after watching half of the day youtube trying to understand how do drivers in blender work. Came across this video.... evrika... it`s this simple... Those other blenders explained this simple thing in such a way that i somehow could not understand ... ;-( thanks
(I don't know if this is helpful or not) 3:23 if you type #frame/100*50, object will move at 50% speed then if you change it to #frame/100*10 object will move at 10% speed (just change the number after "*" ) (assume your car running at the speed of 100km/h and you type the cheat code 😅 #frame/100*10 then the car will move at only 10% speed that is 10km/h
Hi sir i hv a que regarding blender which is when we decimate any model in blender and after when we texture it .... it show a cutting line pls solve this issue and if u know how to solve pls tell with a vid
I tryed to replicate your problem with a simple noise texture on a monkey that i decimated. But could not see seems. You can send me your .blend file if you want that i have a look at it.
@@RASTONKAMAZA I got the problem now. there are seems. Well if it is a texture like grass etc. that is repeatable, you can use the texture coordinates node on the vector input soccet of your image. You can use the object output from the texture coordinates. If it is still strange, you can change in the image texture from flat to cubic and then you can blend the seems away. Does it work?
Thanks, this was great. Appreciate your playful approach. I didn't know about the sine function. Keep doing what you're doing :)
Thanks.
There are even more: docs.blender.org/manual/en/latest/animation/drivers/drivers_panel.html#simple-expressions
You deserve more subs than just 3K! You have really good videos and in my opinion, the thumbnails look fire too. Good luck dude!
This is mind-blowing, thanks a lot!
Another great tutorial and explanation. Very useful. Thank you! Dg
after watching half of the day youtube trying to understand how do drivers in blender work. Came across this video.... evrika... it`s this simple... Those other blenders explained this simple thing in such a way that i somehow could not understand ... ;-(
thanks
please tell me, with the expression "smoothstep(20, 450, frame)*1000" will the spinning object spin at a constant speed or with acceleration?
very helpful.thanku
8:24 what's the code ? Please comment i am unable to see it
Yes. The window is too small, right?
I wrote:
"smoothstep(10, 80, frame)*3"
Very nice, post more tutorial on expressions 😀 you got a subscriber
The value trick the Blender devs DON'T want you to know about.
Would be a greate title
still awesome bravo
(I don't know if this is helpful or not)
3:23 if you type #frame/100*50, object will move at 50% speed
then if you change it to #frame/100*10 object will move at 10% speed (just change the number after "*" )
(assume your car running at the speed of 100km/h and you type the cheat code 😅 #frame/100*10 then the car will move at only 10% speed that is 10km/h
I'm blender noob BTW
Thats greate for using % in an expression.
Thank you!
In some perspective are we all noobs ;)
Genau ! Nobody told me ! Thanks !
Nice video, i didnt know for smoothset and sin, thanks !
great
Hey bud ...miss ur videos ..i am sure other things (better things) are keeping u busy !
kool Tut (Y)
Hi sir i hv a que regarding blender which is when we decimate any model in blender and after when we texture it .... it show a cutting line pls solve this issue and if u know how to solve pls tell with a vid
I tryed to replicate your problem with a simple noise texture on a monkey that i decimated. But could not see seems.
You can send me your .blend file if you want that i have a look at it.
Sir u hv to use images texture on uv sphere the decimate this bdw i m going to send u pic on ur mail
@@RASTONKAMAZA I got the problem now. there are seems. Well if it is a texture like grass etc. that is repeatable, you can use the texture coordinates node on the vector input soccet of your image. You can use the object output from the texture coordinates. If it is still strange, you can change in the image texture from flat to cubic and then you can blend the seems away. Does it work?
No sir it's not work ....if u will found solutions pls make video on it