The nature of John Carmack to be this HUGE tech nerd. The amount of time and dedication to technology he has always displayed wouldn't have left a lot of room to make a lot of game design choices. He is a man who loves limitations and loves to work around them, which is why he's holding an iPhone there and really wants to develop something for it. A lot of original DOOM is exactly the product of being limited in resources and thus focused on a task of getting something big out of something small - a slow computer, a small team, a slow modem or small floppy disks. Take away his limitations, and he is bored OUT OF HIS MIND.
+Siana Gearz Yeah, you're right. Doom provided a perfect environment for Carmack to try and solve problems and work around limits. He had to emulate 3D as well as possible with technology that was simply not capable of rendering graphics in 3D space. I've seen him gush about stuff like making a map feature that seems like a spiral staircase when your engine can't even handle one room on top of another.
I wonder how many "smart" comments there are saying "Influenced by Plinkett?" or "Plinkett is influential?" or "blah blah blah Plinkett?" Who cares? Great videos man.
Yeah I noticed it was influenced by Plinkett. But it's not like all humour nowadays is fully original. It was fun as hell, and it was a great video, that's what matters
MrTURBOJOHN and you're what's wrong with it, you're just the type of consumer who goes "meh, who cares if he copied? it was great!", that's supposed to *anger* you, not *please* you. if he's plagiarising and blatantly copying someone else, you're not supposed to praise it cause you liked the humour he took, you're supposed to be concerned because he's using it to gain popularity. this video is copying a few people on youtube, i even got whiffs of yourmoviesucksdotorg, and it's not a good thing.
EdEmKay If you think the comedy you see is all original, then you should be angry at pretty much every comedian in the world. There's something called influence and pretty much all comedians in the world are influenced and parts of their work is heavily influenced by the works of others. You can't be angry at bunnyhop for doing a work with certain aspects of other videos, in fact that's also how all youtubers do, now let's be enraged by every trope that is commonly used in videos because it's all a copy of the 1st guy who's done it. This video is an original piece of work with inspiration from others youtubers, but it still has it's own charm and in depth analysis. I'm not what's wrong, I'm what's expected because expecting everyone to be 100% original is completely unrealistic on top of being silly because great things come from inspiration
Yeah, I was going through it while writing this video. I can understand why Carmack switched Quake 3 over to a multiplayer-only game. That game absolutely nailed the mechanics of first-person movement-- it kept me hooked for years. When playing RAGE, I kept thinking that they could've gracefully made a modern UT2k4 out of the engine, with silkly smooth gunplay in huge outdoor environments. Trying to make a small-scale and single-player shooter out of it probably wasn't the right decision... -G
Saw you on the Co-optional Podcast and decided to check out your vids. If everything you make is nearly as good as these Doom vs Rage vids then it'll definitely be worth my time. Keep up the great work.
+mechbgum I still have the chills...i must have spent days lookin at the screenshots in various magazines and thinking "ok..that's it...human technology can't get better than this", it really looked like the best thing that could happen in the videogame market and i was kinda wrong..in the sense that doom 3 was a pretty good game (not near as good as 1 and 2 in my opinion though) unlike most of today's shooters, which managed to become my least played geanre (which is wierd because i grew up with Doom, Duke nukem, Sin..my first game ever was Hexen damn it! i should LOVE shooters!) but the emphasis on graphics lead to many compromises that i really don't agree with
I didn't know things had gotten that much out of hand, though it doesn't come as a surprise. I'm waiting for the moment we collectively acknowledge that the mountains of graphical fluff multiply the devs' workload, for a very limited result, and lead to oversized teams, budgets, and a corporate culture that produces wave after wave of soulless mediocrity. 76.7 GB. That's so much porn.
Thanks! I haven't played the BFG edition yet, but mulled over Doom 3 back in '04. It's funny how that game works. Back then consensus deemed it the red-headed stepchild of the series, too dark and slow to live up to the ballsiness of the classic games. Nowadays, everyone's happy enough to play the BFG edition simply because it's STILL a good deal faster and more interactive than your average military flavor shooter. -G
Great video man. I especially love watching it because this happens to be Doom's 20th anniversary 8). Indeed, Rage just doesn't get straight to the point the way Doom did. There's something magical about Doom and that is why people still embrace it to this day. Power trips make players feel good. That's really all there is to it.
It works sometimes, more often than not for trees. The trick is to put them in places where the player can't easily rotate around them, or draw a sprite with a good sense of depth and shading. You should've seen my face when I first realized that you could infinitely rotate the 2D tree foliage in Oblivion... -G
Wow. I just found your channel today by stmbling over this video when remembering Rages mediocracy. This video completely nails it. Off to catch up with the rest of your channel - witch is what I've been doing for the past three hours.
I know I am really late to this party, but I just wanted to say, as a huge fan of Doom, that I thought this review was very smart and entertaining. I've always supported Rage, but I'm biased because I had a really good friend who worked for id at the time. I think some of the complaints you had about the game could be extended to a lot of modern shooters, but really enjoyed how you compared it with Doom. Anyways, cool video dudeeeeeeeee.
Very detailed review, thanks for putting it up. It does seem however that you overlooked a couple of key points to support your view that Doom was somehow better. Firstly the great range of ammo on offer. Up to 4 different types per weapon which can make experimentation fun with different types of enemies ( the mind control crossbow bolts being a fave ) and the great toys to play with like the pop up sentry turrets and RC bomb car that lets you scout ahead.
Very nice video, keep up the good stuff ! Btw Zelda actually used to make you go back in previously visited dungeons for those skulltulas or fairies, but that was before :)
Couldn't agree more. I had a lot of fun with Rage, but I've never felt the urge to go back. And looking back, I can barely remember it. I'd be interested to see you play Wolfenstein: The New Order, though. I really enjoyed that, and it was a good mix of old and new imo.
I'm not sure if you've read Masters of Doom (great read and explains a few things about iD) but Carmack has always been about the engine over the gameplay. Romero was key for implementing the engine in a way that was fun and engaging. Shortly after Quake the focus was left up to Carmack and you can see the difference in Quake II as a result. Personally, I wanted to love Rage like I did Doom 3 but it was lacking for all the areas you've pointed out in your video.
Well here's to hoping ID uses their amazing engine to make something as amazing as Doom in the near future - and I'm talking more along the lines of gameplay, not graphics.
A bit of a false equivalency with that spray paint and computer thing. The spray can looks to be intact and can be useful, where as that computer may be totally useless with only the chassis being barely intact or having nothing inside it at all. And logic doesn't really mean much when it comes to inventory stuff anyway, since it's always an arbitrary limit as opposed to any real logic. It's not like in Elder Scrolls or Fallout games the protagonist has a bagpack or something that he can put the equipment in that would make any sort of sense, just a really large rectal cavity. Also, tech demos or technical showpiece games showcase tech, not necessarily visuals.
I think there is still some silliness that I myself as well as the games media/fanbase failed to understand for awhile. We for some reason wanted/expected the companies that made products we loved of the 90s to be able to duplicate that in the 2000s. I think only now in the kickstarter-indie smaller development team phase can we experience that working out for us. It allows the developers to work in that same old format that worked opposed to needing the resources a AAA title needs to work.
Though putting a polished re-release on sale would be convenient (and likely profitable thanks to the recent surge in 'Shock games,) SS2 is easily playable after you put on a few graphics mods. Google "SHTUP" and "rebirth". I remember some Bethesda-tier animations in that game, but it wasn't enough to ruin the experience!
at some point, Rage was suppose to be id's big Teen rated game, I think this might have been when EA was involved as a partner. Well.... now onto Doom 4, this ought to be another epic chronicle.
2:25 Oh so that's what I was doing there, I though I was their just to get pissed off about no pay off at the end of the game, the end of the game doesn't exist in Rage.
I don't necessarily disagree with your analysis of Rage but for whatever reason I still enjoyed it and to me personally it was a good game, although I still feel it comes no where near that of Doom, I love Doom. Oh and the graphical engine for Rage was no where near the quality they promised and that's one of the reasons I bought the game.
I think you should diffidently do a video on Doom 3! Ive been playing doom since me and my dad built my first Pc and have been hooked on the series since!
Rage didn't even work on my PC when I loaded it on launch day apparently due to a bug related to AMD cards. A few years later and I'm uninstalling it from my PC despite having never played it and watching this video long after I forgot it was even on my PC. Looks like I didn't miss much ...except $60 that I could have spent elsewhere. Also, it takes up way too much space.
Hey! Hey... here's an unpopular opinion. Rage was the *second* game to showcase that Id had lost their touch. Doom 3 was the first. Unpleasant gameplay, unnecessary cutscenes, poor level design, boring weapons... and for as much as it was supposed to be a "scary" game, it wasn't. Toward the end of the game, you're literally begging for the game to be over... not because you're at your wit's end with fear, but because the game has just thrown so much of the same scenarios at you over and over and over again by that point. Walk into a new, wide-open area with no enemies? Gee... I wonder what's going to happen. On cue: enemies teleport in. (Psst... Dead Space 1 also had this problem, but from the beginning of the game)
+OuroborosChoked I know opinions on this game are pretty split, but personally I loved Doom 3. I was genuinely creeped out at times by the atmosphere, like the background whispering and when inanimate objects fly around. Some of the classic monsters with new graphics looked awesome and fighting your way through Hell in that game just felt like a huge accomplishment, especially with the Guardian at the end of it.
Where's your source for that gabe newell quote? also, give me simularities between doom and quake besides the fact they both use the same engine (or rather a slightly modified engine, but still basiclly the same) and the fact they both star a person shooting bullets at other things, which is pretty much all shooters.
I'd just like to point out that RAGE was in production before production for Fallout 3 or Borderlands started. It didn't rip off those games. Well I'm sure it took some ideas from them at some point but yea, the development for RAGE was just so long and slow that instead of having a relatively original setting it ended up as really derivative.
"But I guess playing Doom over and over was tolerable" The thing is that, from what I can gather, Doom 2 and Final Doom caught a lot of flack back when they were released for being "Doom, but more", especially Final Doom, since that came out a little bit before Quake and stuff like Duke Nukem 3D had already been out for months.
Doom was an unabashed run and gun shooter whereas Rage often rewards planning and the setting up of supporting crossfire. Horses for courses I suppose, keep up the good work.
I'm glad you dropped the Plinkett sometimes-whisper sometimes-draw-out-your-words thing. It's better to be original and you don't do the voice quite right anyway.
Excellent series. Games these days are too much about sluggishly telling some story than great playing mechanics. That's why I'm so happy that Hotline Miami is as successful as it is, it's one of the few games that focuses on fun and satisfying gameplay.
Too many big developers are unfocused these days, I feel. Most great games are developed with a focus on the core gameplay mechanics. With Doom they got inspired and simply fine-tuned shooting and running until it felt as good as it could feel, and then built the story and whatnot around it. Imagine if they made Super Mario Bros today. Would they have had the time to work on making the jumping perfect if they also had to write an interesting plot, make cutscenes, implement an RPG-like upgrade system, online multiplayer and all the other staples of AAA action games today.
For all that Rage did right, it's really telling of how much wrong it did when you look at the last boss. Which consists of: Kill 3 of the first enemies you fight that are reskinned, hit a button, repeat 3 more times, 10 second cut scene, credits.
Dude, you can't honestly say Rage is as good as Doom in its heyday (or even now). Doom has stuck with me for years - Rage fell flat for me, and very much of it was that it offered literally nothing new. The best part about the damn game was seeing the Doom Guy bobble head and wanting to play Doom 2 again.
Urgh, you played the clip of that flower picking quest from RDR while talking about good side quests XD If there was one thing I could hate about that game it would be those damn flowers.
The best way to describe RAGE is a frankistien monster covered in make-up. nice looking, but the inside is taken from other things that were far better, mixed into a abomanation.
Personally I found rage to be rather good, apart from the ending. The vehicle combat was one of my favorite parts. I think you're looking at it too much through a doom lens, personally. They're intentionally very different games. You should compare doom to doom 3 :T
I think this mixing of genres is a big problem in the industry lately. While it's fun sometimes I feel like it's just turned in to a box-ticking exercise of late. They don't mix genres because they work well together, they just put ALL the genres in ALL the games because that's what all the other games are doing. It's like it's just there to be there and no one ever thought about whether it actually makes for a good experience. It's just more to bloat the game with to try and make it bigger.
Nice use of the doom comic at the end. I liked your points but your voice is a bit too monotone to be interesting and changing how you say things every 30 seconds to a minute is an obvious cover. I'm not sure how make it better though hahah.
I love this video, partly because I like to see things get torn apart.. the sadist in me I guess. Though to RAGE's benefit you really misunderstood the story of the game when you described it in the video here. It actually makes a lot more sense then you gave it credit for.
I love this review man, don't get me wrong. But I also just have this sadistic joy out of seeing games and movies made fun of and picked apart.. even if it's unfairly so. I do feel the need though to correct you though, for RAGE's many faults it deserves to have it's story properly understood if you're going to say it's a bad story. Because honestly, your recap of the story was WAAAY OFF! Firstly. They do explain why you're the only survivor of your fault. It's just hidden in the details of the game world, something I actually praise the game for.. it's subtly. If you go to the center console in your ark at the start of the game and click it, it'll start running an automated diagnostic, doing error checks through all the subsystems of the ark. Anyway if you sit and watch it it'll get to "Life Support Systems - ERROR ERROR ERROR" You were just lucky and your pod was isolated from the malfunction. (you'll see multiple blown wires and panels showing that your ark had been structurally damaged.) Secondly, the story. First, the Authority is mentioned by the very first person you meet in the game Dan Hagar, and they're constantly mentioned over and over afterwords. They're a force left secretive but mentioned fearfully throughout most of the game, I think the intention was that they'd be scarier being an unseen evil force in the game world. Cpt Marshall explains much of the story at the halfway point. Back, days before the meteor strike, a dude named General Cross who was selected to be put into an arch saw the opportunity to put himself into power. He had all the arks except his own and the ones holding his people (evidently soldiers under his command) reprogrammed so that they'd never resurface and all the poor ark people would be stuck in cryo-status indefinitely. After he and his men resurfaced they started The Authority and took control over the wasteland using their access to all the top-tier technology of the per-meteor strike world. The Authority want to kill you because you're an Ark survivor, your ark was never supposed to surface like all the others. The only reason yours did was because some sort of structural disturbance was detected causing the ark to emergency auto-surface (all of this is said at the onset of the game) The arks were set to never surface but evidently sometimes they do for random reasons like yours and thus the Authority keeps an eye out for arch survivors and tries to kill them off before they can be of use to any resistance movements. Ark people are special because the were infused with nanotrites which pretty much give them super-human endurance and strength, most likely given as insurance to help them survive in the dangerous post-meteor world. But it also makes them very dangerous to the Authority, you and what you do in the game goes to show that, and you were only ONE person. So lastly, as I stated, the Authority never wanted to raise the arks, the Resistance does though, not only because it's the right thing to do. But also to build an army of ark survivors to kick the Authority's ass. If only one guy can do so much damage, imagine what hundreds of them can do!
already did. RAGE. fast and complex enemy IA...they for once understood the world around them... if imps moves like RAGE mutants it is already great. if varied ammo and item based weapons returns it will be rad... more or less I just want Rage with Doom lore in it.
The nature of John Carmack to be this HUGE tech nerd. The amount of time and dedication to technology he has always displayed wouldn't have left a lot of room to make a lot of game design choices. He is a man who loves limitations and loves to work around them, which is why he's holding an iPhone there and really wants to develop something for it. A lot of original DOOM is exactly the product of being limited in resources and thus focused on a task of getting something big out of something small - a slow computer, a small team, a slow modem or small floppy disks.
Take away his limitations, and he is bored OUT OF HIS MIND.
+Siana Gearz Yeah, you're right. Doom provided a perfect environment for Carmack to try and solve problems and work around limits. He had to emulate 3D as well as possible with technology that was simply not capable of rendering graphics in 3D space. I've seen him gush about stuff like making a map feature that seems like a spiral staircase when your engine can't even handle one room on top of another.
+Siana Gearz That's a very intelligent and insightful observation, it gave me a lot to think about. Thank you sir.
Condemned that would be lady, not sir.
My apologies
+Siana Gearz Actually would that not be Madam, as opposed to the Lady's counterpart of Gentleman? Or is that perhaps too posh for you? =)
Im glad he dropped the bad Mr. Plinkett impression.
Was checking this one out again to see how far George's channel has come over the years. Shit, he's come a long way.
I wonder how many "smart" comments there are saying "Influenced by Plinkett?" or "Plinkett is influential?" or "blah blah blah Plinkett?"
Who cares? Great videos man.
Yeah I noticed it was influenced by Plinkett.
But it's not like all humour nowadays is fully original.
It was fun as hell, and it was a great video, that's what matters
MrTURBOJOHN and you're what's wrong with it, you're just the type of consumer who goes "meh, who cares if he copied? it was great!", that's supposed to *anger* you, not *please* you. if he's plagiarising and blatantly copying someone else, you're not supposed to praise it cause you liked the humour he took, you're supposed to be concerned because he's using it to gain popularity. this video is copying a few people on youtube, i even got whiffs of yourmoviesucksdotorg, and it's not a good thing.
EdEmKay If you think the comedy you see is all original, then you should be angry at pretty much every comedian in the world.
There's something called influence and pretty much all comedians in the world are influenced and parts of their work is heavily influenced by the works of others.
You can't be angry at bunnyhop for doing a work with certain aspects of other videos, in fact that's also how all youtubers do, now let's be enraged by every trope that is commonly used in videos because it's all a copy of the 1st guy who's done it.
This video is an original piece of work with inspiration from others youtubers, but it still has it's own charm and in depth analysis.
I'm not what's wrong, I'm what's expected because expecting everyone to be 100% original is completely unrealistic on top of being silly because great things come from inspiration
Yeah, I was going through it while writing this video. I can understand why Carmack switched Quake 3 over to a multiplayer-only game. That game absolutely nailed the mechanics of first-person movement-- it kept me hooked for years.
When playing RAGE, I kept thinking that they could've gracefully made a modern UT2k4 out of the engine, with silkly smooth gunplay in huge outdoor environments. Trying to make a small-scale and single-player shooter out of it probably wasn't the right decision... -G
Saw you on the Co-optional Podcast and decided to check out your vids. If everything you make is nearly as good as these Doom vs Rage vids then it'll definitely be worth my time. Keep up the great work.
The Doom 3 engine was so far ahead of it's time.
+mechbgum
I still have the chills...i must have spent days lookin at the screenshots in various magazines and thinking "ok..that's it...human technology can't get better than this", it really looked like the best thing that could happen in the videogame market
and i was kinda wrong..in the sense that doom 3 was a pretty good game (not near as good as 1 and 2 in my opinion though) unlike most of today's shooters, which managed to become my least played geanre (which is wierd because i grew up with Doom, Duke nukem, Sin..my first game ever was Hexen damn it! i should LOVE shooters!)
but the emphasis on graphics lead to many compromises that i really don't agree with
+Garrette That applies more to Half Life 2 engine, Source
The Plinkett is strong with this one...
Watching this in 2016, 25 GB for a game. Cute.
DooM 4 is sitting at 76.7 GB
My point exactly.
+Jacob Irvine and in 2020 people are gonna look and say"76.7 GB? how cute"
Remember when Link to the Past was a big game... and it was like 1MB?
I didn't know things had gotten that much out of hand, though it doesn't come as a surprise. I'm waiting for the moment we collectively acknowledge that the mountains of graphical fluff multiply the devs' workload, for a very limited result, and lead to oversized teams, budgets, and a corporate culture that produces wave after wave of soulless mediocrity.
76.7 GB. That's so much porn.
I'm so glad he stopped doing the Plinket voice. -.-
SAME
I was about to say. First time watcher and if kept it up I would never sub. Good to know he stopped doing it.
You guys are rapidly becoming one of my favorite game-related channels on RUclips. Great work on this critical view of Rage. :)
you guys have a really good series. I don't know why you don't have 100x the views you have right now
can't wait for new stuff from you guys!
Oh wow, the doom comic - "Rip and tear! Rip and tear your guts!"
Thanks! I haven't played the BFG edition yet, but mulled over Doom 3 back in '04. It's funny how that game works. Back then consensus deemed it the red-headed stepchild of the series, too dark and slow to live up to the ballsiness of the classic games. Nowadays, everyone's happy enough to play the BFG edition simply because it's STILL a good deal faster and more interactive than your average military flavor shooter. -G
Great video man. I especially love watching it because this happens to be Doom's 20th anniversary 8). Indeed, Rage just doesn't get straight to the point the way Doom did. There's something magical about Doom and that is why people still embrace it to this day. Power trips make players feel good. That's really all there is to it.
It works sometimes, more often than not for trees. The trick is to put them in places where the player can't easily rotate around them, or draw a sprite with a good sense of depth and shading. You should've seen my face when I first realized that you could infinitely rotate the 2D tree foliage in Oblivion... -G
Wow. I just found your channel today by stmbling over this video when remembering Rages mediocracy. This video completely nails it. Off to catch up with the rest of your channel - witch is what I've been doing for the past three hours.
hey dude just found your channel recently, really enjoy your informative videos. They are not over-edited or meme filled.
This vídeo is making me want to play Doom
"Zelda doesn't make you go back through dungeons".... DANG IT SKYWARD SWORD!
Dont make a story driven game if the story isnt good-tell that to David Cage
Man but that jojo bizarre adventure game he made was good what was it called beyond two souls?
Glad you enjoyed it! Keep an eye out for us on Tuesdays ;D -G
Watching in 2019 after rage 2 which o haven't heard a single person mention after being out
I know I am really late to this party, but I just wanted to say, as a huge fan of Doom, that I thought this review was very smart and entertaining. I've always supported Rage, but I'm biased because I had a really good friend who worked for id at the time. I think some of the complaints you had about the game could be extended to a lot of modern shooters, but really enjoyed how you compared it with Doom. Anyways, cool video dudeeeeeeeee.
Very detailed review, thanks for putting it up. It does seem however that you overlooked a couple of key points to support your view that Doom was somehow better. Firstly the great range of ammo on offer. Up to 4 different types per weapon which can make experimentation fun with different types of enemies ( the mind control crossbow bolts being a fave ) and the great toys to play with like the pop up sentry turrets and RC bomb car that lets you scout ahead.
6:38 except for those fairy collection quests in Majora's Mask but that might just be me who has to replay the dungeons to find them all.
2D bushes sprites is .. so .. funny and sad at the same time.
Anyway, good job, keep doing the great work!
Very nice video, keep up the good stuff ! Btw Zelda actually used to make you go back in previously visited dungeons for those skulltulas or fairies, but that was before :)
Couldn't agree more. I had a lot of fun with Rage, but I've never felt the urge to go back. And looking back, I can barely remember it.
I'd be interested to see you play Wolfenstein: The New Order, though. I really enjoyed that, and it was a good mix of old and new imo.
Oh boy! They're coming, thanks for the thumbs!
- G
Thanks for the input! I also try to make sure that my Bastion shirt is in good condition before making these ;)
- G
I'm not sure if you've read Masters of Doom (great read and explains a few things about iD) but Carmack has always been about the engine over the gameplay. Romero was key for implementing the engine in a way that was fun and engaging. Shortly after Quake the focus was left up to Carmack and you can see the difference in Quake II as a result.
Personally, I wanted to love Rage like I did Doom 3 but it was lacking for all the areas you've pointed out in your video.
Clearly, RAGE portrays the post-apocalyptic future that awaits the world if Triple H takes over the WWE and does what is "best for business".
You rippin off Plinkett's slowspeak? Not that I mind, it works. Nice video, keep it up
i also think that when doom 4 comes out we're gonna play something amazing for the history books.
So, what did ya think of it?
@@etrs loved it lol. 8 years ago Holy shit.
Well here's to hoping ID uses their amazing engine to make something as amazing as Doom in the near future - and I'm talking more along the lines of gameplay, not graphics.
A bit of a false equivalency with that spray paint and computer thing. The spray can looks to be intact and can be useful, where as that computer may be totally useless with only the chassis being barely intact or having nothing inside it at all. And logic doesn't really mean much when it comes to inventory stuff anyway, since it's always an arbitrary limit as opposed to any real logic. It's not like in Elder Scrolls or Fallout games the protagonist has a bagpack or something that he can put the equipment in that would make any sort of sense, just a really large rectal cavity.
Also, tech demos or technical showpiece games showcase tech, not necessarily visuals.
I think there is still some silliness that I myself as well as the games media/fanbase failed to understand for awhile. We for some reason wanted/expected the companies that made products we loved of the 90s to be able to duplicate that in the 2000s. I think only now in the kickstarter-indie smaller development team phase can we experience that working out for us. It allows the developers to work in that same old format that worked opposed to needing the resources a AAA title needs to work.
watching this in the final days of 2016. Wow was George thin in 2012.
Good idea! I've been relying on annotations too much... -G
I want Doom with Rage-level graphic rendering. To each their own.
Hit those thumbs guys and hope for more vids. Great stuff George!
Had you just watched the RLM prequel reviews? Cause it feels like it.
Though putting a polished re-release on sale would be convenient (and likely profitable thanks to the recent surge in 'Shock games,) SS2 is easily playable after you put on a few graphics mods. Google "SHTUP" and "rebirth". I remember some Bethesda-tier animations in that game, but it wasn't enough to ruin the experience!
"He locks you into his garage until you accept" had me laughing.
lol Plinkett influence
at some point, Rage was suppose to be id's big Teen rated game, I think this might have been when EA was involved as a partner. Well.... now onto Doom 4, this ought to be another epic chronicle.
2:25 Oh so that's what I was doing there, I though I was their just to get pissed off about no pay off at the end of the game, the end of the game doesn't exist in Rage.
Brutal Doom is my favorite game ever. And the other games built off of its tech were AMAZING.
Rage 2 pretty much got this idea right
You flatter us! But no, for realz: thanks for watching
i will love doom forever. FOREVER.
"like everyone who worked on it pictured a different thing"
That's 100% Quake 1's development story.
I don't necessarily disagree with your analysis of Rage but for whatever reason I still enjoyed it and to me personally it was a good game, although I still feel it comes no where near that of Doom, I love Doom. Oh and the graphical engine for Rage was no where near the quality they promised and that's one of the reasons I bought the game.
I think you should diffidently do a video on Doom 3! Ive been playing doom since me and my dad built my first Pc and have been hooked on the series since!
Rage didn't even work on my PC when I loaded it on launch day apparently due to a bug related to AMD cards. A few years later and I'm uninstalling it from my PC despite having never played it and watching this video long after I forgot it was even on my PC. Looks like I didn't miss much ...except $60 that I could have spent elsewhere. Also, it takes up way too much space.
Hey! Hey... here's an unpopular opinion.
Rage was the *second* game to showcase that Id had lost their touch.
Doom 3 was the first.
Unpleasant gameplay, unnecessary cutscenes, poor level design, boring weapons... and for as much as it was supposed to be a "scary" game, it wasn't. Toward the end of the game, you're literally begging for the game to be over... not because you're at your wit's end with fear, but because the game has just thrown so much of the same scenarios at you over and over and over again by that point. Walk into a new, wide-open area with no enemies? Gee... I wonder what's going to happen. On cue: enemies teleport in. (Psst... Dead Space 1 also had this problem, but from the beginning of the game)
Yeah, i hated Doom 3, it was a lame jump scare filled tech demo, it was a slowed down that you feel like a snail
So...how about that new DOOM gameplay showcase?
+OuroborosChoked Thats pretty much what he said.
+OuroborosChoked I know opinions on this game are pretty split, but personally I loved Doom 3. I was genuinely creeped out at times by the atmosphere, like the background whispering and when inanimate objects fly around. Some of the classic monsters with new graphics looked awesome and fighting your way through Hell in that game just felt like a huge accomplishment, especially with the Guardian at the end of it.
+OuroborosChoked That's not really controversial. Doom 3 is a bad Half-Life clone to me personally, but the Hell design was quite good.
3:43 wait... did they announce the new Doom so early? Dafuq? Why did I never heared of that back then xDDD
I honestly hope rage 2 is made, they could improve so much.
Where's your source for that gabe newell quote? also, give me simularities between doom and quake besides the fact they both use the same engine (or rather a slightly modified engine, but still basiclly the same) and the fact they both star a person shooting bullets at other things, which is pretty much all shooters.
Just grab Brutal Doom and Project Brutality.
I'd just like to point out that RAGE was in production before production for Fallout 3 or Borderlands started. It didn't rip off those games. Well I'm sure it took some ideas from them at some point but yea, the development for RAGE was just so long and slow that instead of having a relatively original setting it ended up as really derivative.
2018 update: Rage 2 has been announced.
"But I guess playing Doom over and over was tolerable"
The thing is that, from what I can gather, Doom 2 and Final Doom caught a lot of flack back when they were released for being "Doom, but more", especially Final Doom, since that came out a little bit before Quake and stuff like Duke Nukem 3D had already been out for months.
Doom was an unabashed run and gun shooter whereas Rage often rewards planning and the setting up of supporting crossfire. Horses for courses I suppose, keep up the good work.
I'm glad you dropped the Plinkett sometimes-whisper sometimes-draw-out-your-words thing. It's better to be original and you don't do the voice quite right anyway.
Critical Close Up: Mass Effect Trilogy?
Come on guys, you can do it!
Excellent series. Games these days are too much about sluggishly telling some story than great playing mechanics. That's why I'm so happy that Hotline Miami is as successful as it is, it's one of the few games that focuses on fun and satisfying gameplay.
So he just gradually became Mr. Plinkett over the course of these two videos, I think that's the joke.
Dont bent over!
Glorious.
Too many big developers are unfocused these days, I feel. Most great games are developed with a focus on the core gameplay mechanics. With Doom they got inspired and simply fine-tuned shooting and running until it felt as good as it could feel, and then built the story and whatnot around it. Imagine if they made Super Mario Bros today. Would they have had the time to work on making the jumping perfect if they also had to write an interesting plot, make cutscenes, implement an RPG-like upgrade system, online multiplayer and all the other staples of AAA action games today.
There's a lot of Plinkett and Sequelitis voice in these two videos and honestly...I could do with more of that snark in Bunnyhop videos.
No.
"Zelda doesn't make you go back through dungeons" - damn it skyward sword lol
For all that Rage did right, it's really telling of how much wrong it did when you look at the last boss. Which consists of: Kill 3 of the first enemies you fight that are reskinned, hit a button, repeat 3 more times, 10 second cut scene, credits.
Guess what Rage 2 is coming - insert mixed feelings here -
love the content keep it up
Dude, you can't honestly say Rage is as good as Doom in its heyday (or even now). Doom has stuck with me for years - Rage fell flat for me, and very much of it was that it offered literally nothing new. The best part about the damn game was seeing the Doom Guy bobble head and wanting to play Doom 2 again.
Please, will you revisit this given Rage 2?
Urgh, you played the clip of that flower picking quest from RDR while talking about good side quests XD
If there was one thing I could hate about that game it would be those damn flowers.
Pleasant analysis, could do with a bit less PLINK, but still, Thank you for your content.
What do you thing about the new Wolfestein?
This video smells very red letter media.
The best way to describe RAGE is a frankistien monster covered in make-up. nice looking, but the inside is taken from other things that were far better, mixed into a abomanation.
I love id. They are the best when it comes to first person shooters.
Personally I found rage to be rather good, apart from the ending. The vehicle combat was one of my favorite parts.
I think you're looking at it too much through a doom lens, personally. They're intentionally very different games.
You should compare doom to doom 3 :T
I think this mixing of genres is a big problem in the industry lately. While it's fun sometimes I feel like it's just turned in to a box-ticking exercise of late. They don't mix genres because they work well together, they just put ALL the genres in ALL the games because that's what all the other games are doing. It's like it's just there to be there and no one ever thought about whether it actually makes for a good experience. It's just more to bloat the game with to try and make it bigger.
And thats why even today, DOOM (1-2) still are the best fucking games on my list
Nice use of the doom comic at the end. I liked your points but your voice is a bit too monotone to be interesting and changing how you say things every 30 seconds to a minute is an obvious cover. I'm not sure how make it better though hahah.
The texture pop in for Rage on PS3 was so bad it made the game unplayable for me.
Couldn't do it.
3:33
RAGE 2 just had to happen, didn't it?
Okay, am I seriously the only one who REALLY liked this game?
I love this video, partly because I like to see things get torn apart.. the sadist in me I guess. Though to RAGE's benefit you really misunderstood the story of the game when you described it in the video here. It actually makes a lot more sense then you gave it credit for.
AYY its 2018 and Rage 2 comes out next year. Maybe I'll waste another $60 ;)
and yes, fallout 3 IS part of the fallout seires it's just set in first person rather than an isometric view. also, half life is nothing like quake.
I love this review man, don't get me wrong. But I also just have this sadistic joy out of seeing games and movies made fun of and picked apart.. even if it's unfairly so.
I do feel the need though to correct you though, for RAGE's many faults it deserves to have it's story properly understood if you're going to say it's a bad story. Because honestly, your recap of the story was WAAAY OFF!
Firstly. They do explain why you're the only survivor of your fault. It's just hidden in the details of the game world, something I actually praise the game for.. it's subtly. If you go to the center console in your ark at the start of the game and click it, it'll start running an automated diagnostic, doing error checks through all the subsystems of the ark. Anyway if you sit and watch it it'll get to "Life Support Systems - ERROR ERROR ERROR" You were just lucky and your pod was isolated from the malfunction. (you'll see multiple blown wires and panels showing that your ark had been structurally damaged.)
Secondly, the story. First, the Authority is mentioned by the very first person you meet in the game Dan Hagar, and they're constantly mentioned over and over afterwords. They're a force left secretive but mentioned fearfully throughout most of the game, I think the intention was that they'd be scarier being an unseen evil force in the game world.
Cpt Marshall explains much of the story at the halfway point. Back, days before the meteor strike, a dude named General Cross who was selected to be put into an arch saw the opportunity to put himself into power. He had all the arks except his own and the ones holding his people (evidently soldiers under his command) reprogrammed so that they'd never resurface and all the poor ark people would be stuck in cryo-status indefinitely. After he and his men resurfaced they started The Authority and took control over the wasteland using their access to all the top-tier technology of the per-meteor strike world.
The Authority want to kill you because you're an Ark survivor, your ark was never supposed to surface like all the others. The only reason yours did was because some sort of structural disturbance was detected causing the ark to emergency auto-surface (all of this is said at the onset of the game) The arks were set to never surface but evidently sometimes they do for random reasons like yours and thus the Authority keeps an eye out for arch survivors and tries to kill them off before they can be of use to any resistance movements.
Ark people are special because the were infused with nanotrites which pretty much give them super-human endurance and strength, most likely given as insurance to help them survive in the dangerous post-meteor world. But it also makes them very dangerous to the Authority, you and what you do in the game goes to show that, and you were only ONE person.
So lastly, as I stated, the Authority never wanted to raise the arks, the Resistance does though, not only because it's the right thing to do. But also to build an army of ark survivors to kick the Authority's ass. If only one guy can do so much damage, imagine what hundreds of them can do!
already did. RAGE.
fast and complex enemy IA...they for once understood the world around them...
if imps moves like RAGE mutants it is already great. if varied ammo and item based weapons returns it will be rad...
more or less I just want Rage with Doom lore in it.
Game was pretty, and the shooting was okay for the most part, but I do regret pre-ordering this game.
Wow, that was kinda rambly. Oh well, this video was very educational. So that's cool.
I'm guessing you're a big fan of 'Mr Plinkett'?