Ford Bronco "Built Wild" | Unreal Engine 5 Cinematic
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- Опубликовано: 30 мар 2023
- A film created for demo purposes of procedural animation rig for unreal engine 5.
Fully procedural wheel and body suspenstion and animation in sequencer.
Render achieved in Unreal Eninge 5 path tracer and color-graded in DaVinci Resolve in ACES.
Disclaimer: All trademarks, logos and brand names are the property of their respective owners. All company, product and service names used in this video are for identification purposes only. Use of these names,trademarks and brands does not imply endorsement. - Кино
You can check my other works at ArtStation: www.artstation.com/postprocessed
Edit by: instagram.com/supersmirnov
Now that was UNREAL! Can not wait for the full breakdown!! Keep the videos coming!
Thanks, Steven! That's the support! :)
No way that was done in Unreal.. sheesh😨 still can't believe that👏
Huh. Suddenly rethinking my Jeep Gladiator plans. Well done.
Ford needs to hire you, this is easily a TV spec ad.
thanks!
I loved it.
Would be super awesome if you'd tell about your Embergen to Unreal pipeline
Wow, amazing work!
Mind blowing, maaaan, so powerful stuff 😱😱😱
Ah, man thanks for support!
Great project, maaaan!
Thanks, mate!
Well done!
unbelievable🙀🙀🙀
Awesome work! I read that you might do a course for the procedural rigging. Looking forward to it! I just finished setting up the rig front the mustang video. Thanks for these tutorials.
Yup! That's a plan! I am going to make a whoooooole course including camera animations and color grading inside of it
I wonder how long i took you to do it alone? Very gooo!
About a month working partly on evenings after work. So I would say around two weeks full time. Most time consuming was creating locations
Привет! Подскажи как контролы в контрол риг, который в секвенсере, перемещать по локальным координатам? То есть чтобы каждый контроллер перемещался независимо от глобальной системы координат.
Как найти твой канал по цветокоррекции в davinci resolve? Очень хорошие уроки были у тебя
Would love to see the breakdown or a tutoriaol of how you did the physics setup inside sequencer
Unreal's sequencer is still a mystery for most of us
Hey awesome work! How did you make the physics of the wheels interacting with the ground and the suspention? A tutorial on this would be very welcome. Also if you launch a course i would buy it for sure!
I will be doing tutorial but for different approach on suspenstion with skeletal mesh. Also I will be doing a course in couple months, hope it will be good enough
This is incredible! Do you have any tips on how to do the dust? I can’t get mine to look half this good. Is your procedural animation rig available in the marketplace?
I did dust in Embergen. But the one location in forest at 0:25 it's niagara with flipbook
The rig is not available in marketplace as I developed it myself. I maybe will consider publishing it to marketplace later
@@postprocessed please do! I need this rig ;)
Haha lots of people reached to me about it, but it needs still some fine-tuning. Hope to post it soon
@@postprocessed thanks for the embergen tip. I hadn’t heard of that. I got some good dust from it but couldnt get an Fbx from unreal into Embergen but it still made some great dust. Cheers.
Am Struggling to Drive my car in UE Landscape please tutorial how you archive This
consider me inspired