTechGuy
    @satya_TheTechGuy 22 дня назад

    can we get the free advanced C# section

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  22 дня назад

      I'm still working on it, I've made 12 of about 40 lectures, when it's done yes I will publish the video lectures as a free video here on RUclips

    • @satya_TheTechGuy
      @satya_TheTechGuy 22 дня назад

      @@CodeMonkeyUnity Thankyou 💖

  • @pepez1325
    @pepez1325 2 месяца назад

    the best way is to watch a tutorial and try to put ALL the knowledge from that video into a script

  • @srsherman7
    @srsherman7 2 месяца назад

    Watching tutorials is so yesterday... I've moved on, I now watch time lapsed dev logs.. 😂

  • @joofville
    @joofville 2 месяца назад

    There’s no better way to learn then being in the trenches. Fail and retry..

  • @EJBS1991
    @EJBS1991 2 месяца назад

    i'm in tutorial hell tbh thanks for the vid

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      I hope you manage to get out! Go actively write some code!

  • @respectyasuomains8791
    @respectyasuomains8791 2 месяца назад

    I probably gained an imaginary degree on how much hours I've spent on youtube tutorials

  • @mikhailhumphries
    @mikhailhumphries 2 месяца назад

    I'm not ìn tutorial hell, I'm in doing hell. I don't want to watch tutorials anymore

  • @Npcsuperstar
    @Npcsuperstar 2 месяца назад

    Conclusion : Practice

  • @bhavjotsingh3190
    @bhavjotsingh3190 2 месяца назад

  • @amirhossein_alimirzaei
    @amirhossein_alimirzaei 2 месяца назад

    👏

  • @thanatosor
    @thanatosor Месяц назад

    But it calm young minds that obsess with making games ..

  • @SuperGamesUz
    @SuperGamesUz 2 месяца назад

    Dear Code Monkey
    When I was trying to Making PlayerController For Player!
    While I tried to make Car Controller Without any Tutorial!
    Cause I thought Hey Asadbek You Wrote ton's of code and Why couldn't you write code by yourself from scratch!
    Then I tried I failed!
    First I was not now about logic about car controller!
    Then I was Doing Dark Soul Project From Sebastian Grave Huge Project Every Day!
    Code monkey Tutorial Hell is like watch video and not doing by yourself or even you do, you do not trying understand Code you write
    second variant Yes Of Course You Use Tutorials!
    But You Will Learn Code's Understand What is it Doing Why it's doing, Where is it doing?
    Lookin Documentation Understan Code That Your Code Anylizing Recover It, And Always Practise!
    So Second Variant That is not Tutorial Hell Right?
    Of Course You Use Tutorial! Without You Can't Do Anything!
    But Understand You Tutorial Anylized That is Not Tutorial Hell Right!?
    By All Mean It's About 100% like this video!
    I mean you meant What I Said Like Exactly?
    And Then Second Variant Is Not Tutorial Hell Right?

  • @CodeBeetle
    @CodeBeetle 2 месяца назад

    This is me :(

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 месяца назад

      The first step to solving a problem is first identifying the problem. So if you know you have this issue then you can get to working on solving it! Best of luck!

  • @TuriGamer
    @TuriGamer 2 месяца назад +1

    haha ouch

  • @etrex5272
    @etrex5272 2 месяца назад

    I blindy watched this.

  • @soirema
    @soirema 2 месяца назад

    bro the ai thumbnails are fucking killing me...

  • @user-if4dq2di7f
    @user-if4dq2di7f 2 месяца назад

    First ❤

  • @StickyLabDev
    @StickyLabDev 2 месяца назад

    :)

  • @secretasianman2937
    @secretasianman2937 2 месяца назад

    Got it dont even need to watch the video the thumbnail was enough, unsubscribing from your channel, selling my house, going into the woods and becoming one with the moon god.