Nice video! Good info. I'd like to see the team do something about Engineer caps on what they can build. In a defensive scenario, I build defenses in a good spot, and when the enemy inevitably takes the objective and we fall back to the next hard point, I can no longer build defenses because I've already built the max. When the enemy takes an objective, it should reset the Engineer caps so we can build more defenses further back.
Thanks man, I plan to do a video on defenses. When it comes to the cap, you can switch roles. Still assist in building for the XP, just can't place the blueprints. Good way to increase another role if you wish to do so
Good vid. Is it true that nodes provide more resources the closer they are to the enemy border? Have heard some people say this but sounds like a myth to me
@@DGdoubleU It is really frustrating how long it takes to dismantle your own node... or a repair station.... or anything lol I want to be able to move it... I like how in enlisted if you put a new Rally point (Garison) it would just destroy your old one. I wish it was either faster to destroy your OWN nodes and what not or just replace it....
In order for the team (i.e. the commander) to have the option to spawn vehicles, drop supplies, do bombing runs, and also to let the team use the arti and AT guns, the resources (manpower, fuel, ammo) need to be available. To generate these (as they get used), the nodes need to be built. Hope that answers your question?
You say in the video you need to drop the supplies from the truck in the second sector to build the nodes in the first. But do you mean drop the supplies in the third sector to build in the second sector.
Not exactly, a team can build 3 of each type, as such 3 full sets. A engineer can build only one full set, one of each, three in total. Basically a squad could switch roles and all three full sets are build by the same squad.
You can't drop supplies from the truck in the first sector. But you can in the second. By dropping them just over the border, you can build the set in the first and they will keep chucking away till the end game. (Unless someone physically them)
P.s. you could build them with a supply drop (2 nodes) and or supply crate (1 node) but that will take u much longer. A supply truck has enough supplies for 2 sets
Short, sharp and to the point. Thank you for the video
Cheers man!
What u mean, he was yapping for 1 min atleast
Nice video! Good info. I'd like to see the team do something about Engineer caps on what they can build. In a defensive scenario, I build defenses in a good spot, and when the enemy inevitably takes the objective and we fall back to the next hard point, I can no longer build defenses because I've already built the max. When the enemy takes an objective, it should reset the Engineer caps so we can build more defenses further back.
Thanks man, I plan to do a video on defenses.
When it comes to the cap, you can switch roles. Still assist in building for the XP, just can't place the blueprints. Good way to increase another role if you wish to do so
Thanks for the video I needed information about Nodes
Nice work, thank you. Maybe cover repair station, supply trucks, barricades, etc ...Restocking
Great tips cheers
You're welcome!
Thank you for the video!
Thank you american camarade for this instructive video.
Good vid. Is it true that nodes provide more resources the closer they are to the enemy border? Have heard some people say this but sounds like a myth to me
Not anymore, that used to be the case prior to update 10.
Right now it's a flat rate of +10.
But that might change again in the future
hello im a recon sabotage team. I will be using this video to help find nodes to destroy
1 minute in and you are wasting my time telling me how you won't waste my time.
Can engineers drive supply trucks?
Hi, I don’t understand why we have to place our nodes at the first frontier and not at other places ?
Cause if you lose that sector you lose the nodes
Thanks
Is there a faster way to destroy nodes? Will a friendly satchel do the trick?
Hey man, yes a satchel will definitely work on enemy nodes. As for friendly, no.
@@DGdoubleU It is really frustrating how long it takes to dismantle your own node... or a repair station.... or anything lol I want to be able to move it... I like how in enlisted if you put a new Rally point (Garison) it would just destroy your old one. I wish it was either faster to destroy your OWN nodes and what not or just replace it....
What’s the purpose of the nodes?
In order for the team (i.e. the commander) to have the option to spawn vehicles, drop supplies, do bombing runs, and also to let the team use the arti and AT guns, the resources (manpower, fuel, ammo) need to be available. To generate these (as they get used), the nodes need to be built.
Hope that answers your question?
Do you still play? I just started thanks for the tutorial
I do yes, a few hours a week in general
You say in the video you need to drop the supplies from the truck in the second sector to build the nodes in the first. But do you mean drop the supplies in the third sector to build in the second sector.
No, I mean drop in 2nd, to build in first sector.
Although if you mean the "blocks" on the map, yes drop in 3rd, t build un 2nd.
So do nodes make currency for the commander?
One could call it that
so does each squad get 3 nodes?
Not exactly, a team can build 3 of each type, as such 3 full sets.
A engineer can build only one full set, one of each, three in total.
Basically a squad could switch roles and all three full sets are build by the same squad.
Why not just build them in the HQ
You can't drop supplies from the truck in the first sector.
But you can in the second. By dropping them just over the border, you can build the set in the first and they will keep chucking away till the end game. (Unless someone physically them)
P.s. you could build them with a supply drop (2 nodes) and or supply crate (1 node) but that will take u much longer. A supply truck has enough supplies for 2 sets
@@DGdoubleU I usually build the nodes by switching between engineer and support in the match warmup... it takes around 5 minutes to do 3 nodes
@@Lemmy4555 just wondering how with the 5 minute cool down
@@DGdoubleU build the man power node first I guess, then 2 more supply boxes in the next 5 mins with the cool down