i just started playing this a week ago. i had no idea what that stamp button was for. this is super handy but i get a lot of enjoyment putting my field along the edges of islands to use every tile lol.
I'm in a similar boat! Lots of games I normally like to standardize things in the way he shows in this video. But as I get a couple more hours, my enjoyment has been turning my frustration towards irregularly shaped boundaries from the rivers, coasts, etc into crop farms that perfectly fill those irregular shapes like water. The animal farms will work better for this, since the larger block animal pens don't fit as nicely into nooks and crannies, so I'm more likely to borrow these ideas for those.
I love this game but God damn it has taken over my life since it came out on ps5. I'm 5 days sober of anno 1800 I just can't turn the game off once I get into it.
@@cameronswanepoel9462 Yea I think it's giving you a notification every 2 hours. I've been playing 10 to 12 hours at a time. I didn't touch the game since I wrote that comment it's not good for me. xD
@TomSounds I think they've done a good job with this game. At the time i didnt have a pc. I bought myself one just because i love city builders so much.
Thanks. I grabbed the zip file from discord, will absolutely be using a couple of them. I understand that this would be a huge time sink.. but it would be nice to have a vanilla version and a full DLC owned version of some of these stamps. I appreciate the effort that went into making these as they are and I will use them to make bright harvest upgraded versions. A job for during the coming week, I seem to be having a Satisfactory weekend. Thanks again.
The four pig farms square can be combined with the high-production soap square if you can't place silos on that, it exactly balances that out. Well done!
Beer makes money with artisans. Shnapps only good if you have plenty of workers. Rum makes money with engineers. So, you don’t actually need to provide shnapps for farmers. It helps lower the working conditions. It’s the same with beer. Unless you have over 1k worker workforce, building beer chain only cost you too much that prevents you from proceeding.
Beer is useless for engineers and investors which will make the bulk of your population as you can get items in game that can reduce workforce to zero so Beer in the long run is a waste of space to people so why bother as you don't need it to upgrade.
There is 2 scenarios here and depending on which 1 its gonna depend on if your gonna wanna supply them beer. If your early on in the game and try to advance then no beer isent worth it to invest in. Workers simply dont pay enough for the effort to be worth it at this stage. I suppose u can still make abit of profit from it but its not gonna be very mutch. What is gonna be worth it is if your later into the game and try to build a seperate island for workers only then yeah that would be worth it. If your at that stage when u want a seperate island for workers only u tend to have alot of them and your using Community piers and at that point u have so many that beer, even for workers is gonna bring in quite a decent profit. But in general beer isent worth it before u get a decent amount of Artisans that really pays well for beer.
Oh I know WHY you wouldn't want to supply beer. Indeed, my reasoning is very simple: I don't want to settle a new island and you normally have to for hops. This game has turned into a rush to late stage artisans for me, where you have lots of dlc unlocked and some decent money.
I haven't played since November, but since when could you place silos (and tractor bars?) anywhere within the radius? Always thought that it had to be next to the main building... or did I just snooze through that patch note?
Stamps R a nice time saver quality of life, ROADS WE CAN SELECT UPGRADE ROADS !!!! OMG, so much better now. Are these stamps from a modded game, i dont do mods in games, is their a seperate version for not modded stamps - I have all the DLC's ??
Probably a noob question, but what's the point of doing this? I understand why these works early game, but once you get electricity wouldn't half of your buildings that can use electricity be obsolete? Do you just place a lot of power generators and focus a lot of oil production, or delete these factories and replace them to be optimised for electricity when you unlock it? Again, I don't consider myself that good at the game. I'm probably just missing something.
It's all equivalent even with electricity. Let's take beer for example... if you had 4 beer chain layouts and added electricity later, you could just delete 2 of the layouts. You would need to increase production of wheat and hops through either more farms, items/specialists, tractors, and/or fertilizer silos, but that can all be done within a single stamped layout.
@@TakaRUclips Thanks for the reply! I think I mostly get it. I'm just wondering, does that lead to more oil/maybe gas plants around to compensate? Farms have a large footprint, and to have industrial patches dispersed among farms would mean less industry would be supplied via the power grid of a single powerplant. Is that just a worthy sacrifice, and at the end of the day seen as more efficient?
No one ever said it wasn't lucrative... It's a terrific luxury good to boost your income. However, it's also not a requirement to keep your income balanced if you know what you're doing.
Dont supply beer yeah that was a wierd statment. If u only have worker pop on an island and another island with Investors then yeah i guess u could skip it and use the specialist that gives beer instead, Gordon the Master Groser i belive he is called or the 1 that focuses only on Worker needs. However if u happen to have Artisans on the island then it should be a no brainer to get them beer in some way. If these layouts are meant to be used before even getting to the later pop tiers then yeah u wouldent have these specialists and making beer should not be done before Artisans when Workers dont even pay that well for it. I havent played in a few weeks but sense when can u build the silo away from the main building? Can u do the same with the tractor shed?
Yeah I always thought the silo had to be touching the main building. maybe they change d it. I'm pretty sure the tractor barn still does, since there is no radius associated with crop farms
This was changed during the Seeds of Change DLC patch update. Silos no longer need to be attached to an animal farm to work. Tractor sheds and fertilizer silos still need to be attached to crop farms though.
amigo ya yo estoy muy avanzado tengo muchas islas pero es un dolor de cabeza porque tengo todo desordenado, comienzo de nuevo el juego o vale la pena organizar como tu dices?
@@GELV294si pero nunca la termine =( empecé 2 veces más y cada vez que pasada de un nivel de aldeanos a otro me sentía más abrumado, apenas le estoy cojiendo el hilo y empezando a disfrutarlo pero después de 2 partidas larguísimas en modo sandbox, pronto pasare a campaña pero apenas me acostumbro al nuevo mundo, su civilización, y otro mundo aparte que descubrí, tiene demasiadas cosas y no puedo con tantas ciudades a lavez pero en el futuro quizás porque isgo aprendiendo jejej
@@adolfocabarcas5795 Es cierto. Me pasó lo mismo. Durante la primera fase todo es relajado pero cuando pasas a la fase trabajadora se vuelve abrumador.
@@TakaRUclips It mostly does, thanks. But I'm also wondering how it will be to get the industry supplied with electricity when its intermixed with large farming blocks? I'll give it a try and find out. I tend to cluster my industry around a power station, and farms elsewhere
You're both talking about a completely different situation from what these particular layouts are for. You're looking for layouts that maximize the space around a power station but that's not really what I'm doing here. As I continue this series of layouts I'm sure I will present something along the lines of what you're looking for, but we're not there yet.
Okay so like. The whole "dont build steel beams" thing. Just buy from archibald blake. It doesnt work for those of us who play expert. He makes .5 then 1 per minute on that difficulty. Waiting 32 minutes (and no expansion or build up to new world) is excruciating. If another player is buying the goods from archibald... Then your never getting to artisans withing the hour.
If you're playing on expert then you have to adapt to more difficult conditions and I would expect a player on that difficulty to know how to manage economy better than a new player who needs the advice to "not build X building".
The way I deal with steel is I get the trade union guy that gives steel beams from bricks and concrete and and him cover 4 brick factories and 2 concrete.
I've always dreamed of sitting on a bench in the middle of a pig farm
Yeah!!... Fresh air.
i just started playing this a week ago. i had no idea what that stamp button was for. this is super handy but i get a lot of enjoyment putting my field along the edges of islands to use every tile lol.
I'm in a similar boat! Lots of games I normally like to standardize things in the way he shows in this video. But as I get a couple more hours, my enjoyment has been turning my frustration towards irregularly shaped boundaries from the rivers, coasts, etc into crop farms that perfectly fill those irregular shapes like water.
The animal farms will work better for this, since the larger block animal pens don't fit as nicely into nooks and crannies, so I'm more likely to borrow these ideas for those.
STAMPS - this didn't exist when I stopped playing - this is amazing- To the discord I must go!
I love this game but God damn it has taken over my life since it came out on ps5.
I'm 5 days sober of anno 1800 I just can't turn the game off once I get into it.
When you play for too long and it tells you to take a coffee break🤣
@@cameronswanepoel9462
Yea I think it's giving you a notification every 2 hours.
I've been playing 10 to 12 hours at a time.
I didn't touch the game since I wrote that comment it's not good for me. xD
Ps5 controls are so not efficient 😂
@TomSounds
I think they've done a good job with this game. At the time i didnt have a pc.
I bought myself one just because i love city builders so much.
Thanks. I grabbed the zip file from discord, will absolutely be using a couple of them. I understand that this would be a huge time sink.. but it would be nice to have a vanilla version and a full DLC owned version of some of these stamps. I appreciate the effort that went into making these as they are and I will use them to make bright harvest upgraded versions. A job for during the coming week, I seem to be having a Satisfactory weekend. Thanks again.
The four pig farms square can be combined with the high-production soap square if you can't place silos on that, it exactly balances that out. Well done!
I wonder how long you tried to get rid of that little square where we can put a decoration.
Let's not talk about that
On behalf of us console players, thanks for showing the layouts😅
OK, I have to ask. Why no beer?
Beer makes money with artisans.
Shnapps only good if you have plenty of workers.
Rum makes money with engineers.
So, you don’t actually need to provide shnapps for farmers. It helps lower the working conditions. It’s the same with beer. Unless you have over 1k worker workforce, building beer chain only cost you too much that prevents you from proceeding.
I love how you said don't supply beer. Is beer the new canned food?
It's more that artisans pay 3x as much for beer, once you have artisans beer is a good investment
Beer is useless for engineers and investors which will make the bulk of your population as you can get items in game that can reduce workforce to zero so Beer in the long run is a waste of space to people so why bother as you don't need it to upgrade.
There is 2 scenarios here and depending on which 1 its gonna depend on if your gonna wanna supply them beer. If your early on in the game and try to advance then no beer isent worth it to invest in. Workers simply dont pay enough for the effort to be worth it at this stage. I suppose u can still make abit of profit from it but its not gonna be very mutch.
What is gonna be worth it is if your later into the game and try to build a seperate island for workers only then yeah that would be worth it. If your at that stage when u want a seperate island for workers only u tend to have alot of them and your using Community piers and at that point u have so many that beer, even for workers is gonna bring in quite a decent profit. But in general beer isent worth it before u get a decent amount of Artisans that really pays well for beer.
Oh I know WHY you wouldn't want to supply beer. Indeed, my reasoning is very simple: I don't want to settle a new island and you normally have to for hops.
This game has turned into a rush to late stage artisans for me, where you have lots of dlc unlocked and some decent money.
Everytime I see 'stamps' I think of the Clash of Couriers scenario LOL
Pre bright harvest, these would have been neat. Nowadays? Obsolete.
I haven't played since November, but since when could you place silos (and tractor bars?) anywhere within the radius? Always thought that it had to be next to the main building... or did I just snooze through that patch note?
That's been a thing since Seeds of Change but only for animal farm silos
@@TakaRUclips Ahh I see! Thanks
The Stadium OMG finally something to fix the dreaded influence never have enough of issue.
Nice. Thanks, Taka.
Stamps R a nice time saver quality of life, ROADS WE CAN SELECT UPGRADE ROADS !!!! OMG, so much better now.
Are these stamps from a modded game, i dont do mods in games, is their a seperate version for not modded stamps - I have all the DLC's ??
Thank you.
Just get from anno stamp share
Soap and sausage combine
With silo
Either you have dlc or not still work
Beer or We Riot
Beer is important unless you use agent that gives you beer in the town hall.
Beer is an optional luxury consumer good for a reason.. it's optional 😏 good money yes but not required.
Thats so great !
Can you do the same for Artisan's needed ressources and more
I'll be covering all residential tiers
@@TakaRUclips I really look forward to this, I'm pretty new in Anno 1800 and that will help me a lot !
how do I add stamps into my game through zip
What is silo? Does that come from DLC??
Yes. Bright Harvest DLC.
Dont you need 34, not 32 steel beams to get to Artisans? 20 for School, 12 for soap and 2 to upgrade one Worker residence to Artisan?
You only need 1 rendering works until your demand for soap passes 50% of current production.
@@TakaRUclips ah yes ofc. My brain failed me there :-)
Probably a noob question, but what's the point of doing this? I understand why these works early game, but once you get electricity wouldn't half of your buildings that can use electricity be obsolete? Do you just place a lot of power generators and focus a lot of oil production, or delete these factories and replace them to be optimised for electricity when you unlock it?
Again, I don't consider myself that good at the game. I'm probably just missing something.
It's all equivalent even with electricity. Let's take beer for example... if you had 4 beer chain layouts and added electricity later, you could just delete 2 of the layouts. You would need to increase production of wheat and hops through either more farms, items/specialists, tractors, and/or fertilizer silos, but that can all be done within a single stamped layout.
@@TakaRUclips Thanks for the reply! I think I mostly get it.
I'm just wondering, does that lead to more oil/maybe gas plants around to compensate? Farms have a large footprint, and to have industrial patches dispersed among farms would mean less industry would be supplied via the power grid of a single powerplant.
Is that just a worthy sacrifice, and at the end of the day seen as more efficient?
See my reply in the other comment where we're talking about this now.
hmmm, No beer huh?
No beer!
@@TakaRUclips
Beer is really lucrative, especially when you include the workers union and the right items. But if you don't care about money, sure.
No one ever said it wasn't lucrative... It's a terrific luxury good to boost your income. However, it's also not a requirement to keep your income balanced if you know what you're doing.
@@TakaRUclips
No one said you need to keep it till the end of the game :).
The dlc are not available on console .
Neither are stamps
I wonder if anyone can tell me why the AI traders no longer sell goods
Dont supply beer yeah that was a wierd statment. If u only have worker pop on an island and another island with Investors then yeah i guess u could skip it and use the specialist that gives beer instead, Gordon the Master Groser i belive he is called or the 1 that focuses only on Worker needs. However if u happen to have Artisans on the island then it should be a no brainer to get them beer in some way.
If these layouts are meant to be used before even getting to the later pop tiers then yeah u wouldent have these specialists and making beer should not be done before Artisans when Workers dont even pay that well for it.
I havent played in a few weeks but sense when can u build the silo away from the main building? Can u do the same with the tractor shed?
Yeah I always thought the silo had to be touching the main building. maybe they change d it. I'm pretty sure the tractor barn still does, since there is no radius associated with crop farms
This was changed during the Seeds of Change DLC patch update. Silos no longer need to be attached to an animal farm to work. Tractor sheds and fertilizer silos still need to be attached to crop farms though.
amigo ya yo estoy muy avanzado tengo muchas islas pero es un dolor de cabeza porque tengo todo desordenado, comienzo de nuevo el juego o vale la pena organizar como tu dices?
Estas en campaña? Porque me pasó lo mismo y valió la pena ordenar todo
@@GELV294si pero nunca la termine =( empecé 2 veces más y cada vez que pasada de un nivel de aldeanos a otro me sentía más abrumado, apenas le estoy cojiendo el hilo y empezando a disfrutarlo pero después de 2 partidas larguísimas en modo sandbox, pronto pasare a campaña pero apenas me acostumbro al nuevo mundo, su civilización, y otro mundo aparte que descubrí, tiene demasiadas cosas y no puedo con tantas ciudades a lavez pero en el futuro quizás porque isgo aprendiendo jejej
@@adolfocabarcas5795 Es cierto. Me pasó lo mismo. Durante la primera fase todo es relajado pero cuando pasas a la fase trabajadora se vuelve abrumador.
Hi, before building farms etc how do u clear all trees so u have clear land? :)
If you want to clear the trees select the destroy option,drag a box over the trees and release and it will destroy the trees
but what about when you have access to electricity?
farms use too much room and power plant wont reach all factories
Do you still use these layouts once you have electricity and want to power your industries?
Check out the reply I just gave to InimicusXII and hopefully that helps.
@@TakaRUclips It mostly does, thanks. But I'm also wondering how it will be to get the industry supplied with electricity when its intermixed with large farming blocks? I'll give it a try and find out. I tend to cluster my industry around a power station, and farms elsewhere
@@shinian6523 Wow yeah. This is exactly what I was trying to figure out, too.
@@InimicusXII Yeah, I suspect some people who use layouts like this would just not bother trying to electrify those industries.
You're both talking about a completely different situation from what these particular layouts are for. You're looking for layouts that maximize the space around a power station but that's not really what I'm doing here. As I continue this series of layouts I'm sure I will present something along the lines of what you're looking for, but we're not there yet.
Okay so like. The whole "dont build steel beams" thing. Just buy from archibald blake.
It doesnt work for those of us who play expert. He makes .5 then 1 per minute on that difficulty. Waiting 32 minutes (and no expansion or build up to new world) is excruciating.
If another player is buying the goods from archibald... Then your never getting to artisans withing the hour.
You also can't expand soap cause u have no beams.
Easy mode tactics
If you're playing on expert then you have to adapt to more difficult conditions and I would expect a player on that difficulty to know how to manage economy better than a new player who needs the advice to "not build X building".
The way I deal with steel is I get the trade union guy that gives steel beams from bricks and concrete and and him cover 4 brick factories and 2 concrete.