I'm loving ret dude ive been playing since B.C. and paladin is the one class i never leveled, until about a month ago. Our utility and off healing is invaluable to me. So many clutch plays since I've been playing. I did have one question though. Why go for divine light without arbiter. I have been trying to figure out why we want holystrike damage if we dont have arbiter.
If I understand you question correctly, it's because it makes our autoattacks/templer strikes become holy damage and scales with our mastery. Hopefully that answers your question!
I am happy you enjoyed it! I will do a UI and WA sharing video hopefully before 10.2 with updated WA's and such for 10.2 as I have spent quite a while on the PTR! For now i have a Google docs linked on my profile with my current elvui and WA setup, however it might not work perfectly for everyone from what I heard, but I will make sure it works before releasing it all!
A good question. The short answer, due to math and science it's numerically better to use Inquisitor's Ire over Vanguard of justice on a point for point holy power spend. Long answer: Vanguard of Justice makes your spenders consume 1 additional holy power for 20% more damage. Basically it means you trade 30% more resource usage for 20% more damage, not really a great investment but it works fine in pure single target to beef up Final Verdict, however Final Verdict has No application when considering cleave or multiple target situations. In order for Inquisitor's Ire to gain the same damage increase, you have to hold Divine storm for 8 seconds to gain 20% more damage for No additional Cost, making it more resource efficient, if you use Divine Storm less then every 8 seconds. More over if you think this is a single target dps decrease, it's not really since every third 4-cost Final Verdict would have been 4 3-cost Final Verdicts meaning you get 400% single target, compared to 360% for 1 less cast, not that big of a difference. This however means that you will be using Divine Storm in Single Target as a fully buffed Inquisitor's Ire does roughly equal damage to a Final Verdict, while hitting multiple targets. It also gives your add burst damage a nice increase as you're theoretically hitting multiple targets with Final Verdicts. So overall more damage per holy power spend (given that you don't use Divine Storm more often then every 20-ish seconds). I hope that makes sense otherwise let me know and I can try to explain it better 😊
Thank you, really nice video as always!
Well thanks for watching! I plan on keeping the streak going far into the future and see where it takes me! :D
Thank you for the video! :)
Glad you liked it! :)
I'm loving ret dude ive been playing since B.C. and paladin is the one class i never leveled, until about a month ago. Our utility and off healing is invaluable to me. So many clutch plays since I've been playing. I did have one question though.
Why go for divine light without arbiter. I have been trying to figure out why we want holystrike damage if we dont have arbiter.
If I understand you question correctly, it's because it makes our autoattacks/templer strikes become holy damage and scales with our mastery. Hopefully that answers your question!
Great video. Very well explained, thanks. By any chance can you do a video with the list of your Addons? Your interface is quite good!
I am happy you enjoyed it! I will do a UI and WA sharing video hopefully before 10.2 with updated WA's and such for 10.2 as I have spent quite a while on the PTR! For now i have a Google docs linked on my profile with my current elvui and WA setup, however it might not work perfectly for everyone from what I heard, but I will make sure it works before releasing it all!
What addon you're using for talents ? I saw your talents are organized in the right side
That is talent loadout EX, I have a full add on/ui video up
Why are you dropping vanguard of justice for inquisitors Ire in cleave fights?
A good question. The short answer, due to math and science it's numerically better to use Inquisitor's Ire over Vanguard of justice on a point for point holy power spend.
Long answer: Vanguard of Justice makes your spenders consume 1 additional holy power for 20% more damage. Basically it means you trade 30% more resource usage for 20% more damage, not really a great investment but it works fine in pure single target to beef up Final Verdict, however Final Verdict has No application when considering cleave or multiple target situations. In order for Inquisitor's Ire to gain the same damage increase, you have to hold Divine storm for 8 seconds to gain 20% more damage for No additional Cost, making it more resource efficient, if you use Divine Storm less then every 8 seconds. More over if you think this is a single target dps decrease, it's not really since every third 4-cost Final Verdict would have been 4 3-cost Final Verdicts meaning you get 400% single target, compared to 360% for 1 less cast, not that big of a difference. This however means that you will be using Divine Storm in Single Target as a fully buffed Inquisitor's Ire does roughly equal damage to a Final Verdict, while hitting multiple targets. It also gives your add burst damage a nice increase as you're theoretically hitting multiple targets with Final Verdicts. So overall more damage per holy power spend (given that you don't use Divine Storm more often then every 20-ish seconds). I hope that makes sense otherwise let me know and I can try to explain it better 😊