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The Isle's BIGGEST Problem...
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- Опубликовано: 5 сен 2024
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discord.gg/fDzYVdQW Come hang out! :)
remember Dondi talked about not releasing burrows and climbing until the dinosaurs come out who have a shtick for it so that it doesn't become broken when introduced to the game, patience is key goldfish.
and this is why they release dinosaurs in batches, nothing will ever be totally equal but it's what we got.
@EndlingsMorgue valid point, but that doesn't change the fact that the playables are only going to be half-done until that happens. And for the isle that usually means a while.
@@EndlingsShoes counter argumenta Dryos shtick IS burrows and with out it atm it struggles the dodge prolongs chases not end them and uthas can counter all of dryos ability's simply by keeping up makings Dryo vs carno ironically easier than dryo vs Utha/Omni (i do still play it tho) #allhailtheGreatBurrow
if Dryo was at full power it should be that a Dryo gets in a chase uses its 2 dodges to prolong the chase then escape it to its burrow the trick would be catch it before it can do so such as ambushing it but without its burrows it must substitute with rocks wich 2 of its main predators (omni and Herrera) CAN both just follow it on the rock and are both faster runners so atm Dryo exclusively relys on not being found which is just no fun but whats also not fun is being found and haveing 0 ways to escape other than hope it gives up or that u can run it into a Deinos mouth
edit: THIS ^ is the reason ive been bugging the devs in the feedback channels on there discord to give dryo its burrow for the past 3 almost 4 YEARS, and i will not stop until the burrow has returned to save dryos from extinction and create the ultimate agile herb
@@goldfishmentality Honestly it's just people being impatient, you can balance out 50 playable [they mentioned them overlapping niche's and that's acualy really helpful from keeping dinos from being invincible due to thare niche's]
once they finish with groundwork abilities the other playables will start to come faster it's all part of the development prosses and reguardless of number of dinosuars what is important is stats and abilities, thats whare you will get the balence and sure maby not everyone will play as everything but thats why some playables are geared twords soloist playstiles and others are pack hunters i mean look at harera it's PERFECT for a solo player and then on the flip side you have omni and so on and so forth
also sorry for my spelling its not my strong suit
@@noddarkwolf not every ability is going to overlap with something you reasonably cannot win against in a fight, that's part of balence.
something like Troodon or velo would be able to enter burrows but thare shoulden't be any reason for hera or omni getting in a dryo's burrow, i think you took what i said to the extream thare a little bit.
i was more so speaking along the lines of astro raptor and dera both being able to use climbing and with heras drop pouce and astro possibly being able to glide they would have reasonable rivalry, not so much as screwing over other dinosuars via an overlap in ability again the games erly in beta idk how they plan on useing it but thare is a right way to to do it
I think a good idea would be to make multiple biomes/Maps with only some dinos available on each, it would take some work but would allow new unique mechanics to be added without having to add it to every dinosaur, it would also allow for a better game play loop, tired of playing on a tropical map, try an alpine with less rivers but more tanker dinos. it would allow more dinos to be added but would get rid of some of the issues that come with it.
thats a good idea, suprised how i havent herd anyone say that yet
@@couchgaming6 because that one roblox game prior extinction did that. Spoiler alert it’s annoying and if nobody is playing the dinosaurs that live in the same environments then if you are playing a carnivore you starve to death and if you are playing a herbivore you’ll die of boredom
Well then maybe having different dinos availiable for different maps will work much better. Hopefully@@TheVikingCarnotaur
@@couchgaming6 I can't tell if you are being sarcastic or not
What about instead of being segregated into the biomes, we have biome needs. Like our diet needs, as we grow our biome needs would have a impact on our growth, stamina, health ETC 🤔🤔🤔
Looking forward to isle roster "love it or list it"
It'll be truly a series of all time
This is why the Devs kept saying they wanted to work on Mechanics first before Dinos, they saw the problem coming, The isle is a crazy complex game to code for, particularly as no other game has been like it before, massive challenge for such a small team
Turtles in this game make deer sounds. Chickens in this game make boar sounds. I consider it an absolute mockery from the side of devs.. The fact that troodon still does not have mimicry but freaking AI does cannot be viewed as anything else.
Bro they said no mimicry
Tbh I would love to see a even bigger roster with fully aquatic playables
to go along with the storage issue: it's impossible to play the isle evrima unless you have a really good graphics card. I get that it's because the game looks gorgeous, but it's still really annoying that I can't play the game I paid money for after the update
In my opinion Rugops, Megalania and Protoceratops are really unnecessary since there are a lot of things that can take their niche, specially rugops since literally every small playable can take it's niche. Monolophosaurus too, like I don't imagine seeing any of these in game because I doubt anyone will play as them.
megalania is hard tho
Megalania is kind of.... unique though? I mean it's an Omni; something that swim, go to land, can climb trees, can go to Burrows, you name it. Although, it can be a problem for a dozen of them. Idk why we even have Rugops, it's basically an easier and simpler Carno. Why is Proto unnecessary though?
@@xy15yragoand49 Proto, because we already have many things that burrow, and with megalania that is exactly the reason why, there is no reason to add it, it doesnt have anything unique to itself it's just multiple playables combined into one
The devs have stated that not all of the dinosaurs will be available on officials, and can be toggled on or off in community servers. We can make our own ecosystems, just as they are with the current dinosaurs in game.
The fact that we can easily do this as well is so often overlooked and it pisses me off. Also the whole Utah and Omniraptor being two different dinos is LITERALLY A RESPONSE TO HOW THE UTAH LOOKS LIKE A JP RAPTOR.
I would appreciate not being called a bootlicker, i am pointing out things that are often overlooked just for the fact that "oh a big roster is bad."
Also we just got two new creatures within a month of gateway releasing with entirely new mechanics that are everything we were promised about them, and more with herra cause it can fish.
bootlicker🤣
I think a dinosaur game with 150 people in a server with pretty big map should have about 20 different playables since i feel like diversity is very cool and of course not 50 procent of them are gonna be giants.
To this day, I wish Evrima launched with the OG roster from 2015. Not only would it be charming to see the dinosaurs that started it all back together again, albeit updated to their Evrima selves, but I think it would also allow the devs to work on dinosaurs from every tier, providing a framework for subsequent playables and hopefully making development smoother.
On an unrelated note, instead of making Utahraptor a seperate dinosaur, why not bring back the Dakotaraptor model (assuming the devs still have it) and turn it into a feathered, non-JP Omniraptor variant? I know Dakotaraptor's validity is debatable, but Troodon is in the game despite being a wastebasket taxon.
This a why the isle reasonably could never have aquatics and why adding more flyers simply gets messy. The land roster is already TOO huge that there is no room for any other creatures that divert from the typical land base travel sense they are gonna need basically there own roster within themselves just to work properly and while it’s easier to do that with flyers than fully aquatics it still doesn’t change the fact ptera needs more flying base competition than quetz and pterodactyls :/
Roster bloat is not the biggest problem the isle has. The biggest problem the isle has is that it doesn't have a gameplay loop. Players are using the game like a pvp game even though it's supposed to be a survival game. I don't blame them, its basically the only thing to do other than nest which is extremely rare and only fun the first time. There needs to be a greater emphasis on pve mechanics and systems to better fit the game's artistic and gameplay goals. I agree there are some unnecessary creatures in that size chart, some are already confirmed to be removed by the devs. I think it comes down to 2 things, variety and redundance. I'd like the game to have as much variety as possible without making parts of the roster redundant. If they are redundant like charcharodontosaurus, you might be able to make it a reskin of an already existing dino like giga. If you can't make it unique or a reskin, axe it. A large roster is not inherently a bad idea, but it has made some problematic additions that should be removed.
What if dv test lvl deathmatches returned to evirma
Needs to happen. Idk why it hasn't already
the isles biggest problem is that it doesnt have pachyrhino
I've never played The Isle or any of the other dinosaur survival games but I always end sucked into these discussion videos. This reminds me a lot though of the JWE since a gripe I have with that community is the obsession with dinosaurs that are basically identical to the ones already in-game but are only requested because they have slightly-famous names like Argentinosaurus, Irritator and Lambeosaurus.
Devs have plans on having multiple maps and unofficial will be at least 90% customizable, if you simply don't want certain dinosaurs, you most likely would be able to find a server without them on.
It’s the fact that they have had plans like this for years and years but they never take action
@@VicktorypantsThegamer well idk, kinda hard to implement multiple maps which is unknown if they had plans for that for years concidering we heard about this only last year when we got gateway
And the customization would be available when there's enough to customize
@@shaxo5364 I guess I’m talking more about other things besides the maps. Just a general frustration I haven’t played in 3 years and it feels the same. Just a bit disappointed
@@VicktorypantsThegamer well from what ik
Most of their "ideas" end up as failed attempts bc they either can't make them to work how they want or become way to open for exploitation and such
Even mutations is apparently vastly different from what it would've been originally, but it was changed bc of how much people can exploit it
So usually most ideas that we know of currently are ideas that would definitely be implemented, unless something really wrong happens, and they have to change it or scrap it
At least they are aware that adding more things for us to do outside of just eating or drinking would benefit the game, so we'll see where they go with it
I think it's important to remember that the devs have said that not all of the dinosaurs will be available on officials. Some will be unofficial only and can be toggled on or off in community servers. With the ability to customize playable dinos, roster bloat won't be nearly the problem everyone thinks.
Yes and second that they're also planning on sectioning off the map to separate certain species from one another which we can already see rising with the addition of different spawn point/species and migration zones leading to different areas for different dinos.
Keep in mind, they’ve said multiple times that not EVERY creature will be on EVERY server.
Some servers might have magy and kentro, another may not.
Aren't they planning to have mods too? So even if a few of the official dinosaurs don't make it into the servers the mods would take their place.
Hypsy can actually climb trees, but its on the stress test atm
Seriously? Its not in the game now
There are too many playable planned. Heat maps of Evrima show that 98% of the map is completely devoid of players. The map could easily support 300 players. And the developers should only be focused on one thing... getting the servers up to this number, stable, and smooth.
Dondi has said that once the core-unique mechanics are finished with particular dinosaurs being released that the entire roster after will be some sort of “flavor” of all of those mechanics being used for each dinosaur.
Once these core mechanics are made, it sounds like dinosaurs would not really be hard to make other than making sure the character model looks polished and that it fits the gameplay.
I don’t really understand this “Noah’s Ark” problem that was mentioned in the video…is there a game where this is demonstrably evident? I play PoT occasionally too and they have a large roster (albeit, all mods) but I don’t see this happening. If anything, there’s just a lot of meta gaming because of the lack of a “bar” for balance since new dinos have been mods and so balance is arbitrarily decided.
People like getting into big packs, and as long as “being in pack” isn’t the gimmick (*cough* galli) and that group gameplay in encouraged via gameplay mechanics then I don’t see this happening. Dilo is a perfect example of this…as a pair I think you fair very well against most things, but once larger Dino’s start coming into the game and shake the food pyramid up, I think the value of Intelligent* 4 player Dilo packs will become very evident.
Fun fact: The optimal number of playable species while emphasizing variety and gameplay experience is 15.
This is because you create five unique classes of species which have a general vibe to them, think of classes in a moba but not so strict about their roles. these classes can be anything at all, You could have them be something like:
Bite
Claw
Tail
Armour
Aquatic
These classes give an idea of gameplay without dedicating too much detail which can suffocate future updates, these classes can also be renamed to be more vague if needs be.
Then you added Two species to each class for a total of 10 species. Once you're done with that, and have everything set up and the species balanced you can add in the Hybrid species, aka species that are hybridized in gameplay between two of the initial classes. I'd recommend adding 5 of these.
Let's say Tail+Armour, Aquatic+Bite, Claw+Bite, Tail+Aquatic, and one of your choice.
By adding these classes you have a simplified method for players to understand what they're getting into whenever playing dinosaurs they haven't played before, but also for the hybrid classes those are meant specifically meant to add variety into the mix within those classes.
What Dinosaur Survival games tend to do at the moment which naturally results in this bloat is they add species but treat them as individuals, with no sense of order or continuity between different species. This means it's difficult to tell whenever you have enough, or too much in the game because you're just seeing a number of randoms and there's nothing to balance that by. Whenever you use a class system that allows you to - if you're adding new dinosaurs to the game at least even them out. You're not going to want to have 6 bites, 2 tails and 14 claws. That just looks weird and unprofessional so you're naturally going to be more selective about what you add to the game, when it's added and what its abilities are to coincide with the species before and after it.
Whenever you don't have this type of order psychologically speaking it's easy to get into the routine of adding, adding, adding.
To quote Antoine de Saint-Exupéry "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away"
By forcing yourself to prioritise what you need over what you want you can strike a balance by taking away unneeded species, and only adding relevant or required species based on the loose class system.
They robbed bepi of a slide, and I'll forever be upset about it >:[
The more this thing is developing the more buggy and unplayable it gets. I just dont see it ever actually completing or getting even half the playbles. It sucks and it will continue to suck till they just discontinue development when they decide to for one reason or another because thats just what happens when you have project leads like these. A game with a community this niche shouldnt have 30 channels across youtube saying how the game could be better or how its bad its just not healthy and if the devs dont see that they are beyond helping. but hey maybe im wrong if i am ill admit that in 10 years if the game is done by then and Boy do i hope im wrong.
I agree I really wish for a good quality inde dino survival title that is led by competent and caring devs
I'll give my two cents: I think in the very long run, it can be better with more dinos. I don't fully understand why it'll take longer to produce each dino, but I do understand that you can't just re-use the same climbing animation on a new creature that can. But I thought that was what we were doing before.
Another part others have mentioned is that there'll be too many dinos for a small server, 1.8 dinos of each species. So, optimise the game and increase player count per server, but then eventually the map will be too small so you can add other islands in a chain with bridges between them, and the bridges could be supported by little islets or something. I think the game could fit 200 players with optimal optimisation and a loading range that simply combines polygons the further out items are, instead of just stuff that disappears though that's good too. Bugs can be fixed before release, but yeah that does mean it'll take longer for each dino.
So, to prevent that being too harsh, at least for the beginning third of releases put it dinos that are easier, by re-using other models features etc and adjusting them, meaning that the game will be big enough to focus on new stuff for a while since there'll be, what, 30-ish dinos to play as and interact with? New map regions and server counts and features after that, with new dinos being made in the background that are then focused on.
Certainly yes some dinos will be focused on more than others, but that can be adjusted with improved features across the unused bunch of stuff. Plus, it would have happened anyway, no matter the roster count. Already dryos hypsis and to an extent beipis are like unicorns, more roster just means there'll be more unicorns, so much so that the amount of people playing as them will increase.
I thought I was the only one thinking exactly the opinion you explained.
yay new viid ceep up good work
it wouldn't have been a problem if isle servers had many slots and each playable were unique and fun in it's own way but knowing the isle and it's devs I can't really hope for that. Another problem is how most planned dinos in the roster is just plain bkring or a lesser version of another playable
I definitely agree we need more server slots to account for the ever growing roster of species, though though I will say the devs have added 4 animators in the past year or two leaving us with 6 which makes quick work of the animation department.
The goldfish will speak as a Christmas special: MERRY BLUBMAS TO ALL!
As attractive as dozens of entirely unique playables is, it'd really be best to try avoid going over 20 imo. If you absolutely must add more creatures, make them a "variant" of an existing one. For example, T.rex, giga, and acro would all be the same playable, as would pteranodon and tropeognathus, kinda like equipping a skin. In this scenario, it's best to keep to creatures that occupy similar niches.
a game on roblox called Prior Extinction has like 48 dinosaurs and managed to balance it all out, maybe isle can do this
I definitely won't say it's impossible...but its the isle so actually I will
I think they could condense the roster with CUSTOMIZATION. Some of the dinosaurs feel like repeats that don’t need to exist like the Ava and the Proto. Why not make it an option where you can swap between species when you select it but they basically play the same like Pachyrhino and Styrac, Mono and Dilo, you could do it with some Sauropods. Or, hear me out, just make some of them into AI. Why do we have pigs and random farm animals running around instead of actual dinosaurs!? Psttaco could be a playable and AI which ensures that it’s a dinosaur that will be on the map. Smaller dinosaurs being AI makes total sense since they are the base of the food chain and only having a handful makes the ecosystem fall apart because nothing is feeding it.
the only fix i can realistically see happening is having varying rosters for different servers/gamemodes.
for example, one server having giga and styraco enabled but carchar and pachyrhino or dibble disabled.
balancing will still be an issue though.
So my question is, should Sauropods be solitary
Depends on the sauropod. But honestly I don't like them as playables
@@goldfishmentalityDo you think Camarasaurus is a good playable sauropod?
@@Bagelgeuse it's definitely the best of the bunch
@@goldfishmentality Agreed. Also, hot take: Brachiosaurus is generic and boring (the real animal is cool, it's just overused in games). Puertasaurus deserves to return.
@@goldfishmentality fair enough, but if one were to be chosen as the only large sauropod, who do you think it should be?
me shitting my pants at omnis getting a climb possibly, that was the only thing making my herrera viable was getting away from those things
Path of Titans is facing a similar problem right now, beceause of all the fan made mods
Yeah and some of those mods are ridiculous lol.
I feel like one of the biggest problems with The isle is what the players expect from the updates.The devs have to make a half decent update with at least some quality compared to the rest of the game.Its not just what the players want either , they just gotta make it work with a small developer team too.
As more Dino’s are released the game will also grow. But map design and biomes can make this “roster bloat” not as bad as many claim. The diversity of playables will make its own ecosystem eventually
It seems that the devs don’t even play their game. If they did then they would know that 3 minutes for a SMALLTIER Dino Stam regen time is far too much. Or that the balancing is way out of wack. They are buffing and nerfing dinos like they want to destroy the game. Stego has nothing to fear and even as a juvie it can take out a full grown Herrera with a BODY SHOT. They have focused far too much on adding tiny dinos that no one plays which makes the biggest dinos op as nothing can kill them. Everyone wanted more larger mid tiers before any apex but what do they do? They just ignore them like they always do.
You know this kinda reminds me of the difference between Halo CE with its ten weapon sandbox (with the PC version having the Fuel Rod Cannon and Flamethrower) and the absolutely massive number of weapons of Halo 5. Both have a decent variety of weapons to choose from, but eventually a decent selection of weapons will be overshadowed by others. Why use the Battle Rifle when you have the DMR, the Covenant Carbine, the Promethean equivalent. I just think the Isle has a massive number of repetitive animals to pick from. That isn’t even counting the possibility of them adding fully aquatic animals to the game which will be the least played portion simply because there is so much less to do underwater than on land.
As for talking about the Isle more directly I think that it could loose a few animals a nobody would notice. The decision to have three different Spinosaurids and Deinosuchus is strange, especially since more than two becomes way too repetitive. Suchomimus just feels too redundant with Deino around, and when it isn’t hunting stuff in the water it will be a far worse Hunter than any fully terrestrial carnivore. Spino gets in because it’s cool and Baryonyx gets the honor of being small enough as to provide unique enough gameplay from Deino. Then there are the six (technically five but I am counting Plateo so eh.) sauropods they planned for the game. Why? Unless you are going for the smaller sauropods why have three that are all the exact same size and weight range? Diplo, Apato, and Bronto would have filled different niches in real life but that doesn’t mean they would be different in game. Chamara, Magy, and Plateo at least get to be completely different from one another. While Brachi is an A.I. exclusive so it shouldn’t necessarily count towards the roster bloat, unless you want to count the compy’s, pterodactyls, and boars as part of the roster. The number of Ceratipsians (and their relatives) are again pretty high, like almost as large as base game Jurassic World Evolution 2 number of Ceratopsians. There’s Pachyrhino, Styraco, Tricera, Diablo, Ava, Taco, and Proto. Why stop here? Surely, Chasmosaurus, Einiosaurus, Medusaceratops, Ceratops, and Nasutoceratops could have been included. We are very lacking in ceratopsian representation after all. Oh and I guess have literally two of the exact same animal instead of just making one a variant or skin is too much work, so we will instead of scrapping it while we still came, keep it around to bloat the roster some more. Also just imagine coming across two Troodon, this is supposed to be an animal that is entirely living or dying off the choice of how much backup you have is a bit flawed. Especially when there will be only two or three animals per map, maybe.
If I were to make a prehistoric survival game I think I would try merging the Early Triassic and Early Jurassic Antarctic fauna together. I think they could work well as a nice balanced roster. You get your sauropods (fragmentary sauropod + tracks), a large terrestrial predator (Cryolophosaurus), the medium sized herbivores (the Sauropodomorphs), small herbivores (Lystrosaurus and the ornithischians found there), a few semi aquatic predators (a bunch of 7-4 meter long amphibians), a small terrestrial carnivore (a ceolophysoid theropod and the Iguana sized Antarctanax), a pterosaur (it doesn’t have a name, though it’s like the Kayenta pterosaur.), and a medium sized predator (the Undescribed large archosaurimorph).
We'll end up with the same issue as Legacy, with people mainly playing as Apexes and a sparse amount of anything else in between. Which would undermine the sense of diversity and realistic ecosystem feel that the game wants to achieve.
I personally think the roster is fine with some outliers that we definitely don’t need, most notably charchar and Cory, raui and boa were removed thankfully so it at least helps. However there is still the issue with server limits that you’ve mentioned, and I think the big roster can only work with high limits, and humans should have their own limit, around 50 or so.
I think they’ve done a great job we can’t really complain when they haven’t charged us anything for evrima it’s included with legacy which we can always swap to will everyone is getting worked on we are just here for the creation of evrima so just sit back and enjoy
Each time someone complains about roster bloat, 3 new dinosaurs are added to the list.
I think that in order for suffer from roster bloat you should have at least many different dinosaurs and playables from many different eras ,
Since the isle already said that here are some of my proposals :
Remove troodon and replace it with the cuban running owl :
The cuban running owl is a dinosaur , and offers a night demon playstyle i think it's more intresting than trodoon ,
It's main deal will be to hunt small fast dinosaurs like hypsy dryo and galli at night before they are able to fight back , as well as being a fast stealthy runner who can fly in bursts ,
I'd also like for this guy to be more well known by the general public ,
Simosucus : it's an intresting pic for an erbivore imo , give it burrow an armored rump and i think it's perfect , also we already have deino soooo ...
Remove the omniraptor and give us terror birds :
They are fast running animals with a vicius shearing bite ,
They are perfect fast turning light animals who can harass erbivores for ages and be somenthing different at least ...
I think that if the bloat is because you have many species from many genras it can be ok .
Currently we have 3 spinosaurids planned ,
2 tirannosaurids ,
Several allosaurids ,
And Many dromeosaurs ,
Variety is the good type of roster bloat imo ...
I genuinely think the progression system would have sorted this out.
It’s just that this game is just lazy. They have cool plans and amazing ideas but they get nowhere and sit on the shelves for literal YEARS, and when the cool ideas finally get added it’s to little to late
Animals that i would remove from the roster, if i could: Velo, Monolophosaurus, Rugops, Protoceratops, Diablo, Plateosaurus, Titanoboa, Parasaurolophus, Suchomimus, Albertosaurus, Allosaurus, Acrocanthosaurus, Quetzalcoatlus, Pachyrhinosaurus, Real utahraptor, all large sauropods, Tribals and Cannibals. Keep Psittaco and orodromeus Ai to replace, rabbit and chicken Ai. Avaceratops playable Ai, replace Ai boar.
Also styraco and deinocheirus.
How to fix every isle problem: don't make literally everything "realistic"
In-concept mechanics or not I don’t see an expanding roster making current dinos any less enjoyable later than it would had all dinos been released at the same time. We’ll always have dinos that are more popular than others, the majority likely being apexes, so it’s only natural for those players to want to play those dinos when available and are only playing what we have now because they are limited to doing so.
When we have the full roster I still see DefetePete releasing Dieno videos and Nappn releasing Utah videos, just with more variety in things to snack on. 😋
Sure but would you enjoy playing Omni if the only one on the server was.. well, you?
What about a solo Troodon or Pachy?
Many of the smaller to mid size dinos are pack dinos that are made to be balanced in groups, if there are no groups because everyone is playing Rex and everything but these then even less people will play them eventually turning them into non-playable dinos, they are there in the game but basically not playable/fun because you would be on your own.
@@TheHuffur If everyone is playing a Rex and killing each other just to keep from starving to death I'm perfectly fine being a scavenging spectator that wouldn't mind taking a few cheap-shots at the barely-surviving victor.
That said, I don't remember it being hard to find groups of other mid-tier to hang out with back in Legacy. I also don't mind being the thing the big guys have to chase and being a general menace if left unchecked. 😈
If the devs shifted focus on optimizing servers to have 200 players, then this would probably mitigate this issue to an extant. But yeah I know, most community servers can barely host 150 and the official servers host 100. On the idea of humans though; would be cool to shit your pants while a Herrera is hunting you and your friends down one by one.
1 apex carnivore is enough
Fight me
I totally would but im either stuck in the fun server browser game trying to get in or stuck in a hole somewhere, possibly both.
The real apex is a flying dino like Ptera, they fear no deathpit in the ground!
isles biggest problem is Dondi...he really shouldn't be in charge
I don't think it's necessary for a game like this to have perfect balance as you keep claiming. It's kind of the same situation as pokemon, where once a roster hits a certain size, balance doesn't matter as much and some options are just there to give the player a challenge.
I can no longer play as of latest patch on 12/20-21 2023.
Omni was meant to climb?!?!?!?!?!?!?!?!? (if it was I am kinda happy it cant because that just takes away from herrera's uniqueness)
Dont quote me, but Im like 95% sure the climbing was originally advertised and showcased on/for trood(although I think it was mentioned as being an omni feature.... although Im glad they didnt go that route)
idc what anyone says, having a LOT of dinos to choose from is never a bad thing. its only a bad thing if you are impatient. Its something no other dino game has really done yet. Besides im putting my confidence in the devs. ive been around since evrima launched and it was not good at all. just a reskinned legacy, but over time they fixed that and the game runs well. just like everything else im sure will be sorted in time. so if you cant wait then go play bob or path of titans. till then just enjoy what we have and be part of a growing game with big dreams
I've been around since pretty much the beginning. I think if you played legacy for years and then played evrima you'd at least know where I'm coming from. But I respect your faith in the game
@@goldfishmentality I have. I’ve been on the isle since 2018
More like the Negative Goldfish mentality
I'm a blind rageful hater 👍
I've been saying this for awhile, so many people on the discord harping for new playables when they themselves will only play a handful of them. The problem has already reared its head when you see classes like Beipi, Troodon, Dyro, Hypsi and Ptera hardly being touched only by the bored few.
When the game has 50+ classes in it...Watch only about...10 of those actually be played...Waste of time and resources.
But dont touch Herrera...That's my baby thats my everything...
and after saying they didn't want to add anky because it would be unrealistic for it to survive, they add a new utah, and replace the current one with a dinosaur that *doesn't exist*, so much for realism
Please don't remove the aquatics any of them don't remove them I love aquatic so much
Dondi: *Makes a video lambasting Tarbosaurus for being a T.rex clone*
Also Dondi: Carcha/Giga/Acro, Allo/Carno/Alberto, Troodon/Herrera, Styraco/Pachyrhino/Diablo, Utah/Omni/Austro, Hypsi/Proto/Minmi/Beipi/Ovi/Dryo, Rugops/Monolopho/Dilopho/Megalania, Spino/Sucho/Deino/Deino, Para/Cory/Maia/Magy, Pachy/Ava etc etc etc are all unique species and we could not possibly do without any of them
To be fair.
He’s correct that almost all of these are mostly unique based on their abilities.
There’s still a couple that need to be cut tho tbh
@@r.k845 He is the one who gave them those abilities. He could just have lumped all of them into a single animal with all of the abilities. Barely any of the special abilities make sense in being restricted to only certain species.
@@dr.archaeopteryx5512 If he did that the importance of each ability would be diluted.
Carno is a high speed small game hunter that uses its charge circumvent its low stamina by ending fights early.
Allo is a slow mid game hunter that uses its ambush to guarantee a grapple and use its heavy bleed to discourage its opponent from moving and fleeing while beginning the following war of attrition with an advantage.
These play styles are incompatible. You can’t give the carno the allosaurus’s abilities without diluting the carno’s playstyle.
@@r.k845 You forget that due to growing up being a thing, Slow mid game hunter is a niche split between Allo, maybe Alberto, maybe Juvie Rex, Juvie Spino, Juvie Giga, arguably Cerato, Sub Sucho, Sub Acro, probably Baryonyx and Juvie Deinosuchus. Maybe even functionally adult Deinocheirus depending on how large the prey it can kill can get.
Meanwhile fast mid game hunter is split between Carno, Alberto and Juvie Rex (if they don't utterly fuck them up Magy style), potentially Bary, arguably Dilo and Megalania, and again, maybe even functionally Quetz depending on what they can kill.
The Isles roster is stupidly bloated, and unlike POT or those stupid Roblox games where most dinosaurs are basically treated as cosmetic choices, their needs for idiotic gimmicks and half-assed pseudo-realism means every single animal in the roster will inevitably influence every single other animal in the roster, take ressources and players away from it, and amount to a waste of development time for the vast majority of them. Right now, certain dinosaurs are actively detrimental to the playerbase buildup of others (most notably faster mid and low tier predators to low tier herbivores) and instead of finding ways to improve on that, the devs just add more incentives for players to hunt each other, which is, just a waste of game dev time and effort. They're so incompetent, and it annoys me SO much.
@@dr.archaeopteryx5512 The vast majority of what you’ve said isn’t even correct?
Juvie spino is a semi aquatic, cerato is a scavenger, sucho is a piscavore, same with Baryonx, Deino is an aquatic ambush predator.
Acro lacks an ambush so can’t catch the prey allo can even as a sub, same with giga. Only sub Rex is designed to be fast as a sub.
Dilo isn’t a small game hunter in the same way carno is. It’s a nocturnal attrition predator. If anything, dilo should be going after larger game than carno.
I’ll concede with Alberto though, what the fuck is Dondi thinking.
biggest problem is bugs, non realistic environment, shtty optimization and resolution, lack of dinos, trash lightning quality (i cant play this video game without using night vision) like its been 4 years bro but pounce still doesnt work properly. dondi wanna catch those hands man
There are gonna be 64 playables according to the devs, but great video man
64 playables, and 100 Server pop XD
@@tandava-089 yup, forgot about that
Have you changed your opinion on Herrerasaurus now that it's out and playable?
Still have to do some testing but I'll make a vid about it soon!
you should make a video about pachyrhino 🤑
Devs want to keep the game cheap and buggy. People give them too much slack. When you compare it to other modern games it is just embarrassing.
fr just need cut the roster in half
or they could keep the roster but like make triassic dinos only playable on a certain map jurassics on a certain map blah blah blah
Bro i cant even find the Official server let alone any actually good servers were u dont have to pay for dinos just to play. ( if anyone knows any good severs or how to get the official severs tell me plzzz)
ok here me out the roster aint a problem cuz the devs aren't droping them every other day like we will se half of the roster complete in 5 years
and by then servers will most defiantly be big enough to hold 300 400 ppl like the rtx 6090 will by then bro tho i get well just go with the meta or the popular ones but tbh this problem is literaly going to be no existant for the next decade so like why tf should we care rn like homie ima be in my mf late 20s by the time this becomes a problem
Lolll, honestly valid
comment for algorithm
Oh boy I can’t want to see how the do anky! (Sarcasm)
It’ll be 2030 before we at least half of the roster. 😂 I’ve given up on the isle 🤷🏽♀️
What's it matter anyways? 80% of people are just gonna play Rex, Spino or Giga 24/7. (This is a joke.... or is it? o_O)
Honestly I wish this wasn't kind of true 😆
@@goldfishmentality Me neither but, people enjoy playing the biggest predatory Dinosaurs they can. I can only hope that it works similarly to PoT players who enjoy playing Rex, without a second thought they pick Rex first thing after just getting the game without learning any mechanics and because of that, despite their size, they are easy pickings for smaller carnivores.
me like many dino in dino game haha (:
How the fuck is the isle utah ugly? It still looks good. Oh because it doesn't have feathers? Oh boowoo
Because it's a 1 to 1 carbon copy of the jurassic park raptor. It's not bad, just entirely unoriginal
Blub
geroehfiehfeif
I feel like alot of the reapetivie dinos should be ai dinos. Something that irks me about the ai being the same dinos as the playables. Its nor fun playing aloneside ai so if i know who i can avoid because player and player stuff is more fun.
First
I think they’ve done a great job we can’t really complain when they haven’t charged us anything for evrima it’s included with legacy which we can always swap to will everyone is getting worked on we are just here for the creation of evrima so just sit back and enjoy
Although I agree with the sentiment, criticism is just a way for me to show my passion for the game and the community, while hoping it can be the best possible product for both developers and players