Control Softbody Dynamics with The Mesh Deformer - Greyscalegorilla Tutorial

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  • Опубликовано: 27 июл 2024
  • Learn how to control high poly dynamic objects using a low poly model and the mesh deformer. Learn how to make anything bouncy and stretchy.
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    About This Video:
    In this video, Nick Campbell from Greyscalegorilla shows you how to model a low poly cage in Cinema 4D to control a high poly model with softbody dynamics. Also learn how to use Signal to animate your softbody movement.

Комментарии • 85

  • @EZZYLAND
    @EZZYLAND 3 года назад +30

    just use polygon reduction on the original mesh and use that as the cage. you can skip the 30 mins of modeling.

    • @aaa_agg1657
      @aaa_agg1657 2 года назад

      lol wish I read the comments first :(

    • @mohammadrezaeskandari362
      @mohammadrezaeskandari362 2 года назад

      If you can keep your subscribers on your video for longer time you will earn more :D

    • @zoeambinder1224
      @zoeambinder1224 2 года назад

      then add displacer with a whiteish color in the shader to make the new mesh outside the original object

    • @kuunami
      @kuunami Год назад

      I paused the video to see if anyone else was thinking the same thing. Polygon reduction seems much more efficient.

  • @monoporfiado
    @monoporfiado Год назад +1

    Oh boy! with this you can rig a low poly model and then apply to a high res with practically no effort. And trust me, is a workflow really needed and not easy to find. Despite all those years, i am happy to see that always is something remain that you can teach us (even with a old video).

  • @serg87w
    @serg87w 7 лет назад

    Wow. It's amazing. I have fun with this tutorial. Thank you very much.

  • @cadudatoro4998
    @cadudatoro4998 7 лет назад

    Amazing... as usual!

  • @esajunttila5486
    @esajunttila5486 4 года назад +4

    Elementary modeling ends and the actual tutorial start at 24:30. Good stuff after that. :)

  • @Crimsonpattyletsplay
    @Crimsonpattyletsplay 7 лет назад +10

    every time you call it a t-rex i cry inside. Fantastic tut though will make some interesting dynamics for hair.

    • @Greyscalegorilla
      @Greyscalegorilla  7 лет назад +2

      hehe. It makes me cry when I re-watch it, too. What was I thinking? :)

  • @CodeFrog
    @CodeFrog 7 лет назад

    good tutorial.. thank you!

  • @KikiLem
    @KikiLem 6 лет назад

    Great tutorial! Watching your Videos just like playing games. So funny!

  • @timkimbrough
    @timkimbrough 7 лет назад

    Hi, I have been a fan of your channel for years. I was wondering if could do more tutorials on cinema4d particles, I don't have xparticles. Thank you so much for your hard work, you guys rock!

  • @ishakhadji9554
    @ishakhadji9554 6 лет назад

    Thank you dude you are awesome

  • @TheKaneda3
    @TheKaneda3 7 лет назад

    You are Soo Cool Thank for all you Amazing TuTo

  • @AnimatedStuff
    @AnimatedStuff 6 лет назад +1

    Haha, this is so great! I'm using soft bodies in my next video!

  • @DavidJohann
    @DavidJohann 4 года назад

    OMG I LOVE YOU, thank you very much, man!

  • @bboyhafan
    @bboyhafan 7 лет назад

    thx a lot

  • @no_damage
    @no_damage 3 года назад

    Amazing! had a question, how would u move the raptor forward. Im having trouble moving mine. It wants to stay in the same place. Like if I wanted him to walk down the street and keep doing that. Been trying to do it with this pool floaty but once it hits the ground I cant get it to move forward.

  • @MESHQuality
    @MESHQuality 7 лет назад

    Amazing:)

  • @donharba
    @donharba 7 лет назад +4

    Thanks for the tutorial :-) I just find collisions with this technique quite inaccurate as the actual render geometry has to sit so far inside the cage. I tried offsetting the collisions but it only pushes out. Any advice for tightening this up, or another, more accurate method inside C4D? Thanks again!!!!

  • @nikkhmarov6490
    @nikkhmarov6490 7 лет назад

    lol !!! funny, but I thought of it more about 2 weeks ago!) That is, in the last year!) the truth, I used this technique to deform metal, when tearing off the wing of the aircraft in C4D ... if you're interested, I could send your project) The idea for the next lesson - how to make a spline vomiting, using spline dynamics tag ??? I think it will be interesting!) Good luck dude!)))

  •  7 лет назад +2

    Please, tutorial for Rigging a Character
    Ps: no xpresso, thanks o/

  • @3D-PHASE
    @3D-PHASE 7 лет назад +8

    For the superlazy guys: should be possible to get this cagebuilding stuff with almost one click. Instead of rebuilding the mesh manually just put a polygonreducer-deformer down beneath the highpolymesh to create the cage (make a copy before). Didn't try it but I think it could work. Anyway, love your channel, greez to you and Chris.

    • @ArgoBeats
      @ArgoBeats 7 лет назад

      not the same... polyreduction deformer often creates messy triangulated geo that not suits very well with softbody simulations

    • @3D-PHASE
      @3D-PHASE 7 лет назад

      ArgoBeats u might be right but it's worth a trial. It belongs just to the cage so that would be really an almost-one-click-solution instead of rebuilding the shape.

    • @ArgoBeats
      @ArgoBeats 7 лет назад

      Sure, petabyte99, that'd be a dream but I have tried that on so many meshes that I found quite imprecise... I love C4D but I think the Softbody compartment still needs lots of better implementation and optimization (multithread support for ex.). I'm thinking to start to learn Houdini for this, I dig softbody dynamics, there's a lot of potential in 'em but I never could make really working with Cinema, unless you deal with basic meshes like spheres or lettering. If anyone has got a 1-click solution please let us know!

    • @ZorMon
      @ZorMon 7 лет назад

      Z-Brush has a tool called "remesher" that does magic. Take a look.

    • @ArgoBeats
      @ArgoBeats 7 лет назад

      thanks Zor Mon, I'll check that!

  • @matzychompchomp
    @matzychompchomp 7 лет назад

    Possible to use the pressure setting with mesh deformer? Haven't been able to get it to work

  • @CharlesPrithviRaj
    @CharlesPrithviRaj 7 лет назад

    Hey, I'm trying to throw the mesh along with its cage in a null and use the null to feed it into a cloner. It's not working. Can you help

  • @Tekon69
    @Tekon69 7 лет назад

    Can i active the soft body dinamic when the object touch other object like a...wall or other stuff like this?

  • @DJQaz
    @DJQaz 5 лет назад

    How do I expand the cage?

  • @andersonqgatao
    @andersonqgatao 6 лет назад

    Why final animation do not show in my render? =/

  • @SANNISAHIL
    @SANNISAHIL 7 лет назад

    wow

  • @tepriuofficial6433
    @tepriuofficial6433 Год назад

    VERY NICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

  • @sheroukhelal2581
    @sheroukhelal2581 5 лет назад

    I'm trying a add a soft body tag to a model ..I did everything ..I used the mesh deformer but it keeps exploding ..any help !

  • @noelciopereira7623
    @noelciopereira7623 10 месяцев назад

    Is there a way, for example, to leave just the tail with physics?

  • @MaangePeenge
    @MaangePeenge 5 лет назад

    Does anybody know how to make a "real" ragdoll in cinema? Where the limbs would react realistic and all that jazz? Like in a video game?
    Thanks

  • @HenkStolker
    @HenkStolker 2 года назад

    Poor Barney! (You made me laugh!!!)

  • @3D-PHASE
    @3D-PHASE 7 лет назад

    Fun one. :D

  • @InfameChachy
    @InfameChachy 6 лет назад

    can you do this to a rigged character?

  • @muhammadtabish1650
    @muhammadtabish1650 6 лет назад

    damn cool !!

  • @AndreSwaby
    @AndreSwaby 7 лет назад

    no need to apologise... I'm learning along with you 😉 @Nick

  • @DanielGGava
    @DanielGGava 6 лет назад

    great tutorial, thanks a lot.
    just one thing, I did this to my model and all Works fine. But want to put the model on an particle emmiter, and thats when stop working. any tips ?
    thanks again, cheers.

    • @Greyscalegorilla
      @Greyscalegorilla  6 лет назад +1

      Try putting it in a connect object first.

    • @DanielGGava
      @DanielGGava 6 лет назад

      I was able to do it by baking the low poly simulation, and then I just change the low poly by the hy one in the emmiter and it works. It was an act of despair but it works haha
      thanks for all the help.

  • @m.e44
    @m.e44 7 лет назад

    Can you please make a tutorial on how to make bug-like-shapes or balls crawl under the skin! Or can somebody here please show me a basic method to atleast approaching this.. Would greatly appreciate it

  • @psicodeliana1966
    @psicodeliana1966 7 лет назад

    Hey Nick! I cant find the tag Signal, is it because Im using an older version? thx

    • @Greyscalegorilla
      @Greyscalegorilla  7 лет назад +1

      Signal is a plugin that we sell. You can learn more about it here. greyscalegorilla.com/downloads/signal/

  • @troscar
    @troscar 7 лет назад +1

    I was doing this tutorial with the frog but i'm having all types of problems... :_(

  • @mistershopen6563
    @mistershopen6563 6 лет назад

    Is there no way to clone this nick?!? Thanks for all your work

  • @ProfSebastian
    @ProfSebastian 7 лет назад

    Hi fellow artists and designers I need your help with some diffculties I'm having in C4D.
    i've modelled and rigged a siren for a short film, and I'm trying to set the physics with the hair in order to make it solid.
    The problem is that after doing some IK in the hair (because it's made with tentacles) I activated the dynamics on that, but I realised that It doesn't collide with the skin.
    When I enable the collider in the dynamic menu inside that IK tag and chose the mesh as a collider object it gets crazy, I assume thats because the joints are trying to escape from the inside of the object.
    I'm sure there must be a obvious way to fix this but I'm baffled because I can't find any solution.
    Thanks for you help guys I really appreciate any advice on this!

    • @anroidanicver6783
      @anroidanicver6783 7 лет назад

      I can't help you, but have you tried for advice on cinema4D café?
      here is the link if you aren't familiar with it: www.c4dcafe.com/ipb/
      I am pretty sure you'll get your questions answered there ;)

    • @zoeambinder1224
      @zoeambinder1224 2 года назад

      try changing the shape dynamics in the collider tag to static mesh

  • @anroidanicver6783
    @anroidanicver6783 7 лет назад

    This is ideal! thanks for sharing. #amazingasalways < lol :)

  • @idmidm-yd7pv
    @idmidm-yd7pv 7 лет назад

    3>

  • @gegemonier
    @gegemonier 7 лет назад +2

    man i love this..
    i cant stop laughing.

  • @Royal_8_Official
    @Royal_8_Official 7 лет назад

    wait wait wait if u buy a pack on ur website do I get that pack i bought for life or just limited tine

    • @Greyscalegorilla
      @Greyscalegorilla  7 лет назад

      +Garfield Kurts you can always use what you buy. No ongoing charges.

    • @Royal_8_Official
      @Royal_8_Official 7 лет назад

      Greyscalegorilla good cus im I'm buying the x-particels

  • @linograndi
    @linograndi 6 лет назад

    Thanks for this great tutorial!
    Is there a way to make only a part of a mesh a softbody while skinning the part that shouldn't be affected by dynamics using bones?
    In LightWave we can use a Weight to define what's soft and what's not (the same can be done in Cinema). While in LightWave I can then move/skin the mesh in total freedom and get the soft dynamics to react properly, I didn't find a way to do the same in Cinema. Any solution?
    Basically I'd like to get the same effect you see in this video without having to use dynamic muscles or dynamic bones:
    ruclips.net/video/5Lzc1PmcOrs/видео.html
    Thank you!

  • @CourtneyVarner
    @CourtneyVarner 7 лет назад

    Yo Nick, not to be that "um actually" guy but that's a velociraptor.

    • @Greyscalegorilla
      @Greyscalegorilla  7 лет назад

      +Courtney Varner thanks! I really messed that one up eh!?

  • @Jajenio
    @Jajenio 4 года назад

    Normanie I Love U jesteś drugim po Andrew Kramer.gdzie języka którego nie znam ROZUMIEM !!!!! Dziękuję

  • @-CornDawg
    @-CornDawg 6 лет назад

    It's not working

    • @-CornDawg
      @-CornDawg 6 лет назад

      I tried do it to sphere

    • @-CornDawg
      @-CornDawg 6 лет назад

      cage doesn't move

  • @763l626
    @763l626 6 лет назад

    Ahahaha! poor dinosaurT.T

  • @fedoragfx3110
    @fedoragfx3110 7 лет назад +1

    1st