Shidra is supposed to be the one upholding the stability and structure of this world, hence his title. Visually, he's based on the spine, the organ whose function is to basically keep the body from falling apart. He's, in more than one way, the spine of the world.
Almost 22 minutes into the game and I was impressed with this game, especially with the soundtrack for each boss. I didn't expect so much and my jaw dropped to the floor. Congratulations to whoever made the game and whoever made the game's soundtracks. For me a masterpiece.
Had a blast with this game myself, the developers have been pretty good about dropping patches that fix bugs and add QoL features (like extra quick travel spots and respec)
@@peterc504 well it's been 3 years but the game does focus on you using the absorb ability (pretty much a parry) for combat and absorbing other creatures to upgrade. If you don't like parries in your Metroidvanias then you might not like the game. The different weapons you can find and build around is pretty cool. I did a twinblade build myself. The game has a pretty cool cosmic horror vibe to it as well.
@@cytharion thanks for the reply! I actually got it for free thru Amazon prime gaming lol but my back log is insane and I'm currently playing last faith... I did read a few people mention grime was a good metroid Vania so I wanted to get info before I waste anytime.. I only have enough time for the really good games like hollow knight.. I'm currently eyeing nine sols and biogun.. Both demos were great
you never really kill amalgam in the beginning he falls down to become misbegotten amalgam wich is why he seems kinda surprised to see you again or scared as the other guy says
This game actually looks like it does the metroidvania boss thing pretty well! Actual changes in the boss attacks, unlike 99% of them where the boss is just a wall of hp, and hopes you screw up the pattern, or get bored of fighting, after wailing on them for a half hour.
Also, the more I think of it the better the boss fights get in terms of design. Take The Final Performance for example: you can feel the story behind, how the fight tells it. Full of small details that reinforce it more like how the performer bows when parried to give us the center stage. The patterns are elegant and flowy and half of the time not targeted at us, we're just in the way. It's a dance off, not a fight, and it's beautiful. Shidra. We can feel his frustration and how hard he tries despite his "old age". He hits hard and crafts his attacks because this is his profession. We start off with him trying to outsmart us and give him the best advantage he could get. Phase 2 is literally him fighting till his end. He gets slow and tired, but his fighting spirit is still intact. Beating him is destroying the spine of the world. Even farther: every time we beat a boss there are less enemies in the world and the layout change a little. Our actions have consequences. Shidra doesn't call us "Akhlan" (Hebrew for "Eater") for nothing, we come, eat and go. We destroy everything and there is less of it the more we eat... Each boss fight, as stupid as they looks, have a purpose for the big picture: we eat EVERYTHING, with no exceptions.
"Harmless Rockgiant" followed by "Griefing Rockgiant"? Even without playing this game can I see a story behind this where the 2nd Rockgiant is mourning the death of his friend at your hand... Even the music is kinda sad in that regard, emphasizing what loss he possibly goes through.
Yeah all his little rock buddies. I wonder if he is the same one that is stuck in the wall/floor area in that little zone that opens up after you defeat the mother's.
I feel sad for the Amalgam, it was just chilling and then got harassed, basically blinded and killed by the same guy that then completely blinded it and absorbed its eye
Kind of surprised you didn't pull on the Jawcrab and Vulture attacks. It's so satisfying shutting down Jawcrab by pulling and absorbing 90% of his attacks. (Also, I picked up this game after watching the vid and am having a pretty fun time; thanks for bringing it to my attention!)
Looks like Glaves, the Fists and Swords are the best choice as far as weapons go also I just love how Shidra uses all the objects and artifacts he has accumulated over time in his battle
I think Shapely Fidus is a Dark Souls homage. Just look at everything about the fight. The arena, his introduction, his moveset, his theme. It all screams "Dark Souls."
This whole game screams Dark Souls. It's a soulslike and that's clear from the beginning. However, it makes itself its own thing and creates a brutal yet joyous experience. Also, Shapely Fidus is a girl. You can see it in her figure.
@@gabagaba761 Looked it up quickly, and the meaning of a harbinger is: "A person or thing that announces or signals the approach of another." "A forerunner of something" Hope this helps!
DAMN..................This game is awesome, hard as fuck though. I still can't believe this was made with the Unity engine. The art work and the music in this game is amazing!!!
You are the bringer of a severe change. Some embrace that, others fear it. Do a lore dive if you care for it, cause it''s quite the unique setting and world.
Thanks to the rather...unique lore of the game, it's actually not that simple. The only thing that's certain is the character you play as is an asshole. Whether he's a bad guy, neutral, or something else isn't quite clear.
depends on how you look at it from the perspective of the plants and the rockheads, definitively from the perspective from the Coda, he's the hero of the story
El juego está espectacular y sus jefes aunque difíciles se pueden llegar a memorizar sus patrones y aveces incluso sin eso puedes pasarte alguno que otro .muchas gracias por tu vídeo.
Out of all the Soulsvania games you’ve played, who would you think is the strongest one of all? As rock solid as the Chiseled One is, he’d crumble in Blasphemous's Cvstodia.
I love how there are people writing shit comments like the game is boring and repeating, watching a video about interrupting every boss moves with perfection and skills to make it look easy lol
Does anyone know the story of this game. I think main char is a black hole is born by a breath and be exiled and must gain all power by absorb in world to become great black hole and per world is a Huge person in ending
So I got a question, why does six of the bosses (such as the Harmless Rockgiant, the Grieving Rockgiant, the Desert Watcher, the Jawstag, the Jawcrab and the Artisan of Flesh) have the color white for the first halve of the outline for their health bars, and have four bare segments in the first halve the health bares, and yet the rest of the seven bosses don't?
Red healthbar indicates that you can parry and absorb certain attacks of the bosses. White bar means you can only parry, but won't be able to absorb attacks.
I remember playing the demo and enjoyed it so i bought the game but couldnt play in the end because my pc was saying "f*ck you" so i renfunded it sadly......anyway its nice seeing Gellot on this game
@Jiro The 2nd wolf Well, that what i did, i always check the requirements and make sure everything is in order but ya know sometimes it doesnt work no matter what...
This game must have taken inspiration from dark souls and dead cells which honestly i am impressed how well they did it. im going give it a 10/10 rating
Not a lot of good it’ll do you now but you can counter the dance partner in the Final Performance when she’s not red. Might be easier than dodging in some moments. Great vid
I really like it. I enjoy both the setting of this game and the combat/bosses. Platforming is ok, although it can be sort of clumsy at times. There's a also a bunch of persistent bugs, which I find to be annoying, but overall it's a very good game.
Shidra is supposed to be the one upholding the stability and structure of this world, hence his title. Visually, he's based on the spine, the organ whose function is to basically keep the body from falling apart. He's, in more than one way, the spine of the world.
the spine an organ ? well my skull is a muscle lmao
@@2helecenergy667 Yes, it's an organ. Everything made of organic tissues is an organ.
@@NIHIL_EGO is not bones?
@@magicelkiller Bones are organs.
@@2helecenergy667 if it has some sort of special function, then it’s an organ.
I've gotta hand it to them, Fidus is a truly beautiful fight.
Is the final performance boss a human, they look kinda human but I feel like they ain’t. There faces are too small so I can’t make out.
@@gabagaba761 They aren't, they're human in shape but lack and significant details, they look more like mannequins.
@@freshlymemed5680 oh…that makes sense thnx
@@gabagaba761 They're the Coda, beings of flesh that live isolated from everyone else.
@@kraosdadafusfus8034 thnx
Almost 22 minutes into the game and I was impressed with this game, especially with the soundtrack for each boss. I didn't expect so much and my jaw dropped to the floor. Congratulations to whoever made the game and whoever made the game's soundtracks. For me a masterpiece.
Alex Roe, he’s a god.
Had a blast with this game myself, the developers have been pretty good about dropping patches that fix bugs and add QoL features (like extra quick travel spots and respec)
How good was it compared to Hollow Knight & Blasphemous?
@@peterc504 well it's been 3 years but the game does focus on you using the absorb ability (pretty much a parry) for combat and absorbing other creatures to upgrade. If you don't like parries in your Metroidvanias then you might not like the game. The different weapons you can find and build around is pretty cool. I did a twinblade build myself. The game has a pretty cool cosmic horror vibe to it as well.
@@cytharion thanks for the reply! I actually got it for free thru Amazon prime gaming lol but my back log is insane and I'm currently playing last faith... I did read a few people mention grime was a good metroid Vania so I wanted to get info before I waste anytime.. I only have enough time for the really good games like hollow knight.. I'm currently eyeing nine sols and biogun.. Both demos were great
Blackhole for a head.
Honestly, genius and original!
Person: "So... What are your skills?"
Character played by Gellot: "I suck"
Daym that return of the first boss towards the end was unexpected but really cool!
It actually seemed scared
you never really kill amalgam in the beginning he falls down to become misbegotten amalgam wich is why he seems kinda surprised to see you again or scared as the other guy says
This game actually looks like it does the metroidvania boss thing pretty well! Actual changes in the boss attacks, unlike 99% of them where the boss is just a wall of hp, and hopes you screw up the pattern, or get bored of fighting, after wailing on them for a half hour.
As an avid fan of metroidvanias myself, I have to agree with you here.
Also, the more I think of it the better the boss fights get in terms of design.
Take The Final Performance for example: you can feel the story behind, how the fight tells it. Full of small details that reinforce it more like how the performer bows when parried to give us the center stage. The patterns are elegant and flowy and half of the time not targeted at us, we're just in the way. It's a dance off, not a fight, and it's beautiful.
Shidra. We can feel his frustration and how hard he tries despite his "old age". He hits hard and crafts his attacks because this is his profession. We start off with him trying to outsmart us and give him the best advantage he could get. Phase 2 is literally him fighting till his end. He gets slow and tired, but his fighting spirit is still intact. Beating him is destroying the spine of the world.
Even farther: every time we beat a boss there are less enemies in the world and the layout change a little. Our actions have consequences. Shidra doesn't call us "Akhlan" (Hebrew for "Eater") for nothing, we come, eat and go. We destroy everything and there is less of it the more we eat...
Each boss fight, as stupid as they looks, have a purpose for the big picture: we eat EVERYTHING, with no exceptions.
Id definitely agree on that, this game has some beautiful boss fights. I also thought Blasphemous did their boss fights extremely well to.
"Harmless Rockgiant" followed by "Griefing Rockgiant"?
Even without playing this game can I see a story behind this where the 2nd Rockgiant is mourning the death of his friend at your hand... Even the music is kinda sad in that regard, emphasizing what loss he possibly goes through.
very close, he is mourning his siblings, thats for certain
Yeah all his little rock buddies. I wonder if he is the same one that is stuck in the wall/floor area in that little zone that opens up after you defeat the mother's.
Hell yeah Gellot! So much fun to watch you wreck the game like that, thank you for making the video!
1:51 Harmless(?) Rockgiant
he'd stay harmless if he didn't kill that little guy in front of him
This game can be deceptively tough at times. Very fun. Unga build made it more manageable especially pre patch
The "uglyness" of the whole environment is beautiful! Amazing!
I feel sad for the Amalgam, it was just chilling and then got harassed, basically blinded and killed by the same guy that then completely blinded it and absorbed its eye
Never heard of this game and without even finishing the video I’m guessing this is one one of those “you become the monster” games
Reminds me of OFF.
From what I've gathered, the player-character is meant to put this world out of its misery since it's slowly dying anyways.
Kind of surprised you didn't pull on the Jawcrab and Vulture attacks. It's so satisfying shutting down Jawcrab by pulling and absorbing 90% of his attacks.
(Also, I picked up this game after watching the vid and am having a pretty fun time; thanks for bringing it to my attention!)
Looks like Glaves, the Fists and Swords are the best choice as far as weapons go
also I just love how Shidra uses all the objects and artifacts he has accumulated over time in his battle
12:56 hahaha just noticed that when you killed the Jaw Crab all the pieces come to drop to the front.
it looks sick! like if it was an ant glass dome.
Vulture battle was different, good to see a change from the slash-retreat-repeat method
Grime, a game where you play as a walking blackhole
Whoa! Misbegotten Amalgam looks like a walk in the park here, but it's actually the hardest boss in the game (imho).
Damn straight.
Music in Vulture fight is trully epic.
I think Shapely Fidus is a Dark Souls homage. Just look at everything about the fight. The arena, his introduction, his moveset, his theme. It all screams "Dark Souls."
This whole game screams Dark Souls. It's a soulslike and that's clear from the beginning. However, it makes itself its own thing and creates a brutal yet joyous experience. Also, Shapely Fidus is a girl. You can see it in her figure.
This is one hell of a difficult game. I made it to the fourth or fifth boss but then it got too difficult. Good work on beating all the bosses
Dude, this game rocks
Badum tsssss
the music for the boss fights give me SoTC vibes.
I love how beautiful dis ish it’s brilliantly made whoever had time n energy ish a genius!!
I’m really interested in GRIME rn, but is the character we play as a villainous protagonist or is there something else?
He’s sort of a force of nature, just going along with the cycles, like rain. He’s just the harbringer for the world’s end, unlike rain
@@callumbreton8930 oh…what does a harbringer actually do?
@@gabagaba761 Looked it up quickly, and the meaning of a harbinger is:
"A person or thing that announces or signals the approach of another."
"A forerunner of something"
Hope this helps!
@@jurtheorc8117 thnx
@@gabagaba761 walking black hole. Just eats everything in sight, makes a new world out of it, like a recycler
If Resident Evil and Deadcells came together, this would be the result
Residvania(?
Dead Residence
Evil Cells
With Hollow Knight, Grime has the best bosses in the Metroidvania genre. Shapely Fidus and The Final Performance were really fun bosses.
Shidra's demise looked quite painful.
Imagine the Fidus fight in 3D.
DAMN..................This game is awesome, hard as fuck though. I still can't believe this was made with the Unity engine. The art work and the music in this game is amazing!!!
Unity is a very good engine, the ammount of incompetent people that use it though gives it bad rep
The harmless rockgiant…is indeed very harmless. 🙃
So am I correct in assuming you are the bad guy in this game?
Not really, they’re like a force of nature. Just doing it because it happens, like stars exploding
You are the bringer of a severe change. Some embrace that, others fear it. Do a lore dive if you care for it, cause it''s quite the unique setting and world.
Thanks to the rather...unique lore of the game, it's actually not that simple. The only thing that's certain is the character you play as is an asshole. Whether he's a bad guy, neutral, or something else isn't quite clear.
depends on how you look at it
from the perspective of the plants and the rockheads, definitively
from the perspective from the Coda, he's the hero of the story
The world in this game was dying long before the Chiseled One appeared.
I feel its often efficient to pull when the yellow aura is displayed. Is there a reason you don't?
Never heard of this game before. But it looks cool!
El juego está espectacular y sus jefes aunque difíciles se pueden llegar a memorizar sus patrones y aveces incluso sin eso puedes pasarte alguno que otro .muchas gracias por tu vídeo.
Alex Roe have done a great job at this game music ❤️
Out of all the Soulsvania games you’ve played, who would you think is the strongest one of all? As rock solid as the Chiseled One is, he’d crumble in Blasphemous's Cvstodia.
What a hideous vulture! It...it... It's all skin and bone!
I love how there are people writing shit comments like the game is boring and repeating, watching a video about interrupting every boss moves with perfection and skills to make it look easy lol
Does anyone know the story of this game. I think main char is a black hole is born by a breath and be exiled and must gain all power by absorb in world to become great black hole and per world is a Huge person in ending
So I got a question, why does six of the bosses (such as the Harmless Rockgiant, the Grieving Rockgiant, the Desert Watcher, the Jawstag, the Jawcrab and the Artisan of Flesh) have the color white for the first halve of the outline for their health bars, and have four bare segments in the first halve the health bares, and yet the rest of the seven bosses don't?
Red healthbar indicates that you can parry and absorb certain attacks of the bosses. White bar means you can only parry, but won't be able to absorb attacks.
@@Gellot Oh ok, that makes sense.
so, we are the clamity that ends this world to become a god, the world is just build to be eaten
The world was already dying. It was either rapidly being consumed by the Chiseled One or dying a slow, agonizing death.
Who will win? Giant colossus or a black hole boi?
dude, idk what kind of a god u are but, sir, you are a god!
The ost in this game is soooooo good
The game looks insanely weird.
It's good
And then you become a black hole
Looks like 2D Mortal Shell,love this kinda of game anyway : D
bosses are scary weird uniqe but what are your opinons about games itself?
Very buggy but fun.
I'm a not arfaid those scary bosses.
Then i do not played and still i like it
39:30 Hey, I think I can see Dormammu from here!
Strange, I haven't heard of this game, I wonder 🤔
Where did you find surrogate vulture, artisian and the 2nd amalgam? Can it be done after beating Sidra?
How do you break the barrier before the whispering mothers?
How do you even take damage If you can absorb every hit with the head?
Not all attacks can be absorbed.
The graphics and bosses look great. Can someone explain the ending with all the large bodies? I don’t understand.
23:41
Misbegotten Amalgam, How do I find it?
"Harmless". The rockgiants.... Song is... Sad.
10:19 Even in GRIME, FOE!
I remember playing the demo and enjoyed it so i bought the game but couldnt play in the end because my pc was saying "f*ck you" so i renfunded it sadly......anyway its nice seeing Gellot on this game
@Jiro The 2nd wolf Well, that what i did, i always check the requirements and make sure everything is in order but ya know sometimes it doesnt work no matter what...
how the heck are you so good at every single game
this game looks like a fusion of Metroid and dark souls
What did the ending mean?
Can't wait for this to come out on switch
Living stone creatures. Great.
This game is cool, but why is the sound mixing weird?
Which Hunt is it that lets you dash into enemies and deal damage?
Skewers(drill-like enemies), if you are still looking for it.
19:32
reminds me of hollow knight
ayo graphics clean as hell wtf
This game must have taken inspiration from dark souls and dead cells which honestly i am impressed how well they did it. im going give it a 10/10 rating
I agree
The composer of boss music has done remixes of tracks from basically every single Souls' game, so that's no surprise.
So we are a villain in this game ?
I guess you could say that. The world in the game is dying a slow death, and you destroying it is a mercy kill of sorts.
DID SOMEBODY SAY GRIME?
Oh hey, Alex Roe did the soundtrack for this!
Los gritos del primer boss me resultaron familiares
the vulture is terrifying
what's the best traits to use?
Is it just me or does the game look like a 2D Dark Souls on steroids (with giant head mimics 😅)
Seems neat
Not a lot of good it’ll do you now but you can counter the dance partner in the Final Performance when she’s not red. Might be easier than dodging in some moments. Great vid
this guy is basically kirby isnt he
Was this made by the guys that made darksouls? Seriously, this looks exactly like it, right down to the boss health bars.
It's actually not a FromSoftware game! This game was developed by Clover Bite, then published by Akupara Games.
Really hope to see this game on switch
Nice Game, very cool bosses.😎
The harmless rock giant
What
you are the good deft player
The final boss and ending gives me some OFF vibes.
Hey Hey Gellot. I checked the desc about how you felt about this game but you don't have any. Please do tell how you liked/disliked the game.
I really like it. I enjoy both the setting of this game and the combat/bosses. Platforming is ok, although it can be sort of clumsy at times. There's a also a bunch of persistent bugs, which I find to be annoying, but overall it's a very good game.
Boss 2 is pretty ironically named, huh?
Did you say
*GRIME?!*
A giant skeletric vulture?
The UI looks very Soul like
That are is amazing!
Dark souls kirby
Monolith relics of the past, perhaps?
Awesome
Vulture? More like trollture
Jawcrab?
Seriously?
'Harmless' Rockgiant? 🤨
You are legendary
When do you fight Stormzy?