If you enjoy my journey through these games, please share my channel with anyone who might like it-friends, family, or anyone else you think might be interested! 😊💖
I like to leave the water level clear with lots of space above. Then I never have to worry about running out of room for water extractors. You will probably rebuild in the future so don't worry, everyone tears down their first oil set-up eventually because you get some crazy-good alternate recipes later.
The yellow hologram when building just means that it's detecting clipping but go ahead if you are fine with it. It's often something small that you can't even notice so it leaves it in your control. I think for you it was the pipe slightly going into its own support pole so we ignore those and just build it. And yeah you did it right, vertical pipes are better than long inclines of pipes because it's easier to control the flow with a pump.
Haha! YES! I also struggled with liquids my first time. It's the first time you really have to deal with bi-products and pipe mechanics etc.. it's a lot! Now I love working with pipes. Idk why, it seems more satisfying than just simple belts.
Hunting down, or driving over, the more aggressive fauna is the only renewable method of making Biofuel. Related to this, you should seriously research Somesloops more in the MAM. There is one thing that you have not unlocked that would help increase the output if you placed the remains in machines to be processed. As a reminder, Biofuel has the longest burn time in the jetpack. The down side is unlike fuel made via oil processing, biofuel still requires you to manually gather fauna and/or flora. It cannot be fully automated. Any fuel made from oil can be fully automated. Tip for placing junctions on pipes. Hold Ctrl while you have the hologram of the junction on the pipe to snap in line with the nearest input or output. To save you some time, the refineries making the plastic and rubber, swap the sides. Put the plastic production on the same side as the fuel so some of the plastic can go straight into a constructor for the containers and those only have to travel a short distance to the packager rather than all the way to the side where rubber is being made into fuel. Bing, bam, boom. Yes it was necessary to say bing, bam, boom.
Thanks for the lovely and long video! I'm always excited to see your video in my feed. I know I type a lot but hopefully it helps your algorithm a little bit lol. Nice job with the initial oil setup, you learned a lot and that's the main goal the first time.
So, your first goal with oil processing is just to make fuel(The end goal is usually "fuel generator" power). Everything else like plastic and rubber will come from the bi-products in the process so focus on getting the most oil residue from the crude oil as possible. then use that oil residue to make the fuel and send the polymer resins away to make rubber/plastic. You will need awesome sinks to ensure that this process does not stop due to polymers or plastic/rubber backing up the system. Because if the polymer backs up, it stops making oil residue. The only alternate recipe i would worry about at this point is the "heavy oil residue" which is basically the same thing but you get more oil residue from the crude.
The liquid biofuel is just for the jetpack. It's not good for vehicles because it cannot be fully automated but it's the BEST for the jetpack. I like to have a little setup near base for liquid biofuel because that is where you deposit all your leaves and wood. then you just need a single water extractor and plastic in for the canisters - Then you can make a nice, cute little setup for biofuel with one of each machine and this is enough for liquid biofuel.
That recycled plastic recipe is actually how you get the most possible plastic per crude oil. It allows you to turn all of the polymer resin into rubber then just turn as much of that rubber into plastic as you want. It's usually not used in peoples first oil setup because they usually plan to use that fuel for power but that recipe is amazing when you need/want it.
There’s still a bit of pipe between the two pipe unions. If you run your 2 inputs and 2 outputs out of the same union (you can rotate the union 45 degrees for aesthetics), you’ll get all the oil thru. (But i suggest the 2 separate pipes I describe in another comment)
Those numbers (53, 59, etc.) are volumes of each length of pipe. They have nothing to do with throughput… (unless they’re 0. That would be how you know you need a pump.)
While you’re stuck with mk 1 pipes, overclock the pure node to 125%. That fills a pipe. Start with just that node. You then want to turn half of that oil into rubber and the other half into plastic. That’s 5 refineries for each. You will then turn the heavy oil residue into Fuel, which you will send to Fuel Generators to make lots of power. Later still, you’ll make turbo fuel out of the fuel, and you’ll package a bit of that for your jetpack. Sink the excess polymer resin for now.
You can raise 10 meters without a pump. That’s 2.5 4m platform heights. You don’t need pumps for your setup. How you raise is immaterial. A long sloping pipe or a short vertical pipe that rise to the same level are identical.
If you really want to use both of those nodes, overclock the normal to 250%. That’s a second full pipe, and you can run 10 plastic refineries from 1 and 10 rubber from the other. Believe me… you’ll need that much (and more eventually!)
Length of pipe is immaterial, other than the fact that it takes longer to fill the volume of a longer pipe. Vertical rise is the only thing that determines pump need.
Btw… don’t get discouraged by the sudden complexity. We’ll all help you through. (This is the point where lots of new players give up.) once you see it all working together, you’ll be ready for the rest of this game.
If you enjoy my journey through these games, please share my channel with anyone who might like it-friends, family, or anyone else you think might be interested! 😊💖
I like to leave the water level clear with lots of space above. Then I never have to worry about running out of room for water extractors. You will probably rebuild in the future so don't worry, everyone tears down their first oil set-up eventually because you get some crazy-good alternate recipes later.
The yellow hologram when building just means that it's detecting clipping but go ahead if you are fine with it. It's often something small that you can't even notice so it leaves it in your control. I think for you it was the pipe slightly going into its own support pole so we ignore those and just build it. And yeah you did it right, vertical pipes are better than long inclines of pipes because it's easier to control the flow with a pump.
Haha! YES! I also struggled with liquids my first time. It's the first time you really have to deal with bi-products and pipe mechanics etc.. it's a lot! Now I love working with pipes. Idk why, it seems more satisfying than just simple belts.
Hunting down, or driving over, the more aggressive fauna is the only renewable method of making Biofuel. Related to this, you should seriously research Somesloops more in the MAM. There is one thing that you have not unlocked that would help increase the output if you placed the remains in machines to be processed.
As a reminder, Biofuel has the longest burn time in the jetpack. The down side is unlike fuel made via oil processing, biofuel still requires you to manually gather fauna and/or flora. It cannot be fully automated. Any fuel made from oil can be fully automated.
Tip for placing junctions on pipes. Hold Ctrl while you have the hologram of the junction on the pipe to snap in line with the nearest input or output.
To save you some time, the refineries making the plastic and rubber, swap the sides. Put the plastic production on the same side as the fuel so some of the plastic can go straight into a constructor for the containers and those only have to travel a short distance to the packager rather than all the way to the side where rubber is being made into fuel. Bing, bam, boom. Yes it was necessary to say bing, bam, boom.
Thanks for the lovely and long video! I'm always excited to see your video in my feed.
I know I type a lot but hopefully it helps your algorithm a little bit lol.
Nice job with the initial oil setup, you learned a lot and that's the main goal the first time.
So, your first goal with oil processing is just to make fuel(The end goal is usually "fuel generator" power). Everything else like plastic and rubber will come from the bi-products in the process so focus on getting the most oil residue from the crude oil as possible. then use that oil residue to make the fuel and send the polymer resins away to make rubber/plastic. You will need awesome sinks to ensure that this process does not stop due to polymers or plastic/rubber backing up the system. Because if the polymer backs up, it stops making oil residue.
The only alternate recipe i would worry about at this point is the "heavy oil residue" which is basically the same thing but you get more oil residue from the crude.
The liquid biofuel is just for the jetpack. It's not good for vehicles because it cannot be fully automated but it's the BEST for the jetpack. I like to have a little setup near base for liquid biofuel because that is where you deposit all your leaves and wood. then you just need a single water extractor and plastic in for the canisters - Then you can make a nice, cute little setup for biofuel with one of each machine and this is enough for liquid biofuel.
That recycled plastic recipe is actually how you get the most possible plastic per crude oil. It allows you to turn all of the polymer resin into rubber then just turn as much of that rubber into plastic as you want. It's usually not used in peoples first oil setup because they usually plan to use that fuel for power but that recipe is amazing when you need/want it.
I agree. Take recycled plastic. The other older drives can be rescanned… there’s nothing great there.
There’s still a bit of pipe between the two pipe unions. If you run your 2 inputs and 2 outputs out of the same union (you can rotate the union 45 degrees for aesthetics), you’ll get all the oil thru. (But i suggest the 2 separate pipes I describe in another comment)
Those numbers (53, 59, etc.) are volumes of each length of pipe. They have nothing to do with throughput… (unless they’re 0. That would be how you know you need a pump.)
While you’re stuck with mk 1 pipes, overclock the pure node to 125%. That fills a pipe. Start with just that node. You then want to turn half of that oil into rubber and the other half into plastic. That’s 5 refineries for each. You will then turn the heavy oil residue into Fuel, which you will send to Fuel Generators to make lots of power. Later still, you’ll make turbo fuel out of the fuel, and you’ll package a bit of that for your jetpack. Sink the excess polymer resin for now.
You can raise 10 meters without a pump. That’s 2.5 4m platform heights. You don’t need pumps for your setup. How you raise is immaterial. A long sloping pipe or a short vertical pipe that rise to the same level are identical.
If you really want to use both of those nodes, overclock the normal to 250%. That’s a second full pipe, and you can run 10 plastic refineries from 1 and 10 rubber from the other. Believe me… you’ll need that much (and more eventually!)
Length of pipe is immaterial, other than the fact that it takes longer to fill the volume of a longer pipe. Vertical rise is the only thing that determines pump need.
Look under power generation in build menu… you’ll see fuel generator. Send your fuel to them to create power.
Save the “higher up” for the fuel generators. You’re going to end up with LOTS of them (and they’re 2.5 x 2.5 foundations in size)
Btw… don’t get discouraged by the sudden complexity. We’ll all help you through. (This is the point where lots of new players give up.) once you see it all working together, you’ll be ready for the rest of this game.