13 Audio Tips You NEED To Know In Escape From Tarkov!

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  • Опубликовано: 16 ноя 2024

Комментарии • 674

  • @reneer6213
    @reneer6213 11 месяцев назад +276

    Gotta give BSG credit where it's due. It's totally feasible to hear someone running from 91 meters away whilst there are gunfights going on, birds are chirping 140db and there's a gust of wind of atleast 50mph blowing continuously.

    • @gagekellstrom3978
      @gagekellstrom3978 10 месяцев назад +30

      To be fair it’s with electronic earpro which IRL would actually do this if you’ve ever used higher end ear pro

    • @LeoD.J
      @LeoD.J 10 месяцев назад +22

      It's called audio compression, where the quieter sounds are boosted and the louder sounds are lowered. Like the previous commenter said, real earpro does this, it's realistic.
      In Tarkov, you can try going into a raid without a headset and you'll notice the difference

    • @viikmaqic
      @viikmaqic 10 месяцев назад +2

      You can hear people walk from soooo far away with those headphones

    • @Notmyrealnamenumbers
      @Notmyrealnamenumbers 10 месяцев назад

      ​@@gagekellstrom3978okay.... But how does that excuse hearing that without a headset 😂

    • @gagekellstrom3978
      @gagekellstrom3978 10 месяцев назад +5

      @@Notmyrealnamenumbers Well, you cant. the distance of 91 meters mentioned is only possible with the BEST headset in the game, comtac 4's

  • @Galvantula1
    @Galvantula1 11 месяцев назад +252

    Comtac 4s being absurd aside, the fact that ADSing is audible from so far away is ridiculous

    • @Yaponnk
      @Yaponnk 11 месяцев назад +2

      I would like to hear the gunshot volume they have while testing it tho, no one is going to have the sound that high.
      And if they do they are going deaf sooner rather than later.

    • @TwiggehTV
      @TwiggehTV 11 месяцев назад +13

      @@Yaponnk some people use audio limiters or compressors to hear low noises without having high noises deafen you tho

    • @Yaponnk
      @Yaponnk 11 месяцев назад +4

      @@TwiggehTV nah I've tried harder than anything reasonable, Ive tried sound lock, sonar from steelseries, windows loudness ecualizator, several presets of ecualicer apo and tweaking it myself.
      And while those things are useful, you still have to crack up the volume to hear at these distances.
      After spending on it so much time, Im certain its either a matter of volume AND hardware.
      Ive gotten a HD599 headset recently and my sound has improved a lot.
      That being said, your own hearing is also a factor to consider, Im not sure if its about hearing capabilities, sensitivity, or both.
      For example if I want to hear ambient sound I have to play at 3x the volume limit I consider safe for me, and while using software help with that, I still have to turn up the volume to 2x of my upper limit.
      Now with my new headsets and windows loudness ecualization it has improved to the point I can hear about half the numbers of this video, instead of 1/10, which is something.

    • @Omni_Actual
      @Omni_Actual 11 месяцев назад

      I wholeheartedly concur.

    • @ijoeysnake
      @ijoeysnake 9 месяцев назад +1

      With all this information…. I’m extract camping a place that is close range so I can hip fire ALL GAME

  • @MondayHopscotch
    @MondayHopscotch 11 месяцев назад +414

    Two things: 1) thank you for doing this research and making this video! And 2) the fact that this was needed saddens me. The audio in tarkov definitely needs to be updated to be consistent between client and server sides. And headsets need a rework on the insane distance you can hear stuff at 😂

    • @TwiggehTV
      @TwiggehTV 11 месяцев назад +7

      I dont think anything is going to happen to audio in a LONG time if you consider that they are reworking : The armors and rigs, recoil, netcode, the engine itself and ALSO they're rewriting the whole game from scratch. Addding an audio overhaul to that list would be crazy

    • @MondayHopscotch
      @MondayHopscotch 11 месяцев назад +10

      @@TwiggehTV A man can dream! I agree that it's certainly not high on their priority list, but I'd love to see (and so would most of the community) the audio range shrink a bit and to perhaps give some downsides to wearing ears --- or at a minimum to not make the best ears in the game able to hear stuff at almost TWICE the distance of the cheap ones. But who knows. We'll see where things go. Doesn't make me stop loving Tarkov.

    • @TwiggehTV
      @TwiggehTV 11 месяцев назад +8

      @@MondayHopscotch oh 100% agree, i hate the OP audio of this game, its just downright stupid how much power comtacs have.

    • @pureraven101
      @pureraven101 11 месяцев назад +1

      @@TwiggehTV Rewriting the game from scratch? This isn't planned, where did you hear this from? Can you provide a source?

    • @TwiggehTV
      @TwiggehTV 11 месяцев назад +9

      @@pureraven101 Nikita said it in one of their podcasts, and no im not digging through hours to find which one, sry.
      He said they've been working on rewriting the game from scratch for awhile, so its already underway since probably years past.
      They're doing that because its easier than trying to iron out their spaghetti code piece by piece.

  • @MrErizid
    @MrErizid 11 месяцев назад +29

    Spinning while prone in a bush making noise for others but not for you explains SO MUCH. Thank you Mr Beef.

  • @Jesus_Na_Causa
    @Jesus_Na_Causa 11 месяцев назад +113

    An important detail, when crouching at minimum speed, sometimes when you slip on small rocks it doesn't make a sound on your end, but it makes a falling sound for other players. This happens a lot when I'm in a group and I hear my brothers slip from 3 inches in height as if they were 10 meters...

    • @Der_Thrombozyt
      @Der_Thrombozyt 11 месяцев назад +5

      Exactly. There is a height where you do not hear anything but others do. Very annoying.

    • @Frankntooth
      @Frankntooth 10 месяцев назад +1

      My brother plays right next to me and it is wild how different our clients can be. Similar pings, but wildly different perspectives most of the time.

    • @attack125
      @attack125 10 месяцев назад

      @@Der_Thrombozyt
      seeing as i have been in situations where i could hear myself drop but the guy i was sneaking up on couldn't tells me that you're full of it.

    • @Der_Thrombozyt
      @Der_Thrombozyt 10 месяцев назад +4

      @@attack125 Well..maybe you should consider, that errors in both directions are possible and the one I am talking about can only be observed when playing with a mate. Given your attitude, it is no wonder you couldn't observe that audio bug.

  • @Blackdiamond2
    @Blackdiamond2 11 месяцев назад +15

    This is amazingly useful, thank you Gigabeef! The fact you can hear someone walking from 90m away is crazy, I wish our own PMC sounds were less loud too. You do not sound that loud to yourself when walking, even with heavy boots on gravel or glass.

  • @CellTank
    @CellTank 11 месяцев назад +76

    I had no idea the silent ADS from blindfire had been removed! Also had no idea about other people hearing you zeroing your optics. Sir Beef dropping the knowledge bombs yet again!

    • @crazypanda9325
      @crazypanda9325 11 месяцев назад +1

      what does zeroing means?

    • @dresk2380
      @dresk2380 11 месяцев назад

      changing the range your scope is 'zeroed' to means that the center pip is for a different range. e.g. if you're zeroed for 100m, it means if you shoot the bullet should land dead center of your scope at 100m, below past it, and potentially above (but probably not for 100m) before it. if you zero for 500m, you shoot someone 500m it is dead on, etc. Zeroing only works properly for the default ammo type for your gun or those with similar velocities, slower bullets fall sooner and faster bullets later (distance wise)@@crazypanda9325

    • @buddimalliyanapathirana1767
      @buddimalliyanapathirana1767 11 месяцев назад +5

      ​@@crazypanda9325it's adjusting the scope reticle so you don't have to aim higher when firing at far away players to account for bullet drop

    • @Woteeeee
      @Woteeeee 11 месяцев назад +3

      @@crazypanda9325 it's scope setting to compensate bullet drop over distance, use page up/page down to set the distance you're shooting

  • @BBMILITIA13224
    @BBMILITIA13224 11 месяцев назад +114

    I recently found out that if you sprint until you are out of stamina and are breathing heavily, then ADS and hold breath it will silence your breathing in first person but not for others. It is still useful to use to shut your PMC up so you can hear better.

    • @weltar
      @weltar 11 месяцев назад +3

      you have to wait for your stamina bar to turn blue, then ads then hit alt to hold breath and then your pmc will stop breathing heavily. i believe the sound stops for others as well, though.

    • @sadd1995
      @sadd1995 11 месяцев назад +1

      When Ur Green stamina is Red u cant hold breath

    • @DunkSkunk
      @DunkSkunk 11 месяцев назад

      It does, guy above was wrong. Already had tested this out with friends. ​@@weltar

    • @DunkSkunk
      @DunkSkunk 11 месяцев назад

      ​​@@sadd1995yeah but you stay outta breath until like half full (voice dependant) unless you hold breath once you get that smidge that allows you to hold breath.

    • @sadd1995
      @sadd1995 11 месяцев назад

      @@DunkSkunk thank ill will test, im aware that you are still audible for some time after running and using the whole bar.

  • @arrowdemon2638
    @arrowdemon2638 11 месяцев назад +823

    Tarkov is basically unplayable to me almost exclusively because of how terrible(and extremely unrealistic) the audio is. They want a "real" feeling hardcore game, but give everyone super hearing so your only option is to sit in a corner, or get killed by someone else who's in a corner.
    Edit: you'll hear someone a quarter mile away scratching their ass, while the guy walking up the stairs behind you generates 0 audio.

    • @Definitelydusky
      @Definitelydusky 11 месяцев назад +53

      If you play reserve at all right now, there’s a huge audio problem with the bunker, if you’re up at the helicopter you can hear everything happening at bunker like the office glass wall breaking, grenades, and gunshots like it’s only happening one floor below you.

    • @NoisR
      @NoisR 11 месяцев назад +30

      the audio + inertia made camping so op

    • @Davidpromaster
      @Davidpromaster 11 месяцев назад

      Cry more, noob. Skill issue.

    • @mnm8818
      @mnm8818 11 месяцев назад +35

      it should be more visual target identification then sound. its not a stealth shooter. and ambient noise (wind, leaves rustling) would cover up most walking sounds- except at night anyway)

    • @arrowdemon2638
      @arrowdemon2638 11 месяцев назад +31

      @mnm8818 certain things, like walking on gravel, would certainly be loud in full military gear, boots, etc. But you can't tell me that walking on smooth asphalt or concrete is audible at several hundred feet >.< they apply the generic sounds with no regard for the actual material and what it sounds like irl

  • @MonitorWizard
    @MonitorWizard 11 месяцев назад +62

    I've pretty much stopped playing tarkov, maybe I'll return for arena. but I've still been watching all your videos, I think you've got such a great style and really are a huge help to people trying to figure out this wacky game. seeing as you're the analyst for the arena streams I think I'll actually tune in. just wanted to say thanks

    • @LucasImpulse
      @LucasImpulse 11 месяцев назад +5

      stopped playing tarkov, started playing cyber grind

    • @10isawsome
      @10isawsome 11 месяцев назад +2

      come bacckkkk!!!!

    • @benbohne5872
      @benbohne5872 10 месяцев назад +1

      Arena is really fun imo

    • @10isawsome
      @10isawsome 10 месяцев назад

      @benbohne5872 arena is insanely fun.

    • @10isawsome
      @10isawsome 10 месяцев назад

      @@LucasImpulse ew lol

  • @itzaleaf405
    @itzaleaf405 11 месяцев назад +52

    Honestly, at this rate I feel they should make it so headsets don't actually increase the range you hear people at but just make it significantly easier to hear those footsteps during other loud sound effects. (Gunshots, rain, etc.)

    • @mnm8818
      @mnm8818 11 месяцев назад +5

      yeah, it's much more often i hear people than see them, even in woods with all the tree line, most thing end up close for me...
      it should be more a visual target acquisition (no idea how unbalanced that might be though). walking on a paved road shouldn't be even heard above ambient noise (wind, trees rustling) though tarkov is a ghost city (no civilian or animal population). running though should be amplified massively though...

    • @methodhardie9193
      @methodhardie9193 10 месяцев назад +2

      I will say though,these headsets really do amplify audio in a very interesting fashion, I have a pair of m32s and you can stand in a downstairs room in my home, and have someone go upstairs and whisper behind a shut door, and you’ll hear what they are saying.

    • @jakubmamczak6762
      @jakubmamczak6762 10 месяцев назад

      @@methodhardie9193 wtf? why you lying beatch

    • @corruptedpoison1
      @corruptedpoison1 10 месяцев назад

      Boy do I have news for you.

    • @Fsone174
      @Fsone174 10 месяцев назад +1

      ⁠@@corruptedpoison1Nah, it was already disproven.

  • @Omni_Actual
    @Omni_Actual 11 месяцев назад +7

    Thank you so much for the great video and for the shout out. It means a lot coming from my favorite Tarkov content creator.

  • @zablik8345
    @zablik8345 10 месяцев назад +3

    I thought this would be another "what headset is better" video, but i was pleasantly suprised! Thanks a lot! I'm 1300 hours in and i thought low speed crouching does make sound. I mostly play solo, so there was practially no way for me to realise it does not. Definitely going to use it more often now.

  • @gmclucy
    @gmclucy 11 месяцев назад +40

    this audio stuff is insane, like really you can hear someone ADS from 50 meters away?!?

    • @FourFour-ee1tf
      @FourFour-ee1tf 11 месяцев назад +1

      yes. Edit im level 68 i have max perception its wild. And also i personally believe tac supports are overpowered.

    • @SpaceRanger187
      @SpaceRanger187 11 месяцев назад +4

      you can hear people half way across the map if you have max hearing. headsets shouldn't even work this way.. when you shoot you shouldn't hear anything

    • @hafentoffen2
      @hafentoffen2 11 месяцев назад +1

      ​@@SpaceRanger187 depending on the headset, they won't cut off all sound. Sordins for example will let sounds below 80-something decibels pass through, while the loud gunshots/explosions will be blocked. Source: I own a pair of Sordins.

    • @SpaceRanger187
      @SpaceRanger187 11 месяцев назад

      How loud are the gun gun shots? So it blocks the gun shots while you would be able to talk to someone next to you and hear them? all at the same time@@hafentoffen2

    • @itshunni8346
      @itshunni8346 11 месяцев назад +1

      @@SpaceRanger187 Essentially, they block loud impulse noises while passing through lower decibel sound. in reality they block all noise, but a collection of microphones pass along sound. keep them charged though or you hear nothing.

  • @chris57687
    @chris57687 11 месяцев назад +2

    This is something I had been waiting for in a long time - to this day I was never certain what only I could hear and what the range is others can hear me... Thumbs up

  • @MasterGamer12234
    @MasterGamer12234 11 месяцев назад +25

    I have been telling people why covert movement is one of the strongest skills in the game. This video showcases how audio functions and here is what covert can do, to those noises: (Taken from tarkov wiki)
    Reduces noise level of footsteps on common surfaces (1.2% per level → -60% at Elite Level)
    Reduces noise level of footsteps on uncommon surfaces (0.6% per level → -30% at Elite Level)
    Increases covert movement speed (1% per level → +50% at Elite Level)
    Reduces noise level of weapons and equipment (1.2% per level → -60% at Elite Level)
    Elite level: Covert movement becomes equally quiet on all surfaces (-60% total)
    All of this wonderful, but the most amazing is the speed while moving slowly. How it works is by increasing the limit when you go into the lowest sound range. So if the lowest sound range is 4 dots, by leveling covert, you are increasing it to 5, 6 etc.
    So you are increasing your speed by being allowed to go higher on the movement speed bar, while making the lower noise. Add in the bonuses for footsteps and you are quite fast and silent.
    Oh and those sound level minuses? They are global from my understanding. So any sound reductions from those movement should affect normal walking, sprinting etc.
    Also there is some conversation taken a few years ago where it also lowers the sound of YOUR footsteps in your audio perception. But sadly I cannot confirm this since I haven't prepared any testing for this.
    (This seems to have been disproven in the comments, please ignore the info on this section, I am leaving it for the context)
    Also, this math might be wrong, but it was taken a very long time ago, but if you do 423 raids and crouch walk at least 20 meters, you should reach elite level cover movement.

    • @sadd1995
      @sadd1995 11 месяцев назад +5

      im the guy in the video, oftentimes my covert movement skill doesnt level and im lvl 63 atm and im nowhere close to elite but also stopped lvling it since it seemed buggy for me

    • @ElDesparasitante
      @ElDesparasitante 11 месяцев назад +2

      @@sadd1995 I'm a stealthy timmy who focuses his entire playstyle on cover movement. I thought it was normal that even if I used slow walking so much, my skill didn't improve. I hope it's not bugged. One question: if I increase the speed and stop before the first wave appears in the audio symbol. In that state I don't make noise or can I hear it?

    • @jacuul6735
      @jacuul6735 11 месяцев назад +1

      @@ElDesparasitante It might be bugged. In past wipes, as long as the sound icon in the lower left only had the smaller "sound" section, you would gain exp. I maxed it unintentionally in past wipes, but this wipe I only hit lvl 20 before getting kappa, so they might have nerfed it (intentionally or otherwise)

    • @ElDesparasitante
      @ElDesparasitante 11 месяцев назад

      thank you for your answer@@jacuul6735

    • @sadd1995
      @sadd1995 11 месяцев назад +1

      @@ElDesparasitante yes we tested and giga mentioned in the video that u become louder for every bar u increase even before the speaker Shows waves

  • @JJ-ft6jb
    @JJ-ft6jb 11 месяцев назад +3

    Man the amount of things i would like to complain about with tarkovs sound is insane so im not even gonna begin but thank god for this video, been waiting for it.

  • @korassssssss
    @korassssssss 11 месяцев назад +4

    One more thing not including here - rock sounds, sometimes you can walk on rocks that are connected to other rocks and they wont make any noise on your end but will make jumping noise for everyone around when you go over place they merge.

  • @tompeters5903
    @tompeters5903 11 месяцев назад +30

    Hot Take: Nerf the absolute F out of sound meta in Tarkov. No movement sound can be heard past 40m, all headsets should have the same hearing range as not having a headset and should only stop you from having deafened effect from indoor gunfire and grenades. The way some players are able to use sound is as effective as radar within 80m which is insane

    • @TwiggehTV
      @TwiggehTV 11 месяцев назад +6

      Yeah i didnt know range was up to 90 meters, thats INSANE. Audio has been too strong in tarkov for too long, and nerfing it might make it viable to use buckethelmets again (zsh, maska, altyn etc) because rn sound is too important to skimp on.

    • @kamulec4969
      @kamulec4969 11 месяцев назад +8

      Such headsets accualy can boost volume of silient sounds in real life too. So it makes sense for them to improve hearing range, but you are right 80m is insane.

    • @UrbanDefenseSystems
      @UrbanDefenseSystems 11 месяцев назад +1

      In the woods I've heard people walking easily from 40m away. And all they had was some jogging clothes. If I had some nice headsets and they were wearing a bunch of heavy and bulky stuff it'd be even easier to hear them. In an abandoned/empty building you can hear people from just about anywhere in there as well from the slightest walking. I don't think making Tarkov more unrealistic is the answer here.

    • @rudah90
      @rudah90 10 месяцев назад

      hearing people from 40m away ? LOL when i was in 40Km training march with 30~40kg gear. i can't hear sound from that far.

    • @kamulec4969
      @kamulec4969 10 месяцев назад +2

      @@rudah90 40m is like two lengths of a volleyball court. Obviously you can hear people at such distance.

  • @bodeanabernathy5459
    @bodeanabernathy5459 8 месяцев назад

    Amazing video, a lot of work went into that and I appreciate it! One thing I’ve noticed is that sometimes whenever you fall off of something that is 3 steps or less you won’t hear it but other people will. It happens to my buddies and I often and it’s something we’ve come to noticed when sneaking. Test it yourself, thanks for the video 👍🏻

  • @jcudejko
    @jcudejko 11 месяцев назад +10

    I am always amazed when you go for the really in-depth testing like in this video
    Awesome work, as always!! Thanks for the spreadsheet at 2:42 as well
    I'm sure that you'll be doing something similar for the new armor in the next patch, and I just want to say preemptively o7

  • @vladimirdosen6677
    @vladimirdosen6677 10 месяцев назад +4

    🎯 Key Takeaways for quick navigation:
    00:00 🚶‍♂️ *Minimum Speed Crouch Movement:*
    - Crouch walking at minimum speed is completely silent.
    - Notch up movement by one or two slots increases audibility, but still relatively quiet.
    - Tested with top-tier and low-end headsets, yielding consistent results.
    01:53 🏃 *Walking and Running Noise Levels:*
    - Walking at regular speed and running are among the loudest sounds in the game.
    - Audio range is weight-dependent, with overweight characters being more audible.
    - Detailed audio range comparisons provided for various weight scenarios.
    02:46 🤸 *Prone Movement and Bushes:*
    - Prone movement is generally loud, but spinning in place is silent.
    - Bushes are relentless and produce consistent volume even at minimum speed crouch.
    - Spinning prone in bushes can be noisy, affecting stealth.
    03:57 🔊 *Falling Sounds on Staircase:*
    - Falling sounds on the custom skeleton building staircase start after about three steps.
    - Falling sounds are synchronized between players.
    - Historical change: PMC's now make external falling sounds, unlike before.
    04:27 🔊🔧 *ADS Sound Distance and Factors:*
    - Ergonomics and weight affect the sound distance of aiming down sights (ADS).
    - Weight can be influenced by using a mule, affecting the overweight threshold.
    - Testing with different weapons and scenarios for comprehensive insights.
    05:23 🔊 *Zeroing and Scope Magnification Sounds:*
    - Zeroing makes no sound client-side but is audible to other players.
    - Same sound effect as changing scope magnification.
    - Distance testing results provided for both headsets.
    06:06 🔇 *Blind Fire ADS Strategy:*
    - Blind fire to get out of ADS without being heard no longer works.
    - Despite no audio cue for the player, others can hear the ADS removal sound.
    - A cautionary note to avoid getting caught out using this strategy.
    06:50 🧳🔊 *Inventory Sounds with Weapons:*
    - Some weapons, like the g28, produce louder inventory sounds than others.
    - Impact of weapon choice on audibility during inventory use.
    - Interesting tidbit: No weapon equipped results in silent inventory use.
    07:32 😤🌬️ *Breathing and Stamina:*
    - Breathing sounds don't transmit through helmets with face shields.
    - Other players can't hear when you go out of breath due to the hold breath mechanic.
    - Out of breath becomes audible only after prolonged aiming down sights.
    Made with HARPA AI

  • @Bane_Diesel
    @Bane_Diesel 11 месяцев назад +8

    There should be a Ragman quest called "HEAR NO EVIL 🙉 " where you have to kill 10 pmcs {excluding factory} while wearing NO headsets, and upon completion you unlock the ability to buy comtac 4s.

    • @Bane_Diesel
      @Bane_Diesel 11 месяцев назад

      I guess you would have to make it more than 10 people maybe like 30.

  • @CallMeAsty
    @CallMeAsty 11 месяцев назад +3

    It's always a good day when you upload man, love the calm vibes

  • @squishyushi
    @squishyushi 10 месяцев назад

    This guy is more well spoken and direct than a lot of people I know with supposedly higher iq’s.
    You seem like a wonderful young man and I hope you get all the things you’ve ever wanted

  • @TheMightyWej
    @TheMightyWej 10 месяцев назад +1

    This is insane, I never realised the sound distance was so different between headsets. That ADS sound range for Comtac 4's is just crazy, I've never even been able to run a pair.

  • @bps20
    @bps20 11 месяцев назад +10

    So realistic. I remember how many enemies we found on deployment because we heard them aim at 100ft.

  • @i_eatfoodtoo2449
    @i_eatfoodtoo2449 11 месяцев назад +1

    Thank you for this valuable information, I couldnt find a video this detailed anywhere

  • @kerbydelposo2615
    @kerbydelposo2615 11 месяцев назад +1

    I've been trying to find a video covering this topic, I finally found one. Thank you for this

  • @spraypaintedhamster7773
    @spraypaintedhamster7773 11 месяцев назад +2

    I loved the point where he spoke over half of all the showcases

  • @captwhiskey
    @captwhiskey 11 месяцев назад +3

    Switching between your main scope and reddot (even not while ADS'ed) also makes a sound that is only observable by other players

    • @The_W00d
      @The_W00d 11 месяцев назад

      does this also apply for tac-device toggle?

    • @captwhiskey
      @captwhiskey 11 месяцев назад

      @@The_W00d tac devices always have made sound...😅😂

  • @ProsyMe
    @ProsyMe 11 месяцев назад +6

    What audio settings do I need to adjust to see other people through walls like everyone else?

  • @diboxide
    @diboxide 10 месяцев назад

    you have no idea how helpful this is and how badly i needed this. thank you!

  • @jayjayerson3486
    @jayjayerson3486 11 месяцев назад +19

    in the lore the pmcs wear shoes made of tungsten so its actually very realistic for them to be loud

  • @nektoxyz1013
    @nektoxyz1013 11 месяцев назад

    and as always it all finishes with "head, eyes"))
    Awesome work. Thanks.

  • @jerrygreenest
    @jerrygreenest 10 месяцев назад +1

    Tarkov developers must to see this.
    I don't like that some sounds cannot be heard by player itself but can be heard by enemies.

  • @GiRR007
    @GiRR007 11 месяцев назад +1

    Great, now i'm gonna be even MORE paranoid when I hear a random tarkov sound. Thanks gigabeef 😃👍

  • @animekid69
    @animekid69 11 месяцев назад

    This is incredibly huge! Thank you for making such an informative video that will absolutely change the way people play. Audio right now is life or death in Tarkov.

  • @SHINYREDBULLETS
    @SHINYREDBULLETS 11 месяцев назад +1

    Hey thanks for taking the time to do all that testing! Results were eye opening ;D

  • @iAmEnenra
    @iAmEnenra 11 месяцев назад +3

    Hearing someone ADS from 50m away is crazy 😭

  • @ImJBTPG
    @ImJBTPG 9 месяцев назад +1

    Can’t wait for a good game to be made that covers this category

  • @skribblestyle
    @skribblestyle 11 месяцев назад

    This is such an amazing video, thank you. Been playing for years now, but there's been so many changes its tough to keep up. Much appreciated.
    If you don't mind a bit of feedback, it would be great to hear isolated examples of the audio for each test, just to get a better idea of how audible it is in game.
    Thanks again, mate. Absolute legend.

  • @Glirdo_
    @Glirdo_ 11 месяцев назад +1

    Another banger. Thanks for all the information you have taught me

  • @diablotor12
    @diablotor12 11 месяцев назад

    I've been waiting for a video like this for ages, thank you

  • @Solid_Dude
    @Solid_Dude 11 месяцев назад

    Your growth has been insane man!!!

  • @LX6080
    @LX6080 11 месяцев назад

    Tysm for all the analysing you do! Very interesting to know about the walking/crouch/prone sounds in a variety of situations. One thing I'd be interested to know is if going from prone to crouch in a bush makes a louder noise than doing it in the open or if it makes a bush noise.

  • @dyingbreed1001
    @dyingbreed1001 10 месяцев назад

    It's even worse since new wipe, I will hear my own footsteps and rustling around like 5 seconds after I've done it now, bit the game itself isn't lagging just the audio.....which is a new experience in my 32 years of gaming.

  • @nwigchert10
    @nwigchert10 11 месяцев назад +2

    Hearing someone walking at 70m😂 hard to hold a conversation shouting at that distance 🤦🏼‍♂️

  • @Scenery___
    @Scenery___ 9 месяцев назад

    Great video love to hear the figures. The only thing i would change is that when the actual tests are happening you block the sound with your voice while you explain the distances. Would be good to know how they sound!

  • @Mrs_Kwan
    @Mrs_Kwan 11 месяцев назад

    amazing video clearly outlines limits for inexperienced players would be good to see someone develop a table

  • @mrzues7260
    @mrzues7260 10 месяцев назад +1

    SNOW (I am pretty sure) will still make noise when slow crouch walk!

  • @swappinqentertainment
    @swappinqentertainment 11 месяцев назад +1

    TIP: If you want to unADS silently, use ALT + B to check your fire mode on the weapon. This will kick you out of your ADS and (I THINK makes no noise to others)…

  • @Schimml0rd
    @Schimml0rd 11 месяцев назад +6

    Lmao 80meters, seems ultra realistic and tactical to me

    • @NoisR
      @NoisR 11 месяцев назад

      yea its horrible.... whish they would change that to 100m

  • @jacksonschubert2063
    @jacksonschubert2063 11 месяцев назад

    since we are on this topic what irl headsets are the best for tarkov I feel like streamers seem to always hear way better than i do, now that could be because they are paying better attention than me but they still will hear it while also making their own noise and i never do, plus they also seem to basically know exactly what direction and how far away it came from with such precision that i cannot comprehend

    • @Gigabeef
      @Gigabeef  11 месяцев назад

      People seem to be using iems of various makes, personally I went from regular budget headphones to noise cancelling sony xm2s that I had which really cut down the fan noise in my room and have helped a lot!

  • @bbhahaloljk
    @bbhahaloljk 11 месяцев назад +1

    No lie, BSG learning things they didn’t know from Gigabeef too.

  • @cameronlamb1869
    @cameronlamb1869 10 месяцев назад

    Yesssss mate referencing that headset distance spreadsheet from the discord my guyyyyy 😍

  • @The_Scryer
    @The_Scryer 10 месяцев назад +1

    The most ridiculous thing about the Comtac 4's, is that range is increased by 15% with the Elite Perception perk.

  • @tearstoneactual9773
    @tearstoneactual9773 10 месяцев назад +1

    we need some testing on this with vaulting and snow

  • @almostJDM
    @almostJDM 10 месяцев назад +2

    you should do an updated video to this now that there is snow and all we hear is crunch lol

  • @alexludwig9099
    @alexludwig9099 10 месяцев назад +1

    Great video, now redo it accounting for the snow lol

  • @WhisperingDeath
    @WhisperingDeath 11 месяцев назад +4

    Shouldering a weapon heard from 30+ meters away is INSANE what is BSG doing?

  • @HibachiOG
    @HibachiOG 11 месяцев назад +2

    I thought the blind fire trick was for overhead blind fire only. Did you test it for overhead as well?

  • @crustysockmonster6295
    @crustysockmonster6295 11 месяцев назад +1

    Giga is the best beef!

  • @funkndonut
    @funkndonut 8 месяцев назад

    "32 meters audible when aiming down sight" such realism!

  • @dudleymore610
    @dudleymore610 11 месяцев назад

    Your a legend Gigabeef! Appreciate the work you put in, honestly helped me alot.

  • @demolitionkid2
    @demolitionkid2 7 месяцев назад

    Thanks for intel man.....I just started yesterday.....no one told me I don't even get a map 😂 gotta buy them individually....then the maps have 0 identification.....no marks except thw ones you create. It doesn't even show your current location on the map. What a pain in the ass. I actually went in and successfully extracted as PMC after about 10 games of practice and scav runs.

  • @DRL4RGE
    @DRL4RGE 11 месяцев назад

    Always count on Gigabeef!

  • @ArtyTheta
    @ArtyTheta 11 месяцев назад

    This information should just be available to everyone and given by the devs, assuming they know whats going on inside their own game

  • @badassledee
    @badassledee 11 месяцев назад

    the reason you can hear at 90m is because a max stam player can close a 90m gap in 3 secs. so in reality, you can hear movement from anyone whos within 3-5 seconds of your position. if you reduce the hearing radius youd have to increase the amount of time it would take a player to close the gap or high level players would just be able to appear on top of low perception level players with no audio. especially when you consider the desync which could make the sounds you hear up to a whole second or more late. the sound isnt broken, the game is broken and the sound is the way it is to try to make it less obvious.

  • @drunkpunk5393
    @drunkpunk5393 11 месяцев назад

    slowest crouch moving WILL MAKE BROKEN GLASS SOUNDS WHEN WALKED ON BROKEN GLASS. as of the start of this wipe broken glass is the only audio that makes sound while "bug walking" slowest crouch walk

  • @Romey1son
    @Romey1son 11 месяцев назад

    I noticed that if you ads while holding your breath for to long it can occasionally break your stamina bar and you will start getting heavy breathing halfway down the leg stamina bar, I don't think other people can hear you but it's still annoying. It doesn't fix itself after awhile though. Maybe I'm missing something but I'm pretty sure it was broken anyway.

  • @ZachAlanMueller
    @ZachAlanMueller 9 месяцев назад

    I like this video, but I think it could be majorly improved if both sides were recorded and put side-by-side and you showed the clips back to back with one persons audio, and then the others. I trust you gigabeef, but I'd like to see it in the video, not just be told. I know it would be a lot of effort, but I'd love if you would consider a follow up video where you show both perspectives.
    I hope this isn't too harsh of a criticism, I love the videos and am always looking forward to more! Thanks GB!

  • @DetectiveJones
    @DetectiveJones 9 месяцев назад +4

    The ADS absolutely has to change. The fact that the player apparently has wind chimes and dangling keys attached to their guns on a windy day, makes no sense. I like it making noise to some degree, but literally just tilting your head and slightly raising your gun being audible from 50 meters away? The gun is already shouldered, so it's not like there's a ton of motion, it really is just tilting your head and raising it a little.

  • @Necromantix
    @Necromantix 11 месяцев назад +1

    really great video love your testings

  • @manu070380
    @manu070380 11 месяцев назад +1

    Headphones should nullify/normalize the increase in hearing distance you get from leveling up. This would be realistic imo

  • @mr.watersheep9824
    @mr.watersheep9824 11 месяцев назад

    I believe the silence step when crouch walking at the slowest speed only applies when you’re underweight.

    • @DAD1996W
      @DAD1996W 10 месяцев назад +1

      No, your weight doesn’t matter

  • @gage__tm
    @gage__tm 11 месяцев назад

    The only time i had the out of breath breathing noise happen to me was when i was stuck in a ton of bushes with 4 guys watching my position. I was in ads and faked playing dead but started to heavy breathe because going out of ads made a noise. The bushes got mowed that day

  • @TwiggehTV
    @TwiggehTV 11 месяцев назад

    Im glad they fixed blindfire audio, it was so silly to watch streamers wobble around their gun everytime they un-ads.
    also obligatory bibageef

  • @AceMyHigh
    @AceMyHigh 11 месяцев назад +1

    It doesn't how quiet you are when 1/2 the people in your lobby can see you through a wall 😂

  • @williamnewmann670
    @williamnewmann670 9 месяцев назад +1

    but why does minimum speed crocuhwalking no sound, when i as the player who is crouch walking, can hear myself clearly?

  • @GritCityENG
    @GritCityENG 11 месяцев назад

    Youre a legend gigabeef thank you my man!

  • @Liqweed1337
    @Liqweed1337 11 месяцев назад

    i have one unsolved mystery: why does the heavy breathing sound play sometimes when your are prone in ADS and still have lots of stamina left? (bot, leg and arm stamina.) - i encounter this a lot when camping in prone where you barely loose arm stamina... the heavy breathing starts while still having 1/2 - 3/4 arm stamina left...

  • @NicoRico_
    @NicoRico_ 11 месяцев назад +1

    Imagine being heard from half a football field because you looked down a sight

  • @ks23atexfil
    @ks23atexfil 11 месяцев назад

    Dang, I actually thought you could move your camera while prone in the bushes.
    thx for the tips xd

  • @Dirty-Salami
    @Dirty-Salami 11 месяцев назад +1

    That anyone can hear your ADS, selector switch, etc at any distance greater than, like, 5m is insane to me...

    • @kaaqo8650
      @kaaqo8650 11 месяцев назад

      You'd be surprised how loud an AK (or a soldier for that matter) can be in real life. It's actual military doctrine to be mindful about things like sling swivels and magazine leeway, and even the uniform. Even twenty meters is not a "safe" distance in this context. And that's without a hearing aid.

  • @morkislito
    @morkislito 11 месяцев назад

    Damn I didn't know about the silent ads-off trick! Sad it no longer works 😂
    Another confusing sound is running with a broken/blackened red; your pmc will yell and moan, but the others around you won't hear it!

    • @DAD1996W
      @DAD1996W 10 месяцев назад

      Yes they will. It was like that a few wipes ago, but it’s not true anymore.

  • @NORKIE
    @NORKIE 10 месяцев назад

    im running astro a50's with dolby atmos and tuned the amp to my personal taste of settings, I CAN HEAR THEM THINK BEFORE THEY DO ANYTHING!

  • @calbaking
    @calbaking 10 месяцев назад +1

    1:58 headphones comparison chart

  • @Joosh13
    @Joosh13 11 месяцев назад +1

    I'm curious if being overweight while crouched walking minimum speed is still silent? I don't have any mates that play EFT to test this with me.

  • @DeadSpaceMan2000
    @DeadSpaceMan2000 10 месяцев назад

    def should check sounds when inside and outside tho. feel like soemtimes you cant hear anything and others you can.

  • @dylanquigley1748
    @dylanquigley1748 11 месяцев назад

    Great video but also now switching from your main scope to a 45 degree reddot also makes a ADS noise.. and without even ADSing switching from scope to sight or to your 50 to 25 also makes noise. Just found out recently

  • @justinking8892
    @justinking8892 6 месяцев назад

    Yeah hearing someone check their inventory from 30 meters away is crazy

  • @unicorn3r
    @unicorn3r 11 месяцев назад

    u should make a vid of all examples one after another w text on what sound would be a great learning aid

  • @thekranberry2516
    @thekranberry2516 10 месяцев назад

    The headsets also make your footsteps sound so bloody loud. I hate wearing them because i cant hear anyone over myself

  • @manuzitz
    @manuzitz 11 месяцев назад

    awesome! ive been waiting for that exact video for month

  • @brylythhighlights4335
    @brylythhighlights4335 11 месяцев назад

    >Hear someone, unencumbered, walking casually, from 71 meters away
    W H A T

  • @potato1499
    @potato1499 11 месяцев назад +1

    I’m still surprised that zeroing makes noise. I wonder since when this was added and if it ever got me killed wow

  • @bekirballi6455
    @bekirballi6455 11 месяцев назад +7

    Day 1 of asking for a streets map guide

  • @megalopsy789
    @megalopsy789 11 месяцев назад

    i really got to stop running :D Superb video man!

  • @JupitersDancer
    @JupitersDancer 11 месяцев назад

    5:22 Isn't rather the sound of switching the firing mode ?
    Love the video btw ! It's the kind of stuff you never know unless it's properly tested like you did.