Recreation : Rimworld Tutorial Nuggets

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  • Опубликовано: 10 дек 2024

Комментарии • 205

  • @rcrhinehart66
    @rcrhinehart66 3 года назад +129

    I like to stagger the schedules so that pawn couples have offset rec time from singles. The singles get to know and like each other faster and form couples faster.

    • @davidjr4903
      @davidjr4903 3 года назад +19

      Smart. I'm using that from now on ty

    • @Davini994
      @Davini994 3 года назад +19

      This feels like RL social commentary ;)

    • @genericytprofile852
      @genericytprofile852 3 года назад +15

      Honestly pretty true. You aren't gonna form bonds and get to know people unless your life intersects with another's frequently. There are tonnes of amazing people you'll never know because maybe you just work on a different time slot.
      Also on the rimworld aspect, it helps people from disrupting already established relationships. Very useful, will shamelessly use.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +18

      I like that idea, currently I am running shifts of eight people. Then another 8 offset by 2 hours, ten another 8 etc.
      Not sure I want to mess with it for a run this size. It would start to get really complicated as the game progresses. I might have to though as I figure some couples are going to end up on different shifts.

  • @Sphagnopsida
    @Sphagnopsida 3 года назад +123

    💙
    Gonna assume people already commented on all the obvious stuff, but here's a fun thing to do with musical recreation:
    Place an awful piano right by your killbox and give it a small restricted zone.
    Whenever it's raid time pick out the pawn that's lowest on recreation, restrict them to the piano zone and set their schedule to only recreation, granting a nice +6 mood bonus to all your combatants.
    I recommend an awful piano because they'll stop playing once their recreation hits 100% and this cuts down on micromanagement, but you could also cycle through your pawns as they get bored of standing in the firing line.
    Of course don't do this when you actually need all your pawns firepower, but even then it may be worth considering if you've got some weirdo pacifists, a joywired harmonizer, or someone that missing half their brain or something.

  • @SaneTrinity
    @SaneTrinity 3 года назад +66

    there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical, food consumption.
    Eating a chocolate or insect jelly is its own thing, wiki is quite wrong on this subject, cause there is no gluttonous recreation, no other food affects recreation and chocolate changes recreation, by +10% and not by +7%.
    As for chairs, you are completely right on that subject, i have ben using it for months. One thing you missed on, is meditation witch is part of solitary relaxation, it is a bit to lengthy subject to discus it detail cause its a bit quirky, but lets just note it can be used to force pawn to have his solitary relaxation in you recreation room.
    Edit:actually i went and fixed wiki consumables table for recreation sources.

  • @trevoreklof1088
    @trevoreklof1088 3 года назад +49

    Viewing art, cloud watching and watching the sunset are also forms of recreation

    • @2D_SVD
      @2D_SVD 3 года назад +15

      latter two are parts of skygazing. Plus watching Aurora.

    • @Enceos
      @Enceos 3 года назад +21

      All of them are solitary relaxation.

    • @owenstabler5937
      @owenstabler5937 3 года назад +2

      Watching an eclipse is also a form of recreation

    • @mortenbork6249
      @mortenbork6249 3 года назад +2

      Chocolate eating is also recreational

  • @danielobrien737
    @danielobrien737 3 года назад +57

    The musical instruments also give you spots for nobles to give a concert in an impressive/beautiful room which is a nice added bonus. Placing party spots (the structure in the misc tab, not the table bit discussed) in those rooms with things like beer stocked on shelves has been a boon for doubling down on recreation/party for me as well.

  • @francegamer
    @francegamer 3 года назад +10

    your rec room at the beginning was a single point away from unbelievably impressive, could've gotten it just from expanding into that little hallway thing

  • @doctordonutdude
    @doctordonutdude 3 года назад +2

    Man, these videos are so incredibly helpful. As a person who wants to understand as much of the game I'm playing as possible, these vids are just invaluable. God's work, sir. God's work.

  • @ArthurHerbst
    @ArthurHerbst 3 года назад +19

    Just a few quick notes:
    Tribals also have access to Billiard Tables and eating Ambrosia is hugely recreative. Ists actually not in percent but in total so its 50% per unit. I tested it. Of course psycoid tee and other drugs also give recreation.

    • @TukozAki
      @TukozAki 3 года назад +3

      Yeah this. Also Ambrosia can be eaten *without a table* without any mood penalty. Thnik about that next time you're raided... right when your pawn was gonna take his or her dinner :o)

  • @ichifish
    @ichifish 3 года назад +9

    I didn't realize fine/lavish meals give a recreation bonus. That helps to explain why I rarely have mental breaks mid and late game, as my pawns eat like kings.

  • @LOVERZPLACE
    @LOVERZPLACE 3 года назад +24

    a few nit picky recreation tid bits, while not mentioned here, TV is the only recreation that bed ridden pawns can take part in, it can help a ton to keep a tv in a hospital covering the beds,
    the meditate at grave recreation is special in that it is the only recreation type that the recreation gain percentage is determined by room quality that the tomb is placed in, yes it changes all the way up to wonderous room
    and last but not least, a weird quirk of rimworld is that any single room can not give a pawn more than 3 room type bonuses at once, so even if they should get a bonuses from an activity in a room, if they already have 3 bonuses from said room, they won't get a fourth

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +4

      Could never get the hospital bed tv recreation to work. Did not know about three bonus max.

  • @iuliumesesan7675
    @iuliumesesan7675 3 года назад +2

    that coridor dining "room" was the solution to all my problems , BRO !!! I freakin love youu

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      Glad I could help, that corridor dining room has saved me a ton of mental breaks.

  • @spaz4269
    @spaz4269 3 года назад +48

    I really like your massive hallways as a single room strategy. The "Ate without a table" debuff is miserable. It does create additional surface area to break your room and its bonus by raiders and the like, so back-up rec rooms are important. I also don't recommend making that a barn. Having a separate animal sleeping spot will keep filth away and have your pawns spending less time cleaning up (literal) shit.

    • @NewbInLife
      @NewbInLife 3 года назад +5

      Eating without a table is a literal war crime, anyways, you want another dining+rec room near your killbox

    • @Sinaeb
      @Sinaeb 3 года назад +2

      Have your dining hallway fill up everything except an exterior hallway
      keep the doors open.

    • @ronburgundy9771
      @ronburgundy9771 3 года назад +10

      Pretty sure the animal sleeping spots are next to the prison specifically to keep prisoners in line. He's decided to recruit basically every single pawn that he possibly can during this play-through... so that means a LOT of prison breaks.
      Having the Alpaca Police right near by just simplifies things. They can clog up the prison doorways and prisoners will patiently queue up single file to each take their turn getting nibbled into submission.
      To that end, a little bit of extra cleaning is an easy trade-off. Especially with so many pawns running around at all times to clean.

    • @spaz4269
      @spaz4269 3 года назад +2

      @@ronburgundy9771 you can definitely cut back on cleaning if the doors to the prison were on the left and went straight into a dedicated barn. Would have to move the farm area or carefully set animal zones. Alternatively, cutting off the hallway leading to the prisons and making just that area the sleeping spot works as well.
      Not that any of this matters too much with his almost 50 pawns. My original comment was more for people wanting to use the same strategy. I was just recommending moving the animals elsewhere.

    • @ronburgundy9771
      @ronburgundy9771 3 года назад +1

      @@spaz4269 Sure, that's an option, but then you have to remove the grow zones and rewire everything. Plus it increases the distance pawns have to walk to feed, tend, and recruit the prisoners... though he also mentioned, in a previous video, about moving the nutrient paste dispensers into the walls so the hoppers can be outside, but that would require tearing down walls, which is difficult to do while the prisons are full of guests, which they almost always are.
      Plus, the whole thing was built on the fly. Things will probably get optimized down the road. In the meantime, brute force is the name of the game. When you've got 44 pawns and counting, having 3 or 4 dedicated shit sweepers is a viable strategy.

  • @pinkliongaming8769
    @pinkliongaming8769 2 года назад +4

    "an extremely impressive tomb, err I mean room"
    *Checks table cloths are covering sarcophagi*

  • @piezu.
    @piezu. 3 года назад +3

    I think the benefit of the game of Ur is that it is very portable and thus can be easily packed along for a caravan to get recreation.

  • @Genesis8934
    @Genesis8934 3 года назад +3

    My standard schedule is 4-work, 1-recreation, 4-recreation in the middle of the day (with one recreation timeslot before bed) and I never really have many issues. I opt for Marble recreational buildings based on I think another tutorial nugget of yours to increase the beauty of the room.

  • @ancapistan2159
    @ancapistan2159 3 года назад +5

    TV doesn't care about chair direction, but it does about beds. So in your hospital you need one TV for each row of beds.

    • @civiere
      @civiere 3 года назад +3

      If you set the beds parallel they can still watch 👍

  • @lukem6025
    @lukem6025 2 года назад +1

    Thanks for making all the great videos! You’re my favorite Rimworld player

  • @Kathie1410
    @Kathie1410 3 года назад +4

    Once again amazing tutorial

  • @AProudDad
    @AProudDad 3 года назад +5

    Any other role play heavy players out there thinking... "that kinda room doesn't fit the realism of my narrative."

  • @Swordphobic
    @Swordphobic 3 года назад +6

    Just a quick errata and tips, Biliard tables aren't colony exclusive, tribals just need to research complex furnitures. People with passion will also get some recreation while using their skills. Psychite tea is quite a bit better than beer for recreation, with its only downfall that you can't use it as often at a higher risk of developing an addiction. Wake up is another powerful drug with high recreation, even better buffs, but higher risks though.

  • @harrin1982
    @harrin1982 3 года назад +2

    Possibly cool tip for Hospitals. Figured it'd be worth putting it in, but you did mention in a previous video that a pawn stuck in a hospital does become immune to the TV after about a month. So, I figure it might not be a bad idea to stick a Harp into a hospital, since every so often someone will do a performance, and they would normally miss out on it. While this will increase traffic in the area, could be worth it. I guess the same could be said for a marriage spot and party spot, I guess.

  • @NewbInLife
    @NewbInLife 3 года назад +19

    You mean my golden hoop stone doesn't increase recreational power? /s (only quality affects recreational power and since hoopstone rings cant get quality, their rec power stays the same regardless if you used gold)
    So always go for high quality billards table as they have higher base recreational power)
    Masterwork harp provides same recreational power as a masterwork piano. You just get a stronger mood buff when the instrument is played. Piano = 60kg, Harp = 4kg. Take a harp if you're playing nomadic
    For telescopes you may want to place them in a garden that you specifically design to combat outdoor need if your base is a superstructure. So that you still get the impressivenss bonus. unroofing 1 tile to place them in a good room is fine as well if you don't need to manage the outdoor need
    Also in regards to inspirations, is it confirmed that colonists get the chance for an inspiration upon waking up? Or is it just by having as high mood for as long as possible? I don't think it works like in ONI where duplicants would get sparkle streaker etc when they wake up
    Room type for tomb/rec room doesn't really matter if colonists are visiting graves, only stat that matters is room impressiveness, there's another video on youtube where someone tested graves and tombs and the grave w the most impressive room gained the most recreation before becoming bored
    Oh yeah, you can use party spot to manage where your people party, but if you're cooking as a tribal using a campfire, still recommended to disable that gather spot and use a table in a room that provides an impressiveness buff

    • @Sinaeb
      @Sinaeb 3 года назад +1

      unroofing is great tool :^)

    • @civiere
      @civiere 3 года назад +4

      Edit: just had a nightowl get 1 at 01:00... thats the middle of his day. So seems its not always during sleep.
      Yes, its the waking up that triggers inspirations. Its right before they wake up when the notification pops up. My base is wondrously impressive so i get allot of inspirations and they always get one in the morning. Quite often the day after the last one ended. Do use a mod for extra req buildings, darts, punchbag, pc etc. But if i dont get a series of raids they have full mood 24/7.

  • @DSlyde
    @DSlyde 3 года назад +23

    The billiards tables rec power is a lie though, because they spend so much time walking around the table and that does not count as recreating.
    Its actually only better than a horseshoe pin if its good quality or above.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +14

      Ok... I'm going to have to do some testing, I had no idea it was so weak.

    • @makaramuss
      @makaramuss 2 года назад

      @@FrancisJohnYT heey I Know it been a year... any result for your tests? :D

  • @aceazzermeen4857
    @aceazzermeen4857 3 года назад +4

    I belive social recreation can also happen when two pawns are doing the same type of recreation next to each other. Like playing chess and stuff.

  • @wesleyfurnish8228
    @wesleyfurnish8228 3 года назад +2

    Ok so since last night I just passed 601 hours in the game. Legit I still feel like a noob , I'm still learning left and right from others. Much appreciated for this information. For example, I had no idea recreation power was a thing, had no idea the quality of the recreation building had an effect on reaction at all.

    • @mrShift_0044
      @mrShift_0044 3 года назад +1

      You... should watch more tutorial nuggets then.

    • @wesleyfurnish8228
      @wesleyfurnish8228 3 года назад +1

      @@mrShift_0044 watch I shall.

    • @civiere
      @civiere 3 года назад +1

      Really need to read more m8. Not only does it state info about comfort and rec bonus, the stories written everywhere can be amazing!! Specilly the linked stuff can be hilarious 🤣 GL!!

    • @wesleyfurnish8228
      @wesleyfurnish8228 3 года назад +1

      @@civiere that, admittedly, is something I do not do much of. I have been putting some effort into doing so here recently. Ty 🙈

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      So long as you have been enjoying Rimworld it does not matter how you play. I just like know how things work, it's like solving a little puzzle.

  • @pendantblade6361
    @pendantblade6361 3 года назад +2

    Blessed Francis for updating the wiki. Did you know no one has updated damage numbers by quality for the longsword? Insane, I tells you!

  • @davidjr4903
    @davidjr4903 3 года назад +4

    Francis you didn't talk about the pawns getting bored of one type of rec

    • @bobjohnson1659
      @bobjohnson1659 3 года назад +1

      To be fair, that's pretty rare. Either start gets 4 types of recreation right away, cerebral, dexterity, solitary, and social. Getting a hoopstone/horse shoes and a game board is the fourth thing I construct in any colony. The only time I get a boredom message is when I have caravans going, either long range mining or trade. Which is why chocolate is so important.

    • @davidjr4903
      @davidjr4903 3 года назад +3

      @@bobjohnson1659 Lawns get bored of rec types the moment they start using them, you don't have to wait for the message just look in their rec bars and you'll see their resistance to the rec type they're currently using growing

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      My testing was unable to extract hard numbers, as far as I can see boredom is affected by rec gained.
      So if you take a normal TV or a Megascreen and take a pawn from 50%-100% rec with either their boredom gain is the same.

  • @civiere
    @civiere 3 года назад +4

    Standard Mood list of 1 pawn in the Prestige Palace;
    Got some lovin' x3 28
    Gorgeous environment 15
    Machine body 13
    Lavish meal 12
    Luxuriantly comfy 10
    My wife 10
    Recreation fully 10
    Wondrously imp recroom 8
    Unbelievable imp dining 7
    Extremely imp bedroom 6
    Wondrously imp throneroom 6
    Spacious interior 5
    Nuzzled 4
    Ambient music 3
    Total 137 points. This is what my 10 assaulters are running around with. Just wanted to see what was possible.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      So guaranteed inspiration every 10 cycles for everyone. Damm.

    • @civiere
      @civiere 3 года назад

      @@FrancisJohnYT if you use the inspiration itll reset. Can get loads in a short time. Its kinda interesting that it takes 3 skills at +5 to even get inspirational crafting. Crafting, constr and artistic.

  • @reneeeclipse
    @reneeeclipse 3 года назад +6

    The problem with scheduling recreation before sleep is that in my experience pawns like to use it as an excuse to go to bed early instead of actually recreating. They also won’t get out of bed for recreation like they will for work schedules if they’re not fully rested.
    Also, with Royalty installed meditating for recreation and meditating for psyfocus are the same activity, and you can control where they do it with meditation spots. I don’t know if they get the room bonus though.
    Finally, I see pawns viewing art for recreation a lot, but I don’t know what type it is. Maybe solitary?

  • @likeablekiwi6265
    @likeablekiwi6265 3 года назад +5

    I guess my pawns don't like it when I place all my recreation stuff outside like some sort of picnic camp

  • @josefrees
    @josefrees 2 года назад +1

    Rimworld:tombs are fun!

    • @josefrees
      @josefrees 2 года назад +2

      Dave and Busters Tomb

  • @skyesfury8511
    @skyesfury8511 3 года назад +1

    I've found there's a significant lack of recreation mods. I keep getting the "lack of recreation variety" debuff early game. I was hoping there would be some mods that add more types, but almost none that do.
    This video is very helpful. Thank you!

  • @fat-zer1508
    @fat-zer1508 3 года назад +4

    You forgot to mention that biliard tables, horseshoe pins and hoopstone rings also slowly increase the shooting skill...

    • @2D_SVD
      @2D_SVD 3 года назад +4

      and cerebral should increase intellectual afaik

    • @fat-zer1508
      @fat-zer1508 3 года назад +1

      @@2D_SVD, yep, I wasn't sure about this, but it actually does...

    • @genericytprofile852
      @genericytprofile852 3 года назад +3

      While true it only really helps if your colonists are below lvl 4. At higher lvls their fall rates far outmatch the xp gained.

  • @youzhou3001
    @youzhou3001 3 года назад +1

    Yes, recreation tutorial a day before I start planning my rec room

  • @RFC-3514
    @RFC-3514 3 года назад +1

    1:17 - Are you including in that the extra bonus from "recreation fully satisfied" (that they get when the bar gets 100% full), or just the value of the recreation bar itself?

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      I am including that, Recreation fully satisfied is 85-100% and gives +10. The rec room bonus stacks on top of that.

    • @RFC-3514
      @RFC-3514 3 года назад

      @@FrancisJohnYT - 85-100? I'm pretty sure they only get it if / when they actually hit 100, no? Or do you mean it goes away once it drops below 85?

    • @ruukinen
      @ruukinen 3 года назад

      @@RFC-3514 No what he is saying is, that the notches on the needs bars are there for a reason. The pawn will have a recreation fully satisfied buff the second they hit 85% and it will last until they drop below that.

    • @RFC-3514
      @RFC-3514 3 года назад

      @@ruukinen - Thank for explaining "what he is saying" after he said it... :)
      And the issue was I had a mod that was showing a warning when it hit 100% (so it looked like that was another bonus).

    • @ruukinen
      @ruukinen 3 года назад

      @@RFC-3514 Yeah the order of comments led me to believe you still didn't get it.

  • @ZenWorks2k
    @ZenWorks2k Год назад

    On my mountain base colony I kept some rec items outdoors to stop the debuff from being inside too long.

  • @sam9067-p8s
    @sam9067-p8s 2 года назад +1

    "annnnd we're back!" = Happi after rage quitting Rimworld for the 500th time only too look up what I did wrong XD

  • @ichifish
    @ichifish 3 года назад +4

    I have question about putting recreation at the end of the day, Francis. If they're given an hour time slot before bed will they keep recreating into their sleep time if their rest meter is lower than 100%, or will they go to bed immediately at bed time even if they haven't filled the meter?
    My understanding is that if either rec/rest meters are above a certain amount (like 75%?) and another scheduled activity begins (work) then they will stop recreating/resting. If there's no scheduled activity they will top off their meter, then do something else.
    For that reason I always put three hours of recreation in the morning (of which they rarely use more than 1-2 hours) and a second around dinner time or after their second sleep period when I'm using a biphasic schedule. This keeps their rec more or less permanently topped off.
    But the problem with rec-after-bed is many of the pawns get up as much as 2 hours early, so they're off doing something and get called back to recreate (the problem I've seen with rec-before-bed is with more than one hour they fill their meter then walk across the map, get sleepy, and walk back).

    • @TukozAki
      @TukozAki 3 года назад +1

      In this case they'll keep having fun into their sleeping time. I've never seen one interrupt him/herself unless they shifted activity / are interrupted; only then are they like: « Oh, but I'm t-a-i-red let's go to bed! »

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      I'll have to give a try to morning recreation as well just to see how it shakes out on a real map. Though I'll have to figure out some way to test efficiency of Night vs morning.

    • @ichifish
      @ichifish 3 года назад

      @@TukozAki Yeah, that's what I mean by setting sleep immediately after rec -having a scheduled period means they should change over to it, even if they haven't hit 100% on the rec meter.

    • @ichifish
      @ichifish 3 года назад +1

      ​@@FrancisJohnYT Given all of the different factors involved (pawn traits, bed, walk times, previous rec used (like chem ints. randomly "topping up" their rec meter with beer or low rec-power joy sources being used by those far away from the rec room), general circumstances like doing forced or having some project that keeps them far away until late in the evening) it seems like comparisons between morning and night would be difficult.
      Then again, seems like with so many pawns you've got the perfect setup for quantitative analysis!
      Actually the walk time reminded me of something: If you keep regular meals on shelves in the rec/dining room the pawns can pick up their inventory meal at the place where they eat it. Yes, you need a hauler for those meals, but a couple of zone restricted dogs can handle it, and hauling ten meals is more efficient than individual pawns all accessing the freezer. The meals never go bad because the stacks are continually replenished. In my current colony of 48 pawns the freezer meals are only for emergencies (usually they're forbidden). All other meals get delivered directly from the low-priority stockpile at the stove to the high-priority shelves in the dining room. That won't work in your case as the kitchens are so far away, but you've got plenty of haulers.

    • @TukozAki
      @TukozAki 3 года назад +1

      @@ichifish > having a scheduled period means they should change over to it, even if they haven't hit 100% on the rec meter.
      They won't, unless: I have edited my comment above to make the ony exception I know clearer (hopefully with my low level English).
      I too find advantages to the "Help yourselves in the dinning room, guys. " you describe.

  • @abalrogsbuthole3578
    @abalrogsbuthole3578 3 года назад +1

    keep up the good work!

  • @__-yu8vi
    @__-yu8vi 3 года назад +1

    You can manually prevent a pawn from doing inefficient recreation type by drafting and undrafting them.

  • @rowansobey6182
    @rowansobey6182 3 года назад +6

    Does the room type in the overlay actually have no effect on how it's used (tomb, barn), just it impressiveness?

    • @spaz4269
      @spaz4269 3 года назад +1

      Indeed. Multi-purpose rooms are awesome like that. I do wonder what the overlay label priority order is though...

    • @Idontknowwhattocallmyself
      @Idontknowwhattocallmyself 3 года назад +1

      @@spaz4269 I thought it was what there was the most of, but I don’t think so because it’s a tomb even tho there is only 2 sarcophagus

    • @spaz4269
      @spaz4269 3 года назад +1

      No clue.

    • @Roarpian
      @Roarpian 3 года назад +2

      In Francis tribal wizard run he built a single large room for barracks, dining and rec.

    • @2D_SVD
      @2D_SVD 3 года назад +1

      Prison cells/barracks make stuff unusable for colonists, other than that I'm pretty sure it has no effect

  • @potatoheadpokemario1931
    @potatoheadpokemario1931 Год назад +2

    Are billard tables locked based on starting colony type or are they just locked behind research?

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      They are locked behind Complex furniture research.

  • @sebbes333
    @sebbes333 3 года назад +2

    *@Francis John*
    *5:21** Can you "stack" the television area?*
    So you surround a chair with like 3+ TV's and the pawn gets 3+ times as much recreation in the same time?

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      As far as I'm aware they can only use one at a time, if you click on a pawn watching TV it will draw a line to the TV they are watching.

    • @sebbes333
      @sebbes333 3 года назад +1

      @@FrancisJohnYT Aha, ok.
      Thanks for answering! :D

  • @tatharion9508
    @tatharion9508 3 года назад +6

    Does placing a "Party Spot", or Marriage Spot override gathering at tables? That would be more convenient than remembering to toggle it.

    • @irrelevantirrelevant7332
      @irrelevantirrelevant7332 3 года назад +2

      It does not. Gatherings (social interaction) are different from the marriage and party system.

  • @noahriding5780
    @noahriding5780 Год назад +2

    I'm a bit curious to ask... are you doing a medieval theme ? It looks sort of medieval in the video, but I'm sort of new to Rimworld. I don't need to know but it seemed interesting to ask what you liked.
    And who wouldn't want to be a medieval king?

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      I'm more of a vanilla player, I use a few quality of life mods but that is it. Not sure if this was an active base or a test map for the tutorial.

    • @noahriding5780
      @noahriding5780 Год назад

      @@FrancisJohnYT Thank you.

    • @TheJacklikesvideos
      @TheJacklikesvideos 2 месяца назад +1

      he's playing with Royalty DLC it looks like

    • @noahriding5780
      @noahriding5780 2 месяца назад

      @@TheJacklikesvideos Thank you.

  • @Evileex
    @Evileex 3 года назад +1

    informative, thankyou.

  • @xawee7254
    @xawee7254 2 года назад +1

    Doubt you will react since it's been so long. But....I was wondering how to cut out the (cabine fever) de-mood for pawns that are mostly doing research or indoor activities?

    • @FrancisJohnYT
      @FrancisJohnYT  2 года назад +1

      There are a few tricks, I usually just remove the roof from hallways so when they walk to and from work/food/recreation they get exposure.
      If it's a really tight base then I just remove a roof tile over their work space. For example if a crafter has the roof tile over their crafting spot removed they are technically outside and the bar goes up. But the moment a toxic fallout hits you have to seal that back up.

  • @Omni0404
    @Omni0404 3 года назад +2

    I'm over 1 year in and my only recreation is a single horseshoe stake (Ol' Reliable) and a grave.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      How long do they have to spend recreating to fill their meter?

  • @noahriding5780
    @noahriding5780 Год назад +1

    Is there a mod to force the pawns to do recreation?
    I ran into a problem where the high range shooter pawn I had, would be so alert on shooting skills that it would block the pawn from doing recreation. When it was time to recreate or get up the pawn would instead want to go shoot zombies. And that made it so recreation kept going to zero.

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      You need to set their schedule to recreation, then they will do recreation. If they are not recreating during recreation time either they are hungry and food it taking priority, or injured/sick or you have a mod that is interfering.
      ruclips.net/video/CLababDFLtg/видео.html

  • @wielkiro5683
    @wielkiro5683 3 года назад +2

    good tutorial. one question. having room with unroofed 2-4 spaces does not make items deteriorate and still counts as a room and such, right? also another question not about that. how do you see pawns walking speed? I know where it displays for you but I cant figure out how to make it show for me, is it a mode? is it a vanilla option I did not toggle?

    • @mahmutucak2293
      @mahmutucak2293 3 года назад +1

      mod better hud or better stats or something like that

    • @civiere
      @civiere 3 года назад +3

      Not sure how many but theres a max number of tiles you can remove before stuff starts to deteriorate. Walk speed in RimHUD im guessing? Its a setting in rimhud. Select a pawn to get rimhud window. Bottom right is a settings icon. Select tab content in settings and ad a row to show the runspeed info. In what TAB or PANEL you want that ROW is up to you. Sadly the window doesnt grow bigger, so youll have to remove something. GL!

    • @mrShift_0044
      @mrShift_0044 3 года назад +1

      It's a mode. In vanilla you also can open the creature's (pawn/animal/mechanoid) information tab and it's displaying a bunch of information there, but it's a pain to open it every time you want to check how slow the injured megasloth while your pawns running so there is mod for that.

    • @2D_SVD
      @2D_SVD 3 года назад +1

      no, one or two missing tiles of roof definitely won't make your stuff deteriorate faster

    • @wielkiro5683
      @wielkiro5683 3 года назад +1

      @@2D_SVD thanks guys for answers. This is one of the things that Francis can be proud of. A cool and nice community. really good :)

  • @danielduncan6806
    @danielduncan6806 3 года назад +5

    I always give the pawns a two block radius all around the pool table. I used to play pool in a small, hole-in-the-wall pool hall, and I always hated being cramped around the pool table, sometimes bumping the wall with the cue stick. So just enough space for the pawn is never enough for me. I know, it doesn't matter in the game.
    Edit: Also, I thought it was funny how you discredited the wiki, for good cause, and then immediately used the wiki for a reference. Wiki's are good, but you got to be careful, because they can oftentimes be wrong.
    Edit2: Hmm, I am not into the idea of breaking the recreation times up. I think I would like to keep it all centered around one time for a pawn. I don't think I want them to waste time going between recreation and work. That is a lot of work lost in travel time. That is *_A LOT_* of work lost in travel time. But I *_will_* immediately start putting recreation time before bed.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      The travel time issue does bother me but if you are suffering a high drone or a colonist just died it can give you a nice boost to get over it. As a temporary measure.

  • @2bridgesproductions392
    @2bridgesproductions392 3 года назад +1

    Put graves in the TV room for recreation - lol only in rimworld

  • @Tamizushi
    @Tamizushi 3 года назад +1

    I'd like to know a bit more about the math behind recreation resistance.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      As far as I can see the gain in resistance is proportional to recreational gain not time spent. So take it from 50 to 100% rec with a horseshoe or poker and they boredom gain is the same. I suppose this makes sense as otherwise with weak recreational buildings you could end up boring your team to death.

    • @Tamizushi
      @Tamizushi 3 года назад

      @@FrancisJohnYT And how long does it take to recover from recreation resistance? The game seams to suggest that recovery rate is related to colony wealth but the math isn't explicitly layed.

    • @ruukinen
      @ruukinen 3 года назад

      @@Tamizushi The game actually tells you. At Low expectations, which I think is from 0-15000 colony wealth. The rec bar will tell you it drops at a rate of 18% per day of awakedness. The numbers are probably on the wiki, assuming they are correct. Otherwise you can just always check it in game when you are playing.

  • @mikebytheway
    @mikebytheway 3 года назад

    Question about the pawns sitting backwards or sideways in the chairs... We see they are getting the recreation bonus properly, but do they still get the proper comfort effects of the chair in the wrong direction ?

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      As far as I'm aware it make no difference the direction, but have not actually looked to confirm.

  • @bruhder5854
    @bruhder5854 3 года назад +7

    7:03 wait iirc Ambrosia gives 50% recreation instantly.

    • @Davini994
      @Davini994 3 года назад +2

      So the wiki should be 0.5 not 0.5% I think.

  • @Austin555661
    @Austin555661 3 года назад +3

    I think you forgot to mention some recreation types actually give exp
    I know hoopstone and the horseshoe pin do (unsure about pool, never actually used it, assume it does) all cerebral play increases intelligence and the musical ones increase artistic

    • @TukozAki
      @TukozAki 3 года назад +2

      Yeap; at a super slow rate tho.

  • @keithfloresca1305
    @keithfloresca1305 3 года назад +1

    I havent figured out the schedule tab and how to optimize it. Do you ever use the work time or is it mainly Sleep, Anything, Recreation windows like in the video?

    • @Mike-qx2iy
      @Mike-qx2iy 3 года назад +1

      My default is 5-8 rec, 9-17 work, 18-21 rec and rest sleep works pretty well for me majority of the time but if a pawn gets sick with muscle parasites or something I add a few spots in between work for rest/ect, also note mediation counts as rec work type so if you have a caster just replace rec with mediate

    • @davidjr4903
      @davidjr4903 3 года назад +1

      5 hrs of sleep, 5 hrs of rec, 5hrs of work, 4 hrs of anything, 5 hrs of work

    • @Eon2641
      @Eon2641 3 года назад +2

      It really depends, personally I use the work setting so I have more control of when they do recreation so I can be sure they do it together for social stuff, but it comes with the downside of being inflexible. For instance, if one of your pawns is low on recreation they won't take care of it if they're scheduled to Work and you can wind up with unnecessary mental breaks. There's a good argument for doing it either way, it's more of a personal preference thing.

  • @Thatonecyborg
    @Thatonecyborg 3 года назад +1

    can be helpful if your a new player

  • @TRYNGUESS1
    @TRYNGUESS1 3 года назад +1

    Not sure if it still works but you used to get rec for pawns sick in bed/hospital/prison can watch tv for rec. maybe it got changed thou

  • @grandfremdling3841
    @grandfremdling3841 3 года назад

    Learned a thing 👍

  • @eventprogenitor1873
    @eventprogenitor1873 3 года назад +1

    Is this your test map for the current playthru?

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      It's been a test map for a while, I think I have been using it since I did the bedroom tutorial.

  • @stevebel378
    @stevebel378 2 года назад

    love the video lot's of info in rapid fire ill subscribe for more iv check also ur video about potato vs rice and corn love it if ur open to advice ... somtime u seem to burst speed talk about stuff when when u do i get hard time understanding... as english not my first language it's fine i just back 10 sec the video and watch again >_< but other wise the info is solide and the time of the video for the info is awsome ! nice work

  • @randallporter1404
    @randallporter1404 2 года назад +1

    Always wondered why players put telescopes inside and how they even worked.

    • @FrancisJohnYT
      @FrancisJohnYT  2 года назад +1

      This game is small enough that tricks like that did not get discovered for a while, but once they do it sort of slowly disperses through the community until no one even remembers where it originated. Like heavy SMG's being the best early game weapon or putting crop patches under ambrosia sprouts.

  • @johndoh1000
    @johndoh1000 3 года назад +1

    Can you make a tutorial on raids where their drop pods were scattered everywhere?

    • @2D_SVD
      @2D_SVD 3 года назад +2

      Well i believe the best thing you can do is split your base with walls to some sort of segments of manageable size. Everything outside the main wall will go through your killbox, assuming you have one, everything else should be dealt as soon as possible using small hit-squads of colonists or animal zoning trick if possible. Segmentation helps with that process by giving you time to regroup and places to fall back to if needed. There's not much more you can do.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +2

      It's pretty much as 2D SVD said. The big thing is to immediately group up your pawns. Having all your firepower in one area and using it to mow down the scattered enemies with overwhelming firepower.

  • @komotopic
    @komotopic 3 года назад +1

    Doesn't insect jelly max your recreation out?

    • @SaneTrinity
      @SaneTrinity 3 года назад +2

      its 8% per jelly, but since you normally eat more than 13 jelly per meal then yeah it maxes you out.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      Good point, forget all about that. I usually sell it all as it's so expensive.

  • @MersadieOlit0n
    @MersadieOlit0n 11 месяцев назад

    wait i have to asign them to Recreation thought all i had to do was plop down a table

  • @zachsuedmeyer2526
    @zachsuedmeyer2526 2 года назад

    You can take this further by adding everything you can into that one room. Sleeping area and work stations meaning that you will get a bonus for:
    Barracks, rec room, dining room, work shop. And the total is insanely high, like +5 for each other than barracks which is +1 or 2.
    Additionaly 1 dresser can work for at least 8 beds set up with their heads clear for machinery to aid sleep speed, if you are going that way, also it allows you bedside tables in that setup as well.
    You can get to extremely impressive early game with a dirt floor of decent size and a flower growing zone. It is extremely effective.

  • @XaqNautilus
    @XaqNautilus 3 года назад +1

    I might never play Rimworld, why am I watching this?! (watches anyway)

    • @Tamizushi
      @Tamizushi 3 года назад +1

      It's a great game. If you've got 60$ for entertainment budgeted and a bit of free time, I definitely recommend it.

    • @markhyman4013
      @markhyman4013 3 года назад +1

      I find I end up playing whatever Francis is eventually. Though I've resisted Dyson Sphere Program so far.

    • @markhyman4013
      @markhyman4013 3 года назад +1

      @@Tamizushi "A bit of free time". Thanks, I needed a laugh.

    • @Tamizushi
      @Tamizushi 3 года назад +1

      @@markhyman4013 Relatable.

    • @XaqNautilus
      @XaqNautilus 3 года назад +1

      I've got a 1k hour ONI file... I'm afraid of Rimworld.

  • @ChloyeFeraythArel
    @ChloyeFeraythArel 3 года назад +1

    Not sure if here is the appropriate place to mention but there is a new game coming out soon called Going Medieval that is heavily rimworld based on its mechanics but is...well medieval xD Maybe worth checking out?

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      Already on my wish list, got a lot of work for the next four days but after that I am going to make some time to play a few rounds.

  • @RFC-3514
    @RFC-3514 3 года назад +2

    6:07 - I suspect that's yet another thing in this game that was meant to be finished later and never was (i.e., they added the "glow" of the screen, but forgot to add the sprites to make the screen actually look like it was showing something). It's the "sell it as it is, someone will mod it for free" game development philosophy, very popular nowadays. :-P

  • @williamhaines602
    @williamhaines602 3 года назад +1

    Is it possible that the TV/chairs thing has to do with the type of chair? Like, perhaps a dining chair can only be used in one direction, but a stool or cloth armchair can be used in all four? I think I remember reading something about that a long time ago. Could be worth a quick test.

    • @LOVERZPLACE
      @LOVERZPLACE 3 года назад +4

      it has no effect, in fact for all activities, chair direction is strictly visual thing only, also multiple pawns will share a chair as long as they are facing different sitting directions with no negatives

  • @BinaryJoe
    @BinaryJoe 2 года назад +1

    I realised, recently, how decent I am at HR when I've avoided multiple breaks by deciding who needs the day off, a few extra breaks, or have to have a few days off, or an outright vacation. Unlike real life I get real time insight into personal well-being...like the time Church got crushed by a falling roof just after getting married to Garrison.
    *sniff*
    I think I have something in my eye.

  • @TheAnfionnman
    @TheAnfionnman 3 года назад

    You just throw down the buildings and it seems to just work.

  • @Tamizushi
    @Tamizushi 3 года назад +2

    I counted 9 types of recreation: social, solitary, telescope, dexterity, cerebral, television, music, chemical and gluttonous.
    Also, the wiki is deeply wrong about ambrosia. Ambrosia actually gives 50% joy. The amounts are also all wrong from gluttonous recreation. Chocolate gives 10% joy, not 7; insect jelly gives 8% (not even listed); and I'm almost positive the other I have tried the other foods listed in the past and none of them actually gives joy. I think this might be from an old version.

  • @joshuafaramir3569
    @joshuafaramir3569 3 года назад +1

    what about "Got some lovin" recreation?

    • @Tamizushi
      @Tamizushi 3 года назад +3

      Weirdly, it doesn't actually count as recreation.

    • @mrShift_0044
      @mrShift_0044 3 года назад +1

      pawns can manage it pretty well themselves \:}

  • @cate01a
    @cate01a 2 года назад +1

    bro "nuggets"?? I was expecting like 30 seconds to 2 minutes, not 12 minutes!!

    • @FrancisJohnYT
      @FrancisJohnYT  2 года назад +1

      Oh wow, you are going to be horrified by some of my other "nuggets" I think one of them hits 40 minutes I just can't help myself.
      Their is just way to much depth to this game.

    • @TheJacklikesvideos
      @TheJacklikesvideos 2 месяца назад +1

      plural

  • @Thexus
    @Thexus 3 года назад +1

    More information is always helpful, but your scheduling is a bit weird. You talk about saving minutes by using a better quality recreation item, so that they spend less time wasted, but you also set almost everything to 'Anything' in the Schedules tab. This will make them go to sleep in the middle of the day if they feel tired, or go on a way in the middle of shooting a megasloth. They will also spend most of their time meditating if you set their bar too high, and they will completely disregard the 'Recreation' slots that you set. The 'Work' slots exist for a reason, to force a pawn to do its job. You said that you get frustrated when a dupe in ONI gets called to lunch in the middle of their job, and you just let them do it in Rimworld on their own. The only reason 'Anything' might be useful is to cut down on micromanaging tired pawns, but it will also cut down on the efficency of your colony. I would recommend setting sleep in 22:00 - 08:00 (this is 10 hours, but if they have 100% rest while in a 'Sleep' slot, they treat it as 'Anything', which makes them eat and use recreation buildings, or start work early if they satisfied their needs), work, then 3 recreation in the hours before sleep, and replace recreation with meditation if you need it. If you are in a though spot (injured pawns and/or pawns having break risks), set essential pawns to work 0-24, and give them Wake Up, and set injured/upset pawns to 'Anything' 0-24. Also, offsetting schedules greatly reduces social interaction, which is rare to come by in itself.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      It's more to do with raids and interruptions. If we get hit by a raid that eats into sleep time the moment we undraft the tired pawns will go to bed even though it's not bed time. If pawns end up redlining recreation, hunger or sleep they will stop and take care of it.
      But in general they will start the day, eat, then work until midday grab food, then work work till night and recreation.
      We could try and micromanage the strategy with 10-20 pawns but once you get above that I just come up with a standard I can copy and paste.

  • @wnihaunter3943
    @wnihaunter3943 3 года назад +1

    meditating (for psyfocus) also counts as recreation

  • @Sand1234
    @Sand1234 3 года назад +1

    17th like

  • @starlightbreaker561
    @starlightbreaker561 3 года назад +1

    Billiard/pool tables are terrible, the problem is the pawn only gets recreation for the split second when they are taking their shot, the rest of the time they'll just wander around the table doing nothing productive. It's a shame cause they look awesome so I build them anyway, but it is not a way to min-max your game.

  • @KotatkoVonDrapek
    @KotatkoVonDrapek 3 года назад +2

    i never bothered with more than one rec room/dining room or even cooking. ate without table is a very small debuff and can be offset with just a statue in your pawns bedroom. and nutrient paste is ridiculously overpowered, no need to spend manpower and the food uses less resources.the -2 or what debuff is again solved with a statue in the dining room.
    maybe its different in royalty, i dont play with that DLC. dont want no magic powers in my space western organ trafficking simulator dammit

    • @KotatkoVonDrapek
      @KotatkoVonDrapek 3 года назад +1

      @@kenpazaraki5781 been on randy extreme since like alpha 16 lol

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      I can barely keep their moods stable with +5 fine meals, +2 mood bedrooms, +6 dining, +6 recreation. The moment they leave the radius of the base to hunt, haul or build they miss a dining room meal and warning start.
      True it's a hire everyone run and we are past the 50+ pawns mark so not exactly normal but mood is the big driver of my decisions so far.

    • @KotatkoVonDrapek
      @KotatkoVonDrapek 3 года назад

      ​@@FrancisJohnYT Yeah it makes sense in a hire everyone run where half of your colony are jealous depressives ;) I rarely play with over 20 pawns because of lag so i pick them carefully

  • @bruhder5854
    @bruhder5854 3 года назад +1

    First

  • @azrobbins01
    @azrobbins01 3 года назад +1

    Thanks for the great video! I have seen my pawns watch TV backward from armchairs as well. Also, Pawns can share chairs as long as they are facing different directions, so I always place my harps and Telescopes at the corners of my tables so that they get the comfort bonus when using them, and I don't have to have more chairs.
    Here are some screenshots of 2 pawns using a butcher table and a dining table while both sitting in the same chair. Also, one using a harp while sitting at a table. They are all getting the comfort boost from the chair even if they are both using it at the same time, or if it is facing the wrong way.
    imgur com/a/hg6KTW5

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      I'm trying to level up a couple of kights/dames so we can use the transport shuttle for doing a lot of trading. We want lots of cows.