I appreciate seeing these comments. I felt like I was the only person online who thought Tooie was absolutely incredible. The amount of content and variety they packed into an N64 game is insane.
I agree. What I don't understand is the amount of people that say the first game is boring or sucks in comparison though, as I like them both almost equally.
I always preferred Tooie. When I found out people thought it wasn't as good a few years ago, I was baffled. I mean, I LOVE both but when I played Tooie far more than I did Kazooie
Tooie has too many minigames that pull you out of the experience by how disconnected they are from the actual level. It's not that bad in that aspect as DK64, but still a problem. I think it's better than DK64, which I do like too.
@@INFERN0FIRE As someone who didn't play the Banjo Kazooie games, it sounds to me like Banjo Tooie might have the same problem as Jak 3, where it added new moves and which could have perfected the gameplay from the previous games, but too much of the game involves mini games
Me too. I liked Tooie because the worlds were bigger, interconnected, and the jiggies were more difficult and involved in getting (let's face it, A LOT of jiggies in Kazooie were super easy to get).
I like both, but While Tooie is bigger, it's also emptier and many times the backtrack don't mix very well as some mini-games like that yellow bird-lady that have my hands early artrites
This is what i lovew most about this game. Too many sequel rehash stuff from the first, but all your skills from the first are still there and you learn advanced technique from the Drill Sgt.
My favorite thing is that THEY KEEP THE MOVIES FROM THE FIRST GAME. That was the first time to happend to me. In other games you always have to re-learn the old moves along with new ones. On another hand it's also emptier with many black walls and unecessary backtrack. And worse of all... the yellow bird lady.
I never remembered the worlds here more than the first games... I could often recall a few, like the Mayan temple, Witchyworld, and the peaks, but never much of what was in them.
Same. For me, I just really like the new worlds and the new abilities. Same as you all. Also, there was just something that made Tooie stand out from Kazooie
Honestly, Banjo Tooie might be one of my favorite video game of all time. If there's one thing I love in videogames, it's time/route optimazation. And Banjo Tooie is just one giant puzzle box with what feels like hundreds of solutions to tackle. For example, everytime I replay it, I transport the batteries in Grunty Industries in a slightly different way than last time. Coming up with new ways to shorten runtimes and combining missions in the most efficient way, especially while playing the two characters seperated, all of that while constantly keeping track of what's left to do...I can't describe how much I love that feeling.
I love this feeling too, which is why Banjo-Tooie is even better the second time around. You may hate Grunty Industries the first time around, but when you replay it you will get a whole new appreciation for it.
I've always preferred this one over Kazooie. The story was a lot more interesting- as Gruntilda was made more of a threat this time around plotting revenge-rather than looks. I think backtracking is a minor flaw this game has. Because despite how there was of it. I still had a lot of fun combing the massive world's. If you find kazooie better. Then that's ok. But in my opinion Tooie tops it.
I have to be honest... Aside from the beginning and ending of the story I don't think it's as good as kazooie's overall story. Why? Because in the middle of it... There's near to nothing. The taunts in the hub world? Gone. The progession gates put by gruntilda to be annoying? Gone. The game over cutscene? Also gone. So yeah, in my opinion there are astounding elements in tooie's story, but they didn't go very far with the premise during 80% of the game
@@playbossthebest936 I like Tooie and Kazooie just the same, one of my favourite video games of all time, but I do have to agree that some of the minor charms that gave Banjo-Kazooie character was sadly left out of Tooie. At the same time there were also heaps of improvement and added bonuses/content/quirks that gave the sequel its own sort of charm and lore.
@@SxVaNm345 yeah, I agree, tooie drops some charming parts from the predecessor and adds others. Overall I think tooie is just as charming, if not more because of the even more humorous writing, it's just that the story suffers a bit from the stuff that was removed imo
I used to think the same thing until I just recently played the games back to back.. it seems Banjo Toole is DK64s sequel not Banjo Kazooie. Still love both games though!
In the original N64 version of this game, since Stop n Swop didn't work, you could get the mystery eggs and the ice key natively in Banjo Tooie. I've never played the Xbox versions of the games but I definitely remember getting Dragon Kazooie so you don't have to do Stop n Swop for that.
Part of what makes Banjo Tooie a 10/10 masterpiece for me is the jab at Samus having to relearn all of her abilities in each and every game. This is in stark contrast to Banjo Tooie retaining every basic move from Kazooie in order to expand on that further with Jamjars' advanced techniques. The story is also better than Kazooie's because the characters have much stronger motivations, all while retaining continuity from the previous game.
Came here to say just this. I'm still amazed that we retained every learned move from the first game right out of the gate. I get why sequels usually cant do this, in games like Horizon Forbidden West or GOW Ragnorok you'd be too powerful out of the gate, but it was still wild that they made this choice. I also simply found Tooie superior to the first in every way, except for maybe the Nostolgia factor.
May I interest you in someone by the name of Mark Kurko? You may want to look them up on RUclips. I think you will like what you see if you like Banjo.
I had the opposite experience with the Banjo games, I grew up with Banjo Tooie and didn't play Banjo Kazooie till years later and didn't like it as much for being much simpler and more basic in world design
Same, played Banjo Tooie first as a kid and loved it, currently playing Banjo Kazooie for the first time on the NSO and while it's still fun I def prefer Tooie.
@@LooseAsADEUCE how? It's shorter so it doesn't drag on, so how can it be more boring? I love both games almost equally, but kazooie wins ever so slightly due to music and pacing. Tooie is definitely great too though.
I'd love to see you and Josh Jepson talk about this series together. I don't think there's any duo on the internet that loves this series as much as you two
I thought the same, then again, they used same "engine" to make those games, that's why you could see some similar if-not-the-same assets between them, also they were made around same time, all of those after banjo kazooie
It is the best of the two in my opinion. I dont know why is so underrated. You feel like the levels are real worlds and is a sequel with so much attention to details. It is like we are still in Banjo-Kazooie but just crossed that cave in Spiral Mountain
This was always my favourite of the two. I remember having a lot of fun with the maps being bigger and there being so many features and mini-games. Also, the interconnected maps and the weird hub-world blew my mind back then. It felt absolutely magical.
grunty industries is legitimately one of the best levels ever made for a 3d platformer ... and I hope someday, it gets the recognition it deserves. it's like a mini metroidvania, reminiscent of the water temple, which got the same amount of discourse upon its release.
Personally, I always thought tooie was superior in every way. Better bosses, Kazooie as a dragon, neat multiplayer elements. It was what a sequel should be: more of the same with bigger, more interesting features.
Banjo Kazooie barely had bosses for the most part, and I found the biggest upgrade to the be the attention given to every stage having a dedicated boss, along with an Ocarina of Time parody-style title to go with it. Those titles were so damn funny. :D
I'm the same way, I think it's so weird when people say it was too much because it never felt that way to me. Every Jiggy felt worth your time. The backtracking DID get on my nerves, but finding moves and heading back to 100% a level is incredibly streamlined. I think there's an intentional sequence break here and there where you can meet Jamjars in a level you haven't actually unlocked.
I haven’t played it yet, so take what I say with a grain of salt. Whereas Kazooie (which I have played) had decently large levels with an even spread of items throughout, Tooie seems to have artificially increased the size of the areas without really accommodating the expansion in items. Items are normally seen in groups spaced sporadically around the map. It introduces more item types too, giving you more to keep track of. It also forces you to backtrack at several points and make long hikes between worlds to accomplish objectives. A world in Kazooie can be completed in one run if you know what you’re doing (with few exceptions) whereas Tooie requires you to chip away slowly at a larger ball of problems. It’s a half step between Kazooie and DK64. At least, this is what I glean from the popular consensus. Again, I’ve only played Kazooie. I’ve still gotta get around to tracking down a copy of Tooie.
@@stanstanstan2597 There is a point where the worlds are too big. But one of the biggest mistakes that Kazooie had that was fixed in the remake was the ability to keep your notes after death. Tooie did fix this issue.
In the later levels you find yourself walking around for hours unable to get any jiggies because you have to find some other entrance from another level or you need an ability from a future level. It’s brilliant how they tied everything together, but it’s really confusing.
I played both as a kid and even to this day, I prefer Tooie over Kazooie. The biggest thing for me was the change to the basic "roll" attack. In Kazooie, Banjo stops after every roll for a second to get up. In Tooie, you transition seamlessly through rolling to standing and can continue moving with no down time. I know it seems incredibly silly, probably, but it made dodging things a lot easier for me.
I love all three banjo games (yes I’m including nuts and bolts). My Favorite is Tooie, something about it just always hits different. Literally I’m 27 and I play through Tooie at least once a year.
Banjo Tooie is my favorite game of all time, I've always prefered it over the original because it was a much bigger adventure than the first. It felt more like an adventure rather than a goofy platformer like the Original was. And thats not to say I dont like the original, thats also one of my favorite games ever
Glad there's a decent amount of respectful discourse around the two games. I absolutely LOVED Tooie. The huge, interconnected worlds, more moves, dialogue... it felt like a huge upgrade despite there being fewer Jiggies overall.
I’m so proud of you, Jirard Khalil because at the time of posting this comment, I’m currently watching X-Play on G4 Select hosted by both Jirard Khalil and Adam Sessler on Pluto TV right now.
These aren’t games I played personally, but I was super into Let’s Plays back in the day and had a blast watching Nintendocaprisun’s playthroughs. Fun to re-visit the games with you Jirard!
BEST GAME EVER MADE And yet, while I understand a lot of ppl’s “too big” concerns… its amazing how much can be traced back to having no time or even moreso room on the cartridge for anything among the lines of better guiding and tracking
I COMPLETED THIS GAME WHEN IT FIRST CAME OUT. It's honestly quite the game back then and still to this day an undertaking. This was the BIGGEST GAME EVER on Console gaming and an experience in which I absolutely devoted my life to. This game is HUGE, don't care if it's not your beat these days, but damn, THAT'S WHAT MAKES THIS GAME THE BIGGEST N64 GAME EVER! I even bought a Turbo Controller as a child to 100% those Canary poopy sections. This game is AMAZING!!!
Honestly I think Tooie lives up to the original, absolutely. I can understand the somewhat darker tone and lengthier segments (particularly for some levels) not appealing to everyone, but its the sort of thing that's going to depend on the individual and that you can turn around at Banjo Kazooie, calling it a little too cutesie at times with the rhymes or perhaps that some of the levels are short (Mumbo's Mountain in particular probably). In the end it did what a lot of sequels TRY to do pretty well. It went bigger, it connected to the first very well, and a lot of the new felt organic or at least fun. Personally I love a lot of the minigames in Tooie, on that note, though there is some redundancy.
I think one of the problem with Banjo Tooie as well as Nuts and Bolts and Yokka laylee is how much larger the worlds are and the amount of time you do traversing the area to get to where you want to go instead of having a ore condensed world filled with all the items, enemies, and challenges you want. Banjo Kazooie was a prime example of good level design.
For sure, in BK you're never more than a few hops away from a major point of interest, without sacrificing their challenge level. If Threeie still wanted to be a "bigger" game than the first, I'd rather have 15 Kazooie sized levels than 9 Tooie sized levels.
It's not even that the worlds are bigger. Games like Super Mario Odyssey or breath of the wild have far bigger worlds but they have much more engaging mobility options, much more dynamic terrain and don't slap you in the face with "do it later" dead ends.
@@KitCloud1 it really depends on what you do with the space and how things are arranged. Objectives and tasks in BK were arranged in such a way that didn’t require lengthy backtracking.
One of my favorite childhood games, right up there with the first one. Nowadays I look at it under a more critical lens, and understand the complaints about it. That said, back then this game was simply just... MORE Banjo Kazooie which, as an 11-year-old kid with plenty of time in his hands, absolutely loved.
im glad you were able to give banjo tooie a second chance! after watching you replay so many games that ended up being unsatisfing to complete, its nice to hear you come back to an old school rareware game and have a blast doing so.
To clarify, the reason Stop N Swop was scrapped in the first release of Banjo-Tooie was because later revisions of the N64 had lower cartridge refresh rates - only about one second, versus the ~10 seconds of earlier models. So it's not necessarily because "the technology wasn't there yet," the console revisions just updated things in such a way that it became unviable to universally implement.
It also had to be performed while the console remained on. I had read somewhere they were afraid of damaging the hardware if inserted roughly or the cartridge didn't have all the contacts touching after performing. Nintendo seemed to warn about hardware damage when using the tilt trick on cartridges.
Something that i really like with Banjo-Tooie is the comeback of old characters, like Boggy and Conga, but in a different way. The fact that worlds are connected is also a great feature
Pretty much all the characters that had to return, returned in some way, except Mr. Vile who was originally meant to show up in Terrydactyland but was cut out.
Despite having played them both when I was little (and hyping up Tooie to the EXTREME during its development), I find myself always returning to Kazooie because of the cozier tone. Just something about the fairy-tale style that fits the characters' original conception that matches better than the bigger, badder sequel.
The question is when will the forgotten Banjo Kazooie game, Grunty's Revenge get a completionist viddo. A full 3d platformer of the GBA. I recently played it for the first time and it was surprisingly good.
I love Kazzooie, but Tooie is literally the best game I ever played. I complete this a 100% almost once a yearn no kidding. For me, it's precisely the backtracking and interconnectivity that make this game so jaw dropping.
Kazooie is definitely the better game for sure but I feel like for me that's mainly nostalgia, Tooie is actually the better game. Bigger, more content, more characters to play, more moves, just over-all a better experience. I actualyl liked the dark atmosphere that they were going for in Tooie it shows that even in Death Gruntilda isn't someone to fuck with. I love both games, them together are the reasons that Threeie need to happen.
No way! I’m literally diving back into the game, myself, after not playing it since I was a kid. Totally living up to the nostalgia. I like it better than Kazooie in every way. Conker’s Bad Fur Day is next, since I never got to play it.
I remember receiving this video game along with the Star Wars Special Edition on VHS back in Christmas 2000 and I also remember playing this while watching Star Wars: Return of the Jedi back then as well.
I love Tooie more than I do Kazooie. I love them both so dearly but tooie is so much fun, more things to collect, amazing soundtrack, a really interesting story, and I love to 100% complete it everytime I play it!!
I recently recompleted BK and BT myself and i completely agree. It is victimized by its own uncontained ambition. You have fast travel from point to point within the world (the warp pads), from one world to the next (the interconnection between them), and from sections of the overworld to each other (the train). That alone spells out it's massive size.
13:23 But Kazooie can fly by herself, if you find a flight pad you can fly just like if you were both banjo and kazooie together. I guess she can't freely fly, but it makes sense gameplay-wise imo
Banjo-Tooie is one of my all time favorite games, the sheer scope of this game and how interconnected it was back then was unparalleled (it was before GTA III!)
Tooie is a game that I felt had a lot of great ideas going for it, and on its own merits is a fine game. But personally I feel like in exchange it lost a lot of the charm the original game had. The worlds in the first game felt more memorable and Grunty I thought was a much more fun antagonist. That's on top of how much more Tooie really dragged in a lot of places. It's still a fine game worth playing, but I don't blame people for sticking to the first game. Great job on the review, Jirad.
I know most people hate the backtracking, but I actually like how the worlds were connected and how you could use newer abilities in older areas, it gave it an almost Metroidvania-like feel, which wasn't really common for a platformer. The Isle and it's worlds felt much more like an actual place rather than a series of levels.
We all know banjoo tooie is filled with padding and is a lot more tedious in general than banjo kazooie. But to be honest, at the same time I really appreciate how good of a sequel it is, I love that the game only adds upon its predecessor, you keep the same moveset, the original spiral mountain is there. Really feels like you are picking up where you left off. And I know the map is often critiziced for being so big, but I actually really appreciate what they were going for, a big coherent island where every level takes place in a defined part of the map and that they connect with each other in ways that make sense. Sure there is a lot of backtracking, but the game kind of tried to take you on an adventure on this huge map, gaining new abilities and using them elsewhere in a metroidvania fashion. I do recommend this game, I might not recommend replaying it, but hey, it is like four times the size of its predecesor.
Was waiting so long for this one. This game is a lot, but it’s somehow become an annual tradition around the holidays to play it until I at least get to Grunty Industries
This game will forever be my favorite N64 era platformer. I played it nearly a decade before I was able to play the original, and as a kid, a game that was "too long" just meant more value for my limited game budget.
As someone who played Tooie first, I have a much bigger attachment to it and it's still one of my favorite 3D platformers today. Playing Kazooie later, it felt a lot more... lacking, like the distinct levels had a lot less intrigue to them. Figuring out how the worlds linked up in Tooie and all the little secrets of moving things between them was something I haven't really seen in any other game.
Tooie definitely felt long back in the N64 day, when I played it on Xbox years later I didn't feel it at all and remembered all the the moments I'd need to backtrack so it never felt "annoying" The stages being way bigger tho definitely became the norm because then we got Yooka Laylee which increased those stages length even further. From 10 "jiggies" to 25 "I forget whats" (was it pages?)
it was definitely a fun time watching you play this on stream! that damn bird though....watching you deal with her was intense, and I share your immense disdain for her.
I have had the free download Nintendo 64 app from my switch and Banjo was uploaded on there. And I played it. It was like living my childhood memories of playing it all over again. Thank you for revising my childhood, Jirard
Banjo-Tooie is a 9/10 game for me. Still absolutely fantastic, and not at all a major let down, imo. But Banjo-Kazooie is a legitimate perfect video game. I don’t believe there is a single flaw within it. Wish we could’ve gotten a proper Threeie.
I see it kinda like a mix of 3D Collectathon and a Metroidvania, and I guess that's why I like it as much as the first, because they feel like different beasts to me. I feel like replaying both from time to time, but for different reasons.
I’ve always loved Banjo Tooie. As strange as it probably sounds, Banjo Tooie was my introduction to the Banjo series. I didn’t play Banjo Kazooie until years later, and at that point I was way too used to being able to use abilities you learn in Banjo Tooie to really get into it. Going backwards in my experience isn’t fun, especially when you keep instinctively trying to use certain abilities only to realize they’re in the sequel… especially gripgrab.
Banjo Tooie is, was, and always will be the greatest game of all time for me. It blew my mind when I was a kid and when I replayed it on xbox arcade in high school I was still blown away. Way better than Ocarina of Time.
I do generally agree with you. Though I don't mind getting all the jiggies there are exceptions. (Canary Mary in CC and Grunty Industry's waste disposal mission being the main culprits.) That said my last playthrough, from last summer, had me doing something a bit different. I collected most things from the first three-four world's. After that I'd enter each place only to collect most notes and each move waiting there. (A few jiggies here and there too as I did so.) Then with every move learned I went back to sweep each world still incomplete. It made the backtracking a lot more bearable for 100%.
Banjo-Tooie is my very favourite game! I loved the original when I was younger and obsessed with this game as soon as my uncle gifted me a magazine that gave previews of the game, it was also the very first video-game we purchased online in the very early days of online shopping. Every one of the Stop & Swop bonuses were unlockable in the Nintendo 64 original so were completion bonuses.
Banjo Tooie was the first game I asked for as a kid, never playing Kazooie before. I poured hours into it and was so proud when I beat it and found every Jiggy and Jinjo. When I later played and finished Banjo Kazooie I thought: “That’s it?” So it definitely depends on which you played first
I love Banjo Tooie. As much as I love Banjo Kazooie, one of my favorite games ever made, I feel like Tooie is one of the few examples of a sequel done right. Every bit as good as the first game, if not even better. The sheer size is only a boon in my eyes
Banjo is one of my favourite games of all time but I never got around to finishing the sequel. A bit too much back-tracking and the levels were way too big, but I definitely think it had a lot of great ideas.
Tooie is actually my absolute favorite implementation of "backtracking". It was more like a Metroidvania, returning to earlier levels with new abilities to access areas you previously couldn't. I feel like that's different from standard "backtracking" when you just have to go back to an area to get an item or talk to an NPC.
@@E-Eyes pampered modern gamer, just play the game and you will find the things you are supposed to find and progress, you don't need a map or an arrow to tell you the direction to go to do the thing you are supposed to do
Banjo Tooie was a really good party game. There's a lot of diversity in the multi-player mini games and you can play a gauntlet of them. It's pretty fun to challenge yourself in the replay mode because fighting bosses there is done without health upgrades.
I love replaying the original Bango on the Switch and hope the 2nd one comes out since I haven't played it at all. Maybe a controller that doesn't start to drift after a couple weeks.
The Completionist Flavor is actually 10 different ones you need to collect then send in a completed puzzle to get the 11th Flavor. Which if the Devs are lazy may just be a picture.
This game for its time was insane. Not only was the levels massive but the game felt like a perfect sequel. Did find some of the Jiggies a little crazy to go and get. But the game has moves from game one and then they add more. No Metroid losing all your moves.
I appreciate seeing these comments. I felt like I was the only person online who thought Tooie was absolutely incredible. The amount of content and variety they packed into an N64 game is insane.
I agree. What I don't understand is the amount of people that say the first game is boring or sucks in comparison though, as I like them both almost equally.
They both meh
@@dougr8646in your dreams
Tooie and kazooie were like xult classics man. And we all know some of those are fricking mind blowing lol
I loved kazooie but i have more memorable times with tooie
I always preferred Tooie. When I found out people thought it wasn't as good a few years ago, I was baffled. I mean, I LOVE both but when I played Tooie far more than I did Kazooie
The movement alone makes Tooie better than Kazooie
Tooie has too many minigames that pull you out of the experience by how disconnected they are from the actual level. It's not that bad in that aspect as DK64, but still a problem. I think it's better than DK64, which I do like too.
@@INFERN0FIRE As someone who didn't play the Banjo Kazooie games, it sounds to me like Banjo Tooie might have the same problem as Jak 3, where it added new moves and which could have perfected the gameplay from the previous games, but too much of the game involves mini games
Me too. I liked Tooie because the worlds were bigger, interconnected, and the jiggies were more difficult and involved in getting (let's face it, A LOT of jiggies in Kazooie were super easy to get).
I like both, but While Tooie is bigger, it's also emptier and many times the backtrack don't mix very well as some mini-games like that yellow bird-lady that have my hands early artrites
Banjo Tooie was always my favorite. The worlds felt more distinct and the power ups built off the first game.
This is what i lovew most about this game. Too many sequel rehash stuff from the first, but all your skills from the first are still there and you learn advanced technique from the Drill Sgt.
My favorite thing is that THEY KEEP THE MOVIES FROM THE FIRST GAME.
That was the first time to happend to me. In other games you always have to re-learn the old moves along with new ones.
On another hand it's also emptier with many black walls and unecessary backtrack. And worse of all... the yellow bird lady.
Mine too. I dont know why is considered so underrated
I never remembered the worlds here more than the first games... I could often recall a few, like the Mayan temple, Witchyworld, and the peaks, but never much of what was in them.
Same. For me, I just really like the new worlds and the new abilities. Same as you all. Also, there was just something that made Tooie stand out from Kazooie
Honestly, Banjo Tooie might be one of my favorite video game of all time. If there's one thing I love in videogames, it's time/route optimazation. And Banjo Tooie is just one giant puzzle box with what feels like hundreds of solutions to tackle. For example, everytime I replay it, I transport the batteries in Grunty Industries in a slightly different way than last time. Coming up with new ways to shorten runtimes and combining missions in the most efficient way, especially while playing the two characters seperated, all of that while constantly keeping track of what's left to do...I can't describe how much I love that feeling.
....sounds like doing a job efficiently lol, but i totally get you man! 👍👍
banjo tooie is one of my favorite games of all time too
Hahaha you summed up why I love the game so much in 1 comment
This is the appeal of speedrunning
I love this feeling too, which is why Banjo-Tooie is even better the second time around. You may hate Grunty Industries the first time around, but when you replay it you will get a whole new appreciation for it.
I've always preferred this one over Kazooie. The story was a lot more interesting- as Gruntilda was made more of a threat this time around plotting revenge-rather than looks. I think backtracking is a minor flaw this game has. Because despite how there was of it. I still had a lot of fun combing the massive world's. If you find kazooie better. Then that's ok. But in my opinion Tooie tops it.
Completely agree. Loved Tooie, way better than Kazooie in my opinion.
I have to be honest... Aside from the beginning and ending of the story I don't think it's as good as kazooie's overall story. Why? Because in the middle of it... There's near to nothing. The taunts in the hub world? Gone. The progession gates put by gruntilda to be annoying? Gone. The game over cutscene? Also gone. So yeah, in my opinion there are astounding elements in tooie's story, but they didn't go very far with the premise during 80% of the game
@@playbossthebest936 I like Tooie and Kazooie just the same, one of my favourite video games of all time, but I do have to agree that some of the minor charms that gave Banjo-Kazooie character was sadly left out of Tooie. At the same time there were also heaps of improvement and added bonuses/content/quirks that gave the sequel its own sort of charm and lore.
@@SxVaNm345 yeah, I agree, tooie drops some charming parts from the predecessor and adds others. Overall I think tooie is just as charming, if not more because of the even more humorous writing, it's just that the story suffers a bit from the stuff that was removed imo
I used to think the same thing until I just recently played the games back to back.. it seems Banjo Toole is DK64s sequel not Banjo Kazooie. Still love both games though!
In the original N64 version of this game, since Stop n Swop didn't work, you could get the mystery eggs and the ice key natively in Banjo Tooie. I've never played the Xbox versions of the games but I definitely remember getting Dragon Kazooie so you don't have to do Stop n Swop for that.
Yeah I don't understand why he says it's something exclusive to the Xbox versions. It is not.
yeah my sisters and I got Dragon Kazooie on the N64
yep i remember that too. thats why i wasnt surprised when i played it on xbox
You couldn't get all the eggs tho. N64 tooie only had 2 eggs and the key while the original had 6 eggs iirc
Man i feel like playing this but im a grown man with a wife, kid, job and a business to run 😭😂
Part of what makes Banjo Tooie a 10/10 masterpiece for me is the jab at Samus having to relearn all of her abilities in each and every game. This is in stark contrast to Banjo Tooie retaining every basic move from Kazooie in order to expand on that further with Jamjars' advanced techniques. The story is also better than Kazooie's because the characters have much stronger motivations, all while retaining continuity from the previous game.
Came here to say just this. I'm still amazed that we retained every learned move from the first game right out of the gate. I get why sequels usually cant do this, in games like Horizon Forbidden West or GOW Ragnorok you'd be too powerful out of the gate, but it was still wild that they made this choice. I also simply found Tooie superior to the first in every way, except for maybe the Nostolgia factor.
It warms my heart to see fans still care for banjo Kazooie and bringing him to the modern day 😊
It's not a game, it's a capsule
@@jeremyhearne wouldn't say it better myself
May I interest you in someone by the name of Mark Kurko? You may want to look them up on RUclips. I think you will like what you see if you like Banjo.
RIP Bear jokes. Though some may have found them un-BEAR-able, they were always my favorite.
I had the opposite experience with the Banjo games, I grew up with Banjo Tooie and didn't play Banjo Kazooie till years later and didn't like it as much for being much simpler and more basic in world design
Same, played Banjo Tooie first as a kid and loved it, currently playing Banjo Kazooie for the first time on the NSO and while it's still fun I def prefer Tooie.
Same. Banjo in Tooie controlled so much better than he did in Kazooie, so by the time I went to Kazooie, I really didn't like it lmao
Same. I'm playing Kazooie now and I'm pretty bored with it TBH. I like how Tooie felt like a complete world.
Righteous, I love both. Banjo-Kazooie's the one I played as a kid and have fond memories of from then, but I still prefer Tooie.
@@LooseAsADEUCE how? It's shorter so it doesn't drag on, so how can it be more boring? I love both games almost equally, but kazooie wins ever so slightly due to music and pacing. Tooie is definitely great too though.
I'd love to see you and Josh Jepson talk about this series together. I don't think there's any duo on the internet that loves this series as much as you two
That's only because i'm not a famous RUclipsr or media personality ;)
man I love josh
this is a great idea
Well, I mean, except for JonTron who is probably the biggest Rare fan on the planet. Although I guess you said duo so yeah, you're probably right.
This game and Donkey Kong 64 have the most impressive lighting I've seen on the Nintendo 64. It was the ray tracing of its time.
i think conkers is insane too
I thought the same, then again, they used same "engine" to make those games, that's why you could see some similar if-not-the-same assets between them, also they were made around same time, all of those after banjo kazooie
Saturn quake too. From that generation.
“…came out only a year and a half after BK”
Even more impressive: Rare even turned out Donkey Kong 64 in that time.
The ice key was just straight up in the N64 version, as were the other egg bonuses.
except half of them
They were themed stuff for your xbox backround
and pfp's
along with nuts and bolts compatability.
Finally, the time has come
*BEARS!!!!!!!*
and so have I
It is the best of the two in my opinion. I dont know why is so underrated. You feel like the levels are real worlds and is a sequel with so much attention to details. It is like we are still in Banjo-Kazooie but just crossed that cave in Spiral Mountain
This was always my favourite of the two. I remember having a lot of fun with the maps being bigger and there being so many features and mini-games. Also, the interconnected maps and the weird hub-world blew my mind back then. It felt absolutely magical.
grunty industries is legitimately one of the best levels ever made for a 3d platformer ... and I hope someday, it gets the recognition it deserves. it's like a mini metroidvania, reminiscent of the water temple, which got the same amount of discourse upon its release.
Personally, I always thought tooie was superior in every way. Better bosses, Kazooie as a dragon, neat multiplayer elements. It was what a sequel should be: more of the same with bigger, more interesting features.
Banjo Kazooie barely had bosses for the most part, and I found the biggest upgrade to the be the attention given to every stage having a dedicated boss, along with an Ocarina of Time parody-style title to go with it. Those titles were so damn funny. :D
I'm the same way, I think it's so weird when people say it was too much because it never felt that way to me. Every Jiggy felt worth your time. The backtracking DID get on my nerves, but finding moves and heading back to 100% a level is incredibly streamlined. I think there's an intentional sequence break here and there where you can meet Jamjars in a level you haven't actually unlocked.
Tooie was the metroid 64 samus never got and my god is this metroidvania/collectathon hybrid sexy
I haven’t played it yet, so take what I say with a grain of salt. Whereas Kazooie (which I have played) had decently large levels with an even spread of items throughout, Tooie seems to have artificially increased the size of the areas without really accommodating the expansion in items. Items are normally seen in groups spaced sporadically around the map. It introduces more item types too, giving you more to keep track of. It also forces you to backtrack at several points and make long hikes between worlds to accomplish objectives. A world in Kazooie can be completed in one run if you know what you’re doing (with few exceptions) whereas Tooie requires you to chip away slowly at a larger ball of problems. It’s a half step between Kazooie and DK64. At least, this is what I glean from the popular consensus. Again, I’ve only played Kazooie. I’ve still gotta get around to tracking down a copy of Tooie.
@@stanstanstan2597 There is a point where the worlds are too big. But one of the biggest mistakes that Kazooie had that was fixed in the remake was the ability to keep your notes after death. Tooie did fix this issue.
In the later levels you find yourself walking around for hours unable to get any jiggies because you have to find some other entrance from another level or you need an ability from a future level.
It’s brilliant how they tied everything together, but it’s really confusing.
Together with Kazooie, this is one of my favourite games of all time. I've been waiting YEARS for you to cover this incredible gamie again!
I played both as a kid and even to this day, I prefer Tooie over Kazooie. The biggest thing for me was the change to the basic "roll" attack. In Kazooie, Banjo stops after every roll for a second to get up. In Tooie, you transition seamlessly through rolling to standing and can continue moving with no down time. I know it seems incredibly silly, probably, but it made dodging things a lot easier for me.
I love all three banjo games (yes I’m including nuts and bolts). My Favorite is Tooie, something about it just always hits different. Literally I’m 27 and I play through Tooie at least once a year.
Your original Banjo-Tooie video was the first video of your's that I saw. Been watching ever since. Still love this game
Banjo Tooie is my favorite game of all time, I've always prefered it over the original because it was a much bigger adventure than the first. It felt more like an adventure rather than a goofy platformer like the Original was.
And thats not to say I dont like the original, thats also one of my favorite games ever
Banjo Tooie is the only banjo game I've yet played in daycare 2 decades ago now, some of those tracks will forever live in my heart
Glad there's a decent amount of respectful discourse around the two games. I absolutely LOVED Tooie. The huge, interconnected worlds, more moves, dialogue... it felt like a huge upgrade despite there being fewer Jiggies overall.
I’m so proud of you, Jirard Khalil because at the time of posting this comment, I’m currently watching X-Play on G4 Select hosted by both Jirard Khalil and Adam Sessler on Pluto TV right now.
These aren’t games I played personally, but I was super into Let’s Plays back in the day and had a blast watching Nintendocaprisun’s playthroughs. Fun to re-visit the games with you Jirard!
BEST GAME EVER MADE
And yet, while I understand a lot of ppl’s “too big” concerns… its amazing how much can be traced back to having no time or even moreso room on the cartridge for anything among the lines of better guiding and tracking
24:58 I see what you did with the "Finish it!" there.
I COMPLETED THIS GAME WHEN IT FIRST CAME OUT. It's honestly quite the game back then and still to this day an undertaking. This was the BIGGEST GAME EVER on Console gaming and an experience in which I absolutely devoted my life to. This game is HUGE, don't care if it's not your beat these days, but damn, THAT'S WHAT MAKES THIS GAME THE BIGGEST N64 GAME EVER! I even bought a Turbo Controller as a child to 100% those Canary poopy sections. This game is AMAZING!!!
The legendary Banjo-Tooie! Glad you finally
RE-completed this one! One of the best 3D-Platformers from it’s era, the N64.
One of my favorite games of all time. Every time I play it, it's magic. Same goes for Tooie, I adore both games.
Me too!
Honestly I think Tooie lives up to the original, absolutely. I can understand the somewhat darker tone and lengthier segments (particularly for some levels) not appealing to everyone, but its the sort of thing that's going to depend on the individual and that you can turn around at Banjo Kazooie, calling it a little too cutesie at times with the rhymes or perhaps that some of the levels are short (Mumbo's Mountain in particular probably). In the end it did what a lot of sequels TRY to do pretty well. It went bigger, it connected to the first very well, and a lot of the new felt organic or at least fun. Personally I love a lot of the minigames in Tooie, on that note, though there is some redundancy.
I think one of the problem with Banjo Tooie as well as Nuts and Bolts and Yokka laylee is how much larger the worlds are and the amount of time you do traversing the area to get to where you want to go instead of having a ore condensed world filled with all the items, enemies, and challenges you want. Banjo Kazooie was a prime example of good level design.
For sure, in BK you're never more than a few hops away from a major point of interest, without sacrificing their challenge level. If Threeie still wanted to be a "bigger" game than the first, I'd rather have 15 Kazooie sized levels than 9 Tooie sized levels.
It's not even that the worlds are bigger. Games like Super Mario Odyssey or breath of the wild have far bigger worlds but they have much more engaging mobility options, much more dynamic terrain and don't slap you in the face with "do it later" dead ends.
@@KitCloud1 it really depends on what you do with the space and how things are arranged. Objectives and tasks in BK were arranged in such a way that didn’t require lengthy backtracking.
@@crobinson2624 Exactly
@@thegaspatthegateway Getting to a point of interest in Tooie is overwhelmingly faster than in Kazooie.
11:43 it’s coo coo land man 😭
I still get tears in my eyes seeing the announcement trailer and the reactions that the bear and bird has come back to be in smash
I revisit it ever so often.
One of my favorite childhood games, right up there with the first one. Nowadays I look at it under a more critical lens, and understand the complaints about it. That said, back then this game was simply just... MORE Banjo Kazooie which, as an 11-year-old kid with plenty of time in his hands, absolutely loved.
im glad you were able to give banjo tooie a second chance! after watching you replay so many games that ended up being unsatisfing to complete, its nice to hear you come back to an old school rareware game and have a blast doing so.
To clarify, the reason Stop N Swop was scrapped in the first release of Banjo-Tooie was because later revisions of the N64 had lower cartridge refresh rates - only about one second, versus the ~10 seconds of earlier models. So it's not necessarily because "the technology wasn't there yet," the console revisions just updated things in such a way that it became unviable to universally implement.
It also had to be performed while the console remained on. I had read somewhere they were afraid of damaging the hardware if inserted roughly or the cartridge didn't have all the contacts touching after performing. Nintendo seemed to warn about hardware damage when using the tilt trick on cartridges.
Something that i really like with Banjo-Tooie is the comeback of old characters, like Boggy and Conga, but in a different way. The fact that worlds are connected is also a great feature
Yeah Boggy. Conga. The pirate ship guy. The 🐫 the turtle tip tip, seeing them all again and little other Easter eggs makes the game a great game.
Pretty much all the characters that had to return, returned in some way, except Mr. Vile who was originally meant to show up in Terrydactyland but was cut out.
@@ramsesjfg7668 yea he definitely showed up
Despite having played them both when I was little (and hyping up Tooie to the EXTREME during its development), I find myself always returning to Kazooie because of the cozier tone. Just something about the fairy-tale style that fits the characters' original conception that matches better than the bigger, badder sequel.
I love this vibe of “what do fairy tale characters do on weekends?” They got
As much as I love Kazooie, Tooie is probably my favorite game of all time
The question is when will the forgotten Banjo Kazooie game, Grunty's Revenge get a completionist viddo. A full 3d platformer of the GBA. I recently played it for the first time and it was surprisingly good.
That and Banjo-Pilot. The two forgotten games of the series.
Tooie will forever be my favorite game of all times. I love it precisely because of the big interconnected worlds.
I love Kazzooie, but Tooie is literally the best game I ever played. I complete this a 100% almost once a yearn no kidding. For me, it's precisely the backtracking and interconnectivity that make this game so jaw dropping.
Kazooie is definitely the better game for sure but I feel like for me that's mainly nostalgia, Tooie is actually the better game. Bigger, more content, more characters to play, more moves, just over-all a better experience. I actualyl liked the dark atmosphere that they were going for in Tooie it shows that even in Death Gruntilda isn't someone to fuck with.
I love both games, them together are the reasons that Threeie need to happen.
Nuts and Bolt is the superior game. Exploration actually rewarded, no annoying back tracking, and plenty of solutions to challenges,
I see Banjo Tooie as the final of the spiritual trilogy of N64 collectathons, DK64 being the 2nd, which is why it feels like a hybrid of the two
No way! I’m literally diving back into the game, myself, after not playing it since I was a kid. Totally living up to the nostalgia. I like it better than Kazooie in every way. Conker’s Bad Fur Day is next, since I never got to play it.
I remember receiving this video game along with the Star Wars Special Edition on VHS back in Christmas 2000 and I also remember playing this while watching Star Wars: Return of the Jedi back then as well.
I love Tooie more than I do Kazooie.
I love them both so dearly but tooie is so much fun, more things to collect, amazing soundtrack, a really interesting story, and I love to 100% complete it everytime I play it!!
I recently recompleted BK and BT myself and i completely agree. It is victimized by its own uncontained ambition. You have fast travel from point to point within the world (the warp pads), from one world to the next (the interconnection between them), and from sections of the overworld to each other (the train). That alone spells out it's massive size.
I know you probably get a thousand requests to complete games, but please complete Spelunky 2 it is such a fun completion experience
This is literally my favourite game I loved how big it was
13:23 But Kazooie can fly by herself, if you find a flight pad you can fly just like if you were both banjo and kazooie together. I guess she can't freely fly, but it makes sense gameplay-wise imo
Banjo-Tooie is one of my all time favorite games, the sheer scope of this game and how interconnected it was back then was unparalleled (it was before GTA III!)
Tooie is a game that I felt had a lot of great ideas going for it, and on its own merits is a fine game. But personally I feel like in exchange it lost a lot of the charm the original game had. The worlds in the first game felt more memorable and Grunty I thought was a much more fun antagonist. That's on top of how much more Tooie really dragged in a lot of places.
It's still a fine game worth playing, but I don't blame people for sticking to the first game.
Great job on the review, Jirad.
Thank you Jirard! i love the Banjo-Kazooie Series with such a passion, that i just got my Banjo Tattoo back in September :)
I love this game so much, and this was so worth the wait!
P.S. *BEARS!!*
;( rip dead meme
When are we gonna complete The Bears Meme pack
Golden Bears
Golden Bears
Golden Bears
But beardman!
B-B-B-BEARS!!
I know most people hate the backtracking, but I actually like how the worlds were connected and how you could use newer abilities in older areas, it gave it an almost Metroidvania-like feel, which wasn't really common for a platformer. The Isle and it's worlds felt much more like an actual place rather than a series of levels.
That's pretty much what Tooie is, Metroid 64.
*AND ITS ALL THE BETTER FOR IT*
We all know banjoo tooie is filled with padding and is a lot more tedious in general than banjo kazooie. But to be honest, at the same time I really appreciate how good of a sequel it is, I love that the game only adds upon its predecessor, you keep the same moveset, the original spiral mountain is there. Really feels like you are picking up where you left off.
And I know the map is often critiziced for being so big, but I actually really appreciate what they were going for, a big coherent island where every level takes place in a defined part of the map and that they connect with each other in ways that make sense.
Sure there is a lot of backtracking, but the game kind of tried to take you on an adventure on this huge map, gaining new abilities and using them elsewhere in a metroidvania fashion.
I do recommend this game, I might not recommend replaying it, but hey, it is like four times the size of its predecesor.
Was waiting so long for this one.
This game is a lot, but it’s somehow become an annual tradition around the holidays to play it until I at least get to Grunty Industries
Also is that a hidden message in the ‘Finish It’ screen?
I recommend learning Grunty Industries' layout to make it a seamless experience. The game is worth replaying all the way through.
This game will forever be my favorite N64 era platformer. I played it nearly a decade before I was able to play the original, and as a kid, a game that was "too long" just meant more value for my limited game budget.
Aight, one for old times’ sake
*takes a deep breath*
BEARS!
As someone who played Tooie first, I have a much bigger attachment to it and it's still one of my favorite 3D platformers today. Playing Kazooie later, it felt a lot more... lacking, like the distinct levels had a lot less intrigue to them. Figuring out how the worlds linked up in Tooie and all the little secrets of moving things between them was something I haven't really seen in any other game.
Tooie definitely felt long back in the N64 day, when I played it on Xbox years later I didn't feel it at all and remembered all the the moments I'd need to backtrack so it never felt "annoying"
The stages being way bigger tho definitely became the norm because then we got Yooka Laylee which increased those stages length even further.
From 10 "jiggies" to 25 "I forget whats" (was it pages?)
Banjo-Tooie is literally my favorite video game of all time. That's it. That's the comment.
As I kid I was to scared to beat the final boss and only ever finished it almost 10 years later when dusting off the system at my parents house
You must have been a wuss.
That last bird race was the only jiffy I couldn’t get when I was a kid. It was the one thing I needed to complete it and I gave up
it was definitely a fun time watching you play this on stream! that damn bird though....watching you deal with her was intense, and I share your immense disdain for her.
The darker tone is why I always liked Tooie better. Also the qol improvements over Kazooie. Thats why I liked majoras mask better than oot as well
I have had the free download Nintendo 64 app from my switch and Banjo was uploaded on there. And I played it. It was like living my childhood memories of playing it all over again. Thank you for revising my childhood, Jirard
Jirard 😆
@@RazorBladezX Geez. I accidentally spell his name wrong.
Banjo-Tooie is a 9/10 game for me. Still absolutely fantastic, and not at all a major let down, imo.
But Banjo-Kazooie is a legitimate perfect video game. I don’t believe there is a single flaw within it. Wish we could’ve gotten a proper Threeie.
Watching Jirard doing the bird race on stream was a wild experience. The chat went absolutely berserk when he finally won lol
I see it kinda like a mix of 3D Collectathon and a Metroidvania, and I guess that's why I like it as much as the first, because they feel like different beasts to me. I feel like replaying both from time to time, but for different reasons.
So glad you emphasized just how big the tonal shift was, i remember barely being able to play the carnival level as a kid bcuz of the aesthetic/music.
Literally the only reason I prefer Kazooie over Tooie is Canary Mary 😂
I’ve always loved Banjo Tooie. As strange as it probably sounds, Banjo Tooie was my introduction to the Banjo series. I didn’t play Banjo Kazooie until years later, and at that point I was way too used to being able to use abilities you learn in Banjo Tooie to really get into it. Going backwards in my experience isn’t fun, especially when you keep instinctively trying to use certain abilities only to realize they’re in the sequel… especially gripgrab.
Banjo Tooie is, was, and always will be the greatest game of all time for me. It blew my mind when I was a kid and when I replayed it on xbox arcade in high school I was still blown away. Way better than Ocarina of Time.
I do generally agree with you. Though I don't mind getting all the jiggies there are exceptions. (Canary Mary in CC and Grunty Industry's waste disposal mission being the main culprits.)
That said my last playthrough, from last summer, had me doing something a bit different. I collected most things from the first three-four world's. After that I'd enter each place only to collect most notes and each move waiting there. (A few jiggies here and there too as I did so.) Then with every move learned I went back to sweep each world still incomplete. It made the backtracking a lot more bearable for 100%.
Jiggies never had eye balls. Its just the fact they didn't talk in Toole. I miss the little dance when collecting them though 😔
Banjo-Tooie was my favorite of the two. CAUSE THERE ARE ONLY TWO BANJO GAMES
2:45 Yup, I can see why you got a haircut.. 😂
YES, BRO YOU PERFECTLY SUMMED UP HOW I FELT ABOUT TOOIE!
Literally the first video game I remember playing. Love this game so much!
Banjo-Tooie is my very favourite game! I loved the original when I was younger and obsessed with this game as soon as my uncle gifted me a magazine that gave previews of the game, it was also the very first video-game we purchased online in the very early days of online shopping.
Every one of the Stop & Swop bonuses were unlockable in the Nintendo 64 original so were completion bonuses.
Banjo Tooie was the first game I asked for as a kid, never playing Kazooie before. I poured hours into it and was so proud when I beat it and found every Jiggy and Jinjo. When I later played and finished Banjo Kazooie I thought: “That’s it?” So it definitely depends on which you played first
I love Banjo Tooie. As much as I love Banjo Kazooie, one of my favorite games ever made, I feel like Tooie is one of the few examples of a sequel done right. Every bit as good as the first game, if not even better. The sheer size is only a boon in my eyes
Banjo is one of my favourite games of all time but I never got around to finishing the sequel. A bit too much back-tracking and the levels were way too big, but I definitely think it had a lot of great ideas.
Tooie is actually my absolute favorite implementation of "backtracking". It was more like a Metroidvania, returning to earlier levels with new abilities to access areas you previously couldn't. I feel like that's different from standard "backtracking" when you just have to go back to an area to get an item or talk to an NPC.
Yeah, from the 2 hours I played of tooie, I found the world to be too confusing to navigate without a map because of the size.
@@E-Eyes pampered modern gamer, just play the game and you will find the things you are supposed to find and progress, you don't need a map or an arrow to tell you the direction to go to do the thing you are supposed to do
Banjo Tooie was a really good party game. There's a lot of diversity in the multi-player mini games and you can play a gauntlet of them.
It's pretty fun to challenge yourself in the replay mode because fighting bosses there is done without health upgrades.
I love replaying the original Bango on the Switch and hope the 2nd one comes out since I haven't played it at all. Maybe a controller that doesn't start to drift after a couple weeks.
The Completionist Flavor is actually 10 different ones you need to collect then send in a completed puzzle to get the 11th Flavor.
Which if the Devs are lazy may just be a picture.
This game for its time was insane. Not only was the levels massive but the game felt like a perfect sequel. Did find some of the Jiggies a little crazy to go and get. But the game has moves from game one and then they add more. No Metroid losing all your moves.
God the fact that TRG, Lucahjin, AND Jirard have all covered Banjo recently is giving me Life
Played Tooie as a kid and loved it. I currently have an N64 and am working towards Cauldron Keep
Please do a beard bros episode with banjo tooie I've been wanting to see it for years, y'all are my favorite to watch for playthroughs
the stages being too big is the same problem i have with Yooka-Laylee. It starts out feeling great, but by the end i was so bored it was unreal.
I didn't own many N64 games, but Tooie was one of them, so many good memories of that game
G Fuel and the general idea that people need especially crafted gear, clothes and drinks in order to play computer games is so funny